Cogmind - Beta 16.1 *** ADVENTURER MODE // 2026.03.13 @ 20:04:21 Player: Ms. V3-11A Result: Destroyed by B-75 Beast with Heavy Plasma Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (106) 530 Value Destroyed (3565) 3565 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (437) 437 TOTAL SCORE: 8312 Bonus ------- Follower Combat Kills 146 Met Data Miner 300 Friendly Fire -9 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 10% Temperature Cool (12) Movement Walking (105) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Carbon-fiber Leg > --- UTILITY (8) ------ Medium Storage Unit Advanced Terrain Scan Processor Advanced Terrain Scan Processor > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Light Ion Engine Improved Cooling System High-capacity Storage Unit High-capacity Matter Pod (200) Advanced Weight Redist. System Improved Sensor Array Improved Signal Interpreter Transmission Jammer System Restoration Module Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Cooling System Medium Storage Unit Machine Analyzer Improved Terrain Scanner Advanced Terrain Scan Processor Advanced Targeting Computer Improved Light Armor Plating Makeshift System Shield > --- WEAPON ----------- Makeshift Shrapnel Gun Precision Grenade Launcher > --- INVENTORY -------- Improved Cooling System High-capacity Storage Unit High-capacity Matter Pod Advanced Weight Redist. System Improved Sensor Array Improved Signal Interpreter Transmission Jammer Gatling Laser Flak Gun Power Maul [Rating: 46] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Machine Analyzer Hackware Makeshift System Shield Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Beam Rifle Ballistic Gun Heavy Assault Rifle Launcher Precision Grenade Launcher Impact Weapon Power Maul Slashing Weapon Makeshift Sword Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Slots Evolved 6 | . . . 2 2 2 . . . . Power . | . . . . . . . . . . Propulsion . | . . . . . . . . . . Utility 6 | . . . 2 2 2 . . . . Weapon . | . . . . . . . . . . Parts Attached 73 | . 7 5 17 23 12 5 . . 4 Power 8 | . . 1 2 2 2 . . . 1 Engine 6 | . . 1 2 1 1 . . . 1 Core 2 | . . . . 1 1 . . . . Reactor . | . . . . . . . . . . Propulsion 16 | . 3 . 4 5 2 . . . 2 Treads . | . . . . . . . . . . Leg 16 | . 3 . 4 5 2 . . . 2 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 28 | . 2 1 6 11 5 2 . . 1 Device 12 | . 1 1 3 5 2 . . . . Storage 1 | . 1 . . . . . . . . Processor 6 | . . . 1 2 2 1 . . . Hackware 1 | . . . . . . 1 . . . Protection 8 | . . . 2 4 1 . . . 1 Artifact . | . . . . . . . . . . Weapon 21 | . 2 3 5 5 3 3 . . . Energy Gun 10 | . 1 1 3 3 2 . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 7 | . 1 1 1 2 1 1 . . . Ballistic Cannon . | . . . . . . . . . . Launcher 1 | . . . . . . 1 . . . Special Weapon . | . . . . . . . . . . Impact Weapon 2 | . . 1 . . . 1 . . . Slashing Weapon 1 | . . . 1 . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . . 2 . 1 . . . Corrupted Parts 3 | . . 1 . 1 . . . . 1 System Corruption 8 | . . 3 . 2 . . . . 3 Parts Lost 25 | . . . 2 4 4 . 6 . 9 Power 3 | . . . . . 1 . . . 2 Propulsion 5 | . . . . 1 1 . 2 . 1 Utility 10 | . . . 2 1 1 . 2 . 4 Weapon 7 | . . . . 2 1 . 2 . 