Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.03 @ 19:34:44 Player: DreamCore Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (21) 4200 Robots Destroyed (61) 305 Value Destroyed (1372) 1372 Prototype IDs (5) 100 Alien Tech Used (1) 200 Bonus (3017) 3017 TOTAL SCORE: 13694 Bonus ------- High Alert Combat Kills 17 Win 3000 Cogmind --------- Core Integrity 1499/1600 Matter 183/300 Energy 286/290 System Corruption 0% Temperature Cool (92) Movement Flying (19) Location To Epsilon Eridani Parts ------- > --- POWER (4) -------- Micro Nuclear Core Micro Antimatter Reactor Light Quantum Reactor > --- PROPULSION (9) --- Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Cesium-ion Thruster Impulse Thruster Impulse Thruster Impulse Thruster Impulse Thruster Array > --- UTILITY (10) ----- Cooling System Structural Scanner Advanced Visual Processing Unit Seismic Detector ECM Suite Improved Reaction Control System > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Quantum Reactor Impulse Thruster Q-thruster Q-thruster Advanced Hacking Suite Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Particle Reactor Micro Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Cesium-ion Thruster Impulse Thruster Impulse Thruster Impulse Thruster Impulse Thruster Array > --- UTILITY ---------- Improved Heat Sink Cooling System Structural Scanner Advanced Visual Processing Unit Seismic Detector ECM Suite Improved Reaction Control System Makeshift Light Armor Plating > --- WEAPON ----------- (None) > --- INVENTORY -------- Q-thruster Q-thruster Advanced Hacking Suite High-powered Transdimensional Reconstructor [Rating: 103] Favorites ----------- Power Micro Nuclear Core Engine Heavy Ion Engine Power Core Micro Nuclear Core Reactor Light Particle Reactor Propulsion Improved Flight Unit Treads Light Treads Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Structural Scanner Device Structural Scanner Storage Huge Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Spread Laser Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Piercing Weapon Spear Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Sec Res Acc Slots Evolved 18 | . . 2 . 2 2 2 . . . . 2 . . . . 2 2 . . 2 2 Power 3 | . . . . . 1 . . . . . . . . . . . 1 . . . 1 Propulsion 7 | . . 1 . . 1 1 . . . . 1 . . . . 1 1 . . . 1 Utility 8 | . . 1 . 2 . 1 . . . . 1 . . . . 1 . . . 2 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . Parts Attached 90 | . 13 13 . 15 20 2 . 1 . 1 1 1 . . 6 . 9 4 2 . 2 Power 16 | . 2 1 . 1 2 . . 1 . . . . . . 3 . 3 1 1 . 1 Engine 3 | . 1 1 . . 1 . . . . . . . . . . . . . . . . Core 8 | . 1 . . 1 1 . . 1 . . . . . . 3 . 1 . . . . Reactor 5 | . . . . . . . . . . . . . . . . . 2 1 1 . 1 Propulsion 30 | . 2 6 . 6 9 1 . . . . . . . . 2 . 1 2 . . 1 Treads 16 | . 2 5 . 6 3 . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight 14 | . . 1 . . 6 1 . . . . . . . . 2 . 1 2 . . 1 Utility 27 | . 4 4 . 4 4 1 . . . 1 1 1 . . 1 . 4 1 1 . . Device 11 | . . 1 . 3 2 1 . . . . . . . . . . 2 1 1 . . Storage 6 | . 3 1 . 1 1 . . . . . . . . . . . . . . . . Processor 5 | . . 1 . . 1 . . . . 1 1 . . . . . 1 . . . . Hackware 1 | . . . . . . . . . . . . . . . . . 1 . . . . Protection 4 | . 1 1 . . . . . . . . . 1 . . 1 . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 17 | . 5 2 . 4 5 . . . . . . . . . . . 1 . . . . Energy Gun 2 | . 1 1 . . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 9 | . 1 1 . 4 3 . . . . . . . . . . . . . . . . Ballistic Cannon 3 | . 3 . . . . . . . . . . . . . . . . . . . . Launcher 1 | . . . . . 1 . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . 1 . . . . . . . . . . . 1 . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . 3 . 1 1 . . . . . . . . . . . . . . . 1 Parts Lost 22 | . . . . 10 . . . 1 . . . 1 . . 3 . 1 3 . . 3 Power 3 | . . . . . . . . 1 . . . . . . 1 . . . . . 1 Propulsion 7 | . . . . 4 . . . . . . . . . . 1 . . 2 . . . Utility 6 | . . . . 2 . . . . . . . 1 . . . . 1 . . . 2 Weapon 6 | . . . . 4 . . . . . . . . . . 1 . . 1 . . . Highest Loss Streak 5 | . . . . 5 . . . 1 . . . 1 . . 2 . 1 2 . . 2 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 95 | . 97 97 100 96 95 97 100 99 100 100 94 92 94 . 94 84 78 82 85 78 76 Engine 3 | . 3 3 11 7 7 6 6 3 . . . . . . . . . . . . . Core 7 | . 10 7 . 1 7 6 6 8 13 13 11 11 11 . 11 10 5 4 4 4 4 Treads 18 | . 22 32 33 26 24 . . . . . . . . . . . . . . . . Flight 11 | . . . . . 5 33 33 33 33 33 29 29 29 . 33 31 30 33 33 30 32 Device 12 | . . 6 . 15 9 24 26 26 26 26 23 20 17 . 17 15 16 23 26 26 23 Storage 9 | . 16 11 11 17 12 . . . . . . . . . . . . . . . . Processor 8 | . . 2 11 9 11 13 13 13 13 13 17 17 17 . 16 10 9 9 5 4 4 Protection 5 | . 8 11 11 1 . . . . . . . 1 5 . 5 10 9 4 4 4 3 Energy Gun 1 | . 1 5 . . . . . . . . . . . . . . . . . . . Ballistic Gun 6 | . 6 5 11 16 12 . . . . . . . . . . . . . . . . Ballistic Cannon 5 | . 20 11 11 . . . . . . . . . . . . . . . . . . Launcher 1 | . . . . . 1 6 6 6 6 6 5 5 5 . 1 . . . . . . Piercing Weapon 1 | . . . . . . 6 6 6 6 6 5 5 5 . 5 5 1 . . . . Peak Build Rating 103 | 6 10 21 21 28 40 41 41 43 43 44 49 52 52 52 57 55 66 85 82 79 103 Average Rating 31 | 6 9 16 21 25 30 40 41 41 43 43 49 49 52 52 54 55 58 70 79 79 95 On Entrance 43 | 6 6 10 21 21 23 36 41 41 43 43 44 49 52 52 52 55 55 63 82 79 79 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 101 | 11 94 98 97 101 64 23 23 23 22 22 22 25 25 25 25 24 34 40 41 41 56 Greatest Support 80 | 20 40 69 69 69 80 26 26 26 26 26 26 26 26 26 31 31 38 47 42 42 58 Greatest Overweight (x) 2 | . 2 1 1 2 1 . . . . . . . . . . . 1 . . . . Average Overweight (x) . | . . 1 1 1 . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 15 | 8 9 24 25 25 17 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 25 | 6 10 25 25 25 23 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 14 | 6 9 22 25 23 16 3 5 4 5 5 4 4 5 5 4 5 4 4 4 5 4 Final Capacity 25 | 8 10 25 25 25 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 25 | 6 10 25 25 24 5 5 5 5 5 5 5 5 5 5 5 5 3 4 5 5 5 Class Distribution -------------------- 55% | Mutant 31% | Scavenger-Sprinter 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Sprinter | -6/Lower Caves Scavenger-Sprinter | -6/Lower Caves Scavenger-Sprinter | -6/Zion Scavenger-Sprinter | -5/Proximity Caves Scavenger-Sprinter | -5/Factory Scavenger-Sprinter | -5/Upper Caves Scavenger-Sprinter | -5/Upper Caves Scavenger-Sprinter | -5/Zhirov Scavenger-Sprinter | -4/Proximity Caves Scavenger-Sprinter | -4/Factory Scavenger-Sprinter | -3/Research Scavenger-Sprinter | -3/Quarantine Scavenger-Sprinter | -3/Section 7 Scavenger-Sprinter | -2/Research Generator-Sprinter | -1/Access Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Sec Res Acc Matter Collected 2022 | 183 151 780 49 441 . . 4 133 8 10 10 50 . . 108 . 25 . 70 . . Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 1740 | . 126 690 5 681 . . . 47 . 15 59 37 . . 55 . 25 . . . . Parts 127 | . 11 43 . 51 . . . 5 . 3 3 6 . . 4 . 1 . . . . Haulers Intercepted 6 | . 1 4 . 1 . . . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . 1 . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . . . 4 . 2 . 3 2 . 3 . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Sec Res Acc Combat Hostiles Destroyed 36 | . 