Cogmind - Beta 9.5 @@@ ROGUE MODE // 2020.04.01 @ 02:54:53 // AFD2020/Player2 Player: Morazor Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (17) 85 Value Destroyed (565) 565 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (86) 86 TOTAL SCORE: 2416 Bonus ------- Pacifist 200 High Alert Combat Kills 16 Follower Combat Kills 383 Friendly Fire -513 Cogmind --------- Core Integrity 0/550 Matter 266/300 Energy 99/100 System Corruption 3% Temperature Cool (364) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- High-capacity Matter Pod (200) Peak State ------------ > --- POWER ------------ Ion Engine Light Deuterium Engine > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Titanium Leg > --- UTILITY ---------- Target Analyzer Transmission Jammer Improved Light Armor Plating > --- WEAPON ----------- Heavy EM Pulse Gun Heavy EM Shotgun Flak Cannon > --- INVENTORY -------- High-capacity Matter Pod Heavy Mace [Rating: 28] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Leg Aluminum Leg Wheel Wheel Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor Target Analyzer Protection Improved Light Armor Plating Weapon Assault Rifle Energy Gun Beam Rifle Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Impact Weapon Heavy Mace Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion 1 | . . 1 . Utility 1 | . . . 1 Weapon 1 | . . 1 . Parts Attached 32 | 6 1 6 19 Power 5 | 1 . . 4 Engine 4 | 1 . . 3 Core 1 | . . . 1 Reactor . | . . . . Propulsion 8 | 2 . 2 4 Treads . | . . . . Leg 4 | . . . 4 Wheel 4 | 2 . 2 . Hover . | . . . . Flight . | . . . . Utility 7 | 1 1 2 3 Device 3 | . . 2 1 Storage 2 | 1 1 . . Processor 1 | . . . 1 Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 12 | 2 . 2 8 Energy Gun 4 | . . 1 3 Energy Cannon . | . . . . Ballistic Gun 3 | 2 . 1 . Ballistic Cannon 2 | . . . 2 Launcher 1 | . . . 1 Special Weapon . | . . . . Impact Weapon 2 | . . . 2 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 17 | . . 1 16 Power 3 | . . . 3 Propulsion 4 | . . . 4 Utility 4 | . . . 4 Weapon 6 | . . 1 5 Highest Loss Streak 10 | . . 1 10 Average Slot Usage (%) 90 | . 97 90 89 Engine 13 | . 14 11 14 Core 1 | . . . 2 Leg 13 | . . . 22 Wheel 12 | . 28 24 3 Device 5 | . . 8 4 Storage 10 | . 25 13 7 Processor 4 | . . . 7 Protection 3 | . . . 5 Energy Gun 6 | . . 8 6 Ballistic Gun 12 | . 28 24 4 Launcher 2 | . . . 4 Impact Weapon 3 | . . . 6 Naked Turns 1 | . . . 1 Heaviest Build 27 | 13 17 18 27 Greatest Support 40 | 20 20 30 40 Greatest Overweight (x) 2 | 1 . . 2 Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 6 8 8 6 Average Capacity 5 | 5 7 6 5 Most Carried 6 | 4 6 5 4 Average Carried 2 | 2 4 3 1 Final Capacity 8 | 6 8 6 4 Final Carried 4 | 4 4 3 1 Class Distribution -------------------- 57% | Mutant 27% | Gunner 11% | Scavenger-Gunner 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 834 | 233 . 438 163 Remotely . | . . . . Salvage Created 636 | . . 498 138 Parts 31 | . . 28 3 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 10 | . . 7 3 Guns 8 | . . 7 1 Cannons 1 | . . . 1 Classes Destroyed 9 | . . 6 3 Worker 1 | . . . 1 Builder 1 | . . 1 . Recycler 1 | . . 1 . Operator 2 | . . 1 1 Watcher 2 | . . 2 . Grunt 6 | . . 5 1 Duelist 1 | . . . 1 Sentry 2 | . . 2 . Hunter 1 | . . . 1 Best Kill Streak 5 | . . 5 2 Combat Bots Only 2 | . . 2 1 Max Kills in Single Turn 2 | . . 2 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 2093 | . . 400 1693 Core 518 | . . 71 447 Absorbed by Shields . | . . . . Core Remaining (%) 91 | 100 100 75 . Volleys Fired 47 | . . 30 17 Largest 3 | . . 3 2 Hottest 96 | . . 96 89 Shots Fired 123 | . . 89 34 Gun 113 | . . 89 24 Cannon 5 | . . . 5 Launcher 5 | . . . 5 Special . | . . . . Kinetic 86 | . . 67 19 Thermal 22 | . . 22 . Explosive 5 | . . . 5 Electromagnetic 10 | . . . 10 Robot Hit Streak 15 | . . 6 15 Robot Miss Streak 5 | . . 3 5 Penetration Max . | . . . . Secondary Targets 1 | . . 1 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 93 | . . 57 36 Core Hits 47 | . . 27 20 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks 13 | . . . 13 Impact 13 | . . . 13 Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1809 | . . 837 972 Guns 834 | . . 613 221 Cannons 50 | . . . 50 Explosions 696 | . . 224 472 Melee 200 | . . . 