Cogmind - Beta 11 X7 @@@ ROGUE MODE // 2021.09.28 @ 02:46:38 Player: cptwinky Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (21) 4200 Robots Destroyed (332) 1660 Value Destroyed (12635) 12635 Prototype IDs (26) 520 Alien Tech Used (4) 800 Bonus (9525) 9525 TOTAL SCORE: 33840 Bonus ------- High Alert Combat Kills 449 Follower Combat Kills 911 Met Imprinter 300 Used Core Reset Matrix 3000 Scanned by Researcher 500 Recovered Sigix Corpse 4000 Win 3000 Friendly Fire -2635 Cogmind --------- Core Integrity 1537/1600 Matter 32/300 Energy 168/170 System Corruption 3% Temperature Cool (89) Movement Flying (30) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- Light Antimatter Reactor > --- PROPULSION (8) --- Cooled Field Propulsion Drive Field Propulsion Array Impulse Thruster Array Impulse Thruster Array > --- UTILITY (12) ----- Medium Storage Unit Long-range Sensor Array Advanced Signal Interpreter Improved Targeting Computer Advanced Targeting Computer Experimental Targeting Computer Advanced Armor Integrity Analyzer Improved Hacking Suite Improved System Shield Hacking Drone Bay (1/1) > --- WEAPON (4) ------- Enhanced Quantum Rifle Enhanced Quantum Rifle Hypervelocity Multirail > --- INVENTORY (10) --- Quantum Reactor Quantum Reactor Xenon Bombardment Thruster Enhanced Nova Cannon Railgun Sigix Corpse Sigix Corpse Peak State ------------ > --- POWER ------------ Micro Fission Core Antimatter Reactor > --- PROPULSION ------- Heavy Siege Treads Advanced Heavy Treads Advanced Heavy Treads > --- UTILITY ---------- Advanced Coolant Injector Large Storage Unit Advanced Signal Interpreter Experimental Targeting Computer Advanced Armor Integrity Analyzer Precision Matter Filter Improved Transmission Jammer Phase Armor > --- WEAPON ----------- Heavy Phase Cannon Hypervelocity Gauss Cannon Sigix Terminator > --- INVENTORY -------- Improved Heat Sink Advanced Heat Sink Long-range Sensor Array Launcher Loader Improved Weapon Shielding Layered Light Armor Plating Advanced Component Analysis Suite Hacking Drone Bay Compact HERF Cannon Advanced Plasma Cannon Long-range Missile Launcher Hellfire Missile Launcher Powered Hammer [Rating: 173] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Particle Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Antigrav System Flight Unit Cesium-ion Thruster Utility Experimental Targeting Computer Device Improved Cooling System Storage Large Storage Unit Processor Experimental Targeting Computer Hackware System Shield Protection Hardened Light Armor Plating Artifact Phase Armor Weapon Cooled Pulse Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Heavy Phase Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Hypervelocity Gauss Cannon Launcher Long-range Missile Launcher Impact Weapon Heavy Hammer Slashing Weapon Axe Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Fac Was Fac Fac Res Qua Res Tes Acc Slots Evolved 18 | . . . 2 . 2 2 . . . . 2 . 2 . . 2 2 . 2 . 2 Power . | . . . . . . . . . . . . . . . . . . . . . . Propulsion 6 | . . . . . 1 1 . . . . . . 1 . . 1 . . . . 2 Utility 10 | . . . 1 . 1 1 . . . . 1 . 1 . . 1 2 . 2 . . Weapon 2 | . . . 1 . . . . . . . 1 . . . . . . . . . . Parts Attached 427 | 3 16 . 4 27 21 22 12 9 7 36 26 23 45 10 41 6 36 27 7 22 27 Power 32 | . 1 . . 2 . 3 1 1 . 2 4 . 3 . 4 . 3 2 . 1 5 Engine 12 | . 1 . . 2 . 2 . 1 . 2 2 . 1 . 1 . . . . . . Core 11 | . . . . . . 1 1 . . . 2 . 2 . 3 . 1 1 . . . Reactor 9 | . . . . . . . . . . . . . . . . . 2 1 . 1 5 Propulsion 97 | 2 7 . . 4 10 7 4 . . 6 6 5 14 2 9 2 2 2 2 5 8 Treads 47 | 2 5 . . 4 10 2 . . . 1 . 3 4 1 7 2 1 2 2 1 . Leg 23 | . 2 . . . . 5 4 . . 5 1 2 1 1 1 . . . . 1 . Wheel 9 | . . . . . . . . . . . 3 . 3 . 1 . 1 . . 1 . Hover 7 | . . . . . . . . . . . . . 6 . . . . . . . 1 Flight 11 | . . . . . . . . . . . 2 . . . . . . . . 2 7 Utility 149 | . 2 . 3 3 5 4 2 2 6 11 7 7 20 1 18 4 14 18 4 12 6 Device 82 | . . . 1 . 2 1 1 . 2 3 3 4 11 1 10 4 12 14 3 9 1 Storage 10 | . 1 . 1 . 1 . . . . . . 1 2 . 2 . . . . . 2 Processor 19 | . . . . 2 . 1 . 1 . 1 2 1 2 . 2 . 1 3 . . 3 Hackware 6 | . . . . . . . . . . . . . 2 . 1 . 1 . . 2 . Protection 31 | . 1 . 1 1 2 2 1 1 4 7 2 1 3 . 3 . . . 1 1 . Artifact 1 | . . . . . . . . . . . . . . . . . . 1 . . . Weapon 149 | 1 6 . 1 18 6 8 5 6 1 17 9 11 8 7 10 . 17 5 1 4 8 Energy Gun 53 | . . . . 3 3 6 3 3 1 11 4 1 1 4 7 . 2 . . 2 2 Energy Cannon 8 | . . . . 3 . . . . . . . . . . . . 2 2 . . 1 Ballistic Gun 22 | 1 4 . 1 8 2 . . . . . . . . 2 . . . . . 1 3 Ballistic Cannon 17 | . 2 . . . . . . . . . . . 2 1 2 . 8 2 . . . Launcher 19 | . . . . . . 1 1 3 . 2 1 . 1 . 1 . 4 1 1 1 2 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 9 | . . . . 1 1 1 1 . . 2 3 . . . . . . . . . . Slashing Weapon 16 | . . . . . . . . . . . 1 10 4 . . . 1 . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 5 | . . . . 3 . . . . . 2 . . . . . . . . . . . Unidentified Prototypes 25 | . . . . 6 2 1 1 . 1 . . . 1 1 3 . 1 4 . 3 1 Parts Lost 100 | . 2 . . 1 . 1 . . . 8 20 . 10 . 17 1 2 7 8 17 6 Power 15 | . . . . . . . . . . 1 3 . 2 . 2 . . 2 1 2 2 Propulsion 23 | . . . . . . . . . . 3 7 . 3 . 3 . . . 2 4 1 Utility 34 | . . . . 1 . . . . . 2 4 . 4 . 7 . 1 2 3 9 1 Weapon 28 | . 2 . . . . 1 . . . 2 6 . 1 . 5 1 1 3 2 2 2 Highest Loss Streak 16 | . 2 . . 1 . 1 . . . 5 16 . 5 . 9 1 1 7 8 15 3 Average Slot Usage (%) 89 | . 93 100 100 99 99 96 98 100 100 96 77 59 85 77 80 78 79 78 82 74 68 Engine 7 | . 14 14 11 10 9 6 7 11 14 13 8 . 4 5 2 . . . . . 2 Core 1 | . . . . . . . . 2 . . 1 . 3 5 8 10 6 4 7 3 . Treads 11 | . 17 28 22 22 27 6 . . . 3 4 14 8 11 17 11 9 13 11 10 . Leg 9 | . 10 . . . . 23 29 28 28 21 5 1 1 . 1 . . . . 2 . Device 8 | . . . 3 . 