Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.02.06 @ 16:11:55 Player: Zach Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (38) 190 Value Destroyed (1618) 1618 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4568 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 145/300 Energy 100/100 System Corruption 3% Temperature Cool (12) Movement Core (50) Location -7/Storage Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Improved Targeting Computer Transmission Jammer Transmission Jammer > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Transmission Jammer Peak State ------------ > --- POWER ------------ Ion Engine Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Targeting Computer Hardened Heavy Armor Plating Improved Shield Generator > --- WEAPON ----------- Shock Rifle Assault Rifle Remote Datajack > --- INVENTORY -------- Ion Engine Aluminum Leg Improved Power Shielding System Backup Module [Rating: 35] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Experimental Sensor Array Storage Large Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Assault Rifle Energy Gun EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Special Weapon Remote Datajack Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Sto Slots Evolved 6 | . . . 2 2 2 . Power 3 | . . . 1 1 1 . Propulsion . | . . . . . . . Utility 2 | . . . 1 . 1 . Weapon 1 | . . . . 1 . . Parts Attached 97 | 4 . 15 20 23 30 5 Power 25 | 1 . 1 6 7 10 . Engine 21 | 1 . . 6 6 8 . Core 4 | . . 1 . 1 2 . Reactor . | . . . . . . . Propulsion 21 | 1 . 3 6 5 5 1 Treads . | . . . . . . . Leg 21 | 1 . 3 6 5 5 1 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 23 | . . 5 3 2 9 4 Device 12 | . . 3 1 1 4 3 Storage 2 | . . 1 1 . . . Processor 3 | . . . 1 . 2 . Hackware . | . . . . . . . Protection 6 | . . 1 . 1 3 1 Artifact . | . . . . . . . Weapon 28 | 2 . 6 5 9 6 . Energy Gun 9 | 2 . 3 1 2 1 . Energy Cannon 2 | . . . . . 2 . Ballistic Gun 15 | . . 2 4 7 2 . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon 2 | . . 1 . . 1 . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . 1 . 2 . . Parts Lost 54 | . . 2 9 15 15 13 Power 17 | . . . 3 4 6 4 Propulsion 11 | . . . 3 2 3 3 Utility 7 | . . . . 2 2 3 Weapon 19 | . . 2 3 7 4 3 Highest Loss Streak 11 | . . 2 4 6 9 11 Average Slot Usage (%) 83 | . 57 98 93 86 60 84 Engine 12 | . 14 . 13 18 19 13 Core 8 | . . 13 4 6 4 14 Leg 16 | . 14 27 20 13 6 13 Device 6 | . . 10 5 7 1 14 Storage 10 | . . 13 20 9 4 . Processor 6 | . . . . 9 13 7 Protection 2 | . . 2 5 . 1 1 Energy Gun 6 | . 28 14 5 7 . 3 Ballistic Gun 10 | . . 11 16 12 6 6 Naked Turns . | . . . . . . . Heaviest Build 56 | 9 9 17 41 47 56 35 Greatest Support 34 | 10 10 20 23 34 34 25 Greatest Overweight (x) 17 | 2 . . 4 4 17 4 Average Overweight (x) 1 | . . . 1 2 4 1 Largest Inventory Capacity 12 | 4 4 6 12 10 10 4 Average Capacity 8 | 4 4 5 11 10 7 4 Most Carried 10 | 4 4 6 9 10 8 2 Average Carried 5 | 2 4 4 6 8 3 1 Final Capacity 10 | 4 4 6 10 10 4 4 Final Carried 8 | 4 4 6 8 8 2 1 Class Distribution -------------------- 42% | Scavenger-Mutant 36% | Mutant 11% | Generator-Mutant 9% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Generator-Mutant | -7/Factory Scavenger-Mutant | -7/Storage Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Min Mat Mat Fac Sto Matter Collected 1669 | 206 . 183 342 452 399 87 Remotely . | . . . . . . . Salvage Created 1830 | . . 201 693 418 431 87 Parts 105 | . . 17 41 25 21 1 Haulers Intercepted 1 | . . . . 1 . . Recyclers Shooed 1 | . . . . . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Sto Combat Hostiles Destroyed 35 | . . 4 13 7 9 2 Melee 1 | . . . . . 1 . Guns 34 | . . 4 13 7 8 2 Classes Destroyed 8 | . . 