Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.17 @ 14:53:57 Player: TheDoorMatt Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (54) 270 Value Destroyed (1682) 1682 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5372 Bonus ------- None Cogmind --------- Core Integrity 270/850 Matter 299/300 Energy 42/100 System Corruption 10% Temperature Cool (9) Movement Rolling (80) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Wheel > --- UTILITY (6) ------ Small Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- Light Ion Engine Improved Ion Engine Medium Battery (150) Heavy Laser Plasma Rifle Spear Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Treads > --- UTILITY ---------- Improved Heat Sink Signal Interpreter Target Analyzer Actuator Array Hardlight Generator > --- WEAPON ----------- Advanced Beam Rifle Power Maul > --- INVENTORY -------- Light Nuclear Core Medium Battery Heavy Rocket Launcher Heavy Rocket Launcher Spear [Rating: 28] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Treads Improved Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Flight Unit Utility Signal Interpreter Device Actuator Array Storage Medium Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Power Maul Energy Gun EM Pulse Gun Ballistic Gun High-powered Shotgun Ballistic Cannon Flak Cannon Launcher Heavy Rocket Launcher Special Weapon Remote Datajack Impact Weapon Power Maul Slashing Weapon Axe Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Slots Evolved 8 | . . 2 2 2 . . 2 Power 1 | . . . . . . . 1 Propulsion 3 | . . 2 1 . . . . Utility 4 | . . . 1 2 . . 1 Weapon . | . . . . . . . . Parts Attached 74 | 6 3 15 8 5 17 3 17 Power 13 | 1 . 3 2 1 3 . 3 Engine 10 | 1 . 3 2 . 2 . 2 Core 3 | . . . . 1 1 . 1 Reactor . | . . . . . . . . Propulsion 20 | 2 . 7 1 1 3 . 6 Treads 1 | . . . . . 1 . . Leg 1 | . . . . . 1 . . Wheel 7 | 2 . 1 . . . . 4 Hover . | . . . . . . . . Flight 11 | . . 6 1 1 1 . 2 Utility 16 | 1 1 2 2 2 5 1 2 Device 8 | . . 1 1 1 3 1 1 Storage 3 | 1 1 . . . . . 1 Processor 3 | . . . 1 1 1 . . Hackware . | . . . . . . . . Protection 2 | . . 1 . . 1 . . Artifact . | . . . . . . . . Weapon 25 | 2 2 3 3 1 6 2 6 Energy Gun 13 | 2 2 2 2 . 3 . 2 Energy Cannon . | . . . . . . . . Ballistic Gun 3 | . . . . . 1 . 2 Ballistic Cannon 1 | . . 1 . . . . . Launcher 2 | . . . . . 1 1 . Special Weapon 1 | . . . . . . . 1 Impact Weapon 2 | . . . . 1 1 . . Slashing Weapon 1 | . . . . . . . 1 Piercing Weapon 2 | . . . 1 . . 1 . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . Corrupted Parts 4 | . . . . 1 3 . . System Corruption 30 | . . . . 8 22 . . Parts Lost 49 | . 2 8 . 1 16 2 20 Power 9 | . . 3 . . 3 . 3 Propulsion 17 | . 1 3 . 1 7 . 5 Utility 11 | . . . . . 5 . 6 Weapon 12 | . 1 2 . . 1 2 6 Highest Loss Streak 9 | . 1 6 . 1 7 2 9 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 57 | . 73 56 87 89 54 51 42 Engine 5 | . 14 8 9 5 3 . 7 Treads 1 | . . . . . 3 . . Wheel 3 | . 17 11 . . . . 7 Flight 6 | . . 8 45 37 2 . . Device 10 | . . 4 3 7 13 21 3 Storage 3 | . 14 11 9 7 . . 1 Processor 10 | . . . 3 15 14 15 11 Protection 1 | . . 1 9 5 . . . Energy Gun 5 | . 26 9 5 . 4 . 1 Launcher 1 | . . . . . 1 6 . Impact Weapon 2 | . . . . 4 5 . . Piercing Weapon 1 | . . . 3 2 . 6 1 Naked Turns . | . . . . . . . . Heaviest Build 30 | 14 19 22 20 20 26 20 30 Greatest Support 42 | 32 32 26 20 20 23 3 42 Greatest Overweight (x) 6 | . 