Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.18 @ 11:36:10 Player: dorusv Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (48) 240 Value Destroyed (1149) 1149 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (257) 257 TOTAL SCORE: 5546 Bonus ------- Aligned with FarCom 300 Friendly Fire -43 Cogmind --------- Core Integrity 0/850 Matter 285/300 Energy 499/500 System Corruption 2% Temperature Cool (9) Movement Core (250) Ox4 Location -6/Factory Parts ------- > --- POWER (2) -------- F-cell Engine > --- PROPULSION (6) --- (None) > --- UTILITY (5) ------ Triangulator > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Medium Battery (150) Improved EM Pulse Cannon Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Gravmag System Gravmag System Gravmag System Gravmag System Gravmag System Gravmag System > --- UTILITY ---------- Advanced Weight Redist. System Seismic Detector Advanced ECM Suite Improved Trap Extractor Recalibrator > --- WEAPON ----------- Particle Gun Spear > --- INVENTORY -------- Improved Cesium-ion Thruster Medium Battery Arc Projector Improved EM Pulse Cannon [Rating: 53] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Flight Unit Wheel Wheel Hover Unit Gravmag System Flight Unit Flight Unit Utility Seismic Detector Device Seismic Detector Storage Medium Battery Weapon Firepult Energy Gun Particle Gun Energy Cannon Firepult Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Slashing Weapon Greatsword Piercing Weapon Spear Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Slots Evolved 8 | . . . . . 4 2 2 Power 1 | . . . . . . . 1 Propulsion 4 | . . . . . 4 . . Utility 3 | . . . . . . 2 1 Weapon . | . . . . . . . . Parts Attached 64 | 7 6 5 1 . 10 29 6 Power 9 | 1 1 . . . 2 3 2 Engine 5 | 1 . . . . 1 1 2 Core 4 | . 1 . . . 1 2 . Reactor . | . . . . . . . . Propulsion 25 | 2 3 2 . . 8 9 1 Treads . | . . . . . . . . Leg . | . . . . . . . . Wheel 2 | 2 . . . . . . . Hover 6 | . . . . . . 6 . Flight 17 | . 3 2 . . 8 3 1 Utility 12 | 2 1 . . . . 7 2 Device 11 | 2 1 . . . . 6 2 Storage 1 | . . . . . . 1 . Processor . | . . . . . . . . Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 18 | 2 1 3 1 . . 10 1 Energy Gun 5 | 1 . . . . . 3 1 Energy Cannon 3 | . . . 1 . . 2 . Ballistic Gun 3 | 1 1 1 . . . . . Ballistic Cannon 1 | . . . . . . 1 . Launcher 1 | . . 1 . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . Piercing Weapon 2 | . . . . . . 2 . Special Melee Weapon 2 | . . 1 . . . 1 . Unidentified Prototypes 2 | . . . . . . 1 1 Parts Lost 36 | . 4 . . . . 15 17 Power 3 | . 1 . . . . . 2 Propulsion 15 | . 1 . . . . 7 7 Utility 8 | . . . . . . 3 5 Weapon 10 | . 2 . . . . 5 3 Highest Loss Streak 16 | . 2 . . . . 12 16 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 78 | . 94 99 90 85 89 68 59 Engine 2 | . 9 . . . 2 3 1 Core 5 | . 3 14 14 14 5 . 3 Wheel 1 | . 14 . . . . . . Hover 5 | . . . . . . 6 23 Flight 25 | . 11 28 28 28 54 27 . Device 23 | . 28 28 28 28 18 19 21 Energy Gun 1 | . 9 . . . . 1 3 Energy Cannon 4 | . . . 8 14 9 3 . Ballistic Gun 2 | . 16 12 . . . . . Launcher 2 | . . 13 5 . . . . Piercing Weapon 1 | . . . . . . 1 3 Peak Build Rating 53 | 9 9 9 27 27 42 47 53 Average Rating 27 | 4 8 8 20 27 31 36 32 On Entrance 21 | . 9 8 9 27 27 42 46 Naked Turns . | . . . . . . . . Heaviest Build 33 | 10 10 11 29 29 31 33 23 Greatest Support 63 | 26 26 8 8 8 32 63 63 Greatest Overweight (x) 4 | . 2 1 3 3 2 3 4 Average Overweight (x) . | . . . 1 3 . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 Most Carried 5 | 2 5 5 5 5 5 5 5 Average Carried 4 | 1 4 4 4 4 2 4 3 Final Capacity 5 | 5 5 5 5 5 5 5 5 Final Carried 5 | 2 5 5 5 5 5 5 2 Class Distribution -------------------- 49% | Scavenger-Mutant 45% | Mutant 4% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Matter Collected 838 | 280 79 83 . 4 50 300 42 Remotely . | . . . . . . . . Salvage Created 1780 | 159 592 19 . . 167 620 223 Parts 90 | 7 35 3 . . 