Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.05 @ 21:33:43 Player: CONM Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (58) 290 Value Destroyed (1738) 1738 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (570) 570 TOTAL SCORE: 7118 Bonus ------- Met Imprinter 300 Was Imprinted 300 Friendly Fire -30 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 98/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Enhanced Optical Array Improved Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Signal Interpreter Microactuators Phase Shifter Layered Medium Armor Plating Phasing AFG Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Hover Unit Gravmag System Improved Surge Thruster > --- UTILITY ---------- Medium Storage Unit Advanced Weight Redist. System Enhanced Optical Array Improved Signal Interpreter Hacking Suite Makeshift Hacking Suite System Shield > --- WEAPON ----------- Greatsword Phasing Sabre > --- INVENTORY -------- Light Nuclear Core Improved Signal Interpreter Microactuators Phase Shifter Layered Medium Armor Plating Insulated Plating Hardlight Generator Drone Bay Phasing AFG Concussive RPG [Rating: 54] Favorites ----------- Power Light Nuclear Core Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Wheel Wheel Hover Unit Hover Unit Flight Unit Improved Surge Thruster Utility Medium Storage Unit Device Advanced Weight Redist. System Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Makeshift Hacking Suite Protection Hardened Light Armor Plating Weapon Enhanced Autogun Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Enhanced Autogun Launcher Grenade Launcher Impact Weapon Maul Slashing Weapon Scythe Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Slots Evolved 8 | . . . . . 4 2 . . . . 2 . Power . | . . . . . . . . . . . . . Propulsion 2 | . . . . . 1 1 . . . . . . Utility 5 | . . . . . 2 1 . . . . 2 . Weapon 1 | . . . . . 1 . . . . . . . Parts Attached 66 | 7 1 3 1 3 24 8 1 1 2 2 8 5 Power 7 | 1 . . . 1 . 1 . 1 1 . 2 . Engine 3 | 1 . . . 1 . . . . . . 1 . Core 4 | . . . . . . 1 . 1 1 . 1 . Reactor . | . . . . . . . . . . . . . Propulsion 17 | 2 . . . . 9 3 . . . . 2 1 Treads 4 | 2 . . . . 2 . . . . . . . Leg . | . . . . . . . . . . . . . Wheel 7 | . . . . . 7 . . . . . . . Hover 5 | . . . . . . 3 . . . . 1 1 Flight 1 | . . . . . . . . . . . 1 . Utility 24 | 2 1 1 1 1 6 4 1 . 1 2 4 . Device 6 | 1 . . . . 1 2 . . 1 . 1 . Storage 5 | 1 1 . 1 . 1 1 . . . . . . Processor 4 | . . . . . 1 1 . . . . 2 . Hackware 5 | . . . . . 2 . 1 . . 1 1 . Protection 4 | . . 1 . 1 1 . . . . 1 . . Artifact . | . . . . . . . . . . . . . Weapon 18 | 2 . 2 . 1 9 . . . . . . 4 Energy Gun 1 | 1 . . . . . . . . . . . . Energy Cannon 1 | . . . . . 1 . . . . . . . Ballistic Gun 8 | 1 . 1 . 1 5 . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 3 | . . 1 . . 1 . . . . . . 1 Special Weapon . | . . . . . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . . . . . Slashing Weapon 4 | . . . . . 1 . . . . . . 3 Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . 1 1 . . 1 . 1 . Parts Lost 33 | . . . . 3 11 . . 8 . . . 11 Power 5 | . . . . . 1 . . 2 . . . 2 Propulsion 12 | . . . . 1 5 . . 3 . . . 3 Utility 9 | . . . . 1 2 . . 