Cogmind - Beta 10 X2 @@@ ROGUE MODE // 2020.07.19 @ 16:01:31 Player: alice_fexa Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (37) 7400 Robots Destroyed (321) 1605 Value Destroyed (13243) 13243 Prototype IDs (127) 2540 Alien Tech Used (11) 2200 Bonus (46449) 46449 TOTAL SCORE: 77937 Bonus ------- High Alert Combat Kills 289 Follower Combat Kills 111 Met Data Miner 300 Met Imprinter 300 Met Zhirov 300 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Started Test 138-B 500 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed A4 700 Destroyed A2 1000 Destroyed Architect 15000 Win 3000 Friendly Fire -51 Cogmind --------- Core Integrity 997/1600 Matter 285/300 Energy 1378/1380 System Corruption 0% Temperature Cool (2) Movement Flying (22) Location Near Former Tau Ceti IV Parts ------- > --- POWER (1) -------- Mini Fusion Reactor > --- PROPULSION (2) --- Cooled Q-thruster Experimental Q-thruster > --- UTILITY (19) ----- Improved Fusion Compressor Large Storage Unit Large Storage Unit Experimental Energy Well Quantum Shading Machine Dimensional Manipulator Dimensional Manipulator Experimental Melee Analysis Suite Experimental Melee Analysis Suite Experimental Melee Analysis Suite Experimental Target Analyzer Experimental Armor Integrity Analyzer Experimental Actuator Array Advanced Reaction Control System Experimental Phase Shifter Experimental Powered Armor Experimental Powered Armor Experimental Force Field > --- WEAPON (3) ------- Plasma Lance Plasma Lance Plasma Lance > --- INVENTORY (16) --- Mini Fusion Reactor Improved Quantum Reactor Cooled Q-thruster Cooled Q-thruster Experimental Power Amplifier Advanced Energy Well (800) Experimental Energy Well (1000) Dimensional Manipulator Femtoactuators Advanced Reaction Control System Experimental Phase Shifter Centrium Medium Armor Plating Experimental Powered Armor Experimental Force Field Nanosword Nanosword Peak State ------------ > --- POWER ------------ Mini Fusion Reactor > --- PROPULSION ------- Cooled Q-thruster Experimental Q-thruster > --- UTILITY ---------- Improved Fusion Compressor Large Storage Unit Large Storage Unit Experimental Energy Well Quantum Shading Machine Dimensional Manipulator Dimensional Manipulator Experimental Melee Analysis Suite Experimental Melee Analysis Suite Experimental Melee Analysis Suite Experimental Target Analyzer Experimental Armor Integrity Analyzer Femtoactuators Experimental Actuator Array Advanced Reaction Control System Experimental Phase Shifter Experimental Powered Armor Experimental Powered Armor Experimental Force Field > --- WEAPON ----------- Plasma Lance Plasma Lance Plasma Lance > --- INVENTORY -------- Mini Fusion Reactor Improved Quantum Reactor Cooled Q-thruster Cooled Q-thruster Experimental Power Amplifier Advanced Energy Well Experimental Energy Well Dimensional Manipulator Advanced Reaction Control System Experimental Phase Shifter Centrium Medium Armor Plating Experimental Powered Armor Experimental Force Field Nanosword Nanosword [Rating: 226] Favorites ----------- Power Mini Fusion Reactor Engine Improved Ion Engine Power Core Micro Fission Core Reactor Mini Fusion Reactor Propulsion Improved VTOL Module Treads Advanced Treads Wheel Wheel Flight Unit Improved VTOL Module Utility Advanced Hacking Suite Device Experimental Sensor Array Storage Medium Storage Unit Processor Experimental Signal Interpreter Hackware Advanced Hacking Suite Protection Experimental Utility Shielding Weapon Plasma Lance Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Ballistic Cannon Omega Cannon Launcher Mini Smartbomb Launcher Impact Weapon Mace Slashing Weapon Nanosword Piercing Weapon Plasma Lance Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . 2 2 2 . . . . 2 . . . . . . 2 . . . . . . 2 . . . . . . 2 . 2 . . 2 . . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 17 | . . 2 2 2 . . . . 2 . . . . . . 2 . . . . . . 2 . . . . . . 2 . 2 . . 1 . . Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Parts Attached 474 | 6 19 35 52 17 9 . 4 7 16 2 7 6 1 . 3 11 2 15 2 . 11 1 9 . 15 1 3 5 2 9 18 13 14 23 23 92 21 Power 33 | 1 3 4 11 2 . . . . 1 . . . . . . . . 1 . . . . 1 . 1 . . . . 1 . 1 . . . 6 . Engine 12 | 1 3 4 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 10 | . . . 7 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reactor 11 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 . . . . 1 . 1 . . . 6 . Propulsion 53 | 2 6 8 13 2 . . . . 3 . 1 . . . . . . . . . 3 . . . 1 . . . 2 . 5 2 . . . 4 1 Treads 18 | 1 4 6 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 10 | 1 2 2 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 25 | . . . 1 2 . . . . 3 . 1 . . . . . . . . . 3 . . . 1 . . . 2 . 5 2 . . . 4 1 Utility 263 | 1 5 9 12 10 5 . 2 5 11 2 5 2 . . 3 11 . 5 . . 5 . 8 . 8 . . 3 . 5 6 4 14 7 21 76 18 Device 148 | . 1 1 4 5 3 . 1 4 4 2 2 1 . . 3 5 . 2 . . 5 . 3 . 4 . . 2 . 1 1 . 10 6 14 54 10 Storage 27 | 1 3 2 2 . . . . . . . 1 . . . . . . 1 . . . . 2 . 2 . . . . . 3 2 1 . 1 3 3 Processor 16 | . 1 . . 1 . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . 2 1 . 3 6 . Hackware 21 | . . . 1 3 . . . . 4 . 1 . . . . 4 . 2 . . . . 2 . 1 . . . . 2 1 . . . . . . Protection 51 | . . 6 5 1 2 . 1 1 2 . . 1 . . . 2 . . . . . . 1 . 1 . . 1 . 2 1 . 2 1 3 13 5 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 125 | 2 5 14 16 3 4 . 2 2 1 . 1 4 1 . . . 2 9 2 . 3 1 . . 5 1 3 2 . 3 7 6 . 16 2 6 2 Energy Gun 10 | . . 4 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Energy Cannon 11 | . . 3 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 4 . . . Ballistic Gun 18 | 2 5 6 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Launcher 25 | . . 1 2 1 2 . . 1 . . . 2 . . . . . 3 1 . 1 . . . 3 1 1 . . 1 . 2 . 1 1 1 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 29 | . . . 2 1 2 . . 1 1 . 1 2 1 . . . 2 6 1 . 2 1 . . 2 . 2 . . . . . . . . 1 1 Piercing Weapon 25 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . 2 3 4 . 8 1 4 1 Special Melee Weapon 5 | . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . 2 . . . . . . Unidentified Prototypes 37 | . . 2 3 . . . . . . . . . . . 1 . 1 . . . 4 . . . . . . 2 . . 3 . 1 . 1 13 6 Parts Lost 21 | . 1 5 6 . . . . 1 . . . . . . . . . 1 . . . . . . . . . . 3 . 1 1 . . . . 2 Power 4 | . 1 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 6 | . . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Utility 5 | . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . 2 Weapon 6 | . . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . Highest Loss Streak 3 | . 1 2 2 . . . . 1 . . . . . . . . . 1 . . . . . . . . . . 3 . 1 1 . . . . 1 Average Slot Usage (%) 99 | . 97 99 99 99 100 100 100 99 99 100 99 100 100 100 99 99 100 99 100 100 99 100 99 100 99 98 94 99 94 99 99 98 99 99 99 99 99 Engine 1 | . 13 10 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 2 | . . . 5 7 7 7 7 7 6 6 6 6 6 6 6 5 5 2 . . . . . . . . . . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . 2 5 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 4 4 Treads 1 | . 13 11 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 1 | . 14 10 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 8 | . . . . 14 15 15 15 15 12 13 13 13 13 13 13 11 11 11 11 11 11 11 10 10 10 10 10 10 10 9 9 8 8 8 8 8 8 Device 14 | . . 9 9 14 14 15 9 14 12 13 12 12 13 13 12 11 11 11 11 11 10 11 14 15 14 15 15 15 15 14 18 17 16 16 17 35 35 Storage 10 | . 25 23 27 7 7 7 7 7 6 6 5 6 6 6 6 5 5 5 5 5 5 5 8 10 10 10 10 10 10 9 9 12 8 8 8 11 11 Processor 6 | . . . . 7 7 7 7 7 6 6 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 5 5 4 4 8 14 17 20 20 20 Hackware 28 | . . . 8 29 30 30 30 30 38 40 40 40 40 40 40 40 41 40 41 41 41 41 37 36 36 36 36 36 36 42 38 34 32 30 25 . . Protection 4 | . . 10 9 . . . 4 . 1 . . . . . . 5 5 5 5 5 5 5 4 5 4 5 5 5 5 3 4 4 3 3 4 7 8 Ballistic Gun 2 | . 27 11 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . 6 7 7 7 6 5 6 6 5 6 6 6 5 5 4 4 5 5 4 5 5 4 3 1 4 . . . . . . . . . Piercing Weapon 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 5 8 4 4 8 7 8 12 12 Special Melee Weapon 3 | . . . . 6 7 7 5 7 6 6 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 3 . 4 . . 3 1 . