Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.18 @ 15:17:35 Player: wchar_t Result: Destroyed self with Neutron Missile Launcher Performance ------------- Evolutions (8) 4000 Regions Visited (32) 6400 Robots Destroyed (362) 1810 Value Destroyed (16490) 16490 Prototype IDs (76) 1520 Alien Tech Used (9) 1800 Bonus (5887) 5887 TOTAL SCORE: 37907 Bonus ------- High Alert Combat Kills 1741 Follower Combat Kills 1232 Entered Garrisons 400 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Used Core Reset Matrix 3000 Friendly Fire -1986 Cogmind --------- Core Integrity 0/1450 Matter 65/300 Energy 5/100 System Corruption 17% Temperature Cool (0) Movement Hovering (64) Location -2/Section 7 Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- Combat Antigrav System Combat Antigrav System Combat Antigrav System Combat Antigrav System Combat Linear Gravjet > --- UTILITY (11) ----- Large Storage Unit Enhanced Optical Array Long-range Sensor Array Advanced Hacking Suite Experimental System Shield Core Physics Calibrator > --- WEAPON (3) ------- Nanosword Enhanced Force Lance > --- INVENTORY (15) --- Reinforced Quantum Reactor Improved Antigrav System Combat Linear Gravjet Combat Linear Gravjet Antimissile System System Mapper Ghost Barrier Enhanced Nova Cannon Potential Cannon Core Cannon Peak State ------------ > --- POWER ------------ Light Quantum Reactor Reinforced Quantum Reactor > --- PROPULSION ------- Cooled Gravmag System Combat Antigrav System Combat Antigrav System Combat Antigrav System Combat Antigrav System Antigrav Array Combat Linear Gravjet > --- UTILITY ---------- Large Storage Unit Enhanced Optical Array Long-range Sensor Array Advanced Signal Interpreter Centrium Heavy Armor Plating Phase Redirector Antimissile System Advanced Hacking Suite Experimental System Shield > --- WEAPON ----------- Sigix Broadsword Enhanced Force Lance > --- INVENTORY -------- Reinforced Quantum Reactor Combat Linear Gravjet Combat Linear Gravjet Quantum Capacitor Phase Armor System Mapper Ghost Barrier Enhanced Nova Cannon Potential Cannon Neutron Missile Launcher Nanosword [Rating: 203] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Fission Core Reactor Reinforced Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Makeshift Leg Hover Unit Combat Antigrav System Flight Unit Impulse Thruster Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Advanced Hacking Suite Protection Hardened Heavy Armor Plating Artifact Phase Redirector Weapon Heavy Phase Cannon Energy Gun Plasma Rifle Energy Cannon Heavy Phase Cannon Ballistic Gun Autogun Ballistic Cannon Heavy Mass Driver Launcher Missile Launcher Special Weapon ME-RLN's Wand Slashing Weapon Ionic Axe Piercing Weapon Enhanced Force Lance Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 ------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Sec Slots Evolved 16 | . . . 2 . . . 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 2 . 2 . . Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Propulsion 5 | . . . 1 . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . 2 . . Utility 9 | . . . 1 . . . 2 . . . . 1 . . . . 2 . . . . 1 . . . . 1 1 . . . . Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Parts Attached 441 | 5 3 15 7 4 4 2 10 4 2 25 3 28 9 11 13 4 27 4 10 . . 35 4 4 7 6 5 42 38 52 47 11 Power 28 | . 1 1 . . 1 . 2 . . 4 1 1 . . . . 2 . 1 . . . . 2 1 . . 2 . 6 2 1 Engine 17 | . 1 1 . . 1 . 2 . . 4 1 1 . . . . 2 . 1 . . . . 2 . . . . . . 1 . Core 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Reactor 10 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . 6 1 1 Propulsion 92 | 2 . 2 3 . 2 . 3 2 . 7 2 3 . 3 3 2 3 . 1 . . 2 . . 1 2 . 10 10 18 10 1 Treads 51 | . . 2 3 . 2 . 3 2 . 7 2 3 . 3 1 2 3 . 1 . . 2 . . 1 2 . 2 . 9 1 . Leg 7 | 2 . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . 3 . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . 9 1 Flight 21 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 10 6 . . Utility 186 | 1 2 3 2 . 1 . 4 1 . 7 . 20 4 2 9 . 18 2 4 . . 23 1 . 4 . 3 23 14 14 21 3 Device 97 | . . 1 1 . . . . . . 4 . 15 3 2 . . 11 2 2 . . 13 1 . 2 . 2 9 11 6 10 2 Storage 9 | 1 1 1 . . . . . . . . . 1 . . . . . . . . . 1 . . . . . 1 . 2 1 . Processor 22 | . . . . . . . 2 . . . . 2 . . 7 . 1 . 1 . . 2 . . . . . 7 . . . . Hackware 15 | . . . . . . . . . . . . 1 . . 1 . 1 . . . . 4 . . . . . 3 . 3 2 . Protection 38 | . 1 1 1 . 1 . 2 1 . 3 . 1 1 . 1 . 5 . 1 . . 3 . . 2 . 1 3 3 3 4 . Artifact 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 1 Weapon 135 | 2 . 9 2 4 . 2 1 1 2 7 . 4 5 6 1 2 4 2 4 . . 10 3 2 1 4 2 7 14 14 14 6 Energy Gun 10 | 1 . 4 . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 3 . . . Energy Cannon 24 | . . . 1 1 . 1 1 . 1 2 . 1 . . . . 1 . . . . 1 1 . . . 1 . 2 5 4 1 Ballistic Gun 15 | 1 . 1 1 1 . . . . . . . . . . . . 1 1 2 . . 2 . . 1 2 . 2 . . . . Ballistic Cannon 30 | . . . . . . . . 1 1 5 . 2 2 3 1 1 2 1 1 . . 3 1 1 . . 1 1 1 1 1 . Launcher 29 | . . 4 . 2 . 1 . . . . . 1 3 3 . 1 . . . . . 2 1 1 . 2 . . . 2 2 4 Special Weapon 2 | . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 3 6 . Piercing Weapon 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 5 3 1 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 43 | . . 1 . . . . . . . . . 1 . . 6 . 1 . 1 . . 3 . 1 4 . . 4 11 4 6 . Parts Lost 83 | . . 4 . . . 1 3 1 . 8 . . . 2 . 1 5 . 1 . . 5 . 2 . . 7 12 5 9 8 9 Power 8 | . . 1 . . . . . . . 1 . . . . . . 1 . . . . . . 1 . . . . . 1 1 2 Propulsion 23 | . . 1 . . . . 1 . . 2 . . . 2 . . 2 . . . . . . 1 . . 2 3 1 4 2 2 Utility 38 | . . . . . . . 2 . . 3 . . . . . . 2 . 1 . . 4 . . . . 5 6 3 4 4 4 Weapon 14 | . . 2 . . . 1 . 1 . 2 . . . . . 1 . . . . . 1 . . . . . 3 1 . 1 1 Highest Loss Streak 8 | . . 3 . . . 1 1 1 . 3 . . . 1 . 1 4 . 1 . . 2 . 1 . . 4 4 3 4 5 8 To Critical Strikes 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . Average Slot Usage (%) 82 | . 85 98 95 100 99 100 96 100 100 83 81 75 84 80 79 100 87 79 79 80 80 73 76 65 68 72 66 49 79 79 82 81 Engine 5 | . 7 13 11 11 11 11 9 9 9 7 9 7 7 7 7 7 5 6 6 6 6 5 5 4 1 . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 5 5 . . 5 6 6 Treads 17 | . . 18 30 33 32 33 26 27 27 25 27 22 23 20 16 20 19 13 12 13 13 11 17 11 13 16 18 2 . 11 4 . Leg 1 | . 28 9 . . . . . . . . . . . . 2 9 . . . . . . . . . . . . . 1 1 . Hover 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 21 28 Flight 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 16 5 . . Device 8 | . . . 9 11 11 11 9 9 9 15 18 6 6 7 7 7 9 6 9 6 6 7 11 11 12 16 12 5 7 7 8 7 Storage 6 | . 14 14 11 11 11 11 9 9 9 9 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 1 4 4 4 4 Processor 9 | . . . . . . . 9 9 9 1 . 14 15 15 15 15 13 13 19 20 20 9 5 5 5 5 5 7 13 9 8 7 Hackware 5 | . . . . . . . . . . . . . . . . 7 11 13 6 6 6 13 11 11 9 5 5 6 13 16 10 8 Protection 8 | . 6 13 11 11 11 11 14 18 18 9 9 6 7 7 6 7 8 13 9 13 13 5 5 5 6 11 5 3 5 2 3 3 Energy Cannon 3 | . . . 8 10 11 10 9 9 9 7 . . 7 7 7 7 3 . . . . . 5 5 3 . 4 . . . 2 1 Ballistic Gun 2 | . 14 13 10 10 11 11 9 2 . . . . . . . . . . 5 6 6 . . . 1 4 . . . . . . Ballistic Cannon 3 | . . . . . . . . 6 9 8 9 6 6 3 5 7 5 4 . . . 4 4 4 3 . 4 2 . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 8 7 3 2 Naked Turns 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . Heaviest Build 206 | 8 31 35 39 40 41 41 48 52 52 75 75 76 71 67 67 54 63 65 59 56 56 77 74 74 79 76 93 98 46 168 206 109 Greatest Support 257 | 20 20 40 60 60 60 60 62 62 62 71 72 119 119 119 67 95 150 150 150 150 150 178 178 103 173 191 191 150 46 257 238 115 Greatest Overweight (x) 12 | . 1 1 . 12 1 . 1 . . 1 1 . . 1 2 1 . . . . . . . . . . . 