Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.08 @ 22:23:27

Player: zoefiri

Result: Destroyed by as-58776 with Assembled Heavy Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (18)      90
Value Destroyed (381)      381
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 871

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     215/300
Energy                     160/160
System Corruption          0%
Temperature                Cool (35)
Movement                   Walking (190) Ox1
Location                   -10/Mines

 Parts 
-------
>          --- POWER (1) --------
     Light Nuclear Core
>          --- PROPULSION (2) ---
           Aluminum Leg
>          --- UTILITY (2) ------
     Small Storage Unit
           Visual Processing Unit
>          --- WEAPON (2) -------
    Medium Laser
           Rocket Launcher
>          --- INVENTORY (8) ----
           Aluminum Leg
  Improved Terrain Scanner
           Hacking Suite
    Medium Laser
           Shotgun
           EMP Blaster
           Datajack

 Peak State 
------------
>        --- POWER ------------
   Light Nuclear Core
>        --- PROPULSION -------
         Aluminum Leg
         Aluminum Leg
>        --- UTILITY ----------
   Small Storage Unit
         Visual Processing Unit
>        --- WEAPON -----------
         Particle Gun
         Shotgun
>        --- INVENTORY --------
         Aluminum Leg
         Aluminum Leg
         Hacking Suite
  Medium Laser
  Medium Laser
         Shotgun
         EMP Blaster
         Datajack
[Rating: 13]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
  Processor                Visual Processing Unit
Weapon                     Shotgun
  Energy Gun               Medium Laser
  Ballistic Gun            Shotgun
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             18   | 6   9   3   
  Power                    2    | 1   1   .   
    Engine                 1    | 1   .   .   
    Core                   1    | .   1   .   
    Reactor                .    | .   .   .   
  Propulsion               5    | 2   2   1   
    Treads                 .    | .   .   .   
    Leg                    5    | 2   2   1   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  2    | 1   1   .   
    Device                 .    | .   .   .   
    Storage                1    | 1   .   .   
    Processor              1    | .   1   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   9    | 2   5   2   
    Energy Gun             5    | 1   3   1   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          3    | 1   2   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               1    | .   .   1   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 4    | .   1   3   
  Power                    1    | .   1   .   
  Propulsion               2    | .   .   2   
  Utility                  .    | .   .   .   
  Weapon                   1    | .   .   1   
  Highest Loss Streak      2    | .   1   2   
  To Critical Strikes      1    | .   .   1   
Average Slot Usage (%)     93   | .   90  99  
  Engine                   2    | .   3   .   
  Core                     10   | .   8   14  
  Leg                      27   | .   28  27  
  Storage                  14   | .   14  14  
  Processor                9    | .   6   14  
  Energy Gun               13   | .   18  6   
  Ballistic Gun            11   | .   9   13  
  Launcher                 3    | .   .   7   
Naked Turns                .    | .   .   .   
Heaviest Build             17   | 12  16  17  
  Greatest Support         20   | 20  20  20  
  Greatest Overweight (x)  3    | 3   .   1   
  Average Overweight (x)   .    | 1   .   .   
Largest Inventory Capacity 8    | 8   8   8   
  Average Capacity         7    | 7   8   8   
  Most Carried             8    | .   8   8   
  Average Carried          5    | .   4   7   
  Final Capacity           8    | 8   8   8   
  Final Carried            8    | .   8   7   