1 1 . 1 6 6 6 Average Overweight (x) . | . . . . . 1 5 1 Largest Inventory Capacity 10 | 8 10 10 10 10 10 5 8 Average Capacity 6 | 7 9 10 10 10 5 5 5 Most Carried 10 | 6 6 10 9 10 10 4 6 Average Carried 5 | 2 5 6 6 9 5 3 3 Final Capacity 10 | 8 10 10 10 10 5 5 8 Final Carried 10 | 6 6 8 9 10 4 4 6 Class Distribution -------------------- 81% | Mutant 14% | Scavenger-Sprinter 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Sprinter | -8/Materials Scavenger-Sprinter | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Matter Collected 1210 | 331 5 109 . 31 374 155 205 Remotely . | . . . . . . . . Salvage Created 1809 | 119 109 360 . 31 771 28 391 Parts 83 | 7 6 28 . 3 18 2 19 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . . 1 . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 14 | . . . . . 13 1 . Prevented 7 | . . . . . 7 . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Combat Hostiles Destroyed 43 | . 2 12 . 1 19 3 6 Melee 7 | . . . . . 3 . 4 Guns 15 | . 2 8 . . 5 . . Cannons 4 | . . 4 . . . . . AOE 4 | . . . . . . 3 1 Classes Destroyed 10 | 3 1 2 . 1 1 . 2 Worker 5 | 2 . . . . . . 3 Builder 2 | . . . . . . . 2 Tunneler 1 | 1 . . . . . . . Recycler 3 | 1 . 1 . . . . 1 Swarmer 18 | . . 7 . . 5 3 3 Grunt 15 | . 2 1 . . 12 . . Duelist 1 | . . . . . 1 . . Sentry 5 | . . 4 . . 1 . . Hunter 3 | . . . . . . . 3 Programmer 1 | . . . . 1 . . . Best Kill Streak 8 | 2 2 4 . 1 8 3 7 Combat Bots Only 8 | . 2 4 . 1 8 3 5 Max Kills in Single Turn 3 | 1 1 2 . 1 1 2 3 Gunslinging . | . . . . . . . . Exploded 2 | . . . . . . 2 1 Melee 1 | . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Hostile Shots Fired 471 | . 15 120 1 9 155 12 159 Missed 134 | . 3 39 1 2 42 5 42 Damage Taken 4993 | . 146 830 . 107 1789 233 1888 Core 1512 | . 18 225 . 30 555 104 580 Absorbed by Shields 99 | . . . . . 48 . 51 Core Remaining (%) 67 | 100 92 43 100 . . 1 . Volleys Fired 128 | 8 5 42 . . 36 8 29 Largest 2 | 2 2 2 . . 2 1 2 Hottest 144 | 80 80 96 . . 81 39 144 Shots Fired 165 | 16 10 44 . . 54 8 33 Gun 144 | 16 10 36 . . 53 . 29 Cannon 8 | . . 8 . . . . . Launcher 11 | . . . . . 1 8 2 Special 2 | . . . . . . . 2 Kinetic 35 | . . 8 . . 16 . 11 Thermal 91 | . . 36 . . 37 . 18 Explosive 11 | . . . . . 1 8 2 Electromagnetic 26 | 16 10 . . . . . . Robot Hit Streak 12 | 9 7 12 . . 5 1 5 Robot Miss Streak 10 | 1 1 4 . . 10 3 3 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 143 | 14 8 36 . 4 48 2 31 Core Hits 69 | 5 5 24 . . 15 3 17 Critical Kills 3 | . . . . . 2 . 1 Critical Parts Destroyed 10 | . . . . 1 8 . 1 Critical Strikes 20 | 1 . 1 . 1 13 . 4 Burn 5 | . . 1 . . 3 . 1 Destroy 2 | . . . . . . . 2 Corrupt 1 | 1 . . . . . . . Smash 11 | . . . . 1 10 . . Impale 1 | . . . . . . . 1 Melee Attacks 81 | . . . 2 21 29 . 29 Impact 43 | . . . . 14 29 . . Slashing 20 | . . . . . . . 20 Piercing 18 | . . . 2 7 . . 9 Sneak Attacks 1 | . . . . . . . 1 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4272 | 220 104 484 . 180 1468 395 1421 Guns 1444 | 194 104 325 . . 427 . 394 Cannons 159 | . . 159 . . . . . Explosions 1180 | 26 . . . . . 395 759 Melee 1489 | . . . . 180 1041 . 268 Ramming . | . . . . . . . . Kinetic 455 | . . 159 . . 131 . 165 Thermal 1459 | 26 . 325 . . 296 . 812 Explosive 571 | . . . . . . 395 176 Electromagnetic 298 | 194 104 . . . . . . Impact 1221 | . . . . 180 1041 . . Slashing . | . . . . . . . . Piercing 268 | . . . . . . . 