3 1 1 1 . Average Overweight (x) . | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 10 25 25 15 Average Capacity 14 | 7 10 14 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 7 10 17 17 15 Most Carried 25 | 5 11 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 13 10 25 25 15 Average Carried 14 | 2 7 13 14 15 14 14 14 14 15 14 14 14 15 14 13 14 14 14 14 15 15 14 15 14 14 14 14 6 9 16 17 14 Final Capacity 25 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 10 10 25 15 15 Final Carried 25 | 5 11 14 15 15 15 14 14 15 15 15 15 15 15 14 15 15 15 15 15 15 15 15 15 15 15 15 12 10 10 25 14 12 Class Distribution -------------------- 53% | Mutant 15% | Hacker-Mutant 9% | Hacker-Scout 9% | Scavenger-Mutant 5% | Hacker-Assassin 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Skirmisher | -6/Lower Caves Skirmisher | -6/Data Miner Skirmisher | -5/Proximity Caves Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Zhirov Mutant | -4/Proximity Caves Mutant | -4/Factory Mutant | -3/Research Hacker-Scout | -3/Testing Hacker-Assassin | -2/Research Hacker-Scout | -2/Quarantine Hacker-Scout | -2/Section 7 Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Sec Matter Collected 10843 | 166 142 209 174 118 . 79 360 449 . 980 536 960 423 296 172 132 585 26 234 . 27 853 50 352 29 296 155 801 361 906 865 107 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 15183 | . 179 153 447 150 . 90 469 795 . 983 545 739 384 431 . 345 461 . 586 . 111 1149 69 188 245 520 469 1224 451 2073 1482 445 Parts 764 | . 9 5 37 19 . 14 27 38 . 42 16 42 13 20 . 14 31 . 43 . 8 57 3 6 2 15 29 42 26 81 94 31 Haulers Intercepted 7 | . 1 . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . 1 1 1 1 . Recyclers Shooed 7 | . 2 . . . . . 1 . . . . 1 . . . . . . . . . 2 . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 111 | . . . . . . . . . . . . . 13 21 5 21 . 8 23 . 8 . 1 . 1 10 . . . . . . Prevented 13 | . . . . . . . . . . . . . . . . 7 . 3 3 . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 ------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Sec Combat Hostiles Destroyed 300 | . 3 16 9 8 . 4 8 17 . 23 14 17 8 15 . 7 7 . 14 . 4 18 2 4 . 16 12 10 6 24 20 14 Melee 29 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 6 11 9 1 Guns 50 | . 3 3 4 1 . 1 5 . . . . . . . . . 1 . 13 . 4 5 . . . 7 . 3 . . . . Cannons 142 | . . . 5 1 . 3 3 17 . 23 14 17 5 5 . 7 6 . 1 . . 4 1 2 . . 12 5 . 4 7 . AOE 76 | . . 13 . 6 . . . . . . . . 3 10 . . . . . . . 8 1 2 . 9 . . . 9 2 13 Classes Destroyed 28 | . 2 2 3 . . 1 1 3 . 1 . 2 . 1 . . . . 3 . . . 1 1 . 1 . . 1 4 . 1 Worker 12 | . . . . . . . . . . . . 3 . . . . . . . . . 3 . . . . . 3 . 1 1 1 Builder 12 | . . . 1 . . 1 . . . . . . . . . . 2 . . . . 2 . . . . . 1 . 2 2 1 Tunneler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hauler 7 | . 1 . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . 1 1 1 1 . Recycler 17 | . . . 2 . . . 1 . . . 1 2 . . . . . . . . . 4 . . . . . 2 . 4 1 . Carrier 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Minesweeper 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Mechanic 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Operator 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . Drone 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Watcher 14 | . . . . . . . 1 . . . 1 2 . . . . 1 . . . . 3 . . . . . 3 . 1 2 . Swarmer 70 | . . 6 3 8 . 3 2 2 . . . . . 3 . 1 . . 7 . 4 9 . . . 5 5 . . . 4 8 Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Grunt 76 | . 3 1 3 . . . 3 6 . 11 8 3 7 4 . 4 1 . . . . 2 2 . . 3 3 5 . 3 . 4 Brawler 12 | . . . . . . . . 1 . 2 1 1 1 4 . . . . . . . 1 . 1 . . . . . . . . Duelist 7 | . . . . . . . . . . 3 1 . . 1 . 1 . . . . . . . 1 . . . . . . . . Protector 3 | . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . 1 . . Sentry 39 | . . . 3 . . . 3 6 . 4 4 5 . 1 . . 1 . . . . 2 . 1 . 1 1 1 . 5 1 . Hunter 12 | . . . . . . 1 . 1 . . . 1 . . . . 2 . . . . . . . . . . 1 . 3 3 . Programmer 55 | . . . . . . . . 1 . 3 . 7 . 1 . . 4 . 1 . . 4 . . . . 3 3 5 10 12 1 Behemoth 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Striker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Executioner 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Decomposer 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Samaritan 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Master Thief 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . Assembled 10 | . . 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thug 3 | . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . Savage 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . Butcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Fireman 3 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . Mutant 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Best Kill Streak 13 | . 4 10 4 5 . 4 2 4 . 5 6 6 4 7 . 4 3 . 8 . 4 9 2 3 . 7 5 5 2 13 9 10 Combat Bots Only 11 | . 2 10 4 4 . 3 2 4 . 5 5 5 4 7 . 4 2 . 8 . 4 5 2 3 . 7 5 5 2 11 6 9 Max Kills in Single Turn 5 | . 1 4 1 3 . 1 2 2 . 2 1 2 1 2 . 1 2 . 1 . 2 5 1 1 . 5 1 1 1 3 3 5 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . 4 . 3 . . . . . . . . 1 2 . . . . . . . 4 1 1 . 5 . . . 3 1 4 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 1 1 1 1 Uniques/NPCs Destroyed 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . YI-UF0 (-9/Mines) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Sec Damage Taken 28954 | . 119 703 256 180 . 172 695 527 . 2537 160 977 752 576 . 274 1177 79 722 . 30 1205 71 239 . 441 1926 2507 1380 5123 4096 2030 Core 3116 | . 35 94 32 33 . . 106 47 . 139 6 46 88 45 . 20 98 . 42 . . 98 20 12 . 41 138 321 191 494 566 404 Absorbed by Shields 486 | . . . . . . . . . . 153 176 83 . . . . 74 . . . . . . . . . . . . . . . Reduced by Siege Mode 582 | . . . . . . . . . . . . . . 11 . . . . . . . . . . . . 6 46 . 458 61 . Redirected to Core 476 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 476 . Redirected to Shielding 421 | . . . . . . . . . . . . . . . . . . . . . . . . . . 79 77 15 222 28 . . Regen/Repaired (Parts) 2683 | . . . 169 . . . . . . . . 516 . . . . 889 . . . . 481 . . . . . . . . 628 . Core Remaining (%) 72 | 100 . 48 . . . 83 . . . . 45 . . . . 71 . . . . 83 . . . . 82 88 . 53 . . . Volleys Fired 850 | . 14 23 29 12 . 10 94 65 . 98 45 76 14 22 1 15 46 3 4 . . 54 3 22 10 5 34 55 20 29 36 11 Largest 2 | . 2 2 2 2 . 2 2 2 . 2 1 1 2 2 2 2 2 1 1 . . 2 2 2 1 1 2 2 1 2 2 1 Hottest 179 | . 60 95 95 93 . 83 98 132 . 132 75 75 134 138 138 138 138 75 53 . . 128 143 143 90 50 147 147 80 179 179 120 Shots Fired 1396 | . 28 32 58 24 . 18 151 110 . 147 47 77 26 41 2 30 74 4 52 . 5 101 5 38 10 36 69 82 19 51 48 11 Gun 365 | . 28 23 34 11 . 8 57 20 . . . . . . . . 6 . 48 . 5 49 . . . 31 1 25 19 . . . Cannon 967 | . . . 24 8 . 8 94 90 . 147 47 77 22 29 2 29 68 4 3 . . 49 4 36 10 . 68 57 . 42 44 5 Launcher 62 | . . 9 . 5 . 2 . . . . . . 4 12 . 1 . . . . . 2 1 2 . 5 . . . 9 4 6 Special 2 | . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . Kinetic 736 | . 14 10 29 11 . 8 57 44 . 82 47 77 11 11 1 14 41 4 51 . 5 57 2 15 . 31 35 48 . 20 11 . Thermal 587 | . 14 13 29 8 . 8 94 66 . 65 . . 11 18 1 15 33 . . . . 41 2 21 10 . 34 34 19 22 24 5 Explosive 62 | . . 9 . 5 . 2 . . . . . . 4 12 . 1 . . . . . 2 1 2 . 5 . . . 9 4 6 Electromagnetic 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 . Robot Hit Streak 28 | . 6 6 8 5 . 4 14 28 . 13 14 15 9 10 . 4 11 12 9 . 12 15 2 6 7 10 8 24 4 9 12 3 Robot Miss Streak 10 | . 1 3 5 3 . 4 5 3 . 7 3 2 2 4 . 2 3 1 3 . . 6 10 4 1 5 3 2 . 3 4 2 Penetration Max 2 | . . . . . . . . 2 . . 1 1 . . . 1 . . . . . 1 . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Capacitor 31 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31 . . . . Autonomous 124 | . . . . . . . . . . . . . . . . . 6 . 48 . 5 8 . . . 31 1 25 . . . . Shots Hit Robots 949 | . 21 17 29 9 . 6 48 56 . 96 32 49 17 24 . 19 50 2 43 . 5 75 2 23 8 30 42 74 25 81 59 7 Core Hits 631 | . 12 29 15 11 . 6 17 23 . 82 15 22 13 36 . 13 11 . 20 . 4 48 10 20 1 64 19 28 10 49 30 23 Critical Kills 13 | . . . . . . . 1 8 . 1 . . . . . . . . 1 . . . . . 1 . . . . . 1 . Critical Parts Destroyed 10 | . . . . . . . 1 5 . 3 . . . . . . . . . . . . . . . 