1 . . . 5 Weapon 7 | . . . . 1 3 . . 2 . . . 1 Highest Loss Streak 11 | . . . . 1 3 . . 4 . . . 11 To Critical Strikes . | . . . . . . . . . . . . . Average Backups 15 | 3 8 9 9 12 29 16 10 9 9 9 9 9 Power 1 | . 1 2 1 1 3 2 2 1 . . 1 . Propulsion 1 | 2 3 3 3 3 2 1 . . . . . . Utility 10 | . 2 4 4 6 18 10 7 7 8 8 7 7 Weapon 2 | . . . 1 1 4 2 1 1 1 1 . . Tool/Special . | . . . . . . . . . . . . . Unused Backups 28 | . 2 1 2 . 5 8 . . . 1 2 7 Power 2 | . . . 2 . . . . . . . . . Propulsion 2 | . 1 . . . . 1 . . . . . . Utility 20 | . 1 . . . 4 6 . . . 1 1 7 Weapon 4 | . . 1 . . 1 1 . . . . 1 . Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 78 | . 100 100 100 90 84 82 92 75 47 48 59 77 Engine 5 | . 14 14 14 14 8 . . . . . 1 . Core 2 | . . . . . . 5 7 6 6 5 3 5 Treads 6 | . 28 28 28 26 2 . . . . . . . Wheel 6 | . . . . . 20 3 . . . . . . Hover 3 | . . . . . . 17 23 14 . . . 8 Device 7 | . 14 . . . 7 11 15 13 7 7 9 5 Storage 9 | . 14 14 14 14 9 7 7 7 7 7 6 6 Processor 4 | . . . . . 1 6 7 7 7 7 8 13 Hackware 5 | . . . . . 2 7 7 7 7 9 19 18 Protection 4 | . . 13 14 8 6 . . . 1 4 . . Ballistic Gun 12 | . 14 14 14 22 21 15 15 9 . . . . Launcher 1 | . . 13 14 3 . . . . . . . . Slashing Weapon 3 | . . . . . 2 5 7 7 7 5 5 11 Peak Build Rating 54 | 7 8 8 8 9 28 38 37 37 34 24 42 54 Average Rating 22 | 5 7 8 8 7 21 33 36 31 20 21 33 45 On Entrance 17 | . 7 8 8 8 8 23 36 37 16 22 18 40 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 228 | 14 19 23 33 36 228 206 24 24 20 20 29 25 Greatest Support 42 | 40 40 40 40 40 42 32 30 30 12 12 13 24 Greatest Overweight (x) 69 | . . . . 1 69 6 . 7 1 1 3 7 Average Overweight (x) 1 | . . . . . 8 . . . . . . . Largest Inventory Capacity 35 | 8 10 10 15 15 35 35 10 10 10 10 10 10 Average Capacity 17 | 7 9 10 11 15 34 16 10 10 10 10 10 9 Most Carried 35 | 5 10 10 11 15 35 35 10 10 10 10 10 10 Average Carried 16 | 3 8 9 9 13 30 16 10 9 9 9 9 9 Final Capacity 35 | 8 10 10 15 15 35 10 10 10 10 10 10 5 Final Carried 35 | 5 10 10 11 15 35 10 10 9 10 10 10 5 Class Distribution -------------------- 55% | Mutant 16% | Hauler-Mutant 14% | Hacker-Mutant 7% | Hauler-Gunner 6% | Hauler-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Hauler-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Matter Collected 1960 | 272 20 123 . 158 965 . 174 26 20 20 . 182 Remotely 677 | . . . . . 677 . . . . . . . Salvage Created 2046 | 43 35 49 . 261 1250 . 21 178 . 34 19 156 Parts 139 | 8 4 1 . 11 83 . 1 13 . 4 2 12 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 27 | . . . . . . . 1 13 . 4 . 9 Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Combat Hostiles Destroyed 55 | . 3 14 . 7 22 . 1 3 . . . 5 Melee 5 | . . . . . . . 1 2 . . . 2 Guns 29 | . 3 . . 6 19 . . 1 . . . . AOE 21 | . . 14 . 1 3 . . . . . . 3 Classes Destroyed 14 | 1 1 1 . 2 7 . . 1 . . . 1 Worker 1 | . . . . . 1 . . . . . . . Builder 2 | . . . . . 2 . . . . . . . Tunneler 4 | 2 . . . . 2 . . . . . . . Recycler 2 | . . . . . 2 . . . . . . . Minesweeper 2 | . . . . . . . . 1 . 1 . . Mechanic 1 | . . . . . 1 . . . . . . . Operator 3 | . . . . . 2 . . . . . 1 . Swarmer 14 | . 3 2 . . 4 . 1 . . . . 4 Grunt 17 | . . . . 5 10 . . 2 . . . . Brawler 3 | . . . . 