200 Ramming 29 | . . . 29 Kinetic 608 | . . 413 195 Thermal 356 | . . 200 156 Explosive 316 | . . . 316 Electromagnetic 300 | . . 224 76 Impact 200 | . . . 200 Slashing . | . . . . Piercing . | . . . . Highest Corruption 3 | . . 2 3 Average Corruption 2 | . . 2 2 Corruption Purged . | . . . . Effects 4 | . . 3 1 Heat Flow Errors 1 | . . . 1 Data Loss (minor) 1 | . . 1 . Targeting Errors 2 | . . 2 . Overload Shots . | . . . . Overflow Damage 21 | . . . 21 Projectiles . | . . . . Explosions 8 | . . . 8 Melee 13 | . . . 13 Knockbacks 4 | . . . 4 Impact . | . . . . Kinetic 4 | . . . 4 Secondary . | . . . . Self-Inflicted Damage 210 | . . 122 88 Shots 7 | . . 4 3 Rammed 12 | . . . 12 Targets Rammed 13 | . . . 13 Kicked 1 | . . . 1 Crushed . | . . . . Highest Temperature 513 | . . 14 513 Average Temperature 173 | . . 6 228 Received Heat Transfer 840 | . . 111 729 Effects 9 | . . . 9 Shutdowns 4 | . . . 4 Energy Bleed 1 | . . . 1 Interference 3 | . . . 3 Short Circuit 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 3 | . . . 3 Impact Corruptions 1 | . . . 1 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 668 | . . 518 150 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | . . 1 1 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 510 | . 15 510 496 Average Influence 242 | . 3 175 326 Maximum Alert Level 2 | . . 2 2 Low Security (%) 40 | 100 100 69 12 Level 1 42 | . . 20 63 Level 2 17 | . . 10 24 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 9 | . 1 5 3 Investigation 5 | . . 3 2 Extermination . | . . . . Reinforcement 4 | . 1 2 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 2 | . 1 1 . Communications Jammed 14 | . . . 14 Distress Signals 14 | . . . 14 Times Spotted 38 | . 1 19 18 Peak Tracking Total 6 | . 1 4 6 Tactical Retreats 1 | . . . 1 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 2 | . . 2 . Indirectly 2 | . . 2 . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 8 | . . 5 3 Max in Single Turn 4 | . . 4 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 8 | . . 4 4 Terminals 6 | . . 3 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . . 1 . Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Total Hacks 27 | . . 12 15 Successful 20 | . . 8 12 Failed 7 | . . 4 3 Catastrophic 1 | . . 1 . Database Lockouts . | . . . . Manual . | . . . . Terminals 21 | . . 8 13 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 4 | . . 4 . Scanalyzers 2 | . . . 2 Garrison Access . | . . . . Terminal Hacks 15 | . . 5 10 Record 7 | . . 2 5 Prototype ID Bank 2 | . . 1 1 Emergency Access Points 1 | . . . 1 Alert Level 1 | . . . 1 Unreport Threat 2 | . . 1 1 Dispatch Records 1 | . . . 1 Zone Layout 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 3 | . . 3 . Recycle Component 1 | . . 1 . Process 1 | . . 1 . Report Inventory 1 | . . 1 . Scanalyzer 2 | . . . 2 Insert Component 1 | . . . 1 Analyze 1 | . . . 1 Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . . 1 Used 1 | . . . 1 Hacking Detections 7 | . . 4 3 Full Trace Events 4 | . . 1 3 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . . 1 Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled 1 | . . 1 . Recycled Matter 9 | . . 9 . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . . 1 Part Schematics Acquired 1 | . . . 1 Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies 1 | . 1 . . Largest Group 1 | . 1 1 1 Highest-Rated Group 68 | . 50 62 68 Highest-Rated Ally 68 | . 50 62 68 Total Orders . | . . . . Ally Attacks 31 | . . 13 18 Total Damage 1106 | . . 339 767 Kills 16 | . . 8 8 Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 955 | 57 51 301 546 Spaces Moved 653 | 53 59 210 331 Core 12 | 7 . . 5 Treads . | . . . . Legs 272 | . . . 272 Wheels 369 | 46 59 210 54 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 80 80 50 Average Speed 97 | 77 80 80 115 Slowest Speed 150 | 90 80 80 150 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 17 | 3 19 24 25 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 35 | . . . 35 Melee . | . . . . Projectile . | . . . . AOE 35 | . . . 35 Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 850 | 68 63 283 436 Wait 46 | . 1 28 17 Move 650 | 52 58 209 331 Hop . | . . . . Pick Up 34 | 10 2 6 16 Fast Attach . | . . . . Attach 24 | 6 1 5 12 Detach . | . . . . Swap 8 | . . 