Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.29 @ 02:06:05 Player: dp-fld Result: Destroyed by Alpha 7 with Multirail Performance ------------- Evolutions (9) 4500 Regions Visited (30) 6000 Robots Destroyed (297) 1485 Value Destroyed (11285) 11285 Prototype IDs (80) 1600 Alien Tech Used (2) 400 Bonus (16343) 16343 TOTAL SCORE: 41613 Bonus ------- High Alert Combat Kills 921 Follower Combat Kills 60 Aligned with FarCom 300 Met Imprinter 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 2832 Met Warlord at Research 2000 Invited to Help at Command 2000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Met Warlord at Command 2000 Friendly Fire -870 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 93/100 System Corruption 43% Temperature Cool (0) Movement Hovering (70) Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- Improved Gyrokinetic Inverter > --- UTILITY (13) ----- System Mapper > --- WEAPON (2) ------- Ionic Axe > --- INVENTORY (5) ---- Linear Gravjet Combat Linear Gravjet Antimissile System Hacking Suite Railgun Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Quantum Reactor > --- PROPULSION ------- Improved Antigrav System Improved Antigrav System Improved Antigrav System Combat Antigrav System Combat Antigrav System Combat Antigrav System Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Advanced Cryofiber Web Experimental Heat Sink Large Storage Unit Enhanced Optical Array Core Analyzer Experimental Armor Integrity Analyzer Advanced Reaction Control System Improved Phase Shifter Centrium Light Armor Plating Improved Energy Mantle Antimissile System Antimissile System System Mapper > --- WEAPON ----------- Enhanced Nova Cannon Enhanced Nova Cannon > --- INVENTORY -------- Quantum Reactor Improved Gyrokinetic Inverter Experimental Heat Sink Improved Particle Charger Heavy Armor Plating Improved Remote Force Field Hacking Suite Enhanced Nova Cannon Enhanced Nova Cannon Linear Accelerator [Rating: 196] Favorites ----------- Power Quantum Reactor Engine Cooled Ion Engine Power Core Micro Nuclear Core Reactor Quantum Reactor Propulsion Armored Wheel Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Gravmag Array Flight Unit VTOL Module Utility Hacking Suite Device Experimental Heat Sink Storage Medium Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Enhanced Nova Cannon Energy Gun Heavy Particle Gun Energy Cannon Enhanced Nova Cannon Ballistic Gun Improved Heavy Machine Gun Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon RU-N14's Throwing Claymores v3 Impact Weapon Power Maul Slashing Weapon Ionic Axe Piercing Weapon Lance Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Slots Evolved 18 | . . . 2 . . . 2 . 2 . . 2 . . . . 2 . . . . 2 . . . . 2 2 2 . Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Propulsion 6 | . . . . . . . 1 . 1 . . 1 . . . . 1 . . . . . . . . . 2 . . . Utility 11 | . . . 2 . . . 1 . 1 . . 1 . . . . 1 . . . . 2 . . . . . 1 2 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 443 | . 21 3 19 1 . 1 25 19 14 21 6 39 3 1 6 2 28 10 . 33 10 8 4 4 7 . 48 37 17 56 Power 30 | . 2 1 . 1 . . . 1 . . . 3 . . . . 1 . . 3 1 . . . 1 . 2 5 2 7 Engine 5 | . 2 1 . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . Core 7 | . . . . 1 . . . . . . . 2 . . . . 1 . . 2 1 . . . . . . . . . Reactor 18 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . 2 5 2 7 Propulsion 93 | . 5 . 6 . . . 7 1 2 11 . 7 1 . . . 5 2 . . . 2 . 2 . . 18 7 1 16 Treads 11 | . 4 . 6 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Leg 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 13 | . . . . . . . 6 1 2 3 . . . . . . . . . . . 1 . . . . . . . . Hover 65 | . . . . . . . . . . 8 . 7 1 . . . 5 2 . . . 1 . . . . 17 7 1 16 Flight 3 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 . . . Utility 181 | . 6 1 3 . . . 9 5 6 8 1 20 2 . 3 . 18 6 . 14 5 5 2 1 6 . 12 18 10 20 Device 104 | . 4 1 2 . . . 1 2 1 2 1 15 2 . 2 . 15 4 . 10 3 . 1 1 2 . 8 10 6 11 Storage 16 | . 1 . . . . . 1 . . 3 . 2 . . . . . . . . . . . . 2 . 2 3 1 1 Processor 14 | . . . . . . . . . 2 . . 2 . . 1 . . 1 . 1 . 3 1 . . . 2 . . 1 Hackware 16 | . . . . . . . 1 . . . . 1 . . . . 2 . . 2 2 2 . . 1 . . . 3 2 Protection 31 | . 1 . 1 . . . 6 3 3 3 . . . . . . 1 1 . 1 . . . . 1 . . 5 . 5 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 139 | . 8 1 10 . . 1 9 12 6 2 5 9 . 1 3 2 4 2 . 16 4 1 2 1 . . 16 7 4 13 Energy Gun 24 | . 1 . 4 . . . 2 4 2 1 1 3 . 1 2 . . . . . . . . . . . 3 . . . Energy Cannon 22 | . . . 1 . . . 3 3 . . . . . . . . . . . . . . . . . . . 4 3 8 Ballistic Gun 12 | . 2 . 1 . . . 2 1 1 1 . 1 . . . . . . . . . . 1 . . . 1 . . 1 Ballistic Cannon 22 | . 2 . 2 . . . 1 . . . . . . . . . 1 1 . 1 2 . 1 1 . . 6 1 . 3 Launcher 23 | . 3 1 2 . . 1 1 2 . . 2 1 . . 1 1 1 . . 3 1 . . . . . 2 1 . . Special Weapon 13 | . . . . . . . . 1 . . . . . . . . . . . 11 1 . . . . . . . . . Impact Weapon 16 | . . . . . . . . 1 3 . 2 4 . . . 1 2 1 . 1 . 1 . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Piercing Weapon 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 1 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 28 | . 1 . 2 . . . 2 4 . . . . . . . . . . . 5 . 1 . . 5 1 2 4 . 1 Parts Lost 86 | . 1 1 4 . . . 3 . 1 . 1 . 1 . . . 1 3 . 1 7 5 6 . . 2 10 . . 39 Power 6 | . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 4 Propulsion 31 | . . . 2 . . . . . . . . . . . . . . 2 . . 2 3 . . . 2 6 . . 14 Utility 34 | . . . 1 . . . 2 . 1 . 1 . . . . . 1 1 . . 3 2 4 . . . 1 . . 17 Weapon 15 | . . 1 1 . . . 1 . . . . . 1 . . . . . . . 2 . 2 . . . 3 . . 4 Highest Loss Streak 19 | . 1 1 2 . . . 1 . 1 . 1 . 1 . . . 1 3 . 1 5 3 9 . . 2 3 . . 19 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 99 99 88 100 100 100 99 99 97 95 99 96 86 86 80 86 87 87 88 87 71 60 41 42 61 51 81 88 95 87 Engine 3 | . 13 14 11 4 . . . 5 7 7 7 2 . . . . . . . . . . . . . . . . . . Core 2 | . . . . 6 11 11 9 3 . . . 3 6 6 6 6 5 5 5 4 3 . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 8 8 7 Treads 5 | . 17 28 21 22 22 22 4 . . . . . . . . . . . . . . . . . . . . . . . Wheel 6 | . . . . . . . 22 26 28 10 . . . . . . . . . . . . . . . . . . . . Hover 13 | . . . . . . . . . . 15 30 29 20 20 20 20 23 22 23 23 19 9 . . . . 20 26 28 26 Device 13 | . 13 14 11 22 22 22 14 9 7 13 15 19 20 20 20 20 16 15 17 13 8 . 1 3 8 10 9 11 16 10 Storage 7 | . 14 14 11 11 11 11 9 9 7 7 7 6 6 6 6 6 5 5 5 5 3 . . . 4 1 4 4 4 2 Processor 7 | . . . . . . . . . 10 15 15 13 13 13 13 13 6 5 5 8 11 17 25 26 17 15 13 13 12 11 Hackware 8 | . . . . . . . 