Cogmind - Beta 14 @@@ ROGUE MODE // 2025.05.02 @ 13:44:01 Player: BVrutally Odd Result: Destroyed by B-99 Colossus with Multirail Performance ------------- Evolutions (9) 4500 Regions Visited (27) 5400 Robots Destroyed (453) 2265 Value Destroyed (17198) 17198 Prototype IDs (64) 1280 Alien Tech Used (2) 400 Bonus (4547) 4547 TOTAL SCORE: 35590 Bonus ------- High Alert Combat Kills 2834 Follower Combat Kills 172 Awakened Behemoth Slayer 1000 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Met Zhirov 300 Friendly Fire -659 Cogmind --------- Core Integrity 0/1600 Matter 199/300 Energy 99/100 System Corruption 51% Temperature Cool (0) Movement Core (50) Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (13) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Heavy Treads Enhanced Nova Cannon Multirail Gamma Bomb Array Peak State ------------ > --- POWER ------------ Reinforced Quantum Reactor Reinforced Quantum Reactor > --- PROPULSION ------- Armored Heavy Treads Armored Heavy Treads Armored Heavy Treads Armored Heavy Treads > --- UTILITY ---------- Advanced Cooling System Advanced Coolant Injector Medium Storage Unit Advanced Signal Interpreter Advanced Target Analyzer Advanced Target Analyzer Advanced Phase Shifter Layered Heavy Armor Plating Advanced Force Field Advanced Hacking Suite System Shield > --- WEAPON ----------- Multirail Multirail > --- INVENTORY -------- Improved Heavy Treads Advanced Energy Well Enhanced Nova Cannon Enhanced Nova Cannon Linear Accelerator Gamma Bomb Array Advanced Remote Datajack Plasma Sword CR-A16's Behemoth Slayer [Rating: 187] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Reinforced Fission Core Reactor Reinforced Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Advanced Myomer Leg Wheel Armored Huge Wheel Hover Unit Improved Antigrav System Flight Unit Cesium-ion Thruster Utility Huge Storage Unit Device Improved Sensor Array Storage Huge Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Gun Medium Laser Energy Cannon Phase Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Hypervelocity Mass Driver Launcher Gamma Bomb Array Special Weapon Advanced Remote Datajack Impact Weapon Hammer Slashing Weapon Phasing Sabre Piercing Weapon CR-A16's Behemoth Slayer Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Com Slots Evolved 18 | . . . 2 . . . 2 2 . . . . 2 . . . . 2 . . . . 2 2 2 2 . Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Propulsion 6 | . . . 1 . . . 1 . . . . . 2 . . . . . . . . . 2 . . . . Utility 11 | . . . 1 . . . 1 2 . . . . . . . . . 2 . . . . . 1 2 2 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 560 | 9 12 1 37 1 . . 74 4 7 6 1 7 7 4 10 7 57 17 12 14 14 30 32 44 58 66 29 Power 46 | 1 1 1 4 . . . 4 . 3 1 . . 1 . 1 . 2 . 1 1 1 2 1 6 9 4 2 Engine 13 | 1 1 . 4 . . . 3 . 1 1 . . 1 . . . 1 . . . . . . . . . . Core 11 | . . 1 . . . . 1 . 2 . . . . . 1 . 1 . 1 . . 1 1 2 . . . Reactor 22 | . . . . . . . . . . . . . . . . . . . . 1 1 1 . 4 9 4 2 Propulsion 150 | 2 1 . 15 . . . 26 2 . . . 1 2 2 2 . 18 1 . 4 3 5 15 21 11 17 2 Treads 95 | 2 1 . 15 . . . 22 1 . . . 1 2 . 2 . 16 1 . 4 2 1 4 4 9 6 2 Leg 23 | . . . . . . . . . . . . . . . . . 1 . . . 1 4 1 11 1 4 . Wheel 27 | . . . . . . . 4 1 . . . . . 2 . . . . . . . . 10 5 1 4 . Hover 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Flight 3 | . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . 1 . Utility 161 | 3 2 . 5 1 . . 9 2 2 1 . . 3 2 3 7 17 8 6 5 7 9 11 10 17 21 10 Device 60 | 2 1 . 1 1 . . 3 . 1 1 . . . 1 2 2 9 5 4 1 . 5 2 2 3 9 5 Storage 9 | 1 1 . 1 . . . . . . . . . 1 . . . . . . . 1 . . . 2 1 1 Processor 16 | . . . . . . . 1 1 1 . . . . 1 . 4 . 1 . . . 1 1 1 2 1 1 Hackware 11 | . . . . . . . . 1 . . . . 2 . . 1 . . . . . . 3 . 2 1 1 Protection 65 | . . . 3 . . . 5 . . . . . . . 1 . 8 2 2 4 6 3 5 7 8 9 2 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 203 | 3 8 . 13 . . . 35 . 2 4 1 6 1 . 4 . 20 8 5 4 3 14 5 7 21 24 15 Energy Gun 13 | 1 3 . 3 . . . 2 . . 1 . . . . . . . . . . . . . . . 3 . Energy Cannon 30 | . . . 2 . . . . . 1 . . . 1 . 1 . 5 1 . . . . . . 11 3 5 Ballistic Gun 73 | 2 3 . 6 . . . 25 . 1 2 . 4 . . 2 . 6 2 1 2 1 3 1 2 1 5 4 Ballistic Cannon 15 | . 1 . 1 . . . . . . . . . . . . . 2 3 1 . 1 4 . . . 1 1 Launcher 35 | . 1 . 1 . . . 5 . . 1 . 2 . . . . 5 1 1 2 . 5 2 1 5 2 1 Special Weapon 8 | . . . . . . . . . . . . . . . 1 . . . . . . . . 2 . 4 1 Impact Weapon 4 | . . . . . . . 3 . . . 1 . . . . . . . . . . . . . . . . Slashing Weapon 12 | . . . . . . . . . . . . . . . . . . 1 2 . 1 1 2 1 2 1 1 Piercing Weapon 13 | . . . . . . . . . . . . . . . . . 2 . . . . 1 . 1 2 5 2 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 22 | . . . 3 . . . 5 . . . . . . . 1 3 . 1 . . 5 . . . 1 2 1 Corrupted Parts 9 | . . . . . . . 1 . . . . . . . . . . . . 3 . 2 . . . 3 . System Corruption 61 | . . . . . . . 3 . . . . . . . . . . . . 23 . 13 . . . 22 . Parts Lost 141 | . 2 . 2 . . . 15 . . 1 . 1 . 1 4 . 10 . . 7 . 18 9 9 17 34 11 Power 14 | . . . 1 . . . 2 . . 1 . . . . 1 . 1 . . . . 1 . 1 3 2 1 Propulsion 54 | . . . . . . . 4 . . . . 1 . 1 1 . 6 . . 4 . 8 6 6 3 11 3 Utility 50 | . . . . . . . 4 . . . . . . . 1 . . . . 3 . 7 1 2 10 15 7 Weapon 23 | . 2 . 1 . . . 5 . . . . . . . 1 . 3 . . . . 2 2 . 1 6 . Highest Loss Streak 14 | . 2 . 2 . . . 9 . . 1 . 1 . 1 4 . 4 . . 5 . 14 3 4 7 13 9 To Critical Strikes 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 3 Average Slot Usage (%) 92 | . 99 100 99 100 100 100 95 100 100 100 84 100 100 88 85 86 94 99 99 97 82 94 86 95 82 67 76 Engine 4 | . 14 2 10 11 11 11 6 . . . 7 7 6 6 2 . 5 5 2 . . . . . . . . Core 2 | . . 11 . . . . 1 7 6 6 . . . . 3 6 . . 2 3 . . 4 3 2 . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . 1 5 4 . 4 5 6 8 Treads 23 | . 27 28 33 33 33 33 31 8 7 7 7 7 20 14 12 13 27 35 35 33 34 31 4 5 15 4 15 Leg 1 | . . . . . . . . . . . . . . . . . . . . . . . 16 11 . 5 . Wheel 5 | . . . . . . . 3 21 23 23 23 23 20 13 13 13 3 . . . . . 11 17 1 3 . Device 8 | . 14 14 11 11 11 11 9 15 15 15 15 15 5 6 6 5 5 9 7 7 . 4 3 4 6 10 12 Storage 6 | . 14 14 11 11 11 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 4 4 1 4 Processor 9 | . . . . . . . 2 15 15 15 15 15 13 13 8 8 13 17 17 13 5 6 11 13 15 10 10 Hackware 7 | . . . . . . . . 7 7 7 7 7 13 13 13 13 13 11 11 9 5 4 8 9 13 13 10 Protection 6 | . . . 10 11 11 11 13 . . . . . . . 3 3 . . 2 6 23 19 7 9 4 4 6 Energy Cannon 1 | . . . . . . . . . . . . . 4 6 6 6 4 2 . . . . . . 3 1 1 Ballistic Gun 9 | . 17 14 18 22 22 22 17 15 15 14 . 