Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.10 @ 19:19:36 Player: mat Result: Destroyed by B-90 Cyclops with Nova Cannon Performance ------------- Evolutions (8) 4000 Regions Visited (18) 3600 Robots Destroyed (222) 1110 Value Destroyed (10228) 10228 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (2064) 2064 TOTAL SCORE: 21082 Bonus ------- High Alert Combat Kills 662 Follower Combat Kills 988 Met Imprinter 300 Was Imprinted 300 Friendly Fire -186 Cogmind --------- Core Integrity 0/1450 Matter 53/300 Energy 99/100 System Corruption 7% Temperature Cool (9) Movement Core (550) Ox10 Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- High-capacity Storage Unit > --- WEAPON (7) ------- (None) > --- INVENTORY (12) --- Enhanced Nuclear Core Light Antimatter Reactor Light Antimatter Reactor Light Particle Reactor Advanced Targeting Computer Experimental Melee Analysis Suite Phase Gun Phase Gun Quantum Rifle Long-range Proton Cannon Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Advanced Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Cooling System High-capacity Storage Unit High-capacity Storage Unit Reaction Control System Advanced Reaction Control System > --- WEAPON ----------- Gamma Rifle Gamma Rifle Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun Heavy Flak Cannon > --- INVENTORY -------- Enhanced Nuclear Core Light Antimatter Reactor Light Antimatter Reactor Light Particle Reactor Quantum Reactor Medium Treads Improved Heavy Treads Biometal Heavy Treads Biometal Heavy Treads Advanced Heat Sink Advanced Sensor Array Heavy Armor Plating Heavy Armor Plating Quantum Rifle Heavy Flak Cannon [Rating: 138] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Medium Treads Treads Medium Treads Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Improved Medium Armor Plating Weapon Flak Gun Energy Gun Gatling Laser Energy Cannon Proton Cannon Ballistic Gun Flak Gun Ballistic Cannon Heavy Flak Cannon Build | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 ------- Run | Scr Mat Mat Min Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp Fac Res Arm Res Slots Evolved 16 | . . 2 . 2 2 . 2 . . . . 2 . . 2 2 . 2 Power 1 | . . . . . . . . . . . . 1 . . . . . . Propulsion 2 | . . . . . . . 1 . . . . . . . 1 . . . Utility 8 | . . . . 2 2 . 1 . . . . . . . 1 1 . 1 Weapon 5 | . . 2 . . . . . . . . . 1 . . . 1 . 1 Parts Attached 195 | 6 6 5 1 26 3 24 10 7 2 . 8 7 . 3 22 7 42 16 Power 23 | 1 2 . 1 3 . 1 1 1 . . 3 1 . . 2 . 4 3 Engine 4 | 1 2 . . 1 . . . . . . . . . . . . . . Core 14 | . . . 1 2 . 1 1 1 . . 2 1 . . 2 . 2 1 Reactor 5 | . . . . . . . . . . . 1 . . . . . 2 2 Propulsion 27 | 2 . 1 . 4 . 3 2 1 1 . 2 2 . . 2 2 2 3 Treads 27 | 2 . 1 . 4 . 3 2 1 1 . 2 2 . . 2 2 2 3 Leg . | . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Utility 57 | 1 3 . . 8 2 6 3 3 . . 1 1 . 1 6 2 14 6 Device 32 | . 1 . . 4 . 3 2 3 . . 1 . . . 3 1 11 3 Storage 10 | 1 2 . . 3 . . . . . . . 1 . . 1 . . 2 Processor 2 | . . . . . . 2 . . . . . . . . . . . . Hackware . | . . . . . . . . . . . . . . . . . . . Protection 13 | . . . . 1 2 1 1 . . . . . . 