Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.02 @ 21:47:17 // AFD2020/Player2 Player: CreepyD Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (109) 545 Value Destroyed (3411) 3411 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (4608) 4608 TOTAL SCORE: 11884 Bonus ------- Triggered High Security 500 High Alert Combat Kills 1803 Follower Combat Kills 2809 Friendly Fire -504 Cogmind --------- Core Integrity 0/850 Matter 149/300 Energy 54/280 System Corruption 0% Temperature Cool (31) Movement Core (300) Ox5 Location -6/Factory Parts ------- > --- POWER (2) -------- Heavy Ion Engine > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Improved Heat Sink Advanced Targeting Computer Weapon Cycler EM Shield > --- WEAPON (4) ------- Coil Gun > --- INVENTORY (4) ---- Coolant Injector Peak State ------------ > --- POWER ------------ Heavy Ion Engine Improved Deuterium Engine > --- PROPULSION ------- Advanced Treads Medium Treads Improved Medium Treads > --- UTILITY ---------- Improved Cooling System Improved Cooling System Advanced Targeting Computer Weapon Cycler Layered Medium Armor Plating EM Shield > --- WEAPON ----------- Long-range Proton Cannon Advanced Beam Cannon Coil Gun Magnetic Acceleration Cannon > --- INVENTORY -------- Light Antimatter Reactor Coolant Injector Microactuators System Guard [Rating: 65] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Advanced Treads Treads Advanced Treads Wheel Wheel Utility Improved Heat Sink Device Improved Heat Sink Processor Advanced Targeting Computer Protection Layered Medium Armor Plating Weapon Advanced Beam Cannon Energy Gun Arc Projector Energy Cannon Advanced Beam Cannon Ballistic Gun Coil Gun Ballistic Cannon Magnetic Acceleration Cannon Build | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Slots Evolved 8 | . . . 2 2 2 2 Power 1 | . . . . 1 . . Propulsion 1 | . . . . . 1 . Utility 4 | . . . 2 . . 2 Weapon 2 | . . . . 1 1 . Parts Attached 90 | 7 4 1 8 16 26 28 Power 21 | 1 2 . 2 5 6 5 Engine 18 | 1 2 . 1 5 6 3 Core 1 | . . . 1 . . . Reactor 2 | . . . . . . 2 Propulsion 14 | 2 . . 2 3 5 2 Treads 10 | . . . . 3 5 2 Leg . | . . . . . . . Wheel 4 | 2 . . 2 . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 24 | 2 . . 2 6 2 12 Device 18 | 1 . . 2 4 2 9 Storage . | . . . . . . . Processor 2 | 1 . . . 1 . . Hackware . | . . . . . . . Protection 4 | . . . . 1 . 3 Artifact . | . . . . . . . Weapon 31 | 2 2 1 2 2 13 9 Energy Gun 9 | 2 1 . . . 4 2 Energy Cannon 15 | . . . 2 2 8 3 Ballistic Gun 4 | . . 1 . . 1 2 Ballistic Cannon 3 | . 1 . . . . 2 Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . . 1 1 1 2 Parts Lost 23 | . . 2 1 2 4 14 Power 3 | . . . . . . 3 Propulsion 6 | . . 1 1 1 . 3 Utility 5 | . . . . 1 1 3 Weapon 9 | . . 1 . . 3 5 Highest Loss Streak 10 | . . 2 1 2 3 10 Average Slot Usage (%) 95 | . 90 86 87 92 98 97 Engine 14 | . 14 14 9 18 14 12 Treads 14 | . . . . 9 22 18 Wheel 3 | . 28 16 13 1 . . Device 23 | . 14 14 30 26 22 25 Processor 8 | . 14 14 11 8 7 6 Protection 1 | . . . . . . 5 Energy Gun 4 | . 17 2 . . 2 9 Energy Cannon 18 | . . . 19 27 26 9 Ballistic Gun 2 | . . 11 1 . . 3 Ballistic Cannon 2 | . 1 14 . . . 2 Naked Turns . | . . . . . . . Heaviest Build 58 | 8 12 12 18 35 37 58 Greatest Support 80 | 26 26 26 32 42 72 80 Greatest Overweight (x) 13 | . . 1 5 1 . 13 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 Most Carried 4 | 4 3 4 4 4 4 4 Average Carried 2 | 2 . 2 3 3 3 2 Final Capacity 4 | 4 4 4 4 4 4 4 Final Carried 4 | 4 . 