Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.06 @ 19:41:13 Player: OctarineSorcerer Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (108) 540 Value Destroyed (3439) 3439 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (966) 966 TOTAL SCORE: 8925 Bonus ------- High Alert Combat Kills 266 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/850 Matter 216/300 Energy 160/160 System Corruption 7% Temperature Warm (195) Movement Rolling (130) Ox2 Location -6/Factory Parts ------- > --- POWER (1) -------- Light Fission Core > --- PROPULSION (5) --- Compact Wheel > --- UTILITY (6) ------ Medium Storage Unit Signal Interpreter Armor Integrity Analyzer Microactuators Hacking Suite Component Analysis Suite > --- WEAPON (3) ------- Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle Heavy Flail (fused) > --- INVENTORY (10) --- Light Nuclear Core Advanced Weight Redist. System Advanced Signal Interpreter Hardened Medium Armor Plating Improved System Shield Authchip [Weapon] Bomb Drone Bay (16/16) Magnetic Acceleration Cannon Remote Datajack Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Cooled Aerolev Unit Cooled Aerolev Unit Gravmag Array Nuclear Pulse Thruster > --- UTILITY ---------- Medium Storage Unit Advanced Weight Redist. System Signal Interpreter Improved Reaction Control System Focal Shield Hacking Suite > --- WEAPON ----------- Shock Maul Greatsword > --- INVENTORY -------- Light Fission Core Advanced Weight Redist. System Force Booster Phase Shifter System Shield Component Analysis Suite Bomb Drone Bay Heavy Flail Shock Maul [Rating: 68] Favorites ----------- Power Light Fission Core Engine Ion Engine Power Core Light Fission Core Propulsion Improved VTOL Module Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Cooled Aerolev Unit Flight Unit Improved VTOL Module Utility Medium Storage Unit Device Advanced Weight Redist. System Storage Medium Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Heavy Flail Energy Gun Gatling Laser Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Impact Weapon Heavy Flail Slashing Weapon Greatsword Build | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Gar Fac Slots Evolved 8 | . . . 2 2 . 2 2 . . Power . | . . . . . . . . . . Propulsion 3 | . . . . 1 . 1 1 . . Utility 4 | . . . 2 . . 1 1 . . Weapon 1 | . . . . 1 . . . . . Parts Attached 105 | 6 7 . 24 10 2 14 15 18 9 Power 16 | 1 2 . 3 . . 2 2 4 2 Engine 9 | 1 1 . 3 . . 2 . 2 . Core 7 | . 1 . . . . . 2 2 2 Reactor . | . . . . . . . . . . Propulsion 32 | 2 2 . 6 5 . 2 7 6 2 Treads 3 | . 1 . 2 . . . . . . Leg 9 | . . . 3 2 . . . 4 . Wheel 4 | 2 1 . . . . . . . 1 Hover 6 | . . . . . . . 4 1 1 Flight 10 | . . . 1 3 . 2 3 1 . Utility 27 | 1 2 . 6 2 . 6 3 4 3 Device 12 | . 1 . 1 1 . 4 2 1 2 Storage 3 | 1 1 . . . . . 1 . . Processor 3 | . . . 1 . . 1 . 1 . Hackware 1 | . . . . . . 1 . . . Protection 8 | . . . 4 1 . . . 2 1 Artifact . | . . . . . . . . . . Weapon 30 | 2 1 . 9 3 2 4 3 4 2 Energy Gun 11 | 1 . . 4 3 1 1 . 1 . Energy Cannon 1 | . . . 1 . . . . . . Ballistic Gun 4 | 1 . . . . . . . 1 2 Ballistic Cannon . | . . . . . . . . . . Launcher 4 | . 1 . 2 . . 1 . . . Special Weapon . | . . . . . . . . . . Impact Weapon 7 | . . . 2 . 1 1 2 1 . Slashing Weapon 3 | . . . . . . 1 1 1 . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . . . 2 . . 2 . . Parts Lost 53 | . 3 . 8 7 . 7 4 17 7 Power 7 | . 1 . 1 1 . . . 3 1 Propulsion 20 | . 1 . 4 1 . 3 1 7 3 Utility 14 | . . . 2 2 . 2 2 4 2 Weapon 12 | . 1 . 1 3 . 2 1 3 1 Highest Loss Streak 14 | . 3 . 6 5 . 