Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.16 @ 01:43:47 Player: impermanentSelf Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (78) 390 Value Destroyed (2031) 2031 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4061 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 150/150 System Corruption 1% Temperature Cool (9) Movement Treading (165) Location -8/Materials Parts ------- > --- POWER (2) -------- Light Ion Engine Light Ion Engine > --- PROPULSION (2) --- Light Treads Armored Treads > --- UTILITY (4) ------ Medium Storage Unit Active Sensor Suite > --- WEAPON (3) ------- Particle Gun Greatsword > --- INVENTORY (10) --- Light Treads Advanced Visual Processing Unit Force Booster Weapon Shielding Peak State ------------ > --- POWER ------------ Light Ion Engine Light Ion Engine > --- PROPULSION ------- Light Treads Armored Treads > --- UTILITY ---------- Medium Storage Unit Active Sensor Suite > --- WEAPON ----------- Particle Gun Greatsword > --- INVENTORY -------- Light Treads Advanced Visual Processing Unit Force Booster Weapon Shielding [Rating: 44] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility Medium Storage Unit Device ECM Suite Storage Medium Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Greatsword Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Impact Weapon Hammer Slashing Weapon Greatsword Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . 1 . Propulsion . | . . . . Utility 2 | . . 1 1 Weapon 1 | . . . 1 Parts Attached 68 | 6 7 19 36 Power 13 | 1 1 3 8 Engine 9 | 1 1 3 4 Core 4 | . . . 4 Reactor . | . . . . Propulsion 17 | 2 1 5 9 Treads 14 | 2 1 5 6 Leg 3 | . . . 3 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 17 | 1 3 4 9 Device 9 | . 1 1 7 Storage 3 | 1 2 . . Processor 3 | . . 2 1 Hackware . | . . . . Protection 2 | . . 1 1 Artifact . | . . . . Weapon 21 | 2 2 7 10 Energy Gun 5 | . 1 1 3 Energy Cannon 2 | . . 2 . Ballistic Gun 6 | 2 . 2 2 Ballistic Cannon 1 | . . 1 . Launcher 2 | . 1 1 . Special Weapon . | . . . . Impact Weapon 2 | . . . 2 Slashing Weapon 3 | . . . 3 Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . 1 1 Parts Lost 29 | . 2 5 22 Power 9 | . 1 2 6 Propulsion 5 | . . 1 4 Utility 6 | . . 1 5 Weapon 9 | . 1 1 7 Highest Loss Streak 8 | . 1 2 8 To Critical Strikes . | . . . . Average Backups 6 | 3 6 6 7 Power . | 1 1 . . Propulsion . | 1 . . . Utility 2 | . . 2 4 Weapon 3 | . 2 4 2 Tool/Special . | . . . . Unused Backups 15 | . 3 4 8 Power . | . . . . Propulsion 5 | . 3 2 . Utility 8 | . . 1 7 Weapon 2 | . . 1 1 Tool/Special . | . . . . Average Slot Usage (%) 88 | . 96 94 81 Engine 12 | . 13 19 6 Core 3 | . . . 7 Treads 17 | . 28 21 10 Leg 1 | . . . 3 Device 12 | . 11 7 15 Storage 10 | . 14 11 8 Processor 7 | . . 10 8 Energy Gun 3 | . 6 2 3 Energy Cannon 3 | . . 11 . Ballistic Gun 4 | . 7 2 4 Ballistic Cannon 2 | . . 4 2 Launcher 3 | . 13 1 . Slashing Weapon 3 | . . . 7 Peak Build Rating 44 | 6 7 16 44 Average Rating 17 | 4 6 12 25 On Entrance 6 | . 6 6 14 Avg Prop Armor Cover (%) 9 | . . 9 . Naked Turns . | . . . . Heaviest Build 38 | 11 20 32 38 Greatest Support 43 | 40 40 43 43 Greatest Overweight (x) 11 | . . 1 11 Average Overweight (x) . | . . . . Largest Inventory Capacity 25 | 8 25 10 10 Average Capacity 9 | 6 8 10 9 Most Carried 10 | 8 8 10 10 Average Carried 6 | 3 6 6 7 Final Capacity 10 | 8 10 10 10 Final Carried 8 | 6 6 8 4 Class Distribution -------------------- 38% | Mutant 32% | Scavenger-Mutant 13% | Scavenger-Gladiator 10% | Gladiator 3% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Gladiator | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1633 | 255 253 468 657 Remotely . | . . . . Salvage Created 2754 | 51 303 670 1730 Parts 144 | 2 21 48 73 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 54 | . 