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 101 | 12 51 77 78 71 19 18 20 18 20 17 18 20 18 18 18 21 19 28 30 28 30 28 31 31 38 39 39 39 39 41 48 53 60 59 80 101 97 Greatest Support 108 | 20 20 20 22 18 18 18 21 18 21 18 21 21 21 21 21 21 21 28 28 28 35 31 31 31 39 39 39 39 42 51 51 53 73 63 83 108 102 Greatest Overweight (x) 7 | . 5 7 7 7 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . Average Overweight (x) . | . 1 5 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 22 | 6 16 22 22 22 8 8 8 8 8 8 8 8 8 8 8 8 8 10 10 10 10 10 18 12 14 14 14 14 14 14 16 16 16 16 16 16 16 Average Capacity 12 | 5 12 17 22 8 8 8 8 8 8 8 7 8 8 8 8 8 8 8 10 10 10 10 11 12 12 14 14 14 14 14 15 16 16 16 16 16 16 Most Carried 22 | 4 16 22 22 21 8 8 8 8 8 8 8 8 8 8 8 8 8 10 10 10 10 10 12 12 14 14 14 14 14 14 16 16 16 16 16 16 16 Average Carried 12 | 2 11 17 21 8 8 8 7 7 7 8 7 8 8 8 8 7 7 8 9 10 10 10 10 12 11 13 14 13 12 12 14 15 15 15 15 15 15 Final Capacity 22 | 6 16 22 22 8 8 8 8 8 8 8 8 8 8 8 8 8 8 10 10 10 10 10 12 12 14 14 14 14 14 14 16 16 16 16 16 16 16 Final Carried 22 | 4 16 22 22 8 8 8 8 8 8 8 8 8 8 8 8 8 7 10 10 10 10 10 12 12 13 14 14 14 13 13 16 16 16 16 16 16 16 Class Distribution -------------------- 56% | Wizard-Sprinter 10% | Wizard-Mutant 9% | Hacker-Mutant 8% | Hauler-Mutant 6% | Mutant 6% | Machinist-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hauler-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Data Miner Hacker-Mutant | -6/Proximity Caves Wizard-Mutant | -6/Factory Wizard-Mutant | -6/Waste Wizard-Sprinter | -6/Factory Wizard-Sprinter | -6/Lower Caves Wizard-Sprinter | -6/Lower Caves Wizard-Sprinter | -6/Zion Wizard-Sprinter | -5/Proximity Caves Wizard-Sprinter | -5/Factory Wizard-Sprinter | -5/Waste Wizard-Sprinter | -5/Factory Wizard-Sprinter | -5/Upper Caves Wizard-Sprinter | -5/Upper Caves Wizard-Sprinter | -5/Warlord Wizard-Sprinter | -4/Proximity Caves Wizard-Sprinter | -4/Factory Wizard-Sprinter | -4/Waste Wizard-Sprinter | -4/Factory Wizard-Mutant | -4/Upper Caves Wizard-Mutant | -4/Upper Caves Wizard-Mutant | -4/Zhirov Wizard-Sprinter | -3/Proximity Caves Wizard-Sprinter | -3/Research Wizard-Sprinter | -3/Testing Wizard-Sprinter | -2/Research Wizard-Sprinter | -2/Quarantine Wizard-Sprinter | -2/Section 7 Wizard-Sprinter | -1/Access Machinist-Sprinter | -1/Command Machinist-Sprinter | -1/Access_0 Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 8200 | 223 848 848 1042 130 202 . . 29 245 . 221 142 48 . 40 110 . 210 100 . . 120 80 . 220 109 90 72 20 60 240 225 90 480 230 1099 627 Remotely 22 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 . Salvage Created 17611 | 56 1079 1590 1981 141 43 52 30 13 245 . 278 63 . . . 369 . 202 146 . . 134 902 . 665 . 186 130 161 262 727 861 157 800 903 2150 3285 Parts 819 | 1 59 110 120 8 2 . 2 1 6 . 7 6 . . . 8 . 12 3 . . 3 29 . 28 . 5 1 8 8 28 37 11 39 45 71 161 Haulers Intercepted 28 | . 2 5 6 1 . . . . 1 . 2 . . . . 1 . 1 . . . . 3 . 3 . . . . . . 2 . . 1 . . Recyclers Shooed 9 | . 1 2 3 . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 40 | . . . . . 2 . . . . . . 5 2 . 8 . . . 9 . . . . . . . 5 1 8 . . . . . . . . Prevented 3 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . 1 . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 187 | . 16 27 36 1 2 . . 3 . . . 6 . . . . . 4 3 . . . . . 2 . 4 . 2 . 5 10 . 10 6 17 33 Melee 74 | . . . . . 1 . . . . . . 1 . . . . . . 2 . . . . . . . . . 2 . 5 1 . 6 6 17 33 Guns 50 | . 16 21 13 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 18 | . . 3 15 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 44 | . . 3 7 1 1 . . 3 . . . 5 . . . . . 4 1 . . . . . 2 . 4 . . . . 9 . 4 . . . Classes Destroyed 20 | 1 6 4 . . . . . 1 . . 1 . . . . . . . . . . . . . . . 1 . . . 1 1 . . . 4 . Worker 16 | . 1 1 2 . . . . . 1 . 2 . . . . . . 1 . . . . . . . . . . . 1 1 . . . 5 1 . Builder 3 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Tunneler 3 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Hauler 28 | . 2 5 6 1 . . . . 1 . 2 . . . . 1 . 1 . . . . 3 . 3 . . . . . . 2 . . 1 . . Recycler 22 | 1 2 1 1 1 . . . . 1 . . . . . . 2 . . . . . . 4 . 1 . . . . 1 2 1 . 1 2 1 . Mechanic 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Operator 16 | . 4 3 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 2 . 2 1 . 2 . Drone 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . Watcher 42 | . 3 5 5 1 . . . . . . 1 . . . . 1 . 1 . . . . 2 . 5 . . . . 2 2 8 3 1 1 1 . Swarmer 42 | . . 3 11 1 1 . . 2 . . . 6 . . . . . 4 . . . . . . . . . . . . . 9 . 4 . 1 . Grunt 60 | . 16 14 15 . 1 . . . . . . . . . . . . . 3 . . . . . . . 3 . 2 . 4 . . . . 2 . Brawler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Duelist 4 | . . 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Protector 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Sentry 23 | . . 7 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 2 1 . Demolisher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hunter 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 4 . Programmer 8 | . . . . . . . . 1 . . . . . . . . . . . . . . . . 2 . . . . . . . . 2 1 2 . Enhanced Grunt 21 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 Enhanced Sentry 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Enhanced Hunter 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Combat Programmer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Executioner 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Best Kill Streak 9 | 1 4 9 8 2 1 . 1 3 1 . 1 4 . . . 1 . 4 2 . . . 3 . 3 . 4 . 1 1 3 6 1 4 2 4 8 Combat Bots Only 9 | . 3 9 6 1 1 . . 3 . . . 4 . . . . . 4 2 . . . . . 2 . 4 . 1 . 2 5 . 4 2 4 8 Max Kills in Single Turn 3 | 1 1 3 2 1 1 . 1 1 1 . 1 3 . . . 1 . 2 1 . . . 1 . 1 . 2 . 1 1 1 3 1 1 1 1 1 Gunslinging 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . 3 2 1 1 . . 1 . . . 3 . . . . . 2 1 . . . . . 1 . 2 . . . . 3 . 1 . . . Melee 1 | . . . . . 1 . . . . . . 1 . . . . . . 1 . . . . . . . . . 1 . 1 1 . 1 1 1 1 Uniques/NPCs Destroyed 8 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 6 Data Miner (-7/Data Miner) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A5 (-1/Access_0) A2 (-1/Access_0) A4 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Damage Taken 7784 | . 516 1005 1780 126 226 . 232 207 28 . . 18 . . . . . 13 . . . 99 . . 179 . 53 . 325 24 145 201 22 308 229 368 1680 Core 1229 | . 117 153 175 . 120 . 93 58 9 . . 7 . . . . . 13 . . . . . . . . . . 69 . . 22 . 137 49 18 189 Absorbed by Shields 2258 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 12 113 377 1734 Core Remaining (%) 79 | 100 53 61 68 . . . . 61 . . . . . . 98 . . . . . . 98 . . . . . . 94 . 90 . . 87 . . 62 Volleys Fired 378 | 3 82 99 142 2 2 . . 8 . . . 4 . . . . . 4 2 . . . . . 8 . 3 . . . 1 5 . 13 . . . Largest 2 | 2 2 2 2 1 1 . . 1 . . . 1 . . . . . 1 1 . . . . . 1 . 1 . . . 1 1 . 1 . . . Hottest 113 | 40 46 91 91 36 36 . . 36 . . . 80 . . . . . 80 80 . . . . . 80 . 80 . . . 100 80 . 113 . . . Shots Fired 697 | 6 164 196 279 2 2 . . 8 . . . 4 . . . . . 4 2 . . . . . 8 . 3 . . . 1 5 . 13 . . . Gun 503 | 6 164 167 165 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Cannon 145 | . . 28 109 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 7 . . . Launcher 49 | . . 1 5 2 2 . . 8 . . . 4 . . . . . 4 2 . . . . . 8 . 3 . . . . 5 . 5 . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 431 | 6 164 123 137 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Thermal 193 | . . 70 115 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . . . Explosive 49 | . . 1 5 2 2 . . 8 . . . 4 . . . . . 4 2 . . . . . 8 . 3 . . . . 5 . 5 . . . Electromagnetic 24 | . . 2 22 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 24 | 5 10 24 15 16 17 . . 1 . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . Robot Miss Streak 3 | . 3 3 3 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 987 | 5 112 144 198 9 3 1 2 1 14 . 13 1 . 2 . 5 . 12 2 . . 2 17 . 25 . . 9 5 6 28 25 7 22 25 72 220 Core Hits 544 | 2 43 66 86 6 3 1 1 4 5 . 6 7 . . . 4 . 7 6 . . 1 8 . 14 . 8 1 4 3 18 28 4 19 18 39 132 Critical Hits 71 | . 1 5 13 . . . . . . . 1 . . . . . . . 1 . . . 1 . 1 . . . . 1 1 1 1 . 3 5 36 Critical Kills 24 | . . 4 3 . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . 1 1 . 2 1 10 Critical Parts Destroyed 34 | . . 1 10 . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . 1 1 . . . 1 3 15 Melee Attacks 1431 | . . . 6 55 17 6 8 9 60 . 52 11 1 2 13 46 . 77 19 3 3 14 52 . 65 . 5 9 13 98 89 96 30 136 64 117 255 Impact 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 516 | . . . 3 54 17 6 6 9 57 . 51 11 1 . 13 46 . 76 19 3 3 14 51 . 65 . 5 6 . . . . . . . . . Piercing 899 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 13 98 89 96 30 136 64 117 255 Sneak Attacks 88 | . . . . 4 . . 2 . 6 . 9 . . 2 . 3 . 4 . . . . 9 . 9 . . 3 . 2 6 7 3 5 8 6 . Combat Hostiles 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . 4 . Follow-up Attacks 120 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . 3 3 26 85 Damage Inflicted 53876 | 53 1699 2585 4247 697 175 102 114 383 563 . 986 631 . . . 414 . 1421 530 . . 421 1801 . 3095 . 491 1034 258 661 2073 3336 788 2736 2651 5917 14014 Guns 5318 | 53 1699 1942 1624 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 2150 | . . 512 1638 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 5884 | . . 131 985 271 112 . . 383 . . . 576 . . . . . 315 390 . . . . . 444 . 491 . . . . 1134 . 652 . . . Melee 40524 | . . . . 426 63 102 114 . 563 . 986 55 . . . 414 . 1106 140 . . 421 1801 . 2651 . . 1034 258 661 2073 2202 788 2084 2651 5917 14014 Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 4277 | 53 1699 1381 1144 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 2875 | . . 1027 1848 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 5778 | . . 131 879 271 112 . . 383 . . . 576 . . . . . 315 390 . . . . . 444 . 491 . . . . 1134 . 652 . . . Electromagnetic 422 | . . 46 376 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 9762 | . . . . 426 63 102 . . 563 . 986 55 . . . 414 . 1106 140 . . 421 1801 . 2651 . . 1034 . . . . . . . . . Piercing 30762 | . . . . . . . 114 . . . . . . . . . . . . . . . . . . . . . 258 661 2073 2202 788 2084 2651 5917 14014 Highest Corruption 3 | . . . . . . . . 1 1 1 3 3 3 3 . . . . . . 1 1 . . 3 3 3 3 3 . . . . 1 1 2 . Average Corruption 1 | . . . . . . . . 1 1 1 2 3 3 3 . . . . . . 1 1 . . 2 3 3 3 3 . . . . 1 1 1 . Corruption Purged 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Effects 90 | . . . . . . . . 1 6 . 26 9 1 1 . . . . . . . 1 . . 14 2 5 7 4 . . . . 3 2 8 . Message Errors 24 | . . . . . . . . . 3 . 4 3 . . . . . . . . . . . . 5 . . 1 2 . . . . 2 1 3 . Matter Fused 13 | . . . . . . . . . . . 7 2 1 . . . . . . . . . . . . 1 1 1 . . . . . . . . . Heat Flow Errors 11 | . . . . . . . . . . . 3 1 . . . . . . . . . . . . 2 1 2 1 1 . . . . . . . . Energy Discharges 14 | . . . . . . . . 1 . . 4 1 . . . . . . . . . . . . 3 . . 2 . . . . . 1 . 2 . Data Loss (minor) 20 | . . . . . . . . . 3 . 5 1 . 1 . . . . . . . 1 . . 3 . 2 1 1 . . . . . . 2 . Targeting Errors 8 | . . . . . . . . . . . 3 1 . . . . . . . . . . . . 1 . . 1 . . . . . . 1 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 5079 | . . 30 94 73 9 . . . 95 . 108 82 . . . 87 . 456 32 . . 194 604 . 548 . . 212 . 205 229 348 355 538 181 222 377 Projectiles 55 | . . 30 25 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 280 | . . . 69 . 9 . . . . . . 43 . . . . . . 32 . . . . . 54 . . . . . . 14 . 59 . . . Melee 4744 | . . . . 73 . . . . 95 . 108 39 . . . 87 . 456 . . . 194 604 . 494 . . 212 . 205 229 334 355 479 181 222 377 Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 83 | . . . 72 . 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots 3 | . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 263 | . 30 52 117 . 23 . . . . . 261 255 . . . . . 40 68 . . . . . 263 143 216 109 144 . 50 36 . 126 . 196 . Average Temperature 36 | . 9 15 22 . 21 . . . . . 117 83 . . . . . 20 39 . . . . . 93 77 89 63 70 . 21 17 . 41 . 120 . Received Heat Transfer 1767 | . 282 348 747 . 66 . 30 9 . . . . . . . . . . . . . . . . . . 18 . 57 . 54 9 4 27 13 16 87 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 7 | . . 1 5 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Heat Transferred 5365 | . . 2183 3182 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Peak Influence 523 | 5 158 523 492 409 . . . . 417 2 440 . . . . 402 30 407 . . . . 464 15 178 . . . . 453 247 433 106 276 474 133 . Average Influence 95 | 1 66 291 259 107 . . . . 35 2 43 . . . . 56 14 33 . . . . 34 6 28 . . . . 169 52 74 40 53 111 54 . Maximum Alert Level 2 | . . 2 2 2 . . . . 2 . 2 . . . . 2 . 2 . . . . 2 . . . . . . 2 1 2 . 1 2 2 . Low Security (%) 79 | 100 100 26 23 82 . . . . 95 100 90 . . . . 99 100 96 . . . . 96 100 100 . . . . 65 96 89 100 98 84 24 . Level 1 11 | . . 45 64 2 . . . . . . 3 . . . . . . 2 . . . . 2 . . . . . . 13 3 5 . 1 4 17 . Level 2 8 | . . 27 11 15 . . . . 4 . 5 . . . . . . . . . . . 1 . . . . . . 21 . 4 . . 11 58 . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 57 | . 5 4 2 5 . . . 1 3 . 3 . . . . 1 . 5 . . . . 3 . 4 . . . . 4 6 3 . 6 2 . . Investigation 12 | . 2 1 . 3 . . . . . . 1 . . . . . . 2 . . . . 1 . . . . . . . 1 . . 1 . . . Extermination 30 | . . . . 2 . . . . 2 . 1 . . . . 1 . 2 . . . . 2 . 4 . . . . 3 5 2 . 5 1 . . Reinforcement 14 | . 3 3 2 . . . . . 1 . 1 . . . . . . 1 . . . . . . . . . . . 1 . 1 . . 1 . . Assault 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Haulers Reinforced 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 32 | . . 1 2 2 . . . . . . 1 . . . . . . 1 . . . 2 . . 1 . . . 1 . 1 . . . . 20 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 396 | . 27 42 50 9 5 . 4 12 5 6 7 3 . . 3 5 6 16 7 . . 2 3 6 13 . 4 . 6 5 18 15 5 20 14 23 55 Peak Tracking Total 10 | . 3 10 5 2 3 . 4 5 3 6 1 3 . . 3 1 6 2 5 . . 2 2 6 4 . 4 . 5 3 5 5 1 5 7 3 10 Tactical Retreats 36 | . 1 . 3 1 3 . . 3 . . . 2 . . 2 . 1 . 2 . . . . . 1 . . . 1 . 6 . 1 4 2 2 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 24 | . 4 1 2 2 . . . . 2 . 1 . . . . 2 . . . . . . 1 . 4 . . . . . 1 . 1 3 . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 39 | . . . . 35 . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 12 | . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . 6 . . . . Reprogrammed 20 | . . . . 6 . . . . . . . . . . . 6 . 8 . . . . . . . . . . . . . . . . . . . Reused 6 | . . . . 1 . . . . . . . . . . . 1 . 4 . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 11 | . . . . 1 . . . . . . . . . . 1 1 . 4 1 . . . . . . . 3 . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 40 | . 1 3 5 1 . . 1 . . . . . . . 1 . . 3 . . . 2 . . 1 . . . . . 4 . 2 6 1 1 8 Max in Single Turn 1 | . 1 1 1 1 . . 1 . . . . . . . 1 . . 1 . . . 1 . . 1 . . . . . 1 . 1 1 1 1 1 Garrison Access 20 | . . . . 2 . . . . 2 . 3 . . . . 1 . 3 . . . . 1 . 1 . . . . 1 1 1 1 1 2 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 9 | . . . . 1 . . . . 1 . 1 . . . . 1 . 1 . . . . 1 . . . . . . 1 . 1 . . 1 . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed 230 | . 6 7 10 18 . 1 2 . 16 . 17 . 2 . . 19 . 22 1 . 1 . 11 . 11 . 2 2 1 9 14 14 12 12 18 1 1 Terminals 133 | . 5 5 8 9 . . . . 7 . 11 . . . . 14 . 13 . . . . 6 . 5 . . . 1 3 9 7 8 10 11 1 . Fabricators 24 | . . . . 3 . . . . 2 . 1 . . . . 2 . 4 . . . . 1 . 3 . . . . 2 2 2 . . 2 . . Repair Stations 20 | . 1 2 1 2 . . . . 3 . 1 . . . . . . 1 . . . . 1 . 1 . . . . 1 1 2 1 . 2 . . Recycling Units 13 | . . . . 2 . . . . 2 . . . . . . 2 . 1 . . . . 1 . 1 . . . . 1 . 2 . . 1 . . Scanalyzers 8 | . . . 1 . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . 1 1 . 2 1 . . . Garrison Access 20 | . . . . 2 . . . . 2 . 3 . . . . 1 . 3 . . . . 1 . 1 . . . . 1 1 1 1 1 2 . . Total Hacks 977 | . 26 18 36 63 . 1 5 . 91 . 75 . 8 . . 86 . 95 1 . 1 . 51 . 49 . 2 9 3 45 69 65 56 52 64 2 4 Successful 835 | . 18 11 23 51 . 1 5 . 65 . 63 . 8 . . 73 . 89 1 . 1 . 47 . 49 . 2 9 3 41 57 61 53 46 53 1 4 Failed 139 | . 8 7 13 11 . . . . 26 . 11 . . . . 13 . 6 . . . . 3 . . . . . . 4 12 4 3 6 11 1 . Catastrophic 8 | . . . . 1 . . . . 1 . 1 . . . . 1 . . . . . . . . . . . . . . . . . 2 2 . . Database Lockouts 3 | . . . . 1 . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . Manual 618 | . 18 13 28 38 . . . . 53 . 52 . . 1 . 67 . 59 . . . . 31 . 26 . . . 2 26 49 44 32 38 39 2 . Terminals 647 | . 19 13 32 41 . . . . 49 . 58 . . . . 