Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.04.25 @ 17:08:31

Player: the cat

Result: Destroyed by as-02900 with Assembled Blade

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (13)      65
Value Destroyed (254)      254
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 719

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     264/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -10/Mines

 Parts 
-------
>           --- POWER (1) --------
                (None)
>           --- PROPULSION (2) ---
      Light Treads
            Wheel
>           --- UTILITY (2) ------
     Medium Storage Unit
>           --- WEAPON (2) -------
      Heavy Assault Rifle
      Heavy Assault Rifle
>           --- INVENTORY (10) ---
   Improved Heat Sink
            Huge Storage Unit
     Medium Matter Pod (97)
     Medium Laser
            Assault Rifle
            Mining Laser
  Makeshift Sword

 Peak State 
------------
>           --- POWER ------------
            Ion Engine
>           --- PROPULSION -------
      Light Treads
    Compact Wheel
>           --- UTILITY ----------
     Medium Storage Unit
>           --- WEAPON -----------
      Heavy Assault Rifle
  Makeshift Sword
>           --- INVENTORY --------
      Light Treads
            Wheel
            Huge Storage Unit
     Medium Matter Pod
     Medium Laser
            Assault Rifle
      Heavy Assault Rifle
      Heavy Assault Rifle
      Heavy Assault Rifle
            Mining Laser
[Rating: 11]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Compact Wheel
Utility                    Medium Storage Unit
  Storage                  Medium Storage Unit
Weapon                     Heavy Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Heavy Assault Rifle
  Slashing Weapon          Makeshift Sword

 Build                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             16   | 5   4   7   
  Power                    2    | 1   .   1   
    Engine                 2    | 1   .   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               4    | 2   .   2   
    Treads                 2    | 1   .   1   
    Leg                    .    | .   .   .   
    Wheel                  2    | 1   .   1   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  2    | 1   1   .   
    Device                 .    | .   .   .   
    Storage                2    | 1   1   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   8    | 1   3   4   
    Energy Gun             1    | .   1   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          6    | 1   2   3   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        1    | .   .   1   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 6    | .   .   6   
  Power                    2    | .   .   2   
  Propulsion               2    | .   .   2   
  Utility                  .    | .   .   .   
  Weapon                   2    | .   .   2   
  Highest Loss Streak      5    | .   .   5   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     85   | .   92  84  
  Engine                   13   | .   14  13  
  Treads                   14   | .   14  14  
  Wheel                    14   | .   14  14  
  Storage                  15   | .   21  14  
  Energy Gun               1    | .   5   .   
  Ballistic Gun            26   | .   22  27  
Naked Turns                .    | .   .   .   
Heaviest Build             24   | 10  24  21  
  Greatest Support         20   | 16  16  20  
  Greatest Overweight (x)  1    | .   1   1   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 10   | 8   10  10  
  Average Capacity         9    | 7   9   10  
  Most Carried             10   | 5   10  10  
  Average Carried          8    | 3   6   9   
  Final Capacity           10   | 8   10  10  
  Final Carried            10   | 5   10  7   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Scr Mat Min 
Matter Collected           655  | 214 50  391 
  Remotely                 .    | .   .   .   
Salvage Created            457  | .   50  407 
  Parts                    23   | .   2   21  
Haulers Intercepted        1    | .   1   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Combat Hostiles Destroyed  10   | .   .   10  
  Guns                     10   | .   .   10  
Classes Destroyed          8    | .   1   7   
  Worker                   2    | .   .   2   
  Tunneler                 1    | .   .   1   
  Hauler                   1    | .   1   .   
  Recycler                 2    | .   .   2   
  Swarmer                  3    | .   .   3   
  Grunt                    3    | .   .   3   
  Demolisher               1    | .   .   1   
  Assembled                3    | .   .   3   
Best Kill Streak           7    | .   1   7   
  Combat Bots Only         3    | .   .   3   
Max Kills in Single Turn   1    | .   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Scr  Mat  Min  
Damage Taken               1040 | .    .    1040 
  Core                     271  | .    .    271  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              44   | .    5    39   
  Largest                  2    | .    2    2    
  Hottest                  46   | .    46   46   
Shots Fired                88   | .    10   78   
  Gun                      88   | .    10   78   
  Cannon                   .    | .    .    .    
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  88   | .    10   78   
  Thermal                  .    | .    .    .    
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         3    | .    3    3    
  Robot Miss Streak        5    | .    1    5    
  Penetration Max          .    | .    .    .    
  Secondary Targets        2    | .    .    2    
    Max Gunslinging Chain  1    | .    .    1    
Shots Hit Robots           45   | .    8    37   
  Core Hits                26   | .    2    24   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         .    | .    .    .    
Melee Attacks              2    | .    .    2    
  Impact                   .    | .    .    .    
  Slashing                 2    | .    .    2    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           727  | .    116  611  
  Guns                     727  | .    116  611  
  Cannons                  .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  727  | .    116  611  
  Thermal                  .    | .    .    .    
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            .    | .    .    .    
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      .    | .    .    .    
  Shots                    .    | .    .    .    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        5    | .    .    5    
  Average Temperature      3    | .    .    3    
  Received Heat Transfer   156  | .    .    156  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         .    | .    .    .    
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Peak Influence             159  | .   52  159 
  Initial                  19   | .   .   19  
  Average                  63   | .   20  81  
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          1    | .   1   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              25   | .   4   21  
  Peak Tracking Total      10   | .   3   10  
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Scr Mat Min 
Machines Disabled          2    | .   1   1   
  Max in Single Turn       1    | .   1   1   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Machines Accessed          1    | .   1   .   
  Terminals                1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                2    | .   2   .   
  Successful               .    | .   .   .   
  Failed                   2    | .   2   .   
    Catastrophic           1    | .   1   .   
  Database Lockouts        .    | .   .   .   
  Manual                   2    | .   2   .   
  Terminals                2    | .   2   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             .    | .   .   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         1    | .   1   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Scr Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    1    | .   .   1   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Scr Mat Min 
Turns Passed               846  | 59  164 623 
Spaces Moved               551  | 38  128 385 
  Core                     1    | 1   .   .   
  Treads                   11   | .   .   11  
  Legs                     .    | .   .   .   
  Wheels                   539  | 37  128 374 
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  100 115 
  Average Speed            113  | 98  106 117 
  Slowest Speed            240  | 100 115 240 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       36   | 4   34  70  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             1    | .   .   1   
Spaces Dug                 1    | .   .   1   
Terrain Destroyed          1    | .   .   1   
  Melee                    1    | .   .   1   
  Projectile               .    | .   .   .   
  AOE                      .    | .   .   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Total                      678  | 57  144 477 
  Wait                     51   | 10  .   41  
  Move                     549  | 37  127 385 
  Hop                      .    | .   .   .   
  Pick Up                  14   | 5   7   2   
  Fast Attach              6    | 5   1   .   
  Attach                   6    | .   1   5   
  Detach                   .    | .   .   .   
  Swap                     4    | .   2   2   
  Drop                     2    | .   1   1   
  Fire                     44   | .   5   39  
  Melee                    2    | .   .   2   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: [*Mat x2])

