Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.03 @ 21:23:20 Player: Mr.Manatee Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (34) 170 Value Destroyed (892) 892 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2882 Bonus ------- None Cogmind --------- Core Integrity 414/550 Matter 300/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Walking (150) Ox1 Location -8/Materials Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Large Storage Unit Targeting Computer Improved Targeting Computer > --- WEAPON (3) ------- Particle Gun > --- INVENTORY (10) --- Ion Engine Improved Ion Engine Improved Heat Sink Large Battery (300) Sensor Array Recoil Stabilizer Peak State ------------ > --- POWER ------------ Ion Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Targeting Computer Improved Targeting Computer > --- WEAPON ----------- Small Laser Particle Gun Improved Medium Laser > --- INVENTORY -------- Ion Engine Improved Ion Engine Improved Heat Sink Large Battery Sensor Array Recoil Stabilizer [Rating: 18] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Targeting Computer Storage Large Storage Unit Processor Targeting Computer Weapon Small Laser Energy Gun Small Laser Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power 1 | . . . . 1 Propulsion 1 | . . . 1 . Utility 1 | . . . 1 . Weapon 1 | . . . . 1 Parts Attached 39 | 6 9 . 20 4 Power 6 | 1 1 . 3 1 Engine 5 | 1 1 . 2 1 Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 14 | 2 3 . 8 1 Treads . | . . . . . Leg 14 | 2 3 . 8 1 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 5 | 1 2 . 2 . Device . | . . . . . Storage 3 | 1 1 . 1 . Processor 2 | . 1 . 1 . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 14 | 2 3 . 7 2 Energy Gun 8 | . 3 . 3 2 Energy Cannon . | . . . . . Ballistic Gun 5 | 2 . . 3 . Ballistic Cannon . | . . . . . Launcher 1 | . . . 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 13 | . 3 . 7 3 Power 1 | . . . 1 . Propulsion 2 | . 1 . 1 . Utility . | . . . . . Weapon 10 | . 2 . 5 3 Highest Loss Streak 3 | . 3 . 2 2 Average Slot Usage (%) 91 | . 94 100 85 90 Engine 8 | . 12 14 3 6 Core 1 | . . . 2 9 Leg 28 | . 26 28 31 23 Storage 12 | . 14 14 11 9 Processor 14 | . 12 14 16 18 Energy Gun 13 | . 8 28 11 23 Ballistic Gun 10 | . 18 . 7 . Naked Turns . | . . . . . Heaviest Build 33 | 13 25 23 27 33 Greatest Support 30 | 20 20 20 30 30 Greatest Overweight (x) 2 | 1 2 1 1 2 Average Overweight (x) . | . . 1 . 1 Largest Inventory Capacity 16 | 6 10 10 16 10 Average Capacity 9 | 5 9 10 10 10 Most Carried 10 | 4 6 7 10 7 Average Carried 5 | 2 3 6 7 5 Final Capacity 10 | 6 10 10 10 10 Final Carried 7 | 2 6 7 7 6 Class Distribution -------------------- 69% | Mutant 22% | Scavenger-Mutant 7% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 753 | 186 195 . 342 30 Remotely . | . . . . . Salvage Created 1226 | . 195 . 807 224 Parts 70 | . 15 . 47 8 Haulers Intercepted 1 | . . . 1 . Recyclers Shooed 4 | . . . 4 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 25 | . 8 . 14 3 Guns 22 | . 8 . 11 3 AOE 3 | . . . 3 . Classes Destroyed 8 | . 2 . 6 . Worker 2 | . . . 2 . Tunneler 1 | . . . 1 . Hauler 1 | . . . 1 . Recycler 4 | . . . 3 1 Watcher 1 | . . . 1 . Swarmer 6 | . 6 . . . Grunt 15 | . 2 . 10 3 Sentry 4 | . . . 4 . Best Kill Streak 5 | . 3 . 5 2 Combat Bots Only 3 | . 3 . 3 2 Max Kills in Single Turn 2 | . 2 . 2 1 Gunslinging 1 | . 1 . . . Exploded 1 | . . . 1 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 2081 | . 517 . 1201 363 Core 462 | . 93 . 233 136 Absorbed by Shields . | . . . . . Core Remaining (%) 67 | 100 . 