69 . 65 . . . . 31 . 26 . . . 3 23 48 40 38 42 48 2 . Fabricators 160 | . . . . 13 . . . . 22 . 5 . . . . 14 . 24 . . . . 12 . 15 . . . . 14 15 18 . . 8 . . Repair Stations 73 | . 7 5 2 5 . . . . 14 . 7 . . . . . . 2 . . . . 4 . 6 . . . . 4 4 4 4 . 5 . . Recycling Units 15 | . . . . 2 . . . . 3 . . . . . . 2 . 1 . . . . 1 . 1 . . . . 2 . 2 . . 1 . . Scanalyzers 29 | . . . 2 . . . . . . . 1 . . . . . . . . . . . 2 . . . . . . 1 1 . 13 9 . . . Garrison Access 22 | . . . . 2 . . . . 3 . 4 . . . . 1 . 3 . . . . 1 . 1 . . . . 1 1 1 1 1 2 . . Terminal Hacks 421 | . 5 6 13 23 . 1 5 . 22 . 38 . 8 . . 44 . 41 1 . 1 . 21 . 17 . 2 9 2 16 26 29 28 27 32 . 4 Record 10 | . . . 1 . . . 1 . . . . . 7 . . . . . . . . . . . . . . 1 . . . . . . . . . Part Schematic 33 | . . . 1 2 . . 1 . 4 . 1 . . . . 6 . 1 . . . . 4 . . . . . . 7 2 . 4 . . . . Robot Analysis 20 | . . . . . . . . . . . 4 . . . . 5 . 4 . . . . . . . . . 4 . . . . . 1 2 . . Prototype ID Bank 31 | . . . 1 1 . . 3 . 2 . 7 . . . . 1 . 3 . . . . 1 . 1 . . 4 . 1 1 1 2 . 2 . . Open Door 14 | . . . . . . 1 . . . . . . 1 . . . . . 1 . 1 . . . . . 2 . 1 . . . . 3 4 . . Level Access Points 4 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . 1 1 . . . Branch Access Points 11 | . . . . 1 . . . . 1 . 1 . . . . 2 . 1 . . . . 1 . 1 . . . . 1 . 1 . . 1 . . Machine Index 14 | . . . . 1 . . . . 1 . 1 . . . . 1 . 1 . . . . 1 . 1 . . . . 1 1 1 2 1 1 . . Terminal Index 3 | . . . . 1 . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Fabricator Index 3 | . . . . . . . . . 1 . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Alert Level 9 | . . 1 . 1 . . . . 1 . . . . . . 1 . 2 . . . . . . . . . . . . 1 2 . . . . . Unreport Threat 59 | . 1 2 3 5 . . . . 4 . 4 . . . . 4 . 5 . . . . 4 . 3 . . . . 1 2 7 2 6 6 . . Locate Traps 78 | . 3 1 4 4 . . . . 5 . 6 . . . . 9 . 7 . . . . 3 . 3 . . . . 2 6 6 7 6 6 . . Disarm Traps 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . Reprogram Traps 3 | . . . . . . . . . . . . . . . . 2 . 1 . . . . . . . . . . . . . . . . . . . Patrol Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Reinforcement Status 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Recall Investigation 7 | . . . . 2 . . . . . . 1 . . . . . . 2 . . . . 1 . . . . . . . . . . 1 . . . Recall Extermination 24 | . . . . 1 . . . . 1 . 1 . . . . 1 . 2 . . . . 2 . 4 . . . . 1 5 2 . 3 1 . . Recall Reinforcements 6 | . . 1 . . . . . . . . 1 . . . . . . 2 . . . . . . . . . . . . . 1 . . 1 . . Hauler Manifests 16 | . . 1 1 1 . . . . 1 . 1 . . . . 2 . 1 . . . . 1 . 1 . . . . 1 1 1 1 1 1 . . Registered Components 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Registered Prototypes 9 | . . . . 1 . . . . . . 1 . . . . 1 . 1 . . . . 1 . 1 . . . . . . 1 1 . 1 . . Zone Layout 58 | . 1 . 2 2 . . . . 1 . 7 . . . . 7 . 6 . . . . 1 . 1 . . . 1 1 6 6 7 4 5 . . Gate Test 138-A 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Gate Test 138-B 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Gate Test 138-C 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Gate Test 138-END 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 96 | . . . . 7 . . . . 12 . 2 . . . . 8 . 14 . . . . 9 . 10 . . . . 9 9 12 . . 4 . . Network Status 9 | . . . . . . . . . 2 . . . . . . 1 . 1 . . . . 1 . 1 . . . . . 2 1 . . . . . Load Schematic 37 | . . . . 3 . . . . 4 . 1 . . . . 2 . 5 . . . . 4 . 4 . . . . 4 3 5 . . 2 . . Build 50 | . . . . 4 . . . . 6 . 1 . . . . 5 . 8 . . . . 4 . 5 . . . . 5 4 6 . . 2 . . Repair Station Hacks 67 | . 6 4 2 4 . . . . 12 . 6 . . . . . . 2 . . . . 4 . 6 . . . . 4 4 4 4 . 5 . . Scan Component 34 | . 3 2 1 2 . . . . 6 . 3 . . . . . . 1 . . . . 2 . 3 . . . . 2 2 2 2 . 3 . . Repair 33 | . 3 2 1 2 . . . . 6 . 3 . . . . . . 1 . . . . 2 . 3 . . . . 2 2 2 2 . 2 . . Recycling Unit Hacks 14 | . . . . 2 . . . . 2 . . . . . . 2 . 1 . . . . 1 . 1 . . . . 2 . 2 . . 1 . . Retrieve Components 14 | . . . . 2 . . . . 2 . . . . . . 2 . 1 . . . . 1 . 1 . . . . 2 . 2 . . 1 . . Scanalyzer 29 | . . . 2 . . . . . . . 1 . . . . . . . . . . . 2 . . . . . . 1 1 . 13 9 . . . Insert Component 16 | . . . 1 . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . 1 1 . 6 5 . . . Analyze 13 | . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 7 4 . . . Garrison Access Hacks 20 | . . . . 2 . . . . 2 . 3 . . . . 1 . 3 . . . . 1 . 1 . . . . 1 1 1 1 1 2 . . Seal Access 20 | . . . . 2 . . . . 2 . 3 . . . . 1 . 3 . . . . 1 . 1 . . . . 1 1 1 1 1 2 . . Unauthorized Hacks 188 | . 7 1 6 13 . . . . 15 . 13 . . . . 18 . 28 . . . . 9 . 14 . . . 1 8 16 13 7 9 9 1 . Terminals 129 | . 7 1 6 8 . . . . 9 . 10 . . . . 12 . 18 . . . . 6 . 9 . . . 1 3 10 7 7 9 5 1 . Track 12 | . 2 . . . . . . . 2 . . . . . . . . 1 . . . . . . 2 . . . . . 1 . . 2 1 1 . Assimilate 20 | . . . 2 2 . . . . 1 . 4 . . . . 2 . 7 . . . . 1 . . . . . . 1 . . . . . . . Botnet 80 | . 4 . 3 5 . . . . 5 . 5 . . . . 9 . 8 . . . . 4 . 5 . . . . 2 8 6 7 5 4 . . Disrupt 6 | . 1 . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . 1 . . . . 2 . . . Operators 11 | . . 1 1 1 . . . . 1 . 1 . . . . 1 . 1 . . . . 1 . 1 . . . . . 1 1 . . . . . Fabricators 59 | . . . . 5 . . . . 6 . 3 . . . . 6 . 10 . . . . 3 . 5 . . . . 5 6 6 . . 4 . . Report 11 | . . . . 1 . . . . 1 . 1 . . . . 1 . 1 . . . . 1 . . . . . . 1 2 1 . . 1 . . Prioritize 20 | . . . . 1 . . . . 2 . 1 . . . . 2 . 4 . . . . 1 . 2 . . . . 2 2 2 . . 1 . . Siphon 22 | . . . . 3 . . . . 2 . 1 . . . . 2 . 4 . . . . 1 . 2 . . . . 2 2 2 . . 1 . . Haulers 6 | . . . . . . . . . 1 . . . . . . 1 . 1 . . . . . . 1 . . . . . . 1 . . 1 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 5 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . . 1 . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 131 | . 6 6 8 12 . . . . 7 . 9 . . . . 10 . 12 . . . . 7 . 6 . . . . 7 9 7 8 6 10 1 . Full Trace Events 5 | . . . 1 1 . . . . . . . . . . . . . 2 . . . . . . . . . . . . 1 . . . . . . Feedback Events 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . Hackware Fried 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 45 | . . . 2 2 . . 1 . 4 . 1 . . . . 6 . 1 . . . . 5 . . . . . . 7 2 . 10 4 . . . Parts Built 45 | . . . . 6 . . . . 5 . 1 . . . . 5 . 6 . . . . 4 . 4 . . . . 4 4 4 . . 2 . . Matter 10737 | . . . . 653 . . . . 982 . 213 . . . . 903 . 1578 . . . . 948 . 1047 . . . . 1248 1248 1293 . . 624 . . Time 2105 | . . . . 226 . . . . 212 . 38 . . . . 230 . 370 . . . . 164 . 154 . . . . 184 185 268 . . 74 . . Total Part Build Rating 307 | . . . . 26 . . . . 28 . 5 . . . . 28 . 42 . . . . 27 . 32 . . . . 36 36 29 . . 18 . . Parts Repaired 33 | . 3 2 1 2 . . . . 6 . 3 . . . . . . 1 . . . . 2 . 3 . . . . 2 2 2 2 . 2 . . Time 1186 | . 90 83 32 63 . . . . 202 . 36 . . . . . . 68 . . . . 59 . 126 . . . . 89 94 128 50 . 66 . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 36 | . . . . 2 . . . . 2 . . . . . . 2 . . . . . . 10 . 2 . . . . . . 13 . . 5 . . Parts Scanalyzed 12 | . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 6 4 . . . Part Schematics Acquired 12 | . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 6 4 . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 13 | . . . . 1 . . 1 . 3 . 1 . . 2 . . . 1 . . . . 1 . . . . 3 . . . . . . . . . Non-combat 7 | . . . . 1 . . . . 3 . 1 . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . Combat 6 | . . . . . . . 1 . . . . . . 2 . . . . . . . . . . . . . 3 . . . . . . . . . Robot Hacks Applied 13 | . . . . 1 . . 1 . 3 . 1 . . 2 . . . 1 . . . . 1 . . . . 3 . . . . . . . . . parse_system 6 | . . . . . . . 1 . . . . . . 2 . . . . . . . . . . . . . 3 . . . . . . . . . find_chute 3 | . . . . . . . . . 2 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . find_fabricator 4 | . . . . 1 . . . . 1 . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Total Allies 17 | . . . 1 2 . . . . 1 . 3 . . 2 . 2 . 5 . . . . 1 . . . . . . . . . . . . . . Largest Group 3 | . . . 1 1 1 . . . 1 . 3 1 . 2 2 2 2 3 1 . . . 1 1 . . . . . . . . . . . . . Highest-Rated Group 188 | . . . 10 26 26 . . . 26 . 62 26 . 188 188 36 36 62 26 . . . 26 26 . . . . . . . . . . . . . Highest-Rated Ally 94 | . . . 10 26 26 . . . 26 . 26 26 . 94 94 26 26 26 26 . . . 26 26 . . . . . . . . . . . . . Total Orders 58 | . . . . 6 2 . . . 3 . 7 . . . . 