3 3 14 4 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 81 | . 95 100 92 73 55 72 79 76 75 Engine 4 | . 8 14 10 3 . 3 . 1 . Core 2 | . 4 . . . . . 5 3 6 Leg 2 | . . . 5 8 . . . 3 2 Wheel 5 | . 24 28 8 . . . . . . Hover 4 | . . . . . . . 14 12 2 Flight 6 | . . . . 5 27 25 11 1 3 Device 11 | . 11 14 14 7 . 9 17 9 8 Storage 8 | . 14 14 11 9 9 5 4 6 6 Processor 9 | . . . 11 9 9 11 6 11 13 Hackware 3 | . . . . . . 4 6 6 6 Protection 3 | . . . 6 7 . . . 3 3 Energy Gun 4 | . 7 . 7 13 9 3 . 1 3 Energy Cannon 1 | . . . 7 . . . . . . Ballistic Gun 3 | . 14 14 . . . . . 1 8 Launcher 1 | . 6 14 3 . . . . . . Impact Weapon 4 | . . . 3 7 . 3 4 9 6 Slashing Weapon 1 | . . . . . . 1 5 1 . Naked Turns . | . . . . . . . . . . Heaviest Build 35 | 12 20 20 35 27 15 26 28 34 35 Greatest Support 56 | 26 26 20 40 22 15 29 56 47 20 Greatest Overweight (x) 11 | 3 . . 11 6 . 1 1 10 10 Average Overweight (x) . | . . . 1 . . . . . 1 Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 10 9 9 10 10 Most Carried 10 | 4 7 10 10 10 10 10 10 10 10 Average Carried 8 | 2 4 9 9 9 9 8 8 7 9 Final Capacity 10 | 8 10 10 10 10 10 5 10 10 10 Final Carried 10 | 4 7 10 10 10 10 5 10 8 10 Class Distribution -------------------- 59% | Mutant 20% | Scavenger-Mutant 15% | Sprinter 3% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Sprinter | -8/Storage Sprinter | -7/Factory Mutant | -6/Factory Scavenger-Mutant | -6/Garrison Scavenger-Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Gar Fac Matter Collected 1640 | 271 172 28 126 160 86 109 221 170 297 Remotely . | . . . . . . . . . . Salvage Created 4556 | 89 609 . 726 160 . 109 1052 687 1124 Parts 184 | 2 32 . 45 5 . 1 32 27 40 Haulers Intercepted 9 | . 1 . 4 . . 1 1 . 2 Recyclers Shooed 6 | . 2 . . . . 1 . . 3 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Gar Fac Combat Hostiles Destroyed 72 | . 12 . 17 3 . . 14 16 10 Melee 20 | . . . . . . . 12 5 3 Guns 16 | . 5 . 4 . . . . . 7 Cannons 6 | . . . 6 . . . . . . AOE 14 | . 7 . 7 . . . . . . Classes Destroyed 16 | 2 4 . 6 . . . 2 2 . Worker 4 | . . . 1 . . . 2 . 1 Builder 4 | . . . 2 1 . . 1 . . Tunneler 2 | 1 . . . . . . 1 . . Hauler 9 | . 1 . 4 . . 1 1 . 2 Recycler 8 | 1 2 . . . . 1 2 . 2 Mechanic 2 | . 1 . . . . . . . 1 Operator 1 | . 1 . . . . . . . . Watcher 6 | . . . 2 1 . . 3 . . Swarmer 17 | . . . 4 . . . 7 6 . Grunt 34 | . 12 . 6 2 . . 4 5 5 Brawler 2 | . . . 1 . . . . . 1 Duelist 2 | . . . . . . . . 1 1 Sentry 9 | . . . 6 1 . . . 2 . Hunter 3 | . . . . . . . 2 1 . Programmer 4 | . . . . . . . 1 . 3 Behemoth 1 | . . . . . . . . 1 . Best Kill Streak 11 | 1 6 . 11 1 . 1 8 4 4 Combat Bots Only 8 | . 6 . 8 1 . . 6 5 2 Max Kills in Single Turn 2 | 1 2 . 2 1 . 1 1 1 1 Gunslinging . | . . . . . . . . . . Exploded 2 | . 2 . 2 . . . . . . Melee 1 | . . . . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Gar Fac Hostile Shots Fired 794 | . 54 . 142 82 19 110 96 195 96 Missed 288 | . 16 . 26 24 14 63 47 64 34 Damage Taken 7602 | . 595 . 1498 890 72 664 663 1989 1231 Core 1972 | . 196 . 365 254 15 292 193 452 205 Absorbed by Shields . | . . . . . . . . . . Ignored by Resistances 133 | . . . . . . . 57 76 . Regen/Repaired (Parts) 120 | . . . . . . . . . 120 Core Remaining (%) 47 | 100 . 21 8 . 51 58 . . . Volleys Fired 189 | 11 45 4 59 16 13 . . 1 40 Largest 2 | 2 2 1 2 2 1 . . 2 2 Hottest 133 | 60 60 20 133 121 61 . . 108 113 Shots Fired 329 | 22 77 4 110 22 13 . . 2 79 Gun 251 | 22 67 4 42 22 13 . . 2 79 Cannon 54 | . . . 54 . . . . . . Launcher 24 | . 10 . 14 . . . . . . Special . | . . . . . . . . . . Kinetic 123 | 11 45 4 . . . . . 