12 20 22 Melee 17 | . . . 17 Guns 6 | . 3 1 2 Cannons 19 | . . 17 2 AOE 11 | . 9 2 . Classes Destroyed 11 | 1 5 3 2 Worker 6 | . 1 . 5 Builder 2 | . . 2 . Tunneler 1 | . 1 . . Recycler 9 | 1 1 . 7 Watcher 6 | . 2 . 4 Swarmer 18 | . 7 8 3 Grunt 21 | . 5 5 11 Brawler 1 | . . 1 . Sentry 11 | . . 6 5 Hunter 2 | . . . 2 Heavy 1 | . . . 1 Best Kill Streak 5 | 1 4 5 4 Combat Bots Only 3 | . 2 3 3 Max Kills in Single Turn 4 | 1 3 4 1 Gunslinging . | . . . . Exploded 2 | . 2 2 . Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 395 | . 66 115 214 Missed 101 | . 18 23 60 Hits 294 | . 48 92 154 Melee 1 | . . 1 . Projectile 293 | . 48 91 154 Critical Strikes 8 | . . . 8 Damage Taken 3976 | . 583 1049 2344 Core 777 | . 66 144 567 Absorbed by Shields 290 | . . . 290 Regen/Repaired (Parts) 137 | . . 137 . Core Remaining (%) 79 | 100 73 64 . Volleys Fired 122 | . 31 51 40 Largest 3 | . 2 2 3 Hottest 154 | . 80 128 154 Shots Fired 226 | . 47 102 77 Gun 90 | . 32 18 40 Cannon 116 | . . 80 36 Launcher 20 | . 15 4 1 Special . | . . . . Kinetic 105 | . 20 44 41 Thermal 101 | . 12 54 35 Explosive 20 | . 15 4 1 Electromagnetic . | . . . . Robot Hit Streak 10 | . 4 10 10 Robot Miss Streak 5 | . 3 5 5 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 173 | . 15 60 98 Core Hits 104 | 2 25 31 46 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 9 | . 2 . 7 Burn 3 | . 2 . 1 Blast 1 | . . . 1 Sever 5 | . . . 5 Melee Attacks 67 | . . . 67 Impact . | . . . . Slashing 67 | . . . 67 Piercing . | . . . . Sneak Attacks 16 | . . . 16 Combat Hostiles 1 | . . . 1 Follow-up Attacks . | . . . . Damage Inflicted 6049 | 3 1003 1249 3794 Guns 606 | . 168 127 311 Cannons 1253 | . . 906 347 Explosions 1059 | . 817 210 32 Melee 3098 | . . . 3098 Ramming 33 | 3 18 6 6 Kinetic 843 | . 117 364 362 Thermal 1203 | . 238 669 296 Explosive 872 | . 630 210 32 Electromagnetic . | . . . . Impact . | . . . . Slashing 3098 | . . . 3098 Piercing . | . . . . Highest Corruption 5 | . 2 5 1 Average Corruption 1 | . 2 5 1 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 47 | . 17 8 22 Message Errors 13 | . 5 1 7 Matter Fused 12 | . 3 3 6 Heat Flow Errors 4 | . 1 . 3 Energy Discharges 5 | . 3 1 1 Parts Fused 3 | . 2 . 1 Data Loss (minor) 3 | . . . 3 Data Loss (major) 3 | . 1 1 1 Misfires 4 | . 2 2 . Overload Shots . | . . . . Overflow Damage 434 | . 110 11 313 Projectiles 8 | . . 8 . Explosions 113 | . 110 3 . Melee 313 | . . . 313 Knockbacks 7 | . . . 7 Impact . | . . . . Kinetic 5 | . . . 5 Secondary 2 | . . . 2 Self-Inflicted Damage 147 | . 126 21 . Shots 4 | . 3 1 . Rammed 17 | 2 9 3 3 Targets Rammed 18 | 3 9 3 3 Kicked . | . . . . Crushed 1 | 1 . . . Highest Temperature 431 | . 105 431 228 Average Temperature 109 | . 19 128 69 Received Heat Transfer 1066 | . 108 318 640 Effects 8 | . . 8 . Shutdowns 5 | . . 5 . Matter Decay 1 | . . 1 . Damage (major) 2 | . . 2 . Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 1 | . . . 1 Combat Hostiles 1 | . . . 1 Parts Melted 5 | . 1 4 . Heat Transferred 2579 | . 396 1369 814 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 1 | . 1 . 1 Low Security (%) 96 | 100 83 100 98 Level 1 3 | . 16 . 1 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 344 | 5 248 152 344 Initial 79 | . . 79 20 Average 61 | . 89 80 40 Influence Increases 2003 | 5 503 581 914 Destroy 0b10 Robot/C 1080 | . 240 400 440 Destroy 0b10 Robot/NC 120 | 5 25 10 80 Destroy Leader 292 | . 