62 41 . Volleys Fired 117 | . 24 . 81 12 Largest 3 | . 2 . 2 3 Hottest 161 | . 80 . 112 161 Shots Fired 196 | . 40 . 131 25 Gun 187 | . 40 . 122 25 Cannon . | . . . . . Launcher 9 | . . . 9 . Special . | . . . . . Kinetic 79 | . 27 . 52 . Thermal 108 | . 13 . 70 25 Explosive 9 | . . . 9 . Electromagnetic . | . . . . . Robot Hit Streak 21 | . 17 . 21 20 Robot Miss Streak 3 | . 3 . 2 2 Penetration Max . | . . . . . Secondary Targets 3 | . 2 . 1 . Max Gunslinging Chain 1 | . 1 . 1 . Shots Hit Robots 156 | . 29 . 105 22 Core Hits 65 | . 12 . 40 13 Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2065 | . 316 . 1459 290 Guns 1684 | . 316 . 1078 290 Cannons . | . . . . . Explosions 381 | . . . 381 . Melee . | . . . . . Ramming . | . . . . . Kinetic 462 | . 186 . 276 . Thermal 1315 | . 130 . 895 290 Explosive 288 | . . . 288 . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . 2 2 . . Average Corruption 2 | . 2 2 . . Corruption Purged . | . . . . . Effects 9 | . 8 1 . . Message Errors 3 | . 2 1 . . Heat Flow Errors 1 | . 1 . . . Energy Discharges 3 | . 3 . . . Targeting Errors 2 | . 2 . . . Overload Shots . | . . . . . Overflow Damage 14 | . . . 14 . Projectiles . | . . . . . Explosions 14 | . . . 14 . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 636 | . 213 . 276 636 Average Temperature 153 | . 46 . 92 360 Received Heat Transfer 861 | . 183 . 570 108 Effects 22 | . . . 4 18 Shutdowns 3 | . . . . 3 Interference 9 | . . . 4 5 Short Circuit 2 | . . . . 2 Damage (minor) 5 | . . . . 5 Damage (major) 2 | . . . . 2 Damage (core) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . 1 . 2 . Heat Transferred 2844 | . 300 . 1876 668 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 350 | . 194 75 350 182 Average Influence 114 | . 64 75 193 125 Maximum Alert Level 1 | . . . 1 . Low Security (%) 82 | 100 100 100 50 100 Level 1 17 | . . . 50 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 3 | . . . 2 1 Investigation 1 | . . . 1 . Extermination . | . . . . . Reinforcement 2 | . . . 1 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 3 | . . . 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 49 | . 12 . 26 11 Peak Tracking Total 8 | . 3 . 6 8 Tactical Retreats 4 | . . . 3 1 Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled 1 | . . . 1 . Max in Single Turn 1 | . . . 1 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 6 | . 2 . 3 1 Terminals 3 | . 1 . 2 . Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units . | . . . . . Scanalyzers 2 | . . . 1 1 Garrison Access . | . . . . . Total Hacks 23 | . 12 . 8 3 Successful 20 | . 10 . 7 3 Failed 3 | . 2 . 1 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 2 | . . . 2 . Terminals 9 | . 3 . 6 . Fabricators . | . . . . . Repair Stations 9 | . 9 . . . Recycling Units . | . . . . . Scanalyzers 5 | . . . 2 3 Garrison Access . | . . . . . Terminal Hacks 5 | . 2 . 3 . Record 1 | . . . 1 . Level Access Points 1 | . 1 . . . Terminal Index 1 | . 1 . . . Alert Level 1 | . . . 1 . Assault Status 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 8 | . 8 . . . Scan Component 4 | . 4 . . . Repair 4 | . 4 . . . Recycling Unit Hacks . | . . . . . Scanalyzer 5 | . . . 2 3 Insert Component 3 | . . . 1 2 Analyze 2 | . . . 1 1 Garrison Access Hacks . | . . . . . Unauthorized Hacks 2 | . . . 2 . Terminals 2 | . . . 2 . Assimilate 1 | . . . 1 . Sabotage 1 | . . . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . 2 . 1 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . . 1 1 Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 4 | . 4 . . . Time 104 | . 