1 62 Thermal 182 | 11 22 . 96 22 13 . . 1 17 Explosive 24 | . 10 . 14 . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 13 | 10 13 3 13 8 3 . . . 12 Robot Miss Streak 5 | 2 3 2 5 5 1 . . . 5 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 1 | . 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . Shots Hit Robots 323 | 17 50 2 78 33 6 5 31 34 67 Core Hits 178 | 4 34 . 69 8 . 9 12 7 35 Critical Kills 9 | . . . . . . . . 1 8 Critical Parts Destroyed 26 | . . . . 2 . 2 8 7 7 Critical Strikes 40 | . . . 1 3 . 2 9 9 16 Burn 2 | . . . 1 1 . . . . . Destroy 14 | . . . . . . . . . 14 Smash 23 | . . . . 2 . 2 8 9 2 Sever 1 | . . . . . . . 1 . . Melee Attacks 139 | . . . . 21 1 8 47 53 9 Impact 113 | . . . . 21 1 8 23 51 9 Slashing 26 | . . . . . . . 24 2 . Piercing . | . . . . . . . . . . Sneak Attacks 11 | . . . . . 1 1 7 . 2 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 13 | . . . . . . . 4 9 . Damage Inflicted 9802 | 172 1233 14 1959 751 195 499 2100 1722 1157 Guns 2209 | 172 396 14 551 261 86 . . . 729 Cannons 734 | . . . 734 . . . . . . Explosions 1619 | . 837 . 661 . . 121 . . . Melee 5227 | . . . . 490 109 378 2100 1722 428 Ramming 13 | . . . 13 . . . . . . Kinetic 776 | 73 230 14 . . . . . . 459 Thermal 2241 | 99 240 . 1285 261 86 . . . 270 Explosive 1424 | . 763 . 661 . . . . . . Electromagnetic 121 | . . . . . . 121 . . . Impact 4314 | . . . . 490 109 378 1218 1691 428 Slashing 913 | . . . . . . . 882 31 . Piercing . | . . . . . . . . . . Highest Corruption 7 | . . . . 1 1 2 3 3 7 Average Corruption 3 | . . . . 1 1 1 2 3 5 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 35 | . . . . 2 . 4 5 9 15 Message Errors 9 | . . . . 1 . 1 1 4 2 Matter Fused 5 | . . . . . . 1 1 1 2 Heat Flow Errors 8 | . . . . 1 . . 1 2 4 Energy Discharges 3 | . . . . . . 1 . . 2 Parts Fused 1 | . . . . . . . . . 1 Data Loss (minor) 4 | . . . . . . 1 . 1 2 Data Loss (major) 3 | . . . . . . . 2 1 . Misfires 1 | . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 1941 | . 92 . . 73 . 287 980 489 20 Projectiles . | . . . . . . . . . . Explosions 92 | . 92 . . . . . . . . Melee 1849 | . . . . 73 . 287 980 489 20 Knockbacks 18 | . . . . 4 . 2 7 4 1 Impact 18 | . . . . 4 . 2 7 4 1 Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 273 | . 79 . 122 . . 72 . . . Shots 9 | . 4 . 3 . . 2 . . . Rammed . | . . . . . . . . . . Targets Rammed 4 | . . . 4 . . . . . . Kicked 4 | . . . 4 . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 547 | 40 147 . 547 104 20 14 181 304 278 Average Temperature 94 | 24 60 . 139 35 10 4 59 108 87 Received Heat Transfer 2405 | . 288 . 501 504 54 141 63 695 159 Effects 15 | . . . 15 . . . . . . Energy Bleed 1 | . . . 1 . . . . . . Interference 4 | . . . 4 . . . . . . Matter Decay 1 | . . . 1 . . . . . . Short Circuit 2 | . . . 2 . . . . . . Damage (major) 7 | . . . 7 . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 30 | . . . . 4 . 1 17 8 . Impact Corruptions 56 | . . . . 8 . 7 24 16 1 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 4 | 1 . . 2 . . . . . 1 Heat Transferred 4404 | 225 425 . 2354 640 185 . . . 575 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Gar Fac Peak Influence 599 | 10 435 169 539 369 250 450 568 599 461 Initial 302 | . 6 169 65 227 155 113 220 274 302 Average 308 | 4 158 169 277 281 187 245 388 474 362 Maximum Alert Level 2 | . 2 . 2 1 1 2 2 2 2 Low Security (%) 26 | 100 72 100 42 . 71 33 . . . Level 1 45 | . 18 . 27 100 28 58 55 30 71 Level 2 28 | . 9 . 29 . . 