Cogmind - Beta 13 X2 --- EXPLORER MODE // 2024.01.24 @ 15:12:50 Player: arkn Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (15) 3000 Robots Destroyed (44) 220 Value Destroyed (1001) 1001 Prototype IDs (13) 260 Alien Tech Used (2) 400 Bonus (3609) 3609 TOTAL SCORE: 12990 Bonus ------- High Alert Combat Kills 86 Met Zhirov 300 Win 3000 Win Speed 223 Cogmind --------- Core Integrity 1524/1600 Matter 244/300 Energy 371/375 System Corruption 0% Temperature Cool (8) Movement Flying (36) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Light Quantum Reactor Quantum-Fission Reactor > --- PROPULSION (8) --- Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array > --- UTILITY (14) ----- Armored Scrap Engine Medium Storage Unit Advanced Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scan Processor Advanced Terrain Scan Processor Precision Matter Filter Advanced Reaction Control System Graphene Brace Advanced Trap Extractor (0/8) > --- WEAPON (2) ------- Electro Construct/G Plasma Lance > --- INVENTORY (10) --- Impulse Thruster Array Impulse Thruster Array Large Storage Unit Improved Component Analysis Suite Linear Accelerator Fusion Bomb Launcher Advanced Remote Datajack Kinetic Spear Peak State ------------ > --- POWER ------------ Light Quantum Reactor Quantum-Fission Reactor > --- PROPULSION ------- Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Armored Scrap Engine Medium Storage Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scan Processor Advanced Terrain Scan Processor Precision Matter Filter Graphene Brace Energy Mantle Improved System Guard Advanced Trap Extractor > --- WEAPON ----------- Electro Construct/G Plasma Lance > --- INVENTORY -------- Impulse Thruster Array Impulse Thruster Array Large Storage Unit Improved Component Analysis Suite Linear Accelerator Fusion Bomb Launcher Advanced Remote Datajack Kinetic Spear [Rating: 182] Favorites ----------- Power Constructs Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Constructs Propulsion Nuclear Pulse Array Treads Constructs Leg Aluminum Leg Flight Unit Nuclear Pulse Array Utility Structural Scanner Device Structural Scanner Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Advanced Hacking Suite Protection Improved Utility Shielding Weapon Constructs Energy Gun Constructs Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Special Weapon Mining Laser Impact Weapon Powered Hammer Slashing Weapon Great Axe Piercing Weapon Force Lance Build | -11 -10 -9 -8 -8 -8 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Slots Evolved 19 | . 1 2 2 . . 4 2 2 . . . . 2 2 2 Power 1 | . . . . . . . . . . . . . 1 . . Propulsion 6 | . 1 1 1 . . 2 . 1 . . . . . . . Utility 12 | . . 1 1 . . 2 2 1 . . . . 1 2 2 Weapon . | . . . . . . . . . . . . . . . . Parts Attached 122 | . 12 3 10 2 4 21 10 16 2 2 1 1 9 17 12 Power 12 | . 2 . 2 . . 2 . 1 . . . . 1 2 2 Engine 4 | . 1 . 1 . . 2 . . . . . . . . . Core 2 | . 1 . 1 . . . . . . . . . . . . Reactor 6 | . . . . . . . . 1 . . . . 1 2 2 Propulsion 32 | . 4 1 1 2 1 6 3 3 . . . . 3 3 5 Treads . | . . . . . . . . . . . . . . . . Leg 1 | . 1 . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 31 | . 3 1 1 2 1 6 3 3 . . . . 3 3 5 Utility 60 | . 2 1 3 . 3 11 5 11 2 2 1 1 4 9 5 Device 46 | . . 1 1 . 1 10 4 10 2 2 1 1 3 6 4 Storage 6 | . 2 . . . 2 . 1 1 . . . . . . . Processor 5 | . . . . . . 1 . . . . . . . 3 1 Hackware 2 | . . . 1 . . . . . . . . . 1 . . Protection 1 | . . . 1 . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 18 | . 4 1 4 . . 2 2 1 . . . . 1 3 . Energy Gun 1 | . 1 . . . . . . . . . . . . . . Energy Cannon 3 | . 2 1 . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . Special Weapon 2 | . 1 . 1 . . . . . . . . . . . . Impact Weapon 5 | . . . 3 . . 1 1 . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . . . . . . . . . Piercing Weapon 6 | . . . . . . . 1 1 . . . . 1 3 . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . 1 . 1 . . 1 . . . 2 . . 3 1 Corrupted Parts 1 | . . . . . . . . . . . . . . 1 . System Corruption 1 | . . . . . . . . . . . . . . 1 . Parts Lost 14 | . . . . . . . . . . 1 . . 1 10 2 Power 2 | . . . . . . . . . . . . . . 2 . Propulsion 1 | . . . . . . . . . . . . . . 1 . Utility 10 | . . . . . . . . . . 1 . . 1 6 2 Weapon 1 | . . . . . . . . . . . . . . 1 . Highest Loss Streak 5 | . . . . . . . . . . 1 . . 1 5 1 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 83 | . 99 100 89 91 83 91 80 74 75 75 71 75 75 67 71 Engine 3 | . 9 . . . . 4 5 3 . . . . 1 . . Core 2 | . 2 10 8 8 8 1 . 1 . . . . . . . Reactor 2 | . . . . . . . . . 4 5 5 5 5 6 7 Leg 7 | . 35 . . . . . . . . . . . . . . Flight 20 | . 1 40 41 41 41 42 25 19 20 20 20 20 17 15 14 Device 23 | . 12 20 16 16 16 18 26 31 35 35 31 35 31 26 22 Storage 6 | . 12 10 8 8 8 6 5 5 5 5 5 5 4 4 3 Processor 2 | . . . . . . 6 5 3 . . . . . 1 12 Energy Gun 2 | . 11 . . . . 2 . . . . . . . . 2 Energy Cannon 2 | . . 20 . . . 3 5 2 5 2 . . . . . Ballistic Gun 3 | . 11 . . . . . . 1 . 2 5 5 4 . . Impact Weapon 1 | . . . 7 8 8 5 3 . . . . . . . . Piercing Weapon 2 | . . . . . . . 1 5 5 5 5 5 4 4 3 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 63 | 16 48 26 22 20 20 32 45 51 44 40 40 40 52 62 63 Greatest Support 64 | 20 30 16 20 22 22 38 51 54 52 52 52 52 57 62 64 Greatest Overweight (x) 5 | . 5 1 1 . . . 1 1 . . . . 1 1 . Average Overweight (x) . | . 1 1 . . . . . . . . . . . . . Largest Inventory Capacity 20 | 10 20 10 10 10 20 10 15 15 10 10 10 10 10 10 10 Average Capacity 12 | 10 19 10 10 10 10 10 13 14 10 10 10 10 10 10 10 Most Carried 20 | 9 20 10 10 10 12 10 15 15 10 10 10 10 10 10 10 Average Carried 11 | 7 15 9 9 9 9 9 13 14 8 9 9 9 8 8 9 Final Capacity 15 | 10 10 10 10 10 10 10 15 10 10 10 10 10 10 10 10 Final Carried 15 | 9 10 10 10 10 10 9 15 9 10 9 10 10 10 10 10 Scrap Engine Consumption 218 | . . . . . 20 47 58 25 3 1 6 2 21 20 15 Constructs Created 5 | . . . . . . 1 . 2 . . . . . 2 . Constructs Modified 30 | . . . . . . 2 . 11 2 1 . 1 4 5 4 Class Distribution -------------------- 64% | Hacker-Sprinter 29% | Hacker-Mutant 6% | Hacker-Scout Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Sprinter | -8/Materials Hacker-Sprinter | -8/Storage Hacker-Sprinter | -8/Recycling Hacker-Sprinter | -6/Factory Hacker-Sprinter | -5/Factory Hacker-Sprinter | -4/Factory Hacker-Sprinter | -4/Upper Caves Hacker-Sprinter | -4/Upper Caves Hacker-Sprinter | -4/Zhirov Hacker-Sprinter | -3/Proximity Caves Hacker-Sprinter | -3/Research Hacker-Sprinter | -2/Research Hacker-Scout | -1/Access Resources | -11 -10 -9 -8 -8 -8 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Matter Collected 1603 | 207 273 94 61 49 50 200 96 139 23 38 84 . 70 79 140 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 1985 | 97 290 132 70 79 . 88 83 257 31 . 387 . 299 138 34 Parts 83 | 5 28 10 1 3 . . 4 8 4 . 1 . 13 4 2 Haulers Intercepted 4 | . 1 . 1 1 . . . . . . . . 1 . . Recyclers Shooed 2 | 1 1 . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Combat Hostiles Destroyed 19 | . 7 3 . . . . 3 3 . . . . . 3 . Melee 5 | . . . . . . . 1 2 . . . . . 2 . Guns 7 | . 7 . . . . . . . . . . . . . . Cannons 5 | . . 3 . . . . 2 . . . . . . . . Classes Destroyed 14 | 2 5 1 . . . 1 . 3 1 . . . . 1 . Worker 6 | . . . . . . 1 . 1 . . . . 1 1 2 Builder 2 | . 1 . . . . . . . . . . . 1 . . Tunneler 3 | 1 . . . . . 1 . . . . . . 1 . . Hauler 4 | . 1 . 1 1 . . . . . . . . 1 . . Recycler 2 | 1 . . . . . . . . . . . . 1 . . Minesweeper 1 | . . . . . . . . . 1 . . . . . . Operator 1 | . . . . . . . . 1 . . . . . . . Watcher 6 | . 2 . 1 1 . 