Cogmind - Beta 17 @@@ ROGUE MODE // 2026.06.28 @ 13:33:21 Player: Nalesnig Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (16) 3200 Robots Destroyed (164) 820 Value Destroyed (4337) 4337 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (3493) 3493 TOTAL SCORE: 16970 Bonus ------- High Alert Combat Kills 35 Follower Combat Kills 179 Aligned with FarCom 300 Win 3000 Friendly Fire -21 Cogmind --------- Core Integrity 1600/1600 Matter 197/300 Energy 148/150 System Corruption 0% Temperature Cool (4) Movement Flying (26) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Micro Antimatter Reactor > --- PROPULSION (8) --- Improved Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Improved Flight Unit Improved VTOL Module Impulse Thruster Array Experimental Q-thruster > --- UTILITY (13) ----- Advanced Heat Sink Advanced Heat Sink Structural Scanner Advanced Terrain Scan Processor Core Analyzer Armor Integrity Analyzer ECM Suite Graphene Brace Hacking Suite Hacking Suite System Shield Improved System Guard Improved System Guard > --- WEAPON (2) ------- Longsword +1 > --- INVENTORY (5) ---- Micro Antimatter Reactor Micro Antimatter Reactor Stasis Canceller Enhanced Nova Cannon Micro-nuke Launcher Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor > --- PROPULSION ------- Improved Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Improved Flight Unit Improved VTOL Module Impulse Thruster Array Experimental Q-thruster > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Structural Scanner Advanced Terrain Scan Processor Core Analyzer ECM Suite Graphene Brace Hacking Suite Hacking Suite System Shield Improved System Guard Improved System Guard Improved System Guard > --- WEAPON ----------- Longsword +1 > --- INVENTORY -------- Micro Antimatter Reactor Micro Antimatter Reactor Stasis Canceller Enhanced Nova Cannon Micro-nuke Launcher [Rating: 134] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Fission Core Reactor Micro Antimatter Reactor Propulsion Light Treads Treads Light Treads Wheel Wheel Hover Unit Improved Linear Gravjet Flight Unit Improved Flight Unit Utility Hacking Suite Device Seismic Detector Storage High-capacity Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Medium Armor Plating Weapon Autogun Energy Gun Improved EM Shotgun Ballistic Gun Autogun Ballistic Cannon Light Cannon Launcher Rocket Launcher Slashing Weapon Longsword +1 Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Res Res Acc Slots Evolved 18 | . . . 2 . . . 2 . . . 4 2 2 2 2 2 Power 1 | . . . . . . . . . . . 1 . . . . . Propulsion 6 | . . . 1 . . . . . . . 2 . 1 1 . 1 Utility 11 | . . . 1 . . . 2 . . . 1 2 1 1 2 1 Weapon . | . . . . . . . . . . . . . . . . . Parts Attached 112 | 7 8 . 12 8 1 1 13 5 1 1 13 5 2 10 8 17 Power 12 | 1 1 . 1 1 . . 1 . . . 2 . . 2 2 1 Engine 5 | 1 1 . 1 1 . . 1 . . . . . . . . . Core 2 | . . . . . . . . . . . 2 . . . . . Reactor 5 | . . . . . . . . . . . . . . 2 2 1 Propulsion 37 | 2 2 . 6 2 1 . 3 2 1 . 5 1 . 3 3 6 Treads 16 | 2 . . 6 2 1 . 3 1 1 . . . . . . . Leg . | . . . . . . . . . . . . . . . . . Wheel 2 | . 2 . . . . . . . . . . . . . . . Hover 7 | . . . . . . . . . . . . . . . 2 5 Flight 12 | . . . . . . . . 1 . . 5 1 . 3 1 1 Utility 46 | 2 2 . 3 1 . . 6 1 . 1 6 4 2 5 3 10 Device 15 | 1 . . 1 . . . . . . . 3 1 1 3 3 2 Storage 4 | 1 2 . . . . . 1 . . . . . . . . . Processor 13 | . . . 1 . . . 1 . . . 1 1 . 1 . 8 Hackware 5 | . . . . . . . 1 . . . 1 1 1 1 . . Protection 9 | . . . 1 1 . . 3 1 . 1 1 1 . . . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 17 | 2 3 . 2 4 . 1 3 2 . . . . . . . . Energy Gun 3 | 1 . . . 2 . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . Ballistic Gun 7 | 1 1 . 2 . . 1 2 . . . . . . . . . Ballistic Cannon 2 | . 1 . . 1 . . . . . . . . . . . . Launcher 4 | . 1 . . 1 . . . 2 . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . . . . 1 . . . 2 . 1 . 1 Parts Lost 37 | . 2 . 6 4 . 1 4 1 . . 1 . . 16 1 1 Power 6 | . . . 1 1 . . 1 . . . 1 . . 2 . . Propulsion 14 | . 2 . 2 2 . . . 1 . . . . . 6 1 . Utility 12 | . . . 1 1 . . 1 . . . . . . 8 . 1 Weapon 5 | . . . 2 . . 1 2 . . . . . . . . . Highest Loss Streak 7 | . 1 . 4 1 . 1 2 1 . . 1 . . 