54 100 138 Successful Hack 27 | . . 8 19 Disable Machine 120 | . 90 15 15 Destroy Structure 129 | . 94 33 2 Lose Combat Pursuer 135 | . . 15 120 Active Sensor Use 100 | . . . 100 Influence Decreases 1659 | 5 313 723 618 Entered New Map 139 | . . 111 28 Time Decay 1300 | 5 293 543 459 Lost Part 181 | . 20 30 131 Purge Threat 39 | . . 39 . Squads Dispatched 12 | . 3 2 7 Investigation 2 | . . 1 1 Extermination . | . . . . Reinforcement 7 | . 3 1 3 Assault . | . . . . Garrison 3 | . . . 3 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . 1 . Haulers Reinforced . | . . . . Active Scanning Responses 1 | . . . 1 Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 6 | . 2 1 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 105 | . 27 32 46 Peak Tracking Total 4 | . 3 4 4 Tactical Retreats 15 | . 2 5 8 ECM-based Alert Blocks 12 | . 5 7 . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed 5 | . 5 . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 8 | . 6 1 1 Max in Single Turn 2 | . 2 1 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 16 | . 1 6 9 Terminals 10 | . 1 3 6 Fabricators . | . . . . Repair Stations 3 | . . 2 1 Recycling Units 1 | . . . 1 Scanalyzers 1 | . . 1 . Garrison Access 1 | . . . 1 Total Hacks 46 | . 2 25 19 Successful 31 | . 2 20 9 Failed 15 | . . 5 10 Catastrophic 3 | . . 1 2 Database Lockouts . | . . . . Manual . | . . . . Terminals 25 | . 2 10 13 Fabricators . | . . . . Repair Stations 9 | . . 7 2 Recycling Units 3 | . . . 3 Scanalyzers 8 | . . 8 . Garrison Access 1 | . . . 1 Terminal Hacks 13 | . 2 6 5 Record 1 | . . 1 . Robot Analysis 1 | . . . 1 Branch Access Points 1 | . . . 1 Emergency Access Points 2 | . . 1 1 Terminal Index 1 | . . 1 . Repair Station Index 1 | . . . 1 Alert Level 3 | . 1 2 . Unreport Threat 1 | . . 1 . Locate Traps 1 | . . . 1 Reprogram Traps 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 7 | . . 6 1 Scan Component 4 | . . 3 1 Repair 3 | . . 3 . Recycling Unit Hacks 2 | . . . 2 Report Inventory 1 | . . . 1 Retrieve Components 1 | . . . 1 Scanalyzer 8 | . . 8 . Insert Component 4 | . . 4 . Analyze 4 | . . 4 . Garrison Access Hacks 1 | . . . 1 Unlock Access 1 | . . . 1 Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 10 | . . 6 4 Full Trace Events 1 | . . 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 3 | . . 3 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired 3 | . . 3 . Time 84 | . . 84 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 9 | . . . 9 Parts Scanalyzed 4 | . . 4 . Part Schematics Acquired 3 | . . 3 . Parts Damaged 1 | . . 1 . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 3058 | . 892 1561 605 Optics 1392 | . . 1392 . Sensors 544 | . . 124 420 A.S.S. 185 | . . . 185 ECM 1650 | . 892 758 . Robot Analysis Total 1 | . . . 1 Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 5686 | 112 1059 1809 2706 Spaces Moved 2621 | 62 583 881 1095 Core 28 | 6 . . 22 Treads 2249 | 56 583 881 729 Legs 344 | . . . 344 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 120 Average Speed 173 | 149 160 164 189 Slowest Speed 600 | 160 160 240 600 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 42 | 3 77 40 48 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 141 | . 98 41 2 Melee . | . . . . Projectile . | . . . . AOE 141 | . 98 41 2 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 3413 | 78 659 1138 1538 Wait 367 | . 11 153 203 Move 2618 | 61 582 880 1095 Hop . | . . . . Pick Up 61 | 8 8 18 27 Fast Attach 39 | 4 1 5 29 Attach 34 | 2 3 8 21 Detach 17 | . 2 3 12 Swap 16 | . 6 7 3 Drop 54 | . 