Cogmind - Beta 12 *** ADVENTURER MODE // 2023.07.08 @ 23:35:45 Player: Blade Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (13) 2600 Robots Destroyed (5) 25 Value Destroyed (224) 224 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (470) 470 TOTAL SCORE: 6919 Bonus ------- Pacifist 470 Cogmind --------- Core Integrity 0/1300 Matter 169/300 Energy 98/100 System Corruption 4% Temperature Cool (12) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Armored Heavy Treads > --- UTILITY ---------- Advanced Hardlight Generator Advanced Hardlight Generator Advanced Hardlight Generator Advanced Hardlight Generator Improved Hacking Suite > --- WEAPON ----------- (None) > --- INVENTORY -------- (None) [Rating: 56] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Improved Flight Unit Treads Armored Heavy Treads Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Small Storage Unit Device Advanced ECM Suite Storage Small Storage Unit Processor Visual Processing Unit Hackware Improved Hacking Suite Protection Improved Medium Armor Plating Weapon Light Assault Rifle Energy Gun Backup Laser III Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Special Weapon Improved Plasma Cutter Build | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -5 -4 -3 ------- Run | Jun Mat Mat Sto Mat Fac Fac Fac Was Fac Upp Upp Fac Res Slots Evolved 14 | . . 2 . 2 2 2 2 . . . . 2 2 Power 1 | . . . . . . 1 . . . . . . . Propulsion 3 | . . 2 . 1 . . . . . . . . . Utility 10 | . . . . 1 2 1 2 . . . . 2 2 Weapon . | . . . . . . . . . . . . . . Parts Attached 73 | 6 3 2 . 11 11 10 2 1 5 1 . 11 10 Power 13 | 1 1 . . 3 1 3 1 . . . . 2 1 Engine 3 | 1 1 . . 1 . . . . . . . . . Core 7 | . . . . 2 1 3 1 . . . . . . Reactor 3 | . . . . . . . . . . . . 2 1 Propulsion 32 | 2 2 1 . 4 6 7 1 1 4 . . 3 1 Treads 1 | . . . . . . . . . . . . . 1 Leg 2 | 2 . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 29 | . 2 1 . 4 6 7 1 1 4 . . 3 . Utility 19 | 1 . 1 . 2 2 . . . . 1 . 4 8 Device 13 | . . . . 2 2 . . . . . . 3 6 Storage 1 | 1 . . . . . . . . . . . . . Processor 2 | . . 1 . . . . . . . 1 . . . Hackware 1 | . . . . . . . . . . . . . 1 Protection 2 | . . . . . . . . . . . . 1 1 Artifact . | . . . . . . . . . . . . . . Weapon 9 | 2 . . . 2 2 . . . 1 . . 2 . Energy Gun 1 | . . . . . 1 . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun 5 | 2 . . . 2 1 . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 2 | . . . . . . . . . 1 . . 1 . Special Weapon 1 | . . . . . . . . . . . . 1 . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 5 | . 1 . . 1 1 . . 1 . . . 1 . Parts Lost 37 | . . . . 3 1 16 . . 1 . 2 5 9 Power 6 | . . . . 1 1 3 . . . . . . 1 Propulsion 16 | . . . . 1 . 9 . . . . 1 3 2 Utility 10 | . . . . . . 3 . . . . 1 . 6 Weapon 5 | . . . . 1 . 1 . . 1 . . 2 . Highest Loss Streak 7 | . . . . 1 1 7 . . 1 . 2 2 7 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 57 | . 85 79 88 90 92 78 30 39 38 39 35 15 10 Engine 2 | . 14 11 11 2 . . . . . . . . . Core 3 | . . . . 6 6 10 . . . . . . . Leg 1 | . 16 . . . . . . . . . . . . Flight 22 | . 11 33 33 41 37 29 11 21 23 23 17 8 . Device 5 | . . . . 6 17 13 . . . . . 1 5 Storage 5 | . 14 11 11 9 7 6 5 5 5 5 5 . . Processor 4 | . . 2 11 9 7 6 5 5 3 3 5 . . Energy Gun 1 | . . . . . 6 6 5 5 3 . . . . Ballistic Gun 7 | . 28 22 22 15 7 3 . . . . . . . Launcher 1 | . . . . . . . . . 1 5 5 3 . Naked Turns 91 | . . . . . . . . . . . . 7 84 Heaviest Build 56 | 12 12 10 10 16 20 27 7 7 7 6 6 8 56 Greatest Support 60 | 20 20 15 15 24 28 29 17 24 24 6 6 20 60 Greatest Overweight (x) 7 | 1 2 . . . . 