8 7 7 7 8 7 6 13 12 7 7 13 21 17 27 24 3 Storage 7 | . 14 14 11 11 9 7 7 7 7 7 5 1 2 5 7 10 9 4 4 3 1 Processor 8 | . . . . 7 9 10 7 7 7 7 9 11 12 11 9 10 9 12 12 12 15 Protection 9 | . 8 14 18 13 8 8 14 13 12 13 9 6 4 5 5 5 . . 3 3 . Energy Gun 10 | . . . . 4 23 22 20 20 21 20 18 1 . 10 13 8 1 3 . . 7 Ballistic Gun 5 | . 16 28 33 26 3 . . . . . . . . 1 . . . . . . 1 Ballistic Cannon 1 | . 10 . . . . . . . . . . . 3 6 3 5 10 7 3 . . Slashing Weapon 1 | . . . . . . . . . . . . 1 13 1 . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 127 | 13 34 32 38 45 44 52 62 66 66 66 68 11 82 92 87 74 96 127 81 96 71 Greatest Support 220 | 40 40 40 40 40 60 80 73 73 73 80 48 71 163 163 167 150 220 220 210 201 67 Greatest Overweight (x) 4 | . . . . 1 . 1 . . . 1 4 2 3 . 2 2 3 . . 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . 1 2 . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 5 15 15 15 15 15 15 15 15 10 Average Capacity 13 | 8 9 15 15 15 15 15 15 15 15 15 13 5 6 15 15 15 15 15 15 13 7 Most Carried 15 | 6 15 15 15 15 15 15 15 15 15 15 15 5 8 15 15 15 15 15 13 13 10 Average Carried 12 | 6 8 14 13 14 14 14 14 14 14 14 12 4 6 12 12 13 14 14 10 8 6 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 5 5 15 15 15 15 15 15 15 5 10 Final Carried 15 | 6 15 15 15 15 15 15 15 15 15 15 5 5 8 15 15 14 15 14 11 5 7 Class Distribution -------------------- 21% | Mutant 21% | Tank 18% | Scavenger-Mutant 13% | Gunner 11% | Scavenger-Gunner 6% | Scavenger-Tank 3% | Commander-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Gunner | -9/Storage Gunner | -8/Materials Scavenger-Gunner | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Tank | -7/Zion Scavenger-Tank | -6/Proximity Caves Tank | -6/Factory Scavenger-Mutant | -6/Lower Caves Mutant | -5/Factory Scavenger-Gunner | -5/Waste Scavenger-Gunner | -5/Factory Scavenger-Mutant | -4/Factory Scavenger-Mutant | -3/Research Scavenger-Mutant | -3/Quarantine Scavenger-Mutant | -2/Research Scavenger-Mutant | -2/Testing Hacker-Sprinter | -1/Access Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 ----------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Fac Was Fac Fac Res Qua Res Tes Acc Matter Collected 7807 | 206 515 119 67 604 279 248 152 156 50 347 154 389 783 518 797 237 1077 577 . 220 312 Remotely 1041 | . . . . . . . . . . . . . . . . . 514 527 . . . Salvage Created 14491 | . 783 166 56 1082 1655 957 165 507 . 1483 906 584 1345 339 1574 253 1219 630 89 212 486 Parts 638 | . 54 14 6 66 73 31 13 15 . 41 30 11 66 9 75 4 40 49 3 7 31 Haulers Intercepted 16 | . 2 . . 5 4 3 . . . . . . 1 . 1 . . . . . . Recyclers Shooed 13 | . . . . 1 . 3 . . . 1 2 . 1 . 1 1 . 2 . . 1 Parts Field Recycled 1 | . . . . . . . . . . . . . . . . . 1 . . . . Retrieved Matter 3 | . . . . . . . . . . . . . . . . . 3 . . . . Parts Self-Destructed 86 | . . . . . . . 5 14 2 62 . 3 . . . . . . . . . Prevented 1 | . . . . . . . . . . . . 1 . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Fac Was Fac Fac Res Qua Res Tes Acc Combat Hostiles Destroyed 237 | . 17 5 1 19 30 13 4 14 . 18 15 . 23 1 23 2 18 17 1 5 11 Melee 7 | . . . . . . . . . . . . . 7 . . . . . . . . Guns 121 | . 13 5 1 19 28 7 . 7 . 18 7 . . . 10 . 2 1 . . 3 Cannons 52 | . 4 . . . . . . . . . . . 11 1 9 2 15 8 1 1 . AOE 47 | . . . . . . 3 4 7 . . 7 . 5 . 1 . . 8 . 4 8 Classes Destroyed 25 | . 7 1 1 1 . 3 . 1 . 1 . 3 . 2 2 . . 2 . 1 . Worker 17 | . 1 . . 1 1 . . . . . 2 . 1 . 3 . . 5 . . 3 Builder 8 | . . . . 1 . . . . . . . . . . 3 . . 3 . 1 . Tunneler 4 | . . 2 . . . . . . . . . . 1 . 1 . . . . . . Hauler 16 | . 2 . . 5 4 3 . . . . . . 1 . 1 . . . . . . Recycler 14 | . 1 . . 1 1 2 . . . 1 3 . 1 . . 1 1 . . 1 1 Minesweeper 1 | . . . . . . . . . . . . 1 . . . . . . . . . Mechanic 1 | . . . . . . . . . . . . . . . 1 . . . . . . Operator 5 | . 1 . . . 1 . . . . . . . . . 1 . . . . 1 1 Watcher 15 | . 3 . . 2 1 1 . . . 2 . . 1 . 1 1 . 2 . . 1 Swarmer 69 | . 5 3 . 8 8 . 4 3 . 3 8 . 4 . . . . 9 . 4 10 Grunt 83 | . 12 2 . 4 16 7 . 10 . 5 4 . 9 . 3 . 9 2 . . . Brawler 4 | . . . . . . . . 1 . 3 . . . . . . . . . . . Duelist 4 | . . . . . . 1 . . . 2 . . 1 . . . . . . . . Researcher 4 | . . . . . . . . . . . . . . . . . . 4 . . . Sentry 33 | . . . 1 7 6 3 . . . 3 1 . 1 . 4 2 3 . 1 . 1 Hunter 7 | . . . . . . 1 . . . . . . . . 6 . . . . . . Programmer 30 | . . . . . . 1 . . . 1 2 . 8 . 8 . 5 5 . . . Heavy 3 | . . . . . . . . . . . . . . . 2 . 1 . . . . Q-Series 1 | . . . . . . . . . . . . . . . . . . . . 1 . Behemoth 1 | . . . . . . . . . . 1 . . . . . . . . . . . Compactor 1 | . . . . . . . . . . . . . . 1 . . . . . . . Alpha 7 1 | . . . . . . . . . . . . . . . . . . 1 . . . Samaritan 3 | . . . . . . . . . . . . 3 . . . . . . . . . Surgeon 1 | . . . . . . . . . . . . . . . 1 . . . . . . Wasp 1 | . . . . . . . . . . . . . . . 1 . . . . . . Savage 2 | . . . . . . . . . . 1 . 1 . . . . . . . . . Butcher 1 | . . . . . . . . . . . . 1 . . . . . . . . . Martyr 2 | . . . . . . . . . . . . . . 2 . . . . . . . Guerrilla 1 | . . . . . . . 1 . . . . . . . . . . . . . . Mutant 1 | . . . . . . . . . . . . 1 . . . . . . . . . Commander 1 | . . . . . . . 1 . . . . . . . . . . . . . . Best Kill Streak 16 | . 5 3 1 5 7 8 4 4 . 7 9 1 5 1 9 2 5 16 1 3 4 Combat Bots Only 9 | . 5 3 1 4 7 7 4 4 . 6 7 . 4 1 9 1 5 8 1 3 4 Max Kills in Single Turn 16 | . 2 2 1 2 2 3 2 3 . 2 8 1 4 1 2 1 2 16 1 2 4 Gunslinging 1 | . . . . 1 1 . . . . . 1 . . . . . . . . . . Exploded 8 | . . . . . . 2 2 3 . . 6 . 4 . 1 . . 8 . 2 4 Melee 1 | . . . . . . . . . . . . . 1 . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Fac Was Fac Fac Res Qua Res Tes Acc Damage Taken 24492 | . 589 155 55 619 986 796 15 332 . 1629 2704 56 2307 44 4120 207 2219 3398 738 2638 885 Core 2765 | . 