Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.01 @ 12:57:25 Player: Enathri Result: Destroyed by B-48 Gladiator with Mace Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (27) 135 Value Destroyed (765) 765 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 3860 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 131/300 Energy 98/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Faulty Experimental Sensor Array System Restoration Module Ion Cannon Peak State ------------ > --- POWER ------------ Backup Power I > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Improved Titanium Leg > --- UTILITY ---------- Backup Plating I Backup Plating I Light Armor Plating > --- WEAPON ----------- Ion Cannon Light Assault Rifle High-powered Shotgun > --- INVENTORY -------- Flight Unit Experimental Sensor Array [Rating: 20] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Wheel Compact Wheel Flight Unit Flight Unit Utility Backup Plating I Device Tractor Beam Storage Small Storage Unit Protection Backup Plating I Weapon Light Assault Rifle Energy Gun Heavy EM Pulse Gun Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Slots Evolved 6 | . . . 2 2 2 . Power 1 | . . . . 1 . . Propulsion 1 | . . . 1 . . . Utility 2 | . . . 1 . 1 . Weapon 2 | . . . . 1 1 . Parts Attached 28 | 7 . 1 15 4 1 . Power 3 | 1 . 1 1 . . . Engine 3 | 1 . 1 1 . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 11 | 2 . . 8 . 1 . Treads . | . . . . . . . Leg 5 | . . . 4 . 1 . Wheel 4 | 2 . . 2 . . . Hover . | . . . . . . . Flight 2 | . . . 2 . . . Utility 6 | 2 . . 3 1 . . Device 2 | 1 . . 1 . . . Storage 1 | 1 . . . . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 3 | . . . 2 1 . . Artifact . | . . . . . . . Weapon 8 | 2 . . 3 3 . . Energy Gun 1 | . . . 1 . . . Energy Cannon 2 | . . . 1 1 . . Ballistic Gun 3 | 2 . . . 1 . . Ballistic Cannon . | . . . . . . . Launcher 2 | . . . 1 1 . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 20 | . . . 13 2 . 5 Power 4 | . . . 2 1 . 1 Propulsion 6 | . . . 5 . . 1 Utility 5 | . . . 2 . . 3 Weapon 5 | . . . 4 1 . . Highest Loss Streak 5 | . . . 4 1 . 5 To Critical Strikes . | . . . . . . . Average Backups 4 | 2 5 6 5 2 2 3 Power . | . 1 1 . . . . Propulsion 1 | 1 3 2 1 1 1 . Utility . | . . . 1 1 1 2 Weapon 1 | . 1 2 2 . . . Tool/Special . | . . . . . . . Unused Backups 7 | . 2 1 2 . . 2 Power . | . . . . . . . Propulsion 4 | . 1 1 2 . . . Utility 2 | . . . . . . 2 Weapon 1 | . 1 . . . . . Tool/Special . | . . . . . . . Average Slot Usage (%) 75 | . 100 100 69 74 70 61 Engine 10 | . 14 14 9 11 7 5 Leg 8 | . . . 2 19 17 18 Wheel 12 | . 28 28 17 . . . Device 6 | . 14 14 9 . . . Storage 4 | . 14 14 4 . . . Protection 10 | . . . 6 18 23 18 Energy Cannon 5 | . . . 7 7 7 5 Ballistic Gun 11 | . 28 28 3 8 15 11 Launcher 3 | . . . 6 9 . . Peak Build Rating 20 | 7 7 8 11 16 20 20 Average Rating 10 | 4 7 7 8 14 17 15 On Entrance 9 | . 7 7 8 7 15 20 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns 25 | . . . 1 . . 24 Heaviest Build 19 | 14 14 14 19 18 16 16 Greatest Support 46 | 26 26 26 39 39 46 46 Greatest Overweight (x) 2 | . . . 1 . . 2 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 5 5 5 Average Capacity 6 | 7 8 8 6 5 5 5 Most Carried 8 | 6 6 7 8 3 3 4 Average Carried 4 | 3 5 6 5 2 2 3 Final Capacity 8 | 8 8 8 5 5 5 5 Final Carried 7 | 6 6 7 4 3 3 3 Class Distribution -------------------- 63% | Mutant 27% | Tank 4% | Scavenger-Mutant 4% | Bomber Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Tank | -8/Materials Tank | -7/Factory Tank | -7/Garrison Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Gar Matter Collected 537 | 282 . 30 196 29 . . Remotely 349 | 123 . 30 196 . . . Salvage Created 611 | 59 . 36 437 79 . . Parts 47 | 3 . 5 35 4 . . Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Combat Hostiles Destroyed 23 | . . 