Cogmind - Beta 16 *** ADVENTURER MODE // 2026.01.25 @ 16:23:06 Player: void Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (53) 265 Value Destroyed (1429) 1429 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4194 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 128/300 Energy 80/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Cooling System Transmission Jammer Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Improved Signal Interpreter Energy Filter Transmission Jammer > --- WEAPON ----------- Beam Rifle Heavy Particle Cannon Heavy Particle Cannon > --- INVENTORY -------- Armored Treads Armored Treads Advanced Treads Aluminum Leg Aluminum Leg Improved Heat Sink Cooling System Medium Storage Unit Particle Charger Shield Generator Medium Laser Spread Laser Light Assault Rifle Assault Cannon Katana [Rating: 44] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Weapon Heavy Particle Cannon Energy Gun Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Special Weapon Mining Laser Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . . 1 . Propulsion 1 | . . 1 . . . Utility 3 | . . 1 2 . . Weapon 1 | . . . . 1 . Parts Attached 52 | 6 5 8 13 17 3 Power 6 | 1 . . 3 2 . Engine 4 | 1 . . 2 1 . Core 2 | . . . 1 1 . Reactor . | . . . . . . Propulsion 17 | 2 2 1 4 7 1 Treads 4 | . . . . 3 1 Leg 11 | . 2 1 4 4 . Wheel 2 | 2 . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 16 | 1 2 3 3 5 2 Device 11 | . 1 2 3 4 1 Storage 3 | 1 1 . . . 1 Processor 2 | . . 1 . 1 . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 13 | 2 1 4 3 3 . Energy Gun 5 | . . 3 2 . . Energy Cannon 2 | . . . 1 1 . Ballistic Gun 3 | 2 . 1 . . . Ballistic Cannon 1 | . . . . 1 . Launcher . | . . . . . . Special Weapon 1 | . 1 . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . 1 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 26 | . 2 4 6 2 12 Power 5 | . . . 2 2 1 Propulsion 9 | . 2 . 4 . 3 Utility 4 | . . 1 . . 3 Weapon 8 | . . 3 . . 5 Highest Loss Streak 12 | . 2 3 3 2 12 To Critical Strikes . | . . . . . . Average Backups 10 | 2 6 8 9 14 10 Power . | . . . . . . Propulsion 2 | . 1 . 1 4 2 Utility 4 | 1 2 4 3 4 4 Weapon 3 | . 2 2 3 5 3 Tool/Special . | . . . . . . Unused Backups 2 | . . . 1 . 1 Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . . 1 . 1 Weapon . | . . . . . . Tool/Special . | . . . . . . Average Slot Usage (%) 93 | . 98 97 98 90 55 Engine 6 | . 13 11 7 2 3 Core 1 | . . . . 3 3 Leg 24 | . 21 32 25 22 11 Wheel 1 | . 5 . . . . Device 20 | . 14 15 26 23 14 Storage 9 | . 14 11 9 7 4 Processor 5 | . . 5 9 7 4 Energy Gun 5 | . . 6 14 3 3 Energy Cannon 4 | . . . 3 8 8 Ballistic Gun 9 | . 27 14 . 3 . Ballistic Cannon 1 | . . . . 3 . Slashing Weapon 1 | . . . . 2 . Peak Build Rating 44 | 6 8 12 22 44 43 Average Rating 20 | 5 7 10 19 31 22 On Entrance 15 | . 6 8 11 22 43 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns 34 | . . . . . 34 Heaviest Build 52 | 13 29 30 39 52 50 Greatest Support 54 | 20 20 30 33 54 54 Greatest Overweight (x) 4 | . 4 1 1 1 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 13 | 7 10 15 15 15 10 Most Carried 15 | 4 8 12 14 15 15 Average Carried 10 | 2 6 8 9 14 9 Final Capacity 15 | 8 15 15 15 15 5 Final Carried 15 | 4 8 12 14 15 2 Class Distribution -------------------- 45% | Scavenger-Skirmisher 26% | Scavenger-Mutant 24% | Mutant 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Mutant | -7/Waste Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Matter Collected 1012 | 297 82 267 135 231 . Remotely . | . . . . . . Salvage Created 1792 | 163 218 305 672 434 . Parts 106 | 21 14 22 31 18 . Haulers Intercepted . | . . . . . . Recyclers Shooed 3 | . . 1 1 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Combat Hostiles Destroyed 38 | . 7 9 17 5 . Melee 1 | . . . . 1 . Guns 29 | . 7 9 13 . . Cannons 6 | . . . 