Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.01 @ 17:33:19

Player: BionicBot

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (73)      365
Value Destroyed (2088)     2088
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (700)                700
              TOTAL SCORE: 6053

 Bonus
-------
High Alert Combat Kills    386
Follower Combat Kills      14
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             700/700
Matter                     280/300
Energy                     280/280
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
    Cooled Ion Engine
>          --- PROPULSION (4) ---
           Aluminum Leg
  Improved Aluminum Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
>          --- UTILITY (4) ------
    Medium Storage Unit
>          --- WEAPON (4) -------
           YOLO Cannon
           Grenade Launcher
           Rocket Launcher
>          --- INVENTORY (10) ---
     Light Nuclear Core
           Aluminum Leg
  Improved Aluminum Leg
  Advanced Visual Processing Unit
  Advanced Visual Processing Unit
  Improved Terrain Scanner
           AWS/Gauss

 Peak State 
------------
>          --- POWER ------------
    Cooled Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
  Improved Aluminum Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
>          --- UTILITY ----------
    Medium Storage Unit
           Trap Reconfigurator
>          --- WEAPON -----------
           YOLO Cannon
           AWS/Gauss
>          --- INVENTORY --------
     Light Deuterium Engine
     Light Nuclear Core
           Aluminum Leg
           Aluminum Leg
  Advanced Visual Processing Unit
  Advanced Visual Processing Unit
  Improved Terrain Scanner
           Grenade Launcher
           Rocket Launcher
[Rating: 60]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Hover Unit               Combat Airjet
Utility                    Small Storage Unit
  Device                   Trap Reconfigurator
  Storage                  Small Storage Unit
  Processor                Transport Network Coupler
  Protection               Weapon Shielding
Weapon                     AWS/Gauss
  Energy Gun               EM Pulse Gun
  Energy Cannon            YOLO Cannon
  Ballistic Gun            AWS/Gauss
  Launcher                 EMP Blaster

 Build                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Slots Evolved              6    | .   .   .   .   .   4   2   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   
  Utility                  2    | .   .   .   .   .   .   2   
  Weapon                   2    | .   .   .   .   .   2   .   
Parts Attached             47   | 7   14  2   4   3   17  .   
  Power                    9    | 1   1   1   .   1   5   .   
    Engine                 8    | 1   1   1   .   1   4   .   
    Core                   1    | .   .   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               18   | 2   6   .   .   2   8   .   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    17   | 2   6   .   .   1   8   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   1   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  7    | 2   3   .   1   .   1   .   
    Device                 2    | 1   .   .   1   .   .   .   
    Storage                2    | 1   .   .   .   .   1   .   
    Processor              1    | .   1   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             2    | .   2   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   13   | 2   4   1   3   .   3   .   
    Energy Gun             1    | .   1   .   .   .   .   .   
    Energy Cannon          2    | .   .   .   1   .   1   .   
    Ballistic Gun          5    | 2   1   .   2   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               5    | .   2   1   .   .   2   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   3   .   1   .   
Parts Lost                 9    | .   3   1   .   3   2   .   
  Power                    3    | .   1   1   .   1   .   .   
  Propulsion               4    | .   1   .   .   2   1   .   
  Utility                  2    | .   1   .   .   .   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   
  Highest Loss Streak      3    | .   3   1   .   3   1   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     89   | .   97  95  95  82  78  69  
  Engine                   11   | .   13  9   14  12  8   7   
  Leg                      29   | .   27  28  28  25  32  30  
  Device                   5    | .   1   .   3   14  8   .   
  Storage                  12   | .   14  14  14  14  9   7   
  Processor                4    | .   4   14  10  .   .   .   
  Protection               1    | .   7   .   .   .   .   .   
  Energy Gun               2    | .   8   .   .   .   .   .   
  Energy Cannon            3    | .   .   .   .   .   9   7   
  Ballistic Gun            9    | .   16  .   3   14  8   .   
  Launcher                 8    | .   2   28  20  .   .   15  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             47   | 13  18  18  21  21  47  43  
  Greatest Support         53   | 20  20  20  20  20  53  53  
  Greatest Overweight (x)  3    | .   .   .   1   2   3   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   8   8   10  10  
  Average Capacity         8    | 7   8   8   8   8   9   10  
  Most Carried             10   | 6   8   8   8   8   10  8   
  Average Carried          7    | 4   7   7   7   8   8   8   
  Final Capacity           10   | 8   8   8   8   8   10  10  
  Final Carried            8    | 6   8   8   8   8   8   8   

