Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.31 @ 04:55:30 Player: Posh Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (52) 260 Value Destroyed (1183) 1183 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (336) 336 TOTAL SCORE: 5239 Bonus ------- Follower Combat Kills 351 Friendly Fire -15 Cogmind --------- Core Integrity 0/850 Matter 166/300 Energy 150/150 System Corruption 3% Temperature Cool (55) Movement Walking (260) Ox2 Location -6/Factory Parts ------- > --- POWER (2) -------- Micro Nuclear Core > --- PROPULSION (4) --- Flexi-carbon Leg > --- UTILITY (4) ------ Improved Heat Sink Targeting Computer Target Analyzer Improved Light Armor Plating > --- WEAPON (5) ------- Antimatter Cannon Antimatter Cannon Antimatter Cannon Antimatter Cannon Impact Mace > --- INVENTORY (5) ---- Compact Matter Pod (150) Mace Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Flexi-carbon Leg Gravmag System > --- UTILITY ---------- Improved Heat Sink Targeting Computer Target Analyzer Improved Light Armor Plating > --- WEAPON ----------- Antimatter Cannon Antimatter Cannon Antimatter Cannon Antimatter Cannon Impact Mace > --- INVENTORY -------- Compact Matter Pod Mace [Rating: 52] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Gravmag System Utility Small Storage Unit Device Hacking Drone Bay Storage Small Storage Unit Processor Signal Interpreter Hackware System Shield Protection Improved Light Armor Plating Weapon Assault Rifle Ballistic Gun Assault Rifle Ballistic Cannon Antimatter Cannon Impact Weapon Impact Mace Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power 1 | . . . . . . . 1 Propulsion 2 | . . . 2 . . . . Utility 2 | . . . . . . . 2 Weapon 3 | . . . . . . . 3 Parts Attached 82 | 6 4 6 13 2 3 9 39 Power 7 | 1 . 1 1 . 1 1 2 Engine 4 | 1 . 1 . . 1 1 . Core 3 | . . . 1 . . . 2 Reactor . | . . . . . . . . Propulsion 21 | 2 1 3 6 1 . 3 5 Treads . | . . . . . . . . Leg 20 | 2 1 3 6 1 . 3 4 Wheel . | . . . . . . . . Hover 1 | . . . . . . . 1 Flight . | . . . . . . . . Utility 21 | 1 3 1 . . 2 1 13 Device 9 | . 1 . . . 2 1 5 Storage 4 | 1 . 1 . . . . 2 Processor 5 | . 2 . . . . . 3 Hackware 1 | . . . . . . . 1 Protection 2 | . . . . . . . 2 Artifact . | . . . . . . . . Weapon 33 | 2 . 1 6 1 . 4 19 Energy Gun . | . . . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 15 | 2 . 1 6 1 . 3 2 Ballistic Cannon 13 | . . . . . . . 13 Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon 3 | . . . . . . . 3 Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 2 | . . . . . . 1 1 Unidentified Prototypes 3 | . . . . . 1 . 2 Parts Lost 18 | . . . . 1 . 3 14 Power 2 | . . . . . . . 2 Propulsion 7 | . . . . 1 . 2 4 Utility 4 | . . . . . . . 4 Weapon 5 | . . . . . . 1 4 Highest Loss Streak 13 | . . . . 1 . 2 13 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 90 | . 99 100 94 91 100 98 74 Engine 7 | . 14 14 . . 6 11 5 Core 3 | . . . 10 11 4 . 2 Leg 30 | . 28 28 39 36 44 42 17 Device 8 | . 8 6 . . . 10 14 Storage 8 | . 13 7 11 11 11 11 5 Processor 6 | . 5 14 11 11 10 . 1 Ballistic Gun 21 | . 28 28 21 22 22 21 17 Peak Build Rating 52 | 6 7 12 21 21 28 32 52 Average Rating 24 | 4 6 8 19 19 20 29 38 On Entrance 15 | . 6 7 12 21 20 28 28 Naked Turns . | . . . . . . . . Heaviest Build 41 | 14 15 14 18 18 20 23 41 Greatest Support 60 | 20 20 30 55 55 55 60 40 Greatest Overweight (x) 13 | 1 . . 1 . . . 