7 1 1 To Critical Strikes 1 | . . . . . . 1 . . . . . . . . . . Average Backups 16 | 2 7 15 19 19 19 19 22 25 24 24 9 4 4 3 4 5 Power 1 | . 1 1 1 . . 1 1 2 2 2 1 . . 1 1 2 Propulsion 5 | 1 1 5 4 6 5 5 8 10 10 10 2 . . . . . Utility 4 | . 1 1 2 4 5 5 6 7 7 7 3 . 1 1 1 1 Weapon 5 | . 4 8 10 8 8 8 6 5 5 5 3 2 2 . 1 2 Tool/Special . | . . . . . . . . . . . . . . . . . Unused Backups 38 | . 3 . 10 . . . 3 2 . . 10 1 4 . 1 4 Power 6 | . 1 . 1 . . . 1 . . . 1 . 1 . . 1 Propulsion 9 | . . . 2 . . . 1 1 . . 5 . . . . . Utility 8 | . . . 1 . . . . 1 . . 3 1 1 . . 1 Weapon 15 | . 2 . 6 . . . 1 . . . 1 . 2 . 1 2 Tool/Special . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 100 100 95 99 100 100 95 100 100 100 88 92 91 81 55 79 Engine 8 | . 14 14 10 11 11 11 8 9 9 9 5 . . . . . Core 1 | . . . . . . . . . . . 5 11 10 4 . . Treads 21 | . 19 14 32 32 33 33 27 27 27 27 3 . . . . . Wheel 1 | . 8 14 . . . . . . . . . . . . . . Flight 5 | . . . . . . . . . . . 26 29 31 28 16 12 Device 7 | . 14 14 3 11 11 11 3 . . . 10 15 15 10 7 14 Storage 8 | . 14 14 11 11 11 11 9 9 9 9 1 . . . . . Processor 4 | . . . 7 . . . 4 9 9 9 6 5 5 3 . 19 Hackware 6 | . . . . . . . 7 9 9 9 11 17 18 20 13 12 Protection 9 | . . . 7 11 11 11 17 18 18 18 7 5 5 3 . . Energy Gun 1 | . 5 . . . . . 3 . . . . . . . . . Ballistic Gun 12 | . 15 14 21 20 22 21 13 13 9 9 1 . . . . . Ballistic Cannon 1 | . 6 13 . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . 1 3 9 9 6 5 5 4 4 4 Peak Build Rating 134 | 7 10 10 17 19 18 18 37 40 37 39 52 59 68 83 83 134 Average Rating 35 | 4 8 10 15 17 17 17 28 33 37 38 46 55 64 67 70 116 On Entrance 31 | . 7 10 10 17 17 18 18 37 36 37 39 48 59 68 37 71 Avg Prop Armor Cover (%) 11 | . 11 11 . . . . 5 . . . . . 1 3 13 20 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 113 | 15 53 53 59 60 57 57 110 110 110 113 113 23 23 27 33 21 Greatest Support 63 | 40 40 10 63 63 60 60 60 60 60 60 60 26 31 39 34 34 Greatest Overweight (x) 5 | 3 5 5 . 1 . . 1 2 1 1 1 . 1 . 1 . Average Overweight (x) . | . 2 5 . . . . . 1 1 1 . . . . . . Largest Inventory Capacity 25 | 8 20 20 20 20 20 20 25 25 25 25 25 5 5 5 5 5 Average Capacity 17 | 7 13 20 20 20 20 20 22 25 25 25 9 5 5 5 5 5 Most Carried 25 | 4 15 16 20 20 20 20 25 25 24 25 25 5 5 4 5 5 Average Carried 16 | 2 7 15 19 19 19 19 22 24 24 24 8 4 4 3 4 5 Final Capacity 25 | 8 20 20 20 20 20 20 25 25 25 25 5 5 5 5 5 5 Final Carried 25 | 4 15 16 20 19 20 19 25 25 24 25 4 5 5 4 5 5 Class Distribution -------------------- 59% | Scavenger-Mutant 17% | Mutant 12% | Hacker-Ninja 5% | Hacker-Mutant 4% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -8/Recycling Scavenger-Mutant | -8/Scraptown Hacker-Ninja | -6/Factory Hacker-Ninja | -5/Factory Hacker-Ninja | -4/Factory Hacker-Ninja | -3/Research Hacker-Sprinter | -2/Research Hacker-Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Res Res Acc Matter Collected 3767 | 195 496 87 909 541 . 85 593 383 10 10 . 162 49 99 81 67 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 6316 | 21 544 51 1314 538 . 56 1413 1317 85 . . 77 90 206 411 193 Parts 394 | 5 56 7 85 24 . 13 79 81 2 . . 3 1 17 11 10 Haulers Intercepted 18 | . 2 . 6 . . . 5 4 . . . . 1 . . . Recyclers Shooed 3 | . 1 . . . . 1 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 110 | . 17 3 19 17 . 8 19 18 . . . . . 5 2 2 Melee 13 | . . . . . . . . 5 . . . . . 4 2 2 Guns 65 | . 11 2 19 12 . . 16 5 . . . . . . . . Cannons 6 | . 4 . . 2 . . . . . . . . . . . . AOE 26 | . 2 1 . 3 . 8 3 8 . . . . . 1 . . Classes Destroyed 18 | 1 5 . 5 1 . . 1 3 . . . . . . 1 1 Worker 5 | . 3 . 1 . . . . 1 . . . . . . . . Builder 8 | . 1 . 1 . . . 1 3 . . . . . 1 1 . Tunneler 5 | 1 1 . 1 . . 2 . . . . . . . . . . Hauler 18 | . 2 . 6 . . . 5 4 . . . . 1 . . . Recycler 6 | . . . 1 . . . 2 . 1 . . . . . 1 1 Mechanic 2 | . . . . . . . . 2 . . . . . . . . Operator 3 | . . . 1 . . . 1 1 . . . . . . . . Drone 1 | . . . . . . . . . . . . . . . . 1 Watcher 8 | . . . 2 . . . 2 . . . . 2 . . 2 . Swarmer 35 | . 11 2 2 4 . 8 3 . . . . . . 5 . . Grunt 43 | . 6 1 12 6 . . 8 10 . . . . . . . . Brawler 3 | . . . . . . . . 3 . . . . . . . . Duelist 5 | . . . 1 3 . . 1 . . . . . . . . . Protector 1 | . . . . . . . . 