268 Highest Corruption 32 | . . . . 10 32 32 10 Average Corruption 28 | . . . . 9 29 30 10 Corruption Purged 5 | . . . . . . 5 . Corruption Blocked . | . . . . . . . . Effects 64 | . . . . 1 40 22 1 Message Errors 17 | . . . . 1 10 6 . Matter Fused 14 | . . . . . 8 5 1 Heat Flow Errors 3 | . . . . . 2 1 . Energy Discharges 11 | . . . . . 8 3 . Parts Rejected 3 | . . . . . 3 . . Data Loss (minor) 8 | . . . . . 5 3 . Data Loss (major) 2 | . . . . . 1 1 . Misfires 3 | . . . . . 2 1 . Alerts 1 | . . . . . . 1 . Weapon Failures 2 | . . . . . 1 1 . Overload Shots . | . . . . . . . . Overflow Damage 729 | . . . . 89 424 52 164 Projectiles . | . . . . . . . . Explosions 216 | . . . . . . 52 164 Melee 513 | . . . . 89 424 . . Knockbacks 13 | . . 3 . 2 8 . . Impact 9 | . . . . 2 7 . . Kinetic 3 | . . 3 . . . . . Secondary 1 | . . . . . 1 . . Self-Inflicted Damage 177 | . . . . . 45 132 . Shots 5 | . . . . . 1 4 . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 276 | 36 138 26 4 . 130 167 276 Average Temperature 43 | 14 71 15 2 . 48 99 82 Received Heat Transfer 767 | . 84 210 . . 446 . 27 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 16 | . . . . . 16 . . Impact Corruptions 18 | . . . . 4 14 . . Robots Melted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Melted 4 | . . . . . 1 . 3 Heat Transferred 2716 | 50 . 834 . . 888 . 944 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | 1 . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Peak Influence 363 | 20 90 363 274 168 . . 222 Initial 152 | . 13 33 152 124 . . . Average 128 | 8 57 195 178 137 . . 143 Maximum Alert Level 1 | . . 1 1 . . . 1 Low Security (%) 84 | 100 100 42 81 100 . . 94 Level 1 15 | . . 57 18 . . . 5 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 7 | . 1 1 1 . . . 4 Investigation 1 | . 1 . . . . . . Extermination . | . . . . . . . . Reinforcement 5 | . . 1 1 . . . 3 Assault . | . . . . . . . . Garrison 1 | . . . . . . . 1 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Distress Signals 3 | . . 2 . . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 74 | . 7 17 7 1 23 3 16 Peak Tracking Total 13 | . 3 7 5 1 13 3 5 Tactical Retreats 7 | . 1 1 2 . 2 . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Traps Triggered 4 | . 3 . . 1 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . 1 . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Machines Disabled 5 | . 1 . . . 1 . 3 Max in Single Turn 2 | . 1 . . . 1 . 2 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Machines Accessed 4 | . 1 1 . 1 1 . . Terminals 4 | . 1 1 . 1 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 15 | . 4 2 . 5 4 . . Successful 9 | . 2 . . 3 4 . . Failed 6 | . 2 2 . 2 . . . Catastrophic 1 | . . 1 . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 15 | . 4 2 . 5 4 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 9 | . 2 . . 3 4 . . Record 5 | . 1 . . . 4 . . Maintenance Status 1 | . . . . 1 . . . Surveillance Status 1 | . . . . 1 . . . Hauler Manifests 1 | . 1 . . . . . . Zone Layout 1 | . . . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 3 | . . 1 . 1 1 . . Full Trace Events 1 | . . 1 . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . . . . 1 Non-combat . | . . . . . . . . Combat 1 | . . . . . . . 1 Robot Hacks Applied 2 | . . . . . . . 2 parse_system 2 | . . . . . . . 