1 . . . . . . Critical Strikes 68 | . . 1 . . . . 2 13 . 4 6 5 . 2 . 3 4 . 1 . . 7 . . 1 1 3 3 2 6 3 1 Burn 5 | . . 1 . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . Meltdown 3 | . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . 1 . Destroy 20 | . . . . . . . 1 13 . 4 . . . . . . . . 1 . . . . . . 1 . . . . . . Blast 31 | . . . . . . . . . . . 6 5 . 2 . 3 4 . . . . 3 . . . . 3 3 . 2 . . Sever 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 . Impale 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 . 1 Melee Attacks 214 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28 57 66 55 8 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 109 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 13 44 49 1 Piercing 105 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26 44 22 6 7 Sneak Attacks 21 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 5 10 2 . Combat Hostiles 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . Follow-up Attacks 20 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 7 10 . . Damage Inflicted 48662 | . 250 999 597 613 . 156 1026 1375 . 2789 2481 3916 965 1969 . 754 2083 132 1364 . 186 3198 288 1048 298 2667 1479 3048 1369 6775 4325 2512 Guns 5761 | . 244 229 297 58 . 23 404 112 . . . . . . . . 168 . 1306 . 178 992 . . . 830 65 789 66 . . . Cannons 23208 | . . . 273 137 . 115 616 1263 . 2789 2481 3866 523 617 . 618 1915 132 58 . . 1561 67 691 296 . 1405 1417 . 1146 1222 . Explosions 12204 | . . 699 . 412 . 18 . . . . . . 425 1352 . 136 . . . . . 597 221 357 . 1837 . . . 2849 966 2335 Melee 7217 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 820 1303 2780 2137 177 Ramming 272 | . 6 71 27 6 . . 6 . . . . 50 17 . . . . . . . 8 48 . . 2 . 9 22 . . . . Kinetic 19308 | . 145 84 210 58 . 23 404 525 . 1709 2481 3866 159 227 . 277 1317 132 1364 . 178 1810 33 208 . 830 739 1512 . 596 421 . Thermal 9617 | . 99 145 360 137 . 115 616 850 . 1080 . . 364 390 . 341 766 . . . . 743 34 483 296 . 731 694 66 550 657 100 Explosive 11937 | . . 699 . 412 . 18 . . . . . . 425 1352 . 136 . . . . . 430 221 357 . 1837 . . . 2849 966 2235 Electromagnetic 311 | . . . . . . . . . . . . . . . . . . . . . . 167 . . . . . . . . 144 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 4289 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41 164 1947 2137 . Piercing 2928 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 779 1139 833 . 177 Highest Corruption 20 | . . . . 1 1 1 5 7 7 8 8 1 1 2 2 . 2 2 3 3 3 10 10 10 11 11 1 8 9 16 20 17 Average Corruption 6 | . . . . 1 1 1 5 6 7 7 8 1 1 1 2 . 1 2 2 3 3 6 10 10 10 11 1 7 4 12 15 12 Corruption Purged 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 7 . 7 . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 621 | . . . . 8 5 . . 48 5 92 28 4 4 8 . . 23 12 13 4 9 51 11 35 12 34 . 38 33 51 71 22 Message Errors 145 | . . . . 1 2 . . 9 . 26 11 1 . 2 . . 5 2 4 2 2 10 1 7 2 5 . 9 9 13 16 6 Matter Fused 160 | . . . . . 2 . . 19 1 18 7 . . . . . 9 6 2 1 3 14 5 5 2 7 . 9 4 16 24 6 Heat Flow Errors 81 | . . . . . . . . 3 . 10 4 1 1 3 . . 2 . 1 . 1 8 2 8 4 8 . 1 6 11 6 1 Energy Discharges 68 | . . . . 4 . . . 3 1 14 . 1 1 1 . . 2 1 5 . . 8 1 2 3 6 . 7 2 2 2 2 Parts Rejected 4 | . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . 1 1 . . Parts Fused 6 | . . . . . . . . 1 . . . . . . . . . 1 . . . . . 1 . . . 1 1 . 1 . Data Loss (minor) 76 | . . . . . . . . 4 2 13 3 . 1 1 . . 2 1 . 1 2 7 1 8 1 4 . 8 5 4 5 3 Data Loss (major) 20 | . . . . 1 1 . . 3 . 2 1 . . . . . . . . . 1 . 1 1 . 3 . 2 1 . 2 1 Misfires 22 | . . . . 2 . . . 3 . 3 2 1 1 1 . . 1 1 . . . 1 . 1 . . . 1 . 2 2 . Alerts 14 | . . . . . . . . 2 . 2 . . . . . . 1 . . . . . . 2 . . . . 3 2 2 . Misdirections 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 8 3 Weapon Failures 13 | . . . . . . . . 1 . 4 . . . . . . 1 . . . . 3 . . . . . . 1 . 3 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2607 | . . 76 . 95 . . 15 31 . 15 179 550 51 86 . . 150 29 . . 7 32 3 44 60 10 47 99 122 547 203 156 Projectiles 1393 | . . . . 18 . . 15 31 . 15 179 550 45 . . . 150 29 . . . 32 . 37 60 . 47 73 . 68 44 . Explosions 574 | . . 76 . 77 . . . . . . . . . 86 . . . . . . . . 3 7 . 10 . . . 139 24 152 Melee 640 | . . . . . . . . . . . . . 6 . . . . . . . 7 . . . . . . 26 122 340 135 4 Knockbacks 84 | . . 2 . . . . 1 2 . 10 7 15 2 . . 5 9 2 1 . . 8 . . . . 6 8 . 4 2 . Impact 5 | . . 2 . . . . 1 . . . . . . . . . . . . . . 2 . . . . . . . . . . Kinetic 74 | . . . . . . . . 2 . 9 7 13 2 . . 5 9 2 1 . . 6 . . . . 5 7 . 4 2 . Secondary 5 | . . . . . . . . . . 1 . 2 . . . . . . . . . . . . . . 1 1 . . . . Self-Inflicted Damage 1195 | . . 179 . 23 . 55 . . . . . . 24 71 . . . . . . . . 14 57 . 49 . 9 . 556 . 158 Shots 27 | . . 6 . 2 . 2 . . . . . . 1 2 . . . . . . . . 1 3 . 2 . . . 6 . 2 Rammed 38 | . . 9 3 2 . . 2 . . . . 5 1 . . . . . . . 1 4 . . 3 . 1 7 . . . . Targets Rammed 43 | . 2 10 3 2 . . 2 . . . . 5 1 . . . . . . . 1 6 . . 3 . 1 7 . . . . Kicked 3 | . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Highest Temperature 469 | . 15 158 204 4 . 4 37 244 . 421 238 280 360 243 325 189 415 28 229 . 211 339 202 216 235 246 58 469 305 277 453 317 Average Temperature 105 | . 3 49 39 1 . 1 17 36 . 119 34 59 108 97 89 76 95 16 68 . 113 128 89 100 101 110 27 159 125 96 198 101 Received Heat Transfer 3936 | . 60 80 81 . . . 153 180 . 759 60 201 414 90 . 54 319 . 169 . . 81 27 36 . 69 184 286 . 261 246 126 Effects 46 | . . . . . . . . . . 4 . 3 1 . . . 1 . . . . 3 . . . . . 2 . . 28 4 Shutdowns 13 | . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . 1 . . 9 1 Energy Bleed 10 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . 8 . Interference 19 | . . . . . . . . . . 2 . 3 . . . . 1 . . . . 1 . . . . . . . . 9 3 Matter Decay 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Short Circuit 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Damage (minor) 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Siege Activations 9 | . . . . . . . . . . . . . 1 2 . . . . . . . . . . . . 1 2 . 2 1 . Total Turns 165 | . . . . . . . . . . . . . 22 39 . . . . . . . . . . . . 26 23 . 34 21 . Longest Duration 26 | . . . . . . . . . . . . . 22 24 . . . . . . . . . . . . 26 14 . 20 21 . Robots Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Parts Fried 6 | . . . . . . . . . . . . . . . . . 2 . 4 . . . . . . . . . . . . . Impact Corruptions 4 | . . . . . . . . . . . . . 2 . . . . . . . 2 . . . . . . . . . . . Robots Melted 4 | . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . 1 . . 1 . Combat Hostiles 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . 1 . Parts Melted 20 | . . . 1 . . . 1 1 . 2 . . 1 . . 1 3 . . . . 4 . 2 1 . . 1 . 1 1 . Heat Transferred 12363 | . 225 359 592 222 . 185 925 1164 . 1460 . . 370 388 . 370 749 . . . . 1950 37 518 296 . 740 740 74 481 518 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen 6 | . . . . . . . . . . . . . . 3 . . . . 1 . . . . 2 . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 ------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Sec Peak Influence 1505 | . 138 150 213 148 . 128 160 828 403 1505 1113 626 . . . . 270 . . . . 375 . . . . 191 316 292 558 854 978 Initial 733 | . . 53 . 24 . . . . 403 261 733 399 . . . . 164 . . . . . . . . . . 99 177 118 313 480 Average 322 | . 79 44 109 113 . 31 51 484 403 770 912 397 . . . . 103 . . . . 99 . . . . 92 173 188 327 554 567 Maximum Alert Level 4 | . . . 1 . . . . 3 2 4 4 2 . . . . 1 . . . . 1 . . . . . 1 1 2 3 3 Low Security (%) 46 | 100 100 100 77 100 . 100 100 12 . . . . . . . . 92 . . . . 81 . . . . 100 68 53 32 . . Level 1 21 | . . . 22 . . . . 24 . 21 . 51 . . . . 7 . . . . 18 . . . . . 31 46 21 35 . Level 2 18 | . . . . . . . . 42 100 21 . 48 . . . . . . . . . . . . . . . . . 45 31 84 Level 3 11 | . . . . . . . . 21 . 38 96 . . . . . . . . . . . . . . . . . . . 33 15 Level 4 2 | . . . . . . . . . . 18 3 . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 64 | . 