Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.22 @ 10:39:09 Player: Gamma Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (75) 375 Value Destroyed (3070) 3070 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (553) 553 TOTAL SCORE: 9618 Bonus ------- High Alert Combat Kills 45 Follower Combat Kills 35 Entered Garrisons 200 Aligned with FarCom 300 Friendly Fire -27 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 77/100 System Corruption 19% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ Targeting Computer Targeting Computer Advanced Melee Analysis Suite > --- WEAPON (3) ------- Heavy Hammer > --- INVENTORY (5) ---- Micro Fission Core Superbattery (1500) Advanced Terrain Scanner Advanced Melee Analysis Suite Coil Gun Peak State ------------ > --- POWER ------------ Cold Fusion Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Medium Storage Unit Superbattery Advanced Terrain Scanner Melee Analysis Suite Improved Melee Analysis Suite Improved Light Armor Plating Force Field System Shield > --- WEAPON ----------- Heavy Hammer Spear Spear > --- INVENTORY -------- Angular Momentum Engine Compact Wheel Advanced Terrain Scanner Advanced Melee Analysis Suite Improved Reaction Control System Shock Bomb Launcher Mini Grenade Launcher Heavy Hammer Heavy Hammer [Rating: 69] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Enhanced Nuclear Core Reactor Cold Fusion Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Linear Gravjet Flight Unit Xenon Bombardment Thruster Utility Improved Melee Analysis Suite Device Force Field Storage Medium Storage Unit Processor Improved Melee Analysis Suite Hackware System Shield Protection Medium Reactive Plating Weapon Shotgun Energy Gun Improved Medium Laser Energy Cannon EM Pulse Cannon Ballistic Gun Shotgun Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Impact Weapon Heavy Hammer Slashing Weapon Blade Saw Piercing Weapon Spear Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Was Fac Fac Fac Slots Evolved 10 | . . . 2 . . . 2 . 2 . . 2 2 Power . | . . . . . . . . . . . . . . Propulsion 3 | . . . 1 . . . . . 1 . . . 1 Utility 6 | . . . . . . . 2 . 1 . . 2 1 Weapon 1 | . . . 1 . . . . . . . . . . Parts Attached 121 | 6 14 . 13 3 . 3 20 11 16 . 8 15 12 Power 8 | 1 1 . 1 1 . . . . 2 . . 2 . Engine 5 | 1 1 . 1 1 . . . . . . . 1 . Core 2 | . . . . . . . . . 2 . . . . Reactor 1 | . . . . . . . . . . . . 1 . Propulsion 34 | 2 6 . 4 . . . 5 2 4 . 3 5 3 Treads 6 | . . . 3 . . . 1 1 . . 1 . . Leg 17 | 2 6 . 1 . . . . 1 1 . . 5 1 Wheel 9 | . . . . . . . 4 . 2 . 2 . 1 Hover 1 | . . . . . . . . . . . . . 1 Flight 1 | . . . . . . . . . 1 . . . . Utility 39 | 1 5 . 2 . . . 5 3 8 . 1 7 7 Device 10 | . 1 . . . . . . . 3 . 1 1 4 Storage 8 | 1 2 . 1 . . . 1 2 . . . 1 . Processor 9 | . . . . . . . . . 2 . . 4 3 Hackware 3 | . . . . . . . 2 . . . . 1 . Protection 9 | . 2 . 1 . . . 2 1 3 . . . . Artifact . | . . . . . . . . . . . . . . Weapon 40 | 2 2 . 6 2 . 3 10 6 2 . 4 1 2 Energy Gun 6 | . . . 3 . . . 3 . . . . . . Energy Cannon 5 | . . . . . . . 3 2 . . . . . Ballistic Gun 16 | 2 . . 3 2 . 2 2 2 2 . . . 1 Ballistic Cannon 1 | . 1 . . . . . . . . . . . . Launcher 4 | . . . . . . . 2 1 . . 1 . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 5 | . 1 . . . . 1 . . . . 2 . 1 Slashing Weapon 1 | . . . . . . . . 1 . . . . . Piercing Weapon 2 | . . . . . . . . . . . 1 1 . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . 1 . 1 . . 1 . Parts Lost 41 | . 1 . . 3 . . 1 14 4 . 2 4 12 Power 2 | . . . . 1 . . . 1 . . . . . Propulsion 17 | . . . . . . . 1 5 2 . 1 1 7 Utility 14 | . . . . . . . . 4 1 . 