1 2 1 3 1 Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 88 | 2 1 4 . 11 1 14 4 2 1 . 2 3 . 2 12 3 22 4 Energy Gun 36 | 2 . 3 . 7 1 4 1 1 . . . . . . 4 1 11 1 Energy Cannon 5 | . . . . . . . . . 1 . . . . . 1 . 3 . Ballistic Gun 45 | . 1 1 . 4 . 10 3 1 . . 2 3 . 2 7 2 6 3 Ballistic Cannon 2 | . . . . . . . . . . . . . . . . . 2 . Launcher . | . . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . 1 . . . . . . . . . . . . 3 . Parts Lost 139 | . 3 1 . 14 1 23 3 7 . . 4 1 1 3 12 1 34 31 Power 14 | . 2 . . 2 . 1 . 1 . . 1 . . . 1 . 2 4 Propulsion 15 | . . . . 1 . 3 . 1 . . 1 1 1 . 1 . 1 5 Utility 38 | . . . . 2 . 5 . 3 . . 1 . . 1 1 . 12 13 Weapon 72 | . 1 1 . 9 1 14 3 2 . . 1 . . 2 9 1 19 9 Highest Loss Streak 12 | . 2 1 . 6 1 10 1 4 . . 2 1 1 3 4 1 11 12 Average Slot Usage (%) 95 | . 94 100 100 98 100 97 99 100 99 100 99 100 98 94 91 94 87 68 Engine 1 | . 13 11 4 1 7 2 . . . . . . . . . . . . Core 5 | . . . 6 7 . 4 6 6 6 6 5 5 5 5 6 9 7 6 Reactor 1 | . . . . . . . . . . . . 5 5 5 3 . 1 . Treads 17 | . 28 22 22 16 15 15 20 20 20 20 19 17 15 11 12 13 9 7 Device 17 | . 9 11 11 15 15 15 13 17 20 20 19 17 17 17 20 19 24 18 Storage 12 | . 14 11 11 18 15 15 13 13 13 13 13 11 11 11 10 9 9 10 Processor 6 | . . . . . . 8 13 13 13 13 13 11 11 9 5 4 2 . Protection 2 | . . . . 2 15 5 5 1 . . . . . 1 5 9 3 2 Energy Gun 8 | . 17 22 22 19 16 6 1 1 6 6 5 . . . 7 10 11 2 Energy Cannon 1 | . . . . . . . . . 5 6 3 . . . 2 . 1 . Ballistic Gun 17 | . 10 22 22 15 13 22 23 24 14 13 16 29 29 29 15 17 13 10 Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 148 | 12 22 26 28 83 87 87 94 94 93 93 96 108 108 108 120 123 148 138 Greatest Support 150 | 40 40 40 40 46 42 45 72 78 78 76 86 85 85 55 125 140 145 150 Greatest Overweight (x) 23 | . . . . 2 2 2 1 1 1 1 1 1 1 1 1 1 1 23 Average Overweight (x) . | . . . . 1 2 1 1 1 1 1 1 1 1 1 . . . . Largest Inventory Capacity 20 | 6 10 10 10 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 4 7 10 10 16 20 20 20 20 20 20 20 20 20 20 20 20 20 19 Most Carried 20 | 4 9 10 10 18 20 20 20 20 19 20 20 20 20 20 20 20 20 20 Average Carried 16 | 3 5 8 8 12 17 17 18 18 17 19 19 19 19 19 18 18 18 16 Final Capacity 20 | 6 10 10 10 20 20 20 20 20 20 20 20 20 20 20 20 20 20 12 Final Carried 20 | 2 8 10 8 17 19 18 20 18 19 20 20 20 20 19 20 20 19 10 Class Distribution -------------------- 64% | Scavenger-Gunner 12% | Scavenger-Executioner 10% | Scavenger-Tank 5% | Mutant 3% | Hauler-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Gunner | -7/Storage Scavenger-Gunner | -6/Factory Hauler-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Zion Scavenger-Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -4/Factory Scavenger-Executioner | -3/Research Scavenger-Executioner | -3/Armory Scavenger-Executioner | -2/Research Resources | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 ----------- Run | Scr Mat Mat Min Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp Fac Res Arm Res Matter Collected 6486 | 214 116 51 40 545 118 1016 467 434 66 . 344 221 152 82 673 97 1429 421 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 10747 | . 