Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.02.06 @ 16:11:55

Player: Zach

Result: Destroyed by Y-54 Guardian with Flak Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (38)      190
Value Destroyed (1618)     1618
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 4568

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/700
Matter                     145/300
Energy                     100/100
System Corruption          3%
Temperature                Cool (12)
Movement                   Core (50)
Location                   -7/Storage

 Parts 
-------
>          --- POWER (4) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (4) ------
  Improved Targeting Computer
           Transmission Jammer
           Transmission Jammer
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (4) ----
           Transmission Jammer

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
     Micro Nuclear Core
     Micro Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
           Carbon-fiber Leg
>          --- UTILITY ----------
  Improved Targeting Computer
  Hardened Heavy Armor Plating
  Improved Shield Generator
>          --- WEAPON -----------
           Shock Rifle
           Assault Rifle
           Remote Datajack
>          --- INVENTORY --------
           Ion Engine
           Aluminum Leg
  Improved Power Shielding
           System Backup Module
[Rating: 35]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Experimental Sensor Array
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               EM Pulse Gun
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Assault Rifle
  Special Weapon           Remote Datajack

 Build                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac Sto 
Slots Evolved              6    | .   .   .   2   2   2   .   
  Power                    3    | .   .   .   1   1   1   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  2    | .   .   .   1   .   1   .   
  Weapon                   1    | .   .   .   .   1   .   .   
Parts Attached             97   | 4   .   15  20  23  30  5   
  Power                    25   | 1   .   1   6   7   10  .   
    Engine                 21   | 1   .   .   6   6   8   .   
    Core                   4    | .   .   1   .   1   2   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               21   | 1   .   3   6   5   5   1   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    21   | 1   .   3   6   5   5   1   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  23   | .   .   5   3   2   9   4   
    Device                 12   | .   .   3   1   1   4   3   
    Storage                2    | .   .   1   1   .   .   .   
    Processor              3    | .   .   .   1   .   2   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             6    | .   .   1   .   1   3   1   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   28   | 2   .   6   5   9   6   .   
    Energy Gun             9    | 2   .   3   1   2   1   .   
    Energy Cannon          2    | .   .   .   .   .   2   .   
    Ballistic Gun          15   | .   .   2   4   7   2   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         2    | .   .   1   .   .   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   1   .   2   .   .   
Parts Lost                 54   | .   .   2   9   15  15  13  
  Power                    17   | .   .   .   3   4   6   4   
  Propulsion               11   | .   .   .   3   2   3   3   
  Utility                  7    | .   .   .   .   2   2   3   
  Weapon                   19   | .   .   2   3   7   4   3   
  Highest Loss Streak      11   | .   .   2   4   6   9   11  
Average Slot Usage (%)     83   | .   57  98  93  86  60  84  
  Engine                   12   | .   14  .   13  18  19  13  
  Core                     8    | .   .   13  4   6   4   14  
  Leg                      16   | .   14  27  20  13  6   13  
  Device                   6    | .   .   10  5   7   1   14  
  Storage                  10   | .   .   13  20  9   4   .   
  Processor                6    | .   .   .   .   9   13  7   
  Protection               2    | .   .   2   5   .   1   1   
  Energy Gun               6    | .   28  14  5   7   .   3   
  Ballistic Gun            10   | .   .   11  16  12  6   6   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             56   | 9   9   17  41  47  56  35  
  Greatest Support         34   | 10  10  20  23  34  34  25  
  Greatest Overweight (x)  17   | 2   .   .   4   4   17  4   
  Average Overweight (x)   1    | .   .   .   1   2   4   1   
Largest Inventory Capacity 12   | 4   4   6   12  10  10  4   
  Average Capacity         8    | 4   4   5   11  10  7   4   
  Most Carried             10   | 4   4   6   9   10  8   2   
  Average Carried          5    | 2   4   4   6   8   3   1   
  Final Capacity           10   | 4   4   6   10  10  4   4   
  Final Carried            8    | 4   4   6   8   8   2   1   

 Class Distribution 
--------------------
 42% | Scavenger-Mutant
 36% | Mutant
 11% | Generator-Mutant
  9% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Gunner | -8/Materials
 Generator-Mutant | -7/Factory
 Scavenger-Mutant | -7/Storage

