Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.24 @ 13:25:58 Player: sckl Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (10) 2000 Robots Destroyed (75) 375 Value Destroyed (1641) 1641 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (361) 361 TOTAL SCORE: 8417 Bonus ------- High Alert Combat Kills 4 Follower Combat Kills 57 Aligned with FarCom 300 Cogmind --------- Core Integrity 1087/1300 Matter 48/300 Energy 100/100 System Corruption 17% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (10) ----- Machine Analyzer Seismic Detector > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Centrium Wheel VTOL Module Advanced ECM Suite Long-range Missile Launcher Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- VTOL Module Nuclear Pulse Array Nuclear Pulse Array Field Propulsion Array > --- UTILITY ---------- Machine Analyzer Experimental Optical Array Long-range Terrain Scanner Terrain Scan Processor Seismic Detector Experimental Melee Analysis Suite Cloaking Device Improved Force Field Hacking Suite System Shield > --- WEAPON ----------- Light Assault Rifle Katana > --- INVENTORY -------- Micro Nuclear Core Centrium Wheel Flight Unit Advanced ECM Suite Long-range Missile Launcher [Rating: 102] Favorites ----------- Power Micro Nuclear Core Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Flight Unit VTOL Module Utility Seismic Detector Device Seismic Detector Storage Large Storage Unit Processor Machine Analyzer Hackware System Shield Protection Light Armor Plating Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Slashing Weapon Katana Piercing Weapon Spear Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Slots Evolved 14 | . . . . . 4 2 2 2 2 2 Power 1 | . . . . . . . 1 . . . Propulsion 5 | . . . . . 2 . 1 1 . 1 Utility 8 | . . . . . 2 2 . 1 2 1 Weapon . | . . . . . . . . . . . Parts Attached 77 | 6 7 4 1 1 25 6 7 1 12 7 Power 11 | . 2 2 . . 3 1 1 . 1 1 Engine 8 | . 2 2 . . 3 . . . 1 . Core 3 | . . . . . . 1 1 . . 1 Reactor . | . . . . . . . . . . . Propulsion 21 | 2 1 1 . . 12 . 1 1 1 2 Treads 11 | 2 1 1 . . 7 . . . . . Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 10 | . . . . . 5 . 1 1 1 2 Utility 33 | 2 2 . . . 6 4 5 . 10 4 Device 16 | 1 . . . . 1 3 3 . 6 2 Storage 3 | 1 2 . . . . . . . . . Processor 5 | . . . . . . 1 . . 3 1 Hackware 5 | . . . . . 1 . 2 . 1 1 Protection 4 | . . . . . 4 . . . . . Artifact . | . . . . . . . . . . . Weapon 12 | 2 2 1 1 1 4 1 . . . . Energy Gun . | . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 6 | 2 1 . . 1 2 . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 2 | . . 1 . . 1 . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 2 | . 1 . . . 1 . . . . . Piercing Weapon 1 | . . . . . . 1 . . . . Special Melee Weapon 1 | . . . 1 . . . . . . . Unidentified Prototypes 7 | . . . . . 1 . 1 . 3 2 Parts Lost 27 | . . . . . 6 . 2 5 2 12 Power 2 | . . . . . . . . . . 2 Propulsion 9 | . . . . . 3 . 1 3 . 2 Utility 12 | . . . . . 2 . 1 2 1 6 Weapon 4 | . . . . . 1 . . . 1 2 Highest Loss Streak 11 | . . . . . 2 . 2 5 1 11 To Critical Strikes . | . . . . . . . . . . . Average Backups 11 | 3 13 14 15 14 14 4 4 3 4 4 Power 1 | 1 1 2 2 2 2 2 1 1 1 . Propulsion 4 | 2 6 7 7 7 5 1 . . . 1 Utility 1 | . 2 1 1 1 2 . 1 1 1 . Weapon 2 | . 2 4 4 4 3 1 . 1 1 1 Tool/Special . | . . . . . . . . . . . Unused Backups 15 | . 6 2 . . 3 2 . . . 2 Power 4 | . . 1 . . 1 2 . . . . Propulsion 7 | . 4 . . . 2 . . . . 1 Utility 2 | . 