1 7 Drop 15 | . 1 4 10 Fire 47 | . . 30 17 Melee 13 | . . . 13 Ram 9 | . . . 9 Kick 4 | . . . 4 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 1 exit: [*Sto]) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 58 | -11/Scrapyard | Entered Materials 99 | -10/Materials | Discovered new exit (range 13) 109 | -10/Materials | Entered another Materials area 109 | -9/Materials | Accompanied by 1 ally 109 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 402 | -9/Materials | Discovered new exit (range 4) 410 | -9/Materials | Entered another Materials area 410 | -8/Materials | Accompanied by 1 ally 410 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 495 | -8/Materials | Discovered new exit (range 9) 629 | -8/Materials | Lost 5 parts (1p1n1u2w) 863 | -8/Materials | Build established: Mutant 946 | -8/Materials | Core integrity fell below 50% 954 | -8/Materials | Core integrity fell below 20% 956 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 00942_ Aluminum Leg destroyed. 00942_ Titanium Leg destroyed. 00944_ Slammed into G-50 Soldier. 00945_ Imp. Light Armor Plating destroyed. 00946_ Slammed into G-50 Soldier. 00947_ Lgt. Deuterium Engine destroyed. 00948_ Slammed into G-50 Soldier. 00949_ System corrupted: Heat flow error (+278). 00949_ Slammed into G-50 Soldier. 00949_ Electrolysis Chamber disabled. 00950_ Slammed into G-50 Soldier. 00952_ Overheating: Energy bleed (-12). 00952_ Slammed into G-50 Soldier. 00954_ Slammed into G-47 Trooper. 00954_ Transmission Jammer permanently disabled. 00954_ Destabilizing: Short circuit. 00954_ Broken Transmission Jammer destroyed. 00955_ Slammed into G-47 Trooper. 00955_ Target Analyzer destroyed. 00955_ System corrupted by crushing effect (+1). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? #?????????????????????? | | ???????????????????????? #?????????????????????? | | ???????????????????????? #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????+ #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ??????????????????????## ##????????????????????? | | ?????????? ############ ##########+??????????? | | ??????????? ??????????? | | ??????????????? ?????????? | | ??????????????????? ?????????????? | | ??????????????????????# #????????????????????? | | ????????# ??????????#####/#####??????????????????? | | ????????# [[ ???????# ogg #??????????????????? | | ????????# [! ??????# ""g g #??????????????????? | | ????????# [! "?????# ""g "" #??????????????????? | | ????????# ""????# "T @ "" #??????????????????? | | ????????# ???# ""=g""" #??????????????????? | | ????????# ??# "" #??????????????????? | | ????????# ### #??????????????????? | | ???????????# " # #??????????????????? | | ???????????# #########################?????? | | ???????+ %% + # ####### | | ???????### %[ ###### # | | ?????????### " "##????# + | | ???????????## ### ?????# # | | ??????????# ???#"""?????# !!! # ####### | | ??????????# ????#"""?????# !! ### ###?????? | | ????????? ?????#"""?????# !! #?# #???????? | | ???????? ??????+ ????# #?# #???????? | | ???????? ???????#""" ????###########?# #???????? | | ?????????#???????????????????########### ###?????? | | ?????????????????????????????# # #?????? | | ?????????????????????????????# """"" # #?????? | | ?????????????????????????????# """"" / #?????? | | ?????????????????????????????# """"" # #?????? | | ?????????????????????????????# # #?????? | | ?????????????????????????????###########+###?????? | | ???????????????????????????????????# #?????? | | ??????????????????????########?????#""" #?????? | | ??????????????????????# "T" #?????#""" *#?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 19 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 150 Evasion (%) 44 Target Analysis 5 Item Schematics ----------------- Titanium Leg | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Crack Shot Dynamic Key Everything Is Under Control Storm Trooper Total Silence Challenges ------------ None Game ------ Seed CatalystMatterUnit Manual? 0 Play Time 00:31:24 Cumulative 1.5 hours Start 2020.04.01 @ 02:21:22 End 2020.04.01 @ 02:54:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 5 Gallery% 5 Achievement% 5 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5fe350b1-207a-43be-9966-ebfb7a33e604