Cogmind - Beta 12 *** ADVENTURER MODE // 2023.07.18 @ 16:24:17 Player: mikpa13 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (50) 250 Value Destroyed (1089) 1089 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2899 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 295/300 Energy 91/100 System Corruption 0% Temperature Cool (9) Movement Core (1450) Ox28 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Advanced Heat Sink Huge Storage Unit Makeshift Salvage Targeting Computer > --- WEAPON (2) ------- Improved Medium Laser Light Assault Rifle > --- INVENTORY (25) --- Ion Engine Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Makeshift Leg Heat Sink Heat Sink Heat Sink Heat Sink Huge Storage Unit Light Armor Plating Makeshift Armor Plating Authchip [R/Combat] Hacking Drone Bay EM Shotgun Medium Laser Particle Gun Particle Cannon Heavy Assault Rifle Shotgun Improved Assault Rifle CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Ion Engine Ion Engine > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Makeshift Salvage Targeting Computer > --- WEAPON ----------- Improved Medium Laser Light Assault Rifle > --- INVENTORY -------- Ion Engine Ion Engine Light Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Makeshift Leg Heat Sink Heat Sink Heat Sink Heat Sink Huge Storage Unit Light Armor Plating Makeshift Armor Plating Authchip [R/Combat] Hacking Drone Bay EM Shotgun Medium Laser Particle Gun Particle Cannon Heavy Assault Rifle Shotgun Improved Assault Rifle CR-A16's Pointy Stick [Rating: 23] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Wheel Leg Aluminum Leg Wheel Wheel Utility Huge Storage Unit Device Heat Sink Storage Huge Storage Unit Processor Makeshift Salvage Targeting Computer Weapon Light Assault Rifle Energy Gun Improved Medium Laser Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power 1 | . . 1 . . . Propulsion . | . . . . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 58 | 8 5 15 19 7 4 Power 15 | 1 1 3 5 4 1 Engine 15 | 1 1 3 5 4 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 16 | 3 1 4 8 . . Treads . | . . . . . . Leg 1 | . . . 1 . . Wheel 15 | 3 1 4 7 . . Hover . | . . . . . . Flight . | . . . . . . Utility 16 | 2 2 4 4 2 2 Device 11 | 1 1 4 3 1 1 Storage 4 | 1 1 . 1 1 . Processor 1 | . . . . . 1 Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 11 | 2 1 4 2 1 1 Energy Gun 4 | 1 . 1 1 1 . Energy Cannon . | . . . . . . Ballistic Gun 7 | 1 1 3 1 . 1 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 16 | . . . 11 . 5 Power 5 | . . . 2 . 3 Propulsion 7 | . . . 5 . 2 Utility 2 | . . . 2 . . Weapon 2 | . . . 2 . . Highest Loss Streak 7 | . . . 7 . 5 To Critical Strikes . | . . . . . . Average Slot Usage (%) 98 | . 100 100 92 100 98 Engine 19 | . 14 22 21 22 22 Wheel 22 | . 28 22 16 22 20 Device 18 | . 14 22 21 22 12 Storage 11 | . 14 11 11 11 11 Energy Gun 12 | . 14 6 2 16 12 Ballistic Gun 11 | . 14 15 18 5 9 Naked Turns . | . . . . . . Heaviest Build 98 | 14 89 97 98 98 98 Greatest Support 26 | 26 20 26 20 20 20 Greatest Overweight (x) 9 | 1 4 4 9 4 4 Average Overweight (x) 3 | . 3 3 5 4 4 Largest Inventory Capacity 25 | 8 25 25 25 25 25 Average Capacity 24 | 7 24 25 25 25 25 Most Carried 25 | 7 25 25 25 25 25 Average Carried 21 | 3 20 24 22 22 24 Final Capacity 25 | 8 25 25 25 25 25 Final Carried 25 | 7 25 25 19 25 24 Class Distribution -------------------- 60% | Scavenger-Mutant 39% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Jun Mat Mat Min Zio Pro Matter Collected 1068 | 289 76 267 332 65 39 Remotely . | . . . . . . Salvage Created 1974 | 144 655 591 231 . 353 Parts 119 | 10 41 46 9 . 13 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed 4 | . 2 2 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 12 | . . . . . 