1 3 5 Weapon 8 | . 1 . . 2 . . . 4 1 . . . . Highest Loss Streak 11 | . 1 . . 2 . . 1 10 2 . 2 2 11 To Critical Strikes . | . . . . . . . . . . . . . . Average Backups 11 | 3 9 11 14 12 12 12 22 15 4 5 4 9 7 Power . | . . . . . 1 1 1 . . 1 . . 1 Propulsion 3 | 2 5 5 5 4 6 6 6 2 . 1 . 4 . Utility 2 | . . 1 1 2 2 4 5 3 1 2 1 1 2 Weapon 4 | . 3 5 5 4 3 1 10 9 1 1 1 3 2 Tool/Special . | . . . . . . . . . . . . . . Unused Backups 29 | . 3 . 1 1 . . 2 13 . . . 4 5 Power 4 | . 2 . . . . . . 1 . . . . 1 Propulsion 8 | . 1 . . . . . 2 1 . . . 4 . Utility 6 | . . . . . . . . 4 . . . . 2 Weapon 11 | . . . 1 1 . . . 7 . . . . 2 Tool/Special . | . . . . . . . . . . . . . . Average Slot Usage (%) 86 | . 96 100 98 99 72 88 84 82 55 69 89 99 69 Engine 6 | . 14 14 11 11 11 11 9 8 . . . 3 . Core 1 | . . . . . . . . . 3 7 7 2 . Treads 8 | . . . 2 33 33 33 4 16 . . 5 2 . Leg 11 | . 28 28 30 . . . . . 3 7 7 18 17 Wheel 5 | . . . . . . . 22 7 9 7 8 4 . Device 4 | . 8 . 4 . . . 2 . 8 7 12 6 7 Storage 12 | . 14 14 17 22 22 22 10 13 . . . 12 7 Processor 5 | . . . . . . . . . 11 15 15 12 8 Hackware 1 | . . . . . . . 3 1 . . . 4 3 Protection 4 | . 3 14 . . . . 5 10 4 8 8 7 3 Energy Gun 1 | . . . 8 . . . 6 . . . . . . Energy Cannon 1 | . . . . . . . 2 21 . . . . . Ballistic Gun 10 | . 24 14 22 32 6 21 14 2 4 15 11 . . Impact Weapon 3 | . 2 14 . . . 1 2 . . . 3 9 4 Piercing Weapon 2 | . . . . . . . . . . . 4 9 7 Peak Build Rating 69 | 6 8 8 16 16 15 17 26 29 39 39 48 60 69 Average Rating 30 | 4 7 8 13 15 10 14 24 25 26 35 43 57 48 On Entrance 20 | . 6 8 8 16 15 10 17 26 5 39 35 42 59 Avg Prop Armor Cover (%) 11 | . . . . . . . . 16 17 5 10 11 4 Naked Turns 59 | . . . . . . . . . . . . . 59 Heaviest Build 231 | 13 29 29 38 38 38 38 231 231 41 41 42 64 44 Greatest Support 65 | 20 20 20 63 63 63 63 63 63 24 12 22 65 65 Greatest Overweight (x) 8 | . 1 1 1 . . . 8 8 3 3 3 2 2 Average Overweight (x) 1 | . . 1 . . . . 4 2 . 1 2 . . Largest Inventory Capacity 35 | 8 15 15 15 15 15 15 35 35 5 5 5 10 10 Average Capacity 14 | 7 10 15 15 15 15 15 32 17 5 5 5 9 8 Most Carried 35 | 7 11 11 15 15 15 15 35 35 5 5 5 10 10 Average Carried 11 | 3 9 11 14 12 12 14 23 16 4 4 4 9 7 Final Capacity 35 | 8 15 15 15 15 15 15 35 5 5 5 5 10 5 Final Carried 34 | 6 11 11 15 12 15 15 34 2 5 5 4 7 5 Class Distribution -------------------- 32% | Mutant 23% | Gladiator 11% | Gunner 11% | Hauler-Skirmisher 5% | Skirmisher 4% | Scavenger-Gladiator 3% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Hauler-Skirmisher | -8/Materials Skirmisher | -8/Garrison Mutant | -7/Factory Mutant | -7/Waste Assassin | -7/Factory Gladiator | -6/Factory Scavenger-Gladiator | -5/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Was Fac Fac Fac Matter Collected 2623 | 229 319 . 240 274 . 61 518 158 175 79 114 226 230 Remotely . | . . . . . . . . . . . . . . Salvage Created 3467 | . 321 . 255 85 . . 607 538 175 . 339 567 580 Parts 181 | . 19 . 18 . . . 38 38 7 . 13 30 18 Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed 2 | . . . . . . . . . . . . 2 . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Was Fac Fac Fac Combat Hostiles Destroyed 72 | . 9 . 8 11 . . 12 11 3 . 2 9 7 Melee 16 | . . . . . . . . . 2 . 2 7 5 Guns 34 | . 7 . 8 11 . . 6 . 1 . . . 1 Cannons 17 | . 2 . . . . . 5 10 . . . . . AOE 3 | . . . . . . . 1 . . . . 2 . Classes Destroyed 15 | . 2 . 3 2 . . 5 1 . . 1 1 . Worker 4 | . . . 1 . . . . . . . 2 . 1 Builder 1 | . . . . . . . 1 . . . . . . Tunneler 2 | . . . . . . . 1 . . . 1 . . Recycler 4 | . . . . . . . . . . . 2 1 1 Watcher 2 | . . . . . . . 1 . . . . 1 . Swarmer 9 | . 3 . 3 . . . 1 . . . . 