2 . . . . . . . . . Swarmer 7 | . 4 . . . . . 3 . . . . . . . . Cutter 3 | . . . . . . . . . . . . . . 3 . Grunt 5 | . 3 2 . . . . . . . . . . . . . Sentry 2 | . . 1 . . . . . 1 . . . . . . . Hunter 1 | . . . . . . . . 1 . . . . . . . Programmer 1 | . . . . . . . . 1 . . . . . . . Best Kill Streak 3 | 2 2 2 1 2 . 1 3 2 1 . . . 2 3 2 Combat Bots Only 3 | . 2 2 . . . . 3 1 . . . . . 3 . Max Kills in Single Turn 2 | 1 1 2 1 1 . 1 1 1 1 . . . 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . 1 1 . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Hostile Shots Fired 668 | . 36 3 . 13 . 40 34 169 2 38 . 4 46 175 108 Missed 347 | . 8 1 . 8 . 27 14 107 1 22 . 3 18 78 60 Damage Taken 4192 | . 186 25 . 31 . 84 224 788 15 133 . 15 430 1569 692 Core 580 | . 28 7 . 15 . 11 . 139 . 9 . . 59 236 76 Absorbed by Shields . | . . . . . . . . . . . . . . . . Ignored by Resistances 2489 | . 127 15 . 19 . 56 136 465 9 80 . 9 258 907 408 Regen/Repaired (Parts) 772 | . . . . . . 22 17 182 184 15 19 12 51 152 118 Core Remaining (%) 93 | 100 88 98 . . 97 98 100 . . . . 80 95 83 95 Volleys Fired 51 | 7 29 4 . . . . 2 6 . . . . . 3 . Largest 2 | 2 2 2 . . . . 1 1 . . . . . 1 . Hottest 139 | 60 100 136 . . . . 88 111 . . . . . 139 . Shots Fired 88 | 14 55 8 . . . . 2 6 . . . . . 3 . Gun 67 | 14 53 . . . . . . . . . . . . . . Cannon 19 | . . 8 . . . . 2 6 . . . . . 3 . Launcher . | . . . . . . . . . . . . . . . . Special 2 | . 2 . . . . . . . . . . . . . . Kinetic 35 | 7 27 . . . . . . . . . . . . 1 . Thermal 53 | 7 28 8 . . . . 2 6 . . . . . 2 . Explosive . | . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . Robot Hit Streak 20 | 13 20 7 . . . . 6 5 . . . . . 6 . Robot Miss Streak 2 | . 2 1 . . . . . 1 . . . . . 2 . Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . Shots Hit Robots 128 | 13 41 6 6 3 2 4 6 17 2 . 7 . 9 8 4 Core Hits 52 | 4 21 3 1 1 . . 3 5 . . 3 . 5 5 1 Critical Kills . | . . . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . 1 . 1 . . . . . . . . . Critical Strikes 8 | . . . . 1 . 1 . 2 1 . 1 . 2 . . Smash 2 | . . . . 1 . 1 . . . . . . . . . Impale 6 | . . . . . . . . 2 1 . 1 . 2 . . Melee Attacks 292 | . . . 19 12 11 43 37 55 6 2 7 2 27 46 25 Impact 107 | . . . 19 12 11 42 23 . . . . . . . . Slashing 1 | . . . . . . 1 . . . . . . . . . Piercing 184 | . . . . . . . 14 55 6 2 7 2 27 46 25 Sneak Attacks 21 | . . . 1 3 1 2 . 3 1 . . . 5 3 2 Combat Hostiles 1 | . . . . . . . . 1 . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 4980 | 121 407 126 258 238 121 256 230 806 141 . 789 . 768 448 271 Guns 524 | 121 403 . . . . . . . . . . . . . . Cannons 328 | . . 123 . . . . 50 129 . . . . . 26 . Explosions . | . . . . . . . . . . . . . . . . Melee 4121 | . . . 258 238 121 256 180 677 141 . 789 . 768 422 271 Ramming 7 | . 4 3 . . . . . . . . . . . . . Kinetic 221 | 45 176 . . . . . . . . . . . . . . Thermal 631 | 76 227 123 . . . . 50 129 . . . . . 26 . Explosive . | . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . Impact 873 | . . . 258 238 121 256 . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing 3248 | . . . . . . . 180 677 141 . 789 . 768 422 271 Highest Corruption 6 | . . . . . . 1 1 6 6 . . . 1 3 . Average Corruption 2 | . . . . . . 1 1 5 3 . . . 1 2 . Corruption Purged 8 | . . . . . . 1 1 . 6 . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 26 | . . . . . . 1 3 13 3 . . . 1 5 . Message Errors 10 | . . . . . . . 3 4 1 . . . . 2 . Matter Fused 4 | . . . . . . . . 2 . . . . . 2 . Heat Flow Errors 3 | . . . . . . . . 2 1 . . . . . . Energy Discharges 2 | . . . . . . . . 2 . . . . . . . Data Loss (minor) 5 | . . . . . . 1 . 3 . . . . 1 . . Data Loss (major) 2 | . . . . . . . . . 1 . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 1257 | . . . 35 75 60 177 2 163 167 . 350 . 146 12 70 Projectiles . | . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . Melee 1257 | . . . 35 75 60 177 2 163 167 . 350 . 146 12 70 Knockbacks 2 | . . . . 1 1 . . . . . . . . . . Impact 2 | . . . . 1 1 . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 1 | . . 1 . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . Rammed 1 | . . 1 . . . . . . . . . . . . . Targets Rammed 3 | . 2 1 . . . . . . . . . . . . . Kicked 2 | . 2 . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 340 | 40 82 48 33 23 40 340 76 263 91 . . . . 18 . Average Temperature 71 | 19 23 20 13 8 11 111 14 134 55 . . . . 14 . Received Heat Transfer 564 | . 63 12 . 9 . 36 45 120 9 . . . 54 189 27 Effects 4 | . . . . . . 4 . . . . . . . . . Interference 4 | . . . . . . 4 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 18 | . . . 2 . . 9 . 3 . . . . . 4 . Impact Corruptions 12 | . . . 2 3 1 6 . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 2 | . . 1 . . . . 1 . . . . . . . . Heat Transferred 1256 | 175 500 222 . . . . 74 211 . . . . . 74 . Parts Sabotaged 1 | . . . . . . . . 1 . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 9 | . . . . . . 3 . 3 . . . . . . 3 Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Peak Influence 1067 | 10 148 142 163 128 35 525 424 1067 . . . . 289 429 756 Initial 180 | . 4 23 42 48 22 10 148 78 . . . . 15 121 180 Average 244 | 6 49 53 94 72 30 277 230 675 . . . . 142 277 326 Maximum Alert Level 3 | . . . . . . 2 2 3 . . . . 1 2 3 Low Security (%) 54 | 100 100 100 100 100 100 20 53 1 . . . . 68 24 24 Level 1 26 | . . . . . . 71 35 10 . . . . 31 63 51 Level 2 10 | . . . . . . 8 11 33 . . . . . 11 20 Level 3 8 | . . . . . . . . 54 . . . . . . 3 Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 29 | . . 1 . . . 8 2 9 . . . . 2 3 4 Investigation 19 | . . . . . . 6 1 7 . . . . 1 2 2 Extermination 1 | . . . . . . . . . . . . . 1 . . Reinforcement 9 | . . 1 . . . 2 1 2 . . . . . 1 2 Assault . | . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered 5 | . . . . . . . 1 3 . . . . . . 1 Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Distress Signals 12 | . 1 . . 1 . 1 1 4 . . . . . 2 2 Communications Jammed 7 | . . . . . . . . . . . . . . 7 . Distress Signals 7 | . . . . . . . . . . . . . . 7 . Times Spotted 235 | . 12 4 3 8 . 19 22 68 1 12 . 3 9 45 29 Peak Tracking Total 17 | . 3 2 2 9 . 5 5 15 1 11 . 2 5 17 16 Tactical Retreats 65 | . . . 1 . . 6 9 19 1 4 . 1 3 13 8 Traps | -11 -10 -9 -8 -8 -8 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Traps Triggered 7 | . 3 1 . . . 1 1 . . . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed 6 | . 6 . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . 1 . Machines | -11 -10 -9 -8 -8 -8 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Machines Disabled 1 | . . . . 1 . . . . . . . . . . . Max in Single Turn 1 | . . . . 1 . . . . . . . . . . . Garrison Access 8 | . . . . 1 . 1 1 3 . . . . . 1 1 Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills 32 | . . . . . . 11 . 15 . . . . . 3 3 Hacking | -11 -10 -9 -8 -8 -8 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Machines Accessed 59 | . 5 3 3 3 4 13 4 10 . 1 . 1 3 6 3 Terminals 32 | . 5 2 3 2 3 5 2 2 . . . 1 2 4 1 Fabricators 10 | . . . . . . 4 . 3 . . . . 1 1 1 Repair Stations 2 | . . . . . . . . 2 . . . . . . . Recycling Units 3 | . . 1 . . 1 1 . . . . . . . . . Scanalyzers 3 | . . . . . . 2 1 . . . . . . . . Garrison Access 8 | . . . . 1 . 1 1 3 . . . . . 1 1 Total Hacks 158 | . 18 8 12 7 15 36 11 25 . 1 . 1 5 11 8 Successful 91 | . 12 3 6 4 9 23 6 15 . 1 . 1 1 7 3 Failed 67 | . 6 5 6 3 6 13 5 10 . . . . 4 4 5 Catastrophic 12 | . 1 1 1 . 1 1 1 3 . . . . 2 1 . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 109 | . 17 7 13 6 15 19 5 11 . . . . 5 6 5 Terminals 94 | . 