68 27 . 70 163 72 . . . 135 810 . 242 . 144 . 199 465 . 307 63 Absorbed by Shields 64 | . . . . 20 . . . . . . . . . . . . . . . 44 . Reduced by Siege Mode 828 | . . . . . . . . . . . . . 73 . 132 . 299 102 . 222 . Redirected to Core 355 | . . . . . . . . . . . . . . . . . . 355 . . . Core Remaining (%) 70 | 100 . 62 . 82 70 . . . . 70 . 4 . . 61 100 . 48 . 78 96 Volleys Fired 653 | . 63 14 3 52 64 36 11 17 . 77 22 8 35 16 80 11 48 30 4 45 17 Largest 4 | . 2 2 3 3 3 3 2 3 . 3 4 1 2 4 4 2 4 4 2 3 4 Hottest 314 | . 70 46 69 111 166 166 40 115 . 150 247 70 122 306 306 120 310 314 159 206 215 Shots Fired 1594 | . 126 28 9 140 192 102 20 39 . 227 70 8 64 36 193 12 123 92 8 67 38 Gun 1170 | . 98 28 9 136 192 99 18 33 . 225 68 8 2 8 149 2 22 22 . 16 35 Cannon 395 | . 28 . . 4 . . . . . . . . 61 28 44 10 101 69 8 42 . Launcher 29 | . . . . . . 3 2 6 . 2 2 . 1 . . . . 1 . 9 3 Special . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 582 | . 126 28 9 119 21 . . . . . . . 61 28 44 10 86 39 4 . 7 Thermal 946 | . . . . 18 171 99 18 33 . 225 68 . . 8 127 . 37 52 4 58 28 Explosive 28 | . . . . . . 3 2 6 . 2 2 . 1 . . . . . . 9 3 Electromagnetic 38 | . . . . 3 . . . . . . . 8 2 . 22 2 . 1 . . . Robot Hit Streak 37 | . 11 14 7 20 29 20 21 34 . 37 13 6 17 8 28 13 22 17 12 34 13 Robot Miss Streak 7 | . 3 7 1 5 3 2 . 2 . 2 2 2 3 2 3 . 3 3 1 1 3 Penetration Max 2 | . . . . . . . . . . . . . 1 1 1 . 2 2 . . . Secondary Targets 27 | . 4 1 . 3 6 1 . 1 . 7 2 . . . 2 . . . . . . Max Gunslinging Chain 1 | . 1 1 . 1 1 1 . 1 . 1 1 . . . 1 . . . . . . Shots Hit Robots 1273 | . 81 13 7 93 149 78 18 33 . 220 47 31 81 25 162 10 91 62 6 44 22 Core Hits 570 | . 36 8 2 35 60 30 14 27 . 81 28 14 40 6 61 5 39 39 3 17 25 Critical Kills 33 | . 1 . . . . . . . . . . . 11 3 . . 9 6 . . 3 Critical Parts Destroyed 55 | . . . . . . . . . . . . . 17 2 . . 23 11 . . 2 Critical Strikes 160 | . 3 . . . 7 5 1 1 . 13 6 . 33 15 12 . 39 20 . . 5 Burn 42 | . . . . . 7 5 1 1 . 13 6 . . . 9 . . . . . . Destroy 109 | . 1 . . . . . . . . . . . 31 15 . . 37 20 . . 5 Blast 6 | . 2 . . . . . . . . . . . . . 3 . 1 . . . . Sever 3 | . . . . . . . . . . . . . 2 . . . 1 . . . . Melee Attacks 220 | . . . . 15 2 3 44 . . 52 7 33 62 . . . 2 . . . . Impact 94 | . . . . 14 2 3 44 . . 24 7 . . . . . . . . . . Slashing 97 | . . . . . . . . . . . . 33 62 . . . 2 . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 48 | . . . . 2 . . . . . 28 1 16 1 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 10 | . . . . . . . . . . . . . 10 . . . . . . . . Damage Inflicted 51540 | . 1006 251 107 1823 2853 1866 636 1381 . 4369 3170 2434 2584 544 4974 817 2699 15775 170 2428 1653 Guns 17863 | . 636 216 107 1709 2853 1442 340 535 . 4074 1085 95 11 150 2964 72 449 398 . 300 427 Cannons 8138 | . 359 . . . . . . . . . . . 771 394 1854 626 2187 1168 170 609 . Explosions 21475 | . . . . . . 369 296 846 . 295 1959 48 481 . 136 119 . 14181 . 1519 1226 Melee 3889 | . . . . 66 . 35 . . . . 126 2291 1308 . . . 63 . . . . Ramming 175 | . 11 35 . 48 . 20 . . . . . . 13 . 20 . . 28 . . . Kinetic 8779 | . 995 216 107 1342 205 . . . . . . . 771 394 1854 626 1719 464 32 . 54 Thermal 32979 | . . . . 367 2648 1442 340 535 . 4074 2730 48 . 150 2677 119 917 15283 138 909 602 Explosive 5147 | . . . . . . 369 296 846 . 295 314 . 481 . 30 . . . . 1519 997 Electromagnetic 571 | . . . . . . . . . . . . 95 11 . 393 72 . . . . . Impact 227 | . . . . 66 . 35 . . . . 126 . . . . . . . . . . Slashing 3662 | . . . . . . . . . . . . 2291 1308 . . . 63 . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 21 | . . . . . . . . . . 3 3 3 14 14 21 . 8 15 . . 3 Average Corruption 8 | . . . . . . . . . . 2 1 3 6 14 19 . 4 9 . . 2 Corruption Purged 8 | . . . . . . . . . . 3 . . 5 . . . . . . . . Effects 197 | . . . . . . . . . . 1 1 24 29 30 61 . 15 33 . . 3 Message Errors 44 | . . . . . . . . . . 1 1 5 9 3 16 . 1 7 . . 1 Matter Fused 53 | . . . . . . . . . . . . 10 6 8 8 . 4 15 . . 2 Heat Flow Errors 30 | . . . . . . . . . . . . 1 5 6 7 . 4 7 . . . Energy Discharges 26 | . . . . . . . . . . . . 5 3 6 9 . 2 1 . . . Parts Rejected 6 | . . . . . . . . . . . . . 1 1 2 . 2 . . . . Data Loss (minor) 13 | . . . . . . . . . . . . 3 2 2 3 . 2 1 . . . Data Loss (major) 6 | . . . . . . . . . . . . . . 2 4 . . . . . . Misfires 7 | . . . . . . . . . . . . . 3 . 3 . . 1 . . . Alerts 2 | . . . . . . . . . . . . . . 2 . . . . . . . Misdirections 2 | . . . . . . . . . . . . . . . 2 . . . . . . Weapon Failures 8 | . . . . . . . . . . . . . . . 7 . . 1 . . . Overload Shots 1 | . . . . . . . . . . . 1 . . . . . . . . . . Overflow Damage 5067 | . . . . 36 . 45 . 14 . . 561 597 80 . 185 129 57 3140 . 155 68 Projectiles 310 | . . . . . . . . . . . . . . . 185 52 57 12 . 4 . Explosions 4009 | . . . . . . 45 . 14 . . 475 33 18 . . 77 . 3128 . 151 68 Melee 748 | . . . . 36 . . . . . . 86 564 62 . . . . . . . . Knockbacks 43 | . 4 . . 2 . . . . . . . . 10 . 10 3 11 3 . . . Impact 2 | . . . . 2 . . . . . . . . . . . . . . . . . Kinetic 38 | . 4 . . . . . . . . . . . 10 . 9 3 9 3 . . . Secondary 3 | . . . . . . . . . . . . . . . 1 . 2 . . . . Self-Inflicted Damage 1505 | . . . . . . . . . . . 171 . . . 48 85 . 960 . 190 51 Shots 11 | . . . . . . . . . . . 2 . . . 1 1 . 1 . 5 1 Rammed 23 | . 2 4 . 6 1 1 . . . . . . 2 . 2 . . 5 . . . Targets Rammed 31 | . 2 5 . 7 1 2 . . . . . . 3 . 5 . . 6 . . . Kicked 1 | . . . . . . 1 . . . . . . . . . . . . . . . Crushed 7 | . . 1 . 1 . . . . . . . . 1 . 3 . . 1 . . . Highest Temperature 503 | . 67 22 73 210 288 265 . 38 . 21 503 179 190 207 435 30 271 274 . 252 162 Average Temperature 71 | . 14 10 42 54 86 93 . 19 . 11 115 97 79 90 86 28 93 92 . 