Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.14 @ 05:00:06 Player: kaj Result: Destroyed by B-86 Titan with Railgun Performance ------------- Evolutions (7) 3500 Regions Visited (9) 1800 Robots Destroyed (80) 400 Value Destroyed (3733) 3733 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 9633 Bonus ------- None Cogmind --------- Core Integrity 0/1300 Matter 279/300 Energy 100/100 System Corruption 34% Temperature Cool (0) Movement Core (950) Ox18 Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Improved Antigrav System > --- UTILITY (9) ------ Improved Heat Sink High-capacity Storage Unit Advanced Targeting Computer Advanced Target Analyzer Core Analyzer > --- WEAPON (4) ------- Quantum Rifle Molecular Scythe Molecular Scythe > --- INVENTORY (20) --- Myomer Leg High-capacity Storage Unit Compact Matter Pod (150) Triangulator Advanced Signal Interpreter Advanced Targeting Computer Improved Weapon Cycler Linear Accelerator Molecular Scythe Molecular Scythe Molecular Scythe Molecular Scythe Molecular Scythe Molecular Scythe Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Compact Wheel Compact Wheel Improved Antigrav System Improved Antigrav System > --- UTILITY ---------- Armored Scrap Engine Advanced Heat Sink High-capacity Storage Unit Advanced Targeting Computer Advanced Targeting Computer Core Analyzer Improved Kinecellerator Improved Weapon Cycler > --- WEAPON ----------- Gauss Rifle Gauss Rifle Mass Driver Heavy Flail > --- INVENTORY -------- Improved Heat Sink High-capacity Storage Unit Compact Matter Pod Triangulator Advanced Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Improved Target Analyzer Improved Weapon Cycler Quantum Rifle Advanced Remote Datajack Thunder Hammer [Rating: 103] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Micro Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Improved Antigrav System Utility Advanced Targeting Computer Device Armored Scrap Engine Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Improved Hacking Suite Protection Powered Armor Weapon Gauss Rifle Energy Gun Medium Laser Ballistic Gun Gauss Rifle Ballistic Cannon Mass Driver Special Weapon Advanced Remote Datajack Impact Weapon Heavy Flail Slashing Weapon Molecular Scythe Piercing Weapon Lance Build | -11 -10 -9 -8 -7 -7 -7 -5 -4 -3 ------- Run | Jun Mat Mat Mat Fac Sto Rec Fac Fac Res Slots Evolved 14 | . . 2 2 2 . . 4 2 2 Power 1 | . . . . 1 . . . . . Propulsion 4 | . . . 2 . . . 2 . . Utility 7 | . . 2 . . . . 2 2 1 Weapon 2 | . . . . 1 . . . . 1 Parts Attached 133 | 3 6 12 16 4 12 4 30 9 37 Power 19 | . 1 1 2 1 4 . 4 1 5 Engine 8 | . 1 1 . . 2 . 2 . 2 Core 8 | . . . 2 1 2 . 2 1 . Reactor 3 | . . . . . . . . . 3 Propulsion 35 | 2 2 3 6 . . 3 6 3 10 Treads 18 | 1 2 2 6 . . 3 2 2 . Leg 5 | . . . . . . . 4 1 . Wheel 7 | 1 . 1 . . . . . . 5 Hover 5 | . . . . . . . . . 5 Flight . | . . . . . . . . . . Utility 36 | . 2 4 4 1 5 1 4 5 10 Device 12 | . 1 . 1 . 3 1 . 2 4 Storage 2 | . 1 . . . . . . 1 . Processor 7 | . . 2 . . . . 1 1 3 Hackware 1 | . . . . . . . . . 1 Protection 14 | . . 2 3 1 2 . 