4 4 4 4 1 Class Distribution -------------------- 46% | Gunner 26% | Scavenger-Tank 15% | Scavenger-Mutant 7% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Scavenger-Tank | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Min Mat Mat Fac Fac Matter Collected 1470 | 270 30 53 115 115 325 562 Remotely . | . . . . . . . Salvage Created 4866 | 84 25 38 560 796 1125 2238 Parts 250 | 7 1 3 24 61 58 96 Haulers Intercepted 10 | . . . 2 5 1 2 Recyclers Shooed 14 | 1 1 . 1 1 2 8 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Combat Hostiles Destroyed 55 | . . 1 6 8 16 24 Guns 10 | . . . . . 1 9 Cannons 45 | . . 1 6 8 15 15 Classes Destroyed 14 | 1 1 1 5 3 2 1 Worker 10 | . 1 . . . 4 5 Builder 11 | . . . . 3 3 5 Tunneler 6 | 3 . 1 . . 1 1 Hauler 10 | . . . 2 5 1 2 Recycler 9 | . . . 3 . 1 5 Watcher 8 | . . . . 4 3 1 Swarmer 9 | . . . 2 1 4 2 Saboteur 2 | . . . . . . 2 Grunt 20 | . . . 1 1 6 12 Brawler 4 | . . . . . 1 3 Duelist 4 | . . . 1 1 2 . Sentry 9 | . . 1 2 4 2 . Hunter 4 | . . . . 1 . 3 Programmer 3 | . . . . . 1 2 Best Kill Streak 16 | 3 1 1 6 5 4 16 Combat Bots Only 10 | . . 1 3 2 3 10 Max Kills in Single Turn 5 | 2 1 1 1 1 2 5 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Damage Taken 4008 | . 110 154 205 559 430 2550 Core 446 | . 26 18 20 67 8 307 Absorbed by Shields . | . . . . . . . Core Remaining (%) 81 | 100 . 77 88 62 81 . Volleys Fired 254 | 6 10 13 36 51 56 82 Largest 4 | 2 2 2 2 3 4 4 Hottest 272 | 100 115 100 136 204 272 259 Shots Fired 772 | 12 12 24 72 127 208 317 Gun 190 | 12 12 11 2 . 3 150 Cannon 582 | . . 13 70 127 205 167 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 134 | . . 17 4 . . 113 Thermal 503 | 12 12 7 68 127 205 72 Explosive . | . . . . . . . Electromagnetic 135 | . . . . . 3 132 Robot Hit Streak 19 | 9 11 9 6 18 15 19 Robot Miss Streak 6 | 1 2 3 5 3 3 6 Penetration Max 1 | . . . . . . 1 Secondary Targets . | . . . . . . . Shots Hit Robots 451 | 9 8 16 36 82 109 191 Core Hits 188 | 3 4 5 13 23 43 97 Critical Hits 33 | . . . 8 9 11 5 Critical Kills 9 | . . . 1 3 3 2 Critical Parts Destroyed 22 | . . . 6 5 8 3 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 11472 | 110 117 276 869 1768 2517 5815 Guns 2057 | 110 117 106 13 . 23 1688 Cannons 8312 | . . 170 856 1760 2435 3091 Explosions 1015 | . . . . . 47 968 Melee . | . . . . . . . Ramming 88 | . . . . 8 12 68 Kinetic 1919 | . . 196 29 . . 1694 Thermal 6753 | 110 117 80 840 1760 2482 1364 Explosive 555 | . . . . . . 555 Electromagnetic 2157 | . . . . . 23 2134 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 6 | . . . . 3 6 . Average Corruption 5 | . . . . 3 5 . Corruption Purged . | . . . . . . . Effects 48 | . . . . 6 42 . Message Errors 15 | . . . . 2 13 . Matter Fused 8 | . . . . 1 7 . Heat Flow Errors 3 | . . . . . 3 . Energy Discharges 3 | . . . . . 3 . Data Loss (minor) 5 | . . . . 1 4 . Data Loss (major) 1 | . . . . . 1 . Misfires 2 | . . . . . 2 . Targeting Errors 9 | . . . . 1 8 . Weapon Failures 2 | . . . . 1 1 . Overload Shots . | . . . . . . . Overflow Damage 316 | . . . 29 29 52 206 Projectiles 139 | . . . 29 29 52 29 Explosions 177 | . . . . . . 177 Melee . | . . . . . . . Knockbacks 7 | . . 1 . . . 6 Impact 3 | . . . . . . 3 Kinetic 4 | . . 1 . . . 3 Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 19 | . . . . 4 5 10 Targets Rammed 21 | . . . . 4 6 11 Kicked . | . . . . . . . Crushed 2 | . . . . . 1 1 Highest Temperature 474 | 117 128 177 159 261 474 385 Average Temperature 105 | 50 39 84 42 64 152 106 Received Heat Transfer 966 | . 63 36 57 153 93 564 Effects 9 | . . . . 1 8 . Shutdowns 4 | . . . . . 