8 9 3 . . 6 6 6 6 6 13 11 11 11 14 26 12 10 14 15 14 9 15 17 Protection 6 | . . . 11 11 11 11 12 17 15 8 6 . . . . . 1 5 5 5 2 . . . 4 5 3 3 4 3 Energy Gun 2 | . . . 7 11 11 4 5 8 5 . . 1 . 6 . 6 3 . . . . . . . . . 1 . . . Energy Cannon 2 | . . . 1 11 11 11 5 6 . . . . . . . . . . . . . . . . . . . 4 7 6 Ballistic Gun 2 | . 9 . 3 . . . 5 2 3 7 6 4 6 . . . . . . . . . . . . . . . . . Ballistic Cannon 2 | . 8 14 4 . . . 1 . . . . . . . . . 1 5 5 4 2 . . . . . 2 1 . . Launcher 1 | . 9 13 5 . . 6 . . . . . . . . . 5 . 5 5 1 . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . 5 7 6 5 6 6 6 . 4 . . 1 . 4 1 . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 135 | 13 53 52 58 59 59 59 113 116 115 105 41 50 50 51 52 52 56 58 58 62 60 3 8 11 8 8 46 135 89 106 Greatest Support 116 | 20 40 40 40 40 40 40 60 36 52 52 37 50 52 52 52 52 60 61 60 60 60 10 3 8 8 8 102 108 106 116 Greatest Overweight (x) 8 | . 1 1 2 1 1 1 5 3 2 8 2 1 . . . . . . . 1 . . 2 3 . 2 1 1 . . Average Overweight (x) . | . . 1 1 1 1 1 2 2 2 . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 20 20 20 20 20 20 25 25 25 25 10 15 15 15 15 15 15 15 15 15 15 5 5 5 5 5 10 25 10 15 Average Capacity 16 | 8 15 20 20 20 20 20 24 25 25 18 10 10 15 15 15 15 15 15 15 15 12 5 5 5 5 5 9 10 10 10 Most Carried 25 | 6 20 20 20 20 20 20 25 25 25 25 10 12 12 13 15 15 15 15 15 15 14 5 5 4 5 5 10 10 10 15 Average Carried 15 | 6 11 19 19 19 19 20 23 24 24 17 9 10 12 12 14 13 14 12 15 14 10 4 4 3 4 4 9 9 9 9 Final Capacity 25 | 8 20 20 20 20 20 20 25 25 25 10 10 15 15 15 15 15 15 15 15 15 5 5 5 5 5 5 10 10 10 5 Final Carried 25 | 6 20 20 19 20 20 20 23 25 25 10 10 12 12 13 13 15 15 15 15 14 5 5 4 4 5 5 10 9 10 5 Class Distribution -------------------- 35% | Mutant 25% | Hacker-Mutant 7% | Ninja 7% | Scavenger-Mutant 7% | Wizard-Mutant 3% | Hacker-Scout 3% | Infiltrator-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Skirmisher | -8/Mines Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Ninja | -7/Waste Ninja | -7/Factory Ninja | -6/Factory Infiltrator-Mutant | -6/Lower Caves Infiltrator-Mutant | -6/Lower Caves Infiltrator-Mutant | -6/Zion Mutant | -5/Proximity Caves Hacker-Scout | -5/Factory Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Warlord Hacker-Mutant | -4/Proximity Caves Wizard-Mutant | -4/Factory Hacker-Mutant | -4/Upper Caves Hacker-Mutant | -4/Upper Caves Hacker-Sprinter | -4/Zhirov Hacker-Mutant | -3/Proximity Caves Hacker-Mutant | -3/Research Hacker-Mutant | -2/Research Hacker-Mutant | -1/Access Wizard-Mutant | -1/Command Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Matter Collected 7451 | 232 521 137 348 . . 30 465 370 146 270 54 555 68 10 30 63 558 288 . 417 19 153 26 130 . 17 1269 542 180 553 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 13261 | 28 694 415 770 . . . 875 917 392 212 206 904 . 109 . 11 317 142 . 680 105 297 26 . . . 1956 602 758 2845 Parts 592 | 1 44 15 65 . . . 41 41 18 1 14 24 . 9 . . 14 6 . 33 1 8 3 . . . 95 15 56 88 Haulers Intercepted 13 | . 2 . 2 . . . 3 4 . . . . . . . . . . . . . . . . . . . 2 . . Recyclers Shooed 11 | . 1 . 2 . . . 1 2 . . . 2 . . . . . . . . . . . . . . 1 . 1 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 28 | . . . . . . . . . . . . . . 8 . 8 . 5 . . 1 . 6 . . . . . . . Prevented 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Combat Hostiles Destroyed 180 | . 15 5 19 . . . 16 14 7 . 8 3 . 2 . 2 1 5 . 23 5 2 2 . . . 17 5 6 23 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Guns 42 | . 5 . 9 . . . 6 5 3 . 4 3 . 2 . 1 1 . . . . . 1 . . . 2 . . . Cannons 73 | . 6 5 5 . . . 8 5 . . . . . . . . . 1 . 5 2 . 1 . . . 7 4 6 18 AOE 56 | . 4 . 5 . . . 2 4 . . 4 . . . . 1 . 4 . 18 3 2 . . . . 8 . . 1 Classes Destroyed 22 | 1 7 1 1 . . . 3 1 1 . . 1 . . . 1 . . . 2 . . . . . . . 2 . 1 Worker 34 | . 2 . 3 . . . 3 3 2 . 2 5 . . . . 1 . . . . 2 . . . . 5 2 1 3 Builder 13 | . . . . . . . . . . . . 4 . . . . . . . . . 4 . . . . 3 2 . . Tunneler 5 | 1 . 3 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Hauler 13 | . 2 . 2 . . . 3 4 . . . . . . . . . . . . . . . . . . . 2 . . Recycler 30 | . 3 3 3 . . . . 1 . . 1 4 . . . . 1 . . . . 1 . . . . 9 . 1 3 Mechanic 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Operator 5 | . 1 . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 1 Drone 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Watcher 14 | . 1 . . . . . . . . . . 2 . . . . 4 . . . . 1 . . . . 1 . 4 1 Swarmer 37 | . 3 . 11 . . . 4 3 . . 6 . . . . 1 . . . 1 1 . 2 . . . 5 . . . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Grunt 48 | . 12 3 5 . . . . 6 3 . 2 . . . . . . . . 7 3 2 . . . . . . . 5 Brawler 5 | . . . . . . . 1 . . . . . . . . . . . . 4 . . . . . . . . . . Duelist 5 | . . . . . . . . 1 . . . . . . . . . . . 2 1 . . . . . . . . 1 Protector 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Sentry 19 | . . . 3 . . . 7 4 1 . . . . 1 . . . . . . . . . . . . . 1 . 2 Demolisher 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Specialist 3 | . . . . . . . 2 . . . . . . . . . . . . 1 . . . . . . . . . . Hunter 10 | . . . . . . . 2 . 2 . . . . . . . . 4 . 1 . . . . . . . 1 . . Programmer 43 | . . . . . . . . . 1 . . 3 . 1 . . 1 1 . 6 . . . . . . 12 . 6 12 Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . M Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Combat Programmer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Striker 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Thug 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Butcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Best Kill Streak 9 | 1 4 4 8 . . . 3 4 3 . 8 4 . 1 . 1 1 4 . 9 4 6 1 . . . 9 6 3 4 Combat Bots Only 8 | . 4 3 6 . . . 3 3 3 . 5 1 . 1 . 1 1 4 . 8 4 2 1 . . . 8 2 3 4 Max Kills in Single Turn 6 | 1 2 1 4 . . . 2 4 1 . 4 1 . 1 . 1 1 1 . 3 3 6 1 . . . 6 4 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . 1 . 3 . . . 2 3 . . 2 . . . . 1 . 1 . 3 2 2 . . . . 5 . . 1 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Hostile Shots Fired 1547 | . 62 7 89 . . . 133 38 72 . 111 19 18 4 . 1 10 87 . 25 125 51 94 6 . 6 163 7 20 399 Missed 630 | . 20 . 24 . . . 44 13 24 . 51 9 11 3 . 1 3 32 . 11 59 26 45 4 . 1 58 3 14 174 Intercepted 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Damage Taken 18377 | . 453 180 761 . . . 1333 469 502 . 739 171 99 15 . 21 205 956 . 414 1185 463 862 46 . 72 2437 114 302 6578 Core 3964 | . 52 11 109 . . . 226 12 59 . 127 20 29 . . . 73 109 . 101 302 163 589 46 . 