1 . . 1 . . . 7 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 5 5 Average Capacity 7 | 7 8 8 8 8 8 8 8 8 8 8 7 5 5 Most Carried 8 | 6 8 8 8 8 8 8 2 1 1 1 1 5 3 Average Carried 4 | 3 7 7 7 7 7 7 1 1 . . 1 2 . Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 5 5 5 Final Carried 8 | 6 8 7 8 8 8 2 1 1 . 1 1 3 . Class Distribution -------------------- 65% | Mutant 19% | Sprinter 13% | Infiltrator-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Sprinter | -8/Materials Infiltrator-Sprinter | -7/Factory Infiltrator-Sprinter | -6/Factory Mutant | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -4/Factory Mutant | -3/Research Resources | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -5 -4 -3 ----------- Run | Jun Mat Mat Sto Mat Fac Fac Fac Was Fac Upp Upp Fac Res Matter Collected 646 | 217 . 10 . 158 112 . . . . 70 . 56 23 Remotely . | . . . . . . . . . . . . . . Salvage Created 140 | . . . . 83 . . . . . . . 57 . Parts 12 | . . . . 10 . . . . . . . 2 . Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 1 | . . . . . . . . . . . 1 . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -5 -4 -3 ------- Run | Jun Mat Mat Sto Mat Fac Fac Fac Was Fac Upp Upp Fac Res Combat Hostiles Destroyed 5 | . . . . 4 . . . . . . . 1 . Guns 4 | . . . . 4 . . . . . . . . . AOE 1 | . . . . . . . . . . . . 1 . Classes Destroyed 2 | . . . . 2 . . . . . . . . . Swarmer 3 | . . . . 3 . . . . . . . . . Grunt 2 | . . . . 1 . . . . . . . 1 . Best Kill Streak 3 | . . . . 3 . . . . . . . 1 . Combat Bots Only 3 | . . . . 3 . . . . . . . 1 . Max Kills in Single Turn 1 | . . . . 1 . . . . . . . 1 . Gunslinging . | . . . . . . . . . . . . . . Exploded 1 | . . . . . . . . . . . . 1 . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -5 -4 -3 -------- Run | Jun Mat Mat Sto Mat Fac Fac Fac Was Fac Upp Upp Fac Res Damage Taken 5402 | . . 59 70 379 185 956 . . 38 . 165 729 2821 Core 2339 | . . 12 25 110 24 355 . . 20 . 93 387 1313 Absorbed by Shields 306 | . . . . . . . . . . . . 34 272 Regen/Repaired (Parts) 17 | . . . . . 17 . . . . . . . . Core Remaining (%) 84 | 100 100 . 90 80 96 58 . . . . 88 66 . Volleys Fired 14 | . . . . 7 2 . . . . 1 . 4 . Largest 2 | . . . . 2 2 . . . . 1 . 1 . Hottest 63 | . . . . 43 63 . . . . 30 . 30 . Shots Fired 21 | . . . . 12 4 . . . . 1 . 4 . Gun 16 | . . . . 12 4 . . . . . . . . Cannon . | . . . . . . . . . . . . . . Launcher 3 | . . . . . . . . . . 1 . 2 . Special 2 | . . . . . . . . . . . . 2 . Kinetic 14 | . . . . 12 2 . . . . . . . . Thermal 4 | . . . . . 2 . . . . . . 2 . Explosive 3 | . . . . . . . . . . 1 . 2 . Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 4 | . . . . 4 2 . . . . . . . . Robot Miss Streak 2 | . . . . 2 1 . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . Shots Hit Robots 10 | . . . . 8 2 . . . . . . . . Core Hits 9 | . . . . 6 . . . . . . . 2 1 Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 380 | . . . . 95 28 . . . . . . 226 31 Guns 123 | . . . . 95 28 . . . . . . . . Cannons . | . . . . . . . . . . . . . . Explosions 226 | . . . . . . . . . . . . 226 . Melee . | . . . . . . . . . . . . . . Ramming 31 | . . . . . . . . . . . . . 31 Kinetic 110 | . . . . 95 15 . . . . . . . . Thermal 13 | . . . . . 13 . . . . . . . . Explosive 226 | . . . . . . . . . . . . 226 . Electromagnetic . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 4 | . . . . . . . . . . . . . 4 Average Corruption 2 | . . . . . . . . . . . . . 2 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 1 | . . . . . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 16 | . . . . . . . . . . . . 16 . Projectiles . | . . . . . . . . . . . . . . Explosions 16 | . . . . . . . . . . . . 16 . Melee . | . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 24 | . . . . . . . . . . . . 16 8 Shots 1 | . . . . . . . . . . . . 1 . Rammed 11 | . . . . . . . . . . . . . 11 Targets Rammed 11 | . . . . . . . . . . . . . 11 Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 397 | . . 1 . 36 23 397 . . . . . . 9 Average Temperature 102 | . . 1 . 10 3 164 . . . . . . 6 Received Heat Transfer 1450 | . . 24 33 162 42 171 . . 9 . 18 51 940 Effects 9 | . . . . . . 9 . . . . . . . Shutdowns 4 | . . . . . . 4 . . . . . . . Energy Bleed 2 | . . . . . . 2 . . . . . . . Interference 3 | . . . . . . 3 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . Heat Transferred 37 | . . . . . 37 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -5 -4 -3 ------- Run | Jun Mat Mat Sto Mat Fac Fac Fac Was Fac Upp Upp Fac Res Peak Influence 394 | . 45 49 100 266 123 135 45 28 45 . . 394 264 Initial 179 | . . 16 22 36 103 40 37 13 4 . . . 179 Average 85 | . 3 28 45 103 67 58 40 17 12 . . 161 196 Maximum Alert Level 1 | . . . . 1 . . . . . . . 1 1 Low Security (%) 85 | 100 100 100 100 86 100 100 100 100 100 . . 52 58 Level 1 14 | . . . . 13 . . . . . . . 47 41 Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 20 | . . 1 3 2 2 3 2 . 1 . . 4 2 Investigation 9 | . . . 1 2 1 2 1 . . . . 2 . Extermination 2 | . . . . . . . . . . . . 1 1 Reinforcement 9 | . . 1 2 . 1 1 1 . 1 . . 1 1 Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -5 -4 -3 --------- Run | Jun Mat Mat Sto Mat Fac Fac Fac Was Fac Upp Upp Fac Res Distress Signals 6 | . . . . 2 . 1 . . . . . 2 1 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 164 | . 3 13 14 32 10 23 1 5 4 . 11 25 23 Peak Tracking Total 20 | . 3 12 10 20 5 10 1 5 7 . 10 15 18 Tactical Retreats 15 | . 1 . 1 2 1 3 . . 1 . . 4 2 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -5 -4 -3 ------- Run | Jun Mat Mat Sto Mat Fac Fac Fac Was Fac Upp Upp Fac Res Traps Triggered 10 | . . . . 3 2 1 1 . 2 . . 1 . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -5 -4 -3 ---------- Run | Jun Mat Mat Sto Mat Fac Fac Fac Was Fac Upp Upp Fac Res Machines Disabled 8 | . . . . . . . . . . . . 8 . Max in Single Turn 8 | . . . . . . . . . . . . 8 . Garrison Access 2 | . . . 1 1 . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -5 -4 -3 --------- Run | Jun Mat Mat Sto Mat Fac Fac Fac Was Fac Upp Upp Fac Res Machines Accessed 34 | . 3 2 3 5 6 3 2 . 3 . . 5 2 Terminals 26 | . 2 2 2 4 4 2 2 . 2 . . 4 2 Fabricators 1 | . . . . . . 1 . . . . . . . Repair Stations 1 | . . . . . 1 . . . . . . . . Recycling Units 3 | . 1 . . . 1 . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 3 | . . . 1 1 . . . . 1 . . . . Total Hacks 78 | . 6 4 6 14 18 7 5 . 4 . . 10 4 Successful 41 | . 3 3 3 6 12 3 2 . 2 . . 4 3 Failed 37 | . 3 1 3 8 6 4 3 . 2 . . 6 1 Catastrophic 4 | . . . . 1 1 . . . 1 . . 1 . Database Lockouts . | . . . . . . . . . . . . . . Manual 5 | . . . 2 . . . . . . . . 3 . Terminals 65 | . 4 4 5 13 13 5 5 . 3 . . 9 4 Fabricators 2 | . . . . . . 2 . . . . . . . Repair Stations 4 | . . . . . 4 . . . . . . . . Recycling Units 4 | . 2 . . . 1 . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 3 | . . . 1 1 . . . . 1 . . . . Terminal Hacks 31 | . 2 3 2 5 8 1 2 . 2 . . 3 3 Record 8 | . . . . . 4 . 1 . 1 . . 1 1 Robot Schematic 1 | . . . 1 . . . . . . . . . . Level Access Points 3 | . . . . . . 1 . . . . . 1 1 Branch Access Points 2 | . 1 . . 