3 1 2 Artifact . | . . . . . . . . . . Weapon 43 | 1 1 4 4 2 3 . 16 . 12 Energy Gun 4 | . . . . . . . . . 4 Energy Cannon . | . . . . . . . . . . Ballistic Gun 26 | 1 1 4 3 2 3 . 10 . 2 Ballistic Cannon 3 | . . . . . . . 1 . 2 Launcher . | . . . . . . . . . . Special Weapon 1 | . . . . . . . . . 1 Impact Weapon 6 | . . . 1 . . . 4 . 1 Slashing Weapon 2 | . . . . . . . . . 2 Piercing Weapon 1 | . . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 7 | . . . 1 . 1 . 3 . 2 Parts Lost 54 | . 2 2 1 . . . 8 7 34 Power 12 | . 1 . . . . . 5 1 5 Propulsion 17 | . 1 2 . . . . 1 3 10 Utility 13 | . . . 1 . . . . 2 10 Weapon 12 | . . . . . . . 2 1 9 Highest Loss Streak 21 | . 2 1 1 . . . 2 4 21 To Critical Strikes 1 | . . . . . . . 1 . . Average Slot Usage (%) 83 | . 89 92 99 99 100 72 77 83 62 Engine 4 | . 13 11 3 . 5 7 5 4 . Core 4 | . . . 5 15 9 7 3 . 3 Treads 20 | . 19 19 36 30 30 23 22 16 . Leg 2 | . . . . . . . 1 12 4 Device 4 | . 4 3 . . 2 7 5 8 5 Storage 6 | . 14 11 9 7 7 7 5 5 4 Processor 13 | . . 16 18 15 12 7 9 13 16 Protection 4 | . . 7 8 7 6 . 3 4 1 Energy Gun 1 | . 14 5 . . . . . . 1 Ballistic Gun 13 | . 14 16 17 22 23 10 13 3 5 Impact Weapon 1 | . . . . . . . 1 10 2 Naked Turns . | . . . . . . . . . . Heaviest Build 92 | 12 32 36 37 54 57 57 60 82 92 Greatest Support 137 | 16 40 40 80 80 80 80 137 104 60 Greatest Overweight (x) 23 | . 1 10 . . . 1 1 1 23 Average Overweight (x) . | . . . . . . . . . 4 Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 15 20 20 Average Capacity 16 | 8 12 15 15 15 15 15 15 18 20 Most Carried 16 | 6 8 15 15 15 15 15 15 16 14 Average Carried 12 | 6 7 14 14 14 14 12 13 14 9 Final Capacity 20 | 8 15 15 15 15 15 15 15 20 20 Final Carried 15 | 6 6 15 15 15 15 12 15 12 14 Scrap Engine Consumption 30 | . . . . . . 8 18 . 4 Constructs Created 5 | . . . . . . . 4 . 1 Constructs Modified 2 | . . . . . . . 2 . . Class Distribution -------------------- 51% | Mutant 23% | Gunner 16% | Scavenger-Gunner 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -7/Storage Mutant | -7/Recycling Gunner | -5/Factory Mutant | -4/Factory Scavenger-Gunner | -3/Research Resources | -11 -10 -9 -8 -7 -7 -7 -5 -4 -3 ----------- Run | Jun Mat Mat Mat Fac Sto Rec Fac Fac Res Matter Collected 3714 | 181 133 247 437 49 719 . 921 150 877 Remotely 158 | . . . 158 . . . . . . Salvage Created 3778 | . 168 293 536 49 638 . 799 . 1295 Parts 197 | . 5 25 38 4 41 . 43 . 41 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 3 | . . . . . . 2 . . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -5 -4 -3 ------- Run | Jun Mat Mat Mat Fac Sto Rec Fac Fac Res Combat Hostiles Destroyed 65 | . 4 8 11 1 11 . 14 . 16 Melee 3 | . . . . . . . 3 . . Guns 50 | . 3 8 11 1 11 . 11 . 5 Cannons 10 | . . . . . . . . . 10 Classes Destroyed 13 | . 1 4 2 . 2 . 2 . 2 Worker 3 | . . . . . . . 1 . 2 Builder 3 | . . 1 1 . 1 . . . . Recycler 3 | . . . . . . . . . 3 Operator 2 | . . . . . 2 . . . . Watcher 4 | . . 1 2 . 1 . . . . Swarmer 7 | . . 4 3 . . . . . . Grunt 19 | . 4 2 2 . 6 . 2 . 3 Duelist 1 | . . . . . . . . . 1 Sentry 13 | . . 2 3 1 2 . 3 . 2 Specialist 4 | . . . 