2 1 . . . . . . . Sentry 5 | . . . . . 4 . . 1 . . . . Hunter 3 | . . . . . 3 . . . . . . . Programmer 1 | . . . . . . . . . . . . 1 Assembled 12 | . . 12 . . . . . . . . . . Best Kill Streak 12 | 1 3 12 . 2 5 . 1 2 . 1 1 3 Combat Bots Only 12 | . 3 12 . 2 5 . 1 2 . . . 3 Max Kills in Single Turn 3 | 1 1 3 . 1 2 . 1 1 . 1 1 3 Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . . 3 . 1 2 . . . . . . 3 Melee 1 | . . . . . . . 1 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Hostile Shots Fired 485 | . 19 18 . 29 168 9 5 95 . 8 4 130 Missed 155 | . 2 4 . 4 48 5 3 41 . 7 2 39 Hits 330 | . 17 14 . 25 120 4 2 54 . 1 2 91 Melee 1 | . . . . . 1 . . . . . . . Projectile 329 | . 17 14 . 25 119 4 2 54 . 1 2 91 Critical Strikes 9 | . . 2 . 2 1 . . 3 . . . 1 Damage Taken 4923 | . 138 221 . 323 1934 33 31 693 . 22 68 1460 Core 1547 | . 49 10 . 25 338 10 . 236 . 22 59 798 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 66 | 100 . . . 66 38 . . . . 61 . . Volleys Fired 123 | 2 10 11 . 26 71 . . 2 . . . 1 Largest 3 | 2 2 2 . 2 3 . . 2 . . . 1 Hottest 100 | 70 70 50 . 40 100 . . 50 . . . . Shots Fired 274 | 4 20 12 . 41 192 . . 4 . . . 1 Gun 251 | 4 20 3 . 36 184 . . 4 . . . . Cannon 4 | . . . . . 4 . . . . . . . Launcher 19 | . . 9 . 5 4 . . . . . . 1 Special . | . . . . . . . . . . . . . Kinetic 239 | 2 10 3 . 36 184 . . 4 . . . . Thermal 16 | 2 10 . . . 4 . . . . . . . Explosive 19 | . . 9 . 5 4 . . . . . . 1 Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 25 | 3 6 4 . 11 25 . . 7 . . . . Robot Miss Streak 4 | . 4 1 . 2 3 . . . . . . . Penetration Max 1 | . . . . . 1 . . . . . . . Secondary Targets 2 | . . . . . 2 . . . . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . . . . Shots Hit Robots 205 | 3 11 6 . 27 137 . 1 13 . 2 1 4 Core Hits 119 | 2 3 27 . 13 58 . 1 6 . 1 . 8 Critical Kills 1 | . . . . . . . . 1 . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 1 | . . . . . . . . 1 . . . . Destroy 1 | . . . . . . . . 1 . . . . Melee Attacks 34 | . . . . . 8 . 1 14 . 2 5 4 Impact 2 | . . . . . 2 . . . . . . . Slashing 32 | . . . . . 6 . 1 14 . 2 5 4 Piercing . | . . . . . . . . . . . . . Sneak Attacks 5 | . . . . . 3 . . . . 1 1 . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 5002 | 32 116 1045 . 430 2470 . 33 356 . 98 83 339 Guns 2365 | 32 116 13 . 288 1846 . . 70 . . . . Cannons 53 | . . . . . 53 . . . . . . . Explosions 1557 | . . 1032 . 142 252 . . . . . . 131 Melee 1027 | . . . . . 319 . 33 286 . 98 83 208 Ramming . | . . . . . . . . . . . . . Kinetic 2265 | 8 40 13 . 288 1846 . . 70 . . . . Thermal 153 | 24 76 . . . 53 . . . . . . . Explosive 1514 | . . 1032 . 142 209 . . . . . . 131 Electromagnetic 43 | . . . . . 43 . . . . . . . Impact 44 | . . . . . 44 . . . . . . . Slashing 983 | . . . . . 275 . 33 286 . 98 83 208 Piercing . | . . . . . . . . . . . . . Highest Corruption 1 | . . . . . . . . . . . 1 1 Average Corruption 1 | . . . . . . . . . . . 1 1 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 3 | . . . . . . . . . . . 2 1 Matter Fused 1 | . . . . . . . . . . . 1 . Data Loss (minor) 1 | . . . . . . . . . . . 1 . Alerts 1 | . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 240 | . . 47 . . 