104 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 2 | . . . 1 1 Part Schematics Acquired 2 | . . . 1 1 Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 1939 | 75 764 224 666 210 Spaces Moved 1062 | 54 418 149 337 104 Core 4 | 4 . . . . Treads . | . . . . . Legs 1058 | 50 418 149 337 104 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 150 120 150 Average Speed 137 | 117 143 150 122 153 Slowest Speed 180 | 120 180 150 150 180 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 23 | 4 35 37 30 11 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken 1 | . . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 87 | . . . 87 . Melee . | . . . . . Projectile . | . . . . . AOE 87 | . . . 87 . Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 1355 | 63 540 150 468 134 Wait 103 | . 83 1 10 9 Move 1058 | 53 417 148 336 104 Hop . | . . . . . Pick Up 22 | 4 6 1 9 2 Fast Attach 16 | 4 6 . 5 1 Attach 13 | 2 2 . 6 3 Detach . | . . . . . Swap 10 | . 1 . 9 . Drop 16 | . 1 . 12 3 Fire 117 | . 24 . 81 12 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: Mat x3 / [*Min]) -10/Mines -9/Materials -8/Materials History --------- Turn | Location | Event 44 | -11/Scrapyard | Discovered new exit (range 15) 76 | -11/Scrapyard | Entered Materials 283 | -10/Materials | Identified exit to Materials 314 | -10/Materials | Build established: Mutant 563 | -10/Materials | Repaired Ion Engine 611 | -10/Materials | Lost 3 parts (1n2w) 644 | -10/Materials | Repaired Aluminum Leg 675 | -10/Materials | Repaired Aluminum Leg 720 | -10/Materials | Repaired Sml. Laser 742 | -10/Materials | Discovered new exit (range 16) 840 | -10/Materials | Entered Mines 940 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1019 | -10/Mines | Learned Materials trap positions 1051 | -10/Mines | Discovered exit to Materials (range 11) 1052 | -10/Mines | Assembled infested the area 1062 | -10/Mines | Learned location of Storage (-7) 1064 | -10/Mines | Entered Materials 1064 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1065 | -9/Materials | Loaded intel: 25 trap records 1510 | -9/Materials | Core integrity fell below 50% 1726 | -9/Materials | Discovered new exit (range 4) 1730 | -9/Materials | Entered another Materials area 1730 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1940 | -8/Materials | Self-destructed Last Messages --------------- 01894_ G-47 Trooper destroyed. 01896_ Dropped Broken Aluminum Leg. 01896_ R-06 Scavenger collects Broken Aluminum Leg. 01897_ Dropped Broken Aluminum Leg. 01897_ Dropped Ion Engine. 01899_ R-06 Scavenger collects Ion Engine. 01902_ R-06 Scavenger collects Broken Aluminum Leg. 01903_ R-06 Scavenger destroyed. 01904_ Overheating: System interference. 01904_ Imp. Targeting Computer temporarily disabled. 01904_ Particle Gun temporarily disabled. 01905_ R-06 Scavenger collects Imp. Heat Sink. 01909_ Acquired Particle Gun. 01910_ Overheating: Particle Gun damaged (-19). 01911_ Acquired 20 matter. 01914_ Acquired Aluminum Leg. 01923_ Acquired 10 matter. 01930_ Slug penetrates Wall. 01933_ Particle Gun destroyed. 01937_ Penetrated by Slug. 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Heat Sink | -9/Materials | Scanalyzed Recoil Stabilizer | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SurveybotBoreProjector Manual? 0 Play Time 00:18:41 Cumulative 19.1 hours Start 2020.07.03 @ 21:00:24 End 2020.07.03 @ 21:23:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 32 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 27 Gallery% 30 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6ce4146c-b908-4e91-be8e-b3457c60f461