2 . 3 . . . 5 . . . 1 8 . 1 . 1 7 . . . . 3 . . . . 4 1 3 11 7 7 Investigation 10 | . . . 1 . . . . . . . . 2 . . . . 2 . . . . 1 . . . . 1 . . 1 1 1 Extermination 24 | . . . . . . . . . . . . 5 . . . . 3 . . . . 2 . . . . 2 1 2 4 4 1 Reinforcement 22 | . 2 . 2 . . . 5 . . . 1 1 . . . . 2 . . . . . . . . . 1 . 1 3 . 4 Assault 6 | . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . 2 1 1 Garrison 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 7 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . 2 2 1 Construction Impeded 4 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . 1 . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 --------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Sec Distress Signals 23 | . 1 . . . . . 2 . . . 4 2 . . . . 3 . . . . 3 . . . . . 2 2 2 1 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 513 | . 11 19 20 8 . 5 21 19 2 26 18 25 8 19 . 19 19 4 16 . 4 28 2 5 . 13 22 29 26 47 47 31 Peak Tracking Total 16 | . 4 8 4 4 . 3 6 4 2 6 5 7 4 7 . 5 4 3 5 . 4 6 2 3 . 7 7 5 9 10 9 16 Tactical Retreats 29 | . 1 1 . . . 1 2 1 . 2 2 1 . . . 3 . 1 . . . . . . . . 2 2 4 1 4 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 ------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Sec Traps Triggered 28 | . . . . . . . . 4 . 9 1 4 . . . . . . . . . . . . . . . 2 1 3 3 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Sec Machines Disabled 44 | . . . . . . . 1 3 . . 1 3 . 1 . 1 . . . . . 6 . 1 2 . 1 1 6 . 7 10 Max in Single Turn 4 | . . . . . . . 1 1 . . 1 1 . 1 . 1 . . . . . 4 . 1 1 . 1 1 1 . 1 3 Garrison Access 8 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . 3 1 1 1 . Garrison Relay 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 --------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Sec Machines Accessed 57 | . . 1 2 . 2 . 5 5 1 2 . 12 . . . . 5 1 . 3 . 3 1 . . . 2 3 3 3 2 1 Terminals 21 | . . . 1 . . . 4 5 . 2 . 8 . . . . . . . . . . 1 . . . . . . . . . Fabricators 3 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 2 . . . . . Repair Stations 10 | . . . 1 . . . . . . . . 2 . . . . 2 . . . . 2 . . . . . . 1 1 1 . Recycling Units 2 | . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 1 . . Garrison Access 11 | . . . . . . . 1 . 1 . . 1 . . . . 1 . . . . . . . . . . 3 1 1 1 1 Total Hacks 135 | . . 1 4 . 2 . 10 14 1 5 . 23 . . . . 14 1 . 22 . 10 1 . . . 4 3 6 6 5 3 Successful 78 | . . 1 3 . 2 . 7 2 1 1 . 7 . . . . 10 1 . 22 . 5 1 . . . 3 3 4 4 1 . Failed 57 | . . . 1 . . . 3 12 . 4 . 16 . . . . 4 . . . . 5 . . . . 1 . 2 2 4 3 Catastrophic 9 | . . . . . . . 1 2 . 1 . 3 . . . . . . . . . . . . . . . . . . 1 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 113 | . . . . . 1 . 10 . . . . 3 . . . . 16 . . . . 15 . . . . . 11 17 8 32 . Terminals 47 | . . . 1 . . . 9 14 . 5 . 17 . . . . . . . . . . 1 . . . . . . . . . Fabricators 6 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . 4 . . . . . Repair Stations 29 | . . . 3 . . . . . . . . 3 . . . . 8 . . . . 9 . . . . . . 2 3 1 . Recycling Units 3 | . . . . . . . . . . . . 2 . . . . . . . . . 1 . . . . . . . . . . Scanalyzers 5 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . 1 2 . . Garrison Access 19 | . . . . . . . 1 . 1 . . 1 . . . . 2 . . . . . . . . . . 3 3 1 4 3 Terminal Hacks 38 | . . 1 1 . 2 . 4 2 . 1 . 3 . . . . . 1 . 22 . . 1 . . . . . . . . . Record 8 | . . . . . 1 . . . . . . . . . . . . . . 6 . . 1 . . . . . . . . . Part Schematic 11 | . . . . . . . . . . . . . . . . . . . . 11 . . . . . . . . . . . . Robot Schematic 5 | . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . Robot Analysis 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Open Door 3 | . . 1 . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . Branch Access Points 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Patrol Navigation 2 | . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . 3 . . . . . Network Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Load Schematic 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . Build 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . Repair Station Hacks 16 | . . . 2 . . . . . . . . 2 . . . . 5 . . . . 4 . . . . . . 2 1 . . Scan Component 9 | . . . 1 . . . . . . . . 1 . . . . 3 . . . . 2 . . . . . . 1 1 . . Repair 7 | . . . 1 . . . . . . . . 1 . . . . 2 . . . . 2 . . . . . . 1 . . . Recycling Unit Hacks 2 | . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . Process 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Report Inventory 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Scanalyzer 5 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . 1 2 . . Insert Component 3 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 1 . . Analyze 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . Garrison Access Hacks 10 | . . . . . . . 1 . 1 . . 1 . . . . 1 . . . . . . . . . . 3 1 1 1 . Unlock Access 2 | . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . Seal Access 8 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . 3 1 1 1 . Unauthorized Hacks 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Terminals 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 34 | . . . 1 . . . 2 5 . 2 . 10 . . . . 4 . . . . 2 . . . . 2 . 1 2 2 1 Full Trace Events 11 | . . . 1 . . . . 3 . 1 . 2 . . . . 2 . . . . 1 . . . . 1 . . . . . Feedback Events 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Corruption 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . . . . . . . . . 4 . . . . 5 . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 51 | . . . . . . . . . . . . . . . 15 . 1 . . 11 . . . . . . . . . 1 23 . Parts Built 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 116 | . . . . . . . . . . . . . . . . . 58 . . . . . . . . . 58 . . . . . Total Part Build Rating 14 | . . . . . . . . . . . . . . . . . 14 . . . . . . . . . . . . . . . Parts Repaired 7 | . . . 1 . . . . . . . . 1 . . . . 2 . . . . 2 . . . . . . 1 . . . Time 318 | . . . 32 . . . . . . . . 44 . . . . 130 . . . . 84 . . . . . . 28 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter 7 | . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . Part Schematics Acquired 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . Parts Damaged 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Sec Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . parse_system 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Relay Couplers Released 16 | . . . . . . . . 12 . . . 4 . . . . . . . . . . . . . . . . . . . . Machine Destruction 12 | . . . . . . . . 12 . . . . . . . . . . . . . . . . . . . . . . . . Programmers 4 | . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Allies Hacked 7 | . . . . . . . . . . . . . . . . . 4 3 . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Sec Total Allies 32 | . . 2 . 1 . . . 2 . . . . . . 4 . 9 3 . . 1 1 . . . 2 . 5 . 2 . . Largest Group 4 | . . 1 . 1 1 . . 2 . . . . . . 4 4 3 3 1 1 2 2 . . . 2 . 4 . 2 . . Highest-Rated Group 336 | . . 31 . 31 31 . . 40 . . . . . . 156 156 229 189 155 131 227 158 . . . 58 . 336 . 244 . . Highest-Rated Ally 165 | . . 31 . 31 31 . . 20 . . . . . . 41 41 165 165 155 131 131 131 . . . 29 . 103 . 122 . . Zionite Dispatches 7 | . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . 3 . 1 . . Heavy 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . . Recon 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Hero 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Defense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Total Orders 18 | . . 2 . . . . . . . . . . . . . . 12 . . . . 2 . . . . . 2 . . . . STAY 4 | . . 1 . . . . . . . . . . . . . . 1 . . . . 1 . . . . . 1 . . . . ROAM 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . FOLLOW 3 | . . 1 . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . DROP 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . EXPLORE 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . RETURN 3 | . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . Ally Attacks 180 | . . 4 . . . . . 9 . . . . . . . 58 44 7 13 . 5 . . . . 4 . 27 . 9 . . Total Damage 6817 | . . 41 . . . . . 291 . . . . . . . 1510 1500 159 221 . 196 . . . . 134 . 2078 . 687 . . Kills 39 | . . 1 . . . . . 1 . . . . . . . 11 9 3 . . . . . . . . . 9 . 5 . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 ------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Sec Robot Analysis Total 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 13 | . . 1 . 2 . . . . . . . . 2 1 3 . . . . . . . 2 1 . 1 . . . . . . Drone Launches 7 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . . 3 . . . . . Drone Recoveries 3 | . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . Zionite Intel Received 20 | . . . . . . . . . . . . . . . . . 2 . . . . 3 . . . . . 1 4 1 9 . Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Branch Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Emergency Access 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . Component Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . Prototype Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Component Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Unaware Analyses 3 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . 1 . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Active Terminals 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Sec Turns Passed 37574 | 70 363 1360 809 810 386 442 1981 1532 145 2759 1020 3483 660 747 3464 658 2185 759 982 128 582 1823 315 1014 337 832 600 1460 1350 2194 1899 425 Spaces Moved 22785 | 53 207 733 406 467 217 254 551 836 38 1015 256 1838 391 392 1570 322 1051 383 542 81 362 899 188 525 152 478 288 2023 2302 1657 1879 429 Core 23 | 7 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . 14 . . . . Treads 14991 | . . 533 406 465 217 254 551 836 38 1015 256 1838 391 392 1520 157 1051 383 542 81 362 899 188 525 152 478 288 162 . 778 233 . Legs 703 | 46 207 200 . . . . . . . . . . . . 50 165 . . . . . . . . . . . . . 35 . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 2180 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 105 . . 1646 429 Flight 4888 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1742 2302 844 . . Fastest Speed 28 | 50 120 160 160 160 160 160 155 155 155 155 233 150 150 150 166 165 160 160 160 160 160 160 160 160 160 160 160 32 32 28 50 50 Average Speed 130 | 110 142 168 160 162 160 160 159 155 155 223 233 150 150 162 218 188 163 160 160 160 160 160 160 160 160 160 160 49 33 94 68 50 Slowest Speed 650 | 120 190 190 160 650 240 160 240 155 155 243 238 152 150 245 280 210 166 160 160 160 160 160 160 160 160 160 160 200 119 210 249 55 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 40 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 33 . . . Cave-ins Triggered 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Exploration Rate (%) 52 | 2 36 100 40 86 61 47 55 87 6 59 23 52 57 64 88 51 39 59 71 74 54 23 37 56 56 72 12 37 91 30 95 22 Regions Visited 32 Branch Regions 19 Pre-discovered Areas 15 | . . . . . 1 . . . . . . . 1 . 6 . 4 . . 1 . . . . . . . . . . 2 . Known Exits Taken 23 | . . . . . . 1 1 . 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Scrap Searched 23 | . . 2 . 1 . . . . . . . . 2 3 2 5 . 2 2 . 1 . 1 . . 2 . . . . . . Spaces Dug 142 | . . 10 . 12 . 14 25 . . 3 5 6 . 12 . . 5 . . . . . . 2 . . . 16 15 2 12 3 Terrain Destroyed 1117 | . . 73 2 61 . 23 61 2 . 9 22 43 34 84 . 13 20 2 21 . 2 16 49 81 . 151 29 30 26 115 73 75 Melee 33 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 10 2 10 2 Projectile 335 | . . . 2 . . 1 61 2 . 9 22 43 1 8 . 10 20 2 21 . 2 6 2 11 . 18 29 21 16 15 11 2 AOE 749 | . . 73 . 61 . 22 . . . . . . 33 76 . 3 . . . . . 10 47 70 . 133 . . . 98 52 71 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 --------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Sec Total 28966 | 62 250 819 518 492 257 273 1516 969 124 1368 615 2443 434 457 1600 344 1445 524 652 80 364 1181 194 658 199 533 359 2401 2733 2144 2348 610 Wait 4153 | . 9 18 53 8 29 8 851 59 84 179 304 476 20 26 6 . 293 132 89 . 2 148 . 103 15 37 28 178 325 274 256 143 Move 22676 | 52 206 732 405 466 216 253 550 835 37 1012 255 1837 390 391 1569 321 1050 382 541 80 361 898 187 524 151 477 287 2007 2241 1656 1878 429 Hop 34 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 27 . . . Pick Up 177 | 5 11 16 10 . 2 . 3 3 . 14 3 9 . 3 3 1 10 1 1 . . 10 . 2 4 . 2 14 7 27 15 1 Fast Attach 215 | 5 1 4 2 . 2 . 3 . 1 11 2 6 . 2 8 2 11 1 6 . . 18 . 3 6 4 1 36 23 35 16 6 Attach 94 | . 1 3 2 . 2 1 2 1 . 8 . 4 . 1 3 1 6 1 1 . . 9 . . 2 2 4 7 8 5 17 3 Detach 69 | . . 1 . . 1 . . . . 4 . 1 . 1 5 1 5 . 2 . . 13 . . 1 2 . 6 10 4 9 3 Swap 138 | . 1 8 3 4 . 1 5 3 1 6 1 18 9 8 2 1 10 2 3 . . 8 4 2 . . . . 8 12 15 3 Drop 245 | . 5 4 11 . 5 . 6 3 1 22 5 11 . 3 3 2 13 2 5 . . 17 . 2 6 3 1 24 25 33 30 3 Fire 850 | . 14 23 29 12 . 10 94 65 . 98 45 76 14 22 1 15 46 3 4 . . 54 3 22 10 5 34 55 20 29 36 11 Melee 171 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 39 51 50 8 Ram 11 | . . . . 1 . . . . . . . . . . . . . . . . . . . . 3 . . 7 . . . . Kick 3 | . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 29 | . . 9 3 1 . . 2 . . . . 5 1 . . . . . . . 1 6 . . . . 1 . . . . . Escape Stasis 95 | . . . . . . . . . . 14 . . . . . . . . . . . . . . . . . 37 . 18 26 . Rewire 6 | . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 3 1 . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: Mat / [*Min]) -9/Mines (discovered 3 exits: *Mat / *Exi / *Zio) -9/Exiles -8/Mines -8/Materials (discovered 4 exits: *Fac x2 / *Sto / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -8/Garrison (discovered 3 exits: [*Mat x3]) -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -3/Research (discovered 2 exits: *Res / *Tes) -3/Testing -2/Research -2/Quarantine (discovered 2 exits: [*Acc] / *Sec) -2/Section 7 History --------- Turn | Location | Event 26 | -11/Junkyard | Discovered new exit (range 15) 71 | -11/Junkyard | Entered Materials 266 | -10/Materials | Discovered new exit (range 5) 322 | -10/Materials | Build established: Mutant 408 | -10/Materials | Discovered new exit (range 15) 434 | -10/Materials | Entered Mines 441 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 470 | -10/Mines | Met a Derelict bent on vengeance 500 | -10/Mines | Discovered new exit (range 15) 527 | -10/Mines | Learned 2 Materials zone layouts 573 | -10/Mines | Escorted by a lone wolf Derelict 803 | -10/Mines | Assembled infested the area 808 | -10/Mines | Assisted by a Guerilla fighting off Assembled 881 | -10/Mines | Destroyed 10 combat bots 906 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 919 | -10/Mines | Lost 3 parts (1p1n1w) 1084 | -10/Mines | Core integrity fell below 50% 1296 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1299 | -10/Mines | Found Prototype Device 1486 | -10/Mines | Discovered new exit (range 10) 1509 | -10/Mines | Found the Drone Emporium 1515 | -10/Mines | Found Prototype Device 1517 | -10/Mines | Identified Decoy Drone Bay 1794 | -10/Mines | Entered Materials 1794 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1795 | -9/Materials | Identified exit to Materials 2225 | -9/Materials | Repaired Hrd. Light Armor Plating 2385 | -9/Materials | Discovered new exit (range 13) 2603 | -9/Materials | Entered Mines 2672 | -9/Mines | Learned Materials trap positions 2742 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2787 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 2826 | -9/Mines | Destroyed YI-UF0 2880 | -9/Mines | Learned 8 Materials zone layouts 3018 | -9/Mines | Discovered exit to Materials (range 7) 3232 | -9/Mines | Received a Mining Laser from a helpful Derelict 3404 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3404 | -9/Mines | Discovered new exit (range 5) 3413 | -9/Mines | Entered Exiles 3413 | -9/Exiles | Accompanied by 1 ally 3452 | -9/Exiles | Met 8R-AWN 3479 | -9/Exiles | Met EX-HEX 3522 | -9/Exiles | Met EX-BIN 3545 | -9/Exiles | Aligned with FarCom system 3546 | -9/Exiles | Given EX-Vault access code 3585 | -9/Exiles | Opened EX-Vault 3630 | -9/Exiles | Found PSU Rigger 3646 | -9/Exiles | Found AWS/Gauss 3679 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3727 | -9/Exiles | Met EX-DEC 3735 | -9/Exiles | Learned location of Zion (-7) 3783 | -9/Exiles | Discovered new exit (range 12) 3799 | -9/Exiles | Stole two prototypes: PSU Rigger, AWS/Gauss 3799 | -9/Exiles | Entered Mines 4214 | -8/Mines | Discovered exit to Materials (range 5) 4241 | -8/Mines | Entered Materials 4241 | -8/Materials | Evolved 2 slots: Utility x2 4242 | -8/Materials | Identified exit to Factory 4243 | -8/Materials | Loaded intel: 15 trap records 5022 | -8/Materials | Discovered exit to Factory (range 7) 5416 | -8/Materials | Identified exit to Storage 5583 | -8/Materials | Identified exit to Garrison 6188 | -8/Materials | Crushed by falling debris 6222 | -8/Materials | Entered Garrison 6305 | -8/Garrison | Garrison Relay disabled 6399 | -8/Garrison | Garrison Relay disabled 6408 | -8/Garrison | Garrison Relay disabled 6503 | -8/Garrison | Build established: Scavenger-Mutant 6691 | -8/Garrison | Discovered new exit (range 12) 6774 | -8/Garrison | Triggered checkpoint 6956 | -8/Garrison | Triggered checkpoint 7021 | -8/Garrison | Discovered new exit (range 8) 7110 | -8/Garrison | Triggered checkpoint 7216 | -8/Garrison | Rescued a captive Derelict 7222 | -8/Garrison | Rescued a captive Derelict 7270 | -8/Garrison | Triggered checkpoint 7398 | -8/Garrison | Discovered new exit (range 15) 7454 | -8/Garrison | Triggered checkpoint 7754 | -8/Garrison | Entered Materials 7866 | -8/Materials | Identified exit to Garrison 7899 | -8/Materials | Entered Garrison 7962 | -8/Garrison | Triggered checkpoint 8100 | -8/Garrison | Spotted B-75 Beast 8206 | -8/Garrison | Lost 3 parts (1p1u1w) 8276 | -8/Garrison | Build established: Mutant 9082 | -8/Garrison | Triggered checkpoint 9118 | -8/Garrison | Core integrity fell below 50% 9302 | -8/Garrison | Discovered new exit (range 9) 9430 | -8/Garrison | Build established: Scavenger-Mutant 9734 | -8/Garrison | Discovered new exit (range 12) 9994 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 10436 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 10505 | -8/Garrison | Build established: Mutant 10642 | -8/Garrison | Discovered new exit (range 8) 10658 | -8/Garrison | Entered Materials 10926 | -8/Materials | Discovered exit to Storage (range 6) 11598 | -8/Materials | Discovered exit to Factory (range 3) 11678 | -8/Materials | Entered Factory 11678 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11680 | -7/Factory | FarCom data flow suspended 11686 | -7/Factory | Identified Exp. Sensor Array 12575 | -7/Factory | Repaired Hrd. Heavy Armor Plating 12818 | -7/Factory | Discovered new exit (range 15) 12839 | -7/Factory | Identified exit to Factory 14742 | -7/Factory | Discovered new exit (range 15) 14742 | -7/Factory | Discovered new exit (range 5) 14748 | -7/Factory | Identified exit to Lower Caves 15161 | -7/Factory | Entered Lower Caves 15256 | -7/Lower Caves | Met a Warlord Commander 15257 | -7/Lower Caves | Learned location of Warlord (-4) 15677 | -7/Lower Caves | Learned Factory stockpile data 15700 | -7/Lower Caves | Learned Factory stockpile data 15808 | -7/Lower Caves | Discovered new exit (range 8) 15818 | -7/Lower Caves | Identified exit to Lower Caves 15821 | -7/Lower Caves | Entered another Lower Caves area 16123 | -7/Lower Caves | Learned Factory terminal intel 16278 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 16325 | -7/Lower Caves | Destroyed 7 combat bots 16380 | -7/Lower Caves | Encountered a Warlord checkpoint 16481 | -7/Lower Caves | Spotted DO-HAA(f) 16482 | -7/Lower Caves | Encountered a Master Thief 16482 | -7/Lower Caves | Spotted 0A-L5N(f) 16483 | -7/Lower Caves | Encountered a Master Thief 16483 | -7/Lower Caves | Spotted 8D-BAP(f) 16484 | -7/Lower Caves | Encountered a Master Thief 16486 | -7/Lower Caves | PSU Rigger stolen by Master Thief 16486 | -7/Lower Caves | Exp. Sensor Array stolen by Master Thief 16487 | -7/Lower Caves | Imp. Heavy Treads stolen by Master Thief 16514 | -7/Lower Caves | Discovered new exit (range 9) 16566 | -7/Lower Caves | Identified exit to Zion 16568 | -7/Lower Caves | Entered Zion 16657 | -7/Zion | System corruption cleaned by Quarantine Array 16956 | -7/Zion | Discovered new exit (range 8) 17398 | -7/Zion | Learned Factory security intel 17420 | -7/Zion | Learned location of Quarantine (-2) 17535 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 17625 | -7/Zion | Learned location of Extension (-4) 18493 | -7/Zion | Learned location of Armory (-3) 18648 | -7/Zion | Given the Hacking Drone Bay 18763 | -7/Zion | Imprinted 18765 | -7/Zion | Declared Zion's savior 19099 | -7/Zion | Identified exit to Proximity Caves 19377 | -7/Zion | Found Prototype Device 19504 | -7/Zion | Found Prototype Device 19723 | -7/Zion | Found Prototype Processor 19723 | -7/Zion | Identified Exp. Targeting Computer 19726 | -7/Zion | Found Prototype Hackware 19726 | -7/Zion | Identified Exp. Hacking Suite 19731 | -7/Zion | Found Prototype Processor 19731 | -7/Zion | Identified Exp. Armor Integrity Analyzer 19735 | -7/Zion | Found Prototype Processor 19735 | -7/Zion | Identified Exp. Terrain Scan Processor 19739 | -7/Zion | Found Prototype Processor 19739 | -7/Zion | Identified Exp. Target Analyzer 19746 | -7/Zion | Found Prototype Processor 19746 | -7/Zion | Identified Exp. Melee Analysis Suite 19752 | -7/Zion | Found Exp. Targeting Computer 20032 | -7/Zion | Entered Proximity Caves 20032 | -6/Proximity Caves | Accompanied by 4 allies 20387 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 20558 | -6/Proximity Caves | Discovered exit to Factory (range 11) 20690 | -6/Proximity Caves | Entered Factory 20690 | -6/Factory | Accompanied by 1 ally 20690 | -6/Factory | Evolved 2 slots: Utility x2 20693 | -6/Factory | Loaded intel: 25 terminal locations 20713 | -6/Factory | Identified Hacking Drone Bay 20955 | -6/Factory | Lost 4 parts (1p2n1u) 21026 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 21027 | -6/Factory | Zion hero teleported in (ME-RLN) 21068 | -6/Factory | ME-RLN assimilated hostile W-25 Informer 21215 | -6/Factory | Zion Recon squad teleported in 21251 | -6/Factory | Discovered new exit (range 13) 21334 | -6/Factory | Identified exit to Lower Caves 21361 | -6/Factory | Repaired Broken Imp. Heavy Treads? 21371 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 21371 | -6/Factory | Zion dispatch access revoked 21479 | -6/Factory | Build established: Hacker-Mutant 21485 | -6/Factory | Repaired Hrd. Heavy Armor Plating? 21528 | -6/Factory | ME-RLN assimilated hostile G-50 Soldier 21989 | -6/Factory | Terminal network hard line cut 22250 | -6/Factory | ME-RLN assimilated hostile W-25 Informer 22285 | -6/Factory | ME-RLN assimilated hostile Y-54 Guardian 22507 | -6/Factory | Discovered new exit (range 13) 22512 | -6/Factory | Fabricated Imp. Heavy Treads? 