11 . 27 . . . . 2 . . . . . . . . . . . . . . STAY 32 | . . . . 3 1 . . . 2 . 4 . . . . 6 . 15 . . . . 1 . . . . . . . . . . . . . . ROAM 26 | . . . . 3 1 . . . 1 . 3 . . . . 5 . 12 . . . . 1 . . . . . . . . . . . . . . Ally Attacks 23 | . . . . . . . . . . . . . . . 23 . . . . . . . . . . . . . . . . . . . . . . Total Damage 827 | . . . . . . . . . . . . . . . 827 . . . . . . . . . . . . . . . . . . . . . . Kills 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Robot Analysis Total 20 | . . . . . . . . . . . 4 . . . . 5 . 4 . . . . . . . . . 4 . . . . . 1 2 . . Derelict Logs Recovered 18 | . . . . . 2 3 . 1 . . . 2 . 1 2 . . . 1 2 . 1 . . . 1 2 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 35073 | 61 1530 1876 2814 2114 425 160 67 611 1679 112 1638 363 106 383 489 1767 104 2702 401 388 226 203 1144 54 2594 69 328 171 238 1386 1971 1353 589 2000 1011 1312 634 Spaces Moved 41562 | 38 881 963 1345 2546 818 401 110 495 1582 192 1994 593 255 814 626 1652 200 2857 703 527 588 368 1605 113 1766 149 467 233 233 1199 2635 2102 1201 3007 1662 2984 1658 Core 4 | 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 58 | 1 1 5 51 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 3180 | 33 880 958 1294 15 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 38320 | . . . . 2531 818 401 110 495 1582 192 1994 593 255 814 626 1652 200 2857 703 527 588 368 1605 113 1766 149 467 233 233 1199 2635 2102 1201 3007 1662 2984 1658 Fastest Speed 22 | 50 100 120 140 34 34 34 34 34 32 34 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 34 34 34 32 32 32 27 27 27 27 22 22 Average Speed 38 | 96 113 140 151 34 34 34 34 34 33 34 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 34 34 34 32 32 32 29 27 27 27 26 22 Slowest Speed 220 | 160 180 220 220 150 109 34 34 34 34 34 34 32 32 32 32 32 32 32 102 32 34 32 32 32 34 34 34 34 34 32 34 32 27 82 27 30 22 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 70 | . . . . 1 1 . 1 1 1 2 3 . . . . 4 . 8 . . . 1 . . 5 . 2 . 1 2 9 20 . 6 2 . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Exploration Rate (%) 59 | 3 98 77 85 48 65 58 77 69 35 88 42 62 42 82 71 38 85 42 66 60 83 54 26 76 26 39 60 60 36 29 87 43 89 75 31 85 74 Regions Visited 37 Branch Regions 21 Pre-discovered Areas 5 | . . . . . . . . . . . . 1 2 1 . . . . 1 . . . . . . . . . . . . . . . . . . Known Exits Taken 26 | . . . . 1 1 1 1 1 . . 1 1 1 1 1 . . 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 5 | 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Scrap Searched 25 | . . . . . 3 2 . 1 . . . 1 2 1 4 . . . 4 2 . . . . . 2 . . 3 . . . . . . . . Spaces Dug 706 | . . . 12 43 15 5 1 9 38 . 37 10 1 . 12 36 . 55 16 3 2 8 32 . 41 . 5 . 5 68 45 53 12 87 30 24 1 Terrain Destroyed 1219 | . . 4 117 52 26 5 1 58 38 . 37 76 1 . 12 36 . 116 49 3 2 8 32 . 76 . 57 . 5 68 46 90 12 137 30 24 1 Melee 697 | . . . 4 43 15 5 1 9 38 . 37 10 1 . 12 36 . 55 16 3 2 8 32 . 41 . 5 . 5 68 45 53 12 86 30 24 1 Projectile 7 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 3 . . . AOE 515 | . . 4 110 9 11 . . 49 . . . 66 . . . . . 61 33 . . . . . 35 . 52 . . . . 37 . 48 . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Total 58643 | 54 1287 1314 1873 3701 929 414 127 911 2634 235 2911 741 278 934 900 2839 240 4520 846 741 621 430 2158 130 3669 166 620 314 374 2076 3711 2780 1456 4139 2206 3481 1883 Wait 14397 | 4 274 170 253 1018 85 8 6 393 965 44 848 128 18 119 255 1110 34 1552 119 212 9 49 477 18 1770 16 145 59 127 787 950 570 184 929 451 222 19 Move 41397 | 37 880 962 1344 2543 815 400 107 492 1580 188 1987 592 254 813 625 1644 199 2840 702 526 587 365 1605 112 1756 148 463 232 230 1194 2617 2066 1200 2994 1658 2983 1657 Hop 60 | . . . . 1 1 . 1 1 1 1 3 . . . . 4 . 8 . . . 1 . . 4 . 1 . 1 2 8 15 . 6 1 . . Pick Up 202 | 4 16 19 27 8 . . 1 1 6 . 9 . 1 . . 1 1 11 1 . 1 . 10 . 6 . . 3 1 5 9 9 5 14 4 19 10 Fast Attach 201 | 6 9 7 13 1 . . . . 5 . 2 . 1 . 4 4 2 1 . . 9 . 2 . 3 . . 3 . 1 7 2 8 15 11 68 17 Attach 80 | . . 6 6 9 . . 1 1 5 . . . . . . 3 . . . . . . 5 . 2 . . 3 2 5 3 5 1 6 7 8 2 Detach 25 | . 1 1 1 . . . . . 2 . . . 1 . . 2 . . . . . . . . 1 1 . 1 . . 2 1 . . 4 4 3 Swap 210 | . 10 22 33 7 9 . 3 6 6 2 5 6 . . . 4 . 14 2 . 2 1 2 . 10 1 3 . . 4 8 6 6 11 5 18 4 Drop 347 | . 15 28 48 22 . . 1 . 4 . 5 . 2 . 3 3 4 9 1 . 10 . 5 . 8 . . 4 . 1 14 7 10 20 12 87 24 Fire 378 | 3 82 99 142 2 2 . . 8 . . . 4 . . . . . 4 2 . . . . . 8 . 3 . . . 1 5 . 13 . . . Melee 1207 | . . . 6 55 17 6 7 9 60 . 52 11 1 2 13 46 . 77 19 3 3 14 52 . 65 . 5 9 13 77 84 94 24 111 53 72 147 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 100 | . . . . . . . . . . . . . . . . 18 . . . . . . . . 36 . . . . . 8 . 18 20 . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap 39 | . . . . 35 . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / [*Sto]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / *Low x2) -6/Waste -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac / Upp x2 / Ext x2) -5/Waste -5/Factory (discovered 8 exits: Fac x4 / *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: Upp x2) -4/Waste -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: Arm / *Tes x2) -3/Testing -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access (discovered 2 exits: [Sur] / *Com) -1/Command (discovered 2 exits: [*Sur] / *Ac0) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 567 | -10/Materials | Discovered new exit (range 15) 732 | -10/Materials | Repaired Autogun 766 | -10/Materials | Repaired Autogun 793 | -10/Materials | Repaired Lgt. Treads 879 | -10/Materials | Discovered new exit (range 15) 1393 | -10/Materials | Discovered new exit (range 8) 1547 | -10/Materials | Discovered new exit (range 12) 1592 | -10/Materials | Entered another Materials area 1592 | -9/Materials | Evolved 2 slots: Utility x2 1741 | -9/Materials | Destroyed 9 combat bots 1800 | -9/Materials | Discovered new exit (range 13) 2010 | -9/Materials | Build established: Scavenger-Mutant 2235 | -9/Materials | Discovered new exit (range 5) 2812 | -9/Materials | Build established: Mutant 2862 | -9/Materials | Discovered new exit (range 11) 2937 | -9/Materials | Repaired Med. Armor Plating 2993 | -9/Materials | Repaired Adv. Beam Cannon 3219 | -9/Materials | Discovered new exit (range 3) 3468 | -9/Materials | Entered another Materials area 3468 | -8/Materials | Evolved 2 slots: Utility x2 3541 | -8/Materials | Build established: Hauler-Mutant 4635 | -8/Materials | Repaired Autogun 4712 | -8/Materials | Discovered new exit (range 13) 5010 | -8/Materials | Discovered new exit (range 8) 6282 | -8/Materials | Entered Factory 6282 | -7/Factory | Evolved 2 slots: Utility x2 6613 | -7/Factory | Build established: Hacker-Mutant 6714 | -7/Factory | Fabricated Adv. Sensor Array (x1) 6774 | -7/Factory | Fabricated Imp. VTOL Module? 6793 | -7/Factory | Repaired Lgt. Angular Momentum Engine 6828 | -7/Factory | Identified exit to Lower Caves 6890 | -7/Factory | Fabricated Mic. Fission Core? 7496 | -7/Factory | Repaired Imp. Grenade Launcher 7560 | -7/Factory | Local fabrication network quarantined 7577 | -7/Factory | Fabricated Spear (x2) 7626 | -7/Factory | Discovered new exit (range 14) 8249 | -7/Factory | Discovered new exit (range 16) 8330 | -7/Factory | Identified exit to Factory 8350 | -7/Factory | Central database locked down 8396 | -7/Factory | Entered Lower Caves 8396 | -7/Lower Caves | Accompanied by 1 ally 8440 | -7/Lower Caves | Learned Factory terminal intel 8649 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8800 | -7/Lower Caves | Encountered a Warlord checkpoint 8801 | -7/Lower Caves | Discovered new exit (range 14) 8807 | -7/Lower Caves | Identified exit to Lower Caves 8809 | -7/Lower Caves | Learned Factory stockpile data 8821 | -7/Lower Caves | Entered another Lower Caves area 8828 | -7/Lower Caves | Learned Factory security intel 8829 | -7/Lower Caves | Learned Factory stockpile data 8883 | -7/Lower Caves | Encountered a Warlord checkpoint 8910 | -7/Lower Caves | Learned location of 1 exit from Factory 8930 | -7/Lower Caves | Discovered new exit (range 16) 8980 | -7/Lower Caves | Identified exit to Data Miner 8981 | -7/Lower Caves | Entered Data Miner 8981 | -7/Data Miner | Discovered new exit (range 6) 8988 | -7/Data Miner | Met Data Miner 9000 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 9004 | -7/Data Miner | Received God Mode back door access code from Data Miner 9022 | -7/Data Miner | Destroyed Data Miner 9026 | -7/Data Miner | Found Ghost Barrier 9029 | -7/Data Miner | Data Conduit disabled 9048 | -7/Data Miner | Identified exit to Proximity Caves 9048 | -7/Data Miner | Entered Proximity Caves 9191 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 9527 | -6/Proximity Caves | Learned Factory emergency access door positions 9584 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 9656 | -6/Proximity Caves | Discovered exit to Factory (range 10) 9659 | -6/Proximity Caves | Entered Factory 9659 | -6/Factory | Evolved 2 slots: Utility x2 9660 | -6/Factory | Identified exit to Factory 9664 | -6/Factory | Loaded intel: 20 terminal locations 9834 | -6/Factory | Repaired Mic. Fission Core 9873 | -6/Factory | Repaired Imp. Light Armor Plating? 