24 274 28 69 1541 Absorbed by Shields 119 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 119 Redirected to Shielding 467 | . . . . . . . . . . . 107 . . . . . . 92 . 46 81 . . . . . 141 . . . Regen/Repaired (Parts) 693 | . . . . . . . . 281 . . . . . . . . 57 . . 215 . . . . . . . . . 140 Core Remaining (%) 71 | 100 . 74 . . . 72 . 56 . . 73 . . . . 94 . . . . 41 . . . . 25 78 98 . . Volleys Fired 814 | 8 69 28 50 . . . 77 66 14 . 21 20 2 5 . 15 14 10 . 26 15 . 9 2 . . 81 28 60 194 Largest 2 | 2 2 1 2 . . . 2 2 2 . 2 2 1 1 . 2 1 2 . 2 2 . 1 1 . . 2 2 2 2 Hottest 240 | 40 65 35 112 . . . 133 120 122 . 100 142 15 81 . 117 81 76 . 40 80 . 40 40 . . 160 240 240 240 Shots Fired 1223 | 16 100 28 70 . . . 134 124 26 . 25 29 2 5 . 16 15 19 . 35 28 . 9 2 . . 95 31 99 315 Gun 415 | 16 54 . 41 . . . 74 69 26 . 21 29 2 5 . 15 10 . . . . . 5 . . . 45 . . 3 Cannon 741 | . 42 28 24 . . . 58 48 . . . . . . . . 5 10 . 17 18 . 4 2 . . 45 29 99 312 Launcher 47 | . 4 . 5 . . . 2 7 . . 4 . . . . 1 . 9 . . 8 . . . . . 5 2 . . Special 20 | . . . . . . . . . . . . . . . . . . . . 18 2 . . . . . . . . . Kinetic 394 | 16 96 28 37 . . . 46 21 . . 19 13 2 . . . 5 10 . 17 18 . 9 2 . . 45 . . 10 Thermal 762 | . . . 28 . . . 86 96 26 . 2 16 . 5 . 15 10 . . . . . . . . . 45 29 99 305 Explosive 60 | . 4 . 5 . . . 2 . . . 4 . . . . 1 . 9 . 18 10 . . . . . 5 2 . . Electromagnetic 7 | . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 20 | 5 6 6 12 . . . 17 12 8 . 3 8 . 4 . 2 4 7 . 4 3 . 2 1 . . 5 6 13 20 Robot Miss Streak 7 | 6 6 3 3 . . . 4 2 3 . 5 2 2 3 . 4 1 3 . 3 2 . 6 1 . . 7 2 2 4 Penetration Max 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 3 | . 2 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Capacitor 25 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 . . Shots Hit Robots 732 | 6 50 18 44 . . . 102 73 22 5 8 34 . 4 . 4 15 11 . 8 15 3 5 1 . . 70 20 34 180 Core Hits 435 | 2 29 12 34 . . . 38 31 10 . 11 10 . 3 . 2 5 14 . 49 16 4 6 . . . 49 21 12 77 Critical Kills 6 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 2 . 3 Critical Parts Destroyed 8 | . . . . . . . 2 . . 2 . 2 . . . . 1 1 . . . . . . . . . . . . Critical Strikes 38 | . 1 2 1 . . . 3 2 2 2 . 3 . 1 . . 2 1 . 2 1 . . . . . 10 2 . 3 Burn 8 | . . . 1 . . . 1 2 2 . . 1 . 1 . . . . . . . . . . . . . . . . Meltdown 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 3 Destroy 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Blast 9 | . 1 2 . . . . . . . . . . . . . . . . . . 1 . . . . . 5 . . . Smash 7 | . . . . . . . . . . 2 . 2 . . . . 2 1 . . . . . . . . . . . . Sever 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Impale 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . Melee Attacks 299 | . . . . . . . . 3 36 5 7 50 1 . 1 1 64 1 . 17 . 20 . . . . 61 16 5 11 Impact 206 | . . . . . . . . 3 36 5 7 50 1 . 1 1 64 1 . 17 . 20 . . . . . . . . Slashing 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 Piercing 82 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 61 16 5 . Sneak Attacks 32 | . . . . . . . . . 1 . . 12 . . . . 3 . . . . 3 . . . . 13 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 37224 | 59 1036 301 1133 . . . 2241 2091 689 452 684 1957 . 104 . 133 729 980 . 5815 1250 1295 127 38 . . 4419 1411 1875 8405 Guns 5009 | 59 265 . 428 . . . 1113 933 350 . 174 444 . 104 . 67 198 . . . . . 91 . . . 783 . . . Cannons 15461 | . 440 301 312 . . . 1018 672 . . . . . . . . . 176 . 339 251 . 34 38 . . 1192 784 1875 8029 Explosions 11662 | . 328 . 387 . . . 110 486 . . 510 . . . . 66 . 693 . 5062 948 1000 . . . . 1118 586 . 368 Melee 4566 | . . . . . . . . . 297 452 . 1513 . . . . 531 111 . . . 295 . . . . 1326 41 . . Ramming 61 | . 3 . 6 . . . . . 42 . . . . . . . . . . . . . 2 . . . . . . 8 Kinetic 5347 | 59 705 301 469 . . . 746 338 . . 134 196 . . . . . 176 . 339 251 . 125 38 . . 1192 . . 278 Thermal 16113 | . . . 271 . . . 1385 1267 350 . 40 248 . 104 . 67 198 . . . . 990 . . . . 783 784 1875 7751 Explosive 10328 | . 328 . 387 . . . 110 350 . . 510 . . . . 66 . 693 . 5062 948 . . . . . 1118 388 . 368 Electromagnetic 344 | . . . . . . . . 136 . . . . . . . . . . . . . 10 . . . . . 198 . . Impact 3199 | . . . . . . . . . 297 452 . 1513 . . . . 531 111 . . . 295 . . . . . . . . Slashing 465 | . . . . . . . . . . . . . . . . . . . . 414 51 . . . . . . . . . Piercing 1367 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1326 41 . . Highest Corruption 40 | . . . . . . . 2 2 2 2 2 . . . . . 1 1 1 1 . 1 2 2 2 2 20 . . 40 Average Corruption 4 | . . . . . . . 2 2 2 2 2 . . . . . 1 1 1 1 . 1 1 2 2 2 11 . . 10 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 46 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 45 Effects 213 | . . . . . . . 6 32 13 5 7 . . . . . 11 3 1 . . . 2 1 2 1 59 . . 70 Message Errors 42 | . . . . . . . 2 5 2 . 1 . . . . . 3 1 1 . . . . . 1 . 9 . . 17 Matter Fused 53 | . . . . . . . . 8 6 4 2 . . . . . 3 1 . . . . . 1 . 1 13 . . 14 Heat Flow Errors 25 | . . . . . . . 2 2 1 1 . . . . . . 2 . . . . . . . 1 . 6 . . 10 Energy Discharges 24 | . . . . . . . . 9 . . . . . . . . 1 1 . . . . 1 . . . 7 . . 5 Parts Rejected 6 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 3 . . 2 Parts Fused 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 18 | . . . . . . . 1 2 1 . 2 . . . . . 1 . . . . . . . . . 6 . . 5 Data Loss (major) 14 | . . . . . . . 1 3 1 . 2 . . . . . . . . . . . . . . . 5 . . 2 Misfires 11 | . . . . . . . . 3 1 . . . . . . . 1 . . . . . . . . . 4 . . 2 Alerts 4 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . 2 Misdirections 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . 4 Weapon Failures 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 6 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2952 | . . . 4 . . . 5 1 46 328 63 857 . . . . 199 111 . 44 43 463 . 13 . . 213 41 283 238 Projectiles 624 | . . . . . . . 5 1 . . . . . . . . . . . 3 33 . . 13 . . 27 21 283 238 Explosions 422 | . . . 4 . . . . . . . 63 . . . . . . . . 41 10 298 . . . . 3 3 . . Melee 1906 | . . . . . . . . . 46 328 . 857 . . . . 199 111 . . . 165 . . . . 183 17 . . Knockbacks 45 | . 6 3 . . . . 8 . . 1 . 8 . . . . 4 2 . 1 3 1 . 1 . . 7 . . . Impact 15 | . . . . . . . . . . 1 . 8 . . . . 4 1 . . . 1 . . . . . . . . Kinetic 30 | . 6 3 . . . . 8 . . . . . . . . . . 1 . 1 3 . . 1 . . 7 . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 167 | . . . 37 . . . . 57 21 . 41 . . . . . . . . . . . 1 . . . 4 3 . 3 Shots 7 | . . . 1 . . . . 3 . . 1 . . . . . . . . . . . . . . . 1 1 . . Rammed 8 | . . . 2 . . . . . 1 . . . . . . . . . . . . . 