14 7 6 5 6 6 2 4 4 . 4 3 . . . 5 Ballistic Cannon 1 | . 1 14 2 . . . . . . . . . . . . . . 5 5 5 . 4 . . . . . Peak Build Rating 187 | 9 8 10 20 20 21 21 29 34 37 36 36 36 45 57 65 75 81 94 94 92 89 95 109 144 176 167 187 Average Rating 68 | 5 7 9 16 20 20 21 23 33 35 36 29 35 43 53 56 66 74 88 90 90 75 86 99 116 163 112 180 On Entrance 56 | . 7 8 10 20 20 21 21 28 34 36 36 33 36 45 57 61 73 78 91 91 88 89 50 84 144 140 167 Naked Turns 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Heaviest Build 179 | 15 21 21 59 59 59 59 64 54 54 53 53 57 102 102 106 106 118 125 140 166 151 148 131 166 179 143 139 Greatest Support 320 | 40 40 40 63 63 63 63 83 38 38 38 38 38 68 56 56 56 152 156 156 156 154 154 90 68 320 240 240 Greatest Overweight (x) 5 | . . . . . . . 3 1 1 1 1 1 2 2 1 1 4 . . 1 1 1 5 5 5 3 1 Average Overweight (x) . | . . . . . . . . 1 1 1 1 1 1 1 1 1 1 . . . . . 2 2 . . . Largest Inventory Capacity 25 | 8 10 10 20 20 20 20 20 20 20 20 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 10 Average Capacity 20 | 7 9 10 17 20 20 20 20 20 20 20 20 20 23 25 25 25 25 25 25 25 25 25 25 25 25 11 9 Most Carried 25 | 7 10 10 20 20 20 20 20 19 20 20 20 20 25 25 25 25 25 25 25 25 25 25 23 25 25 19 10 Average Carried 19 | 5 9 10 16 20 19 20 19 17 19 19 19 18 21 24 23 24 23 24 25 24 24 24 16 24 22 8 9 Final Capacity 25 | 8 10 10 20 20 20 20 20 20 20 20 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 10 5 Final Carried 25 | 7 10 10 20 20 20 20 20 18 20 19 20 19 25 25 25 25 25 25 25 25 25 21 23 25 13 9 5 Class Distribution -------------------- 44% | Scavenger-Mutant 26% | Mutant 10% | Hacker-Mutant 7% | Scavenger-Skirmisher 5% | Hacker-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Mutant | -8/Materials Skirmisher | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Derelict-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Scavenger-Mutant | -5/Proximity Caves Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -5/Upper Caves Scavenger-Mutant | -5/Zhirov Scavenger-Mutant | -4/Proximity Caves Hacker-Mutant | -4/Factory Scavenger-Mutant | -3/Research Hacker-Assassin | -2/Research Scavenger-Mutant | -1/Access Scavenger-Mutant | -1/Command Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Com Matter Collected 11971 | 386 433 162 933 74 6 12 2488 46 110 197 . 161 198 57 140 80 1082 240 273 404 152 578 618 423 627 1020 1071 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 22732 | 187 669 232 1622 88 . 18 3037 . 146 146 . 152 250 65 197 . 1463 387 134 951 152 684 1625 1267 3756 2826 2678 Parts 1191 | 11 64 18 118 10 . 2 167 . 6 10 . 5 21 . 4 . 76 23 10 29 5 20 84 76 179 137 116 Haulers Intercepted 15 | . 2 . 5 . . . 5 . . . . . . . . . . 1 . . . . . 1 . 1 . Recyclers Shooed 26 | 2 2 . 1 . . 1 1 . . . . . 1 . . . 1 2 . . . . 3 3 4 1 4 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 106 | . . . . . . . . . 9 8 . 3 . 1 . . 63 . 1 13 . 8 . . . . . Prevented 29 | . . . . . . . . . . 4 . . . . 1 . 3 . 5 14 . 2 . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Com Combat Hostiles Destroyed 329 | . 18 10 33 5 . 1 58 . 3 4 . 6 3 . 2 . 25 4 5 18 . 18 11 10 45 21 29 Melee 38 | . . . . . . . . . . . . . . . . . . 1 . . . . 5 10 20 2 . Guns 129 | . 14 3 22 5 . 1 45 . 3 2 . 1 . . . . 3 . . 3 . 1 . . 2 3 21 Cannons 51 | . . 7 6 . . . . . . . . . 3 . 2 . 8 3 . 4 . 2 . . 9 6 1 AOE 82 | . 3 . 5 . . . 13 . . 2 . 5 . . . . 12 . 5 7 . 13 6 . 9 1 1 Classes Destroyed 22 | 3 6 . 2 . . . 2 . . 2 . 1 1 . 2 . 2 . . . . 1 . . . . . Worker 28 | 1 2 . 2 1 . . 6 . . . . . 1 . . . . 4 . . . . 6 1 1 1 2 Builder 28 | . 3 . 3 . . . 3 . . . . . . . . . 1 . . . . . 6 1 7 4 . Tunneler 8 | 3 . . . . . . 4 . . . . . . . . . . . . . . . . . 1 . . Hauler 15 | . 2 . 5 . . . 5 . . . . . . . . . . 1 . . . . . 1 . 1 . Recycler 28 | 1 1 . 3 . . . 3 . . . . . . . . . 2 . . . . . 8 2 2 5 1 Minesweeper 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Mechanic 5 | . . . 1 . . . 2 . . . . . 1 . . . . . . 1 . . . . . . . Operator 7 | . 3 . . . . . 1 . . . . . . . . . . . . . . . . 1 1 . 1 Drone 4 | . . . . . . . . . . . . 2 . . . . . . . . . 2 . . . . . Watcher 16 | . 3 . 4 . . . 2 . . . . . 1 . . . 2 1 . . . . 1 1 . . 1 Swarmer 81 | . 12 6 14 5 . 1 4 . . 2 . 4 . . . . 9 . 5 5 . . 4 . 10 . . Saboteur 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Grunt 124 | . 6 4 10 . . . 45 . 3 . . . . . . . 6 . . 5 . 8 . 3 15 4 15 Brawler 8 | . . . . . . . . . . . . . . . . . . . . 3 1 3 . . . . 1 Duelist 10 | . . . . . . . 1 . . . . . . . . . 2 . . 4 1 1 . . 1 . . Protector 4 | . . . . . . . 2 . . . . . . . . . 1 . . . . . . . . . 1 Sentry 31 | . . . 9 . . . 6 . . . . . . . . . 2 . . 1 . . 3 2 4 2 2 Specialist 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Hunter 17 | . . . . . . . . . . . . . . . . . 2 . . . . . . 2 4 8 1 Programmer 37 | . . . . . . . . . . 2 . . 1 . . . 1 4 . . . 2 4 3 8 5 7 Behemoth 11 | . . . . . . . . . . . . . . . . . 2 . . . . 1 . 1 2 3 2 Decomposer 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . Packrat 2 | . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . . Savage 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Mutant 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Best Kill Streak 15 | 2 5 5 12 3 . 1 15 . 2 2 . 5 2 . 1 . 5 3 5 8 . 5 12 4 15 8 5 Combat Bots Only 12 | . 3 5 9 3 . 1 12 . 2 2 . 5 2 . 1 . 5 2 5 8 . 5 6 3 6 5 5 Max Kills in Single Turn 5 | 1 3 2 3 2 . 1 4 . 1 2 . 3 1 1 1 . 3 1 3 5 1 3 5 1 5 2 2 Gunslinging 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 Exploded 5 | . 1 . 2 . . . 3 . . 2 . 3 . . . . 3 . 3 4 . 3 4 . 5 1 1 Melee 1 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Com Hostile Shots Fired 2809 | . 85 32 153 24 . 8 290 . 10 18 . 5 18 33 39 . 108 22 36 55 . 159 160 142 614 435 363 Missed 739 | . 27 4 32 6 . 2 69 . 2 4 . 4 4 13 5 . 27 6 14 13 . 59 41 26 141 138 102 Damage Taken 40001 | . 548 310 1446 141 . 46 3667 . 130 215 . 71 260 268 649 . 1770 321 313 1203 . 3016 2612 2287 9376 5959 5393 Core 3733 | . 34 104 110 6 . 6 379 . . 29 . . 52 41 85 . 142 78 34 34 . 351 290 135 311 883 629 Absorbed by Shields 4185 | . . . . . . . 50 . . . . . . . . . . . . . . . . 242 1871 505 1517 Reduced by Siege Mode 327 | . . . . . . . . . . . . . . . . . . . . . . . . . 208 48 71 Redirected to Shielding 379 | . . . . . . . . . . . . . . . . . . . . . . . 28 . . 337 14 Ignored by Resistances 530 | . . . . . . . . . . . . . . . . . . . 109 76 . . . . . 151 194 Regen/Repaired (Parts) 1009 | . 72 . 348 . . . 117 . . . . . . . . 