18 21 6 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 2 | . 1 . . 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Combat Hostiles Destroyed 22 | . 6 3 . . 2 8 3 Melee 4 | . . . . . . 4 . Guns 8 | . 6 . . . . 2 . Cannons 2 | . . . . . 1 1 . AOE 6 | . . 3 . . 1 1 1 Classes Destroyed 11 | 2 5 . . . 1 1 2 Worker 4 | . 1 . . . . 3 . Builder 10 | . 4 . . . 2 4 . Tunneler 3 | 2 . . . . 1 . . Recycler 5 | 1 3 . . . . 1 . Operator 1 | . . . . . . . 1 Watcher 3 | . 1 . . . . 1 1 Swarmer 6 | . 3 3 . . . . . Grunt 12 | . 3 . . . . 7 2 Duelist 1 | . . . . . . . 1 Sentry 2 | . . . . . 2 . . Programmer 1 | . . . . . . 1 . Best Kill Streak 12 | 2 12 3 . . 2 3 1 Combat Bots Only 3 | . 3 3 . . 1 2 1 Max Kills in Single Turn 3 | 1 2 3 . . 2 2 1 Gunslinging . | . . . . . . . . Exploded 3 | . . 3 . . 1 1 1 Melee 1 | . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Hostile Shots Fired 246 | . 49 7 . . . 96 94 Missed 74 | . 17 . . . . 29 28 Damage Taken 3343 | 2 386 112 . 3 114 1131 1595 Core 1294 | . 117 26 . 2 56 228 865 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 74 | 100 . . . 42 89 67 . Volleys Fired 116 | 10 34 3 . . 4 24 41 Largest 2 | 2 2 2 . . 1 2 1 Hottest 250 | 60 60 50 . . 250 250 65 Shots Fired 158 | 20 60 6 . . 4 27 41 Gun 144 | 20 60 3 . . . 20 41 Cannon 11 | . . . . . 4 7 . Launcher 3 | . . 3 . . . . . Special . | . . . . . . . . Kinetic 47 | 10 34 3 . . . . . Thermal 70 | . . . . . 4 25 41 Explosive 3 | . . 3 . . . . . Electromagnetic 38 | 10 26 . . . . 2 . Robot Hit Streak 10 | 10 6 8 . . 9 4 6 Robot Miss Streak 3 | 1 3 . . . 2 3 3 Penetration Max . | . . . . . . . . Secondary Targets 2 | . 2 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 123 | 17 35 6 . . 4 31 30 Core Hits 76 | 6 21 8 . 1 5 21 14 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 4 | . . . . . . 2 2 Burn 4 | . . . . . . 2 2 Melee Attacks 20 | . . . . . . 18 2 Impact . | . . . . . . . . Slashing 16 | . . . . . . 16 . Piercing 4 | . . . . . . 2 2 Sneak Attacks 4 | . . . . . . 4 . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3518 | 208 500 210 . 7 126 1958 509 Guns 1196 | 179 402 22 . . . 167 426 Cannons 276 | . . . . . 86 190 . Explosions 1000 | 25 82 188 . . 40 665 . Melee 1005 | . . . . . . 936 69 Ramming 41 | 4 16 . . 7 . . 14 Kinetic 230 | 74 134 22 . . . . . Thermal 1458 | 25 82 . . . 126 799 426 Explosive 386 | . . 188 . . . 198 . Electromagnetic 398 | 105 268 . . . . 25 . Impact . | . . . . . . . . Slashing 889 | . . . . . . 889 . Piercing 116 | . . . . . . 47 69 Highest Corruption 2 | . . . . . . 2 2 Average Corruption 1 | . . . . . . 1 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 17 | . . . . . . 15 2 Message Errors 3 | . . . . . . 3 . Matter Fused 5 | . . . . . . 4 1 Heat Flow Errors 2 | . . . . . . 2 . Energy Discharges 1 | . . . . . . 1 . Parts Fused 1 | . . . . . . 1 . Data Loss (minor) 1 | . . . . . . 1 . Misfires 2 | . . . . . . 2 . Alerts 2 | . . . . . . 1 1 Overload Shots . | . . . . . . . . Overflow Damage 403 | . . . . . . 403 . Projectiles 9 | . . . . . . 9 . Explosions 28 | . . . . . . 28 . Melee 366 | . . . . . . 366 . Knockbacks 2 | . . . . . . . 2 Impact 2 | . . . . . . . 2 Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 183 | 2 16 27 . 3 114 15 6 Shots 14 | . 1 2 . . 8 3 . Rammed 11 | 1 1 . . 5 . . 4 Targets Rammed 11 | 1 1 . . 5 . . 4 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 500 | 40 61 63 . . 268 500 357 Average Temperature 115 | 24 26 27 . . 118 151 125 Received Heat Transfer 1233 | . 162 36 . . . 585 450 Effects 14 | . . . . . 2 8 4 Shutdowns 2 | . . . . . . 1 1 Energy Bleed 5 | . . . . . 2 2 1 Interference 5 | . . . . . . 4 1 Matter Decay 1 | . . . . . . . 1 Damage (minor) 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | 1 1 . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 4 | . . . . . . 2 2 Combat Hostiles 2 | . . . . . . . 2 Parts Melted 9 | . . . . . 1 8 . Heat Transferred 5679 | 50 50 . . . 