1 1 . . . . . . . . Weapon 2 | . 1 . . . . . . . . 1 Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 88 | . 98 100 100 99 80 95 95 85 64 71 Engine 8 | . 13 14 14 14 8 1 . . 2 3 Core 2 | . . . . . . 5 12 11 7 3 Treads 19 | . 27 28 28 28 29 . . . . . Flight 8 | . . . . . . 30 33 27 15 17 Device 11 | . 13 14 14 14 4 18 13 16 13 16 Storage 8 | . 14 14 14 14 9 . . . . . Processor 2 | . . . . . . 6 6 5 10 13 Hackware 2 | . . . . . . 7 8 10 2 6 Protection 3 | . . . . . 10 7 5 . . . Ballistic Gun 13 | . 25 14 5 25 13 7 6 5 5 2 Launcher 2 | . . 14 14 . 1 . . . . . Slashing Weapon 3 | . 2 . . 1 2 6 6 5 5 3 Peak Build Rating 102 | 6 9 10 10 10 21 34 47 58 87 102 Average Rating 23 | 4 8 9 10 9 15 30 37 55 50 86 On Entrance 23 | . 6 9 10 10 10 21 30 47 40 79 Avg Prop Armor Cover (%) . | . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 38 | 9 29 33 33 32 38 16 22 19 34 37 Greatest Support 82 | 40 40 40 40 40 82 17 24 33 37 49 Greatest Overweight (x) 8 | . 8 . . . 1 . . . 1 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 25 | 8 25 15 15 15 15 15 5 5 5 5 Average Capacity 11 | 7 14 15 15 15 15 5 5 5 5 5 Most Carried 15 | 6 15 15 15 15 15 5 5 4 5 5 Average Carried 11 | 4 13 14 15 14 14 4 4 3 4 4 Final Capacity 15 | 8 15 15 15 15 15 5 5 5 5 5 Final Carried 15 | 6 15 15 15 14 6 5 3 3 3 4 Class Distribution -------------------- 40% | Scavenger-Mutant 28% | Mutant 13% | Sprinter 7% | Hacker-Sprinter 6% | Ninja Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -6/Factory Hacker-Sprinter | -5/Factory Ninja | -4/Factory Hacker-Ninja | -3/Research Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Matter Collected 1852 | 239 299 70 . 57 782 . 197 . 146 62 Remotely . | . . . . . . . . . . . Salvage Created 2018 | 28 363 6 . 37 1287 . 205 . 30 62 Parts 147 | 6 27 6 . 2 76 . 18 . 6 6 Haulers Intercepted 3 | . 1 . . . 2 . . . . . Recyclers Shooed 3 | 1 1 . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Combat Hostiles Destroyed 41 | . 7 3 . 1 30 . . . . . Melee 4 | . . . . . 4 . . . . . Guns 21 | . 7 . . 1 13 . . . . . AOE 16 | . . 3 . . 13 . . . . . Classes Destroyed 12 | 1 6 . . . 5 . . . . . Worker 9 | . . . . . 3 . 4 . . 2 Builder 10 | . 2 . . . 3 . 3 . 2 . Tunneler 7 | 1 1 1 . . 2 . 1 . . 1 Hauler 3 | . 1 . . . 2 . . . . . Recycler 1 | . 1 . . . . . . . . . Operator 2 | . 1 . . . . . . . . 1 Watcher 2 | . . . . . 2 . . . . . Swarmer 14 | . 5 3 . . 6 . . . . . Grunt 20 | . 2 . . 1 17 . . . . . Sentry 4 | . . . . . 4 . . . . . Specialist 2 | . . . . . 2 . . . . . Hunter 1 | . . . . . 1 . . . . . Best Kill Streak 11 | 1 3 3 . 1 11 . 2 . 2 2 Combat Bots Only 7 | . 3 3 . 1 7 . . . . . Max Kills in Single Turn 2 | 1 1 2 . 1 2 . 1 . 1 1 Gunslinging 1 | . . . . . 1 . . . . . Exploded 2 | . . 2 . . 2 . . . . . Melee 1 | . . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Hostile Shots Fired 284 | . 32 8 . 3 130 . 41 9 . 61 Missed 110 | . 13 4 . 2 38 . 20 3 . 30 Hits 174 | . 19 4 . 1 92 . 21 6 . 31 Melee 9 | . . . . . . . . . . 9 Projectile 165 | . 19 4 . 1 92 . 21 6 . 22 AOE 3 | . . . . . . . . . . 3 Critical Strikes 14 | . . . . . 4 . 1 . . 9 Damage Taken 3373 | . 167 52 . 23 1283 . 340 462 . 1046 Core 499 | . 43 7 . . 91 . 50 95 . 213 Absorbed by Shields 115 | . . . . . . . . . . 115 Redirected to Shielding 110 | . . . . . 110 . . . . . Regen/Repaired (Parts) 150 | . 16 . . . 31 . 35 . 68 . Core Remaining (%) 92 | 100 . . . 80 83 100 94 90 100 . Volleys Fired 110 | 2 29 3 . 3 72 . . . 1 . Largest 2 | 2 2 1 . 