2 3 2 1 . Hauler 1 | . . . . 1 . . Recycler 1 | . . . 1 . . . Watcher 1 | . . . 1 . . . Grunt 21 | . . 2 8 4 5 2 Duelist 1 | . . . 1 . . . Sentry 9 | . . 2 4 2 1 . Hunter 2 | . . . . 1 1 . Programmer 2 | . . . . . 2 . Best Kill Streak 3 | . . 2 3 2 3 2 Combat Bots Only 3 | . . 2 3 2 3 2 Max Kills in Single Turn 1 | . . 1 1 1 1 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee 1 | . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Sto Damage Taken 6126 | . . 483 990 2013 1658 982 Core 1432 | . . 116 187 428 341 360 Absorbed by Shields 163 | . . . . . 60 103 Core Remaining (%) 57 | 100 . 53 53 22 . . Volleys Fired 208 | . . 12 43 55 75 23 Largest 3 | . . 2 2 3 1 2 Hottest 149 | . . 140 79 149 63 70 Shots Fired 304 | . . 23 82 100 75 24 Gun 297 | . . 18 82 100 73 24 Cannon 2 | . . . . . 2 . Launcher . | . . . . . . . Special 5 | . . 5 . . . . Kinetic 243 | . . 3 69 75 73 23 Thermal 46 | . . 8 13 25 . . Explosive . | . . . . . . . Electromagnetic 15 | . . 12 . . 2 1 Robot Hit Streak 25 | . . 5 25 8 11 8 Robot Miss Streak 5 | . . 1 3 5 4 1 Penetration Max . | . . . . . . . Secondary Targets 1 | . . 1 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 208 | . . 11 57 60 61 19 Core Hits 102 | . . 7 25 19 45 6 Critical Hits 5 | . . . 4 . 1 . Critical Kills 3 | . . . 3 . . . Critical Parts Destroyed 2 | . . . 1 . 1 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3295 | . . 175 875 868 1073 304 Guns 3156 | . . 161 875 868 1026 226 Cannons 45 | . . . . . 45 . Explosions 77 | . . . . . . 77 Melee . | . . . . . . . Ramming 3 | . . . . . 2 1 Kinetic 2571 | . . 25 760 551 1026 209 Thermal 557 | . . 48 115 317 . 77 Explosive . | . . . . . . . Electromagnetic 164 | . . 102 . . 45 17 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 5 | . . . . 2 5 3 Average Corruption 2 | . . . . 2 3 3 Corruption Purged 2 | . . . . . 2 . Effects 19 | . . . . 11 3 5 Message Errors 6 | . . . . 2 . 4 Heat Flow Errors 5 | . . . . 3 2 . Data Loss (minor) 2 | . . . . 1 . 1 Data Loss (major) 1 | . . . . . 1 . Targeting Errors 4 | . . . . 4 . . Weapon Failures 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 12 | . . . . . . 12 Projectiles . | . . . . . . . Explosions 12 | . . . . . . 12 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 42 | . . . . . . 42 Shots 1 | . . . . . . 1 Rammed 3 | . . . . . 2 1 Targets Rammed 3 | . . . . . 2 1 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 527 | . . 422 196 479 527 138 Average Temperature 152 | . . 206 60 139 212 65 Received Heat Transfer 2044 | . . 141 423 792 372 316 Effects 32 | . . 3 . 10 19 . Shutdowns 19 | . . 1 . 4 14 . Energy Bleed 3 | . . . . 2 1 . Interference 2 | . . . . . 2 . Matter Decay 3 | . . . . 2 1 . Short Circuit 1 | . . . . 1 . . Damage (minor) 4 | . . 2 . 1 1 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . 1 . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . . . 1 1 . 1 Heat Transferred 1132 | . . 155 296 581 . 100 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . . 1 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Sto Peak Influence 225 | . . 50 225 138 90 80 Initial 94 | . . . 15 94 . 40 Average 52 | . . 26 108 85 25 40 Maximum Alert Level 1 | . . . 1 . . . Low Security (%) 97 | 100 100 100 87 100 100 100 Level 1 2 | . . . 12 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 11 | . . . 4 4 3 . Investigation 3 | . . . 1 1 1 . Extermination 2 | . . . . . 2 . Reinforcement 4 | . . . 3 1 . . Assault . | . . . . . . . Garrison 2 | . . . . 2 . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Sto Distress Signals 1 | . . . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 53 | . . 4 19 13 14 3 Peak Tracking Total 8 | . . 