4 . Energy Bleed 1 | . . . . . 1 . Interference 3 | . . . . 1 2 . Matter Decay 1 | . . . . . 1 . Siege Activations . | . . . . . . . Robots Corrupted 2 | . . . . . . 2 Combat Hostiles . | . . . . . . . Parts Fried 8 | . . . . . . 8 Impact Corruptions 1 | . . . . . . 1 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 10 | . . . 1 2 6 1 Heat Transferred 10745 | 333 305 185 1461 2729 3824 1908 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Peak Influence 2454 | 15 139 217 645 1304 2244 2454 Average Influence 1040 | 3 52 191 390 719 1211 1577 Maximum Alert Level 5 | . . 1 2 4 5 5 Low Security (%) 9 | 100 100 56 13 . . . Level 1 11 | . . 43 30 34 . . Level 2 11 | . . . 56 20 12 . Level 3 18 | . . . . 7 37 13 Level 4 30 | . . . . 38 32 44 Level 5 11 | . . . . . 18 16 High Security 7 | . . . . . . 25 Max Security . | . . . . . . . Squads Dispatched 39 | . . . 2 7 16 14 Investigation 7 | . . . 2 . 5 . Extermination 4 | . . . . . 3 1 Reinforcement 6 | . . . . 3 . 3 Assault 18 | . . . . 3 5 10 Garrison 4 | . . . . 1 3 . Intercept . | . . . . . . . Construction Impeded 3 | . . . . 1 . 2 Haulers Reinforced 1 | . . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Distress Signals 7 | . . . . 4 1 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 196 | . 5 6 18 35 50 82 Peak Tracking Total 16 | . 3 2 4 6 5 16 Tactical Retreats 3 | . . . 1 1 1 . Traps | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Traps Triggered 7 | . . . . . 7 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 4 | . . . . 4 . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Min Mat Mat Fac Fac Machines Disabled 43 | . . . 1 6 27 9 Max in Single Turn 14 | . . . . 1 14 3 Garrison Access 1 | . . . . 1 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns 1 | . . . . . 1 . Hacking | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Machines Accessed 16 | . 1 . 2 1 7 5 Terminals 9 | . 1 . 2 1 3 2 Fabricators 2 | . . . . . 2 . Repair Stations . | . . . . . . . Recycling Units 4 | . . . . . 1 3 Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 36 | . 2 . 6 2 17 9 Successful 9 | . . . 3 1 5 . Failed 27 | . 2 . 3 1 12 9 Catastrophic 8 | . 1 . . . 5 2 Database Lockouts . | . . . . . . . Manual 7 | . 2 . 2 1 1 1 Terminals 22 | . 2 . 6 2 8 4 Fabricators 6 | . . . . . 6 . Repair Stations . | . . . . . . . Recycling Units 6 | . . . . . 1 5 Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . . 2 . Terminal Hacks 6 | . . . 3 1 2 . Part Schematic 1 | . . . . . 1 . Robot Analysis 1 | . . . . . 1 . Locate Traps 1 | . . . 1 . . . Reprogram Traps 1 | . . . . 1 . . Hauler Manifests 1 | . . . 1 . . . Zone Layout 1 | . . . 1 . . . Fabricator Hacks 3 | . . . . . 3 . Load Schematic 2 | . . . . . 2 . Build 1 | . . . . . 1 . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 16 | . 1 . 2 1 7 5 Full Trace Events 7 | . . . 2 . 5 . Feedback Events 1 | . . . . . 1 . Corruption 1 | . . . . . 1 . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . Parts Built 1 | . . . . . 1 . Matter 212 | . . . . . 212 . Time 53 | . . . . . 53 . Total Part Build Rating 6 | . . . . . 6 . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Min Mat Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 1 | . . . . 1 . . Machine Destruction 1 | . . . . 1 . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Total Allies 1 | . 1 . . . . . Largest Group 1 | . 1 1 1 1 1 1 Highest-Rated Group 111 | . 56 58 62 77 88 111 Highest-Rated Ally 111 | . 56 58 62 77 88 111 Total Orders . | . . . . . . . Ally Attacks 241 | . 5 10 24 53 65 84 Total Damage 10956 | . 