3 3 . Classes Destroyed 9 | 2 3 2 . 2 . Worker 1 | . . . . 1 . Tunneler 5 | 5 . . . . . Recycler 5 | 1 . . 2 2 . Watcher 4 | . 1 1 1 1 . Swarmer 14 | . 3 4 7 . . Grunt 16 | . 4 3 8 1 . Duelist 2 | . . 1 1 . . Sentry 2 | . . 1 1 . . Programmer 4 | . . . . 4 . Best Kill Streak 7 | 4 5 4 7 6 . Combat Bots Only 7 | . 5 4 7 2 . Max Kills in Single Turn 2 | 1 1 2 1 1 . Gunslinging 1 | . . 1 . . . Exploded . | . . . . . . Melee 1 | . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Hostile Shots Fired 266 | . 61 66 98 20 21 Missed 77 | . 18 15 36 8 . Hits 189 | . 43 51 62 12 21 Melee 31 | . . 10 . . 21 Projectile 158 | . 43 41 62 12 . Critical Strikes 23 | . 1 1 4 2 15 Damage Taken 2462 | . 372 548 575 197 770 Core 1034 | . 100 97 112 15 710 Absorbed by Shields . | . . . . . . Ignored by Resistances 697 | . 115 165 176 52 189 Regen/Repaired (Parts) 38 | . 38 . . . . Core Remaining (%) 78 | 100 60 75 79 . . Volleys Fired 154 | 10 30 39 53 16 6 Largest 3 | 2 2 2 2 3 3 Hottest 206 | 40 100 100 131 206 206 Shots Fired 300 | 20 59 76 94 37 14 Gun 254 | 20 58 75 81 15 5 Cannon 43 | . . . 13 21 9 Launcher . | . . . . . . Special 3 | . 1 1 . 1 . Kinetic 136 | 20 58 43 . 14 1 Thermal 161 | . 1 30 94 23 13 Explosive . | . . . . . . Electromagnetic 3 | . . 3 . . . Robot Hit Streak 36 | 17 19 36 28 11 14 Robot Miss Streak 4 | . 2 3 4 2 . Penetration Max . | . . . . . . Secondary Targets 8 | . 5 1 2 . . Max Gunslinging Chain 1 | . 1 1 1 . . Shots Hit Robots 246 | 17 45 62 76 31 15 Core Hits 124 | 9 18 19 63 12 3 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . 1 . . . Critical Strikes 6 | . . 3 1 2 . Burn 4 | . . 2 1 1 . Destroy 1 | . . 1 . . . Sever 1 | . . . . 1 . Melee Attacks 14 | . . . . 13 1 Impact . | . . . . . . Slashing 14 | . . . . 13 1 Piercing . | . . . . . . Sneak Attacks 3 | . . . . 3 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3806 | 175 464 669 1236 888 374 Guns 2472 | 175 464 669 961 133 70 Cannons 991 | . . . 275 494 222 Explosions . | . . . . . . Melee 277 | . . . . 261 16 Ramming 66 | . . . . . 66 Kinetic 1231 | 175 464 361 . 209 22 Thermal 2209 | . . 285 1236 418 270 Explosive . | . . . . . . Electromagnetic 23 | . . 23 . . . Impact . | . . . . . . Slashing 277 | . . . . 261 16 Piercing . | . . . . . . Highest Corruption 3 | . 1 . . 1 3 Average Corruption 1 | . 1 . . 1 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 6 | . 4 . . . 2 Message Errors 2 | . 1 . . . 1 Heat Flow Errors 2 | . 1 . . . 1 Data Loss (minor) 2 | . 2 . . . . Overload Shots . | . . . . . . Overflow Damage 59 | . . . . 59 . Projectiles 31 | . . . . 31 . Explosions . | . . . . . . Melee 28 | . . . . 28 . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 27 | . . . . . 27 Shots . | . . . . . . Rammed 28 | . . . . . 28 Targets Rammed 28 | . . . . . 28 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 580 | . 102 115 87 489 580 Average Temperature 92 | . 17 46 37 145 329 Received Heat Transfer 696 | . 225 111 351 9 . Effects 15 | . . . . 4 11 Shutdowns 3 | . . . . 2 1 Energy Bleed 3 | . . . . 1 2 Interference 1 | . . . . . 1 Matter Decay 1 | . . . . 1 . Short Circuit 2 | . . . . . 2 Damage (minor) 1 | . . . . . 1 Damage (major) 4 | . . . . . 4 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 2 | . . . 1 1 . Combat Hostiles 2 | . . . 1 1 . Parts Melted 10 | . . 1 7 2 . Heat Transferred 4776 | . . 999 2630 666 481 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 171 | 10 100 103 171 76 . Initial 39 | . . . . 39 . Average 27 | 2 28 29 79 7 . Influence Increases 1089 | 30 191 229 450 189 . Destroy 0b10 Robot/C 760 | . 140 180 340 100 . Destroy 0b10 Robot/NC 75 | 30 5 5 15 20 . Destroy Leader 168 | . 32 32 62 42 . Successful Hack 19 | . 13 3 . 3 . Disable Machine 27 | . . 9 . 18 . Destroy Structure 10 | . 1 . 3 6 . Lose Combat Pursuer 30 | . . . 