1 . . . . . . . . . Emergency Access Points 2 | . . 1 . . . . . . . . . 1 . Alert Level 7 | . . 2 . 2 1 . 1 . . . . . 1 Unreport Threat 4 | . . . . 1 2 . . . 1 . . . . Locate Traps 2 | . . . 1 . 1 . . . . . . . . Zone Layout 2 | . 1 . . 1 . . . . . . . . . Fabricator Hacks 2 | . . . . . . 2 . . . . . . . Load Schematic 1 | . . . . . . 1 . . . . . . . Build 1 | . . . . . . 1 . . . . . . . Repair Station Hacks 3 | . . . . . 3 . . . . . . . . Scan Component 1 | . . . . . 1 . . . . . . . . Repair 1 | . . . . . 1 . . . . . . . . Refit 1 | . . . . . 1 . . . . . . . . Recycling Unit Hacks 3 | . 1 . . . 1 . . . . . . 1 . Report Inventory 2 | . . . . . 1 . . . . . . 1 . Retrieve Components 1 | . 1 . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . 1 1 . . . . . . . . . Seal Access 2 | . . . 1 1 . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 26 | . 3 . 2 4 4 3 2 . 2 . . 4 2 Full Trace Events 9 | . . . 1 2 1 2 1 . . . . 2 . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . 1 . . . . . . . . . . Robots Built 2 | . . . . . . 2 . . . . . . . Authchips . | . . . . . . . . . . . . . . Time 81 | . . . . . . 81 . . . . . . . Total Robot Build Rating 2 | . . . . . . 2 . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . . . . . Time 13 | . . . . . 13 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 2 | . 2 . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -5 -4 -3 ------------ Run | Jun Mat Mat Sto Mat Fac Fac Fac Was Fac Upp Upp Fac Res Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -5 -4 -3 -------- Run | Jun Mat Mat Sto Mat Fac Fac Fac Was Fac Upp Upp Fac Res Total Allies 3 | . . . . . . 2 . 1 . . . . . Largest Group 2 | . . . . . . 2 . 1 . . . . . Highest-Rated Group 31 | . . . . . . 18 . 31 . . . . . Highest-Rated Ally 31 | . . . . . . 9 . 31 . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 5 | . . . . . . . . 5 . . . . . Total Damage 85 | . . . . . . . . 85 . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -5 -4 -3 ------- Run | Jun Mat Mat Sto Mat Fac Fac Fac Was Fac Upp Upp Fac Res Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . . . 1 . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -5 -4 -3 ------------- Run | Jun Mat Mat Sto Mat Fac Fac Fac Was Fac Upp Upp Fac Res Turns Passed 2359 | 118 181 49 65 333 252 324 63 42 109 236 25 298 264 Spaces Moved 4928 | 89 265 137 188 523 751 733 176 128 280 578 61 693 326 Core 211 | 7 . . . . . . . . 2 . . 2 200 Treads 39 | . . . . . . . . . . . . . 39 Legs 169 | 82 87 . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 4509 | . 178 137 188 523 751 733 176 128 278 578 61 691 87 Fastest Speed 27 | 50 37 34 34 27 27 28 32 29 29 40 40 32 40 Average Speed 38 | 116 64 34 34 29 27 30 33 31 36 40 40 37 71 Slowest Speed 400 | 120 180 34 34 34 28 112 34 34 100 40 40 50 400 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 80 | . 1 7 6 20 19 14 . . 3 1 . 9 . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 26 | 5 26 17 32 49 24 21 6 79 8 61 15 18 10 Regions Visited 13 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 2 | . . . . . . 1 . . . . . 1 . Unknown Exits Taken 9 | 1 1 1 1 1 1 . . . 1 1 1 . . Scrap Searched 3 | . . . . . . . . . . 3 . . . Spaces Dug 13 | . . . . . . . . . . 13 . . . Terrain Destroyed 38 | . . . . . . . . . . 13 . 25 . Melee . | . . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . . AOE 38 | . . . . . . . . . . 13 . 25 . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -5 -4 -3 --------- Run | Jun Mat Mat Sto Mat Fac Fac Fac Was Fac Upp Upp Fac Res Total 5253 | 100 272 132 182 671 778 821 179 128 281 579 60 719 351 Wait 243 | . . . . 