1 . . . . . . . . Sentry 16 | . . . 4 2 . . 6 4 . . . . . . . . Demolisher 2 | . . . . 2 . . . . . . . . . . . . Hunter 1 | . . . . . . . 1 . . . . . . . . . Programmer 3 | . . . . . . . . . . . . . . . 2 1 Best Kill Streak 10 | 1 5 1 4 6 . 4 6 10 1 . . 1 1 4 2 1 Combat Bots Only 6 | . 5 1 4 6 . 4 6 6 . . . . . 4 2 1 Max Kills in Single Turn 3 | 1 3 1 2 2 . 3 2 3 1 . . 1 1 1 1 1 Gunslinging 1 | . . . . 1 . . 1 . . . . . . . . . Exploded 3 | . 2 1 . 2 . 3 2 2 . . . . . 1 . . Melee 1 | . . . . . . . . 1 . . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Res Res Acc Hostile Shots Fired 578 | . 72 11 98 66 . 11 74 33 . . 2 . 4 131 69 7 Missed 235 | . 20 2 26 14 . 2 22 11 . . 1 . 3 81 48 5 Hits 343 | . 52 9 72 52 . 9 52 22 . . 1 . 1 50 21 2 Melee 4 | . . . 2 1 . . 1 . . . . . . . . . Projectile 339 | . 52 9 70 51 . 9 51 22 . . 1 . 1 50 21 2 AOE 6 | . . . . 6 . . . . . . . . . . . . Critical Strikes 14 | . . 1 4 2 . 1 1 . . . . . . 3 1 1 Damage Taken 5917 | . 499 108 1051 823 . 97 792 338 . . 211 . 21 1627 302 48 Core 1083 | . 37 . 223 99 . . 132 44 . . . . . 459 89 . Absorbed by Shields . | . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 149 | . . . . . . . . . . . . . . 149 . . Core Remaining (%) 82 | 100 . 85 . . . 19 . . . 68 100 100 100 64 93 100 Volleys Fired 326 | 1 56 7 102 41 . 8 70 38 . . . . . 3 . . Largest 2 | 2 2 2 2 2 . 2 2 2 . . . . . 1 . . Hottest 90 | 70 70 50 46 90 . 46 90 46 . . . . . 36 . . Shots Fired 626 | 2 108 13 202 80 . 12 140 66 . . . . . 3 . . Gun 568 | 2 83 6 202 71 . 8 140 56 . . . . . . . . Cannon 35 | . 22 6 . 7 . . . . . . . . . . . . Launcher 23 | . 3 1 . 2 . 4 . 10 . . . . . 3 . . Special . | . . . . . . . . . . . . . . . . . Kinetic 523 | 1 84 12 202 70 . 8 90 56 . . . . . . . . Thermal 22 | 1 21 . . . . . . . . . . . . . . . Explosive 11 | . 3 1 . 2 . 4 . 1 . . . . . . . . Electromagnetic 70 | . . . . 8 . . 50 9 . . . . . 3 . . Robot Hit Streak 26 | 1 6 2 26 22 . 4 16 23 . . . . . 2 . . Robot Miss Streak 5 | . 3 1 3 3 . 1 5 2 . . . . . 1 . . Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets 5 | . . . 1 2 . . 2 . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 1 . . 1 . . . . . . . . . Shots Hit Robots 476 | 1 56 6 146 59 . 6 100 63 1 . . 3 6 7 16 6 Core Hits 264 | 1 32 5 51 30 . 11 55 58 1 . . 2 1 8 7 2 Critical Kills 4 | . . . 2 . . . 2 . . . . . . . . . Critical Parts Destroyed 2 | . . . 1 1 . . . . . . . . . . . . Critical Strikes 15 | . 2 . 3 1 . . 2 2 . . . 1 . 1 2 1 Burn 2 | . 2 . . . . . . . . . . . . . . . Destroy 6 | . . . 3 1 . . 2 . . . . . . . . . Sever 7 | . . . . . . . . 2 . . . 1 . 1 2 1 Melee Attacks 224 | . . . . . . . 12 25 1 . 15 20 34 60 25 32 Impact . | . . . . . . . . . . . . . . . . . Slashing 224 | . . . . . . . 12 25 1 . 15 20 34 60 25 32 Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 10 | . . . . . . . 1 . 1 . . . 1 2 3 2 Combat Hostiles 2 | . . . . . . . . . . . . . . 1 . 1 Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 12064 | 13 926 134 2311 1108 . 517 1809 2795 90 . . 142 332 620 901 366 Guns 6046 | 13 608 33 2311 782 . 46 1546 707 . . . . . . . . Cannons 370 | . 176 51 . 143 . . . . . . . . . . . . Explosions 2669 | . 142 50 . 183 . 471 180 1385 . . . . . 258 . . Melee 2979 | . . . . . . . 83 703 90 . . 142 332 362 901 366 Ramming . | . . . . . . . . . . . . . . . . . Kinetic 5491 | . 633 84 2311 815 . 46 895 707 . . . . . . . . Thermal 832 | 13 151 . . 42 . . 180 359 . . . . . 87 . . Explosive 1016 | . 142 50 . 141 . 471 . 212 . . . . . . . . Electromagnetic 1746 | . . . . 110 . . 651 814 . . . . . 171 . . Impact . | . . . . . . . . . . . . . . . . . Slashing 2979 | . . . . . . . 83 703 90 . . 142 332 362 901 366 Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 15 | . . . . . . . . . . . . 5 . 15 2 . Average Corruption 8 | . . . . . . . . . . . . 5 . 14 2 . Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 19 | . . . . . . . . . . . . 4 . 13 2 . Message Errors 1 | . . . . . . . . . . . . . . 1 . . Matter Fused 5 | . . . . . . . . . . . . 1 . 4 . . Heat Flow Errors 4 | . . . . . . . . . . . . 1 . 2 1 . Energy Discharges 2 | . . . . . . . . . . . . . . 2 . . Data Loss (minor) 2 | . . . . . . . . . . . . 1 . . 