 Class Distribution 
--------------------
 67% | Mutant
 22% | Skirmisher
  8% | Scavenger-Mutant

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -10/Mines
     Mutant | -10/Exiles
     Mutant | -9/Mines
 Skirmisher | -8/Materials
 Skirmisher | -7/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -7   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  
Matter Collected           1025 | 320  409  74   10   62   150  .    
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            2455 | 99   607  193  .    227  1329 .    
  Parts                    136  | 5    40   16   .    11   64   .    
Haulers Intercepted        4    | .    2    .    .    .    2    .    
Recyclers Shooed           3    | .    2    .    .    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Combat Hostiles Destroyed  62   | .   11  5   .   15  31  .   
  Guns                     38   | .   11  .   .   15  12  .   
  Cannons                  4    | .   .   .   .   .   4   .   
  AOE                      16   | .   .   5   .   .   11  .   
Classes Destroyed          16   | 2   4   1   .   2   7   .   
  Worker                   1    | .   .   .   .   .   1   .   
  Builder                  3    | .   .   1   .   .   2   .   
  Tunneler                 2    | 1   .   1   .   .   .   .   
  Hauler                   4    | .   2   .   .   .   2   .   
  Recycler                 3    | 1   1   .   .   .   1   .   
  Operator                 1    | .   .   .   .   .   1   .   
  Watcher                  6    | .   2   .   .   .   4   .   
  Swarmer                  18   | .   3   3   .   4   8   .   
  Grunt                    21   | .   8   2   .   .   11  .   
  Brawler                  3    | .   .   .   .   .   3   .   
  Protector                1    | .   .   .   .   .   1   .   
  Sentry                   6    | .   .   .   .   .   6   .   
  Demolisher               2    | .   .   .   .   2   .   .   
  Hunter                   1    | .   .   .   .   .   1   .   
  Heavy                    1    | .   .   .   .   .   1   .   
  Assembled                9    | .   .   .   .   9   .   .   
Best Kill Streak           13   | 1   3   3   .   11  13  .   
  Combat Bots Only         11   | .   3   3   .   11  9   .   
Max Kills in Single Turn   4    | 1   1   3   .   1   4   .   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 3    | .   .   3   .   .   2   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  
Hostile Shots Fired        124  | .    68   9    .    16   31   .    
  Missed                   36   | .    16   5    .    2    13   .    
Damage Taken               1634 | .    644  116  .    390  484  .    
  Core                     241  | .    75   32   .    78   56   .    
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Redirected to Shielding  68   | .    68   .    .    .    .    .    
Core Remaining (%)         71   | 100  .    .    .    26   89   .    
Volleys Fired              100  | 10   61   8    .    .    21   .    
  Largest                  2    | 2    2    2    .    .    1    .    
  Hottest                  100  | 40   60   66   .    .    100  .    
Shots Fired                259  | 20   122  16   .    32   69   .    
  Gun                      222  | 20   122  .    .    32   48   .    
  Cannon                   21   | .    .    .    .    .    21   .    
  Launcher                 16   | .    .    16   .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  192  | 20   92   .    .    32   48   .    
  Thermal                  21   | .    .    .    .    .    21   .    
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          46   | .    30   16   .    .    .    .    
  Robot Hit Streak         19   | 4    10   2    .    15   19   .    
  Robot Miss Streak        4    | 1    3    4    .    3    3    .    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        2    | .    2    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    
  Autonomous               81   | .    .    .    .    32   49   .    
Shots Hit Robots           172  | 14   74   5    .    27   52   .    
  Core Hits                95   | 3    27   8    .    18   39   .    
  Critical Kills           4    | .    .    .    .    .    4    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         4    | .    .    .    .    .    4    .    
    Meltdown               4    | .    .    .    .    .    4    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           7180 | 172  934  316  .    803  4955 .    
  Guns                     3122 | 172  931  .    .    795  1224 .    
  Cannons                  1672 | .    .    .    .    .    1672 .    
  Explosions               2308 | .    .    316  .    .    1992 .    
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  78   | .    3    .    .    8    67   .    
  Kinetic                  2857 | 172  666  .    .    795  1224 .    
  Thermal                  3589 | .    .    .    .    .    3589 .    
  Explosive                75   | .    .    .    .    .    75   .    
  Electromagnetic          581  | .    265  316  .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         1    | .    .    1    1    1    .    .    
  Average Corruption       1    | .    .    1    1    1    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  14   | .    .    1    9    4    .    .    
    Message Errors         7    | .    .    1    6    .    .    .    
    Matter Fused           1    | .    .    .    .    1    .    .    
    Heat Flow Errors       1    | .    .    .    .    1    .    .    
    Energy Discharges      1    | .    .    .    .    1    .    .    
    Data Loss (minor)      3    | .    .    .    2    1    .    .    
    Data Loss (major)      1    | .    .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            617  | .    .    .    .    .    617  .    
  Projectiles              387  | .    .    .    .    .    387  .    
  Explosions               229  | .    .    .    .    .    229  .    
  Melee                    1    | .    .    .    .    .    1    .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      183  | .    .    79   .    .    104  .    
  Shots                    11   | .    .    9    .    .    2    .    
  Rammed                   1    | .    .    .    .    1    .    .    
Targets Rammed             12   | .    1    .    .    4    7    .    
  Kicked                   11   | .    1    .    .    3    7    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        93   | .    30   30   .    93   38   .    
  Average Temperature      16   | .    12   10   .    54   17   .    
  Received Heat Transfer   417  | .    315  12   .    .    90   .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              4    | .    .    4    .    .    .    .    
  Impact Corruptions       1    | .    .    .    .    .    1    .    
Robots Melted              5    | .    .    .    .    .    5    .    
  Combat Hostiles          4    | .    .    .    .    .    4    .    
  Parts Melted             5    | .    .    .    .    1    4    .    
