Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.24 @ 23:44:46 Player: TheGreatBorealis Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (9) 4500 Regions Visited (15) 3000 Robots Destroyed (255) 1275 Value Destroyed (11491) 11491 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1919) 1919 TOTAL SCORE: 22305 Bonus ------- High Alert Combat Kills 1413 Follower Combat Kills 142 Met Imprinter 300 Was Imprinted 300 Friendly Fire -236 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 98/100 System Corruption 42% Temperature Cool (9) Movement Core (50) Location -1/Access Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (8) --- Improved Heavy Treads > --- UTILITY (12) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Light Antimatter Reactor Large Storage Unit Matter Neutralizer Peak State ------------ > --- POWER ------------ Particle Reactor > --- PROPULSION ------- Improved Heavy Treads Improved Heavy Treads Improved Heavy Treads Improved Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Large Storage Unit Humpback Humpback Advanced Target Analyzer Core Analyzer Hardened Heavy Armor Plating Advanced Powered Armor > --- WEAPON ----------- Heavy Machine Gun Railgun Linear Accelerator Linear Accelerator > --- INVENTORY -------- Micro Fission Core Light Antimatter Reactor Light Particle Reactor Light Quantum Reactor Improved Heavy Treads Improved Heavy Treads Improved Heavy Treads Biometal Medium Treads Zionite Composite Leg II Biometal Leg Centrium Leg Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Large Storage Unit Large Storage Unit Humpback Improved Energy Well High-capacity Matter Pod Compact Matter Pod Matter Compressor Advanced Target Analyzer Advanced Target Analyzer Armor Integrity Analyzer Improved Kinecellerator Hardened Heavy Armor Plating Hardened Heavy Armor Plating Hardened Heavy Armor Plating Hardened Heavy Armor Plating Hardened Heavy Armor Plating Hardened Heavy Armor Plating Hardened Heavy Armor Plating Corruption Screen Long-range Tractor Beam Improved Recalibrator Advanced Field Recycling Unit Advanced Reclamation Unit Coil Gun Heavy Machine Gun Heavy Machine Gun KE Penetrator KE Penetrator KE Penetrator Heavy Flak Cannon Kinetic Spear [Rating: 159] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Particle Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Hover Unit Improved Linear Gravjet Flight Unit Cesium-ion Thruster Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Gauss Rifle Energy Cannon Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Bore Cannon Launcher Mini Grenade Launcher Piercing Weapon Lance Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Slots Evolved 18 | . . 2 . 2 2 2 . . . . 2 2 2 2 2 Power . | . . . . . . . . . . . . . . . . Propulsion 6 | . . 2 . 2 . . . . . . . . . 2 . Utility 10 | . . . . . 1 1 . . . . 2 2 2 . 2 Weapon 2 | . . . . . 1 1 . . . . . . . . . Parts Attached 280 | . 4 25 7 59 27 11 9 8 1 4 10 4 19 11 81 Power 26 | . . 4 . 5 2 1 . 1 . 1 1 . 2 . 9 Engine 8 | . . 4 . 1 1 . . 1 . 1 . . . . . Core 7 | . . . . 4 1 1 . . . . 1 . . . . Reactor 11 | . . . . . . . . . . . . . 2 . 9 Propulsion 114 | . 2 8 5 32 9 5 4 4 1 2 3 1 4 4 30 Treads 68 | . 2 6 . 18 4 2 1 . . 1 2 1 4 4 23 Leg 40 | . . 2 5 14 5 3 3 4 1 1 1 . . . 1 Wheel . | . . . . . . . . . . . . . . . . Hover 4 | . . . . . . . . . . . . . . . 4 Flight 2 | . . . . . . . . . . . . . . . 2 Utility 69 | . 1 3 . 6 6 1 1 1 . 1 4 3 9 6 27 Device 26 | . 1 . . 3 2 . . . . . 3 2 1 3 11 Storage 13 | . . 1 . . 