8 6 2 14 . . . 1 . 1 1 2 . . 1 . . . . . . Melee 5 | . 1 . . . . . . 1 . 1 1 . . . 1 . . . . . . Guns 16 | . . 2 . 14 . . . . . . . . . . . . . . . . . Cannons 13 | . 7 4 2 . . . . . . . . . . . . . . . . . . AOE 2 | . . . . . . . . . . . . 2 . . . . . . . . . Classes Destroyed 14 | . 3 5 1 3 . . . 1 . 1 . . . . . . . . . . . Worker 8 | . . 7 . 1 . . . . . . . . . . . . . . . . . Builder 2 | . . . . 2 . . . . . . . . . . . . . . . . . Hauler 6 | . 1 4 . 1 . . . . . . . . . . . . . . . . . Recycler 2 | . . 2 . . . . . . . . . . . . . . . . . . . Operator 2 | . . 1 . . . . . . . . . . . . . . 1 . . . . Drone 1 | . . . . . . . . . . 1 . . . . . . . . . . . Watcher 5 | . . 4 . 1 . . . . . . . . . . . . . . . . . Swarmer 14 | . 6 . . 6 . . . . . . . 2 . . . . . . . . . Grunt 11 | . 2 5 . 4 . . . . . . . . . . . . . . . . . Sentry 3 | . . 1 . 2 . . . . . . . . . . . . . . . . . Demolisher 2 | . . . 2 . . . . . . . . . . . . . . . . . . Hunter 1 | . . . . 1 . . . . . . . . . . . . . . . . . Programmer 3 | . . . . . . . . 1 . . 1 . . . 1 . . . . . . Heavy 1 | . . . . 1 . . . . . . . . . . . . . . . . . Best Kill Streak 7 | . 3 7 2 5 . . . 1 . 1 1 2 . . 1 . 1 . . . . Combat Bots Only 5 | . 3 2 2 5 . . . 1 . 1 1 2 . . 1 . . . . . . Max Kills in Single Turn 2 | . 1 1 1 2 . . . 1 . 1 1 1 . . 1 . 1 . . . . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . Exploded 1 | . . . . . . . . . . . . 1 . . . . . . . . . Melee 1 | . 1 . . . . . . 1 . 1 1 . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Sec Res Acc Hostile Shots Fired 441 | . 88 15 11 141 1 . . 13 . 3 1 22 6 . 46 . 56 7 18 2 11 Missed 181 | . 21 4 2 47 . . . 5 . 3 1 12 3 . 25 . 32 4 14 1 7 Damage Taken 4640 | . 633 137 335 1816 17 . . 133 . . . 201 56 . 440 . 363 212 104 27 166 Core 571 | . 60 . 9 124 17 . . . . . . 37 37 . 114 . 60 85 28 . . Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 54 | . . . . . . . . . . . . . . . 16 . 38 . . . . Regen/Repaired (Parts) 226 | . . . . 140 . . . . 86 . . . . . . . . . . . . Core Remaining (%) 91 | 100 76 . 97 77 97 . . . . 100 . . . . 81 100 . . 86 100 93 Volleys Fired 176 | . 42 43 7 67 . . . . . . . 4 . . 13 . . . . . . Largest 2 | . 2 2 2 2 . . . . . . . 1 . . 1 . . . . . . Hottest 100 | . 70 100 58 58 . . . . . . . 30 . . 30 . . . . . . Shots Fired 332 | . 84 86 14 131 . . . . . . . 4 . . 13 . . . . . . Gun 202 | . 22 43 7 130 . . . . . . . . . . . . . . . . . Cannon 113 | . 62 43 7 1 . . . . . . . . . . . . . . . . . Launcher 17 | . . . . . . . . . . . . 4 . . 13 . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 295 | . 84 66 14 131 . . . . . . . . . . . . . . . . . Thermal 20 | . . 20 . . . . . . . . . . . . . . . . . . . Explosive 17 | . . . . . . . . . . . . 4 . . 13 . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 22 | . 4 14 14 22 . . . . . . . 1 . . . . . . . . . Robot Miss Streak 6 | . 5 6 1 4 . . . . . . . 1 . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 227 | . 36 62 12 105 . . . 4 . 1 1 1 . . 3 . 2 . . . . Core Hits 113 | . 14 51 5 35 . . . 2 . 1 1 3 . . 1 . . . . . . Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 5 | . 1 2 . . . . . . . 1 . . . . . . 1 . . . . Blast 3 | . 1 2 . . . . . . . . . . . . . . . . . . . Impale 2 | . . . . . . . . . . 1 . . . . . . 1 . . . . Melee Attacks 12 | . . . . . . . . 5 . 1 1 . . . 3 . 2 . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . Piercing 12 | . . . . . . . . 5 . 1 1 . . . 3 . 2 . . . . Sneak Attacks 2 | . . . . . . . . . . 1 1 . . . . . . . . . . Combat Hostiles 2 | . . . . . . . . . . 1 1 . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 3872 | . 561 995 181 1620 . . . 130 . 47 76 63 . . 127 . 72 . . . . Guns 2252 | . 97 474 67 1614 . . . . . . . . . . . . . . . . . Cannons 1085 | . 460 511 114 . . . . . . . . . . . . . . . . . . Explosions 63 | . . . . . . . . . . . . 63 . . . . . . . . . Melee 452 | . . . . . . . . 130 . 47 76 . . . 127 . 72 . . . . Ramming 20 | . 4 10 . 6 . . . . . . . . . . . . . . . . . Kinetic 3075 | . 557 723 181 1614 . . . . . . . . . . . . . . . . . Thermal 262 | . . 262 . . . . . . . . . . . . . . . . . . . Explosive 63 | . . . . . . . . . . . . 63 . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . Piercing 452 | . . . . . . . . 130 . 47 76 . . . 127 . 72 . . . . Highest Corruption 2 | . . . . . . 1 1 2 2 . . . . . . . . 1 1 . . Average Corruption 1 | . . . . . . 1 1 1 2 . . . . . . . . 1 1 . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . Effects 6 | . . . . . . . 1 3 . . . . . . . . . . 2 . . Message Errors 1 | . . . . . . . . 1 . . . . . . . . . . . . . Matter Fused 1 | . . . . . . . . 1 . . . . . . . . . . . . . Heat Flow Errors 1 | . . . . . . . 1 . . . . . . . . . . . . . . Energy Discharges 2 | . . . . . . . . . . . . . . . . . . . 2 . . Data Loss (major) 1 | . . . . . . . . 1 . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 74 | . . . . . . . . . . . . . . . . . 74 . . . . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . . . Melee 74 | . . . . . . . . . . . . . . . . . 74 . . . . Knockbacks 16 | . 11 3 2 . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 15 | . 10 3 2 . . . . . . . . . . . . . . . . . . Secondary 1 | . 1 . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . . . . . Rammed 3 | . . 2 . 1 . . . . . . . . . . . . . . . . . Targets Rammed 4 | . 1 2 . 1 . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . 1 . . . . . . . . . . . . . . . . . . . . Highest Temperature 305 | . 305 60 . 18 . . 197 . . . . . . . . . 5 . 3 . 86 Average Temperature 61 | . 101 17 . 5 . . 106 . . . . . . . . . 5 . 2 . 37 Received Heat Transfer 969 | . 153 63 . 522 9 . . 18 . . . 54 18 . 96 . 9 9 9 9 . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 325 | . . 325 . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Sec Res Acc Peak Influence 676 | . 170 147 107 206 21 7 . . . . 676 . . . . 69 130 92 285 189 169 Initial 481 | . . 8 57 41 21 7 . . . . 481 . . . . 69 36 67 45 159 112 Average 83 | . 51 56 79 113 15 7 . . . . 541 . . . . 69 86 66 165 172 130 Maximum Alert Level 2 | . . . . 1 . . . . . . 2 . . . . . . . 1 . . Low Security (%) 92 | 100 100 100 100 76 100 100 . . . . . . . . . 100 100 100 81 100 100 Level 1 5 | . . . . 23 . . . . . . . . . . . . . . 18 . . Level 2 2 | . . . . . . . . . . . 100 . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 12 | . . 2 . 2 1 . . . . . . . . . . . 2 1 1 . 3 Investigation 2 | . . . . . 1 . . . . . . . . . . . . . . . 1 Extermination . | . . . . . . . . . . . . . . . . . . . . . . Reinforcement 10 | . . 2 . 2 . . . . . . . . . . . . 2 1 1 . 2 Assault . | . . . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Sec Res Acc Distress Signals 8 | . 2 2 . 2 . . . . . . 1 . . . . . . . 1 . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . Times Spotted 149 | . 10 16 2 20 3 . . 9 . 5 6 18 3 . 12 . 14 6 13 1 11 Peak Tracking Total 12 | . 4 4 2 6 2 . . 9 . 3 8 12 3 . 5 . 5 5 12 1 9 Tactical Retreats 28 | . 1 . . 1 . . . 4 . 1 1 7 2 . 2 . 2 1 3 . 3 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Sec Res Acc Traps Triggered 3 | . . . . . 1 1 . . . . . . . . . . . 1 . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . 2 . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Sec Res Acc Machines Disabled 3 | . 1 2 . . . . . . . . . . . . . . . . . . . Max in Single Turn 1 | . 1 1 . . . . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Sec Res Acc Machines Accessed 26 | . 4 2 . 3 1 . 1 . . . 2 1 . . 1 1 3 3 1 . 3 Terminals 17 | . 3 1 . 2 . . . . . . 1 . . . 1 . 3 2 1 . 3 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . . . . . . . . . . . . . . Recycling Units 3 | . 1 . . . . . . . . . 1 . . . . 1 . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . 1 . . . . . . . . . . . . 1 . . . Total Hacks 38 | . 6 3 . 8 1 . 1 . . . 3 1 . . 1 1 4 4 1 . 4 Successful 20 | . 5 1 . 4 . . 1 . . . 2 1 . . 1 1 1 2 . . 1 Failed 18 | . 1 2 . 4 1 . . . . . 1 . . . . . 3 2 1 . 3 Catastrophic 5 | . . . . . 1 . . . . . 1 . . . . . 1 . 1 . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 9 | . . . . . . . . . . . 2 . . . . . 3 1 1 . 2 Terminals 23 | . 4 1 . 4 . . . . . . 1 . . . 1 . 4 3 1 . 4 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations 4 | . . . . 4 . . . . . . . . . . . . . . . . . Recycling Units 5 | . 2 . . . . . . . . . 2 . . . . 1 . . . . . Scanalyzers 2 | . . 2 . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . 1 . . . . . . . . . . . . 1 . . . Terminal Hacks 14 | . 4 1 . 2 . . 1 . . . . 1 . . 1 . 1 2 . . 1 Record 3 | . . . . . . . . . . . . . . . 1 . . 2 . . . Open Door 3 | . . . . . . . 1 . . . . 1 . . . . . . . . 1 Emergency Access Points 1 | . . 1 . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . Dispatch Records 1 | . . . . 1 . . . . . . . . . . . . . . . . . Transport Status 1 | . . . . 1 . . . . . . . . . . . . . . . . . Zone Layout 4 | . 3 . . . . . . . . . . . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . 2 . . . . . . . . . . . . . . . . . Scan Component 1 | . . . . 1 . . . . . . . . . . . . . . . . . Repair 1 | . . . . 1 . . . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . 1 . . . . . . . . . 1 . . . . 1 . . . . . Report Inventory 3 | . 1 . . . . . . . . . 1 . . . . 1 . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 1 | . . . . . . . . . . . 1 . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . 1 . . . . . . . . . . Reject 1 | . . . . . . . . . . . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 17 | . 1 1 . 1 1 . . . . . 1 . . . 1 1 3 3 1 . 3 Full Trace Events 1 | . . . . . . . . . . . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 3 . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 13 | . . . . . . . . . 13 . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . . . . . . . . . . . . . Time 32 | . . . . 32 . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Sec Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Sec Res Acc Total Allies . | . . . . . . . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Sec Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 11 | . . . 1 . . . . 1 1 1 . 2 2 . 3 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Sec Res Acc Turns Passed 6377 | 5 858 1316 394 990 585 21 85 141 313 227 121 277 82 2 359 46 149 91 133 50 132 Spaces Moved 8785 | 5 454 447 150 290 491 50 305 368 1073 380 367 837 301 5 1025 166 480 400 498 107 586 Core . | . . . . . . . . . . . . . . . . . . . . . . Treads 1520 | . 359 447 150 290 274 . . . . . . . . . . . . . . . . Legs 100 | 5 95 . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight 7165 | . . . . . 