  Heat Transferred         3120 | .    .    .    .    .    3120 .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    1    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -7   
-------                    Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  
Peak Influence             1055 | 10   170  166  .    188  1055 478  
  Initial                  478  | .    6    9    .    .    68   478  
  Average                  359  | 2    82   103  .    58   735  478  
Maximum Alert Level        3    | .    .    .    .    .    3    2    
  Low Security (%)         59   | 100  100  100  .    100  6    .    
  Level 1                  2    | .    .    .    .    .    4    .    
  Level 2                  7    | .    .    .    .    .    17   100  
  Level 3                  30   | .    .    .    .    .    71   .    
  Level 4                  .    | .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    
Squads Dispatched          6    | .    3    .    .    .    3    .    
  Investigation            1    | .    .    .    .    .    1    .    
  Extermination            .    | .    .    .    .    .    .    .    
  Reinforcement            3    | .    3    .    .    .    .    .    
  Assault                  2    | .    .    .    .    .    2    .    
  Garrison                 .    | .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac 
Distress Signals           4    | .   2   .   .   .   2   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              73   | .   17  5   .   19  32  .   
  Peak Tracking Total      6    | .   4   3   .   6   6   .   
  Tactical Retreats        6    | .   2   1   .   1   2   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Traps Triggered            1    | .   .   .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 4    | .   4   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Reconfigurated       9    | .   .   .   .   .   9   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac 
Machines Disabled          10   | .   .   .   .   1   9   .   
  Max in Single Turn       2    | .   .   .   .   1   2   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac 
Machines Accessed          11   | .   4   .   2   .   5   .   
  Terminals                8    | .   4   .   .   .   4   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                27   | .   14  .   3   .   10  .   
  Successful               16   | .   6   .   3   .   7   .   
  Failed                   11   | .   8   .   .   .   3   .   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   2    | .   .   .   2   .   .   .   
  Terminals                21   | .   14  .   .   .   7   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   3   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             13   | .   6   .   3   .   4   .   
  Record                   3    | .   .   .   3   .   .   .   
  Prototype ID Bank        2    | .   1   .   .   .   1   .   
  Branch Access Points     2    | .   1   .   .   .   1   .   
  Terminal Index           1    | .   .   .   .   .   1   .   
  Repair Station Index     1    | .   1   .   .   .   .   .   
  Locate Traps             2    | .   1   .   .   .   1   .   
  Disarm Traps             1    | .   1   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 3    | .   .   .   .   .   3   .   
  Insert Component         2    | .   .   .   .   .   2   .   
  Analyze                  1    | .   .   .   .   .   1   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         8    | .   4   .   .   .   4   .   
  Full Trace Events        2    | .   1   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   1   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   .   
  Part Schematics Acquired 1    | .   .   .   .   .   1   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  
------------               Run  | Yrd Mat Min Exi Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   1   .   
  Machine Destruction      1    | .   .   .   .   .   1   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac 
Total Allies               3    | .   .   .   .   3   .   .   
  Largest Group            3    | .   .   .   .   3   .   .   
  Highest-Rated Group      40   | .   .   .   .   40  .   .   
  Highest-Rated Ally       16   | .   .   .   .   16  .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               15   | .   .   .   .   15  .   .   
  Total Damage             95   | .   .   .   .   95  .   .   
  Kills                    2    | .   .   .   .   2   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  
Turns Passed               4009 | 144  1003 396  824  275  1363 4    
Spaces Moved               2684 | 88   639  267  607  134  946  3    
  Core                     10   | 10   .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    
  Legs                     2645 | 78   639  267  607  121  930  3    
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    29   | .    .    .    .    13   16   .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  120  120  
  Average Speed            129  | 112  120  120  133  185  129  120  
  Slowest Speed            300  | 120  120  120  190  260  300  120  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       54   | 4    66   51   93   30   83   .    
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    1    .    .    .    
  Known Exits Taken        1    | .    1    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    .    1    1    1    1    .    
Scrap Searched             1    | .    .    .    .    1    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          300  | .    .    7    .    14   279  .    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               39   | .    .    .    .    14   25   .    
  AOE                      261  | .    .    7    .    .    254  .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  
Total                      3005 | 110  754  326  627  159  1026 3    
  Wait                     113  | .    24   49   4    19   17   .    
  Move                     2678 | 87   638  266  606  133  945  3    
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  15   | 6    4    .    2    .    3    .    
  Fast Attach              27   | 7    6    1    4    3    6    .    
  Attach                   5    | .    1    1    .    .    3    .    
  Detach                   11   | .    2    1    4    .    4    .    
  Swap                     15   | .    7    .    .    .    8    .    
  Drop                     29   | .    10   .    7    .    12   .    
  Fire                     100  | 10   61   8    .    .    21   .    
  Melee                    .    | .    .    .    .    .    .    .    
  Ram                      1    | .    .    .    .    1    .    .    
  Kick                     11   | .    1    .    .    3    7    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x2] / *Min x2)
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials (discovered 3 exits: [*Fac x3])
-7/Factory