98 66 Received Heat Transfer 3294 | . 255 75 42 138 405 303 . 144 . 282 624 27 507 . 135 9 285 . 18 . 45 Effects 3 | . . . . . . . . . . . 3 . . . . . . . . . . Shutdowns 2 | . . . . . . . . . . . 2 . . . . . . . . . . Short Circuit 1 | . . . . . . . . . . . 1 . . . . . . . . . . Siege Activations 19 | . . . . . . . . . . . . . 2 . 3 1 7 4 1 1 . Total Turns 479 | . . . . . . . . . . . . . 91 . 127 1 154 50 8 48 . Longest Duration 94 | . . . . . . . . . . . . . 72 . 94 1 33 18 8 48 . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Fried 9 | . . . . 2 . 3 . . . . 1 1 . . 2 . . . . . . Impact Corruptions 8 | . . . . 2 . 1 . . . . 3 . . . 2 . . . . . . Robots Melted 9 | . . . . . 2 3 . . . . . . . . 3 . 1 . . . . Combat Hostiles 9 | . . . . . 2 3 . . . . . . . . 3 . 1 . . . . Parts Melted 84 | . . . . . 19 12 . 4 . 15 8 . . . 20 . 2 . . 2 2 Heat Transferred 34035 | . . . . 518 5661 3108 740 1203 . 9408 3059 50 . 259 4958 100 999 1499 200 1668 605 Parts Sabotaged 1 | . . . . . . . . . . . 1 . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . . . . 1 . . 1 1 . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Fac Was Fac Fac Res Qua Res Tes Acc Peak Influence 1098 | . 453 267 90 339 529 1098 . . . . 541 . 554 184 377 269 332 1018 617 523 744 Initial 572 | . . 112 27 37 . 210 . . . . . . 2 164 . 130 141 157 572 301 63 Average 219 | . 267 130 57 105 280 732 . . . . 105 . 105 110 203 190 218 271 576 233 402 Maximum Alert Level 3 | . 2 1 . 1 2 3 . . . . 2 . 2 . 1 1 1 3 2 2 3 Low Security (%) 60 | 100 16 88 100 85 36 . . . . . 84 . 83 100 38 75 45 76 . 42 30 Level 1 25 | . 77 11 . 14 34 9 . . . . 7 . 7 . 61 24 54 7 . 39 8 Level 2 9 | . 6 . . . 29 33 . . . . 7 . 8 . . . . . 100 18 47 Level 3 5 | . . . . . . 57 . . . . . . . . . . . 15 . . 13 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 65 | . 5 1 1 4 5 7 . . . . 6 . 7 . 11 . 5 6 . 1 6 Investigation 12 | . 3 . 1 . 1 2 . . . . 1 . 1 . 1 . . . . . 2 Extermination 16 | . . . . . . 1 . . . . 2 . 4 . 3 . 2 3 . 1 . Reinforcement 23 | . 2 . . 1 1 1 . . . . 2 . 2 . 4 . 3 3 . . 4 Assault 2 | . . 1 . . . 1 . . . . . . . . . . . . . . . Garrison 12 | . . . . 3 3 2 . . . . 1 . . . 3 . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . . . 1 . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . 1 . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Fac Was Fac Fac Res Qua Res Tes Acc Distress Signals 22 | . 5 . 1 . 2 1 . . . 1 2 . 3 . 3 2 1 . . . 1 Communications Jammed 25 | . . . . . . . . . . . . . . . . . 4 21 . . . Distress Signals 25 | . . . . . . . . . . . . . . . . . 4 21 . . . Times Spotted 408 | . 28 5 6 26 40 25 4 16 . 32 49 5 40 5 32 4 19 27 2 10 33 Peak Tracking Total 17 | . 5 3 4 4 6 5 4 4 . 7 17 2 7 2 6 2 5 7 1 4 9 Tactical Retreats 39 | . 1 1 . 3 1 1 . 1 . . 8 2 5 . 1 . 1 3 . 2 9 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Fac Was Fac Fac Res Qua Res Tes Acc Traps Triggered 11 | . 1 . . 1 . 2 . . . . 1 . 2 . . 1 1 . . 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 107 | . . . . 107 . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed 3 | . . . . 3 . . . . . . . . . . . . . . . . . Reprogrammed 7 | . . . . 7 . . . . . . . . . . . . . . . . . Reused 3 | . . . . 2 . . . . . . . . 1 . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . . . . 1 . . . . . . . . Triggered 4 | . . . . 2 . . 1 . . . . . 1 . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 ---------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Fac Was Fac Fac Res Qua Res Tes Acc Machines Disabled 36 | . 1 1 . 3 1 . . . . 3 4 . 3 . 3 . . 10 . 5 2 Max in Single Turn 6 | . 1 1 . 1 1 . . . . 1 3 . 3 . 1 . . 6 . 1 1 Garrison Access 5 | . . . . . . 2 . . . . 2 . . . . . . . . . 1 Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . 1 . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Fac Was Fac Fac Res Qua Res Tes Acc Machines Accessed 79 | . 6 1 2 13 7 11 3 . . 1 7 . 6 . 5 1 . 4 . 4 8 Terminals 34 | . 4 1 2 10 3 4 . . . . 2 . . . 1 . . 2 . 2 3 Fabricators 6 | . . . . . . 3 . . . . 1 . 1 . . . . . . . 1 Repair Stations 14 | . 1 . . 1 2 2 . . . . 1 . 1 . 2 1 . 2 . 1 . Recycling Units 11 | . 1 . . 1 . . . . . 1 1 . 3 . 1 . . . . . 3 Scanalyzers 4 | . . . . . 1 . . . . . . . 1 . 1 . . . . 1 . Garrison Access 7 | . . . . 1 1 2 . . . . 2 . . . . . . . . . 1 Total Hacks 205 | . 12 3 6 41 22 29 10 . . 1 14 . 13 . 17 2 . 8 . 9 18 Successful 99 | . 7 . 1 19 11 13 10 . . . 8 . 7 . 10 . . 4 . 5 4 Failed 105 | . 4 3 5 22 11 16 . . . 1 6 . 6 . 7 2 . 4 . 4 14 Catastrophic 16 | . 1 . 2 1 1 3 . . . . 2 . . . 1 . . 1 . 1 3 Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . Manual 83 | . 6 3 5 25 8 15 . . . . 6 . 3 . . . . 2 . 2 8 Terminals 94 | . 8 3 6 33 6 11 . . . . 7 . . . 1 . . 5 . 5 9 Fabricators 13 | . . . . . . 8 . . . . 2 . 2 . . . . . . . 1 Repair Stations 36 | . 2 . . 3 9 5 . . . . 1 . 2 . 8 2 . 3 . 1 . Recycling Units 22 | . 2 . . 2 . . . . . 1 2 . 6 . 2 . . . . . 7 Scanalyzers 17 | . . . . . 5 . . . . . . . 3 . 6 . . . . 3 . Garrison Access 13 | . . . . 3 2 5 . . . . 2 . . . . . . . . . 1 Terminal Hacks 36 | . 2 . 1 12 . 3 10 . . . 3 . . . 1 . . 2 . 2 . Record 8 | . . . . . . . 8 . . . . . . . . . . . . . . Part Schematic 2 | . . . . . . 1 . . . . . . . . 1 . . . . . . Robot Analysis 4 | . 2 . 1 1 . . . . . . . . . . . . . . . . . Open Door 5 | . . . . 2 . . 2 . . . . . . . . . . 1 . . . Branch Access Points 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . Unreport Threat 6 | . . . . 3 . 1 . . . . . . . . . . . . . 2 . Locate Traps 6 | . . . . 5 . . . . . . 1 . . . . . . . . . . Zone Layout 3 | . . . . 1 . . . . . . 1 . . . . . . 1 . . . Fabricator Hacks 4 | . . . . . . 2 . . . . . . 2 . . . . . . . . Load Schematic 2 | . . . . . . 