 Resources                      | -11 -10 -10 -9  -8  -7  -7  
-----------                Run  | Scr Mat Min Mat Mat Fac Sto 
Matter Collected           1669 | 206 .   183 342 452 399 87  
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1830 | .   .   201 693 418 431 87  
  Parts                    105  | .   .   17  41  25  21  1   
Haulers Intercepted        1    | .   .   .   .   1   .   .   
Recyclers Shooed           1    | .   .   .   .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac Sto 
Combat Hostiles Destroyed  35   | .   .   4   13  7   9   2   
  Melee                    1    | .   .   .   .   .   1   .   
  Guns                     34   | .   .   4   13  7   8   2   
Classes Destroyed          8    | .   .   2   3   2   1   .   
  Hauler                   1    | .   .   .   .   1   .   .   
  Recycler                 1    | .   .   .   1   .   .   .   
  Watcher                  1    | .   .   .   1   .   .   .   
  Grunt                    21   | .   .   2   8   4   5   2   
  Duelist                  1    | .   .   .   1   .   .   .   
  Sentry                   9    | .   .   2   4   2   1   .   
  Hunter                   2    | .   .   .   .   1   1   .   
  Programmer               2    | .   .   .   .   .   2   .   
Best Kill Streak           3    | .   .   2   3   2   3   2   
  Combat Bots Only         3    | .   .   2   3   2   3   2   
Max Kills in Single Turn   1    | .   .   1   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -7   
--------                   Run  | Scr  Mat  Min  Mat  Mat  Fac  Sto  
Damage Taken               6126 | .    .    483  990  2013 1658 982  
  Core                     1432 | .    .    116  187  428  341  360  
  Absorbed by Shields      163  | .    .    .    .    .    60   103  
Core Remaining (%)         57   | 100  .    53   53   22   .    .    
Volleys Fired              208  | .    .    12   43   55   75   23   
  Largest                  3    | .    .    2    2    3    1    2    
  Hottest                  149  | .    .    140  79   149  63   70   
Shots Fired                304  | .    .    23   82   100  75   24   
  Gun                      297  | .    .    18   82   100  73   24   
  Cannon                   2    | .    .    .    .    .    2    .    
  Launcher                 .    | .    .    .    .    .    .    .    
  Special                  5    | .    .    5    .    .    .    .    
  Kinetic                  243  | .    .    3    69   75   73   23   
  Thermal                  46   | .    .    8    13   25   .    .    
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          15   | .    .    12   .    .    2    1    
  Robot Hit Streak         25   | .    .    5    25   8    11   8    
  Robot Miss Streak        5    | .    .    1    3    5    4    1    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    1    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    .    
Shots Hit Robots           208  | .    .    11   57   60   61   19   
  Core Hits                102  | .    .    7    25   19   45   6    
  Critical Hits            5    | .    .    .    4    .    1    .    
  Critical Kills           3    | .    .    .    3    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    1    .    1    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           3295 | .    .    175  875  868  1073 304  
  Guns                     3156 | .    .    161  875  868  1026 226  
  Cannons                  45   | .    .    .    .    .    45   .    
  Explosions               77   | .    .    .    .    .    .    77   
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  3    | .    .    .    .    .    2    1    
  Kinetic                  2571 | .    .    25   760  551  1026 209  
  Thermal                  557  | .    .    48   115  317  .    77   
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          164  | .    .    102  .    .    45   17   
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         5    | .    .    .    .    2    5    3    
  Average Corruption       2    | .    .    .    .    2    3    3    
  Corruption Purged        2    | .    .    .    .    .    2    .    
  Effects                  19   | .    .    .    .    11   3    5    
    Message Errors         6    | .    .    .    .    2    .    4    
    Heat Flow Errors       5    | .    .    .    .    3    2    .    
    Data Loss (minor)      2    | .    .    .    .    1    .    1    
    Data Loss (major)      1    | .    .    .    .    .    1    .    
    Targeting Errors       4    | .    .    .    .    4    .    .    
    Weapon Failures        1    | .    .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            12   | .    .    .    .    .    .    12   
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               12   | .    .    .    .    .    .    12   
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      42   | .    .    .    .    .    .    42   
  Shots                    1    | .    .    .    .    .    .    1    
  Rammed                   3    | .    .    .    .    .    2    1    
Targets Rammed             3    | .    .    .    .    .    2    1    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        527  | .    .    422  196  479  527  138  
  Average Temperature      152  | .    .    206  60   139  212  65   
  Received Heat Transfer   2044 | .    .    141  423  792  372  316  
  Effects                  32   | .    .    3    .    10   19   .    
    Shutdowns              19   | .    .    1    .    4    14   .    
    Energy Bleed           3    | .    .    .    .    2    1    .    
    Interference           2    | .    .    .    .    .    2    .    
    Matter Decay           3    | .    .    .    .    2    1    .    
    Short Circuit          1    | .    .    .    .    1    .    .    
    Damage (minor)         4    | .    .    2    .    1    1    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    1    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             3    | .    .    .    1    1    .    1    
  Heat Transferred         1132 | .    .    155  296  581  .    100  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    .    1    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac Sto 
Peak Influence             225  | .   .   50  225 138 90  80  
  Initial                  94   | .   .   .   15  94  .   40  
  Average                  52   | .   .   26  108 85  25  40  
Maximum Alert Level        1    | .   .   .   1   .   .   .   
  Low Security (%)         97   | 100 100 100 87  100 100 100 
  Level 1                  2    | .   .   .   12  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          11   | .   .   .   4   4   3   .   
  Investigation            3    | .   .   .   1   1   1   .   
  Extermination            2    | .   .   .   .   .   2   .   
  Reinforcement            4    | .   .   .   3   1   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 2    | .   .   .   .   2   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Min Mat Mat Fac Sto 
Distress Signals           1    | .   .   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              53   | .   .   4   19  13  14  3   
  Peak Tracking Total      8    | .   .   2   8   5   4   2   
  Tactical Retreats        2    | .   .   .   2   .   .   .   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac Sto 
Traps Triggered            3    | .   .   .   1   2   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  
----------                 Run  | Scr Mat Min Mat Mat Fac Sto 
Machines Disabled          3    | .   .   .   .   3   .   .   
  Max in Single Turn       1    | .   .   .   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Min Mat Mat Fac Sto 
Machines Accessed          8    | .   1   .   3   1   1   2   
  Terminals                6    | .   1   .   2   1   1   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   1   
  Scanalyzers              1    | .   .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                16   | .   1   .   6   3   3   3   
  Successful               12   | .   1   .   6   2   2   1   
  Failed                   4    | .   .   .   .   1   1   2   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                13   | .   1   .   4   3   3   2   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   1   
  Scanalyzers              2    | .   .   .   2   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             9    | .   1   .   4   2   2   .   
  Record                   6    | .   .   .   3   1   2   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   
  Alert Level              1    | .   .   .   1   .   .   .   
  Locate Traps             1    | .   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   1   
  Report Inventory         1    | .   .   .   .   .   .   1   
Scanalyzer                 2    | .   .   .   2   .   .   .   
  Insert Component         1    | .   .   .   1   .   .   .   
  Analyze                  1    | .   .   .   1   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         4    | .   1   .   1   .   1   1   
  Full Trace Events        1    | .   .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  
------------               Run  | Scr Mat Min Mat Mat Fac Sto 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -7  
--------                   Run  | Scr Mat Min Mat Mat Fac Sto 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac Sto 
Robot Analysis Total       1    | .   1   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   3   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   -7   
-------------              Run  | Scr  Mat  Min  Mat  Mat  Fac  Sto  
Turns Passed               4066 | 66   35   1068 715  839  1124 219  
Spaces Moved               1841 | 49   30   796  281  298  291  96   
  Core                     95   | 17   .    .    .    .    70   8    
  Treads                   .    | .    .    .    .    .    .    .    
  Legs                     1746 | 32   30   796  281  298  221  88   
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  130  120  150  
  Average Speed            167  | 116  120  120  156  189  300  154  
  Slowest Speed            900  | 150  120  120  240  240  900  250  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       28   | 4    9    100  29   37   7    14   
  Regions Visited          6
    Branch Regions         2
  Pre-discovered Areas     2    | .    .    2    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    1    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    
Scrap Searched             2    | .    .    2    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          5    | .    .    .    .    .    .    5    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    
  AOE                      5    | .    .    .    .    .    .    5    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Min Mat Mat Fac Sto 
Total                      2519 | 56  29  885 468 486 455 140 
  Wait                     312  | .   .   44  116 90  47  15  
  Move                     1835 | 48  29  795 280 297 290 96  
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  38   | 4   .   11  7   11  5   .   
  Fast Attach              33   | 4   .   2   5   6   14  2   
  Attach                   32   | .   .   4   6   8   12  2   
  Detach                   1    | .   .   .   .   1   .   .   
  Swap                     32   | .   .   9   9   9   4   1   
  Drop                     25   | .   .   8   2   9   6   .   
  Fire                     208  | .   .   12  43  55  75  23  
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      3    | .   .   .   .   .   2   1   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-8/Materials
-7/Factory (discovered 2 exits: *Sto x2)
-7/Storage