2 . . . . . . 3 Targets Rammed 9 | . 1 . 2 . . . . . 1 . . . . . . . . . . . . . 2 . . . . . . 3 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 366 | . 15 6 72 . . . 186 259 251 137 42 102 . 94 . 154 229 36 . . 23 . . . 226 . 305 366 300 332 Average Temperature 70 | . 5 3 23 . . . 58 52 90 73 23 40 . 37 . 72 95 16 . . 12 . . . 134 . 79 104 90 105 Received Heat Transfer 2145 | . 225 21 243 . . . 315 180 69 . 87 54 27 . . 9 . . . 39 106 . 9 . . . 51 . . 710 Effects 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 1 . 2 Energy Bleed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Interference 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 2 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 25 | . . . . . . . . . 2 1 . 10 . . . . 7 . . . . 4 . . . . . 1 . . Impact Corruptions 54 | . . . . . . . . . 3 11 . 24 . . . . 7 4 . . . 5 . . . . . . . . Robots Melted 6 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 2 . 3 Combat Hostiles 5 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . 3 Parts Melted 30 | . . . . . . . 2 5 2 . . 1 . 2 . . . . . 1 . . . . . . . 2 3 12 Heat Transferred 14889 | . . . 666 . . . 2442 2220 777 . 74 481 . 222 . 111 259 . . . . 650 . . . . 851 666 1258 4212 Parts Sabotaged 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Peak Influence 1221 | 5 310 189 415 103 . . 189 292 159 . 189 393 . . . . 535 . . . . 557 . . . . 682 538 475 1221 Initial 501 | . 3 79 1 103 . . . 8 121 . . 99 . . . . 501 . . . . 53 . . . . . 355 204 295 Average 221 | 1 176 42 151 103 . . 97 131 63 . 52 173 . . . . 249 . . . . 173 . . . . 196 406 316 691 Maximum Alert Level 4 | . 1 . 2 . . . . 1 . . . 1 . . . . 2 . . . . 2 . . . . 2 2 2 4 Low Security (%) 60 | 100 56 100 70 100 . 100 100 69 100 100 100 67 . . . . 52 . . . . 66 . . . . 63 . 4 . Level 1 25 | . 43 . 14 . . . . 30 . . . 32 . . . . 29 . . . . 28 . . . . 19 58 75 32 Level 2 9 | . . . 14 . . . . . . . . . . . . . 17 . . . . 5 . . . . 16 41 19 26 Level 3 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Level 4 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 58 | . 4 1 3 1 . . 5 4 3 . 3 6 . . . . 3 . . . . 3 . . . . 4 2 4 12 Investigation 12 | . 1 . 1 1 . . . 2 2 . 1 2 . . . . 1 . . . . 1 . . . . . . . . Extermination 19 | . . . . . . . . . 1 . 1 3 . . . . 2 . . . . . . . . . 4 . 2 6 Reinforcement 17 | . 3 . 2 . . . 2 . . . 1 1 . . . . . . . . . 2 . . . . . 2 1 3 Assault 7 | . . 1 . . . . . 2 . . . . . . . . . . . . . . . . . . . . 1 3 Garrison 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Distress Signals 37 | . 3 . . . . . 4 4 . . 1 3 . . . 1 1 . . . . 2 . . . . 6 11 1 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 471 | . 36 6 27 . . . 34 27 8 . 13 20 16 2 . 5 11 4 . 36 13 20 12 5 . 2 49 17 22 86 Peak Tracking Total 15 | . 7 9 6 . . . 6 4 2 . 8 7 7 1 . 2 4 4 . 9 7 9 10 4 . 4 8 6 5 15 Tactical Retreats 56 | . 1 . . . . . 1 3 1 . 1 5 4 . . . . . . 2 2 5 3 1 . . 8 1 6 12 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Traps Triggered 17 | . 2 . . . . . 1 2 2 . 1 . . . . . 2 . . . . . . . . . . . 3 4 Indirectly 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 9 | . . . . . . . . . . . . . . . . . . . . 8 . . 1 . . . . . . . Objects Rigged 6 | . . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . Exploded 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Machines Disabled 37 | . 1 . . . . . 2 8 . . 2 . . . . . 2 . . 2 . 11 . . . . . 2 3 4 Max in Single Turn 7 | . 1 . . . . . 1 1 . . 1 . . . . . 1 . . 2 . 7 . . . . . 1 1 2 Garrison Access 7 | . . . . . . . . . 1 . . . . . . . 1 . . . . . . . . . 1 1 3 . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled 2 | . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Machines Accessed 107 | . 5 . 2 1 3 1 9 12 4 . 2 13 . . . . 11 . . 3 . 4 . . 7 . 6 1 14 9 Terminals 73 | . 5 . 2 . . 1 7 11 2 . 2 9 . . . . 6 . . . . 3 . . . . 5 1 11 8 Fabricators 2 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . Repair Stations 7 | . . . . . . . 1 1 . . . 2 . . . . 2 . . . . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . . . Garrison Access 8 | . . . . . . . . . 2 . . 1 . . . . 1 . . . . . . . . . 1 . 3 . Total Hacks 284 | . 19 . 5 1 12 2 30 29 7 . 4 38 . . . . 25 . . 9 . 14 . . 28 . 15 3 27 16 Successful 160 | . 9 . 2 1 12 1 15 21 1 . . 11 . . . . 16 . . 9 . 13 . . 28 . 4 1 7 9 Failed 124 | . 10 . 3 . . 1 15 8 6 . 4 27 . . . . 9 . . . . 1 . . . . 11 2 20 7 Catastrophic 22 | . 2 . 2 . . . 2 2 3 . 1 1 . . . . 1 . . . . . . . . . 3 1 3 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 94 | . 7 . 3 . 1 . 16 11 . . 4 11 . . . . 12 . . . . 2 . . . . 10 . 11 6 Terminals 190 | . 19 . 5 . . 2 26 23 3 . 4 28 . . . . 15 . . . . 13 . . . . 14 3 21 14 Fabricators 3 | . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . . Repair Stations 20 | . . . . . . . 2 6 . . . 6 . . . . 4 . . . . . . . . . . . . 2 Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 6 | . . . . . . . 2 . . . . 2 . . . . 2 . . . . . . . . . . . . . Garrison Access 15 | . . . . . . . . . 4 . . 2 . . . . 2 . . . . . . . . . 1 . 6 . Terminal Hacks 118 | . 7 . 2 1 12 1 12 14 . . . 4 . . . . 5 . . 9 . 11 . . 28 . 2 1 4 5 Record 38 | . . . . . 11 . . . . . . . . . . . . . . 9 . 1 . . 16 . . . 1 . Part Schematic 10 | . . . . . . . 2 . . . . 1 . . . . 2 . . . . 1 . . 4 . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . Prototype ID Bank 12 | . 2 . . . . . . 4 . . . 1 . . . . . . . . . 1 . . 4 . . . . . Open Door 10 | . . . . 1 . . . 5 . . . . . . . . . . . . . . . . . . . . 3 1 Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Branch Access Points 5 | . . . . . . . 2 . . . . 1 . . . . 1 . . . . 1 . . . . . . . . Terminal Index 3 | . 1 . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . Recycling Unit Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Alert Level 3 | . . . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 5 | . . . . . . . 2 . . . . 1 . . . . . . . . . 2 . . . . . . . . Locate Traps 8 | . 2 . . . . . . 2 . . . . . . . . 1 . . . . 1 . . . . . . . 2 Reprogram Traps 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Dispatch Records 3 | . 1 . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Patrol Status 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Recall Extermination 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Recall Assault 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . Registered Components 4 | . 1 . . . . . 1 1 . . . . . . . . . . . . . 1 . . . . . . . . Registered Prototypes 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Fabricator Hacks 3 | . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . . Network Status 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Build 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Repair Station Hacks 14 | . . . . . . . 1 6 . . . 1 . . . . 4 . . . . . . . . . . . . 2 Scan Component 8 | . . . . . . . 1 3 . . . 1 . . . . 2 . . . . . . . . . . . . 1 Repair 6 | . . . . . . . . 3 . . . . . . . . 2 . . . . . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 4 | . . . . . . . 1 . . . . 1 . . . . 2 . . . . . . . . . . . . . Insert Component 4 | . . . . . . . 1 . . . . 1 . . . . 2 . . . . . . . . . . . . . Garrison Access Hacks 6 | . . . . . . . . . 1 . . . . . . . 1 . . . . . . . . . 1 . 3 . Seal Access 6 | . . . . . . . . . 1 . . . . . . . 1 . . . . . . . . . 1 . 3 . Unauthorized Hacks 15 | . 2 . . . . . 1 1 . . . 5 . . . . 2 . . . . 1 . . . . 1 . . 2 Terminals 15 | . 2 . . . . . 1 1 . . . 5 . . . . 2 . . . . 1 . . . . 1 . . 2 Assimilate 3 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . . Botnet 7 | . 1 . . . . . . 1 . . . 2 . . . . 1 . . . . . . . . . . . . 2 Detonate 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Disrupt 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Operators 3 | . 1 . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 Used 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 77 | . 5 . 2 . . 1 9 10 3 . 2 12 . . . . 7 . . . . 3 . . . . 5 1 11 6 Full Trace Events 9 | . 1 . 1 . . . . 2 1 . . 2 . . . . 1 . . . . 1 . . . . . . . . Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 26 | . . . . . . . 2 . . . . 1 . . 16 . 2 . . . . 1 . . 4 . . . . . Parts Built 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 73 | . . . . . . . . . . . . . . . . . 73 . . . . . . . . . . . . . Total Part Build Rating 6 | . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . Parts Repaired 6 | . . . . . . . . 3 . . . . . . . . 2 . . . . . . . . . . . . 1 Time 225 | . . . . . . . . 120 . . . . . . . . 69 . . . . . . . . . . . . 36 Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Machine Destruction 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Total Allies 10 | . . 1 . . . . . 2 . . . . . . 5 . 1 . . . . . . . . . 1 . . . Largest Group 5 | . . 1 . . . . . 2 . . . . . . 5 5 1 . . . . . . . . . 1 . . . Highest-Rated Group 129 | . . 31 . . . . . 62 . . . . . . 129 129 26 . . . . . . . . . 26 . . . Highest-Rated Ally 31 | . . 31 . . . . . 31 . . . . . . 31 31 26 . . . . . . . . . 26 . . . Total Orders 14 | . . . . . . . . . . . . . . . . . . 2 6 . 6 . . . . . . . . . EXPLORE 8 | . . . . . . . . . . . . . . . . . . 1 3 . 4 . . . . . . . . . RETURN 6 | . . . . . . . . . . . . . . . . . . 1 3 . 2 . . . . . . . . . Ally Attacks 49 | . . 5 . . . . . 6 . . . . . . . 38 . . . . . . . . . . . . . . Total Damage 608 | . . 103 . . . . . 108 . . . . . . . 397 . . . . . . . . . . . . . . Kills 5 | . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . Allies Corrupted 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . Derelict Logs Recovered 13 | . . 1 . . . . . . . . . . 2 1 2 . . 1 2 . 1 . 1 2 . . . . . . Drone Launches 7 | . . . . . . . . . . . . . . . . . . 2 2 . 3 . . . . . . . . . Drone Recoveries 5 | . . . . . . . . . . . . . . . . . . 2 1 . 2 . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Turns Passed 25790 | 43 1384 1762 814 186 842 288 1886 2720 1324 315 511 1745 166 186 583 348 1695 288 212 792 214 305 109 172 241 155 1626 1123 1336 2419 Spaces Moved 24527 | 18 623 705 270 75 351 104 1013 1144 860 272 565 2295 257 272 937 375 2195 390 232 911 258 460 162 346 169 164 1704 2044 2466 2890 Core 936 | . . . . . . . . . . . . . . . . . . . . . 103 253 162 251 . 53 11 . . 103 Treads 1954 | . 315 705 270 75 351 104 134 . . . . . . . . . . . . . . . . . . . . . . . Legs 326 | 18 308 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 3010 | . . . . . . . 879 1144 860 127 . . . . . . . . . . . . . . . . . . . . Hover 17805 | . . . . . . . . . . 145 565 2295 257 272 937 375 2195 390 232 911 155 207 . . . . 1572 2044 2466 2787 Flight 496 | . . . . . . . . . . . . . . . . . . . . . . . . 95 169 111 121 . . . Fastest Speed 30 | 120 120 240 240 240 240 240 105 120 120 48 48 42 48 58 58 58 38 38 50 50 50 40 50 32 32 32 30 35 35 35 Average Speed 71 | 120 180 240 240 240 240 240 132 134 120 78 49 46 54 58 58 58 40 47 50 57 50 46 51 46 32 55 45 38 35 42 Slowest Speed 320 | 120 240 240 320 240 240 240 240 135 123 210 166 101 58 58 58 58 50 50 50 107 55 50 150 200 32 150 100 109 35 71 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Exploration Rate (%) 52 | 3 98 96 34 16 72 27 65 91 26 88 12 53 60 41 85 67 51 61 61 82 59 15 48 59 63 32 42 29 45 52 Regions Visited 30 Branch Regions 18 Pre-discovered Areas 10 | . . . . . . . . . . . . . 1 . 2 . . . 1 1 1 . . 1 3 . . . . . Known Exits Taken 9 | . . 1 . . . . 1 . . . . 1 . . . 1 1 . . . . 1 . . . 1 1 1 . . Unknown Exits Taken 19 | 1 1 . 1 1 1 1 . 1 . . 1 . 1 1 1 . . 1 1 1 1 . 1 1 1 . . . 1 . Scrap Searched 14 | . . 1 . . . 1 . . . . . . 1 1 1 2 . 3 1 . . . 1 1 . 1 . . . . Spaces Dug 281 | . . . . . . . . 5 22 . 7 31 1 . . 4 59 . . 21 . 16 . . . . 32 12 34 37 Terrain Destroyed 1165 | . 30 . 29 . . . 13 37 22 . 31 31 1 . . 12 61 62 . 236 106 86 2 1 . . 127 27 57 194 Melee 202 | . . . . . . . . 3 22 . 7 31 1 . . 1 56 . . 13 . 16 . . . . 30 11 2 9 Projectile 251 | . . . . . . . 4 18 . . . . . . . 3 5 4 . 9 9 . 2 1 . . 22 7 55 112 AOE 712 | . 30 . 29 . . . 9 16 . . 24 . . . . 8 . 58 . 214 97 70 . . . . 75 9 . 73 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Total 31159 | 25 790 752 360 84 352 143 1433 2187 1061 367 756 2836 276 294 977 487 2853 470 327 1096 317 509 177 352 354 229 2365 2357 2835 3738 Wait 4453 | . 34 3 7 1 . 39 261 908 118 37 157 399 14 15 19 91 476 53 96 75 23 18 . . 169 60 421 166 261 532 Move 24496 | 17 622 704 269 74 350 103 1012 1143 860 271 564 2294 256 271 936 374 2194 389 231 910 257 459 161 345 168 163 1703 2043 2465 2888 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 265 | . 25 7 5 4 1 . 27 17 7 12 1 12 . 2 6 3 34 5 . 8 . 2 . . 3 2 25 25 9 23 Fast Attach 130 | . 6 . 3 . . . 7 9 2 5 . 5 . . 2 . 3 1 . 12 . 6 2 3 7 . 25 10 4 18 Attach 91 | . 2 1 6 . . . 4 . 2 6 1 2 . 1 1 . 5 4 . 3 8 2 2 1 1 1 10 7 1 20 Detach 39 | . 1 . 2 . . . . . . 6 . 2 . . 2 . . 1 . 1 5 1 1 1 2 1 1 3 . 9 Swap 224 | . 13 2 10 1 . 1 14 10 10 10 5 32 3 . 3 2 20 5 . 18 2 . . . . . 13 20 12 18 Drop 300 | . 17 7 6 4 1 . 31 22 11 14 . 20 . . 7 1 32 1 . 18 7 1 . . 4 2 25 39 14 16 Fire 814 | 8 69 28 50 . . . 