2 Highest Loss Streak 6 | . . . 1 1 4 . 6 . 5 To Critical Strikes . | . . . . . . . . . . Average Backups 9 | 5 6 10 9 9 9 10 9 9 9 Power . | 1 1 1 . . . . . . . Propulsion . | 3 . 1 1 1 1 . . . . Utility 5 | . 2 5 5 6 6 7 8 8 8 Weapon 2 | 1 2 2 2 1 1 2 1 1 . Tool/Special . | . . . . . . . . . . Unused Backups 20 | . 5 2 1 4 . . . . 8 Power 3 | . 1 . 1 . . . . . 1 Propulsion . | . . . . . . . . . . Utility 12 | . 2 . . 3 . . . . 7 Weapon 5 | . 2 2 . 1 . . . . . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 90 | . 93 100 92 99 95 100 64 61 52 Engine 8 | . 14 14 11 7 5 . . . . Core 1 | . . . . 1 . 7 7 7 4 Leg 18 | . 28 28 21 17 14 15 1 . 2 Device 14 | . 8 14 17 19 20 16 7 7 4 Storage 10 | . 14 14 11 9 7 7 7 7 7 Processor 11 | . . . 3 16 25 23 23 23 20 Protection 5 | . . . 5 9 5 7 7 7 5 Energy Gun 8 | . 13 13 10 8 9 5 . . . Ballistic Gun 9 | . 13 14 11 9 3 7 7 7 4 Peak Build Rating 46 | 6 8 12 19 32 45 46 46 28 28 Average Rating 22 | 6 7 11 15 27 40 45 29 28 24 On Entrance 22 | 6 6 8 12 15 32 44 46 28 28 Avg Prop Armor Cover (%) . | . . . . . . . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 37 | 12 20 23 29 31 37 34 27 24 24 Greatest Support 41 | 20 20 20 23 41 41 30 30 3 15 Greatest Overweight (x) 8 | . 1 1 1 1 8 1 7 7 7 Average Overweight (x) . | . . . 1 . . . 6 7 3 Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 8 9 10 10 10 10 10 10 10 10 Most Carried 10 | 5 10 10 10 10 10 10 10 9 10 Average Carried 9 | 3 6 9 9 9 9 9 9 9 9 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 Final Carried 10 | 2 10 10 8 10 10 10 9 9 9 Class Distribution -------------------- 67% | Scavenger-Mutant 22% | Mutant 7% | Skirmisher 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Matter Collected 2515 | 200 140 325 512 720 235 167 110 . 106 Remotely . | . . . . . . . . . . Salvage Created 4688 | . 313 203 1147 1733 871 . 252 . 169 Parts 245 | . 27 15 66 94 39 . . . 4 Haulers Intercepted 4 | . 1 . 1 . 2 . . . . Recyclers Shooed 2 | . . 1 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . 4 . 3 Prevented 4 | . . . . . . 1 2 . 1 Parts Restored . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 89 | . 9 8 18 36 14 . 1 . 3 Melee 2 | . . . . . . . . . 2 Guns 78 | . 8 8 16 31 14 . 1 . . AOE 6 | . 1 . 2 3 . . . . . Classes Destroyed 14 | . 4 . 6 . 2 . 1 . 1 Worker 3 | . . . 1 . 2 . . . . Hauler 4 | . 1 . 1 . 2 . . . . Recycler 4 | . . . 3 . 1 . . . . Mechanic 2 | . 1 . 1 . . . . . . Operator 2 | . . . 2 . . . . . . Watcher 2 | . . . 1 1 . . . . . Swarmer 21 | . 6 6 3 6 . . . . . Grunt 44 | . 3 2 10 20 8 . . . 1 Brawler 1 | . . . . . . . . . 1 Duelist 3 | . . . 1 . 1 . . . 1 Sentry 15 | . . . 4 10 1 . . . . Hunter 2 | . . . . . 2 . . . . Programmer 2 | . . . . . 2 . . . . Behemoth 1 | . . . . . . . 1 . . Decomposer 1 | . . . . . . . . . 1 Best Kill Streak 6 | . 3 4 6 5 6 . 1 . 2 Combat Bots Only 4 | . 3 4 4 4 2 . 1 . 2 Max Kills in Single Turn 2 | . 1 1 2 2 2 . 1 . 1 Gunslinging 1 | . . . . 1 . . . . . Exploded 2 | . 1 . 2 1 . . . . . Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Hostile Shots Fired 579 | . 22 31 78 184 120 . 48 . 96 Missed 182 | . 6 6 18 60 44 . 19 . 29 Hits 397 | . 16 25 60 124 76 . 29 . 67 Melee 8 | . . . 2 . 