2 . . . . . 1 1 4 1 3 Processor 7 | . . . . . . 1 1 1 . . . . 2 . 2 Hackware . | . . . . . . . . . . . . . . . . Protection 23 | . . 2 . 3 2 . . . . 1 . . 2 2 11 Artifact . | . . . . . . . . . . . . . . . . Weapon 71 | . 1 10 2 16 10 4 4 2 . . 2 . 4 1 15 Energy Gun . | . . . . . . . . . . . . . . . . Energy Cannon 4 | . . . . . 1 . . . . . . . . . 3 Ballistic Gun 44 | . 1 7 1 8 8 2 1 1 . . 2 . 3 . 10 Ballistic Cannon 13 | . . 2 . 4 . 1 2 1 . . . . 1 1 1 Launcher 9 | . . 1 1 4 1 1 1 . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . . . . . . . . . 2 1 1 Parts Lost 116 | . . 3 2 15 15 6 3 . . 3 . . 4 2 63 Power 10 | . . . . 1 2 1 . . . 1 . . 1 . 4 Propulsion 52 | . . 2 2 11 7 4 2 . . 1 . . . . 23 Utility 29 | . . . . 2 2 . . . . 1 . . 1 1 22 Weapon 25 | . . 1 . 1 4 1 1 . . . . . 2 1 14 Highest Loss Streak 16 | . . 2 2 5 8 5 2 . . 2 . . 2 1 16 Average Slot Usage (%) 90 | . 99 99 99 96 94 98 98 100 100 99 94 93 88 86 58 Engine 4 | . 14 11 11 3 2 . . 4 6 5 1 . . . . Core 2 | . . . . 5 3 5 6 1 . . 3 5 2 . . Treads 23 | . 22 42 2 31 26 18 15 20 20 20 18 26 23 30 14 Leg 12 | . 5 1 41 19 17 20 23 20 20 18 14 . . . . Device 3 | . 13 . . 1 . . . . . . 6 14 14 9 4 Storage 12 | . 14 11 11 9 15 13 13 13 13 13 12 15 17 13 12 Processor 4 | . . . . . . 6 7 13 13 10 5 5 5 8 5 Protection 5 | . . 10 11 7 3 6 4 . . 1 5 5 2 2 6 Ballistic Gun 15 | . 28 15 10 11 18 15 20 20 20 20 17 15 13 13 8 Ballistic Cannon 4 | . . 6 11 5 . 5 4 6 6 6 5 5 4 4 2 Naked Turns 47 | . . . . . . . . . . . . . . . 47 Heaviest Build 281 | 10 11 38 38 40 54 62 62 58 58 68 91 97 191 254 281 Greatest Support 300 | 20 40 80 40 120 120 88 68 60 60 80 160 168 176 216 300 Greatest Overweight (x) 4 | . . . 1 1 1 1 1 . . 1 1 . 1 1 4 Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 56 | . 6 10 10 10 16 16 16 16 16 16 22 22 48 56 56 Average Capacity 19 | . 6 6 10 10 15 16 16 16 16 16 17 22 31 40 39 Most Carried 56 | . 6 7 10 10 16 16 16 16 16 16 18 22 36 39 56 Average Carried 17 | . 5 6 9 9 11 14 15 15 15 15 16 20 29 35 34 Final Capacity 56 | 6 6 10 10 10 16 16 16 16 16 16 22 22 36 56 4 Final Carried 39 | 6 6 7 10 10 16 16 16 16 16 15 18 22 36 39 3 Class Distribution -------------------- 33% | Scavenger-Gunner 32% | Scavenger-Mutant 15% | Hauler-Gunner 10% | Mutant 6% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Zion Scavenger-Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Hauler-Gunner | -4/Factory Hauler-Gunner | -3/Research Scavenger-Gunner | -2/Research Hauler-Gunner | -1/Access Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Matter Collected 11557 | 200 184 737 228 1536 730 462 599 410 75 624 184 364 1289 538 3397 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 12471 | . 247 1147 300 1508 953 475 475 166 . 768 92 530 1019 621 4170 Parts 541 | . 21 69 11 85 40 19 13 9 . 27 6 20 45 31 145 Haulers Intercepted 9 | . 1 . . 2 3 . . . . . . 1 2 . . Recyclers Shooed 1 | . . . . . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 54 | . . . . . . . 12 9 . 33 . . . . . Prevented 1 | . . . . . . . . . . 1 . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Combat Hostiles Destroyed 213 | . 6 29 8 41 21 7 7 2 . 14 1 6 10 6 55 Melee 4 | . . . . . 3 . . . . . . . . . 1 Guns 126 | . 6 22 2 14 9 1 7 2 . 9 1 6 7 4 36 Cannons 61 | . . 5 5 19 3 2 . . . 5 . . 3 2 17 AOE 19 | . . 2 1 8 6 2 . . . . . . . . . Classes Destroyed 17 | . 5 4 1 1 2 . 1 . . 2 . . . . 1 Worker 7 | . . 1 . 1 . . . . . . . . 1 . 4 Builder 7 | . 1 1 1 . . . . . . . . . 2 . 2 Hauler 8 | . 1 . . 