271 156 316 1138 517 1584 725 392 65 . 242 297 408 103 1263 182 2533 555 Parts 520 | . 26 10 16 60 16 80 39 22 3 . 11 7 15 6 62 7 108 32 Haulers Intercepted 2 | . . . . . . . . . . . . . . . 2 . . . Recyclers Shooed 2 | . . . . . . 1 . . . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 60 | . . . . . . . . 22 2 . 17 . 15 4 . . . . Prevented 11 | . . . . . . . . . . . 11 . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 ------- Run | Scr Mat Mat Min Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp Fac Res Arm Res Combat Hostiles Destroyed 188 | . 10 3 2 25 9 30 10 11 2 . 4 2 6 4 16 2 41 11 Guns 169 | . 10 3 2 25 9 30 9 11 2 . 4 2 6 4 11 2 32 7 Cannons 13 | . . . . . . . . . . . . . . . 4 . 6 3 AOE 3 | . . . . . . . 1 . . . . . . . . . 1 1 Classes Destroyed 16 | . 3 1 3 3 1 . 1 . 1 . 1 . . . 1 . 1 . Worker 6 | . . . . 1 . 1 . . . . . 1 . . 2 . . 1 Builder 9 | . . . 1 . . 1 2 . . . . . . . 3 . . 2 Tunneler 1 | . . . 1 . . . . . . . . . . . . . . . Hauler 2 | . . . . . . . . . . . . . . . 2 . . . Recycler 5 | . . . 2 . . 1 1 . . . . 1 . . . . . . Watcher 10 | . 1 . . 3 1 2 . . . . . . . . 1 . 1 1 Swarmer 48 | . 7 . . 4 . 7 . 7 . . 2 . . 4 3 . 9 5 Grunt 70 | . 3 1 2 14 8 12 3 4 . . 1 . 5 . 3 1 11 2 Brawler 1 | . . . . 1 . . . . . . . . . . . . . . Duelist 3 | . . . . 1 . . . . . . . . . . 1 . 1 . Sentry 33 | . . 2 . 5 . 9 3 . 1 . 1 1 1 . 3 1 6 . Specialist 2 | . . . . . . . . . . . . . . . . . 2 . Hunter 5 | . . . . . . . 2 . . . . . . . 2 . 1 . Programmer 25 | . . . . . 1 2 2 . . . . 1 . . 4 . 11 4 Thief 1 | . . . . . . . . . 1 . . . . . . . . . Mutant 1 | . . . . . . . . . . . 1 . . . . . . . Best Kill Streak 14 | . 3 2 3 5 4 14 4 4 1 . 2 3 5 4 5 1 9 10 Combat Bots Only 13 | . 3 2 2 5 4 13 4 4 1 . 2 1 5 4 5 1 9 7 Max Kills in Single Turn 3 | . 2 1 1 2 1 2 2 1 1 . 1 2 2 1 3 1 1 2 Gunslinging 1 | . 1 . . . . 1 1 . . . . . 1 . . . . . Exploded 1 | . . . . . . . 1 . . . . . . . . . 1 1 Melee . | . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -------- Run | Scr Mat Mat Min Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp Fac Res Arm Res Damage Taken 22760 | . 491 76 63 1414 292 2567 582 930 90 . 624 193 292 407 1841 188 6296 6414 Core 2756 | . 81 . . 140 42 225 38 114 11 . 66 21 37 47 145 . 329 1460 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . Core Remaining (%) 80 | 100 67 . 100 74 . 61 . . . . 73 . . 89 87 . 74 . Volleys Fired 470 | . 34 8 10 71 21 73 22 23 6 . 18 8 7 7 45 4 91 22 Largest 7 | . 2 4 4 4 4 4 4 4 4 . 4 5 5 5 5 6 6 7 Hottest 412 | . 90 136 136 221 201 160 164 166 213 . 213 149 154 157 306 317 412 335 Shots Fired 1952 | . 66 29 40 262 84 273 82 89 26 . 68 40 35 34 212 24 442 146 Gun 1828 | . 66 29 40 262 84 273 82 89 24 . 59 40 35 34 186 24 395 106 Cannon 124 | . . . . . . . . . 2 . 9 . . . 26 . 47 40 Launcher . | . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . Kinetic 1268 | . 20 16 20 134 27 230 70 79 17 . 45 40 35 34 117 15 247 122 Thermal 538 | . 46 13 20 128 42 27 12 10 7 . 14 . . . 66 5 139 9 Explosive . | . . . . . . . . . . . . . . . . . . . Electromagnetic 146 | . . . . . 