 History 
---------
 Turn | Location      | Event
   15 | -11/Scrapyard | Discovered new exit (range 15)
   67 | -11/Scrapyard | Entered Materials
   95 | -10/Materials | Discovered new exit (range 6)
  102 | -10/Materials | Entered Mines
  161 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  163 | -10/Mines     | Found Prototype Device
  164 | -10/Mines     | Identified Exp. Sensor Array
  173 | -10/Mines     | Met a Derelict bent on vengeance
  253 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  318 | -10/Mines     | Build established: Mutant
  431 | -10/Mines     | Discovered new exit (range 9)
  937 | -10/Mines     | Learned location of Mines (-8)
 1088 | -10/Mines     | Learned location of Zion (-7)
 1158 | -10/Mines     | Discovered new exit (range 11)
 1170 | -10/Mines     | Entered Materials
 1170 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
 1253 | -9/Materials  | Build established: Scavenger-Mutant
 1537 | -9/Materials  | Lost 3 parts (1p1n1w)
 1727 | -9/Materials  | Lost 4 parts (2p2w)
 1866 | -9/Materials  | Discovered new exit (range 12)
 1885 | -9/Materials  | Entered another Materials area
 1885 | -8/Materials  | Evolved 2 slots: Power x1, Weapon x1
 2030 | -8/Materials  | Lost 6 parts (1p1n1u3w)
 2534 | -8/Materials  | Build established: Scavenger-Gunner
 2609 | -8/Materials  | Lost 3 parts (1n2w)
 2673 | -8/Materials  | Discovered new exit (range 14)
 2693 | -8/Materials  | Core integrity fell below 50%
 2724 | -8/Materials  | Entered Factory
 2724 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 2725 | -7/Factory    | Identified exit to Storage
 2754 | -7/Factory    | Lost 5 parts (3p1u1w)
 2863 | -7/Factory    | Lost 9 parts (2p3n1u3w)
 3002 | -7/Factory    | Build established: Mutant
 3384 | -7/Factory    | Build established: Generator-Mutant
 3831 | -7/Factory    | Discovered exit to Storage (range 12)
 3848 | -7/Factory    | Entered Storage
 3977 | -7/Storage    | Core integrity fell below 50%
 4055 | -7/Storage    | Core integrity fell below 20%
 4067 | -7/Storage    | Destroyed by Y-54 Guardian with Flak Gun

