Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.28 @ 18:09:21 Player: StaticNoob Result: Destroyed by H-77 Assassin with High-powered Shotgun Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (124) 620 Value Destroyed (3239) 3239 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (806) 806 TOTAL SCORE: 9585 Bonus ------- High Alert Combat Kills 6 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 60/100 System Corruption 3% Temperature Cool (0) Movement Core (250) Ox4 Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (10) ----- Improved Thermal Generator Advanced Signal Interpreter Advanced Terrain Scan Processor Improved Targeting Computer Advanced Targeting Computer > --- WEAPON (2) ------- Companion Sword > --- INVENTORY (5) ---- Nuclear Pulse Array Matter Compressor (250) Heavy Missile Launcher Improved Plasma Cutter Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg > --- UTILITY ---------- Improved Thermal Generator Advanced Sensor Array Advanced Signal Interpreter Advanced Terrain Scan Processor Improved Targeting Computer Advanced Targeting Computer Advanced EM Disruption Field System Guard System Restoration Module Long-range Tractor Beam > --- WEAPON ----------- Companion Sword > --- INVENTORY -------- Nuclear Pulse Array Matter Compressor Heavy Missile Launcher Improved Plasma Cutter [Rating: 75] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Myomer Leg Hover Unit Antigrav System Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Slashing Weapon Companion Sword Build | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Slots Evolved 12 | . . 2 2 2 . . . 4 2 Power . | . . . . . . . . . . Propulsion 4 | . . 1 1 . . . . 2 . Utility 8 | . . 1 1 2 . . . 2 2 Weapon . | . . . . . . . . . . Parts Attached 113 | 8 7 22 21 14 2 2 3 17 17 Power 10 | 1 . 3 2 1 1 . . 1 1 Engine 5 | 1 . 3 . . . . . 1 . Core 4 | . . . 2 1 1 . . . . Reactor 1 | . . . . . . . . . 1 Propulsion 37 | 2 2 9 11 4 . . . 6 3 Treads 24 | 2 2 9 11 . . . . . . Leg 7 | . . . . . . . . 5 2 Wheel . | . . . . . . . . . . Hover 1 | . . . . . . . . . 1 Flight 5 | . . . . 4 . . . 1 . Utility 47 | 3 4 4 3 7 1 1 2 9 13 Device 20 | 2 1 2 1 1 . . 1 5 7 Storage 6 | 1 2 1 . 1 . . . . 1 Processor 13 | . 1 . 1 3 1 1 . 1 5 Hackware 7 | . . 1 . 2 . . 1 3 . Protection 1 | . . . 1 . . . . . . Artifact . | . . . . . . . . . . Weapon 19 | 2 1 6 5 2 . 1 1 1 . Energy Gun 1 | 1 . . . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 11 | 1 1 4 5 . . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 3 | . . 1 . 1 . . . 1 . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 4 | . . 1 . 1 . 1 1 . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . 1 . 1 Parts Lost 54 | . . 8 8 2 1 . . 15 20 Power 6 | . . 1 1 . 1 . . 1 2 Propulsion 18 | . . 2 4 . . . . 7 5 Utility 26 | . . 3 1 2 . . . 7 13 Weapon 4 | . . 2 2 . . . . . . Highest Loss Streak 11 | . . 2 3 2 1 . . 11 11 To Critical Strikes . | . . . . . . . . . . Average Backups 13 | 1 10 19 19 10 9 9 10 7 4 Power . | . 1 . . 1 . . . . . Propulsion 3 | . 3 6 4 . . . . . 1 Utility 5 | . 3 5 7 6 8 8 8 4 1 Weapon 3 | . 1 5 4 1 1 1 1 . 1 Tool/Special . | . . . . . . . . . . Unused Backups 20 | . . 6 4 4 . 1 1 2 2 Power 4 | . . 1 2 . . . 1 . . Propulsion 3 | . . 1 . 2 . . . . . Utility 4 | . . 1 . . . 1 . 1 1 Weapon 5 | . . 2 2 1 . . . . . Tool/Special 4 | . . 1 . 1 . . . 1 1 Average Slot Usage (%) 92 | . 100 99 96 89 91 92 90 72 59 Engine 5 | . 14 10 . . . . . 1 1 Core 3 | . . . 7 7 6 7 5 2 . Treads 20 | . 