2 8 5 4 2 Tactical Retreats 2 | . . . 2 . . . Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Sto Traps Triggered 3 | . . . 1 2 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Min Mat Mat Fac Sto Machines Disabled 3 | . . . . 3 . . Max in Single Turn 1 | . . . . 1 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Sto Machines Accessed 8 | . 1 . 3 1 1 2 Terminals 6 | . 1 . 2 1 1 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . . . . 1 Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 16 | . 1 . 6 3 3 3 Successful 12 | . 1 . 6 2 2 1 Failed 4 | . . . . 1 1 2 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 13 | . 1 . 4 3 3 2 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . . . . 1 Scanalyzers 2 | . . . 2 . . . Garrison Access . | . . . . . . . Terminal Hacks 9 | . 1 . 4 2 2 . Record 6 | . . . 3 1 2 . Robot Analysis 1 | . 1 . . . . . Alert Level 1 | . . . 1 . . . Locate Traps 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 1 | . . . . . . 1 Report Inventory 1 | . . . . . . 1 Scanalyzer 2 | . . . 2 . . . Insert Component 1 | . . . 1 . . . Analyze 1 | . . . 1 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 4 | . 1 . 1 . 1 1 Full Trace Events 1 | . . . . . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Min Mat Mat Fac Sto Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Sto Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Sto Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered 3 | . . 3 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Min Mat Mat Fac Sto Turns Passed 4066 | 66 35 1068 715 839 1124 219 Spaces Moved 1841 | 49 30 796 281 298 291 96 Core 95 | 17 . . . . 70 8 Treads . | . . . . . . . Legs 1746 | 32 30 796 281 298 221 88 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 130 120 150 Average Speed 167 | 116 120 120 156 189 300 154 Slowest Speed 900 | 150 120 120 240 240 900 250 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 28 | 4 9 100 29 37 7 14 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 2 | . . 2 . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 2 | . . 2 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 5 | . . . . . . 5 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 5 | . . . . . . 5 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Sto Total 2519 | 56 29 885 468 486 455 140 Wait 312 | . . 44 116 90 47 15 Move 1835 | 48 29 795 280 297 290 96 Hop . | . . . . . . . Pick Up 38 | 4 . 11 7 11 5 . Fast Attach 33 | 4 . 2 5 6 14 2 Attach 32 | . . 4 6 8 12 2 Detach 1 | . . . . 1 . . Swap 32 | . . 9 9 9 4 1 Drop 25 | . . 8 2 9 6 . Fire 208 | . . 12 43 55 75 23 Melee . | . . . . . . . Ram 3 | . . . . . 2 1 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Sto x2) -7/Storage History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 67 | -11/Scrapyard | Entered Materials 95 | -10/Materials | Discovered new exit (range 6) 102 | -10/Materials | Entered Mines 161 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 163 | -10/Mines | Found Prototype Device 164 | -10/Mines | Identified Exp. Sensor Array 173 | -10/Mines | Met a Derelict bent on vengeance 253 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 318 | -10/Mines | Build established: Mutant 431 | -10/Mines | Discovered new exit (range 9) 937 | -10/Mines | Learned location of Mines (-8) 1088 | -10/Mines | Learned location of Zion (-7) 1158 | -10/Mines | Discovered new exit (range 11) 1170 | -10/Mines | Entered Materials 1170 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1253 | -9/Materials | Build established: Scavenger-Mutant 1537 | -9/Materials | Lost 3 parts (1p1n1w) 1727 | -9/Materials | Lost 4 parts (2p2w) 1866 | -9/Materials | Discovered new exit (range 12) 1885 | -9/Materials | Entered another Materials area 1885 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 2030 | -8/Materials | Lost 6 parts (1p1n1u3w) 2534 | -8/Materials | Build established: Scavenger-Gunner 2609 | -8/Materials | Lost 3 parts (1n2w) 2673 | -8/Materials | Discovered new exit (range 14) 2693 | -8/Materials | Core integrity fell below 50% 2724 | -8/Materials | Entered Factory 2724 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2725 | -7/Factory | Identified exit to Storage 2754 | -7/Factory | Lost 5 parts (3p1u1w) 2863 | -7/Factory | Lost 9 parts (2p3n1u3w) 3002 | -7/Factory | Build established: Mutant 3384 | -7/Factory | Build established: Generator-Mutant 3831 | -7/Factory | Discovered exit to Storage (range 12) 3848 | -7/Factory | Entered Storage 3977 | -7/Storage | Core integrity fell below 50% 4055 | -7/Storage | Core integrity fell below 20% 4067 | -7/Storage | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 04015_ Connecting with Recycling Unit... >>Recycling(Report) Matter reserves: 0 Inventory: System Backup Module (25%) Imp. Cooling System (30%) 04019_ Imp. Shield Generator destroyed. 04024_ PIVDDYX&YE KC1QIY>HUBJ=G 04029_ Remote Datajack destroyed. 04032_ Aluminum Leg destroyed. 04041_ Assault Rifle destroyed. 04041_ Imp. Power Shielding destroyed. 04041_ Ion Engine destroyed. 04044_ Acquired Transmission Jammer. 04048_ Aluminum Leg destroyed. 04057_ Connecting with Terminal... 04057_ Mic. Nuclear Core destroyed. 04064_ System Backup Module destroyed. 04066_ Slammed into Y-54 Guardian. 04067_ Mic. Nuclear Core destroyed. Map ----- +----------------------------------------------------+ | | | | | | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ?????????????????????????????????######## | | ????????????????????############## # | | ????????????????????# # # """ # | | ????????????????????# """""" # # """ # | | ????????????????????# "????" # # """ # | | ????????????????????# "????" # # # | | ????????????????????# """""" # # """ # | | ????????????????????# " + """ # | | ????????????????????# " # """ # | | ????????????????????# # # # | | ????????????????????# + # """ # | | ????????????????????########"# # """ # | | ???????????????????????????# # = # """ # | | ???????????????????########### # # | | ???????????????????# """ # ######## | | ????????????????#### "Y" # #??????? | | ????????????????#""" ! @Y # #??????? | | ????????????????#"T """ + +??????? | | ????????????????#""" """ # #??????? | | ????????????????#### """ # #??????? | | ???????????????????# + +??????? | | ???????????????????# # #??????? | | ???????????????????####### ### #??????? | | ?????????????????????????###?# #??????? | | ?????????????????????????????# #??????? | | ?????????????????????????????# #??????? | | ?????????????????????????????? #??????? | | ?????????????????????????????? #??????? | | ?????????????????????????????? #??????? | | ?????????????????????????????? #??????? | | ?????????????????????????????? #??????? | | ?????????????????????????????? #??????? | | ?????????????????????????????? ???????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 42 Energy Capacity 805 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 30 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 600 Power Shielding 66 Evasion (%) 40 Targeting Accuracy 6 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WavePotentialMultirail Manual? 0 Play Time 01:11:37 Cumulative 23.3 hours Start 2022.02.06 @ 14:58:12 End 2022.02.06 @ 16:11:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 32 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 19 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f675e11e-576a-4fe6-8b07-9565366c5312