1 . . . 5 Projectile 389 | . 16 25 58 124 75 . 29 . 62 Critical Strikes 13 | . . . 1 4 5 . 1 . 2 Damage Taken 4845 | . 156 221 671 1363 767 . 582 . 1085 Core 1155 | . 19 45 177 199 176 . 143 . 396 Absorbed by Shields 182 | . . . . 110 72 . . . . Redirected to Shielding 37 | . . . 2 . . . . . 35 Ignored by Resistances 1438 | . 50 69 196 421 246 . 161 . 295 Regen/Repaired (Parts) 216 | . 82 . 45 89 . . . . . Core Remaining (%) 73 | 100 . 74 55 63 . . . . . Volleys Fired 319 | . 19 34 69 105 52 3 26 . 11 Largest 2 | . 2 2 2 2 2 2 2 . 1 Hottest 160 | . 60 73 79 88 160 108 108 . 28 Shots Fired 585 | . 38 69 133 207 83 6 38 . 11 Gun 585 | . 38 69 133 207 83 6 38 . 11 Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 297 | . 19 34 69 106 29 3 26 . 11 Thermal 202 | . . 17 44 72 54 3 12 . . Explosive . | . . . . . . . . . . Electromagnetic 86 | . 19 18 20 29 . . . . . Robot Hit Streak 39 | . 9 19 20 39 24 . 24 . 9 Robot Miss Streak 4 | . 3 1 3 1 4 . 2 . 2 Penetration Max . | . . . . . . . . . . Secondary Targets 12 | . 1 1 2 7 1 . . . . Max Gunslinging Chain 1 | . 1 1 1 1 1 . . . . Shots Hit Robots 429 | . 24 30 88 161 73 . 37 . 16 Core Hits 247 | . 16 12 40 73 56 . 32 . 18 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 4 | . . . 1 . 1 . . . 2 Critical Strikes 11 | . . . 4 4 1 . . . 2 Burn 7 | . . . 3 4 . . . . . Destroy 2 | . . . 1 . 1 . . . . Smash 2 | . . . . . . . . . 2 Melee Attacks 13 | . . 5 1 1 . 1 . . 5 Impact 11 | . . 5 . . . 1 . . 5 Slashing 2 | . . . 1 1 . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8223 | . 345 514 1482 2705 1649 . 1040 . 488 Guns 7517 | . 315 403 1364 2470 1649 . 1040 . 276 Cannons . | . . . . . . . . . . Explosions 491 | . 27 111 118 235 . . . . . Melee 212 | . . . . . . . . . 212 Ramming 3 | . 3 . . . . . . . . Kinetic 3455 | . 166 207 583 1199 390 . 634 . 276 Thermal 3473 | . 27 111 568 1102 1259 . 406 . . Explosive . | . . . . . . . . . . Electromagnetic 1080 | . 149 196 331 404 . . . . . Impact 212 | . . . . . . . . . 212 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 10 | . 1 4 . 3 1 1 1 1 10 Average Corruption 2 | . 1 3 . 2 1 1 1 1 3 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 92 | . 1 23 . 39 8 2 6 3 10 Message Errors 22 | . . 5 . 8 2 2 2 . 3 Matter Fused 19 | . 1 6 . 10 . . . 1 1 Heat Flow Errors 15 | . . 3 . 6 2 . 2 1 1 Energy Discharges 11 | . . 3 . 6 1 . . . 1 Parts Rejected 1 | . . . . . . . . . 1 Parts Fused 2 | . . . . 2 . . . . . Data Loss (minor) 10 | . . 3 . 3 1 . 1 . 2 Data Loss (major) 4 | . . 2 . 1 . . . 1 . Misfires 5 | . . 1 . 1 2 . 1 . . Alerts 2 | . . . . 1 . . . . 1 Weapon Failures 1 | . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 80 | . . . . . . . . . 80 Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee 80 | . . . . . . . . . 80 Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 19 | . 5 . 14 . . . . . . Shots 2 | . 1 . 1 . . . . . . Rammed . | . . . . . . . . . . Targets Rammed 2 | . 1 1 . . . . . . . Kicked 2 | . 1 1 . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 227 | . 2 106 . 204 184 . 101 140 227 Average Temperature 55 | . 2 60 . 75 47 . 67 88 118 Received Heat Transfer 2353 | . 42 102 303 870 493 . 120 . 