3 19 1 . . Guns 7 | . . 3 4 . . . Cannons 3 | . . . 2 1 . . AOE 13 | . . . 13 . . . Classes Destroyed 6 | 1 . 1 3 1 . . Builder 2 | . . . 2 . . . Recycler 1 | 1 . . . . . . Mechanic 1 | . . . . 1 . . Swarmer 13 | . . 3 10 . . . Grunt 7 | . . . 7 . . . Sentry 3 | . . . 2 1 . . Best Kill Streak 8 | 1 . 3 8 1 . . Combat Bots Only 8 | . . 3 8 1 . . Max Kills in Single Turn 6 | 1 . 2 6 1 . . Gunslinging 1 | . . 1 . . . . Exploded 6 | . . . 6 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Gar Hostile Shots Fired 290 | . . 12 138 20 . 120 Missed 96 | . . 4 39 5 . 48 Hits 194 | . . 8 99 15 . 72 Melee 25 | . . . . . . 25 Projectile 169 | . . 8 99 15 . 47 AOE 2 | . . . . . . 2 Critical Strikes 14 | . . . 3 . . 11 Actively Blocked 1 | . . . 1 . . . Damage Taken 2693 | . . 64 1255 273 . 1101 Core 1126 | . . 31 353 33 . 709 Absorbed by Shields 55 | . . . . . . 55 Redirected to Shielding 52 | . . . 52 . . . Regen/Repaired (Parts) 55 | . . . . 55 . . Core Remaining (%) 73 | 100 . 87 11 94 . . Volleys Fired 48 | 3 . 5 32 6 . 2 Largest 3 | 2 . 2 2 3 . 3 Hottest 115 | 40 . 40 98 115 . 105 Shots Fired 92 | 6 . 10 52 18 . 6 Gun 44 | 6 . 10 18 6 . 4 Cannon 26 | . . . 18 6 . 2 Launcher 22 | . . . 16 6 . . Special . | . . . . . . . Kinetic 40 | 6 . 10 14 6 . 4 Thermal 26 | . . . 18 6 . 2 Explosive 22 | . . . 16 6 . . Electromagnetic 4 | . . . 4 . . . Robot Hit Streak 5 | 2 . 3 5 2 . . Robot Miss Streak 5 | 1 . 1 4 1 . 5 Penetration Max . | . . . . . . . Secondary Targets 2 | . . 2 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 43 | 3 . 7 27 6 . . Core Hits 38 | 2 . 3 29 4 . . Critical Kills 1 | . . . . 1 . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 1 | . . . . 1 . . Meltdown 1 | . . . . 1 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1699 | 31 . 72 1321 275 . . Guns 281 | 31 . 72 150 28 . . Cannons 235 | . . . 165 70 . . Explosions 1183 | . . . 1006 177 . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 255 | 31 . 72 124 28 . . Thermal 284 | . . . 214 70 . . Explosive 1134 | . . . 957 177 . . Electromagnetic 26 | . . . 26 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 32 | . . . 25 7 . . Projectiles 1 | . . . 1 . . . Explosions 31 | . . . 24 7 . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 63 | . . . 19 44 . . Shots 3 | . . . 1 2 . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 223 | . . . 223 90 . 54 Average Temperature 56 | . . . 66 37 . 23 Received Heat Transfer 753 | . . . 492 81 . 180 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . 1 . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . 1 . . Heat Transferred 457 | . . . 346 111 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . 1 . . . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Maximum Alert Level 1 | . . . 1 . . . Low Security (%) 89 | 100 100 100 71 100 100 100 Level 1 10 | . . . 28 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 342 | 5 . 70 342 136 44 50 Initial 118 | . . . 23 118 44 . Average 78 | . . 7 145 118 21 29 Influence Increases 863 | 5 . 75 618 100 . 65 Destroy 0b10 Robot/C 460 | . . 60 380 20 . . Destroy 0b10 Robot/NC 20 | 5 . . 10 5 . . Destroy Leader 100 | . . 10 80 10 . . Successful Hack 24 | . . 5 10 9 . . Disable Machine 30 | . . . 30 . . . Anti-Garrison Action 50 | . . . . . . 50 Destroy Structure 89 | . . . 48 41 . . Lose Combat Pursuer 90 | . . . 60 15 . 15 Influence Decreases 848 | 5 . 15 398 282 98 50 Entered New Map 253 | . . . 37 162 54 . Time Decay 402 | 5 . 15 238 100 44 . Lost Part 193 | . . . 123 20 . 50 Squads Dispatched 9 | . 1 . 4 4 . . Investigation 2 | . . . 1 1 . . Extermination . | . . . . . . . Reinforcement 7 | . 1 . 3 3 . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Gar Distress Signals 5 | . . . 4 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 78 | . 1 5 39 12 . 21 Peak Tracking Total 21 | . 1 3 13 8 . 21 Tactical Retreats 5 | . . . 