560 3835 1184 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | 1 1 . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Peak Influence 233 | 15 226 189 . . 152 159 233 Initial 84 | . 9 84 . . . 68 50 Average 78 | 6 127 131 . . 94 69 101 Maximum Alert Level 1 | . 1 . . . . . 1 Low Security (%) 96 | 100 71 100 . 100 100 100 91 Level 1 3 | . 28 . . . . . 8 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 9 | . 1 . . . . 6 2 Investigation 3 | . 1 . . . . 2 . Extermination 1 | . . . . . . 1 . Reinforcement 5 | . . . . . . 3 2 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . 1 . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Distress Signals 1 | . 1 . . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 47 | . 11 4 . . 1 16 15 Peak Tracking Total 5 | . 4 3 . 1 1 4 5 Tactical Retreats 7 | . 1 . . 1 . 1 4 Traps | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Traps Triggered 1 | . . . . . . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Machines Disabled 14 | . . 1 . . 3 10 . Max in Single Turn 3 | . . 1 . . 2 3 . Garrison Access 1 | . . . . . . 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Machines Accessed 7 | . 1 . 1 . . 4 1 Terminals 3 | . 1 . . . . 1 1 Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . . 1 . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . . 2 . Total Hacks 12 | . 3 . 1 . . 7 1 Successful 5 | . 1 . 1 . . 2 1 Failed 7 | . 2 . . . . 5 . Catastrophic 3 | . . . . . . 3 . Database Lockouts . | . . . . . . . . Manual 2 | . . . 1 . . . 1 Terminals 5 | . 3 . . . . 1 1 Fabricators . | . . . . . . . . Repair Stations 2 | . . . . . . 2 . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 4 | . . . . . . 4 . Terminal Hacks 4 | . 1 . 1 . . 1 1 Open DSF 1 | . . . . . . 1 . Locate Traps 1 | . 1 . . . . . . Zone Layout 1 | . . . . . . . 1 Derelict Proto ID Bank 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . Seal Access 1 | . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 4 | . 1 . . . . 3 . Full Trace Events 3 | . 1 . . . . 2 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Turns Passed 4537 | 100 341 463 562 396 251 1951 473 Spaces Moved 3921 | 76 306 399 306 137 199 1848 650 Core 209 | 22 . . . . . 12 175 Treads . | . . . . . . . . Legs . | . . . . . . . . Wheels 195 | 54 141 . . . . . . Hover 993 | . . . . . . 524 469 Flight 2524 | . 165 399 306 137 199 1312 6 Fastest Speed 25 | 50 37 37 117 277 25 25 35 Average Speed 93 | 77 78 111 183 277 105 76 54 Slowest Speed 277 | 90 200 117 277 277 194 277 250 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 6 | . . 1 . . . 2 3 Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 33 | 4 38 78 42 38 24 31 11 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 2 | . . 2 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 78 | 2 5 24 . . 34 13 . Melee . | . . . . . . . . Projectile 1 | . . . . . 1 . . AOE 77 | 2 5 24 . . 33 13 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Total 4586 | 95 353 413 309 147 236 2309 724 Wait 418 | . . . . . 17 377 24 Move 3903 | 76 305 396 305 136 198 1843 644 Hop 6 | . . 1 . . . 2 3 Pick Up 16 | 2 4 3 . 3 2 2 . Fast Attach 39 | 7 4 1 1 . 1 22 3 Attach 18 | . 2 1 . . 5 7 3 Detach 12 | . 1 . 1 . 2 8 . Swap 7 | . . 3 . . 4 . . Drop 21 | . 2 5 2 3 3 6 . Fire 116 | 10 34 3 . . 4 24 41 Melee 20 | . . . . . . 18 2 Ram 10 | . 1 . . 5 . . 