13 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 Average Capacity 7 | 6 7 6 8 8 8 8 7 Most Carried 8 | 2 4 8 8 8 8 8 7 Average Carried 5 | . 1 6 7 8 7 7 3 Final Capacity 8 | 8 5 8 8 8 8 8 5 Final Carried 8 | . 4 8 8 8 8 8 2 Class Distribution -------------------- 42% | Scavenger-Mutant 30% | Scavenger-Gunner 26% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Gunner | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Matter Collected 2146 | 284 174 170 284 229 10 193 802 Remotely 213 | . 44 . . . . . 169 Salvage Created 2243 | 57 285 61 576 241 . 152 871 Parts 106 | 1 14 . 41 15 . 2 33 Haulers Intercepted 1 | . . . . . . . 1 Recyclers Shooed 12 | 1 1 . 7 2 . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 9 | . . . . . . 9 . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 35 | . 3 5 10 6 . 1 10 Guns 28 | . 3 5 10 6 . 1 3 Cannons 5 | . . . . . . . 5 Classes Destroyed 14 | 1 2 1 4 1 . . 5 Worker 2 | . . . 2 . . . . Builder 2 | . . . 1 . . . 1 Tunneler 1 | . . . . . . . 1 Hauler 1 | . . . . . . . 1 Recycler 11 | 1 2 . 4 1 . . 3 Mechanic 2 | . . . . . . . 2 Watcher 3 | . 1 . 2 . . . . Swarmer 13 | . . . 8 4 . 1 . Grunt 9 | . 3 . . 1 . . 5 Brawler 2 | . . . . 1 . . 1 Sentry 2 | . . . 2 . . . . Hunter 2 | . . . . . . . 2 Programmer 2 | . . . . . . . 2 Assembled 5 | . . 5 . . . . . Best Kill Streak 8 | 1 2 2 8 3 . 1 4 Combat Bots Only 4 | . 1 2 4 2 . 1 2 Max Kills in Single Turn 2 | 1 1 1 2 1 . 1 1 Gunslinging 1 | . . . 1 . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Hostile Shots Fired 345 | . 19 14 75 27 . 44 166 Missed 92 | . 4 3 26 10 . 13 36 Damage Taken 3962 | . 212 146 493 150 . 537 2424 Core 1121 | . 30 39 100 10 . 78 864 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 102 | . . . . . . . 102 Regen/Repaired (Parts) 257 | . . . 66 . 89 . 102 Core Remaining (%) 75 | 100 . 72 . . . 53 . Volleys Fired 171 | 4 24 15 45 17 . 14 52 Largest 4 | 2 2 2 2 2 . 2 4 Hottest 160 | 40 40 40 46 46 . 43 160 Shots Fired 367 | 8 48 30 90 34 . 28 129 Gun 303 | 8 48 30 90 34 . 28 65 Cannon 64 | . . . . . . . 64 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 367 | 8 48 30 90 34 . 28 129 Thermal . | . . . . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 14 | 4 10 4 14 7 . 5 9 Robot Miss Streak 6 | 2 4 4 4 4 . 3 6 Penetration Max . | . . . . . . . . Secondary Targets 2 | . . . 1 . . . 1 Max Gunslinging Chain 1 | . . . 1 . . . 1 Shots Hit Robots 239 | 6 30 13 55 21 . 16 98 Core Hits 92 | 2 14 6 26 10 . 7 27 Critical Kills 1 | . . . . . . 1 . Critical Parts Destroyed 4 | . 1 . . 1 . . 2 Critical Strikes 7 | . 1 . . 1 . 1 4 Destroy 4 | . 1 . . 1 . 1 1 Blast 2 | . . . . . . . 2 Smash 1 | . . . . . . . 1 Melee Attacks 26 | . . . . . . . 26 Impact 20 | . . . . . . . 20 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 8 | . . . . . . . 8 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4379 | 75 357 174 785 316 . 221 2451 Guns 2703 | 75 357 174 785 315 . 221 776 Cannons 1171 | . . . . . . . 1171 Explosions . | . . . . . . . . Melee 504 | . . . . . . . 504 Ramming 1 | . . . . 1 . . . Kinetic 3874 | 75 357 174 785 315 . 221 1947 Thermal . | . . . . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact 504 | . . . . . . . 504 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 3 | . . . . . . . 3 Average Corruption 1 | . . . . . . . 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 20 | . . . . . . . 20 Message Errors 3 | . . . . . . . 