76 . . . . 25 73 19 Projectiles . | . . . . . . . . . . . . . Explosions 47 | . . 47 . . . . . . . . . . Melee 193 | . . . . . 76 . . . . 25 73 19 Knockbacks 1 | . . . . . 1 . . . . . . . Impact 1 | . . . . . 1 . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 202 | . . 32 . . 154 . . . . . . 16 Shots 6 | . . 1 . . 4 . . . . . . 1 Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 212 | 30 160 16 . 54 212 . . 4 . . . . Average Temperature 63 | 18 83 7 . 27 69 . . 3 . . . . Received Heat Transfer 1230 | . . . . 222 693 12 . 273 . . 18 12 Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . . . . . Heat Transferred 407 | 74 222 . . . 111 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Maximum Alert Level 1 | . . . . . 1 . . . . . . . Low Security (%) 90 | 100 100 100 . 100 79 100 . . . . 100 . Level 1 9 | . . . . . 20 . . . . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 304 | 5 60 56 . 67 304 135 . . . . 52 . Initial 135 | . . . . . 10 135 . . . . . . Average 55 | . 15 16 . 29 97 46 . . . . 7 . Influence Increases 1655 | 10 70 96 . 232 732 6 140 95 . 5 69 200 Destroy 0b10 Robot/C 860 | . 60 40 . 140 440 . 20 60 . . . 100 Destroy 0b10 Robot/NC 75 | 10 . . . . 50 . . 5 . 5 5 . Destroy Leader 170 | . 10 10 . 30 110 . . . . . . 10 Successful Hack 21 | . . 15 . . . 6 . . . . . . Disable Machine 60 | . . . . . 60 . . . . . . . Destroy Structure 94 | . . 31 . 17 42 . . . . . 4 . Lose Combat Pursuer 375 | . . . . 45 30 . 120 30 . . 60 90 Influence Decreases 1615 | 10 70 96 . 205 461 304 70 165 . 5 66 163 Entered New Map 196 | . . . . . 17 163 . 14 . . . 2 Time Decay 1179 | 10 70 96 . 175 334 141 70 121 . 5 66 91 Lost Part 240 | . . . . 30 110 . . 30 . . . 70 Squads Dispatched 8 | . . . . . 4 1 . 1 . . 2 . Investigation 1 | . . . . . 1 . . . . . . . Extermination 2 | . . . . . . 1 . . . . 1 . Reinforcement 4 | . . . . . 3 . . . . . 1 . Assault 1 | . . . . . . . . 1 . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Distress Signals 6 | . 1 . . . 4 . . . . . 1 . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 117 | . 4 22 . 10 41 1 5 12 . 4 4 14 Peak Tracking Total 20 | . 3 20 . 3 6 1 9 7 . 4 4 6 Tactical Retreats 15 | . . 1 . 3 2 . 3 1 . . 2 3 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Traps Triggered 3 | . . . . . 1 . . . . . 2 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Machines Disabled 4 | . . . . . 4 . . . . . . . Max in Single Turn 1 | . . . . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Machines Accessed 18 | . 2 1 1 . 4 7 . . 1 . 1 1 Terminals 11 | . 2 1 . . 3 5 . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 3 | . . . . . 1 2 . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 . Total Hacks 29 | . 3 3 1 . 4 12 . . 2 . 3 1 Successful 15 | . 1 3 1 . 3 4 . . 2 . . 1 Failed 14 | . 2 . . . 1 8 . . . . 3 . Catastrophic 2 | . . . . . . 2 . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 19 | . 1 1 . . 3 6 . . . . 8 . Terminals 19 | . 3 3 . . 3 10 . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 3 | . . . . . 1 2 . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . 3 . Terminal Hacks 10 | . 1 2 1 . 2 1 . . 2 . . 1 Record 2 | . . 1 1 . . . . . . . . . Part Schematic 2 | . . . . . . . . . 