289 . . . . . . 175 8 . . . Core Remaining (%) 69 | 100 . 44 . . . 69 31 . . . . 95 . . . . 62 . . . . 50 74 89 78 . . Volleys Fired 896 | 16 73 19 106 10 . 3 230 . 5 17 . 7 54 4 17 1 70 18 3 24 . 29 6 2 44 52 86 Largest 2 | 2 2 2 2 2 . 2 2 . 2 2 . 2 2 1 2 1 2 2 1 2 . 2 1 1 2 2 2 Hottest 240 | 40 90 55 79 46 . 46 78 . 50 50 . 64 110 85 110 85 115 132 39 101 . 101 45 7 240 208 186 Shots Fired 1688 | 32 140 38 207 20 . 6 446 . 10 33 . 11 81 4 32 1 129 36 6 39 . 41 6 3 121 87 159 Gun 1245 | 32 136 19 179 20 . 6 431 . 10 32 . 7 30 . 15 . 67 10 . 15 . 15 . 1 51 45 124 Cannon 345 | . 1 19 24 . . . . . . . . . 51 4 17 1 47 26 3 15 . 10 . . 62 34 31 Launcher 94 | . 3 . 4 . . . 15 . . 1 . 4 . . . . 15 . 3 9 . 16 6 . 8 7 3 Special 4 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 1 Kinetic 1262 | 32 94 38 174 20 . 6 431 . 10 32 . 7 30 . 15 . 67 26 3 30 . 25 . 1 51 39 131 Thermal 328 | . 43 . 29 . . . . . . . . . 51 4 17 1 47 10 . . . . . . 62 40 24 Explosive 62 | . 3 . 4 . . . 15 . . 1 . 4 . . . . 15 . . 2 . 12 6 . . . . Electromagnetic 32 | . . . . . . . . . . . . . . . . . . . 3 7 . 4 . . 8 7 3 Robot Hit Streak 29 | 6 7 12 25 8 . 9 17 . 6 22 . 10 10 11 15 . 13 7 6 4 . 7 3 2 29 9 11 Robot Miss Streak 9 | 4 4 5 3 2 . 2 5 . 1 2 . 1 3 . 1 . 3 1 . 3 . 5 5 1 6 6 9 Penetration Max 2 | . . . . . . . . . . . . . . . . . 1 2 . . . . . . . 1 2 Secondary Targets 12 | . 4 . 1 2 . . 2 . 1 . . . . . . . . . . . . . . . . . 2 Max Gunslinging Chain 1 | . 1 . 1 1 . . 1 . 1 . . . . . . . . . . . . . . . . . 1 Autonomous 52 | . . . . . . . . . . . . . . . . . . . . . . . . . 52 . . Shots Hit Robots 1343 | 21 81 26 146 14 . 4 309 . 7 27 . 5 28 3 26 . 80 24 6 21 4 23 48 55 168 89 128 Core Hits 947 | 6 46 14 74 6 . 2 169 . 5 9 . 8 9 . 6 . 63 13 6 47 2 84 50 32 112 60 124 Critical Kills 29 | . . . . . . . . . . . . 1 . . . . . 5 . 2 . 3 . . . 2 16 Critical Parts Destroyed 25 | . . . . . . . 2 . . . . . . . . . . 7 1 3 . . . . . 3 9 Critical Strikes 102 | . 4 2 1 . . . 2 . . . . 1 . . . . . 12 2 5 1 3 8 8 15 13 25 Burn 5 | . 4 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Destroy 53 | . . . . . . . 2 . . . . 1 . . . . . 12 1 5 . 3 . . . 4 25 Blast 3 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . 1 . Sever 34 | . . . . . . . . . . . . . . . . . . . 1 . 1 . 8 8 15 1 . Impale 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . Melee Attacks 310 | . . . . . . . 11 . . . . . . . . . 7 1 5 . 4 1 59 67 108 45 2 Impact 11 | . . . . . . . 11 . . . . . . . . . . . . . . . . . . . . Slashing 269 | . . . . . . . . . . . . . . . . . . 1 5 . 4 . 59 66 102 32 . Piercing 30 | . . . . . . . . . . . . . . . . . 7 . . . . 1 . 1 6 13 2 Sneak Attacks 46 | . . . . . . . . . . . . . . . . . . . . . 4 . 16 10 3 13 . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 49303 | 260 1666 400 2716 227 . 59 7541 . 116 651 . 470 671 90 649 . 3869 658 506 2077 246 2943 3499 2587 7912 4440 5050 Guns 17404 | 260 1037 151 1835 227 . 59 5111 . 116 504 . 86 241 . 184 . 931 164 . 219 . 220 . 25 1444 948 3642 Cannons 6804 | . . 244 265 . . . . . . . . . 430 90 465 . 997 479 13 189 . 94 . . 2009 761 768 Explosions 14165 | . 628 . 613 . . . 2358 . . 147 . 384 . . . . 1845 . 323 1669 . 2629 1013 . 1019 937 600 Melee 10725 | . . . . . . . . . . . . . . . . . 96 . 170 . 246 . 2486 2562 3377 1788 . Ramming 205 | . 1 5 3 . . . 72 . . . . . . . . . . 15 . . . . . . 63 6 40 Kinetic 18171 | 260 695 395 1839 227 . 59 5111 . 116 504 . 86 241 . 184 . 931 403 13 408 . 314 . 25 1444 1030 3886 Thermal 6280 | . 342 . 261 . . . 132 . . . . . 430 90 465 . 997 240 111 . . . . . 2009 679 524 Explosive 10181 | . 628 . 613 . . . 2169 . . 147 . 384 . . . . 1845 . . 865 . 2517 1013 . . . . Electromagnetic 3741 | . . . . . . . 57 . . . . . . . . . . . 212 804 . 112 . . 1019 937 600 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 9988 | . . . . . . . . . . . . . . . . . . . 170 . 246 . 2486 2562 3377 1147 . Piercing 737 | . . . . . . . . . . . . . . . . . 96 . . . . . . . . 641 . Highest Corruption 51 | . 1 1 . . . . 5 . . 2 2 2 . . 5 5 1 5 5 27 27 44 18 6 16 37 51 Average Corruption 10 | . 1 1 . . . . 3 . . 1 2 2 . . 5 5 1 3 4 24 27 30 12 5 5 19 40 Corruption Purged 5 | . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 440 | . 10 7 . . . . 50 . . 1 1 8 . . 6 1 28 5 21 23 14 56 13 14 38 51 93 Message Errors 111 | . 3 3 . . . . 11 . . 1 1 . . . 2 1 4 2 5 9 3 12 4 2 9 15 24 Matter Fused 89 | . 3 2 . . . . 7 . . . . 4 . . . . 8 2 3 4 3 15 3 . 10 12 13 Heat Flow Errors 51 | . 1 1 . . . . 6 . . . . . . . 3 . 4 . 2 5 3 7 . 2 8 6 3 Energy Discharges 57 | . 2 1 . . . . 10 . . . . 2 . . . . 2 . 2 3 2 7 4 5 6 1 10 Parts Rejected 8 | . . . . . . . 2 . . . . . . . . . . . . . . . . . 2 1 3 Parts Fused 7 | . . . . . . . 2 . . . . 1 . . . . . . . . 1 1 . . . 1 1 Data Loss (minor) 42 | . . . . . . . 6 . . . . 1 . . 1 . 6 . 4 . 2 6 1 1 3 4 7 Data Loss (major) 18 | . . . . . . . 1 . . . . . . . . . 1 . 1 2 . 4 . 2 . . 7 Misfires 19 | . . . . . . . 2 . . . . . . . . . 2 . 3 . . 3 . 1 . 2 6 Alerts 14 | . . . . . . . 1 . . . . . . . . . 1 1 1 . . 1 1 1 . 4 3 Misdirections 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 5 Weapon Failures 17 | . 1 . . . . . 2 . . . . . . . . . . . . . . . . . . 3 11 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1671 | . 89 . 17 . . . 39 . . . . 39 2 59 . . 146 . . 55 32 40 295 194 135 496 33 Projectiles 280 | . . . . . . . . . . . . . 2 59 . . 28 . . 19 . . . . 99 40 33 Explosions 399 | . 89 . 17 . . . 39 . . . . 39 . . . . 118 . . 36 . 40 21 . . . . Melee 992 | . . . . . . . . . . . . . . . . . . . . . 32 . 274 194 36 456 . Knockbacks 13 | . . . 5 . . . . . . . . . . . . . . . . 3 . . . . 1 4 . Impact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Kinetic 10 | . . . 3 . . . . . . . . . . . . . . . . 3 . . . . . 4 . Secondary 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 1588 | . . . . . . . 109 . . . . 56 . . . . 54 . 23 329 . 759 84 . 77 97 . Shots 71 | . . . . . . . 3 . . . . 1 . . . . 1 . 2 14 . 28 6 . 7 9 . Rammed 20 | . 1 5 1 . . . 7 . . . . . . . . . . . . . . . . . 3 1 2 Targets Rammed 22 | . 1 5 1 . . . 8 . . . . . . . . . . 1 . . . . . . 3 1 2 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 2 | . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . Highest Temperature 325 | . 204 162 235 . . . 308 . 2 . . . 140 24 201 245 299 108 207 278 170 275 15 260 325 238 199 Average Temperature 62 | . 57 31 59 . . . 63 . 2 . . . 39 18 54 105 63 30 60 89 81 77 7 98 63 77 49 Received Heat Transfer 5850 | . 