3 Matter Fused 4 | . . . . . . . 4 Heat Flow Errors 5 | . . . . . . . 5 Energy Discharges 5 | . . . . . . . 5 Parts Fused 1 | . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . 2 Overload Shots . | . . . . . . . . Overflow Damage 150 | . . . . . . . 150 Projectiles 30 | . . . . . . . 30 Explosions 26 | . . . . . . . 26 Melee 94 | . . . . . . . 94 Knockbacks 13 | . . . . . . . 13 Impact 3 | . . . . . . . 3 Kinetic 8 | . . . . . . . 8 Secondary 2 | . . . . . . . 2 Self-Inflicted Damage 89 | . . . . . . . 89 Shots 1 | . . . . . . . 1 Rammed . | . . . . . . . . Targets Rammed 1 | . . . . 1 . . . Kicked 1 | . . . . 1 . . . Crushed . | . . . . . . . . Highest Temperature 282 | . 2 32 2 . . . 282 Average Temperature 94 | . 2 17 2 . . . 115 Received Heat Transfer 1344 | . 123 120 69 48 . 12 972 Effects 1 | . . . . . . . 1 Interference 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted 4 | . . . . . . . 4 Combat Hostiles 2 | . . . . . . . 2 Parts Fried 5 | . . . . . . . 5 Impact Corruptions 5 | . . . . . . . 5 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred . | . . . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Peak Influence 376 | 5 115 44 376 305 . . 216 Initial 110 | . 3 44 . 110 . . 21 Average 50 | 2 67 11 199 248 . . 22 Maximum Alert Level 1 | . . . 1 1 . . 1 Low Security (%) 93 | 100 100 100 63 24 . . 99 Level 1 6 | . . . 36 75 . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 9 | . 1 1 1 . . . 6 Investigation 4 | . 1 1 1 . . . 1 Extermination 3 | . . . . . . . 3 Reinforcement 2 | . . . . . . . 2 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Distress Signals 3 | . 1 2 . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 69 | . 6 7 18 8 . 13 17 Peak Tracking Total 5 | . 3 2 4 4 . 5 4 Tactical Retreats 5 | . . 1 2 1 . . 1 Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Traps Triggered . | . . . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Disabled 1 | . . . . . . . 1 Max in Single Turn 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Accessed 8 | . 4 1 2 . . . 1 Terminals 4 | . 3 . 1 . . . . Fabricators . | . . . . . . . . Repair Stations 2 | . . . 1 . . . 1 Recycling Units 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 29 | . 8 1 16 . . . 4 Successful 19 | . 4 1 12 . . . 2 Failed 10 | . 4 . 4 . . . 2 Catastrophic 2 | . . . 1 . . . 1 Database Lockouts . | . . . . . . . . Manual 1 | . . . 1 . . . . Terminals 9 | . 7 . 2 . . . . Fabricators . | . . . . . . . . Repair Stations 18 | . . . 14 . . . 4 Recycling Units 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 5 | . 3 1 1 . . . . Record 2 | . 2 . . . . . . Open Door 1 | . . 1 . . . . . Locate Traps 1 | . . . 1 . . . . Zone Layout 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 13 | . . . 11 . . . 2 Scan Component 7 | . . . 6 . . . 1 Repair 6 | . . . 5 . . . 1 Recycling Unit Hacks 1 | . 1 . . . . . . Report Inventory 1 | . 1 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 6 | . 3 . 2 . . . 1 Full Trace Events 3 | . 1 . 1 . . . 1 Feedback Events 1 | . . . . . . . 1 Corruption 1 | . . . . . . . 1 Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 15 | . . . . . 15 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 6 | . . . 5 . . . 1 Time 191 | . . . 172 . . . 19 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked 4 | . . . . . . . 4 Non-combat 4 | . . . . . . . 4 Combat . | . . . . . . . . Robot Hacks Applied 4 | . . . . . . . 