28 32 32 . . . . . . Flight 6 | . . . . 28 30 30 30 15 . Device 15 | . 13 20 16 10 7 7 7 11 21 Storage 8 | . 14 11 9 7 7 7 7 3 . Processor 8 | . . . 5 25 23 23 23 19 18 Hackware 2 | . . 1 . . 7 7 7 8 . Protection 1 | . . . 4 . . . . . . Ballistic Gun 14 | . 25 21 17 1 . . . . . Slashing Weapon 2 | . . . . 5 7 7 7 5 5 Peak Build Rating 75 | 9 9 19 26 37 35 40 43 62 75 Average Rating 25 | 5 7 15 23 31 34 36 40 50 56 On Entrance 25 | . 7 9 18 23 35 35 37 39 52 Avg Prop Armor Cover (%) 4 | . . . . . . . 4 3 8 Naked Turns . | . . . . . . . . . . Heaviest Build 59 | 15 50 56 59 21 20 20 21 21 29 Greatest Support 83 | 40 40 63 83 20 20 20 20 40 50 Greatest Overweight (x) 4 | 4 1 1 2 1 . . 1 4 4 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 25 | 8 20 20 20 20 10 10 10 10 25 Average Capacity 15 | 7 19 20 20 10 10 10 10 8 5 Most Carried 20 | 2 18 20 20 20 10 10 10 10 5 Average Carried 14 | 1 10 19 19 9 9 9 9 7 5 Final Capacity 20 | 8 20 20 20 10 10 10 10 5 5 Final Carried 20 | 2 17 20 20 10 9 10 10 5 5 Class Distribution -------------------- 48% | Scavenger-Mutant 28% | Mutant 11% | Sprinter 4% | Hacker-Scout 4% | Infiltrator-Assassin Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -7/Storage Sprinter | -7/Recycling Mutant | -7/Scraptown Hacker-Scout | -5/Factory Scavenger-Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Matter Collected 3120 | 198 415 714 973 140 38 40 40 417 145 Remotely 53 | . . . . . . . . . 53 Salvage Created 4050 | 51 379 1195 1426 53 . 51 . 585 310 Parts 294 | 5 29 104 94 8 . 2 . 32 20 Haulers Intercepted 9 | . 2 3 4 . . . . . . Recyclers Shooed 1 | . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Combat Hostiles Destroyed 80 | . 9 31 24 4 . . . 7 5 Melee 10 | . . . . . . . . 5 5 Guns 59 | . 9 26 24 . . . . . . AOE 11 | . . 5 . 4 . . . 2 . Classes Destroyed 15 | 1 5 5 3 . . . . 1 . Worker 12 | . . 1 7 1 . . . 3 . Builder 1 | . . . 1 . . . . . . Tunneler 6 | 2 . 3 1 . . . . . . Hauler 9 | . 2 3 4 . . . . . . Recycler 3 | . . 1 . . . 1 . 1 . Mechanic 1 | . . . 1 . . . . . . Operator 6 | . 1 1 2 . . . . 2 . Watcher 6 | . 1 2 2 . . . . 1 . Swarmer 30 | . 5 15 6 4 . . . . . Grunt 23 | . 4 7 9 . . . . 3 . Brawler 1 | . . 1 . . . . . . . Duelist 2 | . . 2 . . . . . . . Sentry 11 | . . 6 5 . . . . . . Hunter 10 | . . . 4 . . . . 3 3 Programmer 3 | . . . . . . . . 1 2 Best Kill Streak 10 | 2 3 10 9 5 . 1 . 6 1 Combat Bots Only 6 | . 3 6 6 4 . . . 6 1 Max Kills in Single Turn 5 | 1 1 5 2 5 . 1 . 2 1 Gunslinging 1 | . . 1 . . . . . . . Exploded 4 | . . 3 . 4 . . . 2 . Melee 1 | . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Hostile Shots Fired 878 | . 62 151 165 58 58 27 . 171 186 Missed 307 | . 18 43 45 29 32 21 . 62 57 Hits 571 | . 44 108 120 29 26 6 . 109 129 Melee 5 | . . 5 . . . . . . . Projectile 566 | . 44 103 120 29 26 6 . 109 129 Critical Strikes 14 | . 2 4 5 . . . . 2 1 Damage Taken 8268 | . 501 1352 1793 325 230 50 . 1759 2258 Core 2585 | . 108 146 209 130 113 23 . 699 1157 Absorbed by Shields 12 | . . . . 12 . . . . . Regen/Repaired (Parts) 147 | . . 18 . . . . . 129 . Core Remaining (%) 62 | 100 56 63 62 . . . 62 30 . Volleys Fired 307 | 4 66 112 122 1 . . . 2 . Largest 2 | 2 2 2 2 1 . . . 1 . Hottest 70 | 70 70 43 56 36 . . . 39 . Shots Fired 599 | 8 132 219 237 1 . . . 2 . Gun 592 | 8 132 215 237 . . . . . . Cannon . | . . . . . . . . . . Launcher 7 | . . 4 . 1 . . . 2 . Special . | . . . . . . . . . . Kinetic 585 | 4 129 215 237 . . . . . . Thermal 7 | 4 3 . . . . . . . . Explosive 7 | . . 