 Class Distribution 
--------------------
 54% | Mutant
 45% | Scavenger-Mutant

 Dominant Class 
----------------
 Scavenger-Mutant | -10/Materials
           Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Min 
Matter Collected           451  | 38  212 201 
  Remotely                 .    | .   .   .   
Salvage Created            457  | .   270 187 
  Parts                    37   | .   27  10  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Combat Hostiles Destroyed  11   | .   6   5   
  Guns                     10   | .   6   4   
  AOE                      1    | .   .   1   
Classes Destroyed          7    | .   5   2   
  Worker                   1    | .   1   .   
  Tunneler                 1    | .   .   1   
  Recycler                 1    | .   .   1   
  Operator                 2    | .   2   .   
  Watcher                  2    | .   2   .   
  Swarmer                  5    | .   2   3   
  Grunt                    6    | .   4   2   
Best Kill Streak           3    | .   3   3   
  Combat Bots Only         3    | .   3   3   
Max Kills in Single Turn   2    | .   2   1   
  Gunslinging              1    | .   1   .   
  Exploded                 1    | .   .   1   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Yrd  Mat  Min  
Hostile Shots Fired        132  | .    65   67   
  Missed                   44   | .    32   12   
Damage Taken               946  | .    347  599  
  Core                     259  | .    117  142  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              70   | .    34   36   
  Largest                  2    | .    2    2    
  Hottest                  115  | .    115  88   
Shots Fired                118  | .    67   51   
  Gun                      115  | .    67   48   
  Cannon                   .    | .    .    .    
  Launcher                 3    | .    .    3    
  Special                  .    | .    .    .    
  Kinetic                  42   | .    10   32   
  Thermal                  73   | .    57   16   
  Explosive                3    | .    .    3    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         8    | .    8    5    
  Robot Miss Streak        5    | .    5    5    
  Penetration Max          .    | .    .    .    
  Secondary Targets        2    | .    2    .    
    Max Gunslinging Chain  1    | .    1    .    
Shots Hit Robots           61   | .    37   24   
  Core Hits                36   | .    23   13   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         3    | .    2    1    
    Burn                   3    | .    2    1    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           897  | .    488  409  
  Guns                     800  | .    484  316  
  Cannons                  .    | .    .    .    
  Explosions               84   | .    .    84   
  Melee                    .    | .    .    .    
  Ramming                  13   | .    4    9    
  Kinetic                  329  | .    105  224  
  Thermal                  471  | .    379  92   
  Explosive                84   | .    .    84   
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            .    | .    .    .    
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      10   | .    .    10   
  Shots                    1    | .    .    1    
  Rammed                   1    | 1    .    .    
Targets Rammed             6    | 1    2    3    
  Kicked                   5    | .    2    3    
  Crushed                  .    | .    .    .    
Highest Temperature        330  | .    240  330  
  Average Temperature      95   | .    84   117  
  Received Heat Transfer   276  | .    150  126  
  Effects                  1    | .    .    1    
    Energy Bleed           1    | .    .    1    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             1    | .    1    .    
  Heat Transferred         1554 | .    1258 296  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Peak Influence             354  | .   354 282 
  Initial                  104  | .   .   104 
  Average                  151  | .   149 174 
Maximum Alert Level        1    | .   1   1   
  Low Security (%)         64   | 100 64  59  
  Level 1                  35   | .   35  40  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          1    | .   1   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Distress Signals           1    | .   .   1   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              33   | .   26  7   
  Peak Tracking Total      5    | .   5   3   
  Tactical Retreats        8    | .   7   1   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Min 
Machines Disabled          1    | .   1   .   
  Max in Single Turn       1    | .   1   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Machines Accessed          1    | .   1   .   
  Terminals                1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                1    | .   1   .   
  Successful               1    | .   1   .   
  Failed                   .    | .   .   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             1    | .   1   .   
  Registered Components    1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       1    | .   1   .   
  Used                     .    | .   .   .   
Hacking Detections         1    | .   1   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    2    | .   .   2   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Yrd Mat Min 
Turns Passed               1390 | 73  795 522 
Spaces Moved               941  | 44  557 340 
  Core                     26   | 26  .   .   
  Treads                   .    | .   .   .   
  Legs                     915  | 18  557 340 
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  120 120 
  Average Speed            120  | 131 120 121 
  Slowest Speed            200  | 200 120 190 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       46   | 4   71  65  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     1    | .   .   1   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             1    | .   .   1   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          36   | .   .   36  
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      36   | .   .   36  
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Total                      1067 | 55  613 399 
  Wait                     24   | 5   6   13  
  Move                     939  | 43  556 340 
  Hop                      .    | .   .   .   
  Pick Up                  5    | .   3   2   
  Fast Attach              12   | 6   5   1   
  Attach                   2    | .   .   2   
  Detach                   2    | .   2   .   
  Swap                     4    | .   4   .   
  Drop                     3    | .   1   2   
  Fire                     70   | .   34  36  
  Melee                    .    | .   .   .   
  Ram                      1    | 1   .   .   
  Kick                     5    | .   2   3   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x2] / [*Min x2])
-10/Mines (discovered 2 exits: [*Mat x2])

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 15)
   74 | -11/Scrapyard | Entered Materials
  300 | -10/Materials | Build established: Mutant
  421 | -10/Materials | Discovered new exit (range 12)
  464 | -10/Materials | Discovered new exit (range 14)
  519 | -10/Materials | Discovered new exit (range 17)
  801 | -10/Materials | Discovered new exit (range 11)
  832 | -10/Materials | Build established: Scavenger-Mutant
  869 | -10/Materials | Entered Mines
  922 | -10/Mines     | Core integrity fell below 50%
 1104 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1184 | -10/Mines     | Core integrity fell below 20%
 1240 | -10/Mines     | Learned location of 1 exit from Materials
 1282 | -10/Mines     | Discovered new exit (range 18)
 1314 | -10/Mines     | Learned location of Mines (-8)
 1314 | -10/Mines     | Discovered new exit (range 11)
 1365 | -10/Mines     | Excavation squad dispatched
 1365 | -10/Mines     | A large section of the Mines collapsed
 1391 | -10/Mines     | Destroyed by as-58776 with Assembled Heavy Rifle

 Last Messages 
---------------
Acquired 14 matter.
Acquired derelict log, extracted data.
World map updated: -8/Mines.
EXIT=FOUND
K-01 Serf cleans the Plasma Injector. <x3>
Kicked K-01 Serf.
K-01 Serf crushed by falling debris.
K-01 Serf destroyed.
Wheel crushed.
K-01 Serf crushed by falling debris.
K-01 Serf system corrupted by crushing effect.
ALERT: Suspicious cave-in, suspected derelict
  activity in mines. Dispatching escorted
  excavation squad.
Press '.', 'keypad 5' or scroll the mouse wheel
  to wait a turn.
Kicked as-58776 out of the way.
Critical hit (Destroy).
Shotgun destroyed.
Aluminum Leg destroyed.

 Map 
-----
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| ##  #????????????????????????????????????????      |
| #   #????????????????????????????????????????      |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          14
Energy Capacity            160
Matter Stores              252
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              EncryptedGodRefractor
  Manual?         0
Play Time         00:16:13
  Cumulative      3.4 hours
  Start           2024.04.08 @ 20:47:30
  End             2024.04.08 @ 22:23:27
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          8
  Rogue           5
  Adventurer      0
  Explorer        3
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          13
Achievement%      12
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        0
Font              28/SmallcapsGlow
Map View          50x43
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2ea9517f-2804-4b23-be31-8dcf87e8435e