2 . Cutter 2 | . . . . . . . . 2 . . . . . Grunt 20 | . 6 . 2 . . . 5 4 . . 1 2 . Brawler 3 | . . . . . . . 1 . . . 1 1 . Duelist 1 | . . . 1 . . . . . . . . . . Sentry 14 | . . . 2 . . . 4 4 3 . . 1 . Demolisher 1 | . . . . 1 . . . . . . . . . Hunter 5 | . . . . . . . 1 1 . . . . 3 Programmer 7 | . . . . . . . . . . . . 3 4 Assembled 10 | . . . . 10 . . . . . . . . . Best Kill Streak 4 | . 2 . 2 2 . . 3 4 1 . 3 3 3 Combat Bots Only 4 | . 2 . 2 2 . . 2 4 1 . 2 2 3 Max Kills in Single Turn 2 | . 1 . 2 2 . . 2 2 1 . 1 2 1 Gunslinging . | . . . . . . . . . . . . . . Exploded 2 | . . . . . . . 1 . . . . 2 . Melee 1 | . . . . . . . . . 1 . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Was Fac Fac Fac Hostile Shots Fired 766 | . 56 . 35 32 . . 70 75 144 . 22 125 207 Missed 223 | . 15 . 8 4 . . 19 14 57 . 6 42 58 Hits 543 | . 41 . 27 28 . . 51 61 87 . 16 83 149 Melee 24 | . . . 2 4 . . 3 3 . . 9 3 . Projectile 519 | . 41 . 25 24 . . 48 58 87 . 7 80 149 AOE 10 | . . . . 9 . . . 1 . . . . . Critical Strikes 14 | . 1 . 1 1 . . . . . . . 1 10 Damage Taken 7634 | . 522 . 349 628 . . 763 1427 775 . 386 567 2217 Core 2179 | . 104 . 46 147 . . 47 494 250 . 38 48 1005 Absorbed by Shields 980 | . . . . . . . . . . . . 601 379 Redirected to Shielding 6 | . 6 . . . . . . . . . . . . Ignored by Resistances 84 | . . . . . . . . . . . . 84 . Core Remaining (%) 60 | 100 . 58 . . . 51 . 1 . . 58 94 . Volleys Fired 139 | . 42 . 19 15 . . 25 24 5 . 3 3 3 Largest 3 | . 2 . 3 3 . . 3 3 1 . 1 1 1 Hottest 189 | . 50 . 145 69 . . 149 189 28 . 30 30 30 Shots Fired 328 | . 83 . 57 42 2 . 70 60 5 . 3 3 3 Gun 245 | . 79 . 57 42 2 . 51 6 5 . . . 3 Cannon 74 | . 4 . . . . . 17 53 . . . . . Launcher 9 | . . . . . . . 2 1 . . 3 3 . Special . | . . . . . . . . . . . . . . Kinetic 224 | . 83 . 45 42 2 . 38 6 5 . . . 3 Thermal 17 | . . . 4 . . . 13 . . . . . . Explosive 9 | . . . . . . . 2 1 . . 3 3 . Electromagnetic 78 | . . . 8 . . . 17 53 . . . . . Robot Hit Streak 11 | . 10 . 7 9 1 . 11 6 8 . . . 3 Robot Miss Streak 6 | . 4 . 3 4 1 . 4 6 5 . . 3 . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 1 | . . . . 1 . . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . . . . Shots Hit Robots 324 | . 60 . 44 32 2 . 41 26 23 . 18 45 33 Core Hits 158 | . 19 . 15 22 . . 25 16 15 . 5 25 16 Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed 5 | . . . . 1 . . . . . . . . 4 Critical Strikes 15 | . 1 . 1 1 . . . . 4 . . 4 4 Burn 1 | . . . 1 . . . . . . . . . . Destroy 2 | . . . . 1 . . . . . . . . 1 Blast 1 | . 1 . . . . . . . . . . . . Smash 3 | . . . . . . . . . . . . . 3 Sever 4 | . . . . . . . . . 4 . . . . Impale 4 | . . . . . . . . . . . . 4 . Melee Attacks 180 | . 2 . . . . . 6 1 18 . 23 73 57 Impact 44 | . 2 . . . . . 6 . . . 4 14 18 Slashing 19 | . . . . . . . . 1 18 . . . . Piercing 117 | . . . . . . . . . . . 19 59 39 Sneak Attacks 10 | . . . . . . . . . . . 7 1 2 Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks 21 | . . . . . . . . . . . 2 15 4 Damage Inflicted 8007 | . 663 . 581 472 9 . 1231 796 427 . 757 1861 1210 Guns 2336 | . 593 . 571 472 9 . 456 48 103 . . . 84 Cannons 1046 | . 70 . . . . . 319 657 . . . . . Explosions 949 | . . . . . . . 456 91 . . . 402 . Melee 3606 | . . . . . . . . . 324 . 757 1457 1068 Ramming 70 | . . . 10 . . . . . . . . 2 58 Kinetic 2194 | . 663 . 477 472 9 . 338 48 103 . . . 84 Thermal 403 | . . . 31 . . . 281 91 . . . . . Explosive 695 | . . . . . . . 293 . . . . 402 . Electromagnetic 1039 | . . . 63 . . . 319 657 . . . . . Impact 672 | . . . . . . . . . . . 48 243 381 Slashing 324 | . . . . . . . . . 324 . . . . Piercing 2610 | . . . . . . . . . . . 