4 . 1 . . . 2 . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 16 | 3 9 16 14 . . . . 1 . Robot Miss Streak 7 | 2 7 4 3 1 . . . 2 . Penetration Max 1 | . . . 1 . . . . . . Secondary Targets 6 | . 1 4 1 . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . Shots Hit Robots 437 | 4 70 149 162 3 1 1 . 20 27 Core Hits 206 | 2 25 71 72 6 . . . 19 11 Critical Kills 2 | . . . 2 . . . . . . Critical Parts Destroyed 7 | . 1 2 4 . . . . . . Critical Strikes 11 | . 1 3 6 1 . . . . . Destroy 10 | . 1 3 6 . . . . . . Sever 1 | . . . . 1 . . . . . Melee Attacks 94 | . . 2 . 7 3 8 . 33 41 Impact . | . . . . . . . . . . Slashing 94 | . . 2 . 7 3 8 . 33 41 Piercing . | . . . . . . . . . . Sneak Attacks 11 | . . . . 1 . 1 . 7 2 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . 1 Damage Inflicted 9040 | 80 741 2282 2750 478 52 95 . 1441 1121 Guns 5054 | 80 734 1678 2562 . . . . . . Cannons . | . . . . . . . . . . Explosions 1456 | . . 594 180 327 . . . 355 . Melee 2505 | . . . . 151 52 95 . 1086 1121 Ramming 25 | . 7 10 8 . . . . . . Kinetic 4993 | 43 710 1678 2562 . . . . . . Thermal 61 | 37 24 . . . . . . . . Explosive 1456 | . . 594 180 327 . . . 355 . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing 2505 | . . . . 151 52 95 . 1086 1121 Piercing . | . . . . . . . . . . Highest Corruption 3 | . 1 . . . . . . . 3 Average Corruption 1 | . 1 . . . . . . . 3 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 5 | . 5 . . . . . . . . Message Errors 1 | . 1 . . . . . . . . Heat Flow Errors 1 | . 1 . . . . . . . . Energy Discharges 1 | . 1 . . . . . . . . Data Loss (minor) 2 | . 2 . . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 469 | . . 37 40 10 17 65 . 187 113 Projectiles . | . . . . . . . . . . Explosions 87 | . . 37 40 10 . . . . . Melee 382 | . . . . . 17 65 . 187 113 Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 183 | . . . 85 62 . . . 36 . Shots 3 | . . . 1 1 . . . 1 . Rammed 4 | . 1 2 1 . . . . . . Targets Rammed 5 | . 1 2 2 . . . . . . Kicked . | . . . . . . . . . . Crushed 1 | . . . 1 . . . . . . Highest Temperature 203 | 27 203 12 22 . 1 5 . . . Average Temperature 14 | 12 29 4 7 . 1 5 . . . Received Heat Transfer 1410 | . 231 378 549 24 57 18 . 153 . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | 1 . . . . . . . . . Heat Transferred 185 | 111 74 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Maximum Alert Level 2 | . . 1 2 1 . 1 . 1 . Low Security (%) 79 | 100 100 66 60 86 100 99 . 96 100 Level 1 16 | . . 33 22 13 . . . 3 . Level 2 4 | . . . 17 . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 439 | 5 70 346 439 326 159 202 . 223 40 Initial 161 | . . . 139 161 143 52 . . 35 Average 116 | . 13 126 220 164 140 149 . 78 11 Influence Increases 3485 | 10 269 962 878 305 31 234 . 635 161 Destroy 0b10 Robot/C 1600 | . 180 620 480 80 . . . 140 100 Destroy 0b10 Robot/NC 220 | 10 20 55 90 5 . 5 . 35 . Destroy Leader 420 | . 46 140 152 10 . . . 42 30 Successful Hack 148 | . 8 31 17 32 . 12 . 34 14 Select Force Hacks 180 | . . . . . . 180 . . . Disable Machine 120 | . . 15 75 15 . . . . 15 Destroy Structure 182 | . . 41 49 28 1 7 . 54 2 Partial Spotted 60 | . . 15 . . 30 . . 15 . Lose Combat Pursuer 555 | . 15 45 15 135 . 30 . 315 . Influence Decreases 3485 | 10 269 631 853 345 213 242 126 561 235 Entered New Map 807 | . . . 192 195 173 82 126 . 39 Time Decay 2042 | 10 269 471 571 130 30 160 . 261 140 Lost Part 366 | . . 50 80 20 10 . . 150 56 Lost Ally 10 | . . . 10 . . . . . . Purge Threat 260 | . . 