2 2 . . . 1 . Hottest 43 | 40 40 30 . 40 43 . . . 20 . Shots Fired 198 | 4 58 3 . 6 126 . . . 1 . Gun 177 | 4 58 . . 6 108 . . . 1 . Cannon . | . . . . . . . . . . . Launcher 21 | . . 3 . . 18 . . . . . Special . | . . . . . . . . . . . Kinetic 177 | 4 58 . . 6 108 . . . 1 . Thermal . | . . . . . . . . . . . Explosive 21 | . . 3 . . 18 . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 18 | 2 6 1 . 2 18 . . . . . Robot Miss Streak 3 | 1 3 3 . 3 3 . . . . . Penetration Max . | . . . . . . . . . . . Secondary Targets 2 | . . . . . 2 . . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . . Shots Hit Robots 174 | 2 36 1 5 3 107 . 13 . 2 5 Core Hits 103 | 2 20 3 . 2 68 . 5 . . 3 Critical Kills 1 | . . . . . 1 . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 2 | . . . . . 2 . . . . . Destroy 1 | . . . . . 1 . . . . . Sever 1 | . . . . . 1 . . . . . Melee Attacks 275 | . 13 . 5 10 44 18 97 41 28 19 Impact . | . . . . . . . . . . . Slashing 270 | . 13 . . 10 44 18 97 41 28 19 Piercing . | . . . . . . . . . . . Sneak Attacks 29 | . 2 . 5 1 6 . 10 . 2 3 Combat Hostiles 1 | . . . . . 1 . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 4963 | 26 485 220 . 110 2906 . 768 . 143 305 Guns 1325 | 26 374 . . 22 903 . . . . . Cannons . | . . . . . . . . . . . Explosions 1365 | . . 217 . . 1148 . . . . . Melee 2177 | . 92 . . 46 823 . 768 . 143 305 Ramming 96 | . 19 3 . 42 32 . . . . . Kinetic 1325 | 26 374 . . 22 903 . . . . . Thermal . | . . . . . . . . . . . Explosive 1365 | . . 217 . . 1148 . . . . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing 2177 | . 92 . . 46 823 . 768 . 143 305 Piercing . | . . . . . . . . . . . Highest Corruption 17 | . . . . . . . . 9 . 17 Average Corruption 6 | . . . . . . . . 9 . 5 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 6 | . . . . . . . . 1 . 5 Message Errors 1 | . . . . . . . . . . 1 Matter Fused 1 | . . . . . . . . 1 . . Parts Rejected 1 | . . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . . . 1 Data Loss (major) 1 | . . . . . . . . . . 1 Misdirections 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 454 | . . 3 . 6 125 . 192 . 63 65 Projectiles . | . . . . . . . . . . . Explosions 38 | . . 3 . . 35 . . . . . Melee 416 | . . . . 6 90 . 192 . 63 65 Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 92 | . . 22 . . 70 . . . . . Shots 4 | . . 1 . . 3 . . . . . Rammed 17 | . 7 . . 3 7 . . . . . Targets Rammed 20 | . 8 1 . 3 8 . . . . . Kicked . | . . . . . . . . . . . Crushed 3 | . 1 1 . . 1 . . . . . Highest Temperature 286 | . 6 . . 8 286 . 14 . . . Average Temperature 35 | . 6 . . 2 40 . 14 . . . Received Heat Transfer 609 | . 24 . . 12 441 . 81 . . 51 Effects 1 | . . . . . 1 . . . . . Interference 1 | . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Maximum Alert Level 2 | . . . . . 2 1 . . . . Low Security (%) 82 | 100 100 100 . 100 36 89 100 100 100 100 Level 1 16 | . . . . . 59 10 . . . . Level 2 1 | . . . . . 3 . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 457 | 5 96 104 . 44 457 203 80 35 21 70 Initial 203 | . . . . . . 203 63 35 2 . Average 81 | . 17 15 . 2 241 168 34 6 2 20 Influence Increases 2359 | 5 231 109 . 64 1053 18 406 76 113 284 Destroy 0b10 Robot/C 880 | . 140 60 . 60 620 . . . . . Destroy 0b10 Robot/NC 170 | 5 30 5 . . 60 . 40 . 10 20 Destroy Leader 170 | . 22 10 . . 138 . . . . . Allied During Kill 9 | . . . . 4 5 . . . . . Successful Hack 153 | . 17 . . . 16 . 74 . 