Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.01.12 @ 13:41:16

Player: alice_fexa

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (20)      100
Value Destroyed (450)      450
Prototype IDs (22)         440
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 2090

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/250
Matter                     282/300
Energy                     125/125
System Corruption          0%
Temperature                Cool (10)
Movement                   Rolling (120) Ox4
Location                   -9/Mines

 Parts 
-------
>               --- POWER (1) --------
          Light Ion Engine
>               --- PROPULSION (2) ---
                Wheel
>               --- UTILITY (2) ------
       Improved Heat Sink
  High-capacity Storage Unit
>               --- WEAPON (2) -------
                Particle Gun
          Light Cannon
>               --- INVENTORY (12) ---
          Light Ion Engine
          Light Treads
                Wheel
                Heat Sink
       Improved Heat Sink
  High-capacity Storage Unit
  High-capacity Storage Unit
          Small Laser
                AWS/Thermal
         Guided Plasma Cannon
          Light Assault Rifle

 Peak State 
------------
>               --- POWER ------------
          Light Ion Engine
>               --- PROPULSION -------
          Light Treads
                Wheel
>               --- UTILITY ----------
       Improved Heat Sink
  High-capacity Storage Unit
>               --- WEAPON -----------
                Particle Gun
          Light Cannon
>               --- INVENTORY --------
          Light Ion Engine
          Light Treads
                Wheel
                Heat Sink
       Improved Heat Sink
  High-capacity Storage Unit
  High-capacity Storage Unit
          Small Laser
                AWS/Thermal
         Guided Plasma Cannon
          Light Assault Rifle
[Rating: 13]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
Weapon                     Light Cannon
  Energy Gun               Particle Gun
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             20   | 6   10  3   1   .   
  Power                    5    | 1   3   1   .   .   
    Engine                 5    | 1   3   1   .   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               4    | 2   1   1   .   .   
    Treads                 1    | 1   .   .   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  3    | 1   1   1   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  5    | 1   3   .   1   .   
    Device                 2    | .   2   .   .   .   
    Storage                3    | 1   1   .   1   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   6    | 2   3   1   .   .   
    Energy Gun             4    | 1   2   1   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          1    | 1   .   .   .   .   
    Ballistic Cannon       1    | .   1   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 8    | .   5   2   .   1   
  Power                    2    | .   1   1   .   .   
  Propulsion               2    | .   1   .   .   1   
  Utility                  .    | .   .   .   .   .   
  Weapon                   4    | .   3   1   .   .   
  Highest Loss Streak      4    | .   4   1   .   1   
Average Slot Usage (%)     96   | .   94  96  100 .   
  Engine                   12   | .   12  11  14  .   
  Treads                   14   | .   14  14  14  .   
  Wheel                    13   | .   12  14  14  .   
  Device                   12   | .   10  14  14  .   
  Storage                  14   | .   14  14  14  .   
  Energy Gun               13   | .   13  12  14  .   
  Ballistic Gun            1    | .   3   .   .   .   
  Ballistic Cannon         12   | .   10  14  14  .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             42   | 12  26  28  42  42  
  Greatest Support         20   | 20  20  10  10  10  
  Greatest Overweight (x)  4    | 1   2   2   4   4   
  Average Overweight (x)   2    | .   1   2   3   4   
Largest Inventory Capacity 12   | 6   10  10  12  12  
  Average Capacity         9    | 4   7   10  11  12  
  Most Carried             12   | 4   10  10  12  12  
  Average Carried          8    | 2   6   9   11  12  
  Final Capacity           12   | 6   10  10  12  12  
  Final Carried            12   | 4   10  10  12  12  