 Last Messages 
---------------
04015_ Connecting with Recycling Unit...
>>Recycling(Report)
Matter reserves: 0
  Inventory:
    System Backup Module (25%)
    Imp. Cooling System (30%)
04019_ Imp. Shield Generator destroyed.
04024_  PIVDDYX&YE KC1QIY>HUBJ=G
04029_ Remote Datajack destroyed.
04032_ Aluminum Leg destroyed.
04041_ Assault Rifle destroyed.
04041_ Imp. Power Shielding destroyed.
04041_ Ion Engine destroyed. <x2>
04044_ Acquired Transmission Jammer. <x2>
04048_ Aluminum Leg destroyed.
04057_ Connecting with Terminal...
04057_ Mic. Nuclear Core destroyed.
04064_ System Backup Module destroyed.
04066_ Slammed into Y-54 Guardian.
04067_ Mic. Nuclear Core destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????          |
| ?????????????????????????????????????????          |
| ?????????????????????????????????????????          |
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| ?????????????????????????????????????????          |
| ?????????????????????????????????########          |
| ????????????????????##############      #          |
| ????????????????????#        #   #  """ #          |
| ????????????????????# """""" #   #  """ #          |
| ????????????????????# "????" #   #  """ #          |
| ????????????????????# "????" #   #      #          |
| ????????????????????# """""" #   #  """ #          |
| ????????????????????#        "   +  """ #          |
| ????????????????????#        "   #  """ #          |
| ????????????????????#        #   #      #          |
| ????????????????????#        +   #  """ #          |
| ????????????????????########"#   #  """ #          |
| ???????????????????????????# # = #  """ #          |
| ???????????????????###########   #      #          |
| ???????????????????#     """ #   ########          |
| ????????????????####     "Y" #   #???????          |
| ????????????????#"""  !  @Y  #   #???????          |
| ????????????????#"T      """ +   +???????          |
| ????????????????#"""     """ #   #???????          |
| ????????????????####     """ #   #???????          |
| ???????????????????#         +   +???????          |
| ???????????????????#         #   #???????          |
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| ?????????????????????????###?#   #???????          |
| ?????????????????????????????#   #???????          |
| ?????????????????????????????#   #???????          |
| ??????????????????????????????   #???????          |
| ??????????????????????????????   #???????          |
| ??????????????????????????????   #???????          |
| ??????????????????????????????   #???????          |
| ??????????????????????????????   #???????          |
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| ??????????????????????????????   ????????          |
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| ?????????????????????????????????????????          |
| ?????????????????????????????????????????          |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          42
Energy Capacity            805
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           30
Terrain Scan Density       10
Jamming Range              8
Armor Coverage             600
Power Shielding            66
Evasion (%)                40
Targeting Accuracy         6
Particle Charging          15

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              WavePotentialMultirail
  Manual?         0
Play Time         01:11:37
  Cumulative      23.3 hours
  Start           2022.02.06 @ 14:58:12
  End             2022.02.06 @ 16:11:55
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          32
  Rogue           32
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          19
Achievement%      14
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f675e11e-576a-4fe6-8b07-9565366c5312