217 50 305 368 1073 380 367 837 301 5 1025 166 480 400 498 107 586 Fastest Speed 18 | 120 120 240 240 240 29 27 27 27 27 27 27 27 27 27 24 24 21 18 21 21 19 Average Speed 57 | 120 152 240 240 244 105 27 27 27 27 27 27 27 27 27 24 24 23 20 21 21 19 Slowest Speed 325 | 120 320 240 240 325 165 27 27 27 27 27 27 27 27 27 27 24 93 24 21 21 19 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 12 | . . . . . . . . . . . . . . . . . 4 . 5 1 2 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 36 | 2 72 35 39 22 11 2 60 55 84 53 11 89 51 7 89 6 17 41 28 4 15 Regions Visited 21 Branch Regions 11 Pre-discovered Areas 3 | . . . 1 . . . . . 1 1 . . . . . . . . . . . Known Exits Taken 9 | . . . . . . . . . . 1 1 1 1 1 1 1 1 1 . . . Unknown Exits Taken 12 | 1 1 1 1 1 1 1 1 1 1 . . . . . . . . . 1 1 . Scrap Searched 16 | . . . 1 . . . 1 2 2 3 . 3 . . 4 . . . . . . Spaces Dug 102 | . . . . . . . . . . . . 9 . . 93 . . . . . . Terrain Destroyed 120 | . . . . . . . . . . . . 27 . . 93 . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . . . . . . . . . . AOE 120 | . . . . . . . . . . . . 27 . . 93 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Sec Res Acc Total 9729 | 4 544 613 171 450 561 56 306 401 1095 501 386 883 300 4 1113 171 507 406 522 132 603 Wait 516 | . 5 61 15 42 25 3 2 26 23 119 17 40 . . 59 6 12 . 21 27 13 Move 8739 | 4 453 446 149 289 490 49 304 367 1072 379 366 836 300 4 1024 165 471 399 487 104 581 Hop 12 | . . . . . . . . . . . . . . . . . 4 . 5 1 2 Pick Up 100 | . 16 30 . 21 10 2 . 1 . . 1 1 . . 5 . 3 3 3 . 4 Fast Attach 12 | . 1 . . . 4 . . 1 . 1 . 1 . . . . 2 2 . . . Attach 41 | . 1 3 . 13 6 2 . . . . 1 . . . 4 . 5 2 1 . 3 Detach 4 | . . 1 . 1 . . . . . . . . . . . . 2 . . . . Swap 39 | . 11 10 . 3 10 . . . . . . . . . 2 . 2 . 1 . . Drop 74 | . 14 17 . 13 16 . . 1 . 1 . 1 . . 3 . 4 . 4 . . Fire 176 | . 42 43 7 67 . . . . . . . 4 . . 13 . . . . . . Melee 12 | . . . . . . . . 5 . 1 1 . . . 3 . 2 . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . Crush 4 | . 1 2 . 1 . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: Fac / [*Zio]) -6/Zion -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Res / Upp) -3/Research (discovered 2 exits: Arm / *Qua) -3/Quarantine -3/Section 7 -2/Research (discovered 2 exits: *Acc / [*Tes]) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 6 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Discovered new exit (range 6) 313 | -10/Materials | Build established: Mutant 557 | -10/Materials | Discovered new exit (range 5) 864 | -10/Materials | Entered another Materials area 864 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2159 | -9/Materials | Discovered new exit (range 10) 2180 | -9/Materials | Entered Mines 2219 | -9/Mines | Learned location of Zion (-6) 2340 | -9/Mines | Assembled infested the area 2552 | -9/Mines | Discovered new exit (range 9) 2574 | -9/Mines | Entered Materials 2574 | -8/Materials | Evolved 2 slots: Utility x2 2910 | -8/Materials | Repaired Imp. Treads 3465 | -8/Materials | Discovered new exit (range 16) 3542 | -8/Materials | Lost 5 parts (2n1u2w) 3564 | -8/Materials | Entered Factory 3564 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 3861 | -7/Factory | Build established: Scavenger-Mutant 4147 | -7/Factory | Discovered new exit (range 9) 4149 | -7/Factory | Entered another Factory area 4149 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4168 | -6/Factory | Discovered new exit (range 6) 4170 | -6/Factory | Entered Lower Caves 4232 | -6/Lower Caves | Encountered a Warlord checkpoint 4249 | -6/Lower Caves | Discovered new exit (range 13) 4255 | -6/Lower Caves | Entered another Lower Caves area 4261 | -6/Lower Caves | Spotted B-75 Beast 4391 | -6/Lower Caves | Identified exit to Factory 4393 | -6/Lower Caves | Discovered new exit (range 11) 4396 | -6/Lower Caves | Entered Zion 4415 | -6/Zion | Discovered new exit (range 14) 4424 | -6/Zion | System corruption cleaned by Quarantine Array 4475 | -6/Zion | Visited the Megawrench Repair Shop 4476 | -6/Zion | Megawrench repaired 6 parts 4503 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 4525 | -6/Zion | Given the Hacking Drone Bay 4651 | -6/Zion | Build established: Scavenger-Sprinter 4709 | -6/Zion | Entered Proximity Caves 4711 | -5/Proximity Caves | Spotter reported a threat 4712 | -5/Proximity Caves | Spotter reported a threat 4778 | -5/Proximity Caves | Spotter reported a threat 4895 | -5/Proximity Caves | Learned location of Armory (-3) 4931 | -5/Proximity Caves | Discovered exit to Factory (range 19) 4936 | -5/Proximity Caves | Entered Factory 4936 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4937 | -5/Factory | Identified exit to Upper Caves 5057 | -5/Factory | Entered Upper Caves 5063 | -5/Upper Caves | Learned 4 Factory zone layouts 5075 | -5/Upper Caves | Learned Factory terminal intel 5218 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 5297 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 5329 | -5/Upper Caves | Discovered new exit (range 20) 5334 | -5/Upper Caves | Identified exit to Upper Caves 5334 | -5/Upper Caves | Entered another Upper Caves area 5336 | -5/Upper Caves | Encountered a Warlord checkpoint 5337 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 5347 | -5/Upper Caves | Learned Factory emergency access door positions 5408 | -5/Upper Caves | Learned 8 Factory zone layouts 5411 | -5/Upper Caves | Discovered new exit (range 18) 5415 | -5/Upper Caves | Identified exit to Zhirov 5416 | -5/Upper Caves | Entered Zhirov 5416 | -5/Zhirov | Discovered new exit (range 3) 5417 | -5/Zhirov | Identified exit to Proximity Caves 5418 | -5/Zhirov | Entered Proximity Caves 5424 | -4/Proximity Caves | Learned location of 1 exit from Research 5454 | -4/Proximity Caves | Spotted B-86 Titan 5582 | -4/Proximity Caves | Identified exit to Factory 5643 | -4/Proximity Caves | Learned 8 Research zone layouts 5777 | -4/Proximity Caves | Entered Factory 5777 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5778 | -4/Factory | Identified exit to Upper Caves 5780 | -4/Factory | Loaded intel: 26 terminal locations 5822 | -4/Factory | Discovered new exit (range 6) 5823 | -4/Factory | Identified exit to Research 5823 | -4/Factory | Entered Research 5823 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 5824 | -3/Research | Identified exit to Armory 5825 | -3/Research | Identified exit to Quarantine 5972 | -3/Research | Entered Quarantine 5983 | -3/Quarantine | Spotted Alpha 7 5989 | -3/Quarantine | Found Alien Artifact 6047 | -3/Quarantine | Spotted Fortress 6062 | -3/Quarantine | Discovered new exit (range 6) 6063 | -3/Quarantine | Identified exit to Section 7 6063 | -3/Quarantine | Entered Section 7 6195 | -3/Section 7 | Discovered new exit (range 8) 6196 | -3/Section 7 | Entered Research 6196 | -2/Research | Evolved 2 slots: Utility x2 6200 | -2/Research | Discovered new exit (range 20) 6212 | -2/Research | Discovered new exit (range 7) 6246 | -2/Research | Entered Access 6246 | -1/Access | Evolved 2 slots: Power x1, Propulsion x1 6277 | -1/Access | Identified Hpw. Transdimensional Reconstructor 6277 | -1/Access | Warped through subspace 6320 | -1/Access | Spotted B-99 Colossus 6377 | -1/Access | Discovered new exit (range 6) 6378 | *** | Escaped! Last Messages --------------- 06336_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 06341_ K-01 Serf cleans the Wave Collapse Detector. 