2 3 . . . . . . 1 1 . . Recycler 5 | . . 1 . . . . . . . . . . 1 1 2 Minesweeper 1 | . . . . . . . . . . 1 . . . . . Operator 1 | . . . . . . . . . . . . . . . 1 Watcher 12 | . 2 3 . 2 2 1 . . . . 1 . . 1 . Swarmer 40 | . 4 8 . 7 6 . 2 . . 4 . . 4 . 5 Grunt 93 | . 2 13 7 20 6 4 4 . . 8 1 4 . . 24 Brawler 9 | . . . 1 2 2 1 . . . 2 . . . . 1 Duelist 4 | . . 1 . 1 1 . . . . . . . . . 1 Protector 1 | . . . . 1 . . . . . . . . . . . Sentry 28 | . . 7 . 10 2 1 1 . . . . . 3 . 4 Hunter 16 | . . . . . 3 1 . 2 . . . . . 2 8 Programmer 22 | . . . . . 1 . . . . . . 2 3 4 12 Z-Courier 2 | . . . . . . . . . . . . . 1 . 1 Samaritan 4 | . . . . . . . 3 1 . . . . . . . Mutant 1 | . . . . . . . . . . 1 . . . . . Best Kill Streak 8 | . 3 5 5 5 5 3 3 1 . 6 1 4 6 3 8 Combat Bots Only 7 | . 3 5 4 5 5 3 3 1 . 6 1 4 4 2 7 Max Kills in Single Turn 3 | . 1 2 1 3 1 1 1 1 . 2 1 1 2 1 2 Gunslinging 1 | . . . . 1 . . . . . . . . . . 1 Exploded 2 | . . 1 1 2 1 1 . . . . . . . . . Melee 1 | . . . . . 1 . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Damage Taken 33008 | . 323 1350 432 3256 2046 939 418 205 . 1069 58 533 1707 728 19944 Core 2856 | . 39 178 27 408 199 70 58 57 . 85 20 . 68 46 1601 Absorbed by Shields 251 | . . . . 251 . . . . . . . . . . . Core Remaining (%) 78 | 100 84 . 48 25 71 . . . . 68 98 100 94 96 . Volleys Fired 634 | . 36 87 20 110 61 17 23 9 . 28 6 18 37 22 160 Largest 4 | . 2 2 2 2 3 4 4 4 . 4 4 4 4 4 4 Hottest 197 | . 40 62 69 88 138 123 123 143 . 143 143 150 157 161 197 Shots Fired 1772 | . 72 173 40 219 141 55 88 35 . 112 24 72 144 88 509 Gun 1301 | . 72 146 16 107 113 40 76 26 . 84 18 54 107 66 376 Cannon 430 | . . 23 20 102 11 10 11 9 . 28 6 18 37 22 133 Launcher 41 | . . 4 4 10 17 5 1 . . . . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 1708 | . 72 169 36 209 113 50 87 35 . 112 24 72 144 88 497 Thermal 15 | . . . . . 11 . . . . . . . . . 4 Explosive 35 | . . 4 4 10 17 . . . . . . . . . . Electromagnetic 14 | . . . . . . 5 1 . . . . . . . 8 Robot Hit Streak 45 | . 8 33 19 13 17 15 12 8 . 16 6 13 31 20 45 Robot Miss Streak 5 | . 4 2 2 3 5 5 2 2 . 2 4 2 3 3 4 Penetration Max 2 | . . . . . . 1 1 . . 1 . 1 1 1 2 Secondary Targets 9 | . . 1 . 2 . . . . . . . . . . 6 Max Gunslinging Chain 1 | . . 1 . 1 . . . . . . . . . . 1 Capacitor 5 | . . . . . . . . . . . . . . . 5 Shots Hit Robots 1287 | . 44 144 31 159 105 41 59 20 . 68 11 51 110 62 382 Core Hits 595 | . 17 61 20 85 62 29 22 11 . 30 3 15 38 23 179 Critical Hits 128 | . . 3 . 3 1 . 1 . . 18 . 10 29 15 48 Critical Kills 41 | . . 2 . 1 1 . . . . 7 . 3 10 4 13 Critical Parts Destroyed 75 | . . 1 . 2 . . 1 . . 7 . 7 16 11 30 Melee Attacks 8 | . . . . . . . . . . . . . . . 8 Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing 8 | . . . . . . . . . . . . . . . 8 Sneak Attacks 1 | . . . . . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 30055 | . 471 1972 851 4018 2337 1319 1226 347 . 1661 186 1123 2472 1319 10753 Guns 19687 | . 471 1344 179 1320 1276 665 1077 292 . 1306 186 926 1843 1040 7762 Cannons 6790 | . . 351 271 1649 182 95 103 55 . 355 . 197 629 279 2624 Explosions 3177 | . . 277 401 1033 861 559 46 . . . . . . . . Melee 245 | . . . . . . . . . . . . . . . 245 Ramming 156 | . . . . 16 18 . . . . . . . . . 122 Kinetic 25956 | . 471 1695 450 2969 1276 760 1180 347 . 1661 186 1123 2472 1319 10047 Thermal 431 | . . . . . 182 144 . . . . . . . . 105 Explosive 2572 | . . 277 401 1033 861 . . . . . . . . . . Electromagnetic 695 | . . . . . . 415 46 . . . . . . . 