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 16)
  145 | -11/Scrapyard | Entered Materials
  204 | -10/Materials | Discovered new exit (range 15)
  313 | -10/Materials | Build established: Mutant
  366 | -10/Materials | Lost 3 parts (1p1n1u)
  461 | -10/Materials | Discovered new exit (range 16)
  684 | -10/Materials | Discovered new exit (range 8)
 1017 | -10/Materials | Identified exit to Mines
 1148 | -10/Materials | Entered Mines
 1159 | -10/Mines     | Build established: Scavenger-Mutant
 1401 | -10/Mines     | Discovered new exit (range 5)
 1510 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1512 | -10/Mines     | Build established: Mutant
 1526 | -10/Mines     | Discovered new exit (range 14)
 1539 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1539 | -10/Mines     | Discovered new exit (range 5)
 1544 | -10/Mines     | Entered Exiles
 1566 | -10/Exiles    | Discovered new exit (range 14)
 1601 | -10/Exiles    | Met 8R-AWN
 1622 | -10/Exiles    | Met EX-HEX
 1694 | -10/Exiles    | Met EX-DEC
 1718 | -10/Exiles    | Visited The Gauntlet
 1924 | -10/Exiles    | Discovered new exit (range 14)
 1984 | -10/Exiles    | Learned location of Zion (-7)
 2025 | -10/Exiles    | Met EX-BIN
 2046 | -10/Exiles    | Aligned with FarCom system
 2048 | -10/Exiles    | Given EX-Vault access code
 2116 | -10/Exiles    | Opened EX-Vault
 2135 | -10/Exiles    | Found Prototype Device
 2135 | -10/Exiles    | Identified Trap Reconfigurator
 2143 | -10/Exiles    | Found Prototype Ballistic Gun
 2143 | -10/Exiles    | Identified AWS/Gauss
 2151 | -10/Exiles    | Found Prototype Energy Cannon
 2151 | -10/Exiles    | Identified YOLO Cannon
 2220 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 2368 | -10/Exiles    | Stole three prototypes: Trap Reconfigurator, AWS/Gauss, YOLO Cannon
 2368 | -10/Exiles    | Entered Mines
 2372 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 2422 | -9/Mines      | Found a hidden stash of uninstalled traps
 2568 | -9/Mines      | Assembled infested the area
 2575 | -9/Mines      | Core integrity fell below 50%
 2607 | -9/Mines      | Lost 3 allies
 2609 | -9/Mines      | Discovered new exit (range 11)
 2640 | -9/Mines      | Destroyed 11 combat bots
 2643 | -9/Mines      | Entered Materials
 2643 | -8/Materials  | Evolved 4 slots: Propulsion x2, Weapon x2
 2645 | -8/Materials  | Lost 3 parts (1p2n)
 2830 | -8/Materials  | Destroyed 9 combat bots
 2883 | -8/Materials  | Discovered new exit (range 16)
 2972 | -8/Materials  | Build established: Skirmisher
 3487 | -8/Materials  | Discovered new exit (range 10)
 3698 | -8/Materials  | Discovered new exit (range 15)
 3843 | -8/Materials  | First assault squad dispatched
 3874 | -8/Materials  | Build established: Mutant
 4006 | -8/Materials  | Entered Factory
 4006 | -7/Factory    | Evolved 2 slots: Utility x2
 4008 | -7/Factory    | FarCom data flow suspended
 4010 | -7/Factory    | Self-destructed