9886 | -6/Factory | Repaired Cesium-ion Thruster? 9921 | -6/Factory | Repaired Adv. Sensor Array 9951 | -6/Factory | Repaired Imp. VTOL Module 10083 | -6/Factory | Repaired Scythe 10237 | -6/Factory | Build established: Wizard-Mutant 10376 | -6/Factory | Fabricated Exp. Sensor Array (x1) 10416 | -6/Factory | Fabricated Exp. Sensor Array? 10464 | -6/Factory | Fabricated Adv. Hacking Suite? 10689 | -6/Factory | Discovered new exit (range 6) 10970 | -6/Factory | Identified exit to Lower Caves 10975 | -6/Factory | Fabricated Adv. Hacking Suite? 11047 | -6/Factory | Fabricated Mni. Smartbomb Launcher? 11146 | -6/Factory | Local fabrication network quarantined 11338 | -6/Factory | Manually triggered Chute Trap 11338 | -6/Factory | Sucked down chute 11338 | -6/Factory | Entered Waste 11353 | -6/Waste | EMP discharged 11355 | -6/Waste | Spotted C-40 Crusher 11355 | -6/Waste | Spotted C-40 Crusher 11357 | -6/Waste | Spotted C-40 Crusher 11383 | -6/Waste | Spotted C-40 Crusher 11387 | -6/Waste | Spotted C-40 Crusher 11422 | -6/Waste | Spotted C-40 Crusher 11439 | -6/Waste | Discovered new exit (range 13) 11450 | -6/Waste | Identified exit to Factory 11450 | -6/Waste | Entered Factory 11471 | -6/Factory | Repaired Weight Redist. System 11480 | -6/Factory | Repaired Med. Storage Unit 11506 | -6/Factory | Repaired Imp. Dynamic Insulation System 11634 | -6/Factory | Fabricated Exp. Signal Interpreter? 11759 | -6/Factory | Local fabrication network quarantined 11874 | -6/Factory | Build established: Wizard-Sprinter 12989 | -6/Factory | Discovered exit to Factory (range 13) 13007 | -6/Factory | Central database locked down 13088 | -6/Factory | Entered Lower Caves 13088 | -6/Lower Caves | Accompanied by 1 ally 13101 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 13128 | -6/Lower Caves | Identified exit to Lower Caves 13136 | -6/Lower Caves | Learned location of Extension (-5) 13356 | -6/Lower Caves | Encountered a Warlord checkpoint 13451 | -6/Lower Caves | Entered another Lower Caves area 13458 | -6/Lower Caves | Encountered a Warlord checkpoint 13479 | -6/Lower Caves | Discovered exit to Factory (range 7) 13488 | -6/Lower Caves | Learned location of Armory (-3) 13488 | -6/Lower Caves | Learned Extension emergency access door positions 13488 | -6/Lower Caves | Learned Armory terminal intel 13488 | -6/Lower Caves | Learned Research garrison access intel 13545 | -6/Lower Caves | Discovered new exit (range 4) 13546 | -6/Lower Caves | Identified exit to Zion 13557 | -6/Lower Caves | Entered Zion 13568 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 13575 | -6/Zion | System corruption cleaned by Quarantine Array 13617 | -6/Zion | Learned Factory terminal intel 13651 | -6/Zion | Learned location of Quarantine (-2) 13674 | -6/Zion | Learned Factory emergency access door positions 13726 | -6/Zion | Given A8's code to call for help 13728 | -6/Zion | Discovered new exit (range 12) 13782 | -6/Zion | Enhanced Grunt warped into view, answering call for help 13784 | -6/Zion | Enhanced Grunt warped into view, answering call for help 13888 | -6/Zion | Identified exit to Proximity Caves 13940 | -6/Zion | Entered Proximity Caves 13940 | -5/Proximity Caves | Accompanied by 2 allies 14140 | -5/Proximity Caves | Found Alien Artifact 14140 | -5/Proximity Caves | Identified Dimensional Node Initializer 14140 | -5/Proximity Caves | Initialized slip node 14257 | -5/Proximity Caves | Learned 8 Factory zone layouts 14416 | -5/Proximity Caves | Discovered exit to Factory (range 8) 14429 | -5/Proximity Caves | Entered Factory 14429 | -5/Factory | Evolved 2 slots: Utility x2 14430 | -5/Factory | Identified exit to Factory 14432 | -5/Factory | Loaded intel: 21 terminal locations 14503 | -5/Factory | Fabricated Adv. Hacking Suite (x1) 14531 | -5/Factory | Fabricated Adv. Hacking Suite (x1) 14559 | -5/Factory | Fabricated Adv. Hacking Suite (x1) 14570 | -5/Factory | Fabricated Exp. Utility Shielding (x1) 14647 | -5/Factory | Fabricated Exp. Utility Shielding (x1) 14822 | -5/Factory | Identified exit to Upper Caves 14822 | -5/Factory | Identified exit to Extension 14919 | -5/Factory | Local fabrication network quarantined 16196 | -5/Factory | Sucked down chute 16196 | -5/Factory | Entered Waste 16201 | -5/Waste | Found Prototype Slashing Weapon 16201 | -5/Waste | Identified Nanosword 16220 | -5/Waste | 2 allies followed down the chute 16223 | -5/Waste | Spotted C-40 Crusher 16225 | -5/Waste | Spotted C-40 Crusher 16225 | -5/Waste | Spotted C-40 Crusher 16225 | -5/Waste | Spotted C-40 Crusher 16227 | -5/Waste | Spotted C-40 Crusher 16278 | -5/Waste | Spotted C-40 Crusher 16281 | -5/Waste | Discovered new exit (range 16) 16296 | -5/Waste | Identified exit to Factory 16300 | -5/Waste | Entered Factory 16300 | -5/Factory | Accompanied by 2 allies 16384 | -5/Factory | Repaired Broken Nanosword 16420 | -5/Factory | Discovered exit to Upper Caves (range 8) 16749 | -5/Factory | Fabricated Inertial Stasis Machine (x1) 16806 | -5/Factory | Fabricated Mni. Fusion Reactor? 16892 | -5/Factory | Fabricated Plasma Lance? 17065 | -5/Factory | Adv. Hacking Suite fried by hacking feedback 17483 | -5/Factory | Fabricated Exp. Hacking Suite? 18485 | -5/Factory | Fabricated Plasma Lance (x1) 18580 | -5/Factory | Fabricated Plasma Lance (x1) 18711 | -5/Factory | Local fabrication network quarantined 19002 | -5/Factory | Entered Upper Caves 19002 | -5/Upper Caves | Accompanied by 1 ally 19113 | -5/Upper Caves | Encountered a Warlord checkpoint 19377 | -5/Upper Caves | Discovered new exit (range 11) 19380 | -5/Upper Caves | Identified exit to Upper Caves 19403 | -5/Upper Caves | Entered another Upper Caves area 19428 | -5/Upper Caves | Spotted B-75 Beast 19685 | -5/Upper Caves | Learned Factory security intel 19787 | -5/Upper Caves | Encountered a Warlord checkpoint 19789 | -5/Upper Caves | Discovered new exit (range 6) 19791 | -5/Upper Caves | Identified exit to Warlord 19791 | -5/Upper Caves | Entered Warlord 19803 | -5/Warlord | System corruption cleaned by Quarantine Array 19972 | -5/Warlord | Found Prototype Device 19972 | -5/Warlord | Identified Exp. Focal Shield 19975 | -5/Warlord | Found Prototype Device 19975 | -5/Warlord | Identified Exp. Cloaking Device 20007 | -5/Warlord | Opened side exit 20013 | -5/Warlord | Discovered new exit (range 9) 20015 | -5/Warlord | Identified exit to Proximity Caves 20017 | -5/Warlord | Entered Proximity Caves 20025 | -4/Proximity Caves | Learned Research terminal intel 20217 | -4/Proximity Caves | Discovered exit to Factory (range 14) 20220 | -4/Proximity Caves | Entered Factory 20220 | -4/Factory | Evolved 2 slots: Utility x2 20250 | -4/Factory | Identified exit to Upper Caves 20336 | -4/Factory | Fabricated Imp. Fusion Compressor (x1) 20364 | -4/Factory | Fabricated Adv. System Shield (x1) 20411 | -4/Factory | Fabricated Mni. Fusion Reactor? 20466 | -4/Factory | Fabricated Exp. Hacking Suite? 