 Class Distribution 
--------------------
 56% | Mutant
 43% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -10/Exiles
 Scavenger-Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Scr Mat Min Exi Min 
Matter Collected           516  | 214 230 72  .   .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            499  | .   396 103 .   .   
  Parts                    37   | .   28  9   .   .   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           1    | .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Combat Hostiles Destroyed  14   | .   9   5   .   .   
  Guns                     7    | .   5   2   .   .   
  Cannons                  7    | .   4   3   .   .   
Classes Destroyed          5    | .   5   .   .   .   
  Worker                   2    | .   2   .   .   .   
  Operator                 1    | .   1   .   .   .   
  Watcher                  3    | .   3   .   .   .   
  Swarmer                  6    | .   3   3   .   .   
  Grunt                    8    | .   6   2   .   .   
Best Kill Streak           4    | .   4   3   .   .   
  Combat Bots Only         3    | .   3   3   .   .   
Max Kills in Single Turn   2    | .   2   1   .   .   
  Gunslinging              1    | .   1   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  
--------                   Run  | Scr Mat Min Exi Min 
Damage Taken               1002 | .   729 219 .   54  
  Core                     255  | .   197 48  .   10  
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         100  | 100 .   .   .   .   
Volleys Fired              54   | .   38  15  .   1   
  Largest                  2    | .   2   2   .   2   
  Hottest                  100  | .   85  100 .   100 
Shots Fired                107  | .   76  29  .   2   
  Gun                      68   | .   53  14  .   1   
  Cannon                   39   | .   23  15  .   1   
  Launcher                 .    | .   .   .   .   .   
  Special                  .    | .   .   .   .   .   
  Kinetic                  56   | .   40  15  .   1   
  Thermal                  36   | .   21  14  .   1   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          15   | .   15  .   .   .   
  Robot Hit Streak         12   | .   12  4   .   4   
  Robot Miss Streak        2    | .   2   2   .   .   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        1    | .   1   .   .   .   
    Max Gunslinging Chain  1    | .   1   .   .   .   
Shots Hit Robots           76   | .   56  18  .   2   
  Core Hits                32   | .   24  7   .   1   
  Critical Hits            .    | .   .   .   .   .   
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           1018 | .   756 228 .   34  
  Guns                     595  | .   474 107 .   14  
  Cannons                  423  | .   282 121 .   20  
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Ramming                  .    | .   .   .   .   .   
  Kinetic                  540  | .   399 121 .   20  
  Thermal                  331  | .   210 107 .   14  
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          147  | .   147 .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            13   | .   13  .   .   .   
  Projectiles              13   | .   13  .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 6    | .   4   2   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  6    | .   4   2   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        183  | .   183 27  .   5   
  Average Temperature      59   | .   69  9   .   4   
  Received Heat Transfer   459  | .   360 75  .   24  
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             2    | .   .   2   .   .   
  Heat Transferred         831  | .   534 260 .   37  
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Peak Influence             260  | .   260 166 .   5   
  Average Influence        117  | .   127 120 .   3   
Maximum Alert Level        1    | .   1   .   .   .   
  Low Security (%)         87   | 100 82  100 .   100 
  Level 1                  12   | .   17  .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          2    | .   2   .   .   .   
  Investigation            1    | .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Distress Signals           4    | .   4   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              29   | .   21  5   .   3   
  Peak Tracking Total      5    | .   5   3   .   3   
  Tactical Retreats        1    | .   1   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Traps Triggered            3    | .   3   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Scr Mat Min Exi Min 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Machines Accessed          3    | .   2   .   1   .   
  Terminals                2    | .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                6    | .   5   .   1   .   
  Successful               3    | .   2   .   1   .   
  Failed                   3    | .   3   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   5    | .   4   .   1   .   
  Terminals                5    | .   5   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             1    | .   .   .   1   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         6    | .   6   .   .   .   
  Terminals                2    | .   2   .   .   .   
    Botnet                 2    | .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         2    | .   2   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Scr Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Scr Mat Min Exi Min 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  
-------------              Run  | Scr Mat Min Exi Min 
Turns Passed               998  | 40  504 134 316 4   
Spaces Moved               710  | 31  324 83  271 1   
  Core                     1    | 1   .   .   .   .   
  Treads                   3    | 1   2   .   .   .   
  Legs                     .    | .   .   .   .   .   
  Wheels                   706  | 29  322 83  271 1   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  80  100 100 120 
  Average Speed            102  | 87  93  100 114 120 
  Slowest Speed            160  | 160 160 100 120 120 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       29   | 3   57  19  65  3   
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Total                      878  | 40  452 105 279 2   
  Wait                     67   | .   66  1   .   .   
  Move                     706  | 30  323 82  270 1   
  Hop                      .    | .   .   .   .   .   
  Pick Up                  22   | 4   11  3   4   .   
  Fast Attach              7    | 6   1   .   .   .   
  Attach                   7    | .   5   2   .   .   
  Detach                   .    | .   .   .   .   .   
  Swap                     6    | .   4   1   1   .   
  Drop                     9    | .   4   1   4   .   
  Fire                     54   | .   38  15  .   1   
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines
-10/Exiles
-9/Mines