110 . . . . . 150 . Squads Dispatched 20 | . 2 . 4 3 2 . . 7 2 Investigation 4 | . . . . . . . . 4 . Extermination 3 | . . . . 1 . . . 1 1 Reinforcement 12 | . 2 . 3 2 2 . . 2 1 Assault . | . . . . . . . . . . Garrison 1 | . . . 1 . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . Haulers Reinforced 1 | . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Distress Signals 5 | . 4 . . 1 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 181 | . 20 41 44 16 14 3 . 33 10 Peak Tracking Total 14 | . 4 5 5 10 14 3 . 9 2 Tactical Retreats 17 | . 1 3 1 4 . 1 . 7 . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Traps Triggered 4 | . 1 . . 1 . . . 2 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Machines Disabled 8 | . . 1 5 1 . . . . 1 Max in Single Turn 1 | . . 1 1 1 . . . . 1 Garrison Access 2 | . . . . . . . . 2 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Machines Accessed 65 | . 6 15 5 11 . 12 4 10 2 Terminals 34 | . 4 11 3 7 . 6 . 2 1 Fabricators 1 | . . . . . . . . 1 . Repair Stations 3 | . . 1 . . . . . 2 . Recycling Units 13 | . 2 1 . 2 . 6 . 2 . Scanalyzers 8 | . . 2 2 2 . . . 1 1 Garrison Access 2 | . . . . . . . . 2 . Total Hacks 166 | . 14 53 16 21 . 31 7 21 3 Successful 90 | . 6 31 8 9 . 16 7 12 1 Failed 74 | . 8 21 7 12 . 15 . 9 2 Catastrophic 13 | . . 5 . 4 . 2 . 2 . Database Lockouts 2 | . . 1 1 . . . . . . Manual 95 | . 11 31 11 12 1 21 . 6 2 Terminals 99 | . 11 42 11 13 . 15 . 5 2 Fabricators 2 | . . . . . . . . 2 . Repair Stations 6 | . . 2 . . . . . 4 . Recycling Units 30 | . 3 2 . 4 . 16 . 5 . Scanalyzers 18 | . . 7 5 4 . . . 1 1 Garrison Access 4 | . . . . . . . . 4 . Terminal Hacks 28 | . . 13 3 2 . 1 7 2 . Record 6 | . . . . . . . 6 . . Prototype ID Bank 1 | . . . 1 . . . . . . Open Door 1 | . . . . . . . 1 . . Branch Access Points 3 | . . 2 1 . . . . . . Terminal Index 2 | . . 1 . . . 1 . . . Alert Level 1 | . . . . 1 . . . . . Unreport Threat 3 | . . 2 . . . . . 1 . Locate Traps 6 | . . 4 1 1 . . . . . Maintenance Status 1 | . . 1 . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . Zone Layout 3 | . . 2 . . . . . 1 . Fabricator Hacks 1 | . . . . . . . . 1 . Network Status 1 | . . . . . . . . 1 . Repair Station Hacks 5 | . . 2 . . . . . 3 . Scan Component 2 | . . 1 . . . . . 1 . Repair 2 | . . 1 . . . . . 1 . Refit 1 | . . . . . . . . 1 . Recycling Unit Hacks 9 | . 2 . . 2 . 4 . 1 . Retrieve Components 9 | . 2 . . 2 . 4 . 1 . Scanalyzer 11 | . . 6 2 2 . . . 1 . Insert Component 3 | . . 2 1 . . . . . . Analyze 1 | . . 1 . . . . . . . Retrieve Study 7 | . . 3 1 2 . . . 1 . Garrison Access Hacks 2 | . . . . . . . . 2 . Seal Access 2 | . . . . . . . . 2 . Unauthorized Hacks 34 | . 4 10 3 3 . 11 . 2 1 Terminals 25 | . 4 10 3 2 . 5 . . 1 Assimilate 2 | . . 2 . . . . . . . Botnet 3 | . 1 1 . . . . . . 1 Operators 3 | . 1 2 . . . . . . . Skim 17 | . 2 5 3 2 . 5 . . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . . . . 1 . Patch 1 | . . . . . . . . 1 . Recycling Units 8 | . . . . 1 . 6 . 1 . Recyclers 1 | . . . . 1 . . . . . Tunnel 6 | . . . . . . 6 . . . Fedlink 1 | . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . 1 1 . . . . . . . Used . | . . . . . . . . . . Hacking Detections 53 | . 5 14 4 10 1 10 . 7 2 Full Trace Events 3 | . . . . . . 1 . 2 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 6 | . . 3 . 2 . . . 1 . Parts Repaired 2 | . . 1 . . . . . 1 . Time 54 | . . 26 . . . . . 28 . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 22 | . 8 . . 5 . 7 . 