06342_ O-32 Director uses terminal to summon reinforcements. 06342_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A006. 06342_ O-32 Director locks terminal. 06346_ Acquired Lgt. Quantum Reactor. 06348_ Connecting with Terminal... 06353_ Imp. Heat Sink destroyed. 06353_ Mak. Light Armor Plating destroyed. 06376_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 06376_ ALERT: Suspicious activity at Terminal A001. Dispatching Investigation squad. 06377_ The Access Shell folds into the floor. 06377_ EXIT=FOUND [Achievement: 10k Club] [Achievement: Epsilon Run] [Achievement: Achiever] Map ----- +----------------------------------------------------+ | + ??????????? # #### ##??????? ## # | | # ??????????? # # ##????????## # | | # ??????????? # " # ############ # | | # ??????????? # """ # ############ # | | ????????????? # """ # # | | ????????????? # " + | | ????????????? # # | | ????????????? # # | | ????????????? # ########################### | | ???????????####################################### | | ????????? ###################################### | | ????????? | | ?????????? | | ??????????????????### ""################### | | ??????????????????### ""############### | | ???????????????????## ""##???????????## | | ???????????????????## T##???????????## " | | ???????????????????## ""##???????????## "" | | ??????????????????### ""###??????????## " | | ??????????????????### ""###??????????## | | ??????????????????## ##??????????## | | ??????????????????### ###??????????## | | ??????????????????### ###??????????## | | ???????????????????## ##???????????###### | | ???????????????????## ##???????????###### | | ???????????????????## @" ##????????????????? | | ???????????????????## "" ##????????????????? | | ???????????????????## ##????????????????? | | ???????????????????## ##????????????????? | | ???????????????????## ##????????????????? | | ???????????????????##""""""""""##????????????????? | | ???????????????????##"????????"##????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 88 Energy Generation 67 Energy Capacity 405 Matter Stores 450 Matter Capacity 450 Sight Range 20 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Propulsion Shielding 66 Evasion (%) 76 Targeting Accuracy 14 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Plasma Rifle | -6/Zion | Archive Imp. Component Analysis Suite | -6/Zion | Archive Power Amplifier | -6/Zion | Archive Arm. Medium Treads | -6/Zion | Archive Hvy. Flak Cannon | -6/Zion | Archive Adv. Cooling System | -6/Zion | Archive Imp. Trap Scanner | -6/Zion | Archive Imp. Remote Shield | -6/Zion | Archive Adv. Target Analyzer | -6/Zion | Archive KE Penetrator | -6/Zion | Archive Adv. Heat Sink | -6/Zion | Archive System Guard | -6/Zion | Archive Point Defense System | -6/Zion | Archive Robot Schematics ------------------ A-02 Transporter | -6/Zion | Archive L-41 Fighter | -6/Zion | Archive K-01 Serf | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- High-powered Transdimensional Reconstructor Achievements -------------- 10k Club Achiever Adventurer Alien Tech Dangerous Findings Denied? Dodgeball, But With Guns Epsilon Run Explorer Leap Before You Look Nope Respectable Loadout Subspace Traveler Challenges ------------ None Game ------ Seed PhaseArchitectMask Manual? 0 Play Time 02:01:41 Cumulative 33.3 hours Start 2025.01.03 @ 17:25:56 End 2025.01.03 @ 19:34:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 48 Rogue 48 Adventurer 0 Explorer 0 Win Type 0 Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 28 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8a2f0cc5-8da5-476d-abfb-001b1adeaaea