162 111 462 . . . 1973 . 72 9 . . 36 81 250 . 240 . 18 135 . 464 210 312 881 271 163 Effects 2 | . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Damage (minor) 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Siege Activations 8 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 4 Total Turns 201 | . . . . . . . . . . . . . . . . . . . . . . . . . 58 30 113 Longest Duration 44 | . . . . . . . . . . . . . . . . . . . . . . . . . 37 30 44 Robots Corrupted 18 | . . . . . . . . . . . . . . . . . . . . 4 . 1 . . 3 6 4 Combat Hostiles 18 | . . . . . . . . . . . . . . . . . . . . 4 . 1 . . 3 6 4 Parts Fried 40 | . . . . . . . . . . . . . . . . . . . 2 6 . 4 . . 10 7 11 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . Combat Hostiles 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . Parts Melted 23 | . 4 . 3 . . . . . . . . . . . . . 2 3 . . . . . . 9 2 . Heat Transferred 7636 | . 1213 . 740 . . . 100 . . . . . 518 111 555 . 1204 296 50 . . . . . 1628 777 444 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . . . . . . . . . . . 2 1 . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Com Peak Influence 1654 | 25 364 363 622 390 . 60 1654 751 . . . . 404 . . . . 247 . . . . 400 234 880 666 874 Initial 737 | . 16 108 4 235 . . 23 737 . . . . 300 . . . . 102 . . . . . 75 90 521 379 Average 375 | 8 211 226 325 339 . 24 615 740 . . . . 310 . . . . 101 . . . . 87 100 295 514 636 Maximum Alert Level 5 | . 1 1 2 1 . . 5 3 . . . . 2 . . . . 1 . . . . 2 1 3 2 3 Low Security (%) 42 | 100 42 59 32 16 . 100 41 . . . . . 1 . . . . 91 . . . . 89 93 48 . . Level 1 22 | . 57 40 37 83 . . 4 . . . . . 96 . . . . 8 . . . . 10 6 16 14 5 Level 2 21 | . . . 30 . . . 15 . . . . . 1 . . . . . . . . . . . 28 85 59 Level 3 6 | . . . . . . . 11 100 . . . . . . . . . . . . . . . . 6 . 35 Level 4 2 | . . . . . . . 10 . . . . . . . . . . . . . . . . . . . . Level 5 4 | . . . . . . . 16 . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Squads Dispatched 64 | . 4 . 3 . . . 8 . . . . . 6 . . . 1 3 . 1 . 1 3 3 9 7 15 Investigation 14 | . 1 . 1 . . . 1 . . . . . 1 . . . 1 1 . . . . 1 . 3 . 4 Extermination 19 | . . . . . . . . . . . . . 2 . . . . 2 . . . . 2 2 4 3 4 Reinforcement 21 | . 3 . 2 . . . 3 . . . . . 3 . . . . . . . . . . 1 1 3 5 Assault 10 | . . . . . . . 4 . . . . . . . . . . . . 1 . 1 . . 1 1 2 Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 4 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . 2 Construction Impeded 5 | . . . 1 . . . 2 . . . . . . . . . . . . . . . . . 1 1 . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Com Distress Signals 17 | . 1 . 1 . . . 5 . . 1 . . 1 . . . 1 . . . . . . 1 1 1 4 Communications Jammed 29 | . . . . . . . . . . . . . . . . . . . . . . . . . . 29 . Distress Signals 28 | . . . . . . . . . . . . . . . . . . . . . . . . . . 28 . Times Spotted 531 | . 33 9 44 8 . 3 94 . 6 5 . 5 9 8 10 . 30 7 6 23 . 26 19 24 53 50 59 Peak Tracking Total 16 | . 4 3 9 4 . 3 10 . 2 2 . 5 5 3 7 . 5 2 6 10 . 12 7 5 7 9 16 Tactical Retreats 54 | . 2 . 3 3 . 1 13 . 2 . . . 1 4 1 . 6 . 1 3 . . 1 . 3 5 5 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Com Traps Triggered 18 | . 2 . 2 . . . . . . . . . 1 . . . . 1 . . . . 1 2 4 3 2 Indirectly 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 3 | . . . . . . . . . . 1 . . . . . . 2 . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 16 | . . . . 3 . . . . . 8 . . . 1 . . 4 . . . . . . . . . . Triggered 4 | . . . . . . . . . . 1 . . . 1 . . 2 . . . . . . . . . . Most Traps Carried 3 | . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Com Machines Disabled 26 | . 3 . 1 . . . 5 . . . . . . . 1 . 3 1 . 2 . . 4 . 3 1 2 Max in Single Turn 4 | . 2 . 1 . . . 2 . . . . . . . 1 . 1 1 . 1 . . 4 . 1 1 1 Garrison Access 3 | . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Com Machines Accessed 67 | . 5 . 8 . 2 . 8 1 3 . 3 . 6 . . . 2 4 1 . 4 . 4 4 4 2 6 Terminals 38 | . 3 . 5 . . . 5 1 . . . . 5 . . . 1 3 . . . . 3 3 2 1 6 Fabricators 4 | . . . . . . . . . . . . . . . . . 1 1 . . . . 1 . 1 . . Repair Stations 5 | . 1 . 2 . . . 1 . . . . . 1 . . . . . . . . . . . . . . Recycling Units 3 | . 1 . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . 1 . . . . . . . . . . . . . . . . 1 1 1 . Total Hacks 209 | . 13 . 20 . 2 . 24 3 5 . 21 . 22 . . . 6 10 1 . 17 . 18 15 13 2 17 Successful 120 | . 7 . 15 . 2 . 13 1 5 . 21 . 8 . . . 2 6 1 . 17 . 8 7 4 1 2 Failed 89 | . 6 . 5 . . . 11 2 . . . . 14 . . . 4 4 . . . . 10 8 9 1 15 Catastrophic 15 | . . . . . . . 1 . . . . . 2 . . . . . . . . . 2 2 1 1 6 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 74 | . 4 . 9 . 1 . 9 3 . . . . 10 . 1 . . 6 . . . . 10 11 7 1 2 Terminals 121 | . 7 . 13 . . . 15 3 . . . . 21 . . . 1 8 . . . . 13 14 8 1 17 Fabricators 16 | . . . . . . . . . . . . . . . . . 5 2 . . . . 5 . 4 . . Repair Stations 17 | . 4 . 6 . . . 6 . . . . . 1 . . . . . . . . . . . . . . Recycling Units 5 | . 2 . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . 1 . . . . . . . . . . . . . . . . 1 1 1 . Terminal Hacks 72 | . 1 . 5 . 2 . 4 . 5 . 21 . 5 . . . 1 1 1 . 17 . 3 5 . . 1 Record 15 | . . . . . 1 . . . 3 . 6 . . . . . . . . . 5 . . . . . . Part Schematic 13 | . . . . . . . . . . . 8 . . . . . . . . . 4 . 1 . . . . Robot Schematic 4 | . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . Robot Analysis 7 | . . . 3 . . . . . . . . . . . . . . . . . 4 . . . . . . Prototype ID Bank 7 | . . . . . . . . . . . 3 . . . . . . . . . 4 . . . . . . Open Door 4 | . . . . . . . . . 2 . . . . . . . 1 . 1 . . . . . . . . Level Access Points 3 | . . . . . . . 1 . . . . . . . . . . . . . . . 1 1 . . . Branch Access Points 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Scanalyzer Index 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Garrison Index 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Alert Level 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Unreport Threat 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . . Locate Traps 2 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . Disarm Traps 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Transport Status 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . Registered Components 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 7 | . . . . . . . . . . . . . . . . . 1 2 . . . . 3 . 1 . . Load Schematic 5 | . . . . . . . . . . . . . . . . . 1 1 . . . . 2 . 1 . . Build 2 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . Repair Station Hacks 12 | . 