2 . . . Prototype ID Bank 1 | . . . . . 1 . . . . . . . Open Door 1 | . . . . . . . . . . . . 1 Level Access Points 1 | . . 1 . . . . . . . . . . Branch Access Points 2 | . . . . . 1 1 . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks 3 | . . . . . 1 2 . . . . . . Report Inventory 3 | . . . . . 1 2 . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 2 | . . 1 . . . 1 . . . . . . Terminals 2 | . . 1 . . . 1 . . . . . . Botnet 2 | . . 1 . . . 1 . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 10 | . 2 . . . 3 4 . . . . 1 . Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . . 2 . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Total Allies 4 | . . . . . . . . . 4 . . . Largest Group 4 | . . . . . . . . . 4 . . . Highest-Rated Group 151 | . . . . . . . . . 151 . . . Highest-Rated Ally 38 | . . . . . . . . . 38 . . . Total Orders 2 | . . . . . . . . . . . 2 . EXPLORE 2 | . . . . . . . . . . . 2 . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Active Infowar (turns) 2548 | 56 250 5 . . 957 307 181 261 . . 174 357 Optics 531 | . . . . . . . . . . . 174 357 Sensors 749 | . . . . . . 307 181 261 . . . . Seismic 1268 | 56 250 5 . . 957 . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . . 1 . . . 2 1 1 . 2 Drone Launches 2 | . . . . . . . . . . . 2 . Drone Recoveries 2 | . . . . . . . . . . . 2 . Zionite Intel Received 2 | . . . . . . . . . . . 2 . Branch Access 1 | . . . . . . . . . . . 1 . Depthwide Sectors/0 1 | . . . . . . . . . . . 1 . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Turns Passed 5715 | 177 250 298 255 418 1644 419 181 356 790 112 458 357 Spaces Moved 4555 | 100 134 155 158 201 590 641 255 463 796 131 426 505 Core 1295 | 4 . . . . 1 . . 32 796 131 314 17 Treads 754 | 96 134 155 158 201 10 . . . . . . . Legs . | . . . . . . . . . . . . . Wheels 623 | . . . . . 579 44 . . . . . . Hover 1544 | . . . . . . 597 255 431 . . . 261 Flight 339 | . . . . . . . . . . . 112 227 Fastest Speed 48 | 50 160 160 160 160 185 48 48 48 50 50 50 50 Average Speed 107 | 155 160 160 160 168 220 57 48 64 96 77 91 65 Slowest Speed 3500 | 160 160 160 160 240 3500 190 48 400 100 100 200 400 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 45 | 4 32 46 50 55 55 15 55 58 85 28 25 85 Regions Visited 12 Branch Regions 8 Pre-discovered Areas 9 | . . . 1 . . . . . 1 . 6 1 Known Exits Taken 6 | . . . . . . 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . . . Scrap Searched 17 | . . 1 . 4 . . 5 2 1 2 . 2 Spaces Dug 8 | . . . . . 1 . . 3 . . 4 . Terrain Destroyed 122 | . . 53 . 21 38 . . 3 . . 4 3 Melee 8 | . . . . . 1 . . 3 . . 4 . Projectile . | . . . . . . . . . . . . . AOE 114 | . . 53 . 21 37 . . . . . . 3 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Total 5140 | 114 152 196 163 242 799 699 311 497 818 139 486 524 Wait 231 | 1 . 23 . 9 61 22 55 18 14 . 28 . Move 4543 | 99 133 154 157 200 589 640 254 462 795 130 425 505 Hop . | . . . . . . . . . . . . . Pick Up 64 | 5 6 2 2 4 32 3 . . 3 . 6 1 Fast Attach 28 | 7 . . . 1 6 1 . . 2 . 8 3 Attach 31 | . . . . 1 11 9 . 1 1 2 3 3 Detach 10 | . . . . . 2 . . . 1 3 2 2 Swap 23 | . 1 3 1 1 11 1 1 . . . 3 1 Drop 53 | . 2 3 3 . 8 23 . . 