 Last Messages 
---------------
03956_ A-02 Transporter system corrupted by
  crushing effect.
03957_ A-02 Transporter system terminally
  corrupted.
03970_ R-06 Scavenger collects Med. Armor
  Plating.
03985_ Connecting with Terminal...
>>Access(Branch)
No branch access points found.
03985_ Dropped Adv. Visual Processing Unit.
03985_ Dropped Aluminum Leg.
PARAMETERS=UTILITY+2
LOCATION=UNKNOWN
GOAL=ESCAPE
04006_ Receiving FarCom transmissions...
04008_ FARCOM_MSG: Not cool, anonymous tester
  bot. We've taken inventory and discovered your
  thievery. Let's see how you like having parts
  stolen!
04008_ FarCom data flow suspended.

 Map 
-----
+----------------------------------------------------+
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|          ????????????????########  "?????????????? |
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|          ??????#         #     #?????????????????? |
|          ??????#         #     #?????????????????? |
|          ??????#         @     #?????????????????? |
|          ??????#         #     #?????????????????? |
|          ??????#  =      #     #?????????????????? |
|          ??????#     !  ?#     #?????????????????? |
|          ??????#        ?#######?????????????????? |
|          ??????###+####??????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Weapon Shielding           33
Evasion (%)                55

 Item Schematics 
-----------------
 Imp. Aluminum Leg | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
I Survived The Infestation

 Challenges 
------------
None

 Game 
------
Seed              ProjectionWeldingCasing
  Manual?         0
Play Time         00:47:43
  Cumulative      22.5 hours
  Start           2024.05.01 @ 14:10:36
  End             2024.05.01 @ 17:33:19
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          21
  Rogue           21
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          22
Achievement%      17
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: bb3ca1f6-a816-425e-a861-33f090c321d1