20607 | -4/Factory | Local fabrication network quarantined 20929 | -4/Factory | Repaired Mni. Fusion Reactor 20956 | -4/Factory | Repaired Exp. Utility Shielding 21162 | -4/Factory | Central database locked down 21364 | -4/Factory | Manually triggered Chute Trap 21364 | -4/Factory | Sucked down chute 21364 | -4/Factory | Entered Waste 21365 | -4/Waste | 3 allies followed down the chute 21379 | -4/Waste | EMP discharged 21386 | -4/Waste | Spotted C-40 Crusher 21386 | -4/Waste | Spotted C-40 Crusher 21387 | -4/Waste | Spotted C-40 Crusher 21407 | -4/Waste | Spotted C-40 Crusher 21408 | -4/Waste | Spotted C-40 Crusher 21408 | -4/Waste | Spotted C-40 Crusher 21415 | -4/Waste | Discovered new exit (range 10) 21418 | -4/Waste | Identified exit to Factory 21418 | -4/Waste | Entered Factory 21901 | -4/Factory | Fabricated Adv. Reaction Control System? 22422 | -4/Factory | Fabricated Electron Diverter? 22916 | -4/Factory | Fabricated Quantum Shading Machine? 22974 | -4/Factory | Fabricated Exp. Hacking Suite? 23251 | -4/Factory | Build established: Wizard-Mutant 23839 | -4/Factory | Repaired Mni. Fusion Reactor 23881 | -4/Factory | Repaired Exp. Utility Shielding 23919 | -4/Factory | Repaired Adv. Reaction Control System 24008 | -4/Factory | Found Com. Tesla Bomb Launcher 24012 | -4/Factory | Entered Upper Caves 24037 | -4/Upper Caves | Identified exit to Upper Caves 24081 | -4/Upper Caves | Entered another Upper Caves area 24200 | -4/Upper Caves | Discovered new exit (range 14) 24300 | -4/Upper Caves | Learned Research terminal intel 24401 | -4/Upper Caves | Discovered new exit (range 14) 24405 | -4/Upper Caves | Learned Research garrison access intel 24408 | -4/Upper Caves | Identified exit to Zhirov 24409 | -4/Upper Caves | Entered Zhirov 24409 | -4/Zhirov | Discovered new exit (range 3) 24416 | -4/Zhirov | Met Zhirov 24436 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 24453 | -4/Zhirov | Found Alien Artifact 24453 | -4/Zhirov | Identified Integrated Reactor 24453 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 24459 | -4/Zhirov | Found Alien Artifact 24580 | -4/Zhirov | Identified exit to Proximity Caves 24580 | -4/Zhirov | Entered Proximity Caves 24652 | -3/Proximity Caves | Lost 3 parts (2n1w) 24806 | -3/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 24816 | -3/Proximity Caves | Discovered new exit (range 9) 24818 | -3/Proximity Caves | Identified exit to Research 24818 | -3/Proximity Caves | Entered Research 24818 | -3/Research | Evolved 2 slots: Utility x2 24819 | -3/Research | Identified exit to Armory 24820 | -3/Research | Loaded intel: 16 terminal locations 24821 | -3/Research | Loaded intel: 3 garrison access locations 24831 | -3/Research | Identified Transdimensional Reconstructor 24917 | -3/Research | Build established: Wizard-Sprinter 24941 | -3/Research | Identified exit to Testing 24949 | -3/Research | Spotted B-86 Titan 25102 | -3/Research | Repaired Mni. Fusion Reactor 25144 | -3/Research | Repaired Exp. Utility Shielding? 25386 | -3/Research | Fabricated Dimensional Manipulator? 25480 | -3/Research | Fabricated Dimensional Manipulator? 25553 | -3/Research | Fabricated Femtoactuators (x1) 25590 | -3/Research | Fabricated Exp. Force Field (x1) 25719 | -3/Research | Local fabrication network quarantined 26204 | -3/Research | Entered Testing 26218 | -3/Testing | Found Prototype Ballistic Cannon 26218 | -3/Testing | Identified Omega Cannon 26237 | -3/Testing | Found Prototype Energy Cannon 26237 | -3/Testing | Identified Null Cannon 26285 | -3/Testing | Identified exit to Research 26313 | -3/Testing | Repaired Electron Diverter 26354 | -3/Testing | Repaired Exp. Utility Shielding 26428 | -3/Testing | Found Ghost Barrier 26466 | -3/Testing | Exp. Hacking Suite fried by hacking feedback 26741 | -3/Testing | Fabricated Exp. Armor Integrity Analyzer? 26796 | -3/Testing | Spotted Superbehemoth 26934 | -3/Testing | Spotted PX-A5HIM6RRJT 27205 | -3/Testing | Fabricated Cld. Q-thruster? 28053 | -3/Testing | Fabricated Cld. Q-thruster? 28093 | -3/Testing | Fabricated Cld. Q-thruster? 28175 | -3/Testing | Entered Research 28175 | -2/Research | Evolved 2 slots: Utility x2 28176 | -2/Research | Loaded intel: 19 terminal locations 28177 | -2/Research | Loaded intel: 3 garrison access locations 28272 | -2/Research | Identified exit to Quarantine 28481 | -2/Research | Repaired Mni. Fusion Reactor 28831 | -2/Research | Repaired Mni. Smartbomb Launcher 29066 | -2/Research | Spotted B-90 Cyclops 29227 | -2/Research | Fabricated Exp. Melee Analysis Suite (x1) 29259 | -2/Research | Fabricated Exp. Melee Analysis Suite (x1) 29261 | -2/Research | Fabricated Adv. Powered Armor (x1) 29290 | -2/Research | Fabricated Exp. Melee Analysis Suite (x1) 29326 | -2/Research | Spotted B-90 Cyclops 29467 | -2/Research | Local fabrication network quarantined 29528 | -2/Research | Entered Quarantine 29537 | -2/Quarantine | Found Alien Artifact 29537 | -2/Quarantine | Identified Core Reset Matrix 29537 | -2/Quarantine | Used Core Reset Matrix 29541 | -2/Quarantine | Detected hypermatrix surge 29541 | -2/Quarantine | Sensed 8 artifacts in vicinity 29557 | -2/Quarantine | Cryocooling Duct disabled 29572 | -2/Quarantine | Ambient heat levels rising (+20) 29572 | -2/Quarantine | Non-combat units ordered to evacuate 29727 | -2/Quarantine | Repaired Exp. Utility Shielding 29753 | -2/Quarantine | Repaired Adv. Reaction Control System 29764 | -2/Quarantine | Identified exit to Access 29949 | -2/Quarantine | Found Subatomic Replicator 30075 | -2/Quarantine | Spotted Fortress 30093 | -2/Quarantine | Discovered new exit (range 6) 30095 | -2/Quarantine | Identified exit to Section 7 30117 | -2/Quarantine | Entered Section 7 30118 | -2/Section 7 | Sensed 22 artifacts in vicinity 30119 | -2/Section 7 | Spotted S7 Guard 30212 | -2/Section 7 | Found Integrated Singularity Reactor 30226 | -2/Section 7 | Used Subatomic Replicator to replicate Integrated Singularity Reactor 30228 | -2/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+20) 30230 | -2/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+20) 30348 | -2/Section 7 | Found Integrated Reactor 30351 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 30393 | -2/Section 7 | Spotted S7 Guard 30609 | -2/Section 7 | Found Adv. Powered Armor 30650 | -2/Section 7 | Spotted B-99 Colossus 30703 | -2/Section 7 | Found LRC Boosters 30703 | -2/Section 7 | Installed LRC Boosters, increased mass support (+10) 30706 | -2/Section 7 | Found LRC Energy Well 30706 | -2/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 31048 | -2/Section 7 | Found Integrated Reactor 31048 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 31201 | -2/Section 7 | Found Integrity Redistributor 31201 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-22) 31314 | -2/Section 7 | Spotted B-90 Cyclops 31401 | -2/Section 7 | Spotted S7 Guard 31414 | -2/Section 7 | Found Integrated Heat Negator 31491 | -2/Section 7 | Installed Integrated Heat Negator, increased core heat dissipation (+40) 31494 | -2/Section 7 | Found Integrity Redistributor 31800 | -2/Section 7 | Found Transdimensional Reconstructor 32117 | -2/Section 7 | Entered Access 32117 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 32268 | -1/Access | Identified exit to Command 32293 | -1/Access | Fabricated Exp. Phase Shifter (x1) 32331 | -1/Access | Fabricated Exp. Actuator Array (x1) 32351 | -1/Access | Repaired Exp. Utility Shielding 32618 | -1/Access | Local fabrication network quarantined 32731 | -1/Access | Discovered new exit (range 10) 33064 | -1/Access | Repaired Exp. Utility Shielding 33077 | -1/Access | Found Prototype Device 33077 | -1/Access | Identified Exp. Shield Generator 33128 | -1/Access | Entered Command 33208 | -1/Command | Build established: Machinist-Sprinter 33210 | -1/Command | Spotted Combat Programmer 33230 | -1/Command | Met MAIN.C 33234 | -1/Command | 0b10 Conduit disabled 33243 | -1/Command | Destroyed MAIN.C Shell 33244 | -1/Command | MAIN.C activated Command garrisons 33257 | -1/Command | Destroyed MAIN.C 33259 | -1/Command | Found Prototype Protection 33313 | -1/Command | Spotted B-99 Colossus 33453 | -1/Command | Spotted Combat Programmer 33457 | -1/Command | Destroyed Combat Programmer 33473 | -1/Command | Destroyed all MAIN.C guards 33614 | -1/Command | Found Unknown Piercing Weapon 33614 | -1/Command | Identified Enh. Force Lance 33639 | -1/Command | Found Unknown Device 33639 | -1/Command | Identified Adv. Force Booster 33750 | -1/Command | Found Exp. Force Field 33775 | -1/Command | Found Exp. Melee Analysis Suite 