6 10 38 Fire 122 | . 31 51 40 Melee 67 | . . . 67 Ram . | . . . . Kick . | . . . . Crush 18 | 3 9 3 3 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials (discovered 1 exit: Gar) History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 113 | -11/Scrapyard | Entered Materials 191 | -10/Materials | Discovered new exit (range 5) 301 | -10/Materials | Build established: Mutant 663 | -10/Materials | Discovered new exit (range 13) 741 | -10/Materials | Discovered new exit (range 15) 1056 | -10/Materials | Discovered new exit (range 12) 1172 | -10/Materials | Entered another Materials area 1172 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1216 | -9/Materials | Repaired Visual Processing Unit 1773 | -9/Materials | Build established: Scavenger-Mutant 2106 | -9/Materials | Repaired Lgt. Cannon 2133 | -9/Materials | Repaired ECM Suite? 2348 | -9/Materials | Discovered new exit (range 18) 2507 | -9/Materials | Discovered new exit (range 6) 2837 | -9/Materials | Identified exit to Mines 2976 | -9/Materials | Identified exit to Materials 2981 | -9/Materials | Entered another Materials area 2981 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3776 | -8/Materials | Lost 8 parts (2p1n1u4w) 3813 | -8/Materials | Build established: Mutant 3863 | -8/Materials | Core integrity fell below 50% 3881 | -8/Materials | Lost 4 parts (1p1n1u1w) 4565 | -8/Materials | Build established: Scavenger-Gladiator 4876 | -8/Materials | Identified exit to Garrison 5359 | -8/Materials | Build established: Gladiator 5397 | -8/Materials | Core integrity fell below 20% 5411 | -8/Materials | Lost 3 parts (1p1u1w) 5412 | -8/Materials | Garrison activated, responded to threat 5448 | -8/Materials | Found Prototype Device 5502 | -8/Materials | Identified Active Sensor Suite 5503 | -8/Materials | Lost 3 parts (2u1w) 5687 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Sneak attack on K-01 Serf. K-01 Serf destroyed. Destroyed Imp. Hover Unit. W-25 Informer destroyed. Destroyed Flight Unit. S-10 Pest destroyed. Destroyed Lgt. Ion Engine. S-10 Pest destroyed. Destroyed Lgt. Ion Engine. S-10 Pest destroyed. Acquired 10 matter. K-01 Serf cleans the Processing Tank. R-06 Scavenger collects Lgt. Deuterium Engine. K-01 Serf cleans the Processing Tank. R-06 Scavenger collects Lgt. Assault Rifle. K-01 Serf cleans the Processing Tank. R-06 Scavenger collects Visual Processing Unit. ALERT: Active scanning activity reported from Zone 2W, dispatching Investigation squad. Processing Tank disabled. 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""" #T ## """" | | ???????# ! """" # """ # """ #" ## """" | | ???????# """" # # """ #" ##[ """" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 23 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Force Boost 20 Item Schematics ----------------- Beam Rifle | -9/Materials | Scanalyzed Structural Scanner | -9/Materials | Scanalyzed Imp. Light Cannon | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Visual Processing Unit | 4% | -9/Materials Lgt. Cannon | 10% | -9/Materials ECM Suite | 55% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Bumper Bots I Spy It's Just You Maybe Next Time I'll Detach My Launcher Novice Programmer Overwhelming Some Acronyms Are Better Than Others Troublemaker Challenges ------------ None Game ------ Seed AntisysMissileMace Manual? 0 Play Time 01:14:01 Cumulative 2.9 hours Start 2026.04.16 @ 00:27:05 End 2026.04.16 @ 01:43:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 5 Achievement% 5 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 7ec1c33c-c6d5-4dfc-9ae4-5448580232fc