234 Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing 245 | . . . . . . . . . . . . . . . 245 Highest Corruption 42 | . . 2 2 1 7 8 8 8 8 2 . 1 10 4 42 Average Corruption 8 | . . 2 2 1 6 7 8 8 8 2 . 1 9 2 19 Corruption Purged . | . . . . . . . . . . . . . . . . Effects 361 | . . 7 7 3 39 16 35 27 2 5 . 1 16 3 200 Message Errors 55 | . . 3 3 1 5 5 5 7 . . . 1 2 1 22 Matter Fused 43 | . . . . . 9 5 4 4 . . . . 2 . 19 Heat Flow Errors 32 | . . 1 1 . 2 1 6 5 1 . . . . . 15 Energy Discharges 21 | . . 1 . 1 2 . 3 2 . 1 . . 2 . 9 Parts Rejected 4 | . . . . . . . 1 . . . . . . . 3 Data Loss (minor) 26 | . . 1 1 1 7 . 1 4 . . . . . 1 10 Data Loss (major) 10 | . . . . . 1 1 3 2 1 . . . . . 2 Misfires 9 | . . . . . 2 1 2 . . . . . . . 4 Misdirections 28 | . . . . . . . . . . . . . 1 . 27 Targeting Errors 105 | . . 1 2 . 8 2 7 2 . 4 . . 6 1 72 Weapon Failures 28 | . . . . . 3 1 3 1 . . . . 3 . 17 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 247 | . . 9 15 6 42 92 19 8 . . . . . . 56 Projectiles 100 | . . . 15 2 . . 19 8 . . . . . . 56 Explosions 147 | . . 9 . 4 42 92 . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Knockbacks 48 | . . . 2 12 . . . . . . . 3 7 2 22 Impact 2 | . . . . . . . . . . . . . . . 2 Kinetic 45 | . . . 2 12 . . . . . . . 3 7 2 19 Secondary 1 | . . . . . . . . . . . . . . . 1 Self-Inflicted Damage 480 | . . 28 60 136 160 86 . . . . . . . . 10 Shots 18 | . . 1 3 5 6 3 . . . . . . . . . Rammed 23 | . . . . . 2 . . . . . . . . . 21 Targets Rammed 26 | . . . . . 5 . . . . . . . . . 21 Kicked . | . . . . . . . . . . . . . . . . Crushed 3 | . . . . . 3 . . . . . . . . . . Highest Temperature 357 | . 12 247 167 357 271 188 263 264 206 331 180 97 345 . 337 Average Temperature 64 | . 7 25 57 59 40 54 101 71 106 108 80 29 30 . 79 Received Heat Transfer 5040 | . 96 402 192 1293 216 327 156 . . 288 27 126 117 . 1800 Effects 6 | . . 2 . 2 . . . . . 1 . . 1 . . Shutdowns 1 | . . . . . . . . . . . . . 1 . . Energy Bleed 1 | . . . . . . . . . . 1 . . . . . Interference 4 | . . 2 . 2 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . 2 . . . . . . . . 1 Combat Hostiles 3 | . . . . . . 2 . . . . . . . . 1 Parts Fried 3 | . . . . . . 1 . . . . . . 1 . 1 Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 3 | . . . . . . . . . . 1 . . 1 . 1 Heat Transferred 611 | . . . . . 350 150 . . . . . . . . 111 Parts Sabotaged 3 | . . . . . . . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Peak Influence 1185 | . 246 305 258 710 624 406 . . . . 200 113 253 285 1185 Initial 311 | . . 52 118 . 311 237 . . . . 133 . 27 141 170 Average 304 | . 107 108 129 376 430 326 . . . . 159 61 97 129 585 Maximum Alert Level 4 | . 1 1 1 3 2 2 . . . . 1 . 1 1 4 Low Security (%) 46 | . 81 88 66 34 . . . . . . 48 100 94 87 10 Level 1 19 | . 18 11 33 11 32 82 . . . . 51 . 5 12 12 Level 2 24 | . . . . 48 67 17 . . . . . . . . 34 Level 3 9 | . . . . 5 . . . . . . . . . . 38 Level 4 . | . . . . . . . . . . . . . . . 3 Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 46 | . 2 2 . 8 9 1 . . . . . 3 1 2 18 Investigation 6 | . 1 1 . 1 2 . . . . . . . . . 1 Extermination 11 | . . . . . 1 . . . . . . 2 1 2 5 Reinforcement 14 | . 1 1 . 3 2 1 . . . . . 1 . . 5 Assault 5 | . . . . 1 . . . . . . . . . . 4 Garrison 10 | . . . . 3 4 . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . 1 1 . . . . . . . . 2 Haulers Reinforced 3 | . . . . . . . . . . . . 1 . . 2 Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Distress Signals 11 | . . 2 . 