1 . Data Loss (major) 2 | . . . . . . . . . . . . 1 . 1 . . Misdirections 3 | . . . . . . . . . . . . . . 3 . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 436 | . . . . 3 . 51 43 8 . . 73 . . 58 144 56 Projectiles . | . . . . . . . . . . . . . . . . . Explosions 135 | . . . . 3 . 51 . 8 . . 73 . . . . . Melee 301 | . . . . . . . 43 . . . . . . 58 144 56 Knockbacks . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 365 | . 13 . . 25 . 20 46 . . . 191 . . 70 . . Shots 9 | . 1 . . 1 . 2 1 . . . 2 . . 2 . . Rammed . | . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 395 | 9 96 33 112 131 . 6 395 362 . . 36 204 15 364 259 . Average Temperature 50 | 6 18 18 31 39 . 4 71 65 . . 15 70 8 91 142 . Received Heat Transfer 1401 | . 144 69 411 258 . . 261 162 . . 9 . . 87 . . Effects 6 | . . . . . . . 5 1 . . . . . . . . Shutdowns 1 | . . . . . . . 1 . . . . . . . . . Interference 2 | . . . . . . . 2 . . . . . . . . . Matter Decay 1 | . . . . . . . 1 . . . . . . . . . Short Circuit 1 | . . . . . . . 1 . . . . . . . . . Damage (minor) 1 | . . . . . . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried 6 | . . . . . . . 2 4 . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . Heat Transferred 1420 | 37 592 . . 50 . . 200 491 . . . . . 50 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 8 | . . . . 1 . . 2 4 . . . . . 1 . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Res Res Acc Maximum Alert Level 2 | . . . 1 1 . . 1 2 . . . . . . . . Low Security (%) 77 | 100 100 100 64 76 . 100 38 31 100 . 100 100 100 100 100 100 Level 1 20 | . . . 35 23 . . 61 43 . . . . . . . . Level 2 2 | . . . . . . . . 25 . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Peak Influence 459 | . 153 45 265 264 . 135 285 459 130 . 86 41 19 148 70 37 Initial 130 | . . 37 . 78 . . . 83 130 . . 37 4 . 70 8 Average 94 | . 78 7 139 118 . 33 163 286 27 . 9 16 2 21 23 4 Influence Increases 4606 | 5 563 94 620 449 . 250 769 729 14 . 136 116 134 398 175 154 Destroy 0b10 Robot/C 2260 | . 340 60 380 340 . 160 380 440 . . . . . 100 40 20 Destroy 0b10 Robot/NC 285 | 5 35 . 65 . . 10 55 60 5 . . 10 5 5 20 10 Destroy Leader 522 | . 74 10 96 60 . 20 124 88 . . . 4 2 20 14 10 Allied During Kill 37 | . . . . . . . . 37 . . . . . . . . Successful Hack 287 | . 56 . 45 . . . 23 6 9 . 41 10 26 . 50 21 Disable Machine 165 | . . . . 15 . 45 30 45 . . 30 . . . . . Destroy Structure 480 | . 28 9 4 19 . 15 22 38 . . 50 32 56 108 21 78 Partial Spotted 165 | . . . . . . . 15 . . . 15 60 30 15 15 15 Lose Combat Pursuer 405 | . 30 15 30 15 . . 120 15 . . . . 15 150 15 . Influence Decreases 4582 | 5 465 192 419 637 13 250 572 592 348 . 60 182 144 272 287 144 Entered New Map 622 | . . 61 . 123 13 . . 114 204 . . 39 6 . 56 6 Time Decay 3478 | 5 445 131 399 474 . 250 532 428 44 . 50 117 110 207 151 135 Lost Part 218 | . 20 . 20 40 . . 40 10 . . 10 . . 65 10 3 Lost Ally 40 | . . . . . . . . 40 . . . . . . . . Purge Threat 224 | . . . . . . . . . 100 . . 26 28 . 70 . Squads Dispatched 25 | . 3 . 2 . . . 3 5 . . . . 2 4 2 4 Investigation 5 | . 2 . 1 . . . 1 . . . . . . . . 1 Extermination 8 | . . . . . . . . . . . . . 2 2 1 3 Reinforcement 10 | . 1 . 1 . . . 2 3 . . . . . 2 1 . Assault 2 | . . . . . . . . 2 . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . 2 . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . 1 . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Res Res Acc Distress Signals 15 | . . . 7 . . . 5 1 . . . . . 1 1 . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 249 | . 28 4 35 19 . 8 32 30 . . 2 3 3 65 15 5 Peak Tracking Total 18 | . 4 2 5 4 . 4 8 9 . . 2 3 2 18 9 2 Tactical Retreats 31 | . 2 1 2 1 . . 6 1 . . 1 . 1 13 1 2 ECM-based Alert Blocks 46 | . . . . . . . . . . . 2 . . 41 . 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Res Res Acc Traps Triggered 7 | . 1 . 1 . . . . . . . 3 . . . . 2 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed 6 | . 6 . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Res Res Acc Machines Disabled 11 | . . . . 1 . 3 2 3 . . 2 . . . . . Max in Single Turn 3 | . . . . 1 . 3 1 1 . . 2 . . . . . Garrison Access 4 | . . . . . . . . . . . . . 