33835 | -1/Command | Spotted Alpha 7 33859 | -1/Command | Destroyed Alpha 7 33867 | -1/Command | Found Prototype Processor 33867 | -1/Command | Identified Exp. Targeting Computer 33870 | -1/Command | Found Prototype Processor 33870 | -1/Command | Identified Exp. Target Analyzer 33877 | -1/Command | Identified Exp. Powered Armor 33878 | -1/Command | Spotted Executioner 33908 | -1/Command | Destroyed Executioner 33931 | -1/Command | Found Exp. Target Analyzer 33933 | -1/Command | Found Prototype Device 33933 | -1/Command | Identified Exp. ECM Suite 34059 | -1/Command | Spotted B-99 Colossus 34134 | -1/Command | Found Prototype Device 34134 | -1/Command | Identified Exp. Thermal Shield 34248 | -1/Command | Found Prototype Device 34248 | -1/Command | Identified Adv. Kinecellerator 34327 | -1/Command | Found Prototype Launcher 34327 | -1/Command | Identified Adv. Micro-nuke Launcher 34351 | -1/Command | Discovered new exit (range 10) 34393 | -1/Command | Used Integrity Redistributor, redistributed integrity from core (-92) 34399 | -1/Command | Found Enh. Force Lance 34437 | -1/Command | Warped through subspace to slip node 34437 | -1/Command | Discovered new exit (range 4) 34440 | -1/Command | Entered Access_0 34441 | -1/Access_0 | Sensed 4 artifacts in vicinity 34441 | -1/Access_0 | Met Architect 34454 | -1/Access_0 | Architect warped through subspace 34461 | -1/Access_0 | Destroyed A8 34473 | -1/Access_0 | Found Prototype Device 34473 | -1/Access_0 | Identified Exp. Weapon Cycler 34505 | -1/Access_0 | Architect warped through subspace 34505 | -1/Access_0 | Found Exp. Phase Shifter 34509 | -1/Access_0 | Destroyed 7 combat bots 34541 | -1/Access_0 | Architect warped through subspace 34556 | -1/Access_0 | Subspace Access Node disabled 34570 | -1/Access_0 | Architect warped through subspace 34582 | -1/Access_0 | A6 warped into view 34594 | -1/Access_0 | Destroyed A6 34614 | -1/Access_0 | Architect warped through subspace 34638 | -1/Access_0 | Subspace Access Node disabled 34665 | -1/Access_0 | Architect warped through subspace 34680 | -1/Access_0 | Found Prototype Slashing Weapon 34680 | -1/Access_0 | Identified Nanosword 34686 | -1/Access_0 | Found Nanosword 34707 | -1/Access_0 | Architect warped through subspace 34722 | -1/Access_0 | A5 warped into view 34742 | -1/Access_0 | Architect warped through subspace 34767 | -1/Access_0 | Destroyed A5 34792 | -1/Access_0 | Architect warped through subspace 34822 | -1/Access_0 | Destroyed 8 combat bots 34826 | -1/Access_0 | Architect warped through subspace 34840 | -1/Access_0 | Found Integrity Redistributor 34840 | -1/Access_0 | Used Integrity Redistributor, redistributed integrity from core (-72) 34847 | -1/Access_0 | Architect warped through subspace 34868 | -1/Access_0 | Destroyed A2 34870 | -1/Access_0 | Extracted Singularity Gate Test 138-C access codes from A2's data core 34885 | -1/Access_0 | Architect warped through subspace 34900 | -1/Access_0 | A4 warped into view 34911 | -1/Access_0 | Destroyed A4 34925 | -1/Access_0 | Architect warped through subspace 34934 | -1/Access_0 | Found Exp. Powered Armor 34947 | -1/Access_0 | Found Exp. Powered Armor 34949 | -1/Access_0 | Found Exp. Powered Armor 34960 | -1/Access_0 | Started Test 138-B, establishing a local singularity 34968 | -1/Access_0 | Found Exp. Powered Armor 34975 | -1/Access_0 | Architect warped through subspace 35012 | -1/Access_0 | Architect warped through subspace 35024 | -1/Access_0 | Subspace Access Node disabled 35031 | -1/Access_0 | Architect warped through subspace 35048 | -1/Access_0 | Subspace Access Node disabled 35063 | -1/Access_0 | Destroyed Architect 35064 | -1/Access_0 | Architect triggered a singularity event 35064 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 35065 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 35065 | -1/Access_0 | Warped through subspace to slip node 35065 | -1/Access_0 | Discovered new exit (range 8) 35074 | *** | Escaped singularity! Last Messages --------------- 35062_ Penetrated by Quantum Shear. 35062_ Quantum Shear penetrates Wall. 35063_ Architect: "If I can't win, no one wins!" 35063_ Architect destroyed. 35064_ A0_COM: Initiating irreversible singularity event. Goodbye. 35064_ Acquired data core, extracted unknown sensor trigger ID. 35064_ Acquired 67 matter. 35065_ A0_COM: 10. 35065_ Acquired Hpw. Transdimensional Reconstructor. 35065_ Warped through subspace, drawn to slip node. 35065_ EXIT=FOUND 35066_ A0_COM: 9. 35067_ A0_COM: 8. 35068_ A0_COM: 7. 35069_ A0_COM: 6. 35070_ A0_COM: 5. 35071_ A0_COM: 4. 35072_ A0_COM: 3. 35073_ A0_COM: 2. 35074_ A0_COM: 1. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 182 Energy Generation 97 Energy Capacity 1380 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 30 Terrain Scan Density 10 Additional Mass Support 86 EM Shielding 3 Armor Coverage 800 Utility Shielding 90 Melee Speed Boost 50 Phase Shifting 20 Evasion (%) 99 Melee Accuracy 48 Target Analysis 12 Core Analysis 10 Armor Integrity Analysis 90 Recoil Reduction 1 Force Boost 5 Offensive Hacking 104 Defensive Hacking 46 Item Schematics ----------------- Exp. Actuator Array | -2/Quarantine | Hacked Exp. Phase Shifter | -2/Quarantine | Hacked Dimensional Manipulator | -2/Quarantine | Scanalyzed Cld. Q-thruster | -2/Quarantine | Scanalyzed Exp. Utility Shielding | -2/Quarantine | Scanalyzed Adv. Reaction Control System | -2/Quarantine | Hacked Imp. Fusion Compressor | -2/Quarantine | Scanalyzed Exp. Q-thruster | -2/Quarantine | Scanalyzed Exp. Matter Compressor | -2/Quarantine | Scanalyzed Adv. Powered Armor | -2/Quarantine | Hacked Plasma Lance | -2/Section 7 | Scanalyzed Exp. Force Field | -2/Section 7 | Scanalyzed Exp. Energy Well | -2/Section 7 | Scanalyzed Mni. Fusion Reactor | -2/Section 7 | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Adv. Sensor Array | x1 | -7/Factory Imp. VTOL Module | x1 | -7/Factory Mic. Fission Core | x2 | -7/Factory | Preloaded Spear | x2 | -7/Factory Exp. Sensor Array | x1 | -6/Factory Exp. Sensor Array | x1 | -6/Factory Adv. Hacking Suite | x1 | -6/Factory Adv. Hacking Suite | x1 | -6/Factory Mni. Smartbomb Launcher | x1 | -6/Factory Exp. Signal Interpreter | x1 | -6/Factory Adv. Hacking Suite | x1 | -5/Factory Adv. Hacking Suite | x1 | -5/Factory Adv. Hacking Suite | x1 | -5/Factory Exp. Utility Shielding | x1 | -5/Factory Exp. Utility Shielding | x1 | -5/Factory Inertial Stasis Machine | x1 | -5/Factory Mni. Fusion Reactor | x1 | -5/Factory Plasma Lance | x1 | -5/Factory Exp. Hacking Suite | x1 | -5/Factory Plasma Lance | x1 | -5/Factory Plasma Lance | x1 | -5/Factory Imp. Fusion Compressor | x1 | -4/Factory Adv. System Shield | x1 | -4/Factory Mni. Fusion Reactor | x1 | -4/Factory Exp. Hacking Suite | x1 | -4/Factory Adv. Reaction Control System | x1 | -4/Factory Electron Diverter | x1 | -4/Factory Quantum Shading Machine | x1 | -4/Factory Exp. Hacking Suite | x1 | -4/Factory Dimensional Manipulator | x1 | -3/Research Dimensional Manipulator | x1 | -3/Research Femtoactuators | x1 | -3/Research Exp. Force Field | x1 | -3/Research Exp. Armor Integrity Analyzer | x1 | -3/Testing Cld. Q-thruster | x1 | -3/Testing Cld. Q-thruster | x1 | -3/Testing Cld. Q-thruster | x1 | -3/Testing Exp. Melee Analysis Suite | x1 | -2/Research Exp. Melee Analysis Suite | x1 | -2/Research Adv. Powered Armor | x1 | -2/Research Exp. Melee Analysis Suite | x1 | -2/Research Exp. Phase Shifter | x1 | -1/Access Exp. Actuator Array | x1 | -1/Access Alien Tech Used ----------------- Dimensional Node Initializer Integrated Reactor Transdimensional Reconstructor Core Reset Matrix Subatomic Replicator Integrated Singularity Reactor LRC Boosters LRC Energy Well Integrity Redistributor Integrated Heat Negator High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed LightningBladeRay Manual? 0 Play Time 06:35:33 Cumulative 950.8 hours Start 2020.07.17 @ 21:02:28 End 2020.07.19 @ 16:01:31 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 758 Rogue 718 Adventurer 40 Explorer 0 Win Type 6 Total 103 Types 56/2/27/2/1/4/11 Lore% 93 Gallery% 97 Achievement% 79 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 20/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5b8b75d5-f27d-4894-862c-0b895d7c1482