3 1 . 1 Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Traps Triggered 4 | . . . 1 1 . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Gar Machines Disabled 3 | . . . 2 . . 1 Max in Single Turn 1 | . . . 1 . . 1 Garrison Relay 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Gar Machines Accessed 13 | . 3 1 5 1 3 . Terminals 7 | . 1 1 3 . 2 . Fabricators . | . . . . . . . Repair Stations 1 | . . . . 1 . . Recycling Units 3 | . 2 . 1 . . . Scanalyzers 1 | . . . 1 . . . Garrison Access 1 | . . . . . 1 . Total Hacks 28 | . 7 2 11 3 5 . Successful 19 | . 5 1 7 3 3 . Failed 9 | . 2 1 4 . 2 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 14 | . 3 2 7 . 2 . Fabricators . | . . . . . . . Repair Stations 3 | . . . . 3 . . Recycling Units 7 | . 4 . 3 . . . Scanalyzers 1 | . . . 1 . . . Garrison Access 3 | . . . . . 3 . Terminal Hacks 8 | . 1 1 4 . 2 . Record 2 | . 1 . 1 . . . Prototype ID Bank 1 | . . . 1 . . . Open DSF 1 | . . . . . 1 . Alert Level 1 | . . . . . 1 . Zone Layout 3 | . . 1 2 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 3 | . . . . 3 . . Scan Component 1 | . . . . 1 . . Repair 1 | . . . . 1 . . Refit 1 | . . . . 1 . . Recycling Unit Hacks 6 | . 4 . 2 . . . Process 2 | . 1 . 1 . . . Report Inventory 1 | . 1 . . . . . Retrieve Matter 2 | . 1 . 1 . . . Retrieve Components 1 | . 1 . . . . . Scanalyzer 1 | . . . 1 . . . Insert Component 1 | . . . 1 . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 7 | . 1 1 3 1 1 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired 1 | . . . . 1 . . Time 32 | . . . . 32 . . Parts Recycled . | . . . . . . . Recycled Matter 87 | . . . 87 . . . Retrieved Matter 87 | . . . 87 . . . Retrieved Components 1 | . 1 . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 5 | . . . . . . 5 Machine Destruction 5 | . . . . . . 5 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Active Infowar (turns) 36 | . . . 36 . . . Terrain 36 | . . . 36 . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Gar Turns Passed 1335 | 93 95 176 501 202 109 159 Spaces Moved 1161 | 81 97 175 432 148 88 140 Core 53 | 16 . . 1 . . 36 Treads . | . . . . . . . Legs 368 | . . . 34 148 88 98 Wheels 678 | 65 97 175 341 . . . Hover . | . . . . . . . Flight 62 | . . . 56 . . 6 Fastest Speed 40 | 50 90 90 40 120 120 40 Average Speed 96 | 84 90 90 88 120 120 101 Slowest Speed 150 | 100 90 90 120 120 123 150 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 24 | 5 18 40 51 24 3 29 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug 2 | . . . 1 1 . . Terrain Destroyed 104 | . . . 64 40 . . Melee . | . . . . . . . Projectile 2 | . . . 1 1 . . AOE 102 | . . . 63 39 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Gar Total 1286 | 96 105 185 499 158 90 153 Wait 10 | . 5 . 5 . . . Move 1155 | 80 96 174 431 147 87 140 Hop . | . . . . . . . Pick Up 12 | 6 2 2 1 . 1 . Fast Attach 22 | 7 . 1 11 2 1 . Attach 10 | . . . 6 2 1 1 Detach 7 | . . 1 5 . . 1 Swap 2 | . . . 1 1 . . Drop 11 | . 2 2 7 . . . Fire 48 | 3 . 5 32 6 . 2 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 9 | . . . . . . 9 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory (discovered 2 exits: Gar / DSF) -7/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 37 | -11/Scrapyard | Discovered new exit (range 16) 94 | -11/Scrapyard | Entered Materials 154 | -10/Materials | Discovered new exit (range 10) 189 | -10/Materials | Entered Mines 200 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 204 | -10/Mines | Found Prototype Device 206 | -10/Mines | Met a Derelict bent on vengeance 302 | -10/Mines | Build established: Mutant 351 | -10/Mines | Discovered new exit (range 9) 365 | -10/Mines | Entered Materials 365 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 748 | -9/Materials | Destroyed 8 combat bots 761 | -9/Materials | Core integrity fell below 