30 . . Influence Decreases 1089 | 30 190 227 351 291 . Entered New Map 67 | . . 1 3 63 . Time Decay 912 | 30 170 186 298 228 . Lost Part 110 | . 20 40 50 . . Squads Dispatched 8 | . . . 2 6 . Investigation 3 | . . . 1 2 . Extermination 4 | . . . . 4 . Reinforcement 1 | . . . 1 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Distress Signals 6 | . 1 1 2 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 56 | . 12 12 23 8 1 Peak Tracking Total 7 | . 6 5 7 2 2 Tactical Retreats 1 | . . . 1 . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Traps Triggered 2 | . . . . 2 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Machines Disabled 3 | . . 1 . 2 . Max in Single Turn 1 | . . 1 . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Machines Accessed 12 | . 5 1 3 3 . Terminals 9 | . 4 1 2 2 . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 1 | . . . . 1 . Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 29 | . 12 2 7 8 . Successful 16 | . 7 1 4 4 . Failed 13 | . 5 1 3 4 . Catastrophic 2 | . 1 . 1 . . Database Lockouts . | . . . . . . Manual 3 | . 1 1 1 . . Terminals 18 | . 8 2 3 5 . Fabricators . | . . . . . . Repair Stations 4 | . 4 . . . . Recycling Units 3 | . . . . 3 . Scanalyzers 4 | . . . 4 . . Garrison Access . | . . . . . . Terminal Hacks 9 | . 4 1 1 3 . Record 1 | . 1 . . . . Level Access Points 1 | . 1 . . . . Emergency Access Points 2 | . . 1 . 1 . Locate Traps 2 | . 1 . . 1 . Dispatch Records 1 | . . . . 1 . Hauler Manifests 1 | . . . 1 . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . 3 . . . . Scan Component 2 | . 2 . . . . Repair 1 | . 1 . . . . Recycling Unit Hacks 1 | . . . . 1 . Report Inventory 1 | . . . . 1 . Scanalyzer 3 | . . . 3 . . Insert Component 1 | . . . 1 . . Analyze 1 | . . . 1 . . Retrieve Study 1 | . . . 1 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 9 | . 3 1 3 2 . Full Trace Events 4 | . 1 . 1 2 . Feedback Events 2 | . 1 . . 1 . Corruption 2 | . 1 . . 1 . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . 1 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 1 | . . . 1 . . Parts Repaired 1 | . 1 . . . . Time 26 | . 26 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged 1 | . . . 1 . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Active Infowar (turns) 3134 | . 688 554 572 1260 60 Sensors 2392 | . . 521 552 1259 60 Terrain 606 | . . 32 572 2 . Seismic 915 | . 688 227 . . . Jamming 548 | . . . . 548 . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Turns Passed 3738 | 119 688 554 675 1594 108 Spaces Moved 1504 | 91 361 241 251 543 17 Core 9 | 3 1 . . . 5 Treads . | . . . . . . Legs 1351 | . 304 241 251 543 12 Wheels 144 | 88 56 . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 120 120 120 50 Average Speed 148 | 79 134 120 174 172 99 Slowest Speed 250 | 80 250 190 190 190 120 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 25 | 4 64 26 29 16 14 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . 1 1 1 . . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched . | . . . . . . Spaces Dug 7 | . 1 . . 6 . Terrain Destroyed 10 | . 1 . 2 7 . Melee 6 | . . . . 6 . Projectile 4 | . 1 . 2 1 . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Total 2679 | 117 507 428 394 1140 93 Wait 840 | 6 102 126 59 517 30 Move 1500 | 90 360 240 250 543 17 Hop . | . . . . . . Pick Up 43 | 5 8 9 11 9 1 Fast Attach 16 | 5 . 2 2 4 3 Attach 28 | 1 4 6 8 2 7 Detach 3 | . . 1 2 . . Swap 40 | . 2 5 6 27 . Drop 13 | . 1 . 3 9 . Fire 154 | 10 30 39 53 16 6 Melee 14 | . . . . 13 1 Ram 28 | . . . . . 