8 44 69 28 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 12 | . 2 . 1 2 1 2 . . 4 Investigation 3 | . . . . 1 . 2 . . . Extermination 1 | . . . . . . . . . 1 Reinforcement 7 | . 2 . 1 1 1 . . . 2 Assault 1 | . . . . . . . . . 1 Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Gar Fac Distress Signals 6 | . 1 . 2 . 2 1 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 170 | . 20 . 29 24 15 24 21 23 14 Peak Tracking Total 17 | . 7 . 11 17 9 8 5 6 4 Tactical Retreats 17 | . . . 2 2 1 7 2 2 1 Traps | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Gar Fac Traps Triggered 3 | . . . . . . 2 1 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 6 | . . . . . . 6 . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Gar Fac Machines Disabled 12 | . 3 . 2 1 . 2 1 . 3 Max in Single Turn 2 | . 2 . 1 1 . 2 1 . 2 Garrison Access 2 | . . . . . . . 2 . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Gar Fac Machines Accessed 27 | . 1 1 3 1 3 5 8 2 3 Terminals 18 | . 1 . 2 . 3 5 4 2 1 Fabricators 1 | . . . . . . . 1 . . Repair Stations 2 | . . . . 1 . . . . 1 Recycling Units 1 | . . . 1 . . . . . . Scanalyzers 1 | . . . . . . . . . 1 Garrison Access 3 | . . . . . . . 3 . . Total Hacks 60 | . 2 1 6 2 9 10 20 3 7 Successful 31 | . 1 1 4 . 4 3 14 1 3 Failed 29 | . 1 . 2 2 5 7 6 2 4 Catastrophic 11 | . . . 1 2 2 4 2 . . Database Lockouts . | . . . . . . . . . . Manual 4 | . . . . . . 1 3 . . Terminals 45 | . 2 . 5 . 9 10 14 3 2 Fabricators 1 | . . . . . . . 1 . . Repair Stations 5 | . . . . 2 . . . . 3 Recycling Units 1 | . . . 1 . . . . . . Scanalyzers 2 | . . . . . . . . . 2 Garrison Access 5 | . . . . . . . 5 . . Terminal Hacks 22 | . 1 1 3 . 4 3 9 1 . Record 3 | . . . . . 1 . 2 . . Robot Analysis 1 | . . . . . . . 1 . . Prototype ID Bank 2 | . . . . . 1 . 1 . . Open Door 1 | . . 1 . . . . . . . Open DSF 2 | . . . . . . 1 1 . . Emergency Access Points 2 | . . . . . . 1 . 1 . Alert Level 3 | . . . 1 . 1 . 1 . . Unreport Threat 1 | . . . . . . . 1 . . Disarm Traps 1 | . . . . . . 1 . . . Dispatch Records 1 | . . . 1 . . . . . . Maintenance Status 1 | . . . . . . . 1 . . Recall Reinforcements 1 | . . . . . 1 . . . . Registered Components 1 | . . . 1 . . . . . . Zone Layout 2 | . 1 . . . . . 1 . . Fabricator Hacks 1 | . . . . . . . 1 . . Network Status 1 | . . . . . . . 1 . . Repair Station Hacks 2 | . . . . . . . . . 2 Scan Component 1 | . . . . . . . . . 1 Repair 1 | . . . . . . . . . 1 Recycling Unit Hacks 1 | . . . 1 . . . . . . Report Inventory 1 | . . . 1 . . . . . . Scanalyzer 1 | . . . . . . . . . 1 Insert Component 1 | . . . . . . . . . 1 Garrison Access Hacks 4 | . . . . . . . 4 . . Unlock Access 1 | . . . . . . . 1 . . Seal Access 2 | . . . . . . . 2 . . Coupler Status 1 | . . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 19 | . 1 . 2 1 3 5 3 1 3 Full Trace Events 2 | . . . . 1 . 1 . . . Feedback Events 1 | . . . . 1 . . . . . Corruption 1 | . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . 1 Time 38 | . . . . . . . . . 38 Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Mat Sto Fac Fac Gar Fac Used RIF Installer 1 | . . . . . . . . 1 . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Gar Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Gar Fac Robot Analysis Total 1 | . . . . . . . 1 . . Derelict Logs Recovered 1 | . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Gar Fac Turns Passed 3903 | 111 304 167 795 351 96 361 504 571 643 Spaces Moved 3556 | 57 164 197 374 225 215 892 733 440 259 Core 46 | 12 . . 3 1 . . . 10 20 Treads 34 | . 19 . 