1 . . . . . . 1 . . . . . . . . Build 2 | . . . . . . 1 . . . . . . 1 . . . . . . . . Repair Station Hacks 23 | . 2 . . 2 6 3 . . . . 1 . 1 . 5 . . 2 . 1 . Scan Component 11 | . 1 . . 1 3 2 . . . . . . . . 3 . . 1 . . . Repair 9 | . 1 . . 1 3 1 . . . . . . . . 2 . . 1 . . . Refit 3 | . . . . . . . . . . . 1 . 1 . . . . . . 1 . Recycling Unit Hacks 5 | . 1 . . . . . . . . . 1 . 2 . . . . . . . 1 Retrieve Components 5 | . 1 . . . . . . . . . 1 . 2 . . . . . . . 1 Scanalyzer 10 | . . . . . 4 . . . . . . . 1 . 4 . . . . 1 . Insert Component 6 | . . . . . 2 . . . . . . . 1 . 2 . . . . 1 . Analyze 4 | . . . . . 2 . . . . . . . . . 2 . . . . . . Garrison Access Hacks 4 | . . . . . . 1 . . . . 2 . . . . . . . . . 1 Seal Access 4 | . . . . . . 1 . . . . 2 . . . . . . . . . 1 Unauthorized Hacks 17 | . 2 . . 5 1 4 . . . . 1 . 1 . . . . . . 1 2 Terminals 10 | . 1 . . 4 1 1 . . . . 1 . . . . . . . . 1 1 Track 1 | . . . . . . . . . . . 1 . . . . . . . . . . Assimilate 3 | . . . . 1 . 1 . . . . . . . . . . . . . 1 . Botnet 4 | . 1 . . 2 1 . . . . . . . . . . . . . . . . Detonate 1 | . . . . . . . . . . . . . . . . . . . . . 1 Operators 1 | . . . . 1 . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . 1 . . . . . . . . . . . . . . 1 Haulers 2 | . . . . . . 1 . . . . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . 1 . . 1 . . . . . . . . 1 . . . . . . . . Mask 2 | . . . . 1 . . . . . . . . 1 . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . 2 . . . . . . . . . . . . . . . Reprogram 1 | . . . . . . 1 . . . . . . . . . . . . . . . Jam 1 | . . . . . . 1 . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 62 | . 4 1 2 10 7 10 . . . 1 4 . 5 . 3 1 . 4 . 3 7 Full Trace Events 14 | . 2 1 1 2 2 1 . . . . 1 . 1 . 1 . . . . . 2 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . 1 1 . . . . . . . . 3 . . . . . . Parts Built 3 | . . . . . . 1 . . . . . . 2 . . . . . . . . Matter 497 | . . . . . . 285 . . . . . . 212 . . . . . . . . Time 111 | . . . . . . 76 . . . . . . 35 . . . . . . . . Total Part Build Rating 17 | . . . . . . 5 . . . . . . 12 . . . . . . . . Parts Repaired 9 | . 1 . . 1 3 1 . . . . . . . . 2 . . 1 . . . Time 345 | . 26 . . 26 90 16 . . . . . . . . 159 . . 28 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 12 | . 6 . . . . . . . . . 2 . 4 . . . . . . . . Parts Scanalyzed 5 | . . . . . 2 . . . . . . . 1 . 2 . . . . . . Part Schematics Acquired 3 | . . . . . 1 . . . . . . . . . 2 . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 ------------ Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Fac Was Fac Fac Res Qua Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . 1 . . . . . . . . . . . . . . . . . Non-combat 1 | . . . . 1 . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . 1 . . . . . . . . . . . . . . . . . no_distress 1 | . . . . 1 . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . 1 . . . . . . 3 . . . Machine Destruction 1 | . . . . . . . . . . . 1 . . . . . . . . . . Programmers 3 | . . . . . . . . . . . . . . . . . . 3 . . . Robots Rewired 12 | . . . . . . . . . . 12 . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . . 2 . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Fac Was Fac Fac Res Qua Res Tes Acc Total Allies 44 | . . 1 . . . 3 . . 4 12 . 1 1 19 . . . 1 . 1 1 Largest Group 18 | . . 1 1 . . 2 . . 4 10 1 1 1 18 11 . . 1 . 1 1 Highest-Rated Group 650 | . . 31 31 . . 50 . . 93 240 29 113 26 650 400 . . 10 . 45 45 Highest-Rated Ally 113 | . . 31 31 . . 30 . . 31 38 29 113 26 50 46 . . 10 . 45 45 Total Orders 27 | . . . . . . . . . . 3 3 . 5 . 3 1 4 4 . 2 2 STAY 3 | . . . . . . . . . . 1 . . 2 . . . . . . . . FOLLOW 3 | . . . . . . . . . . 1 . . 1 . . . 1 . . . . RETURN 21 | . . . . . . . . . . 1 3 . 2 . 3 1 3 4 . 2 2 Ally Attacks 280 | . . . 4 . . 9 . . . 128 2 5 . 96 36 . . . . . . Total Damage 6821 | . . . 83 . . 186 . . . 1950 39 312 . 3393 858 . . . . . . Kills 30 | . . . 1 . . 1 . . . 14 . 2 . 8 4 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Fac Was Fac Fac Res Qua Res Tes Acc Robot Analysis Total 4 | . 2 . 1 1 . . . . . . . . . . . . . . . . . Derelict Logs Recovered 11 | . . 2 . . . . 2 1 2 1 . 3 . . . . . . . . . Drone Launches 21 | . . . . . . . . . . 1 3 . 2 . 3 1 3 4 . 2 2 Drone Recoveries 21 | . . . . . . . . . . 1 3 . 2 . 3 1 3 4 . 2 2 Decoded 0b10 Intel 37 | . . . . . . . . . . . 37 . . . . . . . . . . Items 37 | . . . . . . . . . . . 37 . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 ------------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Fac Was Fac Fac Res Qua Res Tes Acc Turns Passed 22866 | 7 1088 772 174 2928 1306 932 1513 624 1479 2894 851 1269 1604 631 1229 274 905 1030 112 746 498 Spaces Moved 12712 | 3 541 445 90 1083 516 558 1060 441 986 1118 536 919 1027 338 521 165 401 495 56 451 962 Core 37 | . . . . . . . . . . . 33 . . . . . . . . 4 . Treads 4301 | 1 263 445 90 1083 516 50 . . . . . 26 268 338 378 1 5 495 56 286 . Legs 4630 | 2 278 . . . . 508 1060 441 986 1118 182 55 . . . . . . . . . Wheels 1274 | . . . . . . . . . . . 116 . 455 . 143 164 396 . . . . Hover 310 | . . . . . . . . . . . . . 304 . . . . . . 6 . Flight 2160 | . . . . . . . . . . . 205 838 . . . . . . . 155 962 Fastest Speed 19 | 120 120 160 160 160 160 120 120 120 120 120 32 35 53 160 130 130 130 150 145 37 19 Average Speed 127 | 133 139 160 160 194 160 123 120 120 120 141 126 90 110 160 153 130 138 154 154 113 30 Slowest Speed 280 | 160 160 160 160 260 160 260 120 120 120 200 280 255 160 160 265 160 270 156 156 160 104 Overloaded Moves 302 | . . . . . . . . . . . . . . . . . . . . 46 256 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 32 | . . . . . . . . . . . 4 3 . . . . . . . 