Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.19 @ 05:52:23 Player: woegarden Result: Destroyed by Enhanced Grunt with Neutron Cannon Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (9) 45 Value Destroyed (237) 237 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (920) 920 TOTAL SCORE: 2802 Bonus ------- Follower Combat Kills 320 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Treading (320) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Medium Treads Improved Medium Treads > --- UTILITY (4) ------ Cargo Storage Unit Improved Targeting Computer Mobile Refinery Mk. CCLXVII > --- WEAPON (2) ------- Guided Missile Launcher > --- INVENTORY (30) --- Advanced Treads Bomb Factory No. 2 Heavy Battle Rifle Rocket Array Rocket Array Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Medium Treads Improved Medium Treads > --- UTILITY ---------- Improved Targeting Computer Mobile Refinery Mk. CCLXVII Bomb Factory No. 2 > --- WEAPON ----------- Guided Missile Launcher > --- INVENTORY -------- Cargo Storage Unit Heavy Battle Rifle Rocket Array Rocket Array [Rating: 43] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Medium Treads Treads Medium Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Improved Hover Unit Utility Bomb Factory No. 2 Device Bomb Factory No. 2 Storage Cargo Storage Unit Processor Improved Targeting Computer Weapon Guided Missile Launcher Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Launcher Guided Missile Launcher Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 33 | 1 1 9 1 18 3 Power 3 | . . 1 1 1 . Engine . | . . . . . . Core 3 | . . 1 1 1 . Reactor . | . . . . . . Propulsion 10 | . 1 3 . 4 2 Treads 4 | . . . . 2 2 Leg 3 | . 1 1 . 1 . Wheel 2 | . . 2 . . . Hover 1 | . . . . 1 . Flight . | . . . . . . Utility 11 | 1 . 1 . 8 1 Device 7 | 1 . . . 6 . Storage 3 | . . 1 . 1 1 Processor 1 | . . . . 1 . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 9 | . . 4 . 5 . Energy Gun 1 | . . 1 . . . Energy Cannon . | . . . . . . Ballistic Gun 2 | . . 1 . 1 . Ballistic Cannon . | . . . . . . Launcher 6 | . . 2 . 4 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 5 | . . . . 5 . Parts Lost 10 | . 1 9 . . . Power 1 | . . 1 . . . Propulsion 3 | . . 3 . . . Utility 1 | . . 1 . . . Weapon 5 | . 1 4 . . . Highest Loss Streak 6 | . 1 6 . . . To Critical Strikes . | . . . . . . Average Slot Usage (%) 63 | . 88 40 . 61 76 Core 9 | . . 4 . 10 11 Treads 13 | . . . . 13 22 Leg 6 | . 27 4 . 6 . Device 14 | . 14 2 . 13 20 Storage 4 | . 14 9 . 3 1 Processor 6 | . . . . 5 11 Ballistic Gun 1 | . 14 9 . . . Launcher 6 | . . . . 5 11 Naked Turns 76 | . . 34 6 36 . Heaviest Build 175 | 14 14 147 1 175 160 Greatest Support 58 | 20 20 26 3 48 58 Greatest Overweight (x) 48 | . . 48 . 6 2 Average Overweight (x) 1 | . . 3 . 1 1 Largest Inventory Capacity 30 | 8 8 30 5 30 30 Average Capacity 13 | 8 8 26 5 13 8 Most Carried 8 | 6 8 5 4 8 6 Average Carried 5 | 6 7 2 3 5 5 Final Capacity 30 | 8 8 5 5 5 30 Final Carried 7 | 6 7 3 4 5 6 Class Distribution -------------------- 48% | Mutant 33% | Hauler-Mutant 17% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 584 | 213 43 . . 120 208 Remotely . | . . . . . . Salvage Created 299 | 103 96 100 . . . Parts 18 | 6 8 4 . . . Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 21 | . . . . 2 19 Prevented 1 | . . . . . 1 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 5 | . 2 3 . . . Guns 3 | . 2 1 . . . AOE 2 | . . 2 . . . Classes Destroyed 4 | 2 1 1 . . . Worker 1 | . . 1 . . . Tunneler 2 | 2 . . . . . Recycler 1 | 1 . . . . . Grunt 5 | . 2 3 . . . Best Kill Streak 3 | 2 1 3 . . . Combat Bots Only 3 | . 1 3 . . . Max Kills in Single Turn 2 | 1 1 2 . . . Gunslinging . | . . . . . . Exploded 2 | . . 2 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 1470 | . 281 1036 . . 153 Core 529 | . 93 369 . . 67 Absorbed by Shields . | . . . . . . Core Remaining (%) 81 | 100 62 . . . . Volleys Fired 35 | 8 14 12 . 1 . Largest 2 | 2 2 2 . 1 . Hottest 65 | 60 60 65 . 33 . Shots Fired 59 | 16 19 23 . 1 . Gun 57 | 16 19 21 . 1 . Cannon . | . . . . . . Launcher 2 | . . 2 . . . Special . | . . . . . . Kinetic 34 | 8 14 11 . 1 . Thermal . | . . . . . . Explosive 2 | . . 2 . . . Electromagnetic 23 | 8 5 10 . . . Robot Hit Streak 10 | 10 6 8 . . . Robot Miss Streak 3 | 3 2 2 . . . Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 41 | 11 12 18 . . . Core Hits 17 | 5 6 6 . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 788 | 137 125 526 . . . Guns 422 | 109 117 196 . . . Cannons . | . . . . . . Explosions 358 | 28 . 330 . . . Melee . | . . . . . . Ramming 8 | . 8 . . . . Kinetic 188 | 42 78 68 . . . Thermal 111 | 28 . 