423 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 2 | . . . . 1 . . . . 1 Combat Hostiles 2 | . . . . 1 . . . . 1 Parts Fried 5 | . . . 3 1 . . . . 1 Impact Corruptions 2 | . . . . . . . . . 2 Robots Melted 1 | . . . . 1 . . . . . Combat Hostiles 1 | . . . . 1 . . . . . Parts Melted 12 | . . . 2 4 6 . . . . Heat Transferred 7911 | . . 150 1419 2692 2800 . 850 . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 9 | . 1 2 3 3 . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Maximum Alert Level 1 | . . . . 1 . . . . . Low Security (%) 99 | 100 100 100 100 99 100 . . . . Level 1 . | . . . . . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 207 | . 70 122 145 207 109 . . . . Initial . | . . . . . . . . . . Average 39 | . 15 17 26 70 40 . . . . Influence Increases 3004 | . 292 287 617 1081 496 . 50 . 181 Destroy 0b10 Robot/C 1860 | . 180 160 360 720 300 . 20 . 120 Destroy 0b10 Robot/NC 105 | . 10 . 45 5 25 . 20 . . Destroy Leader 462 | . 32 30 104 192 74 . 10 . 20 Allied During Kill 11 | . . . . . . . . . 11 Successful Hack 194 | . 37 . 18 72 67 . . . . Disable Machine 99 | . . 45 18 36 . . . . . Destroy Structure 78 | . 3 52 12 11 . . . . . Partial Spotted 15 | . 15 . . . . . . . . Lose Combat Pursuer 180 | . 15 . 60 45 30 . . . 30 Influence Decreases 2983 | . 292 287 617 1081 436 60 50 . 160 Entered New Map 27 | . . . . . . 27 . . . Time Decay 2700 | . 292 287 608 934 396 33 50 . 100 Lost Part 129 | . . . 9 40 40 . . . 40 Lost Ally 20 | . . . . . . . . . 20 Purge Threat 107 | . . . . 107 . . . . . Squads Dispatched 13 | . . . 3 3 7 . . . . Investigation 4 | . . . . 3 1 . . . . Extermination 3 | . . . . . 3 . . . . Reinforcement 6 | . . . 3 . 3 . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Distress Signals 15 | . 3 . 6 2 4 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 146 | . 18 9 31 51 26 . 1 . 10 Peak Tracking Total 6 | . 5 4 4 6 6 . 1 . 4 Tactical Retreats 9 | . 1 . 3 2 1 . . . 2 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Traps Triggered 17 | . 6 . . 4 7 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Machines Disabled 11 | . . 5 2 4 . . . . . Max in Single Turn 2 | . . 2 1 1 . . . . . Garrison Access 2 | . . . . 1 1 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Machines Accessed 46 | . 9 . 10 16 9 . . 2 . Terminals 32 | . 7 . 5 12 8 . . . . Fabricators . | . . . . . . . . . . Repair Stations 4 | . 1 . 2 1 . . . . . Recycling Units 2 | . 1 . 1 . . . . . . Scanalyzers 4 | . . . 2 2 . . . . . Garrison Access 2 | . . . . 1 1 . . . . Total Hacks 135 | . 24 . 22 50 21 . . 18 . Successful 105 | . 18 . 18 39 12 . . 18 . Failed 30 | . 6 . 4 11 9 . . . . Catastrophic 4 | . 1 . . 1 2 . . . . Database Lockouts . | . . . . . . . . . . Manual 55 | . 14 . 7 24 10 . . . . Terminals 88 | . 18 . 13 38 19 . . . . Fabricators . | . . . . . . . . . . Repair Stations 11 | . 5 . 4 2 . . . . . Recycling Units 2 | . 1 . 1 . . . . . . Scanalyzers 13 | . . . 4 9 . . . . . Garrison Access 3 | . . . . 1 2 . . . . Terminal Hacks 50 | . 7 . 4 14 7 . . 18 . Record 1 | . . . . 1 . . . . . Part Schematic 14 | . 1 . . 1 1 . . 11 . Robot Schematic 4 | . . . . . . . . 4 . Robot Analysis 4 | . 2 . . 2 . . . . . Prototype ID Bank 8 | . 