 History 
---------
 Turn | Location      | Event
   30 | -11/Scrapyard | Discovered new exit (range 12)
   41 | -11/Scrapyard | Entered Materials
  119 | -10/Materials | Discovered new exit (range 15)
  179 | -10/Materials | Core integrity fell below 50%
  203 | -10/Materials | Lost 4 parts (1p1n2w)
  320 | -10/Materials | Build established: Mutant
  323 | -10/Materials | Discovered new exit (range 16)
  545 | -10/Materials | Entered Mines
  552 | -10/Mines     | Core integrity fell below 20%
  675 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  675 | -10/Mines     | Discovered new exit (range 5)
  679 | -10/Mines     | Entered Exiles
  703 | -10/Exiles    | Met 8R-AWN
  721 | -10/Exiles    | Met EX-HEX
  824 | -10/Exiles    | Met EX-BIN
  838 | -10/Exiles    | Aligned with FarCom system
  839 | -10/Exiles    | Given EX-Vault access code
  867 | -10/Exiles    | Opened EX-Vault
  877 | -10/Exiles    | Found AWS/Thermal
  881 | -10/Exiles    | Found Gui. Plasma Cannon
  907 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  920 | -10/Exiles    | Build established: Scavenger-Mutant
  942 | -10/Exiles    | Met EX-DEC
  984 | -10/Exiles    | Discovered new exit (range 11)
  995 | -10/Exiles    | Stole two prototypes: AWS/Thermal, Gui. Plasma Cannon
  995 | -10/Exiles    | Entered Mines
  999 | -9/Mines      | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
00880_ Dropped Heat Sink.
00881_ Acquired Gui. Plasma Cannon.
EX-BIN: Oh yeah, I'd suggest you stay away from the 0b10 Research
  branches, since the FarCom signals could be picked up there, but you're
  welcome to try if you really want to.
And if we have to leave here due to unforeseen circumstances, don't worry
  the FarCom system will continue to maintain contact via our distributed
  network.
EX-BIN: And don't even think about spreading that code around. We're gonna
  change it right after you leave. Most certainly not to something like
  1234 which I did last time as a little joke and some thief managed to
  sneak in here and steal a few of HEX's prototypes.
EX-DEC: Ah I see we have a visitor. One wrong move in here and I'll invert
  your atomic chain!
00944_ EX-DEC: "Oops, I hope HEX didn't hear that..."
00984_ EXIT=FOUND
LOCATION=UNKNOWN
GOAL=ESCAPE
00995_ Receiving FarCom transmissions...
00996_ Lgt. Treads destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                44
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BarrageStorageUnit
  Manual?         0
Play Time         00:05:43
  Cumulative      638.9 hours
  Start           2020.01.12 @ 13:35:36
  End             2020.01.12 @ 13:41:16
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          568
  Rogue           528
  Adventurer      40
  Explorer        0
Win Type          -
  Total           45
  Types           31/0/12/2/0/0/0
Lore%             88
Gallery%          90
Achievement%      69
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              16/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0e274152-f133-48f6-93db-d2a79e726b8d