50% 773 | -9/Materials | Lost 3 parts (1p1n1u) 805 | -9/Materials | Identified Exp. Sensor Array 825 | -9/Materials | Lost 4 parts (2n2w) 843 | -9/Materials | Core integrity fell below 20% 857 | -9/Materials | Discovered new exit (range 8) 866 | -9/Materials | Entered another Materials area 866 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 918 | -8/Materials | Repaired Imp. Aluminum Leg 1065 | -8/Materials | Discovered new exit (range 3) 1068 | -8/Materials | Entered Factory 1068 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1074 | -7/Factory | Identified exit to DSF 1176 | -7/Factory | Identified exit to Garrison 1177 | -7/Factory | Entered Garrison 1193 | -7/Garrison | Triggered checkpoint 1211 | -7/Garrison | Garrison Relay disabled 1289 | -7/Garrison | Triggered checkpoint 1297 | -7/Garrison | Triggered checkpoint 1320 | -7/Garrison | Core integrity fell below 50% 1331 | -7/Garrison | Triggered checkpoint 1332 | -7/Garrison | Core integrity fell below 20% 1335 | -7/Garrison | Discovered new exit (range 10) 1336 | -7/Garrison | Destroyed by B-48 Gladiator with Mace Last Messages --------------- 01303_ Backup Plating I destroyed. 01305_ Backup Power I destroyed. 01306_ Imp. Titanium Leg severed. 01307_ Backup Plating I destroyed. 01308_ Lgt. Assault Rifle severed. 01315_ Triggered Stasis Trap. 01315_ A bubble of rippling energy engulfs the area. 01315_ Field strength at 94. 01316_ Field strength at 88. 01316_ Flight Unit severed. 01317_ Field strength at 70. 01318_ Field strength at 60. 01319_ Field strength at 43. 01320_ Field strength at 23. 01321_ Field strength at 17. 01322_ Field strength at 2. 01322_ Stasis field depleted. 01331_ Beams of light sweep through the air. An alarm sounds. [Achievement: Hunted] 01335_ EXIT=FOUND Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????######?????????????????????? | | ?????????????????????? #?????????????????????? | | ???????????????????????< #?????????????????????? | | ??????????????????????? #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# +?????????????????????? | | ???????????????????????# g#?????????????????????? | | ???????????????????????+ +?????????????????????? | | ???????????????????????#l@ #?????????????????????? | | ???????????????????????#bb #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????#c #?????????????????????? | | ???????????????????????#c ##????????????????????? | | ?????????????????????? + Y#????????????????????? | | ???????????????????? +c #????????????????????? | | ???????????????????##### ##????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #??#??????????????????? | | ?????????????????????# ## "??????????????????? | | ?????????????????????# "??????????????????? | | ?????????????????????# ####??????????????????? | | ?????????????????????### #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ??????????????????###### #######???????????????? | | ??????????????????# ????????? | | ??????????????????# #### #######???????????????? | | ??????????????????# #??# #?????????????????????? | | ??????????????????# #??# #?????????????????????? | | ???######?????????# #??# #?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 13 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 310 Weapon Shielding 33 Evasion (%) 62 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Aluminum Leg | 45% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Fitting Room Heavy Suspicion Hunted Quick And Dirty That Tickles Challenges ------------ None Game ------ Seed BoreBoltShield Manual? 0 Play Time 00:31:24 Cumulative 16.1 hours Start 2026.10.01 @ 07:47:20 End 2026.10.01 @ 12:57:25 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 27 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 17 Achievement% 11 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c6057507-e78b-4512-9630-4bb364f0faba