1 1 1 1 Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Res Res Acc Machines Accessed 75 | . 9 . 9 . 1 . 10 4 3 . 6 2 8 4 10 9 Terminals 49 | . 7 . 6 . . . 8 3 3 . 3 1 6 1 6 5 Fabricators 2 | . . . . . . . . . . . . 1 . . 1 . Repair Stations 1 | . . . . . . . . . . . . . . 1 . . Recycling Units 8 | . 2 . 1 . . . 1 1 . . 1 . 1 . . 1 Scanalyzers 8 | . . . 2 . . . 1 . . . 1 . . 1 2 1 Garrison Access 6 | . . . . . . . . . . . 1 . 1 1 1 2 Total Hacks 211 | . 27 . 25 . 1 . 35 17 14 . 24 9 16 8 19 16 Successful 115 | . 18 . 12 . 1 . 17 7 6 . 16 7 10 6 11 4 Failed 93 | . 8 . 12 . . . 18 10 8 . 8 2 6 2 7 12 Catastrophic 21 | . 3 . 4 . . . 4 . . . 2 . 3 . 2 3 Database Lockouts 3 | . 1 . 1 . . . . . . . . . . . 1 . Manual 98 | . 13 . 18 . 1 . 26 13 6 . 11 . 6 . 3 1 Terminals 142 | . 20 . 18 . . . 24 12 14 . 12 8 13 2 11 8 Fabricators 3 | . . . . . . . . . . . . 1 . . 2 . Repair Stations 3 | . . . . . . . . . . . . . . 3 . . Recycling Units 29 | . 7 . 1 . . . 7 5 . . 6 . 2 . . 1 Scanalyzers 25 | . . . 6 . . . 4 . . . 5 . . 2 5 3 Garrison Access 8 | . . . . . . . . . . . 1 . 1 1 1 4 Terminal Hacks 51 | . 9 . 3 . 1 . 3 2 3 . 5 6 8 2 7 2 Record 6 | . . . . . . . . . . . . . 2 . 3 1 Robot Analysis 6 | . 3 . . . . . . . . . . 1 2 . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . . . . . Open Door 2 | . . . . . . . . 1 . . . . . . . 1 Level Access Points 3 | . . . . . . . . . . . . . 1 1 1 . Branch Access Points 3 | . . . . . . . . . . . 1 1 1 . . . Terminal Index 1 | . . . . . . . 1 . . . . . . . . . Fabricator Index 1 | . . . . . . . . . . . . 1 . . . . Alert Level 1 | . . . . . . . . . . . . . . 1 . . Unreport Threat 7 | . . . . . . . . . 2 . . 2 1 . 2 . Locate Traps 5 | . 1 . . . . . . 1 . . 2 . . . 1 . Reprogram Traps 1 | . 1 . . . . . . . . . . . . . . . Maintenance Status 1 | . . . . . . . . . . . 1 . . . . . Patrol Status 1 | . 1 . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . 1 . . . . . . . . . . . . . Hauler Manifests 5 | . 1 . 1 . . . 1 . 1 . . . 1 . . . Registered Components 2 | . . . . . . . 1 . . . 1 . . . . . Registered Prototypes 2 | . 1 . 1 . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . . . . . 1 . . . . Proto ID Catalog 1 | . . . . . 1 . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . 1 . . 1 . Network Status 2 | . . . . . . . . . . . . 1 . . 1 . Repair Station Hacks 2 | . . . . . . . . . . . . . . 2 . . Scan Component 1 | . . . . . . . . . . . . . . 1 . . Repair 1 | . . . . . . . . . . . . . . 1 . . Recycling Unit Hacks 7 | . 2 . . . . . 1 1 . . 1 . 1 . . 1 Retrieve Components 7 | . 2 . . . . . 1 1 . . 1 . 1 . . 1 Scanalyzer 15 | . . . 4 . . . 4 . . . 4 . . 1 2 . Insert Component 2 | . . . . . . . 2 . . . . . . . . . Analyze 2 | . . . . . . . 2 . . . . . . . . . Retrieve Study 11 | . . . 4 . . . . . . . 4 . . 1 2 . Garrison Access Hacks 4 | . . . . . . . . . . . . . 1 1 1 1 Seal Access 4 | . . . . . . . . . . . . . 1 1 1 1 Unauthorized Hacks 34 | . 7 . 5 . . . 9 4 3 . 6 . . . . . Terminals 18 | . 3 . 5 . . . 5 . 3 . 2 . . . . . Botnet 18 | . 3 . 5 . . . 5 . 3 . 2 . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 16 | . 4 . . . . . 4 4 . . 4 . . . . . Monitor 4 | . 1 . . . . . 1 1 . . 1 . . . . . Reject 4 | . 1 . . . . . 1 1 . . 1 . . . . . Recyclers 4 | . 1 . . . . . 1 1 . . 1 . . . . . Mask 4 | . 1 . . . . . 1 1 . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 61 | . 6 . 9 . . . 9 2 3 . 5 1 6 3 8 9 Full Trace Events 4 | . 2 . . . . . 1 . . . . . . . . 1 Feedback Events 1 | . . . . . . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Part Studies Acquired 11 | . . . 4 . . . . . . . 4 . . 1 2 . Parts Repaired 1 | . . . . . . . . . . . . . . 1 . . Time 19 | . . . . . . . . . . . . . . 19 . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 35 | . 2 . . . . . 10 9 . . 9 . 2 . . 3 Parts Scanalyzed 1 | . . . . . . . 1 . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Res Res Acc Total Allies 2 | . . . . . . . . 2 . . . . . . . . Largest Group 2 | . . . . . . . . 2 . . . . . . . . Highest-Rated Group 62 | . . . . . . . . 62 . . . . . . . . Highest-Rated Ally 31 | . . . . . . . . 31 . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 44 | . . . . . . . . 44 . . . . . . . . Total Damage 549 | . . . . . . . . 