15 16 . . 2 . 9 . . . 29 4 56 15 Robot Hit Streak 37 | . 8 12 5 18 12 19 26 21 19 . 20 28 29 8 30 8 37 15 Robot Miss Streak 10 | . 6 1 2 4 3 10 4 6 2 . 2 3 5 3 7 1 6 9 Penetration Max 2 | . . . . 1 . . 1 . . . 1 1 . . . . 2 1 Secondary Targets 29 | . 2 . 1 3 1 9 1 2 . . . . 2 1 1 . 6 . Max Gunslinging Chain 2 | . 1 . 1 1 1 2 1 1 . . . . 1 1 1 . 1 . Shots Hit Robots 1381 | . 33 24 23 181 62 222 65 67 21 . 57 31 31 22 130 19 305 88 Core Hits 690 | . 16 8 12 73 23 137 65 38 7 . 37 17 20 8 50 7 133 39 Critical Hits 22 | . . . . 3 . 1 . 2 . . 2 1 2 . 4 . 7 . Critical Kills 5 | . . . . 1 . . . . . . 1 . 1 . 1 . 1 . Critical Parts Destroyed 16 | . . . . 2 . 1 . 2 . . 1 . 1 . 3 . 6 . Melee Attacks . | . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 26713 | . 380 236 250 2551 1047 3706 1309 879 425 . 1219 750 625 154 3338 390 7616 1838 Guns 23213 | . 380 236 250 2311 998 3608 1221 879 425 . 1082 750 625 154 2355 390 6354 1195 Cannons 1910 | . . . . . . . . . . . 91 . . . 426 . 1023 370 Explosions 1388 | . . . . 240 49 98 77 . . . 46 . . . 557 . 239 82 Melee . | . . . . . . . . . . . . . . . . . . . Ramming 202 | . . . . . . . 11 . . . . . . . . . . 191 Kinetic 15342 | . 115 66 44 922 278 2859 977 745 225 . 781 750 625 154 1480 219 3825 1277 Thermal 8797 | . 265 170 206 1629 615 429 244 134 200 . 347 . . . 1459 75 2854 170 Explosive 175 | . . . . . . 98 77 . . . . . . . . . . . Electromagnetic 2197 | . . . . . 154 320 . . . . 91 . . . 399 96 937 200 Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 21 | . . . . . 1 4 7 7 7 7 . 1 1 1 6 . 21 7 Average Corruption 5 | . . . . . 1 1 5 7 7 7 . 1 1 1 5 . 13 5 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Effects 283 | . . . . . . 13 25 37 25 2 . . 3 4 29 . 124 21 Message Errors 44 | . . . . . . 6 6 10 3 . . . 2 2 2 . 10 3 Matter Fused 32 | . . . . . . . 6 5 8 1 . . . . 2 . 7 3 Heat Flow Errors 17 | . . . . . . 1 3 3 2 . . . . . 1 . 5 2 Energy Discharges 22 | . . . . . . . 3 3 2 1 . . . 1 5 . 7 . Parts Rejected 1 | . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 24 | . . . . . . . 1 4 6 . . . 1 . 3 . 5 4 Data Loss (major) 9 | . . . . . . . 1 2 1 . . . . . 2 . 2 1 Misfires 4 | . . . . . . . 1 . 2 . . . . . . . 1 . Alerts 2 | . . . . . . . . . . . . . . . . . 2 . Misdirections 1 | . . . . . . . . . . . . . . . . . 1 . Targeting Errors 102 | . . . . . . 5 4 7 1 . . . . . 7 . 71 7 Weapon Failures 25 | . . . . . . 1 . 3 . . . . . 1 7 . 13 . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 243 | . . . . 140 4 18 2 . . . . . . . 29 . 30 20 Projectiles 38 | . . . . . . . . . . . . . . . . . 30 8 Explosions 193 | . . . . 140 4 18 2 . . . . . . . 29 . . . Melee 12 | . . . . . . . . . . . . . . . . . . 12 Knockbacks 12 | . . . . . . . 1 . . . . . . . . . 3 8 Impact 1 | . . . . . . . 1 . . . . . . . . . . . Kinetic 11 | . . . . . . . . . . . . . . . . . 3 8 Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 159 | . . . . 72 . . . . . . . . . . . . 87 . Shots 2 | . . . . 1 . . . . . . . . . . . . 1 . Rammed 9 | . . . . . . . 2 . . . . . . . . . . 7 Targets Rammed 11 | . . . . . . . 