83 . . . Explosive 247 | . . 247 . . . Electromagnetic 234 | 67 39 128 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 7 | . . 7 . . . Projectiles . | . . . . . . Explosions 7 | . . 7 . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 314 | . . 314 . . . Shots 5 | . . 5 . . . Rammed 1 | . . 1 . . . Targets Rammed 4 | . 3 1 . . . Kicked 3 | . 3 . . . . Crushed . | . . . . . . Highest Temperature 58 | 20 58 51 . . . Average Temperature 23 | 14 24 27 . . . Received Heat Transfer 420 | . 156 243 . . 21 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 150 | 50 . 100 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | 1 . 1 . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 253 | 15 49 253 94 . . Initial 94 | . 9 20 94 . . Average 63 | 10 37 99 94 . . Maximum Alert Level 1 | . . 1 . . . Low Security (%) 98 | 100 100 97 100 . . Level 1 1 | . . 2 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 2 | . 1 1 . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 2 | . 1 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 35 | . 6 19 . . 10 Peak Tracking Total 11 | . 2 11 . . 3 Tactical Retreats 2 | . . 1 . . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled 2 | . . 2 . . . Max in Single Turn 2 | . . 2 . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks . | . . . . . . Successful . | . . . . . . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 3 | . . . . 3 . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks . | . . . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections . | . . . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 2 | . . . . 2 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 12 | . . . . 12 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies 6 | . . . . 6 . Largest Group 6 | . . . . 6 6 Highest-Rated Group 342 | . . . . 342 342 Highest-Rated Ally 96 | . . . . 96 96 Total Orders . | . . . . . . Ally Attacks 42 | . . . . . 42 Total Damage 1802 | . . . . . 1802 Kills 8 | . . . . . 8 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . . 1 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 4688 | 120 207 325 8 3250 778 Spaces Moved 1919 | 23 139 122 12 1308 315 Core 155 | . . 71 12 72 . Treads 1350 | . . . . 1035 315 Legs 173 | 23 139 11 . . . Wheels 40 | . . 40 . . . Hover 201 | . . . . 201 . Flight . | . . . . . . Fastest Speed 50 | 120 120 50 50 50 152 Average Speed 230 | 120 120 225 50 243 240 Slowest Speed 2450 | 120 120 2450 50 640 320 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 32 | 4 31 22 6 89 41 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . . 1 1 Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 5 | . . . . 3 2 Spaces Dug . | . . . . . . Terrain Destroyed 43 | 1 . 42 . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 43 | 1 . 42 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 2138 | 100 164 151 14 1371 338 Wait 95 | 69 . . . 11 15 Move 1915 | 22 139 121 11 1307 315 Hop . | . . . . . . Pick Up 22 | . 4 3 . 13 2 Fast Attach 14 | 1 1 2 . 10 . Attach 16 | . . 7 1 7 1 Detach 6 | . . 2 2 2 . Swap 3 | . . . . 1 2 Drop 25 | . 4 3 . 15 3 Fire 35 | 8 14 12 . 1 . Melee . | . . . . . . Ram 1 | . . 1 . . . Kick 2 | . 2 . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 4 | . . . . 4 . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 2) 121 | -11/Scrapyard | Entered Materials 275 | -10/Materials | Discovered new exit (range 15) 312 | -10/Materials | Build established: Mutant 328 | -10/Materials | Entered another Materials area 328 | -9/Materials | Evolved 2 slots: Utility x2 465 | -9/Materials | Lost 6 parts (1p2n1u2w) 608 | -9/Materials | Released all parts (2) 614 | -9/Materials | Core integrity fell below 50% 645 | -9/Materials | Discovered new exit (range 10) 646 | -9/Materials | Core integrity fell below 20% 653 | -9/Materials | Entered Mines 654 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 661 | -9/Mines | Entered Zion 890 | -7/Zion | Found Prototype Device 890 | -7/Zion | Identified Bomb Factory No. 2 975 | -7/Zion | Discovered new exit (range 9) 1327 | -7/Zion | Build established: Hauler-Mutant 1598 | -7/Zion | Learned location of Recycling (-7) 1800 | -7/Zion | Learned Factory garrison access intel 1845 | -7/Zion | Given A8's code to call for help 2170 | -7/Zion | Found Prototype Launcher 2170 | -7/Zion | Identified Rocket Array 2187 | -7/Zion | Found Prototype Launcher 2189 | -7/Zion | Identified Gui. Missile Launcher 2206 | -7/Zion | Found Rocket Array 2397 | -7/Zion | Identified exit to Deep Caves 2466 | -7/Zion | Build established: Derelict-Mutant 3138 | -7/Zion | Imprinted 3140 | -7/Zion | Declared Zion's savior 3212 | -7/Zion | Build established: Mutant 3293 | -7/Zion | Enhanced Grunt warped into view, answering call for help 3298 | -7/Zion | Enhanced Grunt warped into view, answering call for help 3345 | -7/Zion | Found Prototype Device 3345 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 3911 | -7/Zion | Entered Proximity Caves 3911 | -6/Proximity Caves | Accompanied by 6 allies 4050 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4560 | -6/Proximity Caves | Spotted B-75 Beast 4561 | -6/Proximity Caves | Entered a huge 0b10 base via the front door 4565 | -6/Proximity Caves | Allies destroyed B-75 Beast 4689 | -6/Proximity Caves | Destroyed by Enhanced Grunt with Neutron Cannon Last Messages --------------- 04539_ Dropped Lgt. Treads. 04562_ Y-54 Guardian: "UNAUTHORIZED DERELICT IN 0B10 PROXIMITY. ENGAGING." 04563_ Y-54 Guardian destroyed. 04565_ B-75 Beast destroyed. 04568_ Imp. Deuterium Engine fries itself beyond repair. 04570_ Imp. Light Armor Plating fries itself beyond repair. 04571_ Imp. Heat Sink fries itself beyond repair. 04573_ Coolant Injector fries itself beyond repair. 04574_ Lyr. Medium Armor Plating fries itself beyond repair. 04574_ Rnf. Deuterium Engine fries itself beyond repair. 04577_ Magnetic Acceleration Cannon fries itself beyond repair. 04578_ Dropped Adv. Treads. 04579_ Dropped Bomb Factory No. 2. 04581_ Acquired Adv. Treads. 04583_ Dynamic Insulation System fries itself beyond repair. 04585_ Acquired Bomb Factory No. 2. 04586_ Acquired 50 matter. 04640_ Chain reaction triggered in Lgt. Angular Momentum Engine. 04640_ G-50 Soldier destroyed. 04681_ Chain reaction triggered in Imp. Deuterium Engine. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ???######????????????????????????????????????????? | | ???# #????????????????????????????????????????? | | ???# #????????????????????????????????????????? | | ??## ###??????????????????????????????????????? | | ?## #??????????????????????????????????????? | | ## #???????????????????????????????????????? | | # #???????????????????????????????????????? | | #???????????????????????????????????????? | | ##???????????????????????????????????????? | | ## #????????? ??????????????????????????????? | | ## #????????? ??????????????????????????????? | | ###????????? ??????????????????????????????? | | ###????????? ??????????????????????????????? | | ##???????? ??????????????????????????????? | | #???????? ??????????????????????????????? | | ##### #???????? ??????????????????????????????? | | #???## #???????# #?????????????????????????????? | | #????## ##???????# #?????????????????????????????? | | #?????# #????????# #?????????????????????????????? | | #?????# #????????# #?????????????????????????????? | | ####### #????????# #?????????????????????????????? | | #????????#=#?????????????????????????????? | | #########????????#%#??????????????? ?????????????? | | #????????????????# ########## """?????????????? | | #????????????????# uR u @ gM """?????????????? | | #????????????????# g MM M """?????????????? | | #????????????????# ########## """?????????????? | | ?#########??###### #####??????? R ???????????? | | ?# #??# #????????? ?????????? | | ??# #??# ##?????????? ??????????? | | ????# #### ^ %#???????????? ??????????? | | ##### + ##????????????????????????? | | + #?????????????????????????? | | + ^ ^ ########### #????????????? | | + #????????????? | | + ^ % #????????????? | | ###### ^ ###########+??????????????? | | ###????# #?????????????????????????? | | ##??????# % #?????????????????????????? | | ###???????##### #####?????????????????????????? | | ##?????????????# #?????????????????????????????? | | #??????????????####?????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | ###??????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Resistance: EX 25 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- Mak. Hammer | -7/Zion | Archive Imp. Heavy Armor Plating | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Drone Bay | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Enh. Gauss Cannon | -7/Zion | Archive Hvy. Phase Cannon | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Mak. Hover Unit | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive Y-72 Warden | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MolecularAssembledStreamer Manual? 0 Play Time 00:23:00 Cumulative 81.9 hours Start 2022.05.19 @ 05:29:32 End 2022.05.19 @ 05:52:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 125 Rogue 79 Adventurer 45 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 47 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33)|BRIGHTNESS(90)|SATURATION(87) Steam 1 RUN: 1e9b10ee-5b79-46af-9c6b-dde1400d4288