29 17 Disable Machine 60 | . 15 15 . . . . . . 30 . Destroy Structure 377 | . 7 19 . . 109 18 82 76 44 22 Partial Spotted 90 | . . . . . 30 . 30 . . 30 Lose Combat Pursuer 450 | . . . . . 75 . 180 . . 195 Influence Decreases 2299 | 5 231 109 . 64 604 336 463 144 119 224 Entered New Map 357 | . . . . . . 246 68 39 4 . Time Decay 1716 | 5 231 109 . 44 534 90 375 86 113 129 Lost Part 177 | . . . . . 50 . 20 10 2 95 Lost Ally 40 | . . . . 20 20 . . . . . Purge Threat 9 | . . . . . . . . 9 . . Squads Dispatched 24 | . 5 . . . 7 2 4 1 2 3 Investigation 3 | . 1 . . . . 1 . . 1 . Extermination 6 | . . . . . . . 3 1 1 1 Reinforcement 11 | . 4 . . . 3 1 1 . . 2 Assault . | . . . . . . . . . . . Garrison 4 | . . . . . 4 . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Distress Signals 11 | . 1 . . 3 5 . 2 . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 117 | . 17 5 . 2 45 2 14 2 2 28 Peak Tracking Total 16 | . 4 3 . 1 4 4 7 2 1 16 Tactical Retreats 14 | . . . . . 4 . 5 . . 5 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Traps Triggered 20 | . 2 . . . 6 . 4 . 6 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Machines Disabled 4 | . 1 1 . . . . . . 2 . Max in Single Turn 1 | . 1 1 . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Machines Accessed 42 | . 8 . . . 8 3 8 2 9 4 Terminals 24 | . 5 . . . 5 3 3 1 5 2 Fabricators . | . . . . . . . . . . . Repair Stations 5 | . 1 . . . 1 . 1 . 2 . Recycling Units 12 | . 2 . . . 2 . 3 1 2 2 Scanalyzers 1 | . . . . . . . 1 . . . Garrison Access . | . . . . . . . . . . . Total Hacks 110 | . 24 . . . 20 5 20 11 23 7 Successful 60 | . 17 . . . 11 1 14 4 10 3 Failed 50 | . 7 . . . 9 4 6 7 13 4 Catastrophic 7 | . . . . . 1 2 . 1 2 1 Database Lockouts . | . . . . . . . . . . . Manual 65 | . 10 . 1 . 12 6 6 10 15 5 Terminals 73 | . 18 . . . 14 5 7 10 15 4 Fabricators . | . . . . . . . . . . . Repair Stations 11 | . 2 . . . 2 . 2 . 5 . Recycling Units 18 | . 4 . . . 4 . 3 1 3 3 Scanalyzers 8 | . . . . . . . 8 . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 14 | . 7 . . . 2 . 2 2 1 . Prototype ID Bank 3 | . 2 . . . 1 . . . . . Level Access Points 3 | . . . . . . . 1 1 1 . Branch Access Points 1 | . 1 . . . . . . . . . Unreport Threat 1 | . . . . . . . . 1 . . Locate Traps 2 | . 1 . . . . . 1 . . . Hauler Manifests 2 | . 1 . . . 1 . . . . . Zone Layout 2 | . 2 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 9 | . 2 . . . 2 . 2 . 3 . Scan Component 5 | . 1 . . . 1 . 1 . 2 . Repair 4 | . 1 . . . 1 . 1 . 1 . Recycling Unit Hacks 14 | . 3 . . . 4 . 3 1 2 1 Report Inventory 10 | . 1 . . . 2 . 3 1 2 1 Retrieve Components 4 | . 2 . . . 2 . . . . . Scanalyzer 5 | . . . . . . . 5 . . . Insert Component 1 | . . . . . . . 1 . . . Analyze 2 | . . . . . . . 2 . . . Retrieve Study 2 | . . . . . . . 2 . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 18 | . 5 . . . 3 1 2 1 4 2 Terminals 18 | . 5 . . . 3 1 2 1 4 2 Assimilate 1 | . . . . . . . . . 1 . Botnet 17 | . 5 . . . 3 1 2 1 3 2 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 28 | . 6 . . . 6 3 4 1 5 3 Full Trace Events 3 | . 1 . . . . 1 . . 1 . Feedback Events 1 | . . . . . . . . . 1 . Hackware Fried 1 | . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired 2 | . . . . . . . 2 . . . Parts Repaired 4 | . 1 . . . 1 . 1 . 1 . Time 162 | . 26 . . . 32 . 26 . 78 . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 32 | . 15 . . . 17 . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . . Robots Hacked 4 | . . . 