18 7 12 5 12 13 8 5 . . . 1 3 9 1 Fabricators 20 | . . . . . . 6 . 7 . . . . 2 1 4 Repair Stations 6 | . . . . . . . . 6 . . . . . . . Recycling Units 5 | . . 1 . . 3 1 . . . . . . . . . Scanalyzers 15 | . . . . . . 13 2 . . . . . . . . Garrison Access 17 | . . . . 2 . 3 1 7 . . . . . 1 3 Terminal Hacks 29 | . 8 2 3 2 3 1 3 . . 1 . 1 . 4 1 Record 1 | . . . . . . . . . . . . 1 . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . . . . Open Door 2 | . . . . . . . . . . 1 . . . . 1 Level Access Points 2 | . . . . . 1 . . . . . . . . 1 . Branch Access Points 2 | . . 1 1 . . . . . . . . . . . . Terminal Index 9 | . 2 1 1 1 1 1 1 . . . . . . 1 . Fabricator Index 1 | . . . . . . . 1 . . . . . . . . Unreport Threat 3 | . . . . 1 . . 1 . . . . . . 1 . Locate Traps 2 | . 2 . . . . . . . . . . . . . . Reprogram Traps 1 | . 1 . . . . . . . . . . . . . . Registered Components 3 | . 1 . 1 . 1 . . . . . . . . . . Zone Layout 2 | . 1 . . . . . . . . . . . . 1 . Fabricator Hacks 2 | . . . . . . . . 2 . . . . . . . Network Status 1 | . . . . . . . . 1 . . . . . . . Build 1 | . . . . . . . . 1 . . . . . . . Repair Station Hacks 4 | . . . . . . . . 4 . . . . . . . Scan Component 2 | . . . . . . . . 2 . . . . . . . Repair 2 | . . . . . . . . 2 . . . . . . . Recycling Unit Hacks 2 | . . 1 . . . 1 . . . . . . . . . Retrieve Components 2 | . . 1 . . . 1 . . . . . . . . . Scanalyzer 14 | . . . . . . 12 2 . . . . . . . . Insert Component 6 | . . . . . . 5 1 . . . . . . . . Analyze 8 | . . . . . . 7 1 . . . . . . . . Garrison Access Hacks 6 | . . . . 1 . 1 1 2 . . . . . 1 . Seal Access 6 | . . . . 1 . 1 1 2 . . . . . 1 . Unauthorized Hacks 34 | . 4 . 3 1 6 8 . 7 . . . . 1 2 2 Terminals 21 | . 4 . 3 1 4 5 . 2 . . . . 1 1 . Track 1 | . . . . . . 1 . . . . . . . . . Assimilate 2 | . . . . . . 1 . 1 . . . . . . . Botnet 14 | . 3 . 2 1 3 3 . 1 . . . . . 1 . Operators 4 | . 1 . 1 . 1 . . . . . . . 1 . . Fabricators 9 | . . . . . . 3 . 4 . . . . . 1 1 Fabnet 1 | . . . . . . . . 1 . . . . . . . Overload 8 | . . . . . . 3 . 3 . . . . . 1 1 Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . 2 . . . . . . . . . . Monitor 1 | . . . . . 1 . . . . . . . . . . Mask 1 | . . . . . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . 1 . . . . . . 1 Jam 2 | . . . . . . . . 1 . . . . . . 1 Data Cores Recovered 1 | . . . . . . . . 1 . . . . . . . Used 1 | . . . . . . . . 1 . . . . . . . Hacking Detections 43 | . 4 2 4 2 3 9 3 6 . . . . 3 4 3 Full Trace Events 9 | . . . . . . 3 1 3 . . . . 1 1 . Feedback Events 2 | . . . . . . . 1 . . . . . 1 . . Corruption 2 | . . . . . . . 1 . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 6 | . . . . . . 5 1 . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time 139 | . . . . . . . . 139 . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . . 2 . . . . . . . Time 56 | . . . . . . . . 56 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 3 | . . 3 . . . . . . . . . . . . . Parts Scanalyzed 6 | . . . . . . 5 1 . . . . . . . . Part Schematics Acquired 6 | . . . . . . 5 1 . . . . . . . . Parts Damaged 1 | . . . . . . 1 . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Sto Rec Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Total Allies 2 | . . . . . . 1 . 1 . . . . . . . Largest Group 1 | . . . . . . 1 . 1 . . . . . . . Highest-Rated Group 26 | . . . . . . 26 . 26 . . . . . . . Highest-Rated Ally 26 | . . . . . . 26 . 26 . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . Allies Corrupted 1 | . . . . . . 1 . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . . . 2 2 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Turns Passed 5742 | 35 1166 256 180 100 158 558 515 765 283 170 100 141 342 544 429 Spaces Moved 10285 | 12 546 210 374 224 380 1552 1101 1548 816 457 218 358 711 937 841 Core 2 | . 