2 . Parts Scanalyzed 1 | . . 1 . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . Parts Damaged 1 | . . 1 . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Total Allies 1 | . . 1 . . . . . . . Largest Group 1 | . . 1 1 . . . . . . Highest-Rated Group 10 | . . 10 10 . . . . . . Highest-Rated Ally 10 | . . 10 10 . . . . . . Initial UFD Resources 50 | . . . . . . . . 37 50 Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Active Infowar (turns) 7288 | 19 1326 1943 1739 279 71 327 686 604 294 Optics 428 | . . . . . . . . 428 . Sensors 2199 | . . . . 270 71 327 686 588 257 Terrain 422 | 8 . . . 92 . . . 163 159 Structural 2703 | . . 954 1739 10 . . . . . Seismic 3994 | 11 1307 1858 809 9 . . . . . T.N.C. 19 | . 19 . . . . . . . . Cloaking 86 | . . . . . . . . 40 46 Jamming 190 | . . . . . . . . 131 59 ECM 2 | . . . . . . . . 2 . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Turns Passed 7629 | 87 1327 1961 1739 279 71 327 686 640 512 Spaces Moved 6304 | 38 485 915 619 606 161 868 1332 976 304 Core 28 | 14 . . . . . . . 4 10 Treads 2043 | 24 485 915 619 . . . . . . Legs 406 | . . . . . . . . 112 294 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 3827 | . . . . 606 161 868 1332 860 . Fastest Speed 28 | 50 160 160 160 31 31 31 31 28 100 Average Speed 89 | 164 228 160 164 32 31 31 47 45 124 Slowest Speed 320 | 250 240 240 240 101 31 31 101 320 250 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 16 | . . . . . 2 3 4 7 . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 50 | 2 84 77 41 20 53 97 88 34 7 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 10 | . . 3 . . . 7 . . . Known Exits Taken 6 | . . . 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . Scrap Searched 3 | . . . . . . . 3 . . Spaces Dug 26 | . . 1 . 3 1 7 . 13 1 Terrain Destroyed 183 | . . 48 62 39 1 7 . 25 1 Melee 26 | . . 1 . 3 1 7 . 13 1 Projectile . | . . . . . . . . . . AOE 157 | . . 47 62 36 . . . 12 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Total 7589 | 51 582 1211 1121 683 174 911 1380 1107 369 Wait 601 | . 6 104 325 20 11 31 43 57 4 Move 6265 | 37 484 914 618 605 156 861 1325 961 304 Hop 14 | . . . . . 2 3 2 7 . Pick Up 62 | 1 12 22 10 6 . 3 1 7 . Fast Attach 50 | 8 2 1 7 . . 1 1 13 17 Attach 38 | . 1 11 6 12 1 . 1 6 . Detach 8 | 1 1 . . 3 . 1 1 1 . Swap 50 | . 5 22 12 5 1 1 2 1 1 Drop 69 | . 4 21 19 11 . 2 4 5 3 Fire 307 | 4 66 112 122 1 . . . 2 . Melee 93 | . . 2 . 7 3 8 . 33 40 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 5 | . 1 2 2 . . . . . . Escape Stasis 27 | . . . . 13 . . . 14 . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sub]) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac / *Sto) -7/Storage (discovered 2 exits: Fac / *Rec) -7/Recycling (discovered 2 exits: *Fac / *Scr) -7/Scraptown (discovered 2 exits: *Fac x2) -5/Factory (discovered 2 exits: *Fac / [*Upp]) -4/Factory History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 14) 88 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 581 | -10/Materials | Discovered new exit (range 12) 970 | -10/Materials | Discovered new exit (range 16) 1276 | -10/Materials | Discovered new exit (range 5) 1279 | -10/Materials | Discovered new exit (range 15) 1415 | -10/Materials | Entered another Materials area 1415 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1510 | -9/Materials | Discovered new exit (range 12) 1979 | -9/Materials | Build established: Scavenger-Mutant 2070 | -9/Materials | Discovered new exit (range 15) 2289 | -9/Materials | Repaired Structural Scanner 2347 | -9/Materials | Identified exit to Mines 2347 | -9/Materials | Central database locked down 2347 | -9/Materials | Discovered new exit (range 15) 2930 | -9/Materials | Discovered new exit (range 8) 3141 | -9/Materials | Learned location of 3 exits from Materials 3209 | -9/Materials | Learned location of 2 exits from Materials 3239 | -9/Materials | Learned location of 1 exit from Storage 3240 | -9/Materials | Learned location of Zion (-7) 3241 | -9/Materials | Learned location of 1 exit from Recycling 3252 | -9/Materials | Learned location of Recycling (-7) 3376 | -9/Materials | Entered another Materials area 3376 | -8/Materials | Accompanied by 1 ally 3376 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3377 | -8/Materials | Identified exit to Factory 3823 | -8/Materials | Central database locked down 4445 | -8/Materials | Garrison activated, responded to threat 4511 | -8/Materials | Lost 3 parts (2n1w) 5115 | -8/Materials | Entered Factory 5115 | -7/Factory | Evolved 2 slots: Utility x2 5254 | -7/Factory | Discovered new exit (range 5) 5255 | -7/Factory | Identified exit to Factory 5376 | -7/Factory | Discovered new exit (range 8) 5379 | -7/Factory | Identified exit to Storage 5394 | -7/Factory | Entered Storage 5395 | -7/Storage | Identified exit to Recycling 5464 | -7/Storage | Used back door to open Recycling access 5465 | -7/Storage | Entered Recycling 5466 | -7/Recycling | Identified exit to Scraptown 5517 | -7/Recycling | Build established: Sprinter 5637 | -7/Recycling | Learned Hub_04(d) terminal intel 5651 | -7/Recycling | Discovered new exit (range 15) 5784 | -7/Recycling | Scanned before Scraplab entrance 5789 | -7/Recycling | Entered Scraplab 5792 | -7/Recycling | Entered Scraptown 5793 | -7/Scraptown | Identified exit to Factory 5866 | -7/Scraptown | Visited Cyclists 5869 | -7/Scraptown | Visited Red Mages 5882 | -7/Scraptown | Visited Cave Peace 5887 | -7/Scraptown | Visited Symbiants 5897 | -7/Scraptown | Visited Comm Corps 5956 | -7/Scraptown | Visited UFD Registry 5960 | -7/Scraptown | Visited Awakened 5966 | -7/Scraptown | Visited IN-MT5's Study 5985 | -7/Scraptown | Registered with UFD as "Zerohead" 5997 | -7/Scraptown | Entered Cyclist Reading Room 6022 | -7/Scraptown | Visited Curators Association 6032 | -7/Scraptown | Visited Botcube Research 6037 | -7/Scraptown | Visited Abandonware Association 6039 | -7/Scraptown | Learned abandonware demo "OVRCLOCK.EXE" 6040 | -7/Scraptown | Learned abandonware demo "SHUTEYE.EXE" 6047 | -7/Scraptown | Visited Modified Component R&D 6055 | -7/Scraptown | Visited Sword Containment 6058 | -7/Scraptown | Found Prototype Slashing Weapon 6058 | -7/Scraptown | Identified Companion Sword 6083 | -7/Scraptown | Visited Scrapoid Pod Storage 6096 | -7/Scraptown | Visited Scrapoid Research Area 6233 | -7/Scraptown | Visited LU-1G1's Boring Crew 6251 | -7/Scraptown | Visited Supply Room 6275 | -7/Scraptown | Visited Junk Repository 6368 | -7/Scraptown | Build established: Mutant 6461 | -7/Scraptown | Met Optimus 6461 | -7/Scraptown | Accepted into 0bPrime 6478 | -7/Scraptown | Entered Factory 6478 | -5/Factory | Evolved 4 slots: Propulsion x2, Utility x2 6517 | -5/Factory | Discovered new exit (range 7) 6773 | -5/Factory | Lost 3 parts (2n1u) 6777 | -5/Factory | Build established: Hacker-Scout 6811 | -5/Factory | Loaded intel: 8 recycling unit locations 6916 | -5/Factory | Repaired Nuclear Pulse Array+ 6933 | -5/Factory | Core integrity fell below 50% 