22875 | -6/Factory | Entered Lower Caves 22875 | -6/Lower Caves | Accompanied by 1 ally (ME-RLN) 23023 | -6/Lower Caves | Encountered a Warlord checkpoint 23064 | -6/Lower Caves | ME-RLN assimilated hostile S-27 Virus 23508 | -6/Lower Caves | ME-RLN assimilated hostile S-27 Virus 23622 | -6/Lower Caves | Discovered new exit (range 10) 23632 | -6/Lower Caves | Identified exit to Lower Caves 23634 | -6/Lower Caves | Entered another Lower Caves area 23634 | -6/Lower Caves | Accompanied by 1 ally (ME-RLN) 23634 | -6/Lower Caves | Spotted 49-K7P(f) 23635 | -6/Lower Caves | Encountered a Master Thief 23645 | -6/Lower Caves | Destroyed 49-K7P(f) 23798 | -6/Lower Caves | Discovered new exit (range 18) 23835 | -6/Lower Caves | Identified exit to Factory 23848 | -6/Lower Caves | Spotted B-75 Beast 23855 | -6/Lower Caves | Ambushed by wild Derelicts 23870 | -6/Lower Caves | Destroyed B-75 Beast 23910 | -6/Lower Caves | Found Prototype Special Weapon 23910 | -6/Lower Caves | Identified ME-RLN's Wand 23917 | -6/Lower Caves | Destroyed 8 combat bots 24207 | -6/Lower Caves | Build established: Skirmisher 24589 | -6/Lower Caves | Discovered new exit (range 17) 24614 | -6/Lower Caves | Identified exit to Data Miner 24616 | -6/Lower Caves | Entered Data Miner 24616 | -6/Data Miner | Accompanied by 1 ally (ME-RLN) 24616 | -6/Data Miner | Discovered new exit (range 6) 24637 | -6/Data Miner | Met Data Miner 24685 | -6/Data Miner | Learned location of Section 7 (-2) 24685 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 24698 | -6/Data Miner | Received God Mode back door access code from Data Miner 24743 | -6/Data Miner | Identified exit to Proximity Caves 24744 | -6/Data Miner | Entered Proximity Caves 24744 | -5/Proximity Caves | Accompanied by 1 ally (ME-RLN) 25010 | -5/Proximity Caves | Spotted B-75 Beast 25012 | -5/Proximity Caves | Escorted by Enhanced Grunt 25311 | -5/Proximity Caves | Discovered exit to Factory (range 7) 25326 | -5/Proximity Caves | Entered Factory 25326 | -5/Factory | Accompanied by 1 ally (ME-RLN) 25326 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 25540 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 25634 | -5/Factory | Found Prototype Launcher 25634 | -5/Factory | Identified Scatter Rocket Array 25739 | -5/Factory | Discovered new exit (range 8) 25750 | -5/Factory | Identified exit to Factory 25868 | -5/Factory | Repaired Imp. Heavy Treads 25891 | -5/Factory | Zion Infowar Resupply teleported in 26015 | -5/Factory | Build established: Hacker-Mutant 26090 | -5/Factory | Retrieved Zion intel report: Active Terminals 26461 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 26627 | -5/Factory | Found Corrupted Prototype Hackware 26651 | -5/Factory | Terminal network hard line cut 26696 | -5/Factory | Discovered new exit (range 5) 26702 | -5/Factory | Identified exit to Upper Caves 26950 | -5/Factory | System corruption reached 10% 26991 | -5/Factory | Incoming investigation squad redirected 26998 | -5/Factory | Repaired Hrd. Heavy Armor Plating 27149 | -5/Factory | Entered Upper Caves 27300 | -5/Upper Caves | Learned Factory terminal intel 27456 | -5/Upper Caves | Discovered new exit (range 7) 27463 | -5/Upper Caves | Identified exit to Upper Caves 27464 | -5/Upper Caves | Entered another Upper Caves area 27464 | -5/Upper Caves | Spotted EQ-8Q6(f) 27465 | -5/Upper Caves | Encountered a Master Thief 27494 | -5/Upper Caves | Angular Momentum Engine stolen by Master Thief 27495 | -5/Upper Caves | Destroyed EQ-8Q6(f) 27626 | -5/Upper Caves | Found Alien Artifact 27626 | -5/Upper Caves | Identified Core Expander 27626 | -5/Upper Caves | Installed Core Expander, added new Propulsion slot 27780 | -5/Upper Caves | Learned Factory trap positions 28071 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 28467 | -5/Upper Caves | Discovered new exit (range 5) 28477 | -5/Upper Caves | Identified exit to Zhirov 28478 | -5/Upper Caves | Entered Zhirov 28478 | -5/Zhirov | Discovered new exit (range 3) 28507 | -5/Zhirov | Met Zhirov 28570 | -5/Zhirov | Found Alien Artifact 28570 | -5/Zhirov | Identified Integrated Reactor 28570 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 28752 | -5/Zhirov | Found Alien Artifact 28813 | -5/Zhirov | Identified exit to Proximity Caves 28815 | -5/Zhirov | Entered Proximity Caves 29008 | -4/Proximity Caves | Build established: Mutant 29061 | -4/Proximity Caves | Learned Research security intel 29409 | -4/Proximity Caves | Attacked by a faux Warlord 29434 | -4/Proximity Caves | Destroyed 7 combat bots 29590 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 29640 | -4/Proximity Caves | Discovered exit to Factory (range 6) 29647 | -4/Proximity Caves | Entered Factory 29647 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 29648 | -4/Factory | Loaded intel: 110 trap records 29649 | -4/Factory | Loaded intel: 27 terminal locations 30076 | -4/Factory | Incoming investigation squad redirected 30157 | -4/Factory | Lost 4 parts (1n3u) 30206 | -4/Factory | Discovered new exit (range 13) 30240 | -4/Factory | Cargo convoy interrupted 30245 | -4/Factory | Identified exit to Research 30247 | -4/Factory | Entered Research 30247 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 30255 | -3/Research | Found Quantum Capacitor 30324 | -3/Research | Identified Transdimensional Reconstructor 30324 | -3/Research | Warped through subspace 30325 | -3/Research | Lost 3 parts (1n1u1w) 30408 | -3/Research | Crushed by falling debris 30584 | -3/Research | Lost 3 parts (1n1u1w) 30654 | -3/Research | Lost 4 parts (1n2u1w) 30721 | -3/Research | Discovered new exit (range 15) 30729 | -3/Research | Zion Heavy squad teleported in 30751 | -3/Research | Identified exit to Testing 31125 | -3/Research | Found Enh. Force Lance 31177 | -3/Research | Found Prototype Device 31177 | -3/Research | Identified Exp. Thermal Defense Suite 31438 | -3/Research | Retrieved Zion intel report: Prototype Stockpiles 31439 | -3/Research | Zion Defense Resupply teleported in 31460 | -3/Research | Found Prototype Protection 31460 | -3/Research | Identified Zio. Weapon Casing 31485 | -3/Research | Found Enh. Force Lance 31517 | -3/Research | Zion Heavy squad teleported in 31565 | -3/Research | Discovered new exit (range 6) 31566 | -3/Research | Identified exit to Research 31664 | -3/Research | Build established: Hacker-Scout 31686 | -3/Research | Terminal network hard line cut 31707 | -3/Research | Entered Testing 31822 | -3/Testing | Spotted Striker 31841 | -3/Testing | Spotted Striker 31942 | -3/Testing | Retrieved Zion intel report: Main Access 32142 | -3/Testing | Found Prototype Launcher 32142 | -3/Testing | Identified Com. Tesla Bomb Launcher 32173 | -3/Testing | Lost 3 parts (2u1w) 32247 | -3/Testing | Repaired Broken Lrn. Sensor Array 32308 | -3/Testing | Identified System Mapper 32309 | -3/Testing | Retrieved Zion intel report: Prototype Stockpiles 32402 | -3/Testing | Found Enh. Force Lance 32407 | -3/Testing | Retrieved Zion intel report: Emergency Access 32444 | -3/Testing | Found Prototype Hackware 32596 | -3/Testing | Found Prototype Energy Cannon 32596 | -3/Testing | Identified Potential Cannon 32620 | -3/Testing | Found Prototype Ballistic Cannon 32620 | -3/Testing | Identified Omega Cannon 32752 | -3/Testing | Retrieved Zion intel report: Active Terminals 32939 | -3/Testing | Found Prototype Slashing Weapon 33057 | -3/Testing | Entered Research 33057 | -2/Research | Evolved 2 slots: Propulsion x2 33058 | -2/Research | Identified Nanosword 33145 | -2/Research | Spotted B-90 Cyclops 33202 | -2/Research | Zion Heavy squad teleported in 33205 | -2/Research | Found Antimissile System 33267 | -2/Research | Retrieved Zion intel report: Emergency Access 33850 | -2/Research | System corruption reached 10% 33943 | -2/Research | Incoming investigation squad redirected 33993 | -2/Research | Build established: Hacker-Assassin 33994 | -2/Research | Spotted Executioner 33994 | -2/Research | Spotted Striker 33995 | -2/Research | Cargo convoy interrupted 34009 | -2/Research | Garrison activated, responded to threat 34020 | -2/Research | Destroyed Striker 34043 | -2/Research | Destroyed Executioner 34080 | -2/Research | Destroyed 11 combat bots 34085 | -2/Research | Lost 4 parts (1p2n1u) 34099 | -2/Research | Found Gamma Bomb Array 34358 | -2/Research | Discovered new exit (range 9) 34370 | -2/Research | Identified exit to Quarantine 34634 | -2/Research | Terminal network hard line cut 34807 | -2/Research | First assault squad dispatched 34833 | -2/Research | Incoming assault squad redirected 35251 | -2/Research | Entered Quarantine 35272 | -2/Quarantine | Found Prototype Hackware 35272 | -2/Quarantine | Identified Exp. System Shield 35408 | -2/Quarantine | Retrieved Zion intel report: Component