4 . . . . . . . Non-combat 3 | . . . 3 . . . . . . . Combat 1 | . . . 1 . . . . . . . Robot Hacks Applied 5 | . . . 5 . . . . . . . parse_system 5 | . . . 5 . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Total Allies 3 | . . 3 . . . . . . . . Largest Group 3 | . . 3 3 3 1 . . . . . Highest-Rated Group 40 | . . 40 40 40 16 . . . . . Highest-Rated Ally 16 | . . 16 16 16 16 . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 13 | . . 1 . 7 5 . . . . . Total Damage 63 | . . . . 49 14 . . . . . Kills 3 | . . . . 2 1 . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Active Infowar (turns) 7275 | 45 1375 716 529 875 1059 188 966 376 758 388 Optics 529 | . . . . . . . . . 167 362 Sensors 62 | . . . . . . . 62 . . . IFF 2 | . . . . . . . 2 . . . Terrain 843 | . . . . . . . . . 479 364 Seismic 7275 | 45 1375 716 529 875 1059 188 966 376 758 388 Machine Analysis 2675 | . . . . . . 187 966 376 758 388 Cloaking 1514 | . . . . . . . 33 376 749 356 ECM 10 | . . . . . . 2 1 . . 7 Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Turns Passed 8521 | 118 1401 716 529 875 2206 188 966 376 758 388 Spaces Moved 8488 | 65 734 436 326 490 938 440 1813 917 1406 923 Core 9 | 6 1 . . . . . . . . 2 Treads 2981 | 59 733 436 326 490 937 . . . . . Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 5498 | . . . . . 1 440 1813 917 1406 921 Fastest Speed 24 | 50 160 160 160 160 106 26 24 24 29 29 Average Speed 73 | 149 160 160 160 160 157 26 24 24 31 29 Slowest Speed 450 | 160 450 160 160 160 240 26 27 32 117 112 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . 1 Potential Cave-ins 4 | . . . . . . . . 1 . 3 Cave-ins Triggered 2 | . . . . . . . . 1 . 1 Exploration Rate (%) 48 | 5 98 92 71 83 59 17 43 12 30 20 Regions Visited 10 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 4 | . 1 . . . . . 1 1 1 . Unknown Exits Taken 6 | 1 . 1 1 1 1 1 . . . . Scrap Searched 3 | . . 1 . 2 . . . . . . Spaces Dug 204 | . 7 . . . 21 18 82 41 23 12 Terrain Destroyed 318 | . 7 21 . . 114 18 82 41 23 12 Melee 204 | . 7 . . . 21 18 82 41 23 12 Projectile . | . . . . . . . . . . . AOE 114 | . . 21 . . 93 . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Total 10118 | 80 874 454 331 553 1468 487 2196 1004 1667 1004 Wait 911 | . 49 . . 43 320 9 222 44 175 49 Move 8475 | 64 733 435 325 489 937 439 1812 916 1405 920 Hop 1 | . . . . . . . . . . 1 Pick Up 48 | 8 17 4 . . 11 3 2 . 3 . Fast Attach 67 | 4 2 1 . . 18 4 5 1 26 6 Attach 26 | 2 3 . . 1 10 2 5 1 . 2 Detach 15 | . . . . . 2 2 3 1 2 5 Swap 49 | . 11 3 1 3 26 2 2 . 1 . Drop 60 | . 9 7 . 1 20 8 3 . 11 1 Fire 110 | 2 29 3 . 3 72 . . . 1 . Melee 275 | . 13 . 5 10 44 18 97 41 28 19 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 20 | . 8 1 . 3 8 . . . . . Escape Stasis 61 | . . . . . . . 45 . 15 1 Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / *Min x2) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory -6/Factory (discovered 5 exits: *Fac x4 / [*Low]) -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 4 exits: *Res x4) -3/Research History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 119 | -11/Scrapyard | Entered Materials 120 | -10/Materials | Met a group of wandering Federalists 193 | -10/Materials | Discovered new exit (range 14) 193 | -10/Materials | Identified exit to Mines 241 | -10/Materials | Lost 3 allies 306 | -10/Materials | Build established: Mutant 324 | -10/Materials | Discovered new exit (range 11) 