549 . . . . . . . . Kills 5 | . . . . . . . . 5 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Res Res Acc Active Infowar (turns) 13675 | 22 1208 755 1172 1201 339 1009 1807 1046 351 1517 280 264 562 972 333 837 Optics 5821 | . . . . . . . 1050 1046 351 1517 280 264 562 751 . . Structural 3156 | . . . . . . . . . . . 225 264 562 935 333 837 Seismic 5729 | 22 1208 755 438 1201 339 1009 757 . . . . . . . . . T.N.C. 900 | . . . 900 . . . . . . . . . . . . . ECM 1941 | . . . . . . . . . . . 61 25 28 824 166 837 Robot Analysis Total 6 | . 3 . . . . . . . . . . 1 2 . . . Derelict Logs Recovered 5 | . . 3 . 2 . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Res Res Acc Turns Passed 14382 | 116 1208 755 1321 1201 339 1009 2271 1046 351 1517 280 264 562 972 333 837 Spaces Moved 10360 | 50 664 462 594 601 210 518 816 282 162 700 506 633 1101 985 627 1449 Core 14 | 14 . . . . . . . . . . . . . . . . Treads 4203 | 36 264 . 594 601 210 518 816 282 162 700 20 . . . . . Legs . | . . . . . . . . . . . . . . . . . Wheels 862 | . 400 462 . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 5281 | . . . . . . . . . . . 486 633 1101 985 627 1449 Fastest Speed 20 | 50 110 155 160 160 160 160 160 216 216 216 26 26 23 20 31 26 Average Speed 101 | 163 146 155 160 160 160 160 206 216 216 216 33 26 26 24 31 32 Slowest Speed 285 | 200 160 155 160 200 160 160 216 285 216 216 216 26 99 32 107 34 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 47 | . . . . . . . . . . . . . 2 37 . 8 Potential Cave-ins 6 | . . . . . . . . . . . . . . 6 . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 51 | 5 93 98 61 91 59 76 66 50 47 58 19 22 41 25 29 42 Regions Visited 16 Branch Regions 7 Pre-discovered Areas 2 | . . . . 2 . . . . . . . . . . . . Known Exits Taken 4 | . . . . . . . 1 . . . . . 1 1 1 . Unknown Exits Taken 12 | 1 1 1 1 1 1 1 . 1 1 1 1 1 . . . . Scrap Searched 11 | . . 1 . 1 . 1 . . . 8 . . . . . . Spaces Dug 177 | . 8 . . . . 8 10 8 . . 14 16 28 52 7 26 Terrain Destroyed 335 | . 23 9 . 30 . 19 21 37 . . 58 16 28 61 7 26 Melee 161 | . . . . . . . 10 8 . . 14 16 28 52 7 26 Projectile . | . . . . . . . . . . . . . . . . . AOE 174 | . 23 9 . 30 . 19 11 29 . . 44 . . 9 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Res Res Acc Total 13383 | 79 790 487 809 768 213 686 1254 626 163 707 609 713 1353 1627 736 1763 Wait 2165 | 18 33 16 66 112 . 156 307 257 . . 9 49 208 600 69 265 Move 10259 | 49 663 461 593 600 209 517 815 281 161 699 505 632 1096 920 626 1432 Hop 37 | . . . . . . . . . . . . . 2 27 . 8 Pick Up 90 | 4 18 1 21 3 2 . 16 4 . 4 3 4 5 1 3 1 Fast Attach 49 | 7 . . 4 . . . 5 . . . . 2 1 7 7 16 Attach 36 | . 2 . 6 4 . 1 4 1 1 . 10 1 1 5 . . Detach 8 | . . . . . . . 1 . . . 1 . . 4 . 2 Swap 65 | . 11 2 3 8 1 4 12 14 . 1 4 2 1 . 1 1 Drop 79 | . 7 . 14 . 1 . 12 6 . 3 17 3 5 . 5 6 Fire 326 | 1 56 7 102 41 . 8 70 38 . . . . . 3 . . Melee 224 | . . . . . . . 12 25 1 . 15 20 34 60 25 32 Ram . | . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 45 | . . . . . . . . . . . 45 . . . . . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio]) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage -8/Recycling -8/Scraptown -6/Factory (discovered 3 exits: *Fac / Low x2) -5/Factory (discovered 5 exits: *Fac / Upp x2 / Ext x2) -4/Factory (discovered 6 exits: *Res x4 / Upp x2) -3/Research (discovered 3 exits: *Res x3) -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 15) 117 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 405 | -10/Materials | Discovered new exit (range 5) 672 | -10/Materials | Discovered new exit (range 16) 963 | -10/Materials | Central database locked down 1075 | -10/Materials | Discovered new exit (range 10) 1210 | -10/Materials | Discovered new exit (range 7) 1325 | -10/Materials | Entered Mines 1326 | -10/Mines | Met a Derelict bent on vengeance 1539 | -10/Mines | Discovered new exit (range 13) 1548 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1663 | -10/Mines | Learned 2 Materials zone layouts 1697 | -10/Mines | Learned Materials stockpile data 1796 | -10/Mines | Discovered new exit (range 6) 1968 | -10/Mines | Discovered new exit (range 5) 2080 | -10/Mines | Entered Materials 