Stockpiles 35425 | -2/Quarantine | Found Alien Artifact 35425 | -2/Quarantine | Identified Phase Armor 35472 | -2/Quarantine | Retrieved Zion intel report: Active Garrisons 35485 | -2/Quarantine | Retrieved Zion intel report: Trap Installations 35532 | -2/Quarantine | Garrison activated, responded to threat 35551 | -2/Quarantine | Core integrity fell below 50% 35590 | -2/Quarantine | Lost 5 parts (1p2n2u) 35662 | -2/Quarantine | Found Prototype Protection 35662 | -2/Quarantine | Identified Centrium Heavy Armor Plating 35750 | -2/Quarantine | Retrieved Zion intel report: Unaware Analyses 35807 | -2/Quarantine | Found Unknown Device 35807 | -2/Quarantine | Identified Quantum Capacitor 35948 | -2/Quarantine | Build established: Hacker-Scout 35990 | -2/Quarantine | Found Alien Slashing Weapon 35990 | -2/Quarantine | Identified Sigix Broadsword 36015 | -2/Quarantine | Retrieved Zion intel report: Emergency Access 36242 | -2/Quarantine | Found Alien Artifact 36242 | -2/Quarantine | Identified Core Reset Matrix 36242 | -2/Quarantine | Used Core Reset Matrix 36246 | -2/Quarantine | Detected hypermatrix surge 36246 | -2/Quarantine | Sensed 8 artifacts in vicinity 36351 | -2/Quarantine | Retrieved Zion intel report: Prototype Schematics 36418 | -2/Quarantine | Incoming investigation squad redirected 36451 | -2/Quarantine | Retrieved Zion intel report: Branch Access 36497 | -2/Quarantine | Retrieved Zion intel report: Component Schematics 36509 | -2/Quarantine | Retrieved Zion intel report: Depthwide Sectors/0 36517 | -2/Quarantine | Discovered new exit (range 7) 36603 | -2/Quarantine | Cryocooling Duct disabled 36618 | -2/Quarantine | Ambient heat levels rising (+20) 36618 | -2/Quarantine | Non-combat units ordered to evacuate 36685 | -2/Quarantine | Terminal network hard line cut 36704 | -2/Quarantine | Found Phase Redirector 36751 | -2/Quarantine | First assault squad dispatched 36785 | -2/Quarantine | Incoming assault squad redirected 36901 | -2/Quarantine | Found Core Cannon 37110 | -2/Quarantine | Spotted Fortress 37144 | -2/Quarantine | Discovered new exit (range 5) 37150 | -2/Quarantine | Entered Section 7 37151 | -2/Section 7 | Sensed 21 artifacts in vicinity 37153 | -2/Section 7 | Spotted S7 Guard 37219 | -2/Section 7 | Incoming investigation squad redirected 37314 | -2/Section 7 | Found Core Physics Calibrator 37368 | -2/Section 7 | Spotted S7 Guard 37448 | -2/Section 7 | First assault squad dispatched 37507 | -2/Section 7 | Found Core Membrane 37507 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 37541 | -2/Section 7 | Spotted B-90 Cyclops 37543 | -2/Section 7 | Core integrity fell below 20% 37550 | -2/Section 7 | Destroyed 9 combat bots 37575 | -2/Section 7 | Destroyed self with Neutron Missile Launcher Last Messages --------------- 37560_ Penetrated by Slug. 37560_ Lgt. Quantum Reactor destroyed. 37561_ System corrupted: Matter fused (-8). 37564_ Slug penetrates Wall. 37567_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 37570_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal 7008. 37570_ Slug penetrates Wall. 37573_ Dropped Quantum Capacitor. 37574_ Slug penetrates Wall. 37574_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal 7018. 37575_ Cld. Gravmag System destroyed. 37575_ Slug penetrates Wall. 37575_ S-43 Plague destroyed. 37575_ Destroyed Unknown Flight Unit. 37575_ Cell Assembler disabled. 37575_ U-05 Engineer destroyed. 37575_ Neutron Missile Launcher destroyed. 37575_ Destroyed Neutron Missile Launcher. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ?????!??????????????????? | | ??????????????????????? ????????????????????????? | | ??????????????????????? ????????????????????????? | | ??????????????????????? ????????????????????????? | | ??????????????????????? #???????????????????????? | | ??????????????????????#g #???????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# ##??????????????????????? | | ??????????????????????# ??????????????????????? | | ??????????????????????# ??????????????????????? | | ????????????????????# ""???"?? #??????????????? | | ?#/################+### """ "?? #??????????????? | | ?# """ T" #??????????????? | | ?# o"" #??????????????? | | ## ^ """ "" #??????????????? | | """ #??????????????? | | #####+####+############ """ #??????????????? | | ?????????# # #??????????????? | | ?????????# # """ """ #??????????????? | | ?????????# # """ """ #??????????????? | | ?????????# ; """ """ #??????????????? | | ?????????# # #??????????????? | | ?????????# """ """ # = #??????????????? | | ?????????# " " "!" # @|####+###??????????????? | | ?????????# """ """ = ??????????????????? | | ?????????# " """ ??????????????? | | ?????????# """"""" "" #?????????????? | | ?????????# % """ "#???????????? | | ?????????# *%%[ """ ""#???????????? | | ?????????############ s=[% "" ""????????????? | | ????????????????????# " "?????????????? | | ????????????????????# """o"?????????????? | | ????????????????????# T?????????????? | | ????????????????????# "" "?????????????? | | ????????????????????+ """ "?????????????? | | ????????????????????### # """ ""????????????? | | ??????????????????????# # """??"????????????? | | ??????????????????????# #= ""????????????????? | | ??????????????????????# # ""????????????????? | | ??????????????????????# # ! "?????????????????? | | ?????????????????????? +? ?????????????????? | | ?????????????????????? #?###?????????????????? | | ?????????????????????? ??????????????????????? | | ?????????????????????? ??????????????????????? | | ???!???????????????????#+##??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 77 Coolant Potential 100 Energy Generation 55 Energy Capacity 900 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 85 Corruption Block 8 Armor Coverage 1200 Resistance: EX 25 Core Shielding 40 Propulsion Shielding 66 Utility Shielding 90 Weapon Shielding 100 Point Defense Rating 240 Phase Shifting 10 Evasion (%) 65 Targeting Accuracy 12 Target Analysis 6 Recoil Reduction 7 Offensive Hacking 38 Defensive Hacking 22 Item Schematics ----------------- Exp. Coolant Injector | -2/Quarantine | Z-intel Adv. Plasma Rifle | -2/Quarantine | Z-intel Adv. Thermal Defense Suite | -2/Quarantine | Z-intel Vibroblade | -2/Quarantine | Z-intel Com. Mass Driver | -2/Quarantine | Z-intel Adv. Matter Compressor | -2/Quarantine | Z-intel Tri-rail Accelerator | -2/Quarantine | Z-intel Prc. Phase Gun | -2/Quarantine | Z-intel Exp. Transmission Jammer | -2/Quarantine | Z-intel Imp. Q-thruster | -2/Quarantine | Z-intel Imp. Shock Absorption System | -2/Quarantine | Z-intel Quantum Rifle | -2/Quarantine | Z-intel Imp. Melee Analysis Suite | -2/Quarantine | Z-intel Arm. Heavy Treads | -2/Quarantine | Z-intel Arm. Medium Treads | -2/Quarantine | Z-intel Cmb. Gravmag System | -2/Quarantine | Z-intel Adv. Shield Generator | -2/Quarantine | Z-intel Adv. Cryofiber Web | -2/Quarantine | Z-intel ECM Suite | -2/Quarantine | Z-intel Rnf. Quantum Reactor | -2/Quarantine | Z-intel Imp. Linear Gravjet | -2/Quarantine | Z-intel Adv. Heavy Treads | -2/Quarantine | Z-intel Adv. Focal Shield | -2/Quarantine | Z-intel Robot Schematics ------------------ None Fabricated ------------ Imp. Heavy Treads | x2 | -6/Factory Alien Tech Used ----------------- Core Expander Integrated Reactor Transdimensional Reconstructor Phase Armor Sigix Broadsword Core Reset Matrix Phase Redirector Core Physics Calibrator Core Membrane Achievements -------------- Heroic Deeds Challenges ------------ None Game ------ Seed FlakPropulsionSpecial Manual? 0 Play Time 05:45:15 Cumulative 257.6 hours Start 2023.04.11 @ 13:35:25 End 2023.04.18 @ 15:17:35 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 102 Rogue 86 Adventurer 8 Explorer 8 Win Type - Total 17 Types 10/1/3/1/1/1/0/0/0 Lore% 86 Gallery% 82 Achievement% 75 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/CogWide Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 648ec905-3f34-448f-8a67-1e360dd90740