709 1214 687 Highest Corruption 19 | . . . . 4 4 4 . 2 . . 3 8 19 Average Corruption 5 | . . . . 4 4 4 . 2 . . 2 3 13 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 88 | . . . . 3 18 14 . 7 . . 1 18 27 Message Errors 21 | . . . . 2 3 6 . 2 . . . 1 7 Matter Fused 26 | . . . . . 2 6 . 3 . . . 6 9 Heat Flow Errors 12 | . . . . 1 3 . . 1 . . 1 3 3 Energy Discharges 13 | . . . . . 4 1 . . . . . 4 4 Parts Rejected 1 | . . . . . . . . . . . . 1 . Data Loss (minor) 4 | . . . . . . 1 . . . . . 1 2 Data Loss (major) 6 | . . . . . 4 . . . . . . 2 . Misfires 3 | . . . . . 2 . . 1 . . . . . Misdirections 2 | . . . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 541 | . . . . . . . 77 11 . . 149 118 186 Projectiles 11 | . . . . . . . . 11 . . . . . Explosions 77 | . . . . . . . 77 . . . . . . Melee 453 | . . . . . . . . . . . 149 118 186 Knockbacks 6 | . 1 . . . . . . . . . . 2 3 Impact 5 | . . . . . . . . . . . . 2 3 Kinetic 1 | . 1 . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 194 | . . . . . . . 122 44 . . . 3 25 Shots 4 | . . . . . . . 2 1 . . . 1 . Rammed 15 | . . . . . . . . . . . . . 15 Targets Rammed 17 | . . . 1 . . . . . . . . 1 15 Kicked 2 | . . . 1 . . . . . . . . 1 . Crushed . | . . . . . . . . . . . . . . Highest Temperature 1063 | . 18 . 165 90 157 . 409 1063 8 . 235 243 90 Average Temperature 164 | . 8 . 30 23 74 . 106 345 6 . 119 108 50 Received Heat Transfer 1379 | . 291 . 72 140 . . 135 378 234 . 63 66 . Effects 36 | . . . . . . . 2 34 . . . . . Shutdowns 2 | . . . . . . . 1 1 . . . . . Energy Bleed 6 | . . . . . . . . 6 . . . . . Interference 5 | . . . . . . . . 5 . . . . . Matter Decay 3 | . . . . . . . . 3 . . . . . Short Circuit 1 | . . . . . . . . 1 . . . . . Damage (minor) 5 | . . . . . . . 1 4 . . . . . Damage (major) 10 | . . . . . . . . 10 . . . . . Damage (core) 4 | . . . . . . . . 4 . . . . . Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . 1 . . . . 1 Combat Hostiles 2 | . . . . . . . . 1 . . . . 1 Parts Fried 9 | . . . 1 . . . . 4 . . . . 4 Impact Corruptions 9 | . . . . . . . . . . . . 1 8 Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 4 | . . . . . . . . . . . . 2 2 Heat Transferred 657 | . . . 148 . . . 409 100 . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . 1 1 . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Was Fac Fac Fac Maximum Alert Level 2 | . . . . . . . 1 2 1 . . . . Low Security (%) 91 | 100 100 100 100 100 . 100 91 1 90 100 100 100 100 Level 1 7 | . . . . . . . 8 92 9 . . . . Level 2 . | . . . . . . . . 6 . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 445 | . 79 . 135 47 . . 325 445 229 . 55 84 79 Initial 217 | . . . . 47 . . . 203 217 . . 11 24 Average 47 | . 22 . 20 8 . . 54 325 104 . 5 23 20 Influence Increases 2420 | . 287 . 243 30 . . 555 391 102 . 105 363 344 Destroy 0b10 Robot/C 1260 | . 180 . 160 20 . . 240 240 60 . 40 180 140 Destroy 0b10 Robot/NC 65 | . . . 5 . . . 15 . . . 25 10 10 Destroy Leader 314 | . 40 . 40 10 . . 72 20 30 . . 62 40 Allied During Kill 9 | . . . . . . . . 9 . . . . . Successful Hack 71 | . 5 . 7 . . . 12 . 12 . 14 9 12 Disable Machine 105 | . . . . . . . 75 15 . . . 15 . Anti-Garrison Action 50 | . . . . . . . . 50 . . . . . Destroy Structure 126 | . 2 . 1 . . . 51 12 . . 11 27 22 Partial Spotted 60 | . . . . . . . . . . . . . 60 Lose Combat Pursuer 360 | . 60 . 30 . . . 90 45 . . 15 60 60 Influence Decreases 2359 | . 287 . 120 153 . . 242 290 515 1 80 337 334 Entered New Map 425 | . . . . 76 . . . 110 197 1 . 14 27 Time Decay 1609 | . 287 . 120 77 . . 232 . 278 . 80 283 252 Lost Part 285 | . . . . . . . 