107 182 753 2437 3100 4377 Kills 124 | . 6 5 14 28 34 37 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Robot Analysis Total 1 | . . . . . 1 . Derelict Logs Recovered 2 | . . 2 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Min Mat Mat Fac Fac Turns Passed 4628 | 67 119 398 273 840 1640 1291 Spaces Moved 2509 | 41 80 382 137 398 872 599 Core 16 | 11 . . 4 . . 1 Treads 1801 | . . . . 331 872 598 Legs . | . . . . . . . Wheels 692 | 30 80 382 133 67 . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 90 80 90 100 145 150 Average Speed 137 | 79 90 89 102 151 150 156 Slowest Speed 700 | 90 90 90 300 165 155 700 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . . 1 . . Exploration Rate (%) 32 | 4 24 85 19 45 30 19 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched 1 | . . 1 . . . . Spaces Dug 1 | . . . . 1 . . Terrain Destroyed 108 | . . . . 21 44 43 Melee . | . . . . . . . Projectile 34 | . . . . 21 . 13 AOE 74 | . . . . . 44 30 Actions | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Total 3163 | 61 117 414 197 526 1059 789 Wait 172 | 1 12 8 8 39 78 26 Move 2503 | 40 79 381 136 397 871 599 Hop . | . . . . . . . Pick Up 67 | 7 4 8 5 7 13 23 Fast Attach 25 | 4 . . 3 6 11 1 Attach 43 | 3 1 1 4 6 10 18 Detach . | . . . . . . . Swap 22 | . 3 . 1 4 5 9 Drop 56 | . 8 3 4 12 9 20 Fire 254 | 6 10 13 36 51 56 82 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 21 | . . . . 4 6 11 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 68 | -11/Scrapyard | Entered Materials 142 | -10/Materials | Discovered new exit (range 16) 158 | -10/Materials | Discovered new exit (range 16) 187 | -10/Materials | Entered Mines 187 | -10/Mines | Accompanied by 1 ally 215 | -10/Mines | Discovered new exit (range 14) 217 | -10/Mines | Learned 4 Materials zone layouts 302 | -10/Mines | Learned location of Storage (-9) 404 | -10/Mines | Learned Materials interactive machine intel 411 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 503 | -10/Mines | Found a hidden stash of uninstalled traps 551 | -10/Mines | Discovered new exit (range 5) 580 | -10/Mines | Build established: Scavenger-Mutant 585 | -10/Mines | Entered Materials 585 | -9/Materials | Accompanied by 1 ally 585 | -9/Materials | Evolved 2 slots: Utility x2 586 | -9/Materials | Identified exit to Materials 586 | -9/Materials | Identified exit to Mines 587 | -9/Materials | Loaded intel: 18 interactive machine locations 858 | -9/Materials | Entered another Materials area 858 | -8/Materials | Accompanied by 1 ally 858 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1233 | -8/Materials | Build established: Gunner 1258 | -8/Materials | First assault squad dispatched 1366 | -8/Materials | Garrison activated, responded to threat 1495 | -8/Materials | Crushed by falling debris 1678 | -8/Materials | Discovered new exit (range 11) 1698 | -8/Materials | Entered Factory 1698 | -7/Factory | Accompanied by 1 ally 1698 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2098 | -7/Factory | First assault squad dispatched 3149 | -7/Factory | Lost 3 parts (1u2w) 3256 | -7/Factory | Fabricated Lrn. Proton Cannon (x1) 3278 | -7/Factory | Local fabrication network quarantined 3312 | -7/Factory | Discovered new exit (range 16) 3338 | -7/Factory | Entered another Factory area 3338 | -6/Factory | Accompanied by 1 ally 3338 | -6/Factory | Evolved 2 slots: Utility x2 3679 | -6/Factory | Build established: Scavenger-Tank 3688 | -6/Factory | First assault squad dispatched 3845 | -6/Factory | Spotted B-75 Beast 3861 | -6/Factory | Allies destroyed B-75 Beast 4302 | -6/Factory | High security lockdown imminent 4382 | -6/Factory | High security lockdown engaged 4615 | -6/Factory | Core integrity fell below 50% 4625 | -6/Factory | Core integrity fell below 20% 4629 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04624_ H-66 Slayer knocked back. 04624_ Slug penetrates H-66 Slayer. 