4 no_distress 4 | . . . . . . . 4 Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total Allies 5 | . . 1 . . 4 . . Largest Group 4 | . . 1 1 . 4 4 2 Highest-Rated Group 118 | . . 31 31 . 118 118 54 Highest-Rated Ally 31 | . . 31 31 . 31 31 28 Total Orders 2 | . . . . . . . 2 RETURN 2 | . . . . . . . 2 Ally Attacks 43 | . . . 9 . . 32 2 Total Damage 671 | . . . 151 . . 480 40 Kills 11 | . . . 3 . . 7 1 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 4 | . . 2 . . 1 1 . Drone Launches 2 | . . . . . . . 2 Drone Recoveries 2 | . . . . . . . 2 Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Turns Passed 8005 | 80 395 1591 687 179 1487 884 2702 Spaces Moved 3742 | 48 232 914 279 76 1178 665 350 Core 43 | 8 . . . . . . 35 Treads . | . . . . . . . . Legs 3672 | 40 232 914 279 76 1178 665 288 Wheels . | . . . . . . . . Hover 27 | . . . . . . . 27 Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 50 Average Speed 120 | 113 120 120 120 120 120 120 124 Slowest Speed 700 | 120 120 120 190 120 120 120 700 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 42 | 3 45 100 27 17 80 67 2 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . . 1 . . Known Exits Taken 3 | . 1 1 1 . . . . Unknown Exits Taken 4 | 1 . . . 1 1 1 . Scrap Searched 5 | . . 1 . 1 2 1 . Spaces Dug . | . . . . . . . . Terrain Destroyed 61 | . . . . . . . 61 Melee . | . . . . . . . . Projectile 28 | . . . . . . . 28 AOE 33 | . . . . . . . 33 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total 6870 | 66 299 1380 538 128 1253 721 2485 Wait 2763 | 1 34 428 194 33 66 27 1980 Move 3735 | 47 231 913 278 75 1177 664 350 Hop . | . . . . . . . . Pick Up 45 | 7 6 10 3 . 3 3 13 Fast Attach 20 | . . . 6 1 . . 13 Attach 35 | 6 1 . 1 . 1 3 23 Detach 11 | . . . . . . 1 10 Swap 28 | . 3 6 6 1 2 7 3 Drop 33 | 1 . 8 5 . 4 2 13 Fire 171 | 4 24 15 45 17 . 14 52 Melee 26 | . . . . . . . 26 Ram . | . . . . . . . . Kick 1 | . . . . 1 . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 2 | . . . . . . . 2 Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 2 exits: *Mat / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 1 exit: Fac) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 81 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 360 | -10/Materials | Discovered new exit (range 16) 468 | -10/Materials | Identified exit to Mines 476 | -10/Materials | Entered Mines 482 | -10/Mines | Learned Materials stockpile data 567 | -10/Mines | Assembled infested the area 572 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1214 | -10/Mines | Met a Derelict shopkeep closing up shop 1282 | -10/Mines | Discovered new exit (range 14) 1404 | -10/Mines | Discovered new exit (range 3) 1408 | -10/Mines | Identified exit to Materials 1460 | -10/Mines | Escorted by a lone wolf Derelict 1743 | -10/Mines | Build established: Scavenger-Mutant 1841 | -10/Mines | Learned location of Recycling (-7) 2067 | -10/Mines | Entered Materials 2067 | -9/Materials | Accompanied by 1 ally 2067 | -9/Materials | Evolved 2 slots: Propulsion x2 2472 | -9/Materials | Discovered new exit (range 8) 2480 | -9/Materials | Identified exit to Mines 2536 | -9/Materials | Repaired Flexi-carbon Leg 2536 | -9/Materials | Repaired Hvy. Assault Rifle 2536 | -9/Materials | Repaired Aluminum Leg 2536 | -9/Materials | Repaired Aluminum Leg 2574 | -9/Materials | Repaired Carbon-fiber Leg 2754 | -9/Materials | Entered Mines 2845 | -9/Mines | Met a Derelict bent on vengeance 2855 | -9/Mines | Discovered new exit (range 10) 2909 | -9/Mines | Identified exit to Materials 2931 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2933 | -9/Mines | Entered Zion 3051 | -7/Zion | Learned Factory terminal intel 3087 | -7/Zion | Gained Derelict followers 3503 | -7/Zion | Given A8's code to call for help 3572 | -7/Zion | Given the Hacking Drone Bay 3573 | -7/Zion | Found Prototype Device 4340 | -7/Zion | Found Relay Coupler [Programmer] 4341 | -7/Zion | Identified Hacking Drone Bay 4360 | -7/Zion | Discovered new exit (range 16) 4420 | -7/Zion | Entered Proximity Caves 4420 | -6/Proximity Caves | Accompanied by 4 allies 4640 | -6/Proximity Caves | Learned location of 1 exit from Factory 4760 | -6/Proximity Caves | Build established: Mutant 5239 | -6/Proximity Caves | Spotted B-75 Beast 5244 | -6/Proximity Caves | Allies destroyed B-75 Beast 5285 | -6/Proximity Caves | Discovered new exit (range 15) 5304 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5304 | -6/Proximity Caves | Entered Factory 5304 | -6/Factory | Accompanied by 2 allies 5304 | -6/Factory | Evolved 6 slots: Power x1, Utility x2, Weapon x3 5305 | -6/Factory | Identified exit to Factory 5306 | -6/Factory | Loaded intel: 26 terminal locations 5314 | -6/Factory | Identified exit to DSF 5597 | -6/Factory | Build established: Scavenger-Gunner 7343 | -6/Factory | Repaired Carbon-fiber Leg 7668 | -6/Factory | Core integrity fell below 50% 7688 | -6/Factory | Core integrity fell below 20% 7696 | -6/Factory | Lost 13 parts (2p3n4u4w) 8006 | -6/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 07977_ Acquired 5 matter. 07983_ Repair Station unresponsive. 07993_ Penetrated by Slug. 07993_ Slug penetrates Wall. 07996_ Slug penetrates Door. [Achievement: Serviceable Loadout] 07997_ Slug penetrates Wall. 07997_ Nuclear Reactor explodes. 07997_ Gravmag System destroyed. 07997_ Destroyed Gravmag System. 07999_ Slug penetrates Repair Station. The lore collection interface (ESC then open Records) is a centralized reference of all the lore you've uncovered throughout all runs. 08000_ Penetrated by Slug. 08002_ The unstable cave ceiling collapses. 08002_ Penetrated by Slug. 08004_ H-66 Slayer destroyed. 08005_ The unstable cave ceiling collapses. 08006_ Penetrated by Slug. 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Medium Armor Plating | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Proton Missile Launcher | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Imp. Shock Absorption System | -7/Zion | Archive Med. Treads | -7/Zion | Archive Imp. System Shield | -7/Zion | Archive Greatsword | -7/Zion | Archive Imp. Actuator Array | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Power Maul | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Adv. Cooling System | -7/Zion | Archive Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive M-28 Smith | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! I Survived The Infestation I'm Back, Baby! Robot Respite Serviceable Loadout Tourist Challenges ------------ None Game ------ Seed TechMachineLegs Manual? 0 Play Time 01:24:15 Cumulative 4.9 hours Start 2025.01.31 @ 03:30:04 End 2025.01.31 @ 04:55:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 9 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 078725f0-7422-4d62-855b-ed682b2ed3bd