15 . . . . . . Legs 335 | . . . 100 79 . . . 101 55 Wheels 677 | 45 145 197 250 . . . . . 40 Hover 847 | . . . . . . . 374 329 144 Flight 1617 | . . . 6 145 215 892 359 . . Fastest Speed 24 | 50 80 80 95 29 29 26 24 40 110 Average Speed 72 | 95 93 80 149 93 29 30 39 91 167 Slowest Speed 600 | 200 160 80 600 350 29 102 100 550 550 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 11 | . . . . 5 . 4 2 . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 30 | 3 39 54 37 25 43 31 24 35 13 Regions Visited 9 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . . . Known Exits Taken 2 | . . . . . . 1 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . Scrap Searched 1 | . . 1 . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 166 | . 92 . 41 . . . . . 33 Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 166 | . 92 . 41 . . . . . 33 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Gar Fac Total 4310 | 91 244 202 497 305 233 966 863 534 375 Wait 231 | 12 23 . 13 32 1 30 44 31 45 Move 3526 | 56 163 196 373 216 214 883 728 438 259 Hop 9 | . . . . 3 . 4 2 . . Pick Up 67 | 6 5 2 9 1 . 12 19 5 8 Fast Attach 54 | 4 1 . 9 7 2 8 8 9 6 Attach 30 | 2 3 . 6 2 . 5 3 7 2 Detach 13 | . . . 4 3 1 4 1 . . Swap 21 | . 3 . 9 1 . 1 4 2 1 Drop 47 | . 1 . 11 3 1 11 14 1 5 Fire 189 | 11 45 4 59 16 13 . . 1 40 Melee 119 | . . . . 21 1 8 40 40 9 Ram . | . . . . . . . . . . Kick 4 | . . . 4 . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -8/Storage -7/Factory -6/Factory -6/Garrison -6/Factory History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 16) 112 | -11/Scrapyard | Entered Materials 242 | -10/Materials | Core integrity fell below 50% 295 | -10/Materials | Lost 3 parts (1p1n1w) 308 | -10/Materials | Discovered new exit (range 8) 341 | -10/Materials | Build established: Mutant 416 | -10/Materials | Entered Mines 425 | -10/Mines | Learned location of Storage (-8) 435 | -10/Mines | Found the Drone Emporium 439 | -10/Mines | Found Prototype Device 523 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 526 | -10/Mines | Found Prototype Device 569 | -10/Mines | Discovered new exit (range 9) 580 | -10/Mines | Assembled infested the area 583 | -10/Mines | Entered Materials 583 | -9/Materials | Evolved 2 slots: Utility x2 768 | -9/Materials | Discovered new exit (range 9) 777 | -9/Materials | Identified exit to Mines 1131 | -9/Materials | Core integrity fell below 50% 1149 | -9/Materials | Core integrity fell below 20% 1195 | -9/Materials | Destroyed 8 combat bots 1202 | -9/Materials | Lost 6 parts (1p2n2u1w) 1344 | -9/Materials | Discovered new exit (range 13) 1378 | -9/Materials | Entered another Materials area 1378 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1722 | -8/Materials | Lost 5 parts (1n2u2w) 1727 | -8/Materials | Discovered new exit (range 6) 1729 | -8/Materials | Entered Storage 1823 | -8/Storage | Discovered new exit (range 8) 1825 | -8/Storage | Entered Factory 1825 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1981 | -7/Factory | Build established: Sprinter 2050 | -7/Factory | Lost 3 parts (1n2w) 2181 | -7/Factory | Discovered new exit (range 15) 2185 | -7/Factory | Identified exit to Factory 2186 | -7/Factory | Entered another Factory area 2186 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2269 | -6/Factory | Lost 3 parts (2u1w) 2597 | -6/Factory | Build established: Mutant 2690 | -6/Factory | Identified exit to Garrison 2690 | -6/Factory | Entered Garrison 2708 | -6/Garrison | Spotted B-75 Beast 2720 | -6/Garrison | Triggered checkpoint 