2 . . . 2 . . Hunter 8 | . . . 1 . 2 . 4 . 1 Programmer 12 | . . . . . 1 . 2 . 9 Heavy 1 | . . . . . . . 1 . . Best Kill Streak 6 | . 2 5 4 1 4 . 2 . 6 Combat Bots Only 4 | . 2 4 3 1 3 . 2 . 3 Max Kills in Single Turn 2 | . 1 2 2 1 1 . 1 . 1 Gunslinging 1 | . . . 1 . . . . . . Exploded . | . . . . . . . . . . Melee 1 | . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -5 -4 -3 -------- Run | Jun Mat Mat Mat Fac Sto Rec Fac Fac Res Damage Taken 13976 | . 386 551 929 83 859 . 4104 1640 5424 Core 2174 | . 76 75 69 . 129 . 363 161 1301 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 37 | . . . 34 3 . . . . . Regen/Repaired (Parts) 200 | . . . . 102 . . 98 . . Core Remaining (%) 81 | 100 69 81 87 . . 81 63 86 . Volleys Fired 224 | . 18 27 39 3 33 1 59 . 44 Largest 3 | . 2 2 2 3 3 3 3 . 3 Hottest 159 | . 70 73 53 78 81 81 96 . 159 Shots Fired 535 | . 36 54 78 9 99 3 161 . 95 Gun 494 | . 36 54 78 9 99 3 161 . 54 Cannon 41 | . . . . . . . . . 41 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 480 | . 18 37 78 9 99 3 161 . 75 Thermal 55 | . 18 17 . . . . . . 20 Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 25 | . 11 11 25 13 20 6 21 . 16 Robot Miss Streak 4 | . 2 2 2 . 4 1 4 . 2 Penetration Max 1 | . . . . . 1 . . . 1 Secondary Targets 11 | . . 1 4 . 4 . 2 . . Max Gunslinging Chain 1 | . . 1 1 . 1 . 1 . . Shots Hit Robots 441 | . 29 38 67 8 74 3 143 . 79 Core Hits 167 | . 9 15 22 4 32 2 47 . 36 Critical Kills 1 | . . . . . . . . . 1 Critical Parts Destroyed 7 | . . 1 . 1 2 . 2 . 1 Critical Strikes 15 | . 3 1 . 1 2 . 3 . 5 Burn 3 | . 3 . . . . . . . . Destroy 8 | . . 1 . 1 2 . 3 . 1 Blast 3 | . . . . . . . . . 3 Smash 1 | . . . . . . . . . 1 Melee Attacks 34 | . . . 6 . . . 19 . 9 Impact 20 | . . . 6 . . . 5 . 9 Slashing . | . . . . . . . . . . Piercing 14 | . . . . . . . 14 . . Sneak Attacks 3 | . . . 1 . . . . . 2 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . 1 . 1 Damage Inflicted 9718 | . 344 550 1182 158 1425 70 3137 . 2852 Guns 7396 | . 344 546 1092 158 1425 70 2682 . 1079 Cannons 1300 | . . . . . . . . . 1300 Explosions . | . . . . . . . . . . Melee 1018 | . . . 90 . . . 455 . 473 Ramming 4 | . . 4 . . . . . . . Kinetic 7881 | . 167 373 1092 158 1425 70 2682 . 1914 Thermal 815 | . 177 173 . . . . . . 465 Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Impact 729 | . . . 90 . . . 166 . 473 Slashing . | . . . . . . . . . . Piercing 289 | . . . . . . . 289 . . Highest Corruption 34 | . . . . 3 3 4 6 . 34 Average Corruption 7 | . . . . 2 3 3 3 . 20 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 65 | . . . . 3 9 3 18 . 32 Message Errors 12 | . . . . 2 4 . 3 . 3 Matter Fused 17 | . . . . . 2 1 6 . 8 Heat Flow Errors 5 | . . . . . 1 1 1 . 2 Energy Discharges 8 | . . . . . 2 . 2 . 4 Parts Rejected 2 | . . . . . . . 1 . 1 Data Loss (minor) 13 | . . . . 1 . . 3 . 9 Data Loss (major) 3 | . . . . . . 1 2 . . Misdirections 2 | . . . . . . . . . 2 Weapon Failures 3 | . . . . . . . . . 3 Overload Shots . | . . . . . . . . . . Overflow Damage 288 | . . . . . . . 3 . 285 Projectiles 15 | . . . . . . . . . 