10 140 40 . . 40 55 Lost Ally 40 | . . . . . . . . 40 . . . . . Squads Dispatched 18 | . 2 . . . . . 2 . 1 . 2 8 3 Investigation 1 | . 1 . . . . . . . . . . . . Extermination 9 | . . . . . . . . . 1 . 1 4 3 Reinforcement 3 | . 1 . . . . . . . . . . 2 . Assault 2 | . . . . . . . . . . . . 2 . Garrison 3 | . . . . . . . 2 . . . 1 . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Was Fac Fac Fac Distress Signals 15 | . 2 . 1 . . . 4 . 1 . . 6 1 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 140 | . 19 . 11 14 . . 26 14 4 . 6 28 18 Peak Tracking Total 6 | . 4 . 3 4 . . 4 5 2 . 3 6 4 Tactical Retreats 22 | . 3 . 2 2 . . 6 1 . . 1 3 4 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Was Fac Fac Fac Traps Triggered 11 | . . . . . . . 1 4 2 . 1 2 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused 3 | . . . . 3 . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed 3 | . . . . 3 . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Most Traps Carried 3 | . . . . 3 . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Was Fac Fac Fac Machines Disabled 8 | . . . . . . . 5 2 . . . 1 . Max in Single Turn 2 | . . . . . . . 2 1 . . . 1 . Garrison Access 1 | . . . . . . . . . . . . 1 . Garrison Relay 1 | . . . . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Was Fac Fac Fac Machines Accessed 27 | . 6 . 2 . 5 . 4 . 4 . 1 3 2 Terminals 16 | . 6 . 1 . . . 3 . 2 . 1 3 . Fabricators . | . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 3 | . . . 1 . . . . . 1 . . . 1 Garrison Access 2 | . . . . . . . 1 . 1 . . . . Total Hacks 102 | . 13 . 6 . 50 . 9 . 8 . 3 8 5 Successful 71 | . 4 . 5 . 50 . 3 . 3 . 1 4 1 Failed 31 | . 9 . 1 . . . 6 . 5 . 2 4 4 Catastrophic 7 | . 1 . . . . . 1 . . . . 3 2 Database Lockouts . | . . . . . . . . . . . . . . Manual 29 | . 11 . 2 . 1 . 7 . 1 . 3 4 . Terminals 39 | . 13 . 2 . . . 8 . 5 . 3 8 . Fabricators . | . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . . . . 2 Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 9 | . . . 4 . . . . . 2 . . . 3 Garrison Access 2 | . . . . . . . 1 . 1 . . . . Terminal Hacks 57 | . 2 . . . 50 . 1 . 1 . . 3 . Record 50 | . . . . . 49 . . . . . . 1 . Part Schematic 1 | . 1 . . . . . . . . . . . . Garrison Index 1 | . . . . . . . 1 . . . . . . Alert Level 1 | . . . . . . . . . 1 . . . . Locate Traps 1 | . . . . . . . . . . . . 1 . Zone Layout 2 | . 1 . . . . . . . . . . 1 . Proto ID Catalog 1 | . . . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . . . . . . 1 Scan Component 1 | . . . . . . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer 5 | . . . 4 . . . . . 1 . . . . Insert Component 1 | . . . 1 . . . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . . . Retrieve Study 3 | . . . 2 . . . . . 1 . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . . . Unlock Access 1 | . . . . . . . 1 . . . . . . Unauthorized Hacks 7 | . 2 . 1 . . . 1 . 1 . 1 1 . Terminals 7 | . 2 . 1 . . . 1 . 1 . 1 1 . Track 2 | . 2 . . . . . . . . . . . . Botnet 5 | . . . 1 . . . 1 . 1 . 1 1 . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 20 | . 6 . 2 . . . 2 . 4 . 1 3 2 Full Trace Events . | . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 2 | . 1 . 1 . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Part Studies Acquired 3 | . . . 2 . . . . . 1 . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Was Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . 3 . . . . . Machine Destruction 3 | . . . . . . . . 3 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . 2 . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Was Fac Fac Fac Total Allies 2 | . . . . . . . . 