2780 | -6/Garrison | Installed Relay Interface Framework 2792 | -6/Garrison | Triggered checkpoint 2818 | -6/Garrison | Triggered checkpoint 2923 | -6/Garrison | Triggered checkpoint 2961 | -6/Garrison | Core integrity fell below 50% 2993 | -6/Garrison | Destroyed B-75 Beast 3052 | -6/Garrison | Lost 14 parts (2p7n3u2w) 3158 | -6/Garrison | Triggered checkpoint 3246 | -6/Garrison | Discovered new exit (range 8) 3258 | -6/Garrison | Identified exit to Factory 3261 | -6/Garrison | Entered Factory 3331 | -6/Factory | Build established: Scavenger-Mutant 3405 | -6/Factory | Core integrity fell below 20% 3477 | -6/Factory | Repaired Imp. Light Armor Plating 3611 | -6/Factory | First assault squad dispatched 3631 | -6/Factory | Lost 3 parts (1n1u1w) 3717 | -6/Factory | Lost 4 parts (1p2n1u) 3847 | -6/Factory | Identified Bomb Drone Bay 3904 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- dispatching reinforcements to local area. 03868_ U-05 Engineer lays Concrete. 03872_ Pressure Siphon disabled. 03893_ HV Slug penetrates Wall. 03893_ HV Slug penetrates Assembly Bed. 03896_ HV Slug penetrates Wall. 03896_ HV Slug penetrates P-60 Hacker. 03896_ HV Slug penetrates Wall. 03899_ HV Slug penetrates P-60 Hacker. 03899_ HV Slug penetrates Wall. 03899_ HV Slug penetrates P-60 Hacker. 03899_ HV Slug penetrates Wall. 03902_ HV Slug penetrates P-60 Hacker. 03902_ P-60 Hacker suffers critical hit (Destroy). 03902_ Destroyed Unknown Device. 03902_ HV Slug penetrates Wall. 03902_ HV Slug penetrates P-60 Hacker. 03902_ HV Slug penetrates Wall. 03904_ System corrupted: Heat flow error (+195). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????###?????????????????????????????????? | | ????????????? ?????????????????????????????????? | | ???????????? ?????????????????????????????????? | | ??????????"""" ?????????????????????????????????? | | ??????????"Y"" ?????????????????????????????????? | | ?????????? #########????????????????????????? | | ????????? # ????????????????????????? | | ????????" """" # """""???????????????????????? | | ???????"" """" # """""?? #???????????????????? | | ???????"" 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[ !"#?????????????? | | ############"""""###?????????????? | | """" """" # %!% #####???????????????? | | """" """" # #???????????????????? | | """" """" %#% #???????????????????? | | %/ #???????????????????? | | # #???????????????????? | | # #???????????????????? | | # #???????????????????? | | % # #???????????????????? | | ########## #???????????????????? | | #????????# #???????????????????? | | " ""% #????????# #???????????????????? | | " """ #????????# #???????????????????? | | " """ #????????##############???????????????????? | | #?????????????????????????????????????????? | | " """ #############?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 300 Resistance: KI 20 Melee Speed Boost 20 Evasion (%) 75 Targeting Accuracy 6 Armor Integrity Analysis 30 Recoil Reduction 1 Offensive Hacking 10 Authchip Count 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Batter Up Can't Catch Me Deadly Force Dodgeball, But With Guns Significant Disruption Universal Adapter Challenges ------------ None Game ------ Seed ContainmentAngularTrap Manual? 0 Play Time 01:39:39 Cumulative 29.4 hours Start 2024.03.06 @ 17:51:42 End 2024.03.06 @ 19:41:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 38 Rogue 38 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 23 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a19c3b9c-74c9-46e1-ad0c-982fa598cefb