1 . 1 2 1 . . 3 . Branch Access Points 3 | . . . . 2 1 . . . . Terminal Index 1 | . . . . 1 . . . . . Scanalyzer Index 1 | . . . . 1 . . . . . Alert Level 1 | . . . . . 1 . . . . Unreport Threat 2 | . . . . 2 . . . . . Locate Traps 3 | . 1 . 2 . . . . . . Dispatch Records 1 | . . . 1 . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . Registered Components 1 | . 1 . . . . . . . . Registered Prototypes 1 | . . . . . 1 . . . . Zone Layout 4 | . 1 . . 1 2 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 10 | . 4 . 4 2 . . . . . Scan Component 5 | . 2 . 2 1 . . . . . Repair 5 | . 2 . 2 1 . . . . . Recycling Unit Hacks 2 | . 1 . 1 . . . . . . Retrieve Components 2 | . 1 . 1 . . . . . . Scanalyzer 13 | . . . 4 9 . . . . . Insert Component 3 | . . . . 3 . . . . . Analyze 3 | . . . . 3 . . . . . Retrieve Study 7 | . . . 4 3 . . . . . Garrison Access Hacks 2 | . . . . 1 1 . . . . Seal Access 2 | . . . . 1 1 . . . . Unauthorized Hacks 28 | . 6 . 5 13 4 . . . . Terminals 28 | . 6 . 5 13 4 . . . . Botnet 9 | . 1 . 1 3 4 . . . . Skim 19 | . 5 . 4 10 . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 36 | . 8 . 6 14 8 . . . . Full Trace Events 1 | . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . 4 . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 17 | . 1 . . 4 1 . . 11 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 7 | . . . 4 3 . . . . . Parts Repaired 5 | . 2 . 2 1 . . . . . Time 154 | . 52 . 76 26 . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 17 | . 7 . 10 . . . . . . Parts Scanalyzed 3 | . . . . 3 . . . . . Part Schematics Acquired 3 | . . . . 3 . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 1 | . . . . . 1 . . . . Allies Hacked 1 | . . . . . 1 . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Total Allies 2 | . . . . . 1 . . . 1 Largest Group 1 | . . . . . 1 . . . 1 Highest-Rated Group 96 | . . . . . 21 . . . 96 Highest-Rated Ally 96 | . . . . . 21 . . . 96 Total Orders . | . . . . . . . . . . Ally Attacks 22 | . . . . . 7 . . . 15 Total Damage 823 | . . . . . 151 . . . 672 Kills 4 | . . . . . 1 . . . 3 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Active Infowar (turns) 7639 | . . . 1996 2830 1010 228 933 304 338 Terrain 1249 | . . . . . 935 228 86 . . Seismic 1305 | . . . 1305 . . . . . . Machine Analysis 6334 | . . . 691 2830 1010 228 933 304 338 Robot Analysis Total 4 | . 2 . . 2 . . . . . Derelict Logs Recovered 2 | . . 1 . . . . 1 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Turns Passed 10698 | 3 1169 1520 2153 2833 1010 228 933 304 545 Spaces Moved 5027 | 1 815 759 837 1395 545 179 231 77 188 Core 365 | . . . . . 1 . 206 77 81 Treads . | . . . . . . . . . . Legs 4662 | 1 815 759 837 1395 544 179 25 . 107 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 105 | 120 120 120 175 105 117 105 105 400 105 Average Speed 165 | 120 120 178 188 132 138 112 368 400 236 Slowest Speed 450 | 120 190 190 190 182 450 175 400 400 400 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 55 | 2 95 96 60 96 21 44 45 68 32 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 2 | . . . . 2 . . . . . Known Exits Taken 4 | . . 1 . . 1 1 1 . . Unknown Exits Taken 5 | 1 1 . 1 1 . . . 