2 . . . . . Largest Group 2 | . . . . . . . . 2 . . . . . Highest-Rated Group 45 | . . . . . . . . 45 . . . . . Highest-Rated Ally 25 | . . . . . . . . 25 . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 1 | . . . . . . . . 1 . . . . . Total Damage 33 | . . . . . . . . 33 . . . . . Kills 1 | . . . . . . . . 1 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . 1 . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Was Fac Fac Fac Active Infowar (turns) 3742 | . . . . . . . . . 426 141 712 1714 749 Optics 2993 | . . . . . . . . . 426 141 712 1714 . Terrain 749 | . . . . . . . . . . . . . 749 Traps 684 | . . . . . . . . . . . 643 41 . Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Was Fac Fac Fac Turns Passed 10252 | 68 864 78 842 438 729 501 1541 593 605 141 712 1951 1189 Spaces Moved 6596 | 46 491 42 388 220 454 310 654 284 691 132 469 1381 1034 Core 460 | 6 . . . . . . . 45 153 . . . 256 Treads 1288 | . . . 32 220 454 310 129 143 . . . . . Legs 2297 | 40 491 42 356 . . . . 2 . . . 838 528 Wheels 2055 | . . . . . . . 525 94 292 132 469 543 . Hover 250 | . . . . . . . . . . . . . 250 Flight 246 | . . . . . . . . . 246 . . . . Fastest Speed 40 | 50 120 190 120 160 160 160 158 50 45 105 100 100 40 Average Speed 126 | 110 127 190 181 160 160 160 171 153 70 106 125 119 86 Slowest Speed 205 | 120 190 190 190 160 160 160 205 205 135 135 135 195 190 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 39 | 4 74 11 31 44 87 64 52 38 14 74 13 29 18 Regions Visited 13 Branch Regions 4 Pre-discovered Areas 3 | . . . . 2 1 . . . . . . . . Known Exits Taken 1 | . . . . . . . 1 . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 . . . . 1 1 . Scrap Searched 1 | . . . . . . 1 . . . . . . . Spaces Dug 58 | . 2 . . . . . 5 . . . 26 13 12 Terrain Destroyed 133 | . 2 . . . . . 51 16 . . 26 26 12 Melee 32 | . 2 . . . . . 5 . . . . 13 12 Projectile . | . . . . . . . . . . . . . . AOE 101 | . . . . . . . 46 16 . . 26 13 . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Was Fac Fac Fac Total 8009 | 63 653 41 483 277 458 315 1009 390 781 133 562 1595 1249 Wait 717 | . 79 . 37 25 . . 252 7 34 . 54 112 117 Move 6585 | 45 490 41 387 219 453 309 654 283 691 131 468 1380 1034 Hop . | . . . . . . . . . . . . . . Pick Up 118 | 12 13 . 12 6 2 2 31 5 11 . 3 14 7 Fast Attach 39 | . . . 4 . . 1 2 3 7 . 6 8 8 Attach 55 | 6 3 . 2 3 . 2 9 6 9 . 2 7 6 Detach 9 | . . . . . . . 1 1 2 1 . 1 3 Swap 58 | . 12 . 9 . . . 18 9 1 . 3 5 1 Drop 75 | . 12 . 12 6 3 1 11 4 3 1 4 13 5 Fire 139 | . 42 . 19 15 . . 25 24 5 . 3 3 3 Melee 147 | . 2 . . . . . 6 1 18 . 19 51 50 Ram 15 | . . . . . . . . . . . . . 15 Kick 2 | . . . 1 . . . . . . . . 1 . Crush . | . . . . . . . . . . . . . . Escape Stasis 25 | . . . . . . . . 25 . . . . . Rewire 22 | . . . . . . . . 22 . . . . . Trap 3 | . . . . 3 . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -10/Mines -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac / [*Sto] / Gar) -8/Garrison -7/Factory -7/Waste -7/Factory -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 69 | -11/Scrapyard | Entered Materials 146 | -10/Materials | Discovered new exit (range 9) 246 | -10/Materials | Discovered new exit (range 9) 316 | -10/Materials | Build established: Mutant 462 | -10/Materials | Discovered new exit (range 16) 627 | -10/Materials | Discovered new exit (range 8) 669 | -10/Materials | Derelicts attacked the area 682 | -10/Materials | Discovered new exit (range 6) 933 | -10/Materials | Entered Mines 956 | -10/Mines | Discovered new exit (range 6) 1011 | -10/Mines | Entered Materials 1011 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1459 | -9/Materials | Discovered new exit (range 15) 1580 | -9/Materials | Build established: Gunner 1853 | -9/Materials | Entered Mines 1862 | -9/Mines | Learned location of Storage (-8) 1958 | -9/Mines | Found a hidden stash of uninstalled traps 1981 | -9/Mines | Learned location of Zion (-7) 1985 | -9/Mines | Assembled infested the area 1995 | -9/Mines | Discovered new exit (range 15) 2095 | -9/Mines | Discovered new exit (range 5) 2285 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2285 | -9/Mines | Discovered new exit (range 5) 2291 | -9/Mines | Entered Exiles 2330 | -9/Exiles | Met 8R-AWN 2359 | -9/Exiles | Met EX-HEX 2416 | -9/Exiles | Met EX-BIN 2445 | -9/Exiles | Aligned with FarCom system 2447 | -9/Exiles | Given EX-Vault access code 2520 | -9/Exiles | Opened EX-Vault 2533 | -9/Exiles | Found Superbattery 2564 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2611 | -9/Exiles | Met EX-DEC 2693 | -9/Exiles | Visited The Gauntlet 2738 | -9/Exiles | Build established: Mutant 2931 | -9/Exiles | Discovered new exit (range 12) 3020 | -9/Exiles | Left Exiles lab with Superbattery 3020 | -9/Exiles | Entered Mines 3513 | -8/Mines | Discovered new exit (range 6) 3521 | -8/Mines | Entered Materials 3521 | -8/Materials | Evolved 2 slots: Utility x2 4619 | -8/Materials | Build established: Hauler-Skirmisher 4714 | -8/Materials | Discovered new exit (range 7) 4795 | -8/Materials | Discovered new exit (range 16) 4868 | -8/Materials | Garrison activated, responded to threat 5062 | -8/Materials | Identified exit to Garrison 5062 | -8/Materials | Entered Garrison 5200 | -8/Garrison | Triggered checkpoint 5221 | -8/Garrison | Garrison Relay disabled 5421 | -8/Garrison | Door terminal overloaded 5576 | -8/Garrison | Triggered checkpoint 5576 | -8/Garrison | Triggered checkpoint 5587 | -8/Garrison | Build established: Skirmisher 5607 | -8/Garrison | Core integrity fell below 50% 5621 | -8/Garrison | Core integrity fell below 20% 5649 | -8/Garrison | Lost 10 parts (1p3n2u4w) 5650 | -8/Garrison | Discovered new exit (range 10) 5655 | -8/Garrison | Entered Factory 5655 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5915 | -7/Factory | Build established: Mutant 6257 | -7/Factory | Discovered new exit (range 19) 6260 | -7/Factory | Sucked down chute 6260 | -7/Factory | Entered Waste 6260 | -7/Waste | The area was eerily silent 6381 | -7/Waste | Discovered new exit (range 20) 6401 | -7/Waste | Entered Factory 6921 | -7/Factory | Garrison activated, responded to threat 7038 | -7/Factory | Discovered new exit (range 20) 7113 | -7/Factory | Entered another Factory area 7113 | -6/Factory | Evolved 2 slots: Utility x2 7252 | -6/Factory | Build established: Gladiator 7524 | -6/Factory | Discovered new exit (range 17) 7647 | -6/Factory | Identified exit to Lower Caves 7910 | -6/Factory | Allied Derelicts emerged from ambush trap array 8893 | -6/Factory | Noticed a derelict Sapper rigging charges 8951 | -6/Factory | Spotted B-75 Beast 9048 | -6/Factory | Discovered new exit (range 9) 9064 | -6/Factory | Entered another Factory area 9064 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9680 | -5/Factory | Build established: Scavenger-Gladiator 9861 | -5/Factory | System corruption reached 10% 9876 | -5/Factory | Released all parts (6) 9883 | -5/Factory | Core integrity fell below 50% 9903 | -5/Factory | Lost 11 parts (6n5u) 10094 | -5/Factory | Core integrity fell below 20% 10158 | -5/Factory | Build established: Mutant 10253 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 10143_ NLIYZB:I<80Q#PC=TSZ43TW|DN1I& 10182_ System corrupted: Matter fused (-6). 