136 15 89 . . . . . 2 1 Move 4763 | 88 262 125 176 483 713 704 176 127 273 575 60 675 326 Hop 73 | . 1 4 5 19 18 14 . . 3 1 . 8 . Pick Up 32 | 6 3 1 1 7 10 2 . . . 1 . 1 . Fast Attach 38 | 6 2 . . 6 2 . 1 1 4 1 . 8 7 Attach 25 | . . 2 . 2 5 8 1 . 1 . . 3 3 Detach 4 | . . . . . . . . . . . . 4 . Swap 10 | . 1 . . 3 4 2 . . . . . . . Drop 31 | . 3 . . 8 9 2 1 . . . . 5 3 Fire 14 | . . . . 7 2 . . . . 1 . 4 . Melee . | . . . . . . . . . . . . . . Ram 6 | . . . . . . . . . . . . . 6 Kick . | . . . . . . . . . . . . . . Crush 5 | . . . . . . . . . . . . . 5 Escape Stasis 9 | . . . . . . . . . . . . 9 . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials (discovered 2 exits: [*Min] / *Sto) -9/Storage -8/Materials -7/Factory -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -5/Waste -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 5 exits: *Res x4 / Upp) -3/Research (discovered 3 exits: Res x3) History --------- Turn | Location | Event 6 | -11/Junkyard | Discovered new exit (range 16) 119 | -11/Junkyard | Entered Materials 287 | -10/Materials | Discovered new exit (range 5) 291 | -10/Materials | Identified exit to Mines 300 | -10/Materials | Entered another Materials area 300 | -9/Materials | Evolved 2 slots: Propulsion x2 321 | -9/Materials | Build established: Mutant 340 | -9/Materials | Discovered new exit (range 17) 349 | -9/Materials | Discovered new exit (range 16) 349 | -9/Materials | Entered Storage 408 | -9/Storage | Discovered new exit (range 17) 414 | -9/Storage | Entered Materials 414 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 735 | -8/Materials | Discovered new exit (range 15) 747 | -8/Materials | Entered Factory 747 | -7/Factory | Evolved 2 slots: Utility x2 774 | -7/Factory | Repaired Flight Unit 796 | -7/Factory | Build established: Sprinter 971 | -7/Factory | Discovered new exit (range 15) 999 | -7/Factory | Entered another Factory area 999 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 1095 | -6/Factory | Fabricated W-16 Scout? 1135 | -6/Factory | Build established: Infiltrator-Sprinter 1185 | -6/Factory | Identified exit to Factory 1283 | -6/Factory | Lost 7 parts (1p4n2u) 1323 | -6/Factory | Entered another Factory area 1323 | -5/Factory | Evolved 2 slots: Utility x2 1334 | -5/Factory | Lost 6 parts (1p5n) 1386 | -5/Factory | Sucked down chute 1386 | -5/Factory | Entered Waste 1387 | -5/Waste | Met a frightened Derelict 1394 | -5/Waste | Spotted C-40 Crusher 1403 | -5/Waste | Spotted C-40 Crusher 1404 | -5/Waste | Spotted C-40 Crusher 1404 | -5/Waste | Spotted C-40 Crusher 1418 | -5/Waste | Spotted C-40 Crusher 1422 | -5/Waste | Discovered new exit (range 18) 1428 | -5/Waste | Entered Factory 1529 | -5/Factory | Discovered new exit (range 6) 1537 | -5/Factory | Entered Upper Caves 1560 | -5/Upper Caves | Build established: Mutant 1745 | -5/Upper Caves | Discovered new exit (range 6) 1758 | -5/Upper Caves | Spotted B-75 Beast 1773 | -5/Upper Caves | Entered another Upper Caves area 1788 | -5/Upper Caves | Discovered new exit (range 13) 1792 | -5/Upper Caves | Learned location of 1 exit from Factory 1798 | -5/Upper Caves | Entered Factory 1798 | -4/Factory | Evolved 2 slots: Utility x2 1799 | -4/Factory | Identified exit to Upper Caves 2070 | -4/Factory | Identified exit to Research 2096 | -4/Factory | Entered Research 2096 | -3/Research | Evolved 2 slots: Utility x2 2286 | -3/Research | Identified exit to Research 2313 | -3/Research | Core integrity fell below 50% 2340 | -3/Research | Core integrity fell below 20% 2350 | -3/Research | Lost 7 parts (1p1n5u) 2360 | -3/Research | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 02303_ P-80 Master resets R-10 Processor, system corruption cleaned. 