2 . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . Legs 528 | 12 516 . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 9755 | . 28 210 374 224 380 1552 1101 1548 816 457 218 358 711 937 841 Fastest Speed 18 | 120 109 106 23 23 23 18 19 31 31 31 31 31 31 32 33 Average Speed 39 | 120 185 106 28 23 23 19 29 31 31 31 31 31 31 35 34 Slowest Speed 355 | 120 355 106 103 23 23 23 114 117 31 31 31 31 114 119 36 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 2 | . . . 1 . . . . . . . 1 . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . 1 . . . . Exploration Rate (%) 47 | 3 91 20 50 52 66 51 39 57 87 59 60 52 22 34 18 Regions Visited 15 Branch Regions 6 Pre-discovered Areas 1 | . . . . . . . . . 1 . . . . . . Known Exits Taken 15 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . . Scrap Searched 6 | . . . . . . . . . 2 3 . 1 . . . Spaces Dug 218 | . 2 . 11 8 9 38 32 41 4 2 . 2 16 34 19 Terrain Destroyed 218 | . 2 . 11 8 9 38 32 41 4 2 . 2 16 34 19 Melee 216 | . . . 11 8 9 38 32 41 4 2 . 2 16 34 19 Projectile 2 | . 2 . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Total 11400 | 20 651 240 420 248 428 1728 1232 1741 831 480 233 383 772 1056 937 Wait 444 | . 25 8 . 6 24 85 62 78 6 20 5 22 17 36 50 Move 10265 | 11 545 209 371 223 379 1551 1100 1547 815 456 215 357 710 936 840 Hop 2 | . . . 1 . . . . . . . 1 . . . . Pick Up 94 | 2 19 8 7 2 5 10 10 15 2 . 1 1 4 6 2 Fast Attach 51 | . 6 1 4 . . 6 4 7 . . 1 . 3 9 10 Attach 27 | . . 2 2 . 1 3 1 4 1 1 1 1 3 5 2 Detach 11 | . . . 2 . . 1 . 3 . . 1 . . 3 1 Swap 46 | . 6 . 4 2 3 12 5 5 1 1 1 . 3 3 . Drop 114 | . 19 7 10 3 5 17 11 21 . . . . 5 9 7 Fire 51 | 7 29 4 . . . . 2 6 . . . . . 3 . Melee 292 | . . . 19 12 11 43 37 55 6 2 7 2 27 46 25 Ram 1 | . . 1 . . . . . . . . . . . . . Kick 2 | . 2 . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x2 / *Min x2 / Sub) -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials (discovered 3 exits: *Fac / *Sto x2) -8/Storage -8/Recycling -6/Factory (discovered 3 exits: *Fac x2 / *Ext) -5/Factory (discovered 5 exits: *Fac x4 / *Upp) -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 21 | -11/Scrapyard | Identified exit to Materials 21 | -11/Scrapyard | Discovered exit to Materials (range 3) 36 | -11/Scrapyard | Entered Materials 36 | -10/Materials | Evolved 1 slot: Propulsion x1 228 | -10/Materials | Identified exit to Mines 228 | -10/Materials | Discovered exit to Mines (range 12) 317 | -10/Materials | Build established: Hacker-Mutant 481 | -10/Materials | Discovered exit to Mines (range 16) 645 | -10/Materials | Identified exit to Materials 645 | -10/Materials | Discovered exit to Materials (range 14) 860 | -10/Materials | Identified exit to Subcaves 860 | -10/Materials | Discovered exit to Subcaves (range 9) 907 | -10/Materials | Discovered exit to Materials (range 8) 1202 | -10/Materials | Entered another Materials area 1202 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1315 | -9/Materials | Identified exit to Mines 1454 | -9/Materials | Identified exit to Materials 1454 | -9/Materials | Discovered exit to Materials (range 4) 1458 | -9/Materials | Entered another Materials area 1458 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1489 | -8/Materials | Identified exit to Storage 1615 | -8/Materials | Identified exit to Factory 1615 | -8/Materials | Discovered exit to Factory (range 8) 1638 | -8/Materials | Entered Storage 1737 | -8/Storage | Used back door to open Recycling access 1737 | -8/Storage | Identified exit to Recycling 1737 | -8/Storage | Discovered exit to Recycling (range 4) 1738 | -8/Storage | Entered Recycling 1740 | -8/Recycling | Found Scrap Engine 1800 | -8/Recycling | Identified exit to Factory 1825 | -8/Recycling | Build established: Hacker-Sprinter 1896 | -8/Recycling | Entered Factory 1896 | -6/Factory | Evolved 4 slots: Propulsion x2, Utility x2 2004 | -6/Factory | Identified exit to Factory 2004 | -6/Factory | Discovered exit to Factory (range 4) 2037 | -6/Factory | Spotted B-75 Beast 2365 | -6/Factory | Identified exit to Extension 2365 | -6/Factory | Discovered exit to Extension (range 13) 2441 | -6/Factory | Discovered exit to Factory (range 16) 2454 | -6/Factory | Entered another Factory area 2454 | -5/Factory | Evolved 2 slots: Utility x2 2650 | -5/Factory | Identified exit to Factory 2650 | -5/Factory | Discovered exit to Factory (range 3) 2675 | -5/Factory | Discovered exit to Factory (range 16) 2690 | -5/Factory | Discovered exit to Factory (range 3) 2754 | -5/Factory | Search patrols dispatched 2866 | -5/Factory | Identified exit to Upper Caves 2866 | -5/Factory | Discovered exit to Upper Caves (range 5) 2964 | -5/Factory | Discovered exit to Factory (range 7) 2969 | -5/Factory | Entered another Factory area 2969 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3064 | -4/Factory | Repaired Imp. Reaction Control System? 3219 | -4/Factory | Search patrols dispatched 3355 | -4/Factory | Repaired Field Propulsion Array? 3469 | -4/Factory | Search patrols dispatched 3693 | -4/Factory | Cargo convoy interrupted 3702 | -4/Factory | Identified exit to Upper Caves 3702 | -4/Factory | Discovered exit to Upper Caves (range 12) 3719 | -4/Factory | Search patrols dispatched 3734 | -4/Factory | Entered Upper Caves 3797 | -4/Upper Caves | Learned location of Quarantine (-3) 3809 | -4/Upper Caves | Learned 4 Research zone layouts 3892 | -4/Upper Caves | Identified exit to Upper Caves 3892 | -4/Upper Caves | Discovered exit to Upper Caves (range 12) 3931 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 4017 | -4/Upper Caves | Entered another Upper Caves area 4026 | -4/Upper Caves | Identified exit to Research 4026 | -4/Upper Caves | Discovered exit to Research (range 8) 4072 | -4/Upper Caves | Learned 4 Research zone layouts 4076 | -4/Upper Caves | Identified exit to Zhirov 4076 | -4/Upper Caves | Discovered exit to Zhirov (range 9) 4103 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 4187 | -4/Upper Caves | Entered Zhirov 4187 | -4/Zhirov | Identified exit to Proximity Caves 4187 | -4/Zhirov | Discovered exit to Proximity Caves (range 3) 4193 | -4/Zhirov | Met Zhirov 4202 | -4/Zhirov | Found Alien Artifact 4203 | -4/Zhirov | Identified Integrated Reactor 4203 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 4209 | -4/Zhirov | Found Alien Artifact 4209 | -4/Zhirov | Identified Transdimensional Reconstructor 4209 | -4/Zhirov | Warped through subspace 4279 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 4287 | -4/Zhirov | Entered Proximity Caves 4424 | -3/Proximity Caves | Discovered exit to Research (range 14) 4428 | -3/Proximity Caves | Entered Research 4428 | -3/Research | Evolved 2 slots: Power x1, Utility x1 4429 | -3/Research | Identified exit to Research 4578 | -3/Research | Spotted B-86 Titan 4770 | -3/Research | Entered another Research area 4770 | -2/Research | Evolved 2 slots: Utility x2 4983 | -2/Research | Found Fusion Bomb Launcher 5000 | -2/Research | Found Enh. Force Lance 5012 | -2/Research | Spotted B-90 Cyclops 5064 | -2/Research | Identified exit to Access 5116 | -2/Research | Lost 5 parts (2p1n1u1w) 5197 | -2/Research | Lost 4 parts (4u) 5314 | -2/Research | Entered Access 5314 | -1/Access | Evolved 2 slots: Utility x2 5564 | -1/Access | Search patrols dispatched 5628 | -1/Access | Build established: Hacker-Scout 5741 | -1/Access | Identified exit to Surface 5741 | -1/Access | Discovered exit to Surface (range 7) 5743 | *** | Escaped! Last Messages --------------- 05685_ Connecting with Garrison Access... >>Force(Jam) ACCESS_DOOR_JAMMED 05685_ ALERT: Suspicious activity at Garrison Access A003. Dispatching Investigation squad. 