974 | -10/Materials | Discovered new exit (range 4) 1016 | -10/Materials | Repaired Seismic Detector 1173 | -10/Materials | Discovered new exit (range 17) 1520 | -10/Materials | Entered Mines 1580 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1657 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1755 | -10/Mines | Discovered new exit (range 10) 1791 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2040 | -10/Mines | Learned Materials security intel 2045 | -10/Mines | Discovered new exit (range 8) 2107 | -10/Mines | Build established: Scavenger-Mutant 2124 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2229 | -10/Mines | Discovered new exit (range 5) 2236 | -10/Mines | Entered Exiles 2236 | -10/Exiles | Accompanied by 3 allies 2275 | -10/Exiles | Met 8R-AWN 2302 | -10/Exiles | Met EX-HEX 2348 | -10/Exiles | Met EX-BIN 2371 | -10/Exiles | Aligned with FarCom system 2372 | -10/Exiles | Given EX-Vault access code 2411 | -10/Exiles | Opened EX-Vault 2454 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2638 | -10/Exiles | Met EX-DEC 2746 | -10/Exiles | Discovered new exit (range 14) 2765 | -10/Exiles | Entered Mines 2765 | -9/Mines | Accompanied by 3 allies 2960 | -9/Mines | Learned 2 Materials zone layouts 2984 | -9/Mines | Discovered new exit (range 11) 3125 | -9/Mines | Learned Materials security intel 3332 | -9/Mines | Excavation squad dispatched 3332 | -9/Mines | A large section of the Mines collapsed 3640 | -9/Mines | Entered Materials 3640 | -8/Materials | Accompanied by 1 ally 3640 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3747 | -8/Materials | Repaired Imp. Ion Engine 4430 | -8/Materials | Garrison activated, responded to threat 4480 | -8/Materials | Destroyed 7 combat bots 4924 | -8/Materials | Build established: Mutant 5516 | -8/Materials | Build established: Scavenger-Mutant 5618 | -8/Materials | Discovered new exit (range 11) 5754 | -8/Materials | Garrison activated, responded to threat 5846 | -8/Materials | Entered Factory 5846 | -7/Factory | Evolved 2 slots: Utility x2 5975 | -7/Factory | Discovered new exit (range 6) 6034 | -7/Factory | Entered another Factory area 6034 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 6132 | -6/Factory | Build established: Sprinter 6174 | -6/Factory | Identified exit to Factory 6784 | -6/Factory | Repaired Lgt. Armor Plating 6877 | -6/Factory | Discovered new exit (range 6) 7000 | -6/Factory | Entered another Factory area 7000 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7034 | -5/Factory | Build established: Hacker-Sprinter 7085 | -5/Factory | Identified exit to Factory 7168 | -5/Factory | Spotted B-75 Beast 7338 | -5/Factory | Crushed by falling debris 7372 | -5/Factory | Lost 5 parts (3n2u) 7376 | -5/Factory | Entered another Factory area 7376 | -4/Factory | Evolved 2 slots: Utility x2 7465 | -4/Factory | Hacking Suite fried by hacking feedback 7631 | -4/Factory | Spotted B-86 Titan 7640 | -4/Factory | Build established: Sprinter 7809 | -4/Factory | Identified exit to Research 7990 | -4/Factory | Build established: Ninja 8052 | -4/Factory | Repaired Broken Nuclear Pulse Array 8134 | -4/Factory | Entered Research 8134 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 8318 | -3/Research | Found Prototype Processor 8318 | -3/Research | Identified Exp. Melee Analysis Suite 8496 | -3/Research | Crushed by falling debris 8497 | -3/Research | System corruption reached 10% 8522 | -3/Research | Self-destructed Last Messages --------------- 08494_ C-35 Carver destroyed. 