04624_ Player 2 drops Lrg. Storage Unit. 04625_ G-67 Veteran heat damages Broken Electrolaser, Adv. Heat Sink, Plasma Rifle, Lgt. Antimatter Reactor. 04625_ G-67 Veteran overheating. 04625_ Player 2 attaches Matter Compressor. 04626_ G-67 Veteran overheating. 04626_ Player 2 attaches System Backup Module. 04626_ Slug penetrates Player 2. 04627_ G-67 Veteran heat short circuits Broken Flexi-carbon Leg. 04627_ Slug penetrates Wall. 04627_ G-67 Veteran overheating. 04627_ Penetrated by Slug. 04627_ Imp. Cooling System destroyed. 04628_ G-67 Veteran heat damages core (-14). 04628_ G-67 Veteran overheating. 04628_ Magnetic Acceleration Cannon destroyed. 04629_ G-67 Veteran heat short circuits Broken Flexi-carbon Leg. 04629_ G-67 Veteran overheating. Map ----- +----------------------------------------------------+ | " # #????????????????????????????????? | | ##############????????????????????????????????? | | " # #????????????????????????????????? | | " # #????????????????????????????????? | | " + #????????????????????????????????? | | # #????????????????????????????????? | | # #????????????????????????????????? | | # #????????????????????????????????? | | # #????????????????????????????????? | | # #????????????????????????????????? | | #### #????????????????????????????????? | | ???# #????????????????????????????????? | | ???# #????????????????????????????????? | | ???# %[ #????????????????????????????????? | | ???###""#"#######????????????????????????????????? | | ?????#%######################????????????????????? | | ?????# #?# ! 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" # ??????????????????????? | | ?????????? #???????????????????????? | | ?????????? #???????????????????????? | | ???????????###############???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 91 Coolant Potential 65 Energy Generation 30 Energy Capacity 470 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 60 Armor Coverage 225 Resistance: TH 10 Resistance: EM 25 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 3 Particle Charging 15 Item Schematics ----------------- Lrn. Proton Cannon | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Lrn. Proton Cannon | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Min Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 . Power 1 | . . . . 1 . . Propulsion 3 | . . 1 . 1 1 . Utility 2 | . . . 1 . 1 . Weapon 2 | . . 1 1 . . . Parts Attached 123 | . 7 4 7 22 29 54 Parts Lost 30 | . . . 1 2 3 24 Damage Taken 5795 | . 12 66 137 913 1200 3467 Core 858 | . . 13 26 140 120 559 Player 2/Cogmind (%) 65 | . . 41 56 67 93 64 Absorbed by Shields . | . . . . . . . Damage Inflicted 10956 | . 107 182 753 2437 3100 4377 Player 2/Cogmind (%) 48 | . 47 39 46 57 55 42 Combat Hostiles Destroyed 91 | . 4 5 10 22 20 30 Player 2/Cogmind (%) 62 | . 100 83 62 73 55 55 Game ------ Seed PrecisionDisruptionShielding Manual? 0 Play Time 01:10:46 Cumulative 53.5 hours Start 2020.06.02 @ 20:37:07 End 2020.06.02 @ 21:47:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 53 Rogue 52 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 26 Gallery% 49 Achievement% 34 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a48bae97-764c-4a57-89e8-790cefe76cf5