3 . . . . . . . . . . 6 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 352 | . 14 45 11 65 27 9 10 2 . 17 2 7 14 8 121 Peak Tracking Total 18 | . 3 5 5 7 4 5 4 1 . 7 1 4 5 2 18 Tactical Retreats 39 | . 2 2 1 8 1 . 3 . . 1 . . 4 . 17 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Traps Triggered 16 | . 1 3 . 5 1 . . . . . . 1 . 1 4 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Machines Disabled 8 | . . 2 1 1 . 1 . . . . 1 . . 2 . Max in Single Turn 1 | . . 1 1 1 . 1 . . . . 1 . . 1 . Garrison Access 1 | . . . . . . . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Machines Accessed 14 | . 2 4 . 1 2 . . 3 . . . 1 1 . . Terminals 8 | . 2 4 . 1 1 . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . 1 . . Total Hacks 27 | . 3 8 . 2 4 . . 6 . . . 2 2 . . Successful 15 | . 3 2 . 2 1 . . 6 . . . . 1 . . Failed 12 | . . 6 . . 3 . . . . . . 2 1 . . Catastrophic 2 | . . 1 . . 1 . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 21 | . . 4 . . 3 . . . . . 3 3 2 3 3 Terminals 14 | . 3 8 . 2 1 . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . 2 . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . 3 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . 2 . . Terminal Hacks 13 | . 3 2 . 2 . . . 6 . . . . . . . Record 4 | . . . . . . . . 4 . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . . . . Open Door 2 | . . . . . . . . 2 . . . . . . . Branch Access Points 1 | . . 1 . . . . . . . . . . . . . Unreport Threat 2 | . . 1 . 1 . . . . . . . . . . . Transport Status 1 | . 1 . . . . . . . . . . . . . . Zone Layout 2 | . 1 . . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . 1 . . Seal Access 1 | . . . . . . . . . . . . . 1 . . Unauthorized Hacks 1 | . . . . . 1 . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . . . . . Tunnel 1 | . . . . . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 9 | . 2 3 . 1 2 . . . . . . 1 . . . Full Trace Events . | . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Total Allies 10 | . . . . . . . . 3 4 . . . 1 1 1 Largest Group 4 | . . . . . . . . 3 4 4 . . 1 1 1 Highest-Rated Group 150 | . . . . . . . . 75 150 150 . . 27 27 27 Highest-Rated Ally 38 | . . . . . . . . 25 38 38 . . 27 27 27 Zionite Dispatches 3 | . . . . . . . . . . . . . 1 1 1 Resource Resupply 1 | . . . . . . . . . . . . . 1 . . Offense Resupply 1 | . . . . . . . . . . . . . . . 1 Zionite Resupply 1 | . . . . . . . . . . . . . . 1 . Total Orders 3 | . . . . . . . . . . . . . 1 1 1 DROP 3 | . . . . . . . . . . . . . 1 1 1 Ally Attacks 38 | . . . . . . . . 3 . 35 . . . . . Total Damage 919 | . . . . . . . . 72 . 847 . . . . . Kills 5 | . . . . . . . . . . 5 . . . . . Allies Corrupted 1 | . . . . . . . . . . 1 . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . 3 . . . . 1 1 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Turns Passed 16411 | . 505 1957 960 2507 1530 444 735 800 1289 588 453 584 645 773 2641 Spaces Moved 8607 | 1 212 831 668 1298 794 203 476 458 783 292 232 253 273 377 1456 Core 472 | . . . . . . . . . . . . . . . 472 Treads 6165 | . 174 831 54 858 635 135 135 458 783 243 57 253 273 377 899 Legs 1885 | 1 38 . 614 440 159 68 341 . . 49 175 . . . . Wheels . | . . . . . . . . . . . . . . . . Hover 80 | . . . . . . . . . . . . . . . 80 Flight 5 | . . . . . . . . . . . . . . . 5 Fastest Speed 40 | 120 120 160 120 120 120 150 120 163 163 150 150 164 162 161 40 Average Speed 147 | 120 152 160 125 148 153 158 132 163 163 160 153 164 164 165 122 Slowest Speed 250 | 120 160 160 180 190 165 180 180 163 163 165 165 164 184 182 250 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . . . 1 Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 40 | 2 31 75 99 87 22 8 64 61 83 44 6 7 6 11 38 Regions Visited 15 Branch Regions 5 Pre-discovered Areas 6 | . . . 2 . 1 . . 1 2 . . . . . . Known Exits Taken 3 | . . 1 . 1 . . . . . . 1 . . . . Unknown Exits Taken 12 | 1 1 . 1 . 1 1 1 1 1 1 . 1 1 1 . Scrap Searched 11 | . . . 1 . . . 5 2 3 . . . . . . Spaces Dug . | . . . . . . . . . . . . . . . . Terrain Destroyed 383 | . . 15 32 119 70 5 . 3 . 9 3 8 11 50 58 Melee . | . . . . . . . . . . . . . . . . Projectile 115 | . . 1 . 17 . . . 3 . 9 3 8 11 5 58 AOE 267 | . . 14 32 101 70 5 . . . . . . . 45 . Terrain Rammed 1 | . . . . 1 . . . . . . . . . . . Walls Destroyed 1 | . . . . 1 . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Total 11001 | . 330 1309 747 1665 996 282 526 494 797 341 315 379 383 483 1954 Wait 1132 | . 68 337 44 149 87 46 8 3 7 13 55 95 27 45 148 Move 8590 | . 211 830 667 1297 793 202 475 457 782 291 231 252 272 376 1454 Hop 1 | . . . . . . . . . . . . . . . 1 Pick Up 163 | . 5 10 6 16 18 5 5 5 3 3 3 7 13 16 48 Fast Attach 103 | . 1 5 . 33 4 3 4 4 1 1 5 1 8 4 29 Attach 87 | . . 4 2 6 13 5 2 . . 3 . 2 4 5 41 Detach 21 | . . . . . . . 1 . . . 3 1 6 1 9 Swap 90 | . 3 16 5 20 10 3 3 4 . . 5 1 7 2 11 Drop 144 | . 6 20 3 33 5 1 5 12 4 2 7 2 9 12 23 Fire 634 | . 36 87 20 110 61 17 23 9 . 28 6 18 37 22 160 Melee 8 | . . . . . . . . . . . . . . . 8 Ram 9 | . . . . 1 . . . . . . . . . . 8 Kick . | . . . . . . . . . . . . . . . . Crush 19 | . . . . . 5 . . . . . . . . . 14 Escape Stasis . | . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 5 exits: *Mat x3 / *Min / *Sto) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac x2) -4/Factory -3/Research -2/Research -1/Access History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 475 | -10/Materials | Discovered new exit (range 5) 506 | -10/Materials | Entered another Materials area 506 | -9/Materials | Evolved 2 slots: Propulsion x2 930 | -9/Materials | Discovered new exit (range 15) 1033 | -9/Materials | Discovered new exit (range 16) 1319 | -9/Materials | Build established: Scavenger-Mutant 1574 | -9/Materials | Discovered new exit (range 15) 1600 | -9/Materials | Identified exit to Mines 1600 | -9/Materials | Identified exit to Storage 2125 | -9/Materials | Discovered new exit (range 13) 2463 | -9/Materials | Entered Mines 2599 | -9/Mines | Core integrity fell below 50% 2623 | -9/Mines | Found a hidden stash of uninstalled traps 2628 | -9/Mines | Discovered new exit (range 6) 2763 | -9/Mines | Learned location of Zion (-6) 2794 | -9/Mines | Learned 2 Materials zone layouts 2884 | -9/Mines | Discovered new exit (range 8) 3127 | -9/Mines | Learned location of Storage (-9) 3423 | -9/Mines | Entered Materials 3423 | -8/Materials | Evolved 2 slots: Propulsion x2 3424 | -8/Materials | Identified exit to Factory 3838 | -8/Materials | Discovered exit to Factory (range 9) 4422 | -8/Materials | Garrison activated, responded to threat 4469 | -8/Materials | Lost 5 parts (1p3n1u) 4483 | -8/Materials | Core integrity fell below 50% 5423 | -8/Materials | First assault squad dispatched 5930 | -8/Materials | Entered Factory 5930 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 6218 | -7/Factory | Build established: Scavenger-Tank 6230 | -7/Factory | Garrison activated, responded to threat 6364 | -7/Factory | Lost 8 parts (4n1u3w) 6532 | -7/Factory | Garrison