10190_ Slug penetrates Subcomponent Replicator. 10198_ H-66 Slayer destroyed. 10200_ Acquired 6 matter. 10201_ Acquired Targeting Computer. 10203_ Acquired 10 matter. 10204_ Acquired Targeting Computer. 10205_ Acquired 10 matter. 10215_ Slug penetrates Wall. 10219_ System corrupted: Component data lost. 10225_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 4S. 10234_ AI8ZTYSOO%4QGGT/PWP6U,#DBDRYKIWVP 10249_ Slug penetrates Subcomponent Replicator. 10251_ System corrupted: Energy discharge (-28). 10252_ Penetrated by Slug. 10253_ Slug penetrates Subcomponent Replicator. Map ----- +----------------------------------------------------+ | ??????????????????????????????# #????????? | | ??????????????????????????????# #????????? | | ??????????????????????????????# #????????? | | ??????????????????????????????# #????????? | | ??????????????????????????????# #????????? | | ??????????????????????????????# #????????? | | ??????????????????????????????# #????????? | | ??????????????????????????????# #????????? | | ??????????????????????????????# #????????? | | ??????????????????????######### #????????? | | ####################### #????????? | | #????????? | | #????????? | | #????????? | | #????????? | | #????????? | | ####################### #????????? | | # #??????????###+##+##############????????? | | # #??????????# #???????????????? | | + #??????????# !#???????????????? | | # #??????????# #???????????????? | | # #??????????# * ##??????????????? | | # #??????????# """ ##??????????????? | | # #??????????# h""""" ##??????????????? | | # #??????????# h""""" #???????????????? | | # #??????????# @ #???????????????? | | #####+####??????????# """ #???????????????? | | ????# #?????????????# %"" " % #???????????????? | | ##### #?????????????# "" #???????????????? | | #?????????????# % #???????????????? | | #######?????????????###############??????????????? | | ???????????????????????????????## #??????????????? | | ????????????????????????????????###??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???+?????????????????????????????????????????????? | | "????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???#?????????# ??????????????????????????????????? | | #??#??????????? ?"???????????????????????????????? | | ??????""??????? ??? ??????????#?????????????#????? | | ???? ?????????? ?????????????????????????????????? | | ??????????????? ?????????????????????????????????? | | ?? ??????"????#+???#?????????????????????????????# | | ?????????????? ?????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 18 Energy Capacity 1800 Matter Stores 450 Matter Capacity 450 Sight Range 22 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 30 Power Shielding 33 Weapon Shielding 33 Melee Speed Boost 20 Evasion (%) 61 Targeting Accuracy 10 Melee Accuracy 11 Recoil Reduction 3 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Datajack | -10/Materials | Hacked Lgt. Treads | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Com. Wheel | -9/Materials | Hacked EM Pulse Gun | -9/Materials | Hacked Blade Saw | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Just Shoot The Terminal Live, Flee, And Rebuild Packrat Well-fed Force Field Challenges ------------ None Game ------ Seed ProcessingEnergyNeutralizer Manual? 0 Play Time 02:05:07 Cumulative 73.7 hours Start 2026.02.18 @ 09:16:08 End 2026.02.22 @ 10:39:09 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 54 Rogue 54 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 42 Achievement% 31 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d98ef7b8-41ee-467d-a987-1967e078e322