02304_ Critical hit (Burn: +37). 02306_ Adv. Hardlight Generator destroyed. 02311_ Arm. Heavy Treads destroyed. 02312_ P-80 Master resets G-67 Veteran, system corruption cleaned. 02317_ Knocked back. 02319_ G-67 Veteran suffers critical hit (Burn). 02319_ Adv. Hardlight Generator destroyed. 02333_ K-01 Serf cleans the Quantum Separator. 02333_ Slammed into P-80 Master. 02334_ K-01 Serf destroyed. 02334_ Acquired 23 matter. 02339_ Slammed into G-67 Veteran. 02340_ Critical hit (Burn: +50). 02341_ Slammed into G-67 Veteran. 02346_ ALERT: Rogue bot located, Programmers report to Research Zone 8Z. 02347_ W-44 Eye distress signal alerts nearby ally. 02348_ System corrupted: Component data lost. 02358_ Slammed into P-80 Master. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | # #???? #?????????????????????????? | | # %#??????####?????????????????????????? | | ######### #???????????????????????????????????? | | ????????# #########T ##???????????????????????? | | ????????+ ??????????????????????? | | ????????# ??????????????????????? | | ????????# ??????????????????????? | | ????????#"" ??????????????????????? | | ????????#"" #######???????????????????????? | | ????????#"T #?????????????????????????????? | | ????????#"" #?????????????????????????????? | | ????????#"" #?????????????????????????????? | | ????????# #?????????????????????????????? | | ????????# #?????????????????????????????? | | ????????# ###########???????????????????? | | ????????# ## #???????????????????? | | ????????# """ ## #???????????????????? | | ????????# """ ## """ #???????????????????? | | ????????# """ # """ #???????????????????? | | ????????# """ # """ #???????????????????? | | +######## """ # """ #???????????????????? | | # """ #???????????????????? | | # #???????????????????? | | # #???????????????????? | | ###+######???????????????????? | | b ggp @ #?????????????????????? | | g ggg #?????????????????????? | | Ag g#?????????????????????? | | / g k #?????????????????????? | | #######/#+##########w l#?????????????????????? | | # #????# #?????????????????????? | | +??# = #????# #?????????????????????? | | ???# =""""""" #????# g#?????????????????????? | | ???# """"""" #????# #?????????????????????? | | ???# """"""" #????# g?????????????????????? | | ???# #????# # ????????????????????? | | ???# #????# # ???????????????????? | | ???# #????# A#? ??????????????????? | | ???# #????# #? ?????????????????? | | ???# #????# g #?????????????????????? | | ???# #????? #?????????????????????? | | ???###############????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Energy Generation 27 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 64 Recoil Reduction 2 Offensive Hacking 22 Item Schematics ----------------- None Robot Schematics ------------------ W-16 Scout | -9/Storage | Hacked Fabricated ------------ W-16 Scout | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Dangerous Findings Just Browsing My Command Is Your Wish Challenges ------------ None Game ------ Seed GrapheneBlastCharge Manual? 0 Play Time 00:57:47 Cumulative 19.2 hours Start 2023.07.08 @ 22:38:37 End 2023.07.08 @ 23:35:45 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 19 Rogue 0 Adventurer 19 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 25 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d8033f83-e994-4a21-8327-c192e518f4b8