15 Explosions . | . . . . . . . . . . Melee 273 | . . . . . . . 3 . 270 Knockbacks 15 | . . . . . . . . . 15 Impact 4 | . . . . . . . . . 4 Kinetic 10 | . . . . . . . . . 10 Secondary 1 | . . . . . . . . . 1 Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed 2 | . . 1 . . . . . . 1 Targets Rammed 2 | . . 1 . . . . . . 1 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 369 | . 145 168 53 92 369 203 225 . 247 Average Temperature 76 | . 77 62 11 48 133 83 48 . 84 Received Heat Transfer 1542 | . 222 144 189 18 303 . 297 195 174 Effects 1 | . . . . . 1 . . . . Short Circuit 1 | . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 3 | . . . . . . . . . 3 Impact Corruptions 9 | . . . . . . . . . 9 Robots Melted 1 | . 1 . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . Parts Melted 7 | . 3 1 . . . . 2 . 1 Heat Transferred 1776 | . 740 518 . . . . . . 518 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -5 -4 -3 ------- Run | Jun Mat Mat Mat Fac Sto Rec Fac Fac Res Peak Influence 348 | . 95 252 236 147 348 109 252 85 219 Initial 145 | . . 39 34 101 66 109 145 39 23 Average 121 | . 60 112 125 133 221 109 151 44 77 Maximum Alert Level 1 | . . 1 1 . 1 . 1 . 1 Low Security (%) 83 | 100 100 70 78 100 37 100 82 100 98 Level 1 16 | . . 29 21 . 62 . 17 . 1 Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 15 | . . 1 1 . 3 . 5 . 5 Investigation 3 | . . . . . 2 . . . 1 Extermination 6 | . . . . . 1 . 1 . 4 Reinforcement 6 | . . 1 1 . . . 4 . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -5 -4 -3 --------- Run | Jun Mat Mat Mat Fac Sto Rec Fac Fac Res Distress Signals 5 | . . 1 2 . 1 . . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 103 | . 4 16 16 1 17 . 18 10 21 Peak Tracking Total 7 | . 2 4 3 1 5 . 5 7 6 Tactical Retreats 4 | . . . . . 1 . . 2 1 Traps | -11 -10 -9 -8 -7 -7 -7 -5 -4 -3 ------- Run | Jun Mat Mat Mat Fac Sto Rec Fac Fac Res Traps Triggered 7 | . 2 . . 2 1 . 1 . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -5 -4 -3 ---------- Run | Jun Mat Mat Mat Fac Sto Rec Fac Fac Res Machines Disabled 5 | . . . 1 . 1 . 2 . 1 Max in Single Turn 1 | . . . 1 . 1 . 1 . 1 Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -5 -4 -3 --------- Run | Jun Mat Mat Mat Fac Sto Rec Fac Fac Res Machines Accessed 23 | . 1 2 3 1 6 3 2 2 3 Terminals 18 | . 1 . 3 . 6 2 2 2 2 Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . . Recycling Units 3 | . . 1 . . . 1 . . 1 Scanalyzers 1 | . . 1 . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 50 | . 2 5 8 3 11 6 4 4 7 Successful 17 | . . 4 3 2 3 1 . 1 3 Failed 32 | . 2 1 4 1 8 5 4 3 4 Catastrophic 9 | . 1 . . . 5 1 . 1 1 Database Lockouts 1 | . . . 1 . . . . . . Manual 28 | . 2 3 7 . 9 1 2 2 2 Terminals 37 | . 2 . 8 . 11 5 4 4 3 Fabricators . | . . . . . . . . . . Repair Stations 3 | . . . . 3 . . . . . Recycling Units 8 | . . 3 . . . 1 . . 4 Scanalyzers 2 | . . 2 . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 9 | . . . 3 . 3 1 . 1 1 Part Schematic 1 | . . . . . 1 . . . . Robot Analysis 2 | . . . 2 . . . . . . Open Door 2 | . . . . . 2 . . . . Open DSF 1 | . . . . . . . . . 