 History 
---------
 Turn | Location      | Event
   27 | -11/Scrapyard | Discovered new exit (range 15)
   60 | -11/Scrapyard | Entered Materials
  143 | -10/Materials | Discovered new exit (range 15)
  224 | -10/Materials | Entered Mines
  255 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  278 | -10/Mines     | Discovered new exit (range 6)
  302 | -10/Mines     | Build established: Mutant
  372 | -10/Mines     | Discovered new exit (range 10)
  572 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  709 | -10/Mines     | Learned Materials emergency access door positions
  725 | -10/Mines     | Assembled infested the area
  730 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  786 | -10/Mines     | Core integrity fell below 50%
  831 | -10/Mines     | Core integrity fell below 20%
  840 | -10/Mines     | Lost 5 parts (1p2n2w)
  847 | -10/Mines     | Destroyed by as-02900 with Assembled Blade

 Last Messages 
---------------
00788_ D-53 Grenadier destroyed.
00798_ Acquired 93 matter.
00799_ The unstable cave ceiling collapses.
00801_ Hvy. Assault Rifle destroyed.
00804_ K-01 Serf collects debris.
00806_ R-06 Scavenger destroyed.
00807_ K-01 Serf collects debris.
00808_ The unstable cave ceiling collapses. <x2>
00809_ K-01 Serf destroyed.
00809_ Ion Engine destroyed.
00814_ The unstable cave ceiling collapses. <x2>
00815_ Acquired 55 matter.
00816_ The unstable cave ceiling collapses.
00816_ G-47 Trooper destroyed.
00817_ Acquired 43 matter.
00824_ Acquired Imp. Heat Sink.
00826_ G-34 Mercenary destroyed.
00830_ as-52988 destroyed.
00845_ as-29135 destroyed.
00845_ Switching to secondary target: as-11690.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                40
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PrecisionFissionAmplifier
  Manual?         0
Play Time         00:09:27
  Cumulative      221.0 hours
  Start           2022.04.25 @ 16:36:12
  End             2022.04.25 @ 17:08:31
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          69
  Rogue           52
  Adventurer      17
  Explorer        0
Win Type          -
  Total           12
  Types           7/0/4/1/0/0/0/0/0
Lore%             73
Gallery%          74
Achievement%      67
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              28/Dina
Map View          72x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 18bb4914-ec50-4d48-80e0-f4929ff9f32d