6 19 Cave-ins Triggered 1 | . . . . . . . . . . . . . 1 . . . . . . . . Exploration Rate (%) 46 | 2 76 92 10 95 37 15 91 60 84 83 29 63 25 96 12 5 10 74 2 38 27 Regions Visited 21 Branch Regions 9 Pre-discovered Areas 4 | . 1 . . . . . 1 . 1 . . 1 . . . . . . . . . Known Exits Taken 7 | . . . . . . 1 . . . . 1 1 . . . 1 . 1 1 1 . Unknown Exits Taken 12 | 1 1 1 1 1 1 . 1 1 1 1 . . . . 1 . 1 . . . . Scrap Searched 21 | . . 2 . . . . 4 4 2 2 . 7 . . . . . . . . . Spaces Dug 968 | . . . . 1 1 2 45 . . . 4 10 10 . 3 1 3 869 . 6 13 Terrain Destroyed 1349 | . . . . 2 1 10 45 39 . . 77 15 40 . 52 21 6 871 . 83 87 Melee 60 | . . . . 1 1 2 32 . . . 4 10 10 . . . . . . . . Projectile 48 | . . . . 1 . . . . . . . . . . 26 3 6 2 . 10 . AOE 1241 | . . . . . . 8 13 39 . . 73 5 30 . 26 18 . 869 . 73 87 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Fac Was Fac Fac Res Qua Res Tes Acc Total 17657 | 5 762 475 113 1770 853 716 1192 501 1285 2187 651 1296 1357 399 767 208 635 685 73 612 1115 Wait 3145 | . 106 10 13 439 228 65 53 30 266 876 48 292 159 12 102 16 129 113 5 76 107 Move 12632 | 2 540 444 89 1082 515 557 1059 440 985 1117 528 912 1027 337 520 164 400 494 55 438 927 Hop 27 | . . . . . . . . . . . 3 3 . . . . . . . 6 15 Pick Up 138 | . 20 1 2 16 5 11 4 3 13 6 4 5 8 10 3 1 9 3 1 8 5 Fast Attach 199 | . 9 . 1 7 5 12 3 . 1 13 13 9 34 6 26 3 9 13 2 15 18 Attach 78 | . 3 . 2 1 3 2 . . . 4 5 13 1 4 8 1 8 4 5 7 7 Detach 75 | . . . . . 2 2 . . . 3 4 13 6 6 11 3 3 4 1 8 9 Swap 152 | 3 4 . 1 19 13 8 10 9 6 19 8 1 10 . 7 2 19 11 . . 2 Drop 206 | . 15 1 2 24 15 18 8 2 14 14 9 7 28 8 5 4 8 7 . 9 8 Fire 653 | . 63 14 3 52 64 36 11 17 . 77 22 8 35 16 80 11 48 30 4 45 17 Melee 202 | . . . . 15 2 3 44 . . 52 7 33 44 . . . 2 . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . Kick 1 | . . . . . . 1 . . . . . . . . . . . . . . . Crush 30 | . 2 5 . 7 1 1 . . . . . . 3 . 5 . . 6 . . . Escape Stasis 5 | . . . . 1 . . . . . . . . 1 . . 3 . . . . . Rewire 6 | . . . . . . . . . . 6 . . . . . . . . . . . Trap 108 | . . . . 107 . . . . . . . . 1 . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 2 exits: Min / *Sto) -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 6 exits: Fac x4 / *Low x2) -6/Lower Caves (discovered 2 exits: Low / *Fac) -5/Factory -5/Waste -5/Factory -4/Factory (discovered 2 exits: *Res x2) -3/Research -3/Quarantine -2/Research -2/Testing -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 2) 8 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 449 | -10/Materials | Discovered new exit (range 6) 555 | -10/Materials | Central database locked down 963 | -10/Materials | Discovered new exit (range 14) 1034 | -10/Materials | Discovered new exit (range 9) 1077 | -10/Materials | Repaired Lgt. Treads 1096 | -10/Materials | Entered Mines 1194 | -10/Mines | Learned location of 1 exit from Materials 1488 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1488 | -10/Mines | Discovered new exit (range 5) 1742 | -10/Mines | Discovered new exit (range 6) 1856 | -10/Mines | Discovered new exit (range 6) 1858 | -10/Mines | Met a Derelict testing a Signal Generator 1868 | -10/Mines | Entered Materials 1868 | -9/Materials | Accompanied by 1 ally 1868 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1869 | -9/Materials | Identified exit to Mines 1904 | -9/Materials | Discovered new exit (range 16) 2042 | -9/Materials | Entered Storage 2043 | -9/Storage | Identified exit to Recycling 2160 | -9/Storage | Garrison activated, responded to threat 2176 | -9/Storage | Build established: Tank 2942 | -9/Storage | Found Prototype Processor 2942 | -9/Storage | Identified Exp. Targeting Computer 2945 | -9/Storage | Found Exp. Targeting Computer 2950 | -9/Storage | Found Exp. Targeting Computer 2956 | -9/Storage | Found Exp. Targeting Computer 3631 | -9/Storage | Repaired Huge Storage Unit? 4050 | -9/Storage | Build established: Mutant 4354 | -9/Storage | Build established: Gunner 4839 | -9/Storage | Build established: Mutant 4926 | -9/Storage | Discovered new exit (range 16) 4970 | -9/Storage | Entered Materials 4970 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5164 | -8/Materials | Build established: Gunner 5229 | -8/Materials | Destroyed 7 combat bots 5261 | -8/Materials | Repaired Lgt. Treads 5307 | -8/Materials | Repaired Hrd. Light Armor Plating 5340 | -8/Materials | Repaired Cooling System 5602 | -8/Materials | Discovered new exit (range 7) 5888 | -8/Materials | Garrison activated, responded to threat 6276 | -8/Materials | Entered Factory 6276 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6321 | -7/Factory | Garrison activated, responded to threat 6361 | -7/Factory | Fabricated Imp. Heavy Laser? 6397 | -7/Factory | Destroyed 7 combat bots 6579 | -7/Factory | Build established: Scavenger-Gunner 6669 | -7/Factory | Local fabrication network quarantined 6728 | -7/Factory | Repaired Hrd. Light Armor Plating 6941 | -7/Factory | Discovered new exit (range 15) 6952 | -7/Factory | Identified exit to Lower Caves 7076 | -7/Factory | First assault squad dispatched 7208 | -7/Factory | Entered Lower Caves 7306 | -7/Lower Caves | Learned Factory garrison access intel 7366 | -7/Lower Caves | Build established: Tank 7861 | -7/Lower Caves | Learned Armory emergency access door positions 7861 | -7/Lower Caves | Learned Factory stockpile data 7861 | -7/Lower Caves | Learned Research security intel 7861 | -7/Lower Caves | Learned Factory garrison access intel 7885 | -7/Lower Caves | Discovered new exit (range 13) 8386 | -7/Lower Caves | Found Alien Artifact 8386 | -7/Lower Caves | Identified Core Expander 8386 | -7/Lower Caves | Installed Core Expander, added new Power slot 8467 | -7/Lower Caves | Build