1 Alert Level 1 | . . . . . . 1 . . . Registered Components 1 | . . . . . . . . 1 . Zone Layout 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . . . 2 . . . . . Scan Component 1 | . . . . 1 . . . . . Repair 1 | . . . . 1 . . . . . Recycling Unit Hacks 2 | . . . . . . . . . 2 Recycle Component 2 | . . . . . . . . . 2 Scanalyzer 2 | . . 2 . . . . . . . Insert Component 1 | . . 1 . . . . . . . Analyze 1 | . . 1 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 2 | . . 2 . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . . 2 . . . . . . . Monitor 1 | . . 1 . . . . . . . Reject 1 | . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . . . . . 2 . . . . Used . | . . . . . . . . . . Hacking Detections 22 | . 1 2 3 1 5 3 2 2 3 Full Trace Events 7 | . 1 1 . . 2 2 . . 1 Feedback Events 1 | . . . . . . 1 . . . Corruption 1 | . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . . 1 . . 1 . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . Time 44 | . . . . 44 . . . . . Parts Recycled 2 | . . . . . . . . . 2 Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -5 -4 -3 ------------ Run | Jun Mat Mat Mat Fac Sto Rec Fac Fac Res Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -5 -4 -3 -------- Run | Jun Mat Mat Mat Fac Sto Rec Fac Fac Res Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -5 -4 -3 ------- Run | Jun Mat Mat Mat Fac Sto Rec Fac Fac Res Robot Analysis Total 2 | . . . 2 . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -5 -4 -3 ------------- Run | Jun Mat Mat Mat Fac Sto Rec Fac Fac Res Turns Passed 5558 | 5 242 534 729 333 608 324 1232 458 1093 Spaces Moved 2390 | 1 129 236 308 147 256 179 538 256 340 Core 12 | . . 1 . . . . . . 11 Treads 1902 | . 53 203 308 147 256 179 538 218 . Legs 221 | . . . . . . . . 38 183 Wheels 246 | 1 76 32 . . . . . . 137 Hover 9 | . . . . . . . . . 9 Flight . | . . . . . . . . . . Fastest Speed 100 | 100 100 110 167 170 170 170 161 156 130 Average Speed 177 | 100 126 160 168 170 170 171 169 165 247 Slowest Speed 1200 | 100 240 550 170 170 170 250 239 235 1200 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 22 | 2 24 27 38 4 67 37 11 6 10 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . . . Spaces Dug 5 | . . . 5 . . . . . . Terrain Destroyed 22 | . . . 7 . . . 5 . 10 Melee 5 | . . . 5 . . . . . . Projectile 16 | . . . 2 . . . 4 . 10 AOE . | . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -5 -4 -3 --------- Run | Jun Mat Mat Mat Fac Sto Rec Fac Fac Res Total 3244 | 3 171 346 449 225 368 198 712 290 482 Wait 306 | . 15 30 53 65 55 5 31 19 33 Move 2381 | . 128 235 307 146 255 178 537 255 340 Hop . | . . . . . . . . . . Pick Up 84 | . 3 24 11 4 3 1 19 3 16 Fast Attach 48 | . 3 4 2 2 5 1 10 2 19 Attach 47 | . 3 5 3 2 1 3 12 5 13 Detach 4 | . . . . . . . 1 1 2 Swap 38 | 3 . 3 11 . 6 . 8 2 5 Drop 78 | . 1 17 17 3 10 9 17 3 1 Fire 224 | . 18 27 39 3 33 1 59 . 44 Melee 32 | . . . 6 . . . 18 . 8 Ram 1 | . . . . . . . . . 1 Kick . | . . . . . . . . . . Crush 1 | . . 1 . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Storage -7/Recycling -5/Factory -4/Factory -3/Research History --------- Turn | Location | Event 6 | -11/Junkyard | Discovered new exit (range 0) 6 | -11/Junkyard | Entered Materials 207 | -10/Materials | Discovered new exit (range 16) 248 | -10/Materials | Entered another Materials area 248 | -9/Materials | Evolved 2 slots: Utility x2 313 | -9/Materials | Build established: Mutant 643 | -9/Materials | Discovered new exit (range 11) 718 | -9/Materials | Discovered new exit (range 15) 782 | -9/Materials | Entered another Materials area 782 | -8/Materials | Evolved 2 slots: Propulsion x2 1133 | -8/Materials | Central database locked down 1474 | -8/Materials | Discovered new exit (range 5) 1511 | -8/Materials | Entered Factory 1511 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1653 | -7/Factory | Found Powered Armor 1725 | -7/Factory | Repaired Gauss Rifle 1834 | -7/Factory | Discovered new exit (range 3) 1844 | -7/Factory | Entered Storage 2446 | -7/Storage | Used back door to open Recycling access 2446 | -7/Storage | Discovered new exit (range 4) 2448 | -7/Storage | Build established: Scavenger-Gunner 2452 | -7/Storage | Entered Recycling 2464 | -7/Recycling | Found Scrap Engine 2749 | -7/Recycling | Build established: Mutant 2754 | -7/Recycling | Discovered new exit (range 14) 2776 | -7/Recycling | Entered Factory 2776 | -5/Factory | Evolved 4 slots: Propulsion x2, Utility x2 3686 | -5/Factory | Discovered new exit (range 8) 4008 | -5/Factory | Entered another Factory area 4008 | -4/Factory | Evolved 2 slots: Utility x2 4033 | -4/Factory | Discovered new exit (range 5) 4386 | -4/Factory | Lost 4 parts (1n2u1w) 4426 | -4/Factory | Lost 3 parts (1p2n) 4466 | -4/Factory | Entered Research 4466 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 5053 | -3/Research | Found Adv. Powered Armor 5076 | -3/Research | System corruption reached 10% 5133 | -3/Research | Core integrity fell below 50% 5208 | -3/Research | Core integrity fell below 20% 5228 | -3/Research | Lost 21 parts (2p6n6u7w) 5397 | -3/Research | System corruption reached 30% 5449 | -3/Research | Lost 4 parts (1p2u1w) 5461 | -3/Research | Found Prototype Slashing Weapon 5464 | -3/Research | Found Prototype Slashing Weapon 5467 | -3/Research | Found Prototype Slashing Weapon 5470 | -3/Research | Found Prototype Slashing Weapon 5473 | -3/Research | Found Prototype Slashing Weapon 5476 | -3/Research | Found Prototype Slashing Weapon 5476 | -3/Research | Identified Molecular Scythe (x6) 5479 | -3/Research | Found Molecular Scythe 5482 | -3/Research | Found Molecular Scythe 5498 | -3/Research | Spotted B-86 Titan 5557 | -3/Research | Build established: Scavenger-Mutant 5559 | -3/Research | Destroyed by B-86 Titan with Railgun Last Messages --------------- 05488_ System corrupted: Matter fused (-9). 05500_ Triggered Gamma Bomb Trap. 05500_ A bubble of electromagnetic force engulfs the area. 05505_ System corrupted: Matter fused (-8). 05517_ Acquired Linear Accelerator. 05525_ |KWU0M6MC5H6D2M3SRNU/ 05541_ System corrupted: Heat flow error (+193). 05546_ Penetrated by Slug. 05546_ Slug penetrates Wall. 05551_ B-86 Titan activates siege mode. 05552_ Wheel destroyed. 