activated, responded to threat 6631 | -7/Factory | Lost 4 parts (1p1n1u1w) 7412 | -7/Factory | Discovered new exit (range 16) 7460 | -7/Factory | Entered another Factory area 7460 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 7572 | -6/Factory | Lost 5 parts (1p3n1w) 7761 | -6/Factory | Build established: Scavenger-Gunner 7829 | -6/Factory | Discovered new exit (range 16) 7904 | -6/Factory | Entered Lower Caves 7966 | -6/Lower Caves | Encountered a Warlord checkpoint 8102 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8580 | -6/Lower Caves | Discovered new exit (range 7) 8639 | -6/Lower Caves | Entered another Lower Caves area 9318 | -6/Lower Caves | A Commander dispatched an escort 9321 | -6/Lower Caves | Learned Research trap positions 9321 | -6/Lower Caves | Learned Armory stockpile data 9321 | -6/Lower Caves | Learned Factory security intel 9409 | -6/Lower Caves | Discovered new exit (range 2) 9439 | -6/Lower Caves | Entered Zion 9511 | -6/Zion | Given the Hacking Drone Bay 9524 | -6/Zion | System corruption cleaned by Quarantine Array 9555 | -6/Zion | Learned Factory emergency access door positions 9580 | -6/Zion | Learned 12 Factory zone layouts 9689 | -6/Zion | Visited the Megawrench Repair Shop 9689 | -6/Zion | Megawrench repaired 10 parts 9745 | -6/Zion | Learned location of Armory (-3) 9762 | -6/Zion | Given A8's code to call for help 10139 | -6/Zion | Learned location of Warlord (-4) 10431 | -6/Zion | Imprinted 10434 | -6/Zion | Declared Zion's savior 10706 | -6/Zion | Discovered new exit (range 11) 10728 | -6/Zion | Entered Proximity Caves 10728 | -5/Proximity Caves | Accompanied by 4 allies 10732 | -5/Proximity Caves | Learned location of 1 exit from Factory 11042 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11264 | -5/Proximity Caves | Discovered new exit (range 16) 11289 | -5/Proximity Caves | Spotted B-75 Beast 11316 | -5/Proximity Caves | Entered Factory 11316 | -5/Factory | Evolved 2 slots: Utility x2 11317 | -5/Factory | Identified exit to Factory 11769 | -5/Factory | Entered another Factory area 11769 | -4/Factory | Evolved 2 slots: Utility x2 11962 | -4/Factory | Build established: Hauler-Gunner 12329 | -4/Factory | Discovered new exit (range 10) 12353 | -4/Factory | Entered Research 12353 | -3/Research | Evolved 2 slots: Utility x2 12354 | -3/Research | Loaded intel: 74 trap records 12706 | -3/Research | Zion Resource Resupply teleported in 12748 | -3/Research | P-80 Master assimilated allied VJ-H8Q(A) 12776 | -3/Research | System corruption reached 10% 12966 | -3/Research | Discovered new exit (range 4) 12998 | -3/Research | Entered another Research area 12998 | -2/Research | Evolved 2 slots: Propulsion x2 13117 | -2/Research | Zion Zionite Resupply teleported in 13124 | -2/Research | Found Prototype Protection 13131 | -2/Research | Identified Zio. Heavy Carapace 13152 | -2/Research | Build established: Scavenger-Gunner 13688 | -2/Research | Discovered new exit (range 6) 13704 | -2/Research | Found Adv. Powered Armor 13771 | -2/Research | Entered Access 13771 | -1/Access | Evolved 2 slots: Utility x2 13797 | -1/Access | Zion Offense Resupply teleported in 13905 | -1/Access | Build established: Hauler-Gunner 14190 | -1/Access | Destroyed 7 combat bots 14271 | -1/Access | Garrison activated, responded to threat 14488 | -1/Access | Lost 4 parts (1p1u2w) 14887 | -1/Access | System corruption reached 10% 15040 | -1/Access | Terminal network hard line cut 15046 | -1/Access | First assault squad