12 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Combat Hostiles Destroyed 36 | . 11 12 8 . 5 Guns 35 | . 10 12 8 . 5 AOE 1 | . 1 . . . . Classes Destroyed 13 | 2 3 4 2 . 2 Worker 3 | . . 2 1 . . Builder 2 | . . 2 . . . Tunneler 4 | 3 . 1 . . . Hauler 1 | . . 1 . . . Recycler 4 | 1 3 . . . . Drone 1 | . . . . . 1 Watcher 4 | . 3 1 . . . Swarmer 10 | . 6 4 . . . Grunt 17 | . 5 7 2 . 3 Sentry 1 | . . 1 . . . Demolisher 1 | . . . 1 . . Hunter 1 | . . . . . 1 Assembled 4 | . . . 4 . . Best Kill Streak 6 | 2 6 4 2 . 2 Combat Bots Only 4 | . 3 4 2 . 2 Max Kills in Single Turn 1 | 1 1 1 1 . 1 Gunslinging . | . . . . . . Exploded 1 | . 1 . . . . Melee . | . . . . . . Uniques/NPCs Destroyed 1 | . . . 1 . . YI-UF0 (-9/Mines) Combat | -11 -10 -9 -9 -7 -6 -------- Run | Jun Mat Mat Min Zio Pro Damage Taken 2031 | 4 135 386 924 . 582 Core 435 | . 23 72 223 . 117 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 319 | . . 94 . 225 . Core Remaining (%) 95 | 100 90 . . . . Volleys Fired 177 | 9 36 61 40 . 31 Largest 2 | 2 2 2 2 . 2 Hottest 121 | 60 60 65 79 . 121 Shots Fired 323 | 18 72 96 75 . 62 Gun 323 | 18 72 96 75 . 62 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 225 | 9 36 85 71 . 24 Thermal 42 | . . . 4 . 38 Explosive . | . . . . . . Electromagnetic 56 | 9 36 11 . . . Robot Hit Streak 23 | 16 23 16 16 . 17 Robot Miss Streak 6 | 1 3 2 6 . 2 Penetration Max . | . . . . . . Secondary Targets 4 | . 2 1 . . 1 Max Gunslinging Chain 1 | . 1 1 . . 1 Shots Hit Robots 244 | 16 47 72 59 . 50 Core Hits 111 | 7 25 35 21 . 23 Critical Kills 1 | . 1 . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 8 | . 2 . 1 . 5 Burn 6 | . . . 1 . 5 Destroy 1 | . 1 . . . . Corrupt 1 | . 1 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3009 | 204 651 773 717 . 664 Guns 2854 | 165 569 739 717 . 664 Cannons . | . . . . . . Explosions 155 | 39 82 34 . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1626 | 62 171 579 666 . 148 Thermal 722 | 39 82 34 51 . 516 Explosive . | . . . . . . Electromagnetic 661 | 103 398 160 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . 1 1 . Average Corruption 1 | . . . 1 1 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 3 | . . . 3 . . Message Errors 1 | . . . 1 . . Heat Flow Errors 1 | . . . 1 . . Data Loss (minor) 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 4 | 4 . . . . . Projectiles . | . . . . . . Explosions 4 | 4 . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 5 | 5 . . . . . Shots 1 | 1 . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 252 | 40 62 55 252 . 29 Average Temperature 26 | 20 24 17 125 . 7 Received Heat Transfer 599 | . 51 234 56 . 258 Effects 3 | . . . 3 . . Interference 3 | . . . 3 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . 1 . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 8 | . . . . . 8 Heat Transferred 1902 | 50 100 50 185 . 1517 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | 1 2 1 . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Peak Influence 360 | 20 279 360 127 . . Initial 62 | . 11 3 62 . . Average 135 | 7 141 179 97 . . Maximum Alert Level 1 | . 1 1 . . . Low Security (%) 68 | 100 60 50 100 . . Level 1 31 | . 39 49 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . 2 1 . . . Investigation 2 | . 2 . . . . Extermination . | . . . . . . Reinforcement 1 | . . 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Jun Mat Mat Min Zio Pro Distress Signals 2 | . 2 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 59 | . 18 15 19 . 7 Peak Tracking Total 11 | . 4 4 11 . 4 Tactical Retreats 6 | . 1 1 4 . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Traps Triggered 2 | . 2 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Jun Mat Mat Min Zio Pro Machines Disabled 1 | . 1 . . . . Max in Single Turn 1 | . 1 . . . . Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Jun Mat Mat Min Zio Pro Machines Accessed 11 | . 8 2 1 . . Terminals 8 | . 6 1 1 . . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 27 | . 14 12 1 . . Successful 19 | . 9 9 1 . . Failed 8 | . 5 3 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 5 | . . . . 5 . Terminals 16 | . 11 4 1 . . Fabricators . | . . . . . . Repair Stations 8 | . . 8 . . . Recycling Units 3 | . 3 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 11 | . 7 3 1 . . Record 3 | . 1 2 . . . Prototype ID Bank 2 | . 2 . . . . Branch Access Points 1 | . 1 . . . . Terminal Index 1 | . 1 . . . . Registered Components 1 | . 1 . . . . Zone Layout 3 | . 1 1 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 6 | . . 6 . . . Scan Component 3 | . . 3 . . . Repair 3 | . . 3 . . . Recycling Unit Hacks 2 | . 2 . . . . Report Inventory 2 | . 2 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 5 2 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 15 | . . . . 15 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 3 | . . 3 . . . Time 96 | . . 96 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Jun Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Jun Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Jun Mat Mat Min Zio Pro Turns Passed 3308 | 88 929 450 380 1119 342 Spaces Moved 1967 | 53 588 204 155 788 179 Core 2 | 2 . . . . . Treads . | . . . . . . Legs . | . . . . . . Wheels 1965 | 51 588 204 155 788 179 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 135 140 140 140 Average Speed 138 | 83 136 135 157 140 140 Slowest Speed 215 | 95 140 140 215 140 140 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 41 | 4 88 18 30 73 33 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 4 | . . . . 3 1 Spaces Dug . | . . . . . . Terrain Destroyed 15 | . 9 6 . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 15 | . 9 6 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Jun Mat Mat Min Zio Pro Total 2257 | 76 651 298 218 800 214 Wait . | . . . . . . Move 1962 | 52 587 203 154 787 179 Hop . | . . . . . . Pick Up 42 | 7 19 9 1 6 . Fast Attach 10 | 6 . 1 3 . . Attach 16 | 1 . 4 10 . 1 Detach 2 | . . . 2 . . Swap 32 | 1 5 10 6 7 3 Drop 16 | . 4 10 2 . . Fire 177 | 9 36 61 40 . 31 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 12 | -11/Junkyard | Discovered new exit (range 16) 89 | -11/Junkyard | Entered Materials 243 | -10/Materials | Discovered new exit (range 10) 311 | -10/Materials | Build established: Mutant 728 | -10/Materials | Discovered new exit (range 16) 935 | -10/Materials | Identified exit to Mines 968 | -10/Materials | Discovered new exit (range 15) 1018 | -10/Materials | Entered another Materials area 1018 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1246 | -9/Materials | Repaired Wheel? 1299 | -9/Materials | Repaired EM Shotgun? 1351 | -9/Materials | Repaired Imp. Terrain Scanner 1435 | -9/Materials | Discovered new exit (range 15) 1468 | -9/Materials | Entered Mines 1489 | -9/Mines | Assembled infested the area 1596 | -9/Mines | Build established: Scavenger-Mutant 1735 | -9/Mines | Core integrity fell below 50% 1742 | -9/Mines | Destroyed YI-UF0 1771 | -9/Mines | Lost 7 parts (2p2n2u1w) 1835 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1848 | -9/Mines | Entered Zion 1911 | -7/Zion | System corruption cleaned by Quarantine Array 1935 | -7/Zion | Learned location of Warlord (-5) 1938 | -7/Zion | Learned location of Data Miner (-6) 2145 | -7/Zion | Found CR-A16's Pointy Stick 2362 | -7/Zion | Given the Hacking Drone Bay 2365 | -7/Zion | Found Prototype Device 2395 | -7/Zion | Visited the Megawrench Repair Shop 2395 | -7/Zion | Megawrench repaired 6 parts 2603 | -7/Zion | Given A8's code to call for help 2949 | -7/Zion | Discovered new exit (range 11) 2967 | -7/Zion | Entered Proximity Caves 2969 | -6/Proximity Caves | Spotter reported a threat 2970 | -6/Proximity Caves | Spotter reported a threat 3008 | -6/Proximity Caves | Core integrity fell below 20% 3309 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Ion Engine destroyed. G-67 Veteran suffers critical hit (Burn). G-50 Soldier destroyed. ID-T5K(k) destroyed. Flexi-carbon Leg melted. Lgt. Antimatter Reactor melted. G-67 Veteran destroyed. Switching to secondary target: G-50 Soldier. Carbon-fiber Leg fries itself beyond repair. Flexi-carbon Leg fries itself beyond repair. Wheel destroyed. Hvy. Laser melted. G-50 Soldier destroyed. Ion Engine destroyed. Field Laser fries itself beyond repair. Adv. Heat Sink fries itself beyond repair. Plasma Rifle fries itself beyond repair. Lgt. Ion Engine destroyed. Lgt. Angular Momentum Engine fries itself beyond repair. G-50 Soldier suffers critical hit (Burn). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????####?????????????????? | | ???????????????????????????## ##????????????????? | | ??????????????????????????## #????????????????? | | ??????????????????????????# /! #????????????????? | | ??????????????????????????# !%! #????????????????? | | ??????????????????????????## % *#????????????????? | | ????????????????????????#### # ###??????????????? | | ????????????????????????# %! # ##?????????????? | | ????????????????????????# #?????????????? | | ???????????????????????##@ #?????????????? | | ???????????????????????# #?????????????? | | ???????????????????????##!% ## #?????????????? | | ???#????? ???????????## % #?###?????????????? | | ?? #????? ????????????#g ##?????????????????? | | ?? ???? ?#?????????## % #??????????????????? | | ?? ?##?? ###### #??????????????????? | | ?? #?? #??????????????????? | | ?? #???# ###????????????????? | | ## #???# # #### % ###??????????????? | | # #???# #? ### ????#### ##?????????????? | | ###??# #?????#?????????## #?????????????? | | # ##?# #????????????????## % #?????????????? | | ### ### #?????????????????### #?????????????? | | ??## # ##??????????????##??## #?????????????? | | ??### #??????? ##### ##?# #?????????????? | | ??# ##????????? #?# #?????????????? | | ??#### #????????????# ### %#?????????????? | | ?????## # ##?????# ????# #?????????????? | | ??????# ###???#%????## % %#?????????????? | | ??????## ## # ##??# ?????## % #?????????????? | | ???????###### #?## ?????## ##?????????????? | | ?????????## ### ??#### #??????????????? | | ?????????# ## ### ??# ##?????????????? | | ?????###### ##?# ### % % ##????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 57 Energy Generation 15 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 44 Salvage Targeting 4 Offensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Flexi-carbon Leg | -7/Zion | Archive Mak. Armor Plating | -7/Zion | Archive Imp. Shock Absorption System | -7/Zion | Archive Hvy. Shock Bomb Launcher | -7/Zion | Archive Slug Cannon | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive 0b10 Decoder Chip [Generic] | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Coil Gun | -7/Zion | Archive Mak. Terrain Scan Processor | -7/Zion | Archive 0b10 Decoder Chip [Looter] | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Robot Schematics ------------------ G-47 Trooper | -7/Zion | Archive K-01 Serf | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TransportSuspensionBoregun Manual? 0 Play Time 01:13:51 Cumulative 245.1 hours Start 2023.07.18 @ 14:55:33 End 2023.07.18 @ 16:24:17 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 65 Rogue 58 Adventurer 7 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 22 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 20/CogTall Map View 113x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: dd4ba241-4560-47dd-b926-a196e380e30a