08496_ The unstable cave ceiling collapses. 08496_ Crushed by falling debris. 08496_ Exp. Optical Array destroyed. 08496_ System corrupted by crushing effect (+3). 08496_ Field Propulsion Array destroyed. 08496_ System corrupted by crushing effect (+5). 08496_ Hacking Suite destroyed. 08496_ System corrupted by crushing effect (+5). 08497_ Slug penetrates Wall. 08497_ System Shield destroyed. 08497_ Nuclear Pulse Array destroyed. 08498_ Lrn. Terrain Scanner severed. 08502_ Mic. Nuclear Core+ severed. 08503_ U-05 Engineer builds a Wall. 08506_ System corrupted: Substantial component data lost. 08507_ Electron Diverter severed. 08514_ Lgt. Angular Momentum Engine destroyed. 08514_ K-01 Serf cleans the Quantum Separator. 08521_ System corrupted: Nuclear Pulse Array rejected. Map ----- +----------------------------------------------------+ | | | | | | | | | | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????########????????????????? | | ???????????????????# #????????????????? | | ???????????????????# #????????????????? | | ???????????????????# #????????????????? | | ???????????????????# #????????????????? | | ???????????????????# #########????????? | | ???????????????????# # #????????? | | ???????????????????# @c #????????? | | ???????????????????# ! #= #????????? | | ???????????????????# # #????????? | | ???????????????????# # #######????????? | | ???????????????????# *# #??????????????? | | ???????????????????# ! #c#??????????????? | | ???????????????????# # #??????????????? | | ???????????????????# # #??????????????? | | ???????????????????######## #??????????????? | | ????????????? ??????????# #??????????????? | | ????????????# ?????#### #??????????????? | | ????????????# ###### #??????????????? | | ????????????# #??????????????? | | ????????????# #??????????????? | | ????????????+ +??????????????? | | ????????????# == #??????????????? | | ????????????# == #??????????????? | | ????????????## ^ #??????????????? | | ?????????????# [ #??????????????? | | ?????????????# #???#??????????? | | ?????????????# #??????????????? | | ?????????????# #??#???#???????? | | ?????????????# #?????????????#? | | ?????????????# #??????#???????? | | ?????????????+ # ?? ??????? ?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 29 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 85 Cloak Strength 2 Armor Coverage 300 Propulsion Shielding 66 Evasion (%) 65 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 12 Item Schematics ----------------- Cld. VTOL Module | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Seismic Detector | 20% | -10/Materials Imp. Ion Engine | 55% | -8/Materials Lgt. Armor Plating | 61% | -6/Factory Nuclear Pulse Array | 38% | -4/Factory | Broken Studied --------- VTOL Module | -6/Factory | Hacked Mic. Nuclear Core | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Analysis Probe Can't Catch Me Everything Is Under Control Ghost 'Em Heavy Suspicion I Have A Map? Infodabbler Item+ Part-time Excavator Spot Them First We Love MA Challenges ------------ None Game ------ Seed SiegeMagneticCasing Manual? 0 Play Time 02:50:32 Cumulative 17.3 hours Start 2026.02.24 @ 10:28:04 End 2026.02.24 @ 13:25:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 17 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 32/Smallcaps Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0060f4f3-110e-473d-a3bd-09734f3275e1