28 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 16) 120 | -11/Scrapyard | Entered Materials 201 | -10/Materials | Identified exit to Materials 300 | -10/Materials | Build established: Mutant 319 | -10/Materials | Repaired Ion Engine 808 | -10/Materials | Entered another Materials area 808 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1076 | -9/Materials | Lost 3 parts (1u2w) 1338 | -9/Materials | Discovered new exit (range 11) 1360 | -9/Materials | Identified exit to Materials 1362 | -9/Materials | Entered another Materials area 1362 | -8/Materials | Evolved 2 slots: Utility x2 1464 | -8/Materials | Lost 3 parts (1p2n) 1783 | -8/Materials | Destroyed 7 combat bots 1854 | -8/Materials | Build established: Scavenger-Skirmisher 1856 | -8/Materials | Discovered new exit (range 16) 2028 | -8/Materials | Identified exit to Factory 2037 | -8/Materials | Entered Factory 2037 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2689 | -7/Factory | Build established: Scavenger-Mutant 3631 | -7/Factory | Sucked down chute 3631 | -7/Factory | Entered Waste 3668 | -7/Waste | Spotted C-40 Crusher 3676 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3679 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3682 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3685 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3688 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3691 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3694 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3697 | -7/Waste | Crushed by Compactor (1 part destroyed) 3707 | -7/Waste | Core integrity fell below 50% 3709 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3712 | -7/Waste | Crushed by Compactor (1 part destroyed) 3722 | -7/Waste | Core integrity fell below 20% 3733 | -7/Waste | Crushed by Compactor (1 part destroyed) 3739 | -7/Waste | Crushed by Compactor (1 part destroyed) 3739 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 03697_ Hvy. Particle Cannon crushed. 03698_ Slammed into C-40 Crusher. 03698_ Destabilizing: Core damaged (-28). 03699_ Slammed into C-40 Crusher. 03709_ Adv. Treads crushed. 03709_ Shield Generator crushed. 03710_ Slammed into C-40 Crusher. 03712_ Destabilizing: Core damaged (-14). 03712_ Med. Storage Unit crushed. 03714_ Slammed into C-40 Crusher. 03727_ Destabilizing: System corrupted (+2). 03728_ Slammed into C-40 Crusher. 03731_ Acquired Assault Cannon. 03733_ Assault Cannon crushed. 03735_ XQ&W=XMODY9VMDS>,W11ZYVN1 J:J4YERV7% 03736_ Acquired Med. Laser. 03738_ Shield Generator crushed. 03738_ Arm. Treads crushed. 03739_ Particle Charger crushed. 03739_ Med. Laser crushed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????? ?????????? | | ???????????????????????????????? ?????????? | | ??????????????????????????????? ??????????? | | ??????????????????????????????? ???????????? | | ?????????????????????????????? #???????????? | | ?????????????############???? #???????????? | | ?????????????# #???? #???????????? | | ?????????????# #??? #???????????? | | ?????????????# #### ########????? | | ?????????????# ????? | | ?????????????# ???? | | ?????????????# ???? | | ?????????????# [ ???? | | ?????????????# [ #### ####????????? | | ?????????????# CC #????? #???????????? | | ?????????????# @CC #???????????????????? | | ?????????????############???????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 23 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Energy Filtering 30 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- Imp. Heat Sink | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Ion Engine | 36% | -10/Materials Studied --------- Beam Rifle | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SubdwellerHellfireRouter Manual? 0 Play Time 01:01:09 Cumulative 70.2 hours Start 2026.01.25 @ 15:14:11 End 2026.01.25 @ 16:23:06 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 111 Rogue 87 Adventurer 22 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 34 Achievement% 21 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 38x25 Zoom Use 91% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a892ed8d-51a8-4229-9b5d-227259bada95