3 . 6 . . . 3 . . . . . . . . . . . . . . . . . . . . Scan Component 6 | . 1 . 3 . . . 2 . . . . . . . . . . . . . . . . . . . . Repair 5 | . 1 . 3 . . . 1 . . . . . . . . . . . . . . . . . . . . Refit 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . 1 . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . Retrieve Components 3 | . 1 . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 1 . Seal Access 3 | . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 1 . Unauthorized Hacks 23 | . 2 . 3 . . . 4 1 . . . . 3 . . . . 3 . . . . 2 2 2 . 1 Terminals 22 | . 2 . 3 . . . 3 1 . . . . 3 . . . . 3 . . . . 2 2 2 . 1 Assimilate 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Botnet 18 | . 1 . 2 . . . 2 1 . . . . 2 . . . . 3 . . . . 2 2 2 . 1 Operators 3 | . 1 . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Mechanics 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 46 | . 3 . 7 . . . 6 1 . . . . 6 . . . 2 4 . . . . 4 4 3 . 6 Full Trace Events 8 | . . . . . . . 1 . . . . . . . . . 1 1 . . . . . . 2 . 3 Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Hackware Fried 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . 4 . . . . 3 . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 28 | . . . . . . . . . . . 8 . . . . 15 . . . . 4 . 1 . . . . Parts Built 2 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . Authchips 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Time 156 | . . . . . . . . . . . . . . . . . . 106 . . . . 50 . . . . Total Part Build Rating 11 | . . . . . . . . . . . . . . . . . . 6 . . . . 5 . . . . Parts Repaired 5 | . 1 . 3 . . . 1 . . . . . . . . . . . . . . . . . . . . Time 142 | . 26 . 84 . . . 32 . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 30 | . 10 . 10 . . . 10 . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 13 | . . . . . . . . . . . . . . . . . 11 . . 2 . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Com Total Allies 18 | . . . . 1 . . . . 2 . . . . . . . 11 . . 2 . . . 1 . 1 . Largest Group 6 | . . . . 1 1 . . . 2 . . . . . . . 6 . . 2 2 . . 1 . 1 . Highest-Rated Group 219 | . . . . 31 31 . . . 62 . . . . . . . 202 . . 60 60 . . 116 . 219 . Highest-Rated Ally 219 | . . . . 31 31 . . . 31 . . . . . . . 41 . . 30 30 . . 116 . 219 . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 27 | . . . . . . . . . . . . . . . . . 27 . . . . . . . . . . Total Damage 760 | . . . . . . . . . . . . . . . . . 760 . . . . . . . . . . Kills 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Com Robot Analysis Total 7 | . . . 3 . . . . . . . . . . . . . . . . . 4 . . . . . . Derelict Logs Recovered 15 | . . 1 . 2 . . . . 2 2 . . . 1 . 1 2 . 3 . . 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Com Turns Passed 30907 | 201 1465 864 1987 479 420 173 4463 97 831 499 93 719 809 833 433 1218 3505 940 868 1666 311 1113 1032 1140 1860 1331 1557 Spaces Moved 14638 | 86 676 497 877 266 251 98 1465 87 645 387 85 211 532 667 292 1031 1439 325 337 488 163 469 545 668 635 739 677 Core 28 | 4 . . . . . . . . . . . . . . . . . . . . . . . . . 19 5 Treads 7438 | 82 676 497 877 266 251 98 821 . . . . . 18 . . . 663 325 337 488 163 454 1 . 575 174 672 Legs 244 | . . . . . . . . . . . . . . . . . . . . . . 15 2 . . 227 . Wheels 6763 | . . . . . . . 644 87 645 387 85 211 514 667 292 1031 776 . . . . . 542 668 60 154 . Hover 44 | . . . . . . . . . . . . . . . . . . . . . . . . . . 44 . Flight 121 | . . . . . . . . . . . . . . . . . . . . . . . . . . 121 . Fastest Speed 40 | 50 160 160 160 160 160 160 105 105 105 105 105 105 105 115 115 115 115 160 161 161 161 120 116 107 144 40 50 Average Speed 143 | 154 160 160 160 160 160 160 137 105 105 105 105 105 118 117 115 115 161 160 161 189 162 195 135 127 164 115 169 Slowest Speed 560 | 160 160 160 160 160 160 160 160 110 105 105 105 105 240 125 115 115 240 161 161 243 240 242 560 180 250 250 250 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 49 | 5 92 81 72 73 61 27 97 4 67 56 68 34 19 77 45 85 83 11 47 58 60 69 9 20 19 16 26 Regions Visited 27 Branch Regions 17 Pre-discovered Areas 8 | . . 1 . . 1 . . . . 1 1 . . 1 . . . . . . 3 . . . . . . Known Exits Taken 13 | . . . . . . . 1 . . . . . 1 1 1 1 1 1 1 . . 1 1 1 1 1 . Unknown Exits Taken 14 | 1 1 1 1 1 1 1 . 1 1 1 1 1 . . . . . . . 1 1 . . . . . . Scrap Searched 39 | . . 1 . 4 . . . . 12 3 . 1 . 5 1 4 2 . 1 2 . 3 . . . . . Spaces Dug 131 | . . . . . . . 3 . . . . 21 32 . . . . 1 1 . . 21 10 5 22 11 4 Terrain Destroyed 755 | . 14 . 15 . . . 101 . . 14 . 41 37 . 2 . 112 2 11 46 . 207 77 5 40 19 12 Melee 43 | . . . . . . . 3 . . . . . . . . . . 1 1 . . . 10 5 17 6 . Projectile 104 | . . . . . . . . . . . . . 37 . 2 . 9 1 . 5 . 4 . . 23 13 10 AOE 606 | . 14 . 15 . . . 98 . . 14 . 41 . . . . 103 . 10 41 . 203 67 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Com Total 22527 | 117 921 525 1258 300 271 108 3537 91 793 456 89 697 634 716 358 1065 2489 708 647 1182 207 608 731 852 1213 1040 914 Wait 5584 | . 147 3 195 20 18 8 1690 . 122 35 . 472 31 28 37 2 817 330 289 646 . 68 77 30 318 102 99 Move 14608 | 85 675 496 876 265 250 97 1464 86 644 386 84 210 531 666 291 1028 1438 324 336 487 162 468 544 667 635 736 677 Hop 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . Pick Up 203 | 7 5 . 19 . 1 . 23 1 7 1 2 1 8 6 . 12 17 8 . 2 10 5 11 16 15 20 6 Fast Attach 143 | 7 3 . 2 . . . 13 . 2 1 . . 1 . 4 3 8 1 1 4 5 4 11 15 14 34 10 Attach 118 | . 2 . 5 . . . 11 3 . 1 1 2 2 4 3 . 8 6 . 2 2 7 12 9 20 16 2 Detach 19 | . 1 . . . . . 1 . . . . . . . 1 . . 1 . . 1 1 . 3 6 3 1 Swap 303 | 2 7 1 30 1 . . 51 1 5 4 . 5 4 . 3 5 41 10 11 8 8 19 9 20 24 17 17 Drop 235 | . 7 1 24 1 2 . 35 . 8 3 2 . 3 7 2 13 20 8 2 . 15 6 2 23 27 13 11 Fire 896 | 16 73 19 106 10 . 3 230 . 5 17 . 7 54 4 17 1 70 18 3 24 . 29 6 2 44 52 86 Melee 310 | . . . . . . . 11 . . . . . . . . . 7 1 5 . 4 1 59 67 108 45 2 Ram 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 21 | . 1 5 1 . . . 8 . . . . . . . . . . 1 . . . . . . 2 1 2 Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 68 | . . . . . . . . . . . . . . . . . 59 . . 9 . . . . . . . Trap 16 | . . . . 3 . . . . . 8 . . . 1 . . 4 . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat / [Sub]) -9/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sto]) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 6 exits: *Fac x2 / *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 3 exits: *Res x3) -2/Research (discovered 3 exits: *Acc / *Tes x2) -1/Access -1/Command History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 202 | -11/Scrapyard | Entered Materials 322 | -10/Materials | Build established: Mutant 362 | -10/Materials | Discovered new exit (range 11) 556 | -10/Materials | Discovered new exit (range 5) 1246 | -10/Materials | Discovered new exit (range 8) 1437 | -10/Materials | Discovered new exit (range 15) 1511 | -10/Materials | Repaired Lgt. Treads 1667 | -10/Materials | Entered Mines 1748 | -10/Mines | Core integrity fell below 50% 1875 | -10/Mines | Discovered new exit (range 13) 1992 | -10/Mines | Discovered new exit (range 9) 2531 | -10/Mines | Entered Materials 2531 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3068 | -9/Materials | Build established: Scavenger-Mutant 3306 | -9/Materials | Discovered new exit (range 16) 3360 | -9/Materials | Repaired Lgt. Treads 3393 | -9/Materials | Repaired Hrd. Light Armor Plating 3509 | -9/Materials | Build established: Mutant 3713 | -9/Materials | Repaired Lgt. Treads 3903 | -9/Materials | Discovered new exit (range 16) 3952 | -9/Materials | Destroyed 9 combat bots 4112 | -9/Materials | Discovered new exit (range 16) 4485 | -9/Materials | Discovered new exit (range 11) 4518 | -9/Materials | Entered Mines 4594 | -9/Mines | Discovered new exit (range 6) 4657 | -9/Mines | Discovered new exit (range 12) 4835 | -9/Mines | Learned Materials emergency access door positions 4840 | -9/Mines | Learned Materials emergency access door positions 4912 | -9/Mines | Found a hidden stash of uninstalled traps 4965 | -9/Mines | Received a Mining Laser from a helpful Derelict 4990 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4990 | -9/Mines | Discovered new exit (range 5) 4997 | -9/Mines | Entered Exiles 4997 | -9/Exiles | Accompanied by 1 ally 5034 | -9/Exiles | Met 8R-AWN 5065 | -9/Exiles | Met EX-HEX 5125 | -9/Exiles | Met EX-BIN 5180 | -9/Exiles | Aligned with FarCom system 5182 | -9/Exiles | Given EX-Vault access code 5219 | -9/Exiles | Opened EX-Vault 5228 | -9/Exiles | Found AWS/Gauss 5257 | -9/Exiles | Warned to stay clear of 0b10 Research branches 5301 | -9/Exiles | Met EX-DEC 5312 | -9/Exiles | Learned location of Zion (-6) 5403 | -9/Exiles | Discovered new exit (range 10) 5417 | -9/Exiles | Left Exiles lab with AWS/Gauss 5417 | -9/Exiles | Entered Mines 5566 | -8/Mines | Discovered new exit (range 13) 5590 | -8/Mines | Entered Materials 5590 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5737 | -8/Materials | Identified exit to Factory 5899 | -8/Materials | Build established: Scavenger-Mutant 7375 | -8/Materials | Repaired Hrd. Light Armor Plating 8790 | -8/Materials | First assault squad dispatched 8838 | -8/Materials | Core integrity fell below 50% 8875 | -8/Materials | Lost 9 parts (1p3n2u3w) 8881 | -8/Materials | Destroyed 12 combat bots 9283 | -8/Materials | Sterilization system engaged 9283 | -8/Materials | Non-combat units ordered to evacuate 9322 | -8/Materials | Destroyed 8 combat bots 9383 | -8/Materials | Combat units ordered to evacuate 9583 | -8/Materials | Ambient heat levels rising (+10) 9661 | -8/Materials | Build established: Mutant 9733 | -8/Materials | Ambient heat levels rising (+10) 9883 | -8/Materials | Ambient heat levels rising (+10) 10033 | -8/Materials | Ambient heat levels rising (+10) 10053 | -8/Materials | Entered Factory 10053 | -7/Factory | Evolved 2 slots: Utility x2 10138 | -7/Factory | Discovered new exit (range 11) 10150 | -7/Factory | Entered Lower Caves 10191 | -7/Lower Caves | Encountered a Warlord checkpoint 10293 | -7/Lower Caves | Learned location of 1 exit from Factory 10630 | -7/Lower Caves | A Commander dispatched an escort 10642 | -7/Lower Caves | Learned 8 Factory zone layouts 10642 | -7/Lower Caves | Learned Extension emergency access door positions 10876 | -7/Lower Caves | Discovered new exit (range 10) 10981 | -7/Lower Caves | Entered another Lower Caves area 10981 | -7/Lower Caves | Accompanied by 2 allies 10982 | -7/Lower Caves | Commander's escort returned to base 10982 | -7/Lower Caves | Commander's escort returned to base 11141 | -7/Lower Caves | Discovered new exit (range 8) 11178 | -7/Lower Caves | Learned location of Extension (-6) 11199 | -7/Lower Caves | Encountered a Warlord checkpoint 11260 | -7/Lower Caves | Learned Factory security intel 11473 | -7/Lower Caves | Discovered new exit (range 6) 11480 | -7/Lower Caves | Entered Data Miner 11480 | -7/Data Miner | Discovered new exit (range 6) 11501 | -7/Data Miner | Met Data Miner 11529 | -7/Data Miner | Learned location of Section 7 (-3) 11529 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 11538 | -7/Data Miner | Received God Mode back door access code from Data Miner 11573 | -7/Data Miner | Entered Proximity Caves 11650 | -6/Proximity Caves | Spotter reported a threat 11786 | -6/Proximity Caves | Spotter reported a threat 11872 | -6/Proximity Caves | Discovered new exit (range 9) 12093 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 12292 | -6/Proximity Caves | Entered Factory 12292 | -6/Factory | Evolved 2 slots: Propulsion x2 12293 | -6/Factory | Identified exit to Extension 12294 | -6/Factory | Identified exit to Factory 12790 | -6/Factory | Build established: Hacker-Mutant 12801 | -6/Factory | Identified exit to Lower Caves 12830 | -6/Factory | Discovered exit to Factory (range 12) 13101 | -6/Factory | Entered Lower Caves 13291 | -6/Lower Caves | Spotted B-75 Beast 13679 | -6/Lower Caves | Build established: Derelict-Mutant 13919 | -6/Lower Caves | Discovered new exit (range 15) 13932 | -6/Lower Caves | Identified exit to Lower Caves 13934 | -6/Lower Caves | Entered another Lower Caves area 13954 | -6/Lower Caves | Discovered exit to Factory (range 14) 14037 | -6/Lower Caves | Attacked by a faux Warlord 14156 | -6/Lower Caves | Lost 4 parts (1p1n1u1w) 14234 | -6/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 14244 | -6/Lower Caves | Found Prototype Special Weapon 14244 | -6/Lower Caves | Identified Molecular Deconstructor 14344 | -6/Lower Caves | Discovered new exit (range 15) 14360 | -6/Lower Caves | Identified exit to Zion 14367 | -6/Lower Caves | Entered Zion 14406 | -6/Zion | Build established: Scavenger-Mutant 14408 | -6/Zion | System corruption cleaned by Quarantine Array 14915 | -6/Zion | Learned Factory security intel 15089 | -6/Zion | Found Prototype Processor 15089 | -6/Zion | Identified Exp. Core Analyzer 15099 | -6/Zion | Found Prototype Processor 15099 | -6/Zion | Identified Exp. Melee Analysis Suite 15266 | -6/Zion | Rebuked by Imprinter 15377 | -6/Zion | Build established: Hacker-Mutant 15549 | -6/Zion | Found CR-A16's Pointy Stick 15573 | -6/Zion | Discovered new exit (range 11) 15584 | -6/Zion | Identified exit to Proximity Caves 15585 | -6/Zion | Entered Proximity Caves 15605 | -5/Proximity Caves | Learned Factory emergency access door positions 15982 | -5/Proximity Caves | Spotted B-75 Beast 16001 | -5/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 16006 | -5/Proximity Caves | Destroyed B-75 Beast 16052 | -5/Proximity Caves | Lost 4 parts (1p2n1w) 16298 | -5/Proximity Caves | Build established: Scavenger-Mutant 16639 | -5/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 17115 | -5/Proximity Caves | Lost 5 allies 17369 | -5/Proximity Caves | Discovered exit to Factory (range 9) 17762 | -5/Proximity Caves | Lost 3 allies 17798 | -5/Proximity Caves | Spotted B-75 Beast 17857 | -5/Proximity Caves | Lost 3 allies 17919 | -5/Proximity Caves | Destroyed B-75 Beast 18611 | -5/Proximity Caves | Learned Factory security intel 19090 | -5/Proximity Caves | Entered Factory 19090 | -5/Factory | Evolved 2 slots: Utility x2 19210 | -5/Factory | Found Prototype Launcher 19210 | -5/Factory | Identified Rocket Array 19219 | -5/Factory | Found Rocket Array 19597 | -5/Factory | Fabricated Adv. Hacking Suite? 19629 | -5/Factory | Build established: Scavenger-Skirmisher 19999 | -5/Factory | Discovered new exit (range 4) 20004 | -5/Factory | Identified exit to Upper Caves 20030 | -5/Factory | Entered Upper Caves 20059 | -5/Upper Caves | Learned Factory terminal intel 20118 | -5/Upper Caves | Encountered a Warlord checkpoint 20209 | -5/Upper Caves | Learned Factory interactive machine intel 20474 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 20687 | -5/Upper Caves | Discovered new exit (range 12) 20705 | -5/Upper Caves | Identified exit to Upper Caves 20767 | -5/Upper Caves | Build established: Scavenger-Mutant 20898 | -5/Upper Caves | Entered another Upper Caves area 21252 | -5/Upper Caves | Build established: Scavenger-Skirmisher 22061 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 22112 | -5/Upper Caves | Lost 5 parts (3n2u) 22121 | -5/Upper Caves | System corruption reached 10% 22123 | -5/Upper Caves | Destroyed 8 combat bots 22424 | -5/Upper Caves | Build established: Scavenger-Mutant 22550 | -5/Upper Caves | Discovered new exit (range 6) 22564 | -5/Upper Caves | Entered Zhirov 22564 | -5/Zhirov | Accompanied by 2 allies 22571 | -5/Zhirov | Discovered new exit (range 4) 22618 | -5/Zhirov | Met Zhirov 22665 | -5/Zhirov | Found Alien Artifact 22665 | -5/Zhirov | Identified Integrated Reactor 22665 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 22763 | -5/Zhirov | Found Alien Artifact 22796 | -5/Zhirov | Learned location of Quarantine (-3) 22796 | -5/Zhirov | Learned location of Testing (-2) 22796 | -5/Zhirov | Learned location of Command (-1) 22812 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 22875 | -5/Zhirov | Entered Proximity Caves 23045 | -4/Proximity Caves | Spotted B-86 Titan 23084 | -4/Proximity Caves | Destroyed B-86 Titan 23136 | -4/Proximity Caves | System corruption reached 30% 23590 | -4/Proximity Caves | Lost 3 parts (1n2u) 23848 | -4/Proximity Caves | Learned Research garrison access intel 23936 | -4/Proximity Caves | Discovered new exit (range 15) 23951 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 23987 | -4/Proximity Caves | Identified exit to Factory 23988 | -4/Proximity Caves | Entered Factory 23988 | -4/Factory | Evolved 2 slots: Propulsion x2 23990 | -4/Factory | Loaded intel: 52 interactive machine locations 23991 | -4/Factory | Loaded intel: 26 terminal locations 24009 | -4/Factory | Lost 14 parts (1p6n5u2w) 24035 | -4/Factory | Incoming investigation squad redirected 24149 | -4/Factory | Fabricated Lgt. Regenerative Plating (x1) 24207 | -4/Factory | Identified exit to Research 24748 | -4/Factory | System corruption reached 10% 24778 | -4/Factory | Build established: Hacker-Mutant 24831 | -4/Factory | Lost 3 parts (1n1u1w) 25020 | -4/Factory | Entered Research 25020 | -3/Research | Evolved 2 slots: Power x1, Utility x1 25021 | -3/Research | Loaded intel: 4 garrison access locations 25091 | -3/Research | Found Adv. Powered Armor 25094 | -3/Research | Found Adv. Powered Armor 25361 | -3/Research | Build established: Scavenger-Assassin 25429 | -3/Research | Spotted B-86 Titan 25431 | -3/Research | Befriended a Behemoth using the annoying Tinkerer's hack 25444 | -3/Research | Destroyed B-86 Titan 25793 | -3/Research | Identified exit to Research 25865 | -3/Research | Lost 4 parts (1p2n1u) 25866 | -3/Research | Build established: Scavenger-Mutant 26066 | -3/Research | Found Unknown Launcher 26066 | -3/Research | Identified Gamma Bomb Array 26160 | -3/Research | Entered another Research area 26160 | -2/Research | Evolved 2 slots: Utility x2 26252 | -2/Research | Spotted B-90 Cyclops 26279 | -2/Research | Destroyed B-90 Cyclops 26308 | -2/Research | Found Adv. Powered Armor 26358 | -2/Research | Discovered new exit (range 19) 26455 | -2/Research | Identified exit to Testing 26470 | -2/Research | Found Prototype Launcher 26470 | -2/Research | Identified Tactical Quantum Warhead 26587 | -2/Research | Build established: Hacker-Assassin 27531 | -2/Research | Incoming investigation squad redirected 27560 | -2/Research | Discovered new exit (range 20) 27677 | -2/Research | Spotted B-90 Cyclops 27682 | -2/Research | Destroyed B-90 Cyclops 27779 | -2/Research | Lost 7 parts (3p2n2u) 27841 | -2/Research | AWS/Gauss suddenly broke down 27887 | -2/Research | System corruption reached 10% 27910 | -2/Research | First assault squad dispatched 27927 | -2/Research | Lost 3 parts (3u) 27959 | -2/Research | Build established: Hacker-Mutant 28015 | -2/Research | Discovered exit to Testing (range 11) 28017 | -2/Research | Identified exit to Access 28020 | -2/Research | Entered Access 28020 | -1/Access | Evolved 2 slots: Utility x2 28439 | -1/Access | Identified Transdimensional Reconstructor 28439 | -1/Access | Warped through subspace 28469 | -1/Access | Lost 13 parts (2p5n6u) 28560 | -1/Access | Lost 6 parts (2n3u1w) 28573 | -1/Access | Spotted B-99 Colossus 28587 | -1/Access | Destroyed B-99 Colossus 28594 | -1/Access | Found Hvy. Insulated Plating 28617 | -1/Access | Lost 3 parts (1n1u1w) 28624 | -1/Access | Found Prototype Ballistic Gun 28624 | -1/Access | Identified Multirail 28628 | -1/Access | Found Hvy. Reflective Plating 28695 | -1/Access | System corruption reached 10% 28739 | -1/Access | Core integrity fell below 50% 28751 | -1/Access | System corruption reached 30% 28801 | -1/Access | Lost 8 parts (2n3u3w) 28917 | -1/Access | Build established: Scavenger-Mutant 29112 | -1/Access | Spotted B-99 Colossus 29121 | -1/Access | Destroyed B-99 Colossus 29136 | -1/Access | Found Hvy. Reflective Plating 29149 | -1/Access | Found Multirail 29270 | -1/Access | First assault squad dispatched 29294 | -1/Access | Spotted B-99 Colossus 29301 | -1/Access | Befriended a Behemoth using the annoying Tinkerer's hack 29306 | -1/Access | Destroyed B-99 Colossus 29310 | -1/Access | Found Hvy. Insulated Plating 29329 | -1/Access | Discovered new exit (range 6) 29349 | -1/Access | Identified exit to Command 29351 | -1/Access | Entered Command 29760 | -1/Command | Spotted B-99 Colossus 29763 | -1/Command | Destroyed B-99 Colossus 29776 | -1/Command | Found Multirail 30101 | -1/Command | First assault squad dispatched 30119 | -1/Command | Incoming assault squad redirected 30440 | -1/Command | Imp. Hacking Suite fried by hacking feedback 30465 | -1/Command | Incoming investigation squad redirected 30862 | -1/Command | Spotted Striker 30866 | -1/Command | Spotted Alpha 7 30866 | -1/Command | Spotted Alpha 7 30869 | -1/Command | Spotted Executioner 30870 | -1/Command | Spotted Executioner 30881 | -1/Command | Spotted B-99 Colossus 30883 | -1/Command | Spotted Striker 30883 | -1/Command | Spotted Executioner 30883 | -1/Command | Spotted Executioner 30890 | -1/Command | Spotted B-99 Colossus 30897 | -1/Command | Destroyed B-99 Colossus 30898 | -1/Command | Core integrity fell below 20% 30906 | -1/Command | Released all parts (12) 30908 | -1/Command | Destroyed by B-99 Colossus with Multirail Last Messages --------------- 30906_ Released Lyr. Heavy Armor Plating. 30906_ Released CR-A16's Behemoth Slayer. 30906_ Released Adv. Energy Well. 30906_ Released Adv. Target Analyzer. 30906_ Released Adv. Hacking Suite. 30906_ Released Adv. Signal Interpreter. 30906_ Released System Shield. 30906_ Released Adv. Target Analyzer. 30906_ Released Med. Storage Unit. 30906_ Released Arm. Heavy Treads. 30906_ Released Rnf. Quantum Reactor. 30906_ Released Linear Accelerator. 30906_ Extracted 1 energy. 30906_ Slug penetrates Wall. 30906_ Penetrated by Slug. 30908_ W-44 Eye sends out distress signal. 30908_ P-80 Master resets Striker, system corruption cleaned. 30908_ Penetrated by Slug. 30908_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ??# ###########?????????????????????????? | | ??###### ??? ???????????????????? | | ???????# ? ??????????????????? | | ???????# ? ??????????????????? | | ???????# ? ????? ???????????? | | ???????# ? "??? ??????????? | | ##########/############???# """" ??????????? | | # #?????????# """" ??????????? | | # #?????????# "" ?????????? | | # =[ #?????????# ??????????? | | # [[ "" ########### w ???????????? | | # [ = """" # # ?????????????? | | # """" # [ # ???????????????? | | # "" #! "" " #?????????????????? | | # # """ # #?????????????????? | | # h # """" "% %#?????????????????? | | #######+#########% %h" pH 7 #?????????????????? | | !#####""" %[p =#?????????????????? | | % %%= = x " %% !!pEE#?????????????????? | | ############"##############K7!%#?????????????????? | | ???????????#?????????????##///E##????????????????? | | ?????????????????????????#!K!!!*#????????????????? | | ????????????????????????##|!^/ ##???????????????? | | ????????????????????????# []*^ ^ #???????????????? | | ????????????????????????##^ ##???????????????? | | ????????????????????????#@ ^ BB #???????????????? | | ????????????????????????#;% BB##???????????????? | | ????????????????????????# #???????????????? | | ????????????????????????## ^ ##???????????????? | | ????????????????????????? #???????????????? | | ?????????????????????????# ^ ##???????????????? | | ????????????????????????? ???????????????? | | ????????????????????????? ??????????????? | | ????????????????????????? ^ ^ #?????????????? | | ????????????????????????? """""" #?????????????? | | ????????????????????????? ?????? #?????????????? | | ????????????????????????? ??????? #?????????????? | | ????????????????????????? ???????? ??????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Coolant Potential 100 Energy Generation 55 Energy Capacity 1100 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 14 Armor Coverage 2400 Resistance: KI 30 Resistance: TH 25 Resistance: EM 30 Core Shielding 30 Utility Shielding 90 Phase Shifting 15 Evasion (%) 65 Targeting Accuracy 10 Melee Accuracy 12 Target Analysis 12 Core Analysis 8 Recoil Reduction 8 Offensive Hacking 34 Defensive Hacking 24 Authchip Count 1 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Imp. Lightning Gun | -7/Data Miner | Free Lrn. Tractor Beam | -7/Data Miner | Free Imp. Arc Projector | -7/Data Miner | Free Lgt. Angular Momentum Engine | -6/Zion | Archive Adv. Hacking Suite | -6/Zion | Archive Focal Shield | -6/Zion | Archive Imp. Corruption Screen | -6/Zion | Archive Arm. Medium Treads | -6/Zion | Archive Fusion Compressor | -6/Zion | Archive Hpw. Shock Rifle | -6/Zion | Archive Imp. Transmission Jammer | -6/Zion | Archive Myomer Leg | -6/Zion | Archive HERF Cannon | -6/Zion | Archive Imp. Hacking Suite | -6/Zion | Archive KE Penetrator | -6/Zion | Archive Adv. Heat Sink | -6/Zion | Archive Lrn. Proton Cannon | -6/Zion | Archive Matter Compressor | -6/Zion | Archive Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Centrium Leg | -4/Factory | Hacked Robot Schematics ------------------ W-25 Informer | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free P-60 Hacker | -7/Data Miner | Free O-24 Administrator | -7/Data Miner | Free K-01 Serf | -6/Zion | Archive M-22 Extractor | -6/Zion | Archive T-07 Excavator | -6/Zion | Archive Fabricated ------------ Adv. Hacking Suite | x1 | -5/Factory Lgt. Regenerative Plating | x1 | -4/Factory | Authchip Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- Woof! Challenges ------------ None Game ------ Seed WeldingWeaponsBay Manual? 0 Play Time 04:04:58 Cumulative 245.5 hours Start 2025.05.01 @ 11:11:42 End 2025.05.02 @ 13:44:01 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 117 Rogue 58 Adventurer 16 Explorer 43 Win Type - Total 33 Types 20/5/2/1/0/1/2/1/1 Lore% 86 Gallery% 88 Achievement% 81 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/Tamsyn Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 98600116-692a-42b4-903d-dab4980c7c8f