1 . Scrap Searched 7 | . . 1 . . . 6 . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 75 | . 2 57 8 8 . . . . . Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 75 | . 2 57 8 8 . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Total 6784 | 4 963 849 1281 2172 703 196 276 76 264 Wait 1215 | . 104 34 339 601 66 . 19 . 52 Move 5018 | . 814 758 836 1394 544 178 230 76 188 Hop . | . . . . . . . . . . Pick Up 35 | . 9 4 4 11 4 2 . . 1 Fast Attach 55 | . 10 . 6 12 18 3 . . 6 Attach 15 | . . 1 3 5 3 1 1 . 1 Detach 3 | . . . . 3 . . . . . Swap 41 | . 2 5 10 17 4 3 . . . Drop 60 | 4 4 7 13 23 4 5 . . . Fire 319 | . 19 34 69 105 52 3 26 . 11 Melee 13 | . . 5 1 1 . 1 . . 5 Ram . | . . . . . . . . . . Kick 2 | . 1 1 . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 8 | . . . . . 8 . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 3 exits: *Mat x2 / Sub) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: Fac x3 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 0) 4 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Discovered new exit (range 11) 325 | -10/Materials | Build established: Mutant 679 | -10/Materials | Discovered new exit (range 8) 930 | -10/Materials | Repaired EM Pulse Gun 958 | -10/Materials | Repaired Assault Rifle 979 | -10/Materials | Identified exit to Materials 986 | -10/Materials | Discovered new exit (range 16) 1045 | -10/Materials | Learned location of 1 exit from Recycling 1073 | -10/Materials | Discovered exit to Materials (range 15) 1103 | -10/Materials | Learned 4 Subcaves zone layouts 1151 | -10/Materials | Learned 4 Subcaves zone layouts 1173 | -10/Materials | Entered Mines 1236 | -10/Mines | Met a Derelict bent on vengeance 1371 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1518 | -10/Mines | Discovered exit to Materials (range 10) 1682 | -10/Mines | Build established: Scavenger-Mutant 2253 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2273 | -10/Mines | Discovered exit to Materials (range 8) 2382 | -10/Mines | Identified exit to Subcaves 2693 | -10/Mines | Entered Materials 2693 | -9/Materials | Evolved 2 slots: Utility x2 3618 | -9/Materials | Repaired Corrupted Beam Rifle 3892 | -9/Materials | Discovered new exit (range 5) 4131 | -9/Materials | Repaired Imp. Aluminum Leg 4351 | -9/Materials | Discovered new exit (range 6) 4783 | -9/Materials | Discovered new exit (range 7) 4846 | -9/Materials | Entered another Materials area 4846 | -8/Materials | Evolved 2 slots: Utility x2 5361 | -8/Materials | Discovered new exit (range 16) 5476 | -8/Materials | Repaired Lgt. Armor Plating 5733 | -8/Materials | Learned Factory emergency access door positions 5738 | -8/Materials | Discovered new exit (range 9) 5789 | -8/Materials | Learned Factory stockpile data 5800 | -8/Materials | Learned Factory interactive machine intel 5802 | -8/Materials | Learned location of 1 exit from Recycling 5813 | -8/Materials | Learned location of 2 exits from Lower Caves 7154 | -8/Materials | Discovered new exit (range 10) 7249 | -8/Materials | Learned 2 Lower Caves zone layouts 7307 | -8/Materials | Learned 2 Lower Caves zone layouts 7363 | -8/Materials | Build established: Mutant 7457 | -8/Materials | Learned 