2 Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 4 | . . . . . 3 1 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Turns Passed 2879 | 217 175 310 171 170 938 444 454 Spaces Moved 1606 | 105 129 236 188 233 392 129 194 Core 296 | 1 . . . . 98 129 68 Treads 242 | . . . . . 242 . . Legs 4 | . . . . . 4 . . Wheels 507 | 104 129 159 . . . . 115 Hover . | . . . . . . . . Flight 557 | . . 77 188 233 48 . 11 Fastest Speed 28 | 50 100 31 28 28 28 100 80 Average Speed 119 | 99 110 76 28 29 175 330 133 Slowest Speed 350 | 100 115 114 28 111 350 350 350 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 Exploration Rate (%) 22 | 7 31 30 23 8 53 19 8 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 2 | . . . . . 2 . . Known Exits Taken 3 | . . . . 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . Scrap Searched 6 | . . . . . 3 3 . Spaces Dug 23 | . . . 2 14 1 . 6 Terrain Destroyed 145 | 6 . . 2 14 12 73 38 Melee 23 | . . . 2 14 1 . 6 Projectile . | . . . . . . . . AOE 122 | 6 . . . . 11 73 32 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Total 2238 | 198 150 318 302 297 531 141 301 Wait 289 | 74 11 10 96 27 44 . 27 Move 1599 | 104 128 235 187 232 391 128 194 Hop . | . . . . . . . . Pick Up 39 | 6 1 11 3 5 8 2 3 Fast Attach 48 | 6 3 7 6 2 9 1 14 Attach 26 | . . 8 2 3 8 2 3 Detach 7 | . . 1 2 2 . . 2 Swap . | . . . . . . . . Drop 21 | . 2 4 4 5 6 . . Fire 128 | 8 5 42 . . 36 8 29 Melee 81 | . . . 2 21 29 . 29 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 13) 218 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 368 | -10/Materials | Discovered new exit (range 16) 393 | -10/Materials | Entered another Materials area 393 | -9/Materials | Evolved 2 slots: Propulsion x2 654 | -9/Materials | Core integrity fell below 50% 674 | -9/Materials | Lost 6 parts (2p2n2w) 693 | -9/Materials | Discovered new exit (range 16) 703 | -9/Materials | Entered another Materials area 703 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 862 | -8/Materials | Discovered new exit (range 11) 874 | -8/Materials | Entered Factory 874 | -7/Factory | Evolved 2 slots: Utility x2 916 | -7/Factory | Build established: Scavenger-Sprinter 1011 | -7/Factory | System corruption reached 10% 1011 | -7/Factory | Discovered new exit (range 13) 1044 | -7/Factory | Identified exit to Lower Caves 1044 | -7/Factory | Entered Lower Caves 1054 | -7/Lower Caves | Learned Factory emergency access door positions 1079 | -7/Lower Caves | Attracted the attention of an 0b10 base 1111 | -7/Lower Caves | Destroyed 8 combat bots 1130 | -7/Lower Caves | Lost 7 parts (1p4n2u) 1206 | -7/Lower Caves | System corruption reached 30% 1219 | -7/Lower Caves | Lost 3 parts (1p1n1u) 1220 | -7/Lower Caves | Learned location of Extension (-5) 1349 | -7/Lower Caves | Build established: Mutant 1449 | -7/Lower Caves | Core integrity fell below 50% 1601 | -7/Lower Caves | Learned location of Zion (-6) 1717 | -7/Lower Caves | Core integrity fell below 20% 1736 | -7/Lower Caves | Lost 4 parts (1p1n1u1w) 1955 | -7/Lower Caves | Discovered new exit (range 10) 1958 | -7/Lower Caves | Learned Factory terminal intel 1979 | -7/Lower Caves | Identified exit to Lower Caves 1982 | -7/Lower Caves | Entered another Lower Caves area 2391 | -7/Lower Caves | Discovered new exit (range 9) 2419 | -7/Lower Caves | Identified exit to Factory 2426 | -7/Lower Caves | Entered Factory 2426 