2 2 6 4 Fire 123 | 2 10 11 . 26 71 . . 2 . . . 1 Melee 34 | . . . . . 8 . 1 14 . 2 5 4 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: Mat x2 / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 178 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 383 | -10/Materials | Discovered new exit (range 13) 428 | -10/Materials | Entered Mines 429 | -10/Mines | Assembled infested the area 430 | -10/Mines | Identified exit to Materials 434 | -10/Mines | Assisted by a Guerilla fighting off Assembled 457 | -10/Mines | Met a Derelict bent on vengeance 471 | -10/Mines | Destroyed 12 combat bots 719 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 719 | -10/Mines | Discovered new exit (range 5) 726 | -10/Mines | Entered Exiles 765 | -10/Exiles | Met 8R-AWN 792 | -10/Exiles | Met EX-HEX 862 | -10/Exiles | Met EX-DEC 872 | -10/Exiles | Learned location of Zion (-7) 965 | -10/Exiles | Discovered new exit (range 12) 981 | -10/Exiles | Entered Mines 1385 | -9/Mines | Discovered new exit (range 5) 1399 | -9/Mines | Entered Materials 1399 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 1692 | -8/Materials | Build established: Hauler-Mutant 2395 | -8/Materials | Lost 3 parts (1n1u1w) 2824 | -8/Materials | Build established: Hauler-Gunner 2878 | -8/Materials | Core integrity fell below 50% 2960 | -8/Materials | Lost 3 parts (1n1u1w) 3004 | -8/Materials | Discovered new exit (range 15) 3043 | -8/Materials | Entered Factory 3043 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3370 | -7/Factory | Discovered new exit (range 12) 3383 | -7/Factory | Identified exit to Lower Caves 3423 | -7/Factory | Build established: Mutant 3462 | -7/Factory | Entered Lower Caves 3493 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3497 | -7/Lower Caves | Encountered a Warlord checkpoint 3640 | -7/Lower Caves | Discovered new exit (range 9) 3643 | -7/Lower Caves | Identified exit to Lower Caves 3643 | -7/Lower Caves | Entered another Lower Caves area 3673 | -7/Lower Caves | Discovered new exit (range 14) 3683 | -7/Lower Caves | Learned 4 Factory zone layouts 3717 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3935 | -7/Lower Caves | Lost 4 parts (1n1u2w) 3965 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3992 | -7/Lower Caves | Discovered new exit (range 15) 3999 | -7/Lower Caves | Identified exit to Zion 3999 | -7/Lower Caves | Entered Zion 4030 | -7/Zion | Found GAL Module 4082 | -7/Zion | Learned location of Warlord (-5) 4097 | -7/Zion | Given the Hacking Drone Bay 4103 | -7/Zion | Found Prototype Device 4312 | -7/Zion | Met Imprinter 4331 | -7/Zion | Imprinted 4333 | -7/Zion | Declared Zion's savior 4454 | -7/Zion | Given A8's code to call for help 4551 | -7/Zion | Found Prototype Device 4551 | -7/Zion | Identified Phasing AFG 4774 | -7/Zion | Discovered new exit (range 15) 4788 | -7/Zion | Identified exit to Proximity Caves 4789 | -7/Zion | Entered Proximity Caves 4895 | -6/Proximity Caves | Discovered new exit (range 12) 4900 | -6/Proximity Caves | Identified exit to Factory 4901 | -6/Proximity Caves | Entered Factory 4901 | -6/Factory | Evolved 2 slots: Utility x2 4902 | -6/Factory | Identified exit to Lower Caves 4942 | -6/Factory | Retrieved Zion intel report: Branch Access 4972 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-6 5169 | -6/Factory | Build established: Hacker-Mutant 5359 | -6/Factory | Entered Lower Caves 5543 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5680 | -6/Lower Caves | Discovered new exit (range 20) 5695 | -6/Lower Caves | Core integrity fell below 50% 5711 | -6/Lower Caves | Core integrity fell below 20% 5716 | -6/Lower Caves | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 05693_ Hacking Suite destroyed. 05694_ Penetrated by Slug. 05694_ Slug penetrates Wall. 05697_ Lgt. Nuclear Core destroyed. 05702_ Concussive RPG expended. 05702_ S-27 Virus destroyed. 05702_ S-27 Virus knocked back. 05703_ Penetrated by Slug. 05703_ Slug penetrates Wall. 05704_ Penetrated by Slug. 05706_ Phasing Sabre destroyed. 05707_ Penetrated by Slug. 05708_ Acquired 15 matter. 05709_ Lgt. Nuclear Core fries itself beyond repair. 05710_ Penetrated by Slug. 05711_ VTOL Module fries itself beyond repair. 05711_ Med. Storage Unit destroyed. 05713_ Slug penetrates Wall. 05713_ Penetrated by Slug. 05714_ VTOL Module fries itself beyond repair. Map ----- +----------------------------------------------------+ | ?????? #?????# ### ## | | ???????? #?????# ## #### | | ?????????? #?????# # ##??## | | ???????????# ##???## ####????# ### | | ???????###??# ##### ##??????# ##?? | | ?????### ##?# #??????## ##??? | | ????## #?# # #?# ????### ##??? | | ##??# #?# " ### #?# ???## ##?? | | # ### #?# """"" ## #??# ??## #?? | | #?# " """ #???# ## #?# | | ### ##??## ### | | # ## ## " " #???# | | ###### """""" ## | | ?????## "" " #### | | ??????## h ## #??# | | ???????# ??# ??? | | ??????## h ###### ??# | | ??????# #???##$ ###?# | | ??????# #????? #???## # | | ??????## ##????? #????## #? | | ???????# ##???? ###???###### ###? | | ??????## #??? ##???????# #??? | | ??##### ### #?? ####????# #??? | | ??# ### s ### ##???# ??? | | ??# ##= ! ## #???# ??? | | ??### ## %%!### @ #??####??? | | ????# ##### %/!### #### < ### ##????????? | | ????# ##???# = ## #?????? ##??????????????? | | ????## #??# ### #???????????????????????? | | ?????###??# ##?## #???????????????????????? | | ??????????# ##???####???????????????????????? | | ??????????########???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????# | | ????????????????????????????????????????????????## | | ???????????????????????????????????????????????## | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????## | | ????????????????????????????????????????????????## | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Offensive Hacking 21 Defensive Hacking 10 Item Schematics ----------------- Barrage Gun | -7/Zion | Free Plasma Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BladeVampiricReconfigurator Manual? 0 Play Time 01:35:14 Cumulative 135.2 hours Start 2025.05.31 @ 17:45:14 End 2025.07.05 @ 21:33:43 Sessions 17 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 157 Rogue 157 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 53 Gallery% 45 Achievement% 44 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 66x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ead1187b-07ee-4947-b1f1-5b938ea46b4d