05687_ Acquired Adv. Reaction Control System. 05688_ K-01 Serf destroyed. 05706_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 05717_ Destroyed Xenon Bombardment Thruster. 05734_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A015. 05736_ P-80 Master resets S-43 Plague, system corruption cleaned. 05738_ K-01 Serf destroyed. 05740_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 05741_ The Access Shell folds into the floor. 05741_ EXIT=FOUND: SURFACE [Achievement: Tester] [Achievement: Epsilon Run] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????#?????????????????? | | ???????????????????? ????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????##?????????????????????????????? | | ?????????????#????????????????#??????????????????? | | ????????? ?????????#???????? ????????????????????? | | ??????????????#??????? ???? ?????????????????????? | | ???????????????#?#?????? ??? ???????????????????? | | ?????? ?????#??????"????????????????????????????? | | ????????????#????#??"???"???????????????????????? | | ?? ??? ?????#??????"???"??????????????????????? | | #?#??#??#??##?#?#??#""""""""""##??????#??????????? | | ####?##???#?#???#??# #???????#??????????? | | #??######???##???### ##???##????????????? | | ?#?#???#?##?#??????# ##??????#??????????? | | ?#?###?#???#####?### "" #??????????????????? | | ?##?###?#?????????## "@ ##????#????????????? | | ?######?##????#??#?# #????????#?????????? | | #??##############??# #??????????????????? | | ##### #?#?## #?#????#???????????? | | = # ###### ##?????????????????? | | # ##?## #?????????????????? | | # #???##"" ##?????#???????????? | | # #???##"" ###?#?????#????????? | | # #?#?##"" #?##??????#????????? | | # ?????#T #??????????????????? | | #? ???###?#"" #?#?#????#?????????? | | #####+##?????###"" #??#?#?????????????? | | #+##### #########"" #???#??????????????? | | *= k u ?? ????????? | | !%= ???????????? | | +###### ##########################????????????? | | ## ###?###?###?#??##??###?#??####?????????? | | ? ## # ? ? ? ?#?#? ?????????T?"???????????? | | ## # ? ?? ?##??? ?? ? ? ??????????????? | | ? ## + ? ??? ###?#? ? ? ?? ???????????????? | | ? ## # """ ####? ???? ????????????????? | | ? ## # ""???? #####? ?? ? ??? ????????????? | | ?? ## # ? ?? ?#?## ??? ??????????????? | | ######## # ? ?##### ?? ? ?? ??????????????? | | # # ? #?#?? ? ??? ?? ????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Coolant Potential 80 Energy Generation 54 Energy Capacity 503 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 410 ECM Strength 2 Jamming Range 16 Cloak Strength 4 Additional Mass Support 9 Base Temperature (-) 200 Corruption Containment 12 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Utility Shielding 66 Evasion (%) 76 Targeting Accuracy 8 Matter Filtering 50 Offensive Hacking 34 Trap Extractor Capacity 8 Item Schematics ----------------- Adv. Sensor Array | -6/Factory | Scanalyzed Arm. Huge Wheel | -6/Factory | Scanalyzed Structural Scanner | -6/Factory | Scanalyzed Power Sword | -6/Factory | Scanalyzed Nuclear Pulse Thruster | -6/Factory | Scanalyzed Nuclear Pulse Array | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- Dodgeball, But With Guns Epsilon Run Prolific Hacker Rockin' Loadout Tester Challenges ------------ None Game ------ Seed DeepCombatCannon Manual? 0 Play Time 03:27:06 Cumulative 119.3 hours Start 2024.01.24 @ 09:49:10 End 2024.01.24 @ 15:12:50 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 103 Rogue 102 Adventurer 0 Explorer 1 Win Type 0 Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 50 Achievement% 39 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6e563ae6-353c-4770-b6a9-aa5ee19e65dd