77 66 14 . 21 20 2 5 . 15 14 10 . 26 15 . 9 2 . . 81 28 60 194 Melee 299 | . . . . . . . . 3 36 5 7 50 1 . 1 1 64 1 . 17 . 20 . . . . 61 16 5 11 Ram 6 | . . . . . . . . . 1 . . . . . . . . . . . . . 2 . . . . . . 3 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 3 | . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 20 | . . . . . . . . . . . . . . . . . 11 . . . . . . . . . . . 4 5 Rewire 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 17 | . . . . . . . . 9 . . . . . . . . . . . 8 . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x2 / *Sto x2) -8/Storage (discovered 2 exits: *Fac / [*Rec]) -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 5 exits: Res / *Upp x2 / Ext x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: *Res / *Qua x2) -2/Research (discovered 3 exits: *Acc x3) -1/Access -1/Command History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 44 | -11/Scrapyard | Entered Materials 163 | -10/Materials | Discovered new exit (range 11) 312 | -10/Materials | Build established: Mutant 340 | -10/Materials | Discovered new exit (range 10) 580 | -10/Materials | Discovered new exit (range 14) 1251 | -10/Materials | Discovered new exit (range 15) 1428 | -10/Materials | Entered Mines 1497 | -10/Mines | Assembled infested the area 1632 | -10/Mines | Discovered new exit (range 12) 1843 | -10/Mines | Met a Derelict testing a Signal Generator 1892 | -10/Mines | Identified exit to Materials 3190 | -10/Mines | Entered Materials 3190 | -9/Materials | Evolved 2 slots: Utility x2 3844 | -9/Materials | Discovered new exit (range 16) 4004 | -9/Materials | Entered Mines 4050 | -9/Mines | Build established: Scavenger-Mutant 4063 | -9/Mines | Met a Derelict shopkeep closing up shop 4180 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4180 | -9/Mines | Discovered new exit (range 5) 4190 | -9/Mines | Entered Exiles 4248 | -9/Exiles | Met 8R-AWN 4284 | -9/Exiles | Met EX-HEX 4358 | -9/Exiles | Met EX-BIN 4392 | -9/Exiles | Aligned with FarCom system 4394 | -9/Exiles | Given EX-Vault access code 4452 | -9/Exiles | Opened EX-Vault 4465 | -9/Exiles | Found Cloak of Protection 4590 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4670 | -9/Exiles | Met EX-DEC 5003 | -9/Exiles | Discovered new exit (range 14) 5032 | -9/Exiles | Left Exiles lab with Cloak of Protection 5032 | -9/Exiles | Entered Mines 5243 | -8/Mines | Discovered new exit (range 13) 5287 | -8/Mines | Discovered new exit (range 13) 5320 | -8/Mines | Entered Materials 5320 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5343 | -8/Materials | Build established: Scavenger-Skirmisher 5811 | -8/Materials | Discovered new exit (range 4) 5971 | -8/Materials | Build established: Mutant 6150 | -8/Materials | Discovered new exit (range 16) 6211 | -8/Materials | Garrison activated, responded to threat 6601 | -8/Materials | Discovered new exit (range 16) 6770 | -8/Materials | Identified exit to Storage 7206 | -8/Materials | Entered Storage 7754 | -8/Storage | Met a pair of Derelict thieves 8630 | -8/Storage | Discovered new exit (range 3) 8991 | -8/Storage | Discovered new exit (range 16) 9429 | -8/Storage | Repaired Hrd. Medium Armor Plating 9481 | -8/Storage | Repaired Cmb. Airjet 9514 | -8/Storage | Repaired Arm. Wheel 9926 | -8/Storage | Entered Factory 9926 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10232 | -7/Factory | Discovered new exit (range 7) 11013 | -7/Factory | Build established: Assassin 11250 | -7/Factory | Sucked down chute 11250 | -7/Factory | Entered Waste 11250 | -7/Waste | The area was eerily silent 11549 | -7/Waste | Discovered new exit (range 20) 11559 | -7/Waste | Murdered 3 allies 11565 | -7/Waste | Entered Factory 11591 | -7/Factory | Discovered new exit (range 4) 11696 | -7/Factory | Build established: Ninja 12069 | -7/Factory | Discovered new exit (range 14) 12076 | -7/Factory | Entered another Factory area 12076 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12231 | -6/Factory | Discovered new exit (range 5) 12324 | -6/Factory | Identified exit to Factory 12800 | -6/Factory | Discovered new exit (range 3) 13358 | -6/Factory | Identified exit to Lower Caves 13360 | -6/Factory | Discovered exit to Factory (range 10) 13528 | -6/Factory | Spotted B-75 Beast 13821 | -6/Factory | Entered Lower Caves 13840 | -6/Lower Caves | Learned location of Zion (-6) 13847 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 13983 | -6/Lower Caves | Discovered new exit (range 7) 13987 | -6/Lower Caves | Entered another Lower Caves area 14017 | -6/Lower Caves | Encountered a Warlord checkpoint 14026 | -6/Lower Caves | Learned location of 1 exit from Factory 14158 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 14169 | -6/Lower Caves | Discovered new exit (range 9) 14173 | -6/Lower Caves | Entered Zion 14179 | -6/Zion | Build established: Infiltrator-Mutant 14193 | -6/Zion | Learned 4 Factory zone layouts 14203 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 14219 | -6/Zion | Gained Derelict followers 14230 | -6/Zion | Discovered new exit (range 11) 14410 | -6/Zion | Learned location of Armory (-3) 14425 | -6/Zion | Loaded intel: 4 derelict terminal locations 14531 | -6/Zion | Rebuked by Imprinter 14756 | -6/Zion | Entered Proximity Caves 14756 | -5/Proximity Caves | Accompanied by 5 allies 14756 | -5/Proximity Caves | Spotted B-75 Beast 14759 | -5/Proximity Caves | Spotter reported a threat 14812 | -5/Proximity Caves | Spotter reported a threat 14865 | -5/Proximity Caves | Spotter reported a threat 15041 | -5/Proximity Caves | Build established: Mutant 15092 | -5/Proximity Caves | Discovered exit to Factory (range 19) 15104 | -5/Proximity Caves | Entered Factory 15104 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 15105 | -5/Factory | Identified exit to Upper Caves 15404 | -5/Factory | Search patrols dispatched 15408 | -5/Factory | Build established: Ninja 15692 | -5/Factory | Repaired Imp. Reaction Control System 15784 | -5/Factory | Discovered new exit (range 8) 15913 | -5/Factory | Fabricated Imp. Utility Shielding? 