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2428 | -6/Factory | Loaded intel: 25 terminal locations 2475 | -6/Factory | Lost 3 parts (2u1w) 2576 | -6/Factory | Core integrity fell below 50% 2614 | -6/Factory | Lost 8 parts (1p3n1u3w) 2677 | -6/Factory | Garrison activated, responded to threat 2844 | -6/Factory | Crushed by falling debris 2844 | -6/Factory | System corruption reached 10% 2880 | -6/Factory | Self-destructed Last Messages --------------- Com. Wheel destroyed. System corrupted by crushing effect (+3). Target Analyzer destroyed. System corrupted by crushing effect (+3). Signal Interpreter destroyed. System corrupted by crushing effect (+2). Penetrated by Slug. Lgt. Ion Engine destroyed. Penetrated by Slug. System corrupted: Matter fused (-6). Slug penetrates Wall. Com. Wheel destroyed. U-05 Engineer builds a Wall. Slug penetrates Wall. Hpw. Shotgun destroyed. Slug penetrates Wall. Force Field destroyed. Wall collapses. Penetrated by Slug. Axe destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????????+?? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????+???????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????####?????????????????????? | | ???????????????????????? ]#?????????????????????? | | ????????????????????????" #?????????????????????? | | ????????????????????????" #?????????????????????? | | ??????????????????????""" ]#?????????????????????? | | ?????????????????????? #?????????????????????? | | ???????????????????????"" #?????????????????????? | | ???????????????????????"" +?????????????????????? | | ????????????????????????" g??????????????????????? | | ???????????????????????? /??????????????????????? | | ###+#####???????????????#g#??????????????????????? | | #???????????????#@#??????????????????????? | | #######?????????# #T?????????????????????? | | # #????#####;##??????????????????????? | | """ # #????# h##??????????????????????? | | """ # " #????# / "#??????????????????????? | | """ + " ###### ##??????????????????????? | | # " # ## #???????????????????????? | | """ # " + + """ #???????????????????????? | | """ # " ""# ## """ #""?????????????????????? | | """ # " ""# ## """ #""?????????????????????? | | # " T"# ## #"T?????????????????????? | | + " ""# ## """ #""?????????????????????? | | ###+##### " ""# ## """ #""?????????????????????? | | """ """ # # ## """ #???????????????????????? | | """ """ #####?# ## #???????????????????????? | | """ """ #?????# ####+###???????????????????????? | | #????? ??????????????????????????????? | | #????? ??????????????????????????????? | | #########????? ??????????????????????????????? | | "" #???????# ?????????????????????????????? | | "" #???????# ?????????????????????????????? | | #???????# #?????????????????????????????? | | ]#???????? ??????????????????????????????? | | #???????????????????????????T???????????????? | | #???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 23 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 64 Target Analysis 5 Core Analysis 6 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Challenges ------------ None Game ------ Seed SeismicBattleInitializer Manual? 0 Play Time 00:47:09 Cumulative 27.4 hours Start 2024.05.17 @ 14:04:36 End 2024.05.17 @ 14:53:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 23 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b4c5bf2a-36ae-4fc9-92b6-29d20d0e481f