2080 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2352 | -9/Materials | Lost 4 parts (1p1n1u1w) 2451 | -9/Materials | Build established: Scavenger-Mutant 2488 | -9/Materials | Central database locked down 2718 | -9/Materials | Discovered new exit (range 11) 2881 | -9/Materials | Core integrity fell below 50% 3186 | -9/Materials | Discovered new exit (range 16) 3352 | -9/Materials | Build established: Mutant 3401 | -9/Materials | Entered Mines 3406 | -9/Mines | Learned location of 1 exit from Materials 3548 | -9/Mines | Learned location of Storage (-8) 3577 | -9/Mines | Discovered new exit (range 10) 3696 | -9/Mines | Discovered new exit (range 6) 3750 | -9/Mines | Core integrity fell below 20% 3783 | -9/Mines | Build established: Scavenger-Mutant 4119 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4217 | -9/Mines | Assembled infested the area 4596 | -9/Mines | Discovered new exit (range 5) 4602 | -9/Mines | Entered Exiles 4643 | -9/Exiles | Met 8R-AWN 4669 | -9/Exiles | Met EX-HEX 4715 | -9/Exiles | Met EX-BIN 4738 | -9/Exiles | Aligned with FarCom system 4739 | -9/Exiles | Given EX-Vault access code 4778 | -9/Exiles | Opened EX-Vault 4789 | -9/Exiles | Found Longsword +1 4821 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4867 | -9/Exiles | Met EX-DEC 4926 | -9/Exiles | Discovered new exit (range 10) 4941 | -9/Exiles | Left Exiles lab with Longsword +1 4941 | -9/Exiles | Entered Mines 5450 | -8/Mines | Discovered new exit (range 12) 5950 | -8/Mines | Entered Materials 5950 | -8/Materials | Evolved 2 slots: Utility x2 5951 | -8/Materials | Identified exit to Storage 5952 | -8/Materials | Identified exit to Factory 8221 | -8/Materials | Entered Storage 8497 | -8/Storage | Met a pair of Derelict thieves 9224 | -8/Storage | Used back door to open Recycling access 9224 | -8/Storage | Discovered new exit (range 5) 9267 | -8/Storage | Entered Recycling 9560 | -8/Recycling | Scanned before Scraplab entrance 9592 | -8/Recycling | Entered Scraplab 9612 | -8/Recycling | Discovered new exit (range 3) 9618 | -8/Recycling | Entered Scraptown 9724 | -8/Scraptown | Visited The Evicted 9778 | -8/Scraptown | Visited Junk Repository 9838 | -8/Scraptown | Visited Science Testing Area 9866 | -8/Scraptown | Visited Bundlers 10078 | -8/Scraptown | Visited IN-MT5's Study 10111 | -8/Scraptown | Visited SPCMW 10219 | -8/Scraptown | Visited Fellowship of the Rings 11023 | -8/Scraptown | Discovered new exit (range 5) 11135 | -8/Scraptown | Entered Factory 11135 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 11329 | -6/Factory | Identified exit to Lower Caves 11396 | -6/Factory | Discovered new exit (range 5) 11415 | -6/Factory | Entered another Factory area 11415 | -5/Factory | Evolved 2 slots: Utility x2 11474 | -5/Factory | Build established: Hacker-Ninja 11475 | -5/Factory | Found Prototype Processor 11475 | -5/Factory | Identified Exp. Targeting Computer 11601 | -5/Factory | Watched by a mysterious "MATRIX" hacker 11601 | -5/Factory | Identified exit to Upper Caves 11601 | -5/Factory | Identified exit to Extension 11660 | -5/Factory | Discovered new exit (range 20) 11679 | -5/Factory | Entered another Factory area 11679 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11929 | -4/Factory | Identified exit to Upper Caves 12110 | -4/Factory | Spotted B-86 Titan 12156 | -4/Factory | Identified exit to Research 12241 | -4/Factory | Entered Research 12241 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 12247 | -3/Research | Identified exit to Research 12310 | -3/Research | Spotted B-86 Titan 12523 | -3/Research | Lost 3 parts (1n2u) 12802 | -3/Research | Found Prototype Processor 12802 | -3/Research | Identified Exp. Melee Analysis Suite 12835 | -3/Research | Repaired Imp. Light Armor Plating? 