15930 | -5/Factory | Build established: Hacker-Scout 16257 | -5/Factory | Repaired Power Maul 16799 | -5/Factory | Entered Upper Caves 16907 | -5/Upper Caves | Lost 3 parts (2n1u) 16918 | -5/Upper Caves | Learned Factory garrison access intel 16966 | -5/Upper Caves | Spotted B-75 Beast 16985 | -5/Upper Caves | Encountered a Warlord checkpoint 17048 | -5/Upper Caves | Discovered new exit (range 20) 17087 | -5/Upper Caves | Build established: Hacker-Mutant 17087 | -5/Upper Caves | Entered another Upper Caves area 17232 | -5/Upper Caves | Discovered new exit (range 42) 17287 | -5/Upper Caves | Encountered a Warlord checkpoint 17289 | -5/Upper Caves | Learned 4 Factory zone layouts 17299 | -5/Upper Caves | Entered Warlord 17317 | -5/Warlord | System corruption cleaned by Quarantine Array 17572 | -5/Warlord | Met Warlord 17597 | -5/Warlord | Warlord's base attacked by MAIN.C 17610 | -5/Warlord | Found Prototype Device 17611 | -5/Warlord | Identified Thermal Barrier 17618 | -5/Warlord | Found Prototype Device 17618 | -5/Warlord | Identified Exp. Cloaking Device 17622 | -5/Warlord | Found Prototype Hackware 17627 | -5/Warlord | Found Prototype Processor 17627 | -5/Warlord | Identified Exp. Armor Integrity Analyzer 17658 | -5/Warlord | Learned Armory recycling unit intel 17658 | -5/Warlord | Learned 4 Armory zone layouts 17658 | -5/Warlord | Learned 4 Research zone layouts 17659 | -5/Warlord | Learned Research trap positions 17659 | -5/Warlord | Learned Quarantine trap positions 17659 | -5/Warlord | Learned Armory stockpile data 17659 | -5/Warlord | Learned Testing stockpile data 17659 | -5/Warlord | Learned Quarantine stockpile data 17681 | -5/Warlord | Found Prototype Special Weapon 17681 | -5/Warlord | Identified RU-N14's Throwing Claymores v3 17744 | -5/Warlord | Found RU-N14's Throwing Claymores v3 17787 | -5/Warlord | Destroyed 8 combat bots 17795 | -5/Warlord | Found RU-N14's Throwing Claymores v3 17824 | -5/Warlord | Spotted B-86 Titan 17871 | -5/Warlord | Found RU-N14's Throwing Claymores v3 17927 | -5/Warlord | Spotted Executioner 17941 | -5/Warlord | Found RU-N14's Throwing Claymores v3 17947 | -5/Warlord | Warlord forces counterattacked 17954 | -5/Warlord | Found RU-N14's Throwing Claymores v3 17964 | -5/Warlord | Lost 3 allies 17972 | -5/Warlord | Spotted Striker 18012 | -5/Warlord | Spotted Striker 18014 | -5/Warlord | Spotted Striker 18034 | -5/Warlord | Spotted 8N-75P(g) 18035 | -5/Warlord | P-70 Sage assimilated allied 2O-FKE(g) 18078 | -5/Warlord | Lost 10 allies 18079 | -5/Warlord | Discovered new exit (range 9) 18091 | -5/Warlord | Entered Proximity Caves 18204 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 18238 | -4/Proximity Caves | Lost 5 parts (1n2u2w) 18260 | -4/Proximity Caves | Core integrity fell below 50% 18276 | -4/Proximity Caves | Learned location of Testing (-2) 18298 | -4/Proximity Caves | Discovered new exit (range 15) 18305 | -4/Proximity Caves | Entered Factory 18305 | -4/Factory | Evolved 2 slots: Utility x2 18306 | -4/Factory | Identified exit to Research 18307 | -4/Factory | Loaded intel: 4 garrison access locations 18420 | -4/Factory | Identified exit to Upper Caves 18420 | -4/Factory | Identified exit to Extension 18420 | -4/Factory | Identified System Mapper 18509 | -4/Factory | Spotted B-86 Titan 18610 | -4/Factory | Entered Upper Caves 18615 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 18615 | -4/Upper Caves | Learned location of 1 exit from Research 18697 | -4/Upper Caves | Core integrity fell below 50% 18705 | -4/Upper Caves | Lost 9 parts (2n5u2w) 18716 | -4/Upper Caves | Discovered new exit (range 6) 18719 | -4/Upper Caves | Entered another Upper Caves area 18728 | -4/Upper Caves | Discovered exit to Research (range 9) 18793 | -4/Upper Caves | Encountered a Warlord checkpoint 18795 | -4/Upper Caves | Learned Research stockpile data 18889 | -4/Upper Caves | Discovered new exit (range 8) 18891 | -4/Upper Caves | Entered Zhirov 18891 | -4/Zhirov | Discovered new exit (range 3) 18897 | -4/Zhirov | Met Zhirov 18903 | -4/Zhirov | Learned location of Quarantine (-3) 18903 | -4/Zhirov | Learned location of Command (-1) 18910 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 18916 | -4/Zhirov | Found Alien Artifact 18916 | -4/Zhirov | Identified Integrated Dissipator 18916 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 18922 | -4/Zhirov | Found Alien Artifact 19127 | -4/Zhirov | Build established: Hacker-Sprinter 19132 | -4/Zhirov | Entered Proximity Caves 19175 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 19181 | -3/Proximity Caves | Identified Transdimensional Reconstructor 19181 | -3/Proximity Caves | Warped through subspace 19181 | -3/Proximity Caves | Discovered exit to Research (range 17) 19287 | -3/Proximity Caves | Entered Research 19287 | -3/Research | Evolved 2 slots: Propulsion x2 19288 | -3/Research | Identified exit to Quarantine 19290 | -3/Research | Loaded intel: 93 trap records 19454 | -3/Research | Build established: Hacker-Mutant 19548 | -3/Research | Spotted B-86 Titan 19567 | -3/Research | P-80 Master assimilated allied Administrator 8a 19947 | -3/Research | System corruption reached 10% 20441 | -3/Research | Found Unknown Launcher 20441 | -3/Research | Identified Fusion Bomb Launcher 20651 | -3/Research | Destroyed 8 combat bots 20770 | -3/Research | Lost 3 parts (2n1w) 20842 | -3/Research | Found Prototype Processor 20842 | -3/Research | Identified Exp. Signal Interpreter 20846 | -3/Research | Discovered exit to Quarantine (range 12) 20866 | -3/Research | Found Quantum Capacitor 20897 | -3/Research | Discovered new exit (range 12) 20909 | -3/Research | Identified exit to Research 20913 | -3/Research | Entered another Research area 20913 | -2/Research | Warlord forces began assault on 0b10 20913 | -2/Research | Evolved 2 slots: Power x1, Utility x1 20952 | -2/Research | Identified exit to Access 21007 | -2/Research | Met up with Warlord 21023 | -2/Research | Research machine network offline 21054 | -2/Research | Lost 9 allies 21188 | -2/Research | Spotted Striker 21217 | -2/Research | Destroyed Striker 21252 | -2/Research | Spotted B-90 Cyclops 21282 | -2/Research | Lost 8 allies 21338 | -2/Research | Spotted Striker 21348 | -2/Research | Spotted Striker 21351 | -2/Research | Destroyed Striker 21386 | -2/Research | Destroyed B-90 Cyclops 21416 | -2/Research | Lost 5 allies 21460 | -2/Research | Borebot progress halted 21913 | -2/Research | Warlord invited to help at Command 22036 | -2/Research | Entered Access 22036 | -1/Access | Evolved 2 slots: Utility x2 22288 | -1/Access | Spotted B-99 Colossus 22526 | -1/Access | Spotted B-99 Colossus 23286 | -1/Access | First assault squad dispatched 23369 | -1/Access | Discovered new exit (range 8) 23372 | -1/Access | Entered Command 23437 | -1/Command | Spotted B-99 Colossus 23706 | -1/Command | Build established: Wizard-Mutant 23854 | -1/Command | Repaired Centrium Light Armor Plating 24656 | -1/Command | First assault