4 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 5 | -11/Scrapyard | Discovered new exit (range 15) 101 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Discovered new exit (range 16) 442 | -10/Materials | Entered Mines 455 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 457 | -10/Mines | Core integrity fell below 50% 512 | -10/Mines | Learned Materials emergency access door positions 685 | -10/Mines | Build established: Scavenger-Mutant 859 | -10/Mines | Learned Materials emergency access door positions 894 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 894 | -10/Mines | Discovered new exit (range 6) 905 | -10/Mines | Entered Exiles 934 | -10/Exiles | Discovered new exit (range 15) 949 | -10/Exiles | Met 8R-AWN 973 | -10/Exiles | Met EX-HEX 1021 | -10/Exiles | Met EX-BIN 1041 | -10/Exiles | Aligned with FarCom system 1042 | -10/Exiles | Given EX-Vault access code 1077 | -10/Exiles | Opened EX-Vault 1116 | -10/Exiles | Found Firepult 1171 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1467 | -10/Exiles | Left Exiles lab with Firepult 1467 | -10/Exiles | Entered Mines 1604 | -9/Mines | Assembled infested the area 1609 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1811 | -9/Mines | Discovered new exit (range 9) 1863 | -9/Mines | Entered Materials 1863 | -8/Materials | Evolved 4 slots: Propulsion x4 2086 | -8/Materials | Discovered new exit (range 15) 2114 | -8/Materials | Entered Factory 2114 | -7/Factory | Evolved 2 slots: Utility x2 2977 | -7/Factory | Build established: Mutant 3131 | -7/Factory | Lost 12 parts (5n3u4w) 4059 | -7/Factory | Discovered new exit (range 9) 4065 | -7/Factory | Entered another Factory area 4065 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4365 | -6/Factory | Core integrity fell below 50% 4383 | -6/Factory | Core integrity fell below 20% 4402 | -6/Factory | Lost 16 parts (2p7n4u3w) 4538 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04377_ Destabilizing: System corrupted (+2). 04378_ Slammed into G-50 Soldier. 04378_ G-50 Soldier knocked back. 04379_ Slammed into G-50 Soldier. 04379_ Destabilizing: Core damaged (-25). 04380_ Slammed into G-50 Soldier. 04382_ Acquired 12 matter. 04396_ Acquired Triangulator. 04405_ T-07 Excavator is excavating. 04416_ System corrupted: IFF burst signal emitted. 04468_ Acquired 10 matter. 04489_ System corrupted: Matter fused (-10). 04506_ Triggered Heavy Explosive Trap. 04506_ An explosion rips through the floor. 04506_ Imp. Trap Extractor destroyed. 04506_ L-41 Fighter destroyed. 04514_ Acquired Prototype Engine. 04514_ Identified F-cell Engine. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | | | | | | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ???####+####????????????????? | | ???# +????????????????? | | ???# #????????????????? | | ???# T #???????????###### | | ???# #???????????# | | ???# #???????????# """ | | ???# #???????????# | | ???# """ ##??????????# """ | | ???# """ #??????????# | | ???# """ #??????????# """ | | ???# +??????????# | | ???# g #??????????# """ | | ???# g #??????????# | | ???#g#### #??????????# """ | | ???# #??# #??????????# | | ???# #??# #????####### % | | ???# #??# #????# ##+### | | ???#@#??# #????# | | ???# #??# #????# | | ???# #?## ##???# | | ???# ### #???# ##### | | ???# ## #???## ##???# | | ???# ## #????# #????# | | ???#+## #????# #????# | | ??? #????# #????# | | # " " #????# #????# | | # " % " # #????# #????# | | # " [ " #% ####### ###### | | # " " # ## # | | # " " + ### ## | | # " " # | | # " " ###+####+### | | # " ?"?????????? # | | # " ?????????????? + | | ???????????????????###### | | ????????????????????????# ### | | ???????????????????????##+### | | ???????????????????????# | | ???????????????????????# """" | | ???????????????????????# """" | | ???????????????????????# """ | | ???????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 23 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Evasion (%) 73 Trap Extractor Capacity 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Can't Catch Me Challenges ------------ None Game ------ Seed LightningReflectiveInjector Manual? 0 Play Time 00:43:22 Cumulative 7.6 hours Start 2024.08.18 @ 10:48:44 End 2024.08.18 @ 11:36:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 26 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 14 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 28/Smallcaps Map View 50x43 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3670261b-f96b-4536-aee5-fad6d74eac5d