12992 | -3/Research | Crushed by falling debris 12992 | -3/Research | System corruption reached 10% 13023 | -3/Research | Lost 4 parts (4u) 13066 | -3/Research | Spotted Striker 13066 | -3/Research | Spotted Executioner 13066 | -3/Research | Spotted Striker 13066 | -3/Research | Spotted Striker 13067 | -3/Research | Cargo convoy interrupted 13108 | -3/Research | Lost 7 parts (1p4n2u) 13213 | -3/Research | Entered another Research area 13213 | -2/Research | Evolved 2 slots: Utility x2 13289 | -2/Research | Build established: Hacker-Sprinter 13334 | -2/Research | Identified exit to Access 13473 | -2/Research | Central database locked down 13546 | -2/Research | Entered Access 13546 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 13845 | -1/Access | Build established: Hacker-Mutant 14132 | -1/Access | Allied Derelicts emerged from ambush trap array 14381 | -1/Access | Discovered new exit (range 6) 14383 | *** | Escaped! Last Messages --------------- 14266_ System corrupted (+1). 14271_ Dropped Imp. Linear Gravjet. 14271_ Acquired Prototype Flight Unit. 14271_ Identified Exp. Q-thruster. 14276_ Discarded Imp. System Guard. 14276_ Acquired Armor Integrity Analyzer. 14297_ Connecting with Terminal... >>Query(Access Level) The highest subsurface floor of [Complex 0b10], heavily garrisoned in preparation for a possible [Sigix] attack. 14311_ ALERT: Potential suspicious activity detected, Programmers report to Access Zone 5X. 14381_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. Feedback: System corruption (+1%). 14381_ ALERT: Suspicious activity at Terminal A001. Dispatching Investigation squad. 14381_ The Access Shell folds into the floor. 14381_ EXIT=FOUND Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????BB????BB????????????????????# | | ?????????????????????BB????BB??????????????? # | | ????????????????????????????????????????????###### | | ???????????????????????????????????????? # ? 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"" | | ??????????????????##"????????"##???????? # """" | | ??????????????????##""""""""""##???????? # """" | | ??????????????????## ##???????? # """" | | ??????????????????## ##???????? # """" | | ??????????????????## ##???????? # """" | | ??????????????????## "" ##???????? # "" | | ??????????????????## "@ ##???????? #= | | ??????????????????## ##??? ??? # | | ??????????????????## ##?? # | | ?????????????????### ###? # ! | | ?????????????????### ###? # | | ?????????????????## ##? # | | ?????????????????###"" ###? # | | ?????????????????###"" ### # | | ??????????????????##"" ##? # | | ??????????????????##T ##? # | | ??????????????????##"" ##? ######### | | ??????????????????##"" ### ######### | | ??????????????????##"" ### ######### | | ?????????????? g | | ??? | | ???########+##+#################"##+######## #### | | ??? # ################ ## #### | | ??? # #####????????### ## ???# | | ??? # # ?????????## ## ???# | | ??? # # ########### ## ???# | | ??? # # ########### ## #### | | ??? + # + + ## #### | | ??? # # # ######### " ## ### | | ??? # #/] # ######### """ ## ### | | ??? # #]! # ##?????## """## ### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Energy Generation 40 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 210 ECM Strength 1 Corruption Containment 60 Armor Coverage 450 Resistance: KI 20 Melee Speed Boost 30 Evasion (%) 77 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 3 Offensive Hacking 40 Defensive Hacking 10 Item Schematics ----------------- Imp. Flight Unit | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Light Armor Plating | 17% | -3/Research Studied --------- Lgt. Treads | -9/Materials | Hacked Rocket Launcher | -9/Materials | Hacked Autogun | -9/Materials | Hacked Hvy. Assault Rifle | -9/Materials | Hacked Lgt. Fission Core | -6/Factory | Hacked Lgt. Nuclear Core | -6/Factory | Hacked Proton Cannon | -6/Factory | Hacked Shock Bomb Launcher | -6/Factory | Hacked Mic. Antimatter Reactor | -3/Research | Hacked Impulse Thruster Array | -2/Research | Hacked Lgt. Particle Reactor | -2/Research | Hacked Alien Tech Used ----------------- None Achievements -------------- Cya! Dodgeball, But With Guns Challenges ------------ None Game ------ Seed SystemPlexusScrapsphere Manual? 0 Play Time 02:28:42 Cumulative 82.4 hours Start 2026.06.28 @ 11:04:03 End 2026.06.28 @ 13:33:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 82 Rogue 82 Adventurer 0 Explorer 0 Win Type 0 Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 60 Gallery% 46 Achievement% 39 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4b9c3a82-a672-4e3a-8cab-7f72ccc53158