dispatched 15195 | -1/Access | Lost 6 parts (2n2u2w) 15511 | -1/Access | Spotted B-99 Colossus 15581 | -1/Access | System corruption reached 30% 15648 | -1/Access | Lost 13 parts (1p2n8u2w) 15772 | -1/Access | Lost 4 parts (3n1u) 15782 | -1/Access | Found Quantum Capacitor 15851 | -1/Access | Build established: Scavenger-Mutant 15919 | -1/Access | Lost 3 parts (1n1u1w) 15986 | -1/Access | Core integrity fell below 50% 16032 | -1/Access | Lost 16 parts (1p8n4u3w) 16182 | -1/Access | Lost 3 parts (3n) 16218 | -1/Access | Core integrity fell below 20% 16271 | -1/Access | Build established: Mutant 16412 | -1/Access | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 16371_ Acquired Imp. Focal Shield. 16372_ System corrupted: Energy discharge (-100). 16379_ C-30 ARC bursts open, deploying its payload. 16379_ G-73 Enforcer unfolds itself. 16379_ M-36 Artificer unfolds itself. 16384_ Slammed into A-15 Conveyor. 16384_ Destabilizing: System corrupted (+1). 16384_ K-01 Serf collects debris. 16385_ A-15 Conveyor calls for reinforcements. 16385_ ALERT: Hostile activity reported, dispatching reinforcements to area. 16387_ Slammed into G-73 Enforcer. 16388_ System corrupted: Heat flow error (+291). 16389_ K-01 Serf collects debris. 16394_ Biometal Heavy Treads destroyed. 16394_ Quantum Reactor destroyed. 16395_ Acquired 75 matter. 16397_ Acquired 10 matter. 16397_ Imp. Linear Gravjet destroyed. 16406_ System corrupted: Imp. Focal Shield rejected. Map ----- +----------------------------------------------------+ | ?????????????????????????# #???????? | | ?????????????????????????# #???????? | | ?????????????????????????# #???????? | | ?????????????????????????## ##???????? | | ??????????????????????????# #????????? | | ??????????????????????????# #????????? | | ??????????????????????????# #????????? | | ??????????????????????????# #????????? | | ??????????????????????????# #????????? | | ?????????????###??######### #????????? | | ?????????????# ?"""" # #????????? | | ?????????????# """""" # #????????? | | ?????????????# ""F "" # #????????? | | ?????????????# """ # #????????? | | ?????????????# # #????????? | | ?????????????# # #????????? | | ?????????????# # #????????? | | ?????????????# # #????????? | | ?????????????# # %#????????? | | ?????????????# # #????????? | | ?????????????# / #????????? | | ?????????????# ! # #????????? | | ?????????????####+######### #????????? | | ???????????????## ######## #???????? | | ????????????#### g ?????? | | ????????????# @ ?????? | | ????????????# ############ ####????? | | ????????????# ???????????##+###???????? | | ????????????#?????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Energy Generation 25 Energy Capacity 350 Matter Stores 353 Matter Capacity 450 Sight Range 16 Robot Scan Range 13 Terrain Scan Range 14 Terrain Scan Density 10 Corruption Prevention 20 Armor Coverage 1800 Resistance: KI 25 Reclamation Efficiency 20 Evasion (%) 53 Targeting Accuracy 8 Target Analysis 8 Core Analysis 6 Recoil Reduction 10 Kinecelleration 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Packrat Tank Turtlemind Challenges ------------ None Game ------ Seed CloakingCombatKinecellerator Manual? 0 Play Time 02:32:54 Cumulative 91.8 hours Start 2021.02.24 @ 21:04:05 End 2021.02.24 @ 23:44:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 163 Rogue 163 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 57 Gallery% 59 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bbf501ea-4614-4767-a5cd-eb165d4dbd13