12 Factory zone layouts 7503 | -8/Materials | Learned Storage terminal intel 7679 | -8/Materials | Entered Factory 7679 | -7/Factory | Evolved 2 slots: Utility x2 7680 | -7/Factory | Identified exit to Factory 7681 | -7/Factory | Identified exit to Lower Caves 7684 | -7/Factory | Loaded intel: 52 interactive machine locations 7972 | -7/Factory | Build established: Skirmisher 8545 | -7/Factory | Lost 4 parts (1p1n1u1w) 8689 | -7/Factory | Entered Lower Caves 8690 | -7/Lower Caves | Identified exit to Lower Caves 8917 | -7/Lower Caves | Entered another Lower Caves area 8918 | -7/Lower Caves | Identified exit to Data Miner 8931 | -7/Lower Caves | Spotted B-75 Beast 8936 | -7/Lower Caves | Build established: Scavenger-Skirmisher 9004 | -7/Lower Caves | Destroyed B-75 Beast 9034 | -7/Lower Caves | Lost 6 parts (2n2u2w) 9275 | -7/Lower Caves | Build established: Scavenger-Mutant 9806 | -7/Lower Caves | Learned Factory terminal intel 9850 | -7/Lower Caves | Entered Data Miner 9850 | -7/Data Miner | Discovered new exit (range 6) 9926 | -7/Data Miner | Met Data Miner 10058 | -7/Data Miner | Received God Mode back door access code from Data Miner 10154 | -7/Data Miner | Entered Proximity Caves 10491 | -6/Proximity Caves | Core integrity fell below 50% 10511 | -6/Proximity Caves | Escorted by Enhanced Grunt 10529 | -6/Proximity Caves | Lost 5 parts (1p3u1w) 10619 | -6/Proximity Caves | Spotted B-75 Beast 10628 | -6/Proximity Caves | System corruption reached 10% 10629 | -6/Proximity Caves | Core integrity fell below 20% 10699 | -6/Proximity Caves | Destroyed by B-75 Beast with Heavy Plasma Cannon Last Messages --------------- 10607_ L-41 Fighter destroyed. 10608_ Corrupted Carbon-fiber Leg+ self-destruct mechanism malfunctions. 10609_ Carbon-fiber Leg+ destroyed. 10610_ Acquired Core Shielding. 10614_ Acquired Imp. Deuterium Engine. 10619_ G-50 Soldier destroyed. 10620_ Microactuators fries itself beyond repair. 10621_ System corrupted: Heat flow error (+254). 10627_ Acquired Corrupted Carbon-fiber Leg+. 10627_ Integrated Corrupted Carbon-fiber Leg+ (+3). 10628_ Power Maul destroyed. 10629_ Acquired 46 matter. 10639_ Enhanced Grunt knocked back. 10642_ Enhanced Grunt Prototype Leg blasted off. 10645_ Enhanced Grunt destroyed. 10670_ P7MI40SGQJNT:A ZUWBOKTFX4=SKE|P=J 10689_ Imp. Deuterium Engine destroyed. 10693_ Core Shielding destroyed. 10696_ Knocked back. Map ----- +----------------------------------------------------+ | # % % ### ### " """" #??????????????? | | #### ## #?# "" # ##??????????????? | | #??## #### #?# ## ###???????????????? | | #???####?# ## ##?###?????????????????? | | #????????? ?# ##??????????????????????? | | #???????? ??## ##???????????????????????? | | ##???????# ????## #????????????????????????? | | #???????## ????## #????????????????????????? | | #?????????### ?????# #????????????????????????? | | ####????????# ???## ##????????????????????????? | | ##????#### ??## #?????????????????????????? | | #????# ?## #?????????????????????????? | | #???# ## ##????????????????????????? | | #??# ##???????????????????????? | | #?## ##??###??##?????????????? | | ### #?# #### ###;#?????????????? | | #?? ##?# ## % #?????????????? | | ###???