05552_ Penetrated by Slug. 05552_ Imp. Ion Engine destroyed. 05555_ Mic. Antimatter Reactor destroyed. 05555_ Knocked back. 05555_ Slug penetrates Wall. 05555_ Penetrated by Slug. 05559_ Hardcell Cannon destroyed. 05559_ Adv. Targeting Computer destroyed. 05559_ Critical hit (Blast). Map ----- +----------------------------------------------------+ | ??????????????????# [% #??????????????????? | | ??????????????????#% #??????????????????? | | ??????????????????#[! % #??????????????????? | | ???????????????##?#! %% #??????????????????? | | ???????????????####+##+##%#?????#????????????? | | ????????????????#[%%%%%## ##### #????????????? | | ????????????????# |!=!%|# #????????????? | | ????????????????# ! ## #????????????? | | ????????????????#!!! ! ## #????????????? | | ????????????????#!!!=! ## #????????????? | | ????????????????#!! ##%#######????????????? | | ????????????????######### #??????????????????? | | ????????????????????????# #??????????????????? | | ?????????########???????# #??????????????????? | | ?????????# ! #???????# #??????????????????? | | ?????????# #######?# #??????????????????? | | ?????????# # #?# #??????????????????? | | ?????????# # ###%#??????????????????? | | ?????????# + #??????????????????? | | ?????????# # ##" #??????????????????? | | ?????????######## ### #??????????????????? | | ????????????????### #####+###########????????? | | ??????????###?????#p## #????????? | | ??????????# ###?## ## #????????? | | ?????######BB;;;;# # #????????? | | ?????+ !! @ [ #????????? | | ??????# !! #u #????????? | | ??????# !! % #% #????????? | | ??????# # #????????? | | ??????# ####+#+####+####????????? | | ??????# #;#####???????????????????????? | | ??????# ###???????????????????????????? | | ??????# ???????????????????????????????? | | ??????# ???????????????????????????????? | | ??????+ ????????????????????????????????? | | ??????# ????????????????????????????????? | | ??????# ?????????????????????????????????? | | ??????# ## ?????????????????????????????????? | | ??????# ?# ??????????????????????????????????? | | ?????????# ??????????????????????????????????? | | ?????????#?????????????????H?????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 35 Energy Capacity 420 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Weapon Shielding 33 Weapon Cycling 20 Phase Shifting 5 Evasion (%) 45 Targeting Accuracy 24 Target Analysis 11 Core Analysis 6 Recoil Reduction 6 Kinecelleration 40 Offensive Hacking 12 Item Schematics ----------------- Adv. Targeting Computer | -9/Materials | Scanalyzed Chainsword | -7/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TargetFusionThrower Manual? 0 Play Time 01:10:40 Cumulative 149.6 hours Start 2023.11.14 @ 03:44:45 End 2023.11.14 @ 05:00:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 226 Rogue 226 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 49 Gallery% 58 Achievement% 43 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters SATURATION(75) Filters LOW_CONTRAST(23,23,23) Steam 1 RUN: 96396fec-366d-4f7e-9988-7e4f719befd8