established: Mutant 8646 | -7/Lower Caves | Destroyed JT-HDH(g) 8721 | -7/Lower Caves | Entered another Lower Caves area 8809 | -7/Lower Caves | Learned Factory stockpile data 8853 | -7/Lower Caves | Discovered new exit (range 7) 9236 | -7/Lower Caves | Build established: Tank 9273 | -7/Lower Caves | Encountered a Warlord checkpoint 9310 | -7/Lower Caves | Discovered new exit (range 11) 9345 | -7/Lower Caves | Entered Zion 9365 | -7/Zion | Given the Hacking Drone Bay 9410 | -7/Zion | Discovered new exit (range 9) 9525 | -7/Zion | Learned location of Data Miner (-6) 9675 | -7/Zion | Found Prototype Processor 9677 | -7/Zion | Found Prototype Processor 9680 | -7/Zion | Found Prototype Processor 9739 | -7/Zion | Identified Exp. Armor Integrity Analyzer 9753 | -7/Zion | Identified Exp. Target Analyzer 9821 | -7/Zion | Identified Exp. Core Analyzer 10104 | -7/Zion | Gained Derelict followers 10432 | -7/Zion | Gained Derelict followers 10453 | -7/Zion | Learned 4 Factory zone layouts 10521 | -7/Zion | Learned 8 Factory zone layouts 10750 | -7/Zion | Found Prototype Device 10751 | -7/Zion | Identified Hacking Drone Bay 10824 | -7/Zion | Entered Proximity Caves 10824 | -6/Proximity Caves | Accompanied by 4 allies 10953 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 11109 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 11802 | -6/Proximity Caves | Learned Factory emergency access door positions 11833 | -6/Proximity Caves | Spotted B-75 Beast 11952 | -6/Proximity Caves | Destroyed B-75 Beast 12068 | -6/Proximity Caves | Build established: Scavenger-Tank 12246 | -6/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 12362 | -6/Proximity Caves | Lost 5 parts (1p1n2u1w) 12617 | -6/Proximity Caves | Discovered new exit (range 7) 12993 | -6/Proximity Caves | Build established: Commander-Tank 13718 | -6/Proximity Caves | Entered Factory 13718 | -6/Factory | Accompanied by 1 ally 13718 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 13719 | -6/Factory | Identified exit to Factory 13722 | -6/Factory | Loaded intel: 4 garrison access locations 14232 | -6/Factory | Garrison activated, responded to threat 14385 | -6/Factory | Spotted B-75 Beast 14467 | -6/Factory | Destroyed 7 combat bots 14473 | -6/Factory | Cargo convoy interrupted 14473 | -6/Factory | Core integrity fell below 50% 14507 | -6/Factory | Lost 16 parts (3p4n4u5w) 14508 | -6/Factory | Core integrity fell below 20% 14536 | -6/Factory | Identified exit to Lower Caves 14569 | -6/Factory | Entered Lower Caves 14591 | -6/Lower Caves | Learned Factory trap positions 14728 | -6/Lower Caves | Encountered a Warlord checkpoint 14752 | -6/Lower Caves | Identified exit to Lower Caves 14973 | -6/Lower Caves | Build established: Scavenger-Mutant 15352 | -6/Lower Caves | CL-ANK showed up to help 15354 | -6/Lower Caves | CL-ANK revealed a hidden path 15838 | -6/Lower Caves | Entered Factory 15838 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 15839 | -5/Factory | Loaded intel: 112 trap records 15841 | -5/Factory | Loaded intel: 4 garrison access locations 16265 | -5/Factory | Lost 5 parts (2p3n) 16675 | -5/Factory | Build established: Mutant 16715 | -5/Factory | Fabricated Hvy. Treads? 16845 | -5/Factory | Crushed by falling debris 16845 | -5/Factory | System corruption reached 10% 16876 | -5/Factory | Lost 3 parts (2u1w) 17437 | -5/Factory | Spotted B-75 Beast 17442 | -5/Factory | Sucked down chute 17442 | -5/Factory | Entered Waste 17443 | -5/Waste | Met a frightened Derelict 17469 | -5/Waste | Spotted C-40 Crusher 17536 | -5/Waste | Warlord forces began an assault 17547 | -5/Waste | Destroyed C-40 Crusher 17550 | -5/Waste | Spotted C-40 Crusher 17550 | -5/Waste | Spotted C-40 Crusher 17556 | -5/Waste | Allies destroyed C-40 Crusher 17561 | -5/Waste | Allies destroyed C-40 Crusher 17734 | -5/Waste | Spotted C-40 Crusher 17740 | -5/Waste | Allies destroyed C-40 Crusher 17803 | -5/Waste | Spotted C-40 Crusher 17811 | -5/Waste | Allies destroyed C-40 Crusher 17947 | -5/Waste | Discovered new exit (range 15) 18068 | -5/Waste | Identified exit to Factory 18072 | -5/Waste | Build established: Scavenger-Gunner 18073 | -5/Waste | Entered Factory 18073 | -5/Factory | Accompanied by 11 allies 18406 | -5/Factory | P-70 Sage assimilated allied 8Y-H2P(m) 18454 | -5/Factory | Destroyed 9 combat bots 18622 | -5/Factory | Garrison activated, responded to threat 18730 | -5/Factory | Lost 9 parts (1p2n3u3w) 18804 | -5/Factory | Repaired Hvy. Mass Driver? 18893 | -5/Factory | Lost 4 parts (1p2u1w) 18917 | -5/Factory | Repaired Broken Adv. Heavy Siege Treads? 19288 | -5/Factory | Discovered new exit (range 5) 19302 | -5/Factory | Entered another Factory area 19302 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 19303 | -4/Factory | Identified exit to Research 19552 | -4/Factory | Discovered exit to Research (range 6) 19576 | -4/Factory | Entered Research 19576 | -3/Research | Evolved 2 slots: Utility x2 19597 | -3/Research | Build established: Scavenger-Mutant 20344 | -3/Research | Found Prototype Launcher 20344 | -3/Research | Identified Hellfire Missile Launcher 20468 | -3/Research | Discovered new exit (range 4) 20478 | -3/Research | Found Launcher Loader 20481 | -3/Research | Entered Quarantine 20609 | -3/Quarantine | Found Alien Artifact 20609 | -3/Quarantine | Identified Phase Armor 20708 | -3/Quarantine | Identified exit to Research 20988 | -3/Quarantine | Repaired Hyp. Gauss Cannon 21132 | -3/Quarantine | Scanned by Researcher 21283 | -3/Quarantine | Spotted Alpha 7 21301 | -3/Quarantine | System corruption reached 10% 21332 | -3/Quarantine | Core integrity fell below 50% 21346 | -3/Quarantine | Found Alien Launcher 21346 | -3/Quarantine | Identified Sigix Terminator 21348 | -3/Quarantine | Fired Sigix Terminator 21348 | -3/Quarantine | Destroyed Alpha 7 21369 | -3/Quarantine | Destroyed 8 combat bots 21379 | -3/Quarantine | Lost 7 parts (2p2u3w) 21384 | -3/Quarantine | Found Sigix Corpse 21437 | -3/Quarantine | Found Sigix Corpse 21481 | -3/Quarantine | Found Alien Artifact 21481 | -3/Quarantine | Identified Core Reset Matrix 21481 | -3/Quarantine | Used Core Reset Matrix 21485 | -3/Quarantine | Detected hypermatrix surge 21489 | -3/Quarantine | Discovered exit to Research (range 8) 21511 | -3/Quarantine | Entered Research 21511 | -2/Research | Evolved 2 slots: Utility x2 21585 | -2/Research | Discovered new exit (range 12) 21620 | -2/Research | Identified exit to Testing 21623 | -2/Research | Entered Testing 21652 | -2/Testing | Lost 8 parts (1p2n3u2w) 21695 | -2/Testing | Found Portable AFG 22026 | -2/Testing | Found Prototype Energy Gun 22026 | -2/Testing | Identified Warp Gun 22266 | -2/Testing | Found Prototype Ballistic Gun 22266 | -2/Testing | Identified Hyp. Multirail 22289 | -2/Testing | Lost 15 parts (2p4n7u2w) 22324 | -2/Testing | Discovered new exit (range 10) 22333 | -2/Testing | Found Unknown Device 22333 | -2/Testing | Identified Antimissile System 22368 | -2/Testing | Identified exit to Access 22369 | -2/Testing | Entered Access 22369 | -1/Access | Evolved 2 slots: Propulsion x2 22767 | -1/Access | Lost 3 parts (1p1n1w) 22778 | -1/Access | Energy Cycler disabled 22845 | -1/Access | Discovered new exit (range 6) 22852 | -1/Access | Identified exit to Surface 22867 | *** | Heading to fleet! Last Messages --------------- 22845_ The Access Shell folds into the floor. 22845_ EXIT=FOUND 22848_ Identified Railgun. 22849_ HV Slug penetrates Y-72 Warden. 22849_ Y-72 Warden suffers critical hit (Destroy). 22849_ Destroyed Unknown Energy Gun. 22849_ HV Slug penetrates Y-72 Warden. 22849_ Y-72 Warden suffers critical hit (Destroy). 22849_ Y-72 Warden destroyed. 22849_ HV Slug penetrates Wall. 22849_ Slug penetrates Wall. 22849_ K-01 Serf collects debris. 22852_ EXIT=IDENTIFIED: SURFACE 22854_ K-01 Serf collects debris. 22855_ System corrupted: Matter fused (-9). 22857_ K-01 Serf collects debris. 22862_ HV Slug penetrates K-01 Serf. 22862_ K-01 Serf suffers critical hit (Destroy). 22862_ K-01 Serf destroyed. 22862_ HV Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ??????????? ???????????????????# # #?? | | ??????????? ???????????????????# + = #?? | | ??????????? ???????????????????# # #?? | | ??????????# ???????????????????# # #?? | | ??????????# ???????????????????# #? #?? | | ??????????# #################### #?######?? | | ??????????# # [! # # #????????? | | ??????????# # [ # # #????????? | | ??????????# # """"" " # #????????? | | ??????????# # """"" # #????????? | | ??????????# # """"" #????????? | | ??????????# # """"" #????????? | | ??????????# # """"" ## """?? | | ??????????# # """"" u + """?? | | ??????????+ + " ########## | | ??????????# # k # ##?????????? | | ??????????# # #####???????????? ? | | ??????????# ########## ####????????????????? | | ??????????# #?????######????????????????????? | | ??????????# ####### ##########????????????????? | | ??????????# """T""" "?????????????????? | | ??????????# """ """ "????BB????????????? | | ??????????# "????BB????????????? | | #####+##### "??????????????????? | | ## "" "??????????????????? | | ##=[= @" "??????????????????? | | " ##%!% "??????????????????? | | " ##= * "????BB????????????? | | """ ## "????BB????????????? | | """ ## "??????????????????? | | " ## ####### ##########??????????????????? | | " ## #?????###???????????????????????????? | | ## #???????????????????????????????????? | | ## #???????????????????????????????????? | | ## #???????????????????????????????????? | | ##R #???????????????????????????????????? | | ####"##+### #???????????????????????????????????? | | ???# #???????????????????????????????????? | | ???# #???????????????????????????????????? | | ???# #################??????????????????????????? | | ???# # """"""""""" #??????????????????????????? | | ???# # """"T"""" #??????????????????????????? | | ???# # #??????????????????????????? | | ???# # #??????????????????????????? | | #### # " " #??????????????????????????? | | # / """ """ #??????????????????????????? | | # # """ """ #??????????????????????????? | | # # " " #??????????????????????????? | | # # #??????????????????????????? | | " + # #??????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 109 Coolant Potential 100 Energy Generation 41 Energy Capacity 970 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 18 Terrain Scan Density 10 Jamming Range 12 Corruption Prevention 12 Armor Coverage 1200 Resistance: KI 20 Resistance: TH 10 Core Shielding 30 Weapon Shielding 66 Point Defense Rating 240 Evasion (%) 65 Targeting Accuracy 32 Target Analysis 8 Core Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 6 Matter Filtering 50 Kinecelleration 40 Offensive Hacking 12 Defensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Imp. Heavy Laser | x1 | -7/Factory Hvy. Treads | x2 | -5/Factory Alien Tech Used ----------------- Core Expander Phase Armor Sigix Terminator Core Reset Matrix Achievements -------------- None Challenges ------------ None Game ------ Seed SpikedGyrokineticTerrabomb Manual? 0 Play Time 02:40:45 Cumulative 957.4 hours Start 2021.09.27 @ 02:56:26 End 2021.09.28 @ 02:46:38 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 657 Rogue 653 Adventurer 4 Explorer 0 Win Type 2 Total 102 Types 78/9/6/4/2/0/0/2/1 Lore% 94 Gallery% 97 Achievement% 96 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b3c2c8ab-19ce-4ba6-8297-8af56d2a76ca