###??# ### ## ##?????????????? | | ??????????## #?## ## ##??????????????? | | ??????????# #??## # %#???????????????? | | ??????????###### #????## #???????????????? | | ???????????????## #????## #???????????????? | | ????????????????## #???## ##???????????????? | | ?????????????????## #?###; ##???????????????? | | ??????????????????# ###;;; #####???????????? | | ??????????????##### ## @ #???????????? | | ?????# ##""%% %%; #???????????? | | ?????# = BB % ##???????????? | | ?????# % BB## ##????????????? | | ?????# ####% "## #### ##?????????????? | | ?????### ????## #### ##???##??????????????? | | ???????# ???????### ?###????????????????????? | | ???????#???????????#" ???????????????????????? | | ???????????????????#### ??????????????????????? | | ??????????????????????? ?????????????????????? | | ??????????????????????? ????????????????????? | | ??????????????????????? ###???????????????????? | | ??????????????????????? #?????????????????????? | | ??????????????????????? ?????????????????????? | | ??????????????????????? ##????????????????????? | | ??????????????????????? ##?????????????????????? | | ?????????????????????????#???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 410 Additional Mass Support 9 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 8 Offensive Hacking 10 Defensive Hacking 11 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Hacking Suite | -8/Materials | Hacked Carbon-fiber Leg | -8/Materials | Scanalyzed Hcp. Storage Unit | -8/Materials | Scanalyzed Lgt. Armor Plating | -8/Materials | Scanalyzed Imp. Hacking Suite | -7/Factory | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Cld. Plasma Cannon | -7/Data Miner | Free Antigrav System | -7/Data Miner | Free Adv. System Restoration Module | -7/Data Miner | Free Imp. Remote Datajack | -7/Data Miner | Free IFF Parser | -7/Data Miner | Free Field Propulsion Drive | -7/Data Miner | Free Imp. Point Defense System | -7/Data Miner | Free Robot Schematics ------------------ W-25 Informer | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free C-17 Slicer | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- EM Pulse Gun | 46% | -10/Materials Assault Rifle | 42% | -10/Materials Beam Rifle | 98% | -9/Materials | Corrupted Imp. Aluminum Leg | 56% | -9/Materials Lgt. Armor Plating | 1% | -8/Materials Studied --------- Imp. Aluminum Leg | -9/Materials | Hacked Imp. Ion Engine | -9/Materials | Hacked Aluminum Leg | -9/Materials | Hacked Hvy. Assault Rifle | -9/Materials | Hacked Carbon-fiber Leg | -8/Materials | Hacked Beam Rifle | -8/Materials | Hacked Lgt. Nuclear Core | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SapperZhirovBeacon Manual? 0 Play Time 01:09:13 Cumulative 494.5 hours Start 2026.03.13 @ 18:54:14 End 2026.03.13 @ 20:04:21 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 353 Rogue 63 Adventurer 264 Explorer 26 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 83 Gallery% 71 Achievement% 52 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 16/Cog Map View 64x51 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters BRIGHTNESS(115)|SATURATION(100)|LOW_CONTRAST(0,16,30) Steam 1 RUN: 27bbbfb2-a147-491b-95b1-9ea4dfc6a501