6980 | -5/Factory | Lost 11 parts (1p4n6u) 7069 | -5/Factory | Discovered new exit (range 13) 7110 | -5/Factory | Identified exit to Factory 7118 | -5/Factory | Entered another Factory area 7118 | -4/Factory | Evolved 2 slots: Utility x2 7203 | -4/Factory | Build established: Infiltrator-Assassin 7310 | -4/Factory | Core integrity fell below 50% 7326 | -4/Factory | Lost 11 parts (1p2n8u) 7613 | -4/Factory | Core integrity fell below 20% 7630 | -4/Factory | Destroyed by H-77 Assassin with High-powered Shotgun Last Messages --------------- 07606_ Myomer Leg destroyed. 07606_ System Guard destroyed. 07608_ H-77 Assassin destroyed. 07609_ Penetrated by Slug. 07609_ Myomer Leg destroyed. 07612_ Penetrated by Slug. 07612_ Slug penetrates Wall. 07616_ Penetrated by Slug. 07616_ Antigrav System destroyed. 07616_ Penetrated by Slug. 07620_ Adv. EM Disruption Field destroyed. Companion Sword: "At the speed we're moving, our only effective mode of combat is defensive. Too bad." 07623_ R-10 Processor collects Imp. Heat Sink. 07623_ Penetrated by Slug. 07623_ Slug penetrates Wall. 07627_ Penetrated by Slug. 07627_ Slug penetrates M-28 Smith. 07627_ M-28 Smith destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????? ? ###??????????????????????????? | | ???????????????? ??????????????????????????? | | ???????????????? ??????????????????????????? | | ??????????????? ??????????????????????????? | | ???????????????? ??????????????????????????? | | ???????????????? ###########??????? ??????? | | ???????????????? # #??#### ???????? | | ??????????????? # """ """ #? ????????? | | ?????????????? # """ """ # ?????????? | | ??????????????""" """ # """ " " # """ ""???????? | | ??????????????""" """ # "" "" + """ """??????? | | ??????????""" """ """ # !"" # """ """ #???? | | ???????? #h@!%R %# #???? | | ???????? + [%=R |+ #???? | | ???????????????#+#####+###################+####### | | ??????????????????# #??????# | | ??????????????????# """ #??????# | | ??????????????????# """ ######## | | ??????????????????# """ + + | | ??????????????????# ######## """""" | | ??????????????????# #??????# """""" | | ??????????????????# #??????# """""" != | | ??????????????????# ""T"" #??????# """""" != | | ??????????????????# """"" #??????# ! | | ??????????????????##########??????################ | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 21 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Jamming Range 14 Cloak Strength 2 Power Amplification 30 Corruption Containment 8 Armor Coverage 150 Resistance: TH 30 Evasion (%) 64 Targeting Accuracy 20 Melee Accuracy 6 Recoil Reduction 4 Offensive Hacking 22 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Plasma Cutter | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Structural Scanner | 10% | -9/Materials Nuclear Pulse Array | 18% | -5/Factory Studied --------- Hvy. Assault Rifle | -9/Materials | Hacked Ion Engine | -9/Materials | Hacked Lgt. Treads | -9/Materials | Hacked Chainsword | -7/Factory | Hacked Mic. Nuclear Core | -7/Factory | Hacked Nuclear Pulse Array | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AntimissileBackupMaul Manual? 0 Play Time 01:16:59 Cumulative 271.7 hours Start 2026.02.28 @ 15:49:31 End 2026.02.28 @ 18:09:21 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 208 Rogue 208 Adventurer 0 Explorer 0 Win Type - Total 12 Types 8/0/3/1/0/0/0/0/0/0 Lore% 85 Gallery% 71 Achievement% 57 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f0b5ca31-1eea-489f-b2d5-0e0356d5f805