squad dispatched 24687 | -1/Command | System corruption reached 10% 24818 | -1/Command | Phase Generator disabled 24973 | -1/Command | Disengaged cave seal 24973 | -1/Command | Derelicts emerged from the dark tunnel 24973 | -1/Command | Welcomed Warlord to Command 25010 | -1/Command | Lost 3 allies 25062 | -1/Command | Disengaged cave seal 25062 | -1/Command | Derelicts emerged from the dark tunnel 25095 | -1/Command | Spotted M Guard 25095 | -1/Command | Spotted M Guard 25095 | -1/Command | Spotted Combat Programmer 25096 | -1/Command | Spotted Combat Programmer 25131 | -1/Command | Combat Programmer assimilated allied JB-6H2(g) 25138 | -1/Command | Destroyed Combat Programmer 25143 | -1/Command | Lost 5 parts (2n2u1w) 25159 | -1/Command | Destroyed M Guard 25178 | -1/Command | Lost 9 allies 25179 | -1/Command | All MAIN.C guards destroyed 25267 | -1/Command | Warlord commented on Warlord statues 25404 | -1/Command | Met MAIN.C 25433 | -1/Command | Warlord shut down involuntarily 25449 | -1/Command | P-80 Master assimilated allied PY-UXN(i) 25451 | -1/Command | 0b10 Conduit disabled 25455 | -1/Command | P-80 Master assimilated allied G3-U9P(i) 25477 | -1/Command | Core integrity fell below 50% 25477 | -1/Command | Spotted F2-EJ9(K) 25504 | -1/Command | Lost 4 allies 25534 | -1/Command | Lost 19 parts (2p4n10u3w) 25741 | -1/Command | Crushed by falling debris 25742 | -1/Command | System corruption reached 30% 25747 | -1/Command | Crushed by falling debris 25784 | -1/Command | Spotted Alpha 7 25784 | -1/Command | Spotted Striker 25784 | -1/Command | Spotted Executioner 25784 | -1/Command | Spotted Executioner 25784 | -1/Command | Spotted Alpha 7 25784 | -1/Command | Spotted Striker 25784 | -1/Command | Spotted Executioner 25784 | -1/Command | Spotted Executioner 25785 | -1/Command | Spotted B-99 Colossus 25786 | -1/Command | Spotted B-99 Colossus 25788 | -1/Command | Core integrity fell below 20% 25791 | -1/Command | Destroyed by Alpha 7 with Multirail Last Messages --------------- 25789_ Slug penetrates Wall. 25789_ Penetrated by Slug. 25789_ Knocked back. 25789_ Triggered Stasis Trap. 25789_ A bubble of rippling energy engulfs the area. 25789_ Field strength at 76. 25790_ System corrupted: Matter fused (-7). 25790_ Penetrated by Slug. 25790_ Cmb. Antigrav System destroyed. 25790_ Slug penetrates Wall. 25790_ Field strength at 45. 25791_ Field strength at 37. 25791_ Penetrated by Slug. 25791_ Slug penetrates Wall. 25791_ Penetrated by Slug. 25791_ Adv. Visual Processing Unit destroyed. 25791_ Slug penetrates Wall. 25791_ Penetrated by Slug. 25791_ Stasis field depleted. 25791_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | # # #### " #????? | | #### # /####+#### ####+###### # #????? | | % % #????? | | % #????? | | #????? | | #????# | | %%% #????# | | #### ############## % % # #????? | | #???????????? % #???# | | #????????????# %% %# #???# | | " #???????????? ##### # ###### | | """ #???????????# #???#%# + ## | | """ ############## i #???# #######+##### ## | | "" # #??## #????# #???# ## | | + % #### %###???# #???# ## | | # % # ###+# ##### #???# ## | | "Y""" # # # #??##+## | | """"" # ######+####### # # #??# | | # # ## %# # #??#! | | # # % ## %# # #### " | | ######### #! ! ## % + "" | | ????????# # g ## % %# # ### "" | | ##??????# # ] ## %# ! # #?## " | | ######## ###g########## ############ #??# | | ## #???????#;//%;##?????????##%#??# | | ## #???????# %@ #??????????#!#??# | | ############+####????#%^ ^ #???????#### #??##### | | ### = # #???#7 7#??????# #???#### | | #?# [ #! #???##K K##??????# #???# | | #?# =# #???# E^ #??????# #???# | | #?# gg+ [ #???##E%^ E##??????# #???# | | #######+### #???? E #??????## #???# | | ! # #???## ^ ##???????# ##### | | + #???? % ????????# + | | ##+### #???## ^##???????# #### | | # ## #????BB BB????????# #?# | | # ## #????BB BB ???????# ##?# | | %# ## #??? ^ ^ ???????# #?##### | | # ## #??? """""" ??????# #?# ! | | # ## #?? ?????? ??????# ###! | | # ####### ##? ?????? #?????# ## | | #?????## #? ?????? #?????# ### " | | #####?????# ## ?????? #?????# "" | | ########### ## ???????? #?????# ## " | | #! # ###?? ???????? ???????# # % " | | # ###?????????????????????# ### = | | # "" #???????????????????????# #?#! | | # """" #???????????????????????# ####### | | + """" #??????????????????????## # | | ## "" #???????????############ # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 136 Coolant Potential 100 Energy Generation 45 Energy Capacity 1100 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 160 ECM Strength 2 Cloak Strength 5 Power Amplification 20 Base Temperature (-) 200 Armor Coverage 825 Resistance: EM 15 Power Shielding 90 Utility Shielding 66 Point Defense Rating 480 Phase Shifting 10 Evasion (%) 80 Targeting Accuracy 6 Melee Accuracy 6 Core Analysis 6 Armor Integrity Analysis 50 Recoil Reduction 3 Matter Filtering 50 Particle Charging 20 Kinecelleration 30 Offensive Hacking 65 Defensive Hacking 28 Authchip Count 1 Item Schematics ----------------- Great Maul | -8/Materials | Hacked Imp. Grenade Launcher | -8/Materials | Hacked Imp. Antigrav System | -6/Factory | Hacked Imp. Target Analyzer | -6/Zion | Archive Hvy. Treads | -6/Zion | Archive Imp. Particle Charger | -6/Zion | Archive Imp. Recalibrator | -6/Zion | Archive Imp. Weapon Cycler | -6/Zion | Archive Imp. Medium Treads | -6/Zion | Archive Adv. Cryofiber Web | -6/Zion | Archive Antimatter Reactor | -6/Zion | Archive Power Sword | -6/Zion | Archive Variable Charge Gun | -6/Zion | Archive Mak. Transmission Jammer | -6/Zion | Archive Field Propulsion Drive | -6/Zion | Archive Enh. Optical Array | -6/Zion | Archive Imp. Remote Datajack | -6/Zion | Archive Fusion Compressor | -6/Zion | Archive HERF Cannon | -6/Zion | Archive Imp. Utility Shielding | -5/Factory | Hacked Adv. Power Amplifier | -5/Factory | Hacked Lgt. Quantum Reactor | -4/Factory | Hacked Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ R-06 Scavenger | -6/Zion | Archive A-15 Conveyor | -6/Zion | Archive A-02 Transporter | -6/Zion | Archive Fabricated ------------ Imp. Utility Shielding | x2 | -5/Factory Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed ScrapDrainedWings Manual? 0 Play Time 09:50:40 Cumulative 346.6 hours Start 2024.04.27 @ 22:52:21 End 2024.04.29 @ 02:06:05 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 114 Rogue 75 Adventurer 0 Explorer 39 Win Type - Total 11 Types 9/1/1/0/0/0/0/0/0 Lore% 70 Gallery% 76 Achievement% 67 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ec130c99-040d-4000-bd21-ea9e874984cc