2 . . . . . . . . . . 9 Kicked . | . . . . . . . . . . . . . . . . . . . Crushed 2 | . . . . . . . . . . . . . . . . . . 2 Highest Temperature 355 | . 150 117 96 355 231 107 152 205 195 . 78 . 27 3 156 93 206 196 Average Temperature 66 | . 48 44 39 91 74 24 81 100 116 . 30 . 14 2 35 36 86 128 Received Heat Transfer 3768 | . 66 27 36 486 144 669 90 108 18 . 105 9 99 . 219 39 870 783 Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . 1 . . . Parts Fried 8 | . . . . . . 1 . . . . 2 . . . 3 1 . 1 Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . 1 Robots Melted 2 | . . . . . . . . . . . . . . . . . 2 . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . 2 . Parts Melted 27 | . 2 2 . 1 4 1 . . . . . . . . 3 . 14 . Heat Transferred 15467 | . 683 421 496 3143 1308 965 525 300 450 . 700 . . . 1608 111 4559 198 Parts Sabotaged 1 | . . . . . . . . . . . . . . . . . 1 . Parts Stolen 2 | . . . . . . . . . 2 . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . 1 . . . . . 1 . . . . . 1 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 ------- Run | Scr Mat Mat Min Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp Fac Res Arm Res Peak Influence 670 | . 257 167 149 461 189 579 304 . . . . 186 . . 670 332 650 583 Initial 337 | . . 59 64 57 186 17 194 . . . . 48 . . 82 273 174 337 Average 241 | . 122 117 113 290 127 236 194 . . . . 113 . . 409 297 313 404 Maximum Alert Level 2 | . 1 . . 2 . 2 1 . . . . . . . 2 1 2 2 Low Security (%) 49 | 100 71 100 100 13 100 40 67 . . . . 100 . . 7 . 40 . Level 1 34 | . 28 . . 68 . 47 32 . . . . . . . 42 100 32 54 Level 2 15 | . . . . 17 . 11 . . . . . . . . 49 . 27 45 Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 34 | . 1 1 . 4 3 7 4 . . . . 1 . . 5 . 6 2 Investigation 4 | . . 1 . . 1 . 1 . . . . . . . . . 1 . Extermination 12 | . . . . . 1 1 2 . . . . 1 . . 2 . 4 1 Reinforcement 10 | . 1 . . 4 1 3 1 . . . . . . . . . . . Assault 2 | . . . . . . . . . . . . . . . . . 1 1 Garrison 6 | . . . . . . 3 . . . . . . . . 3 . . . Intercept . | . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . 1 1 . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 --------- Run | Scr Mat Mat Min Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp Fac Res Arm Res Distress Signals 15 | . . 1 . 4 . 4 . . . . . . . . 1 . 5 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 298 | . 20 4 3 46 11 36 11 14 4 . 10 6 5 4 29 2 60 33 Peak Tracking Total 12 | . 3 2 3 5 3 6 4 4 3 . 4 4 5 4 5 1 12 11 Tactical Retreats 13 | . 2 . 1 1 . . . 3 . . 1 . . . . . 5 . Traps | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 ------- Run | Scr Mat Mat Min Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp Fac Res Arm Res Traps Triggered 12 | . . 1 . 1 . 1 2 . . . . . . . 2 . 4 1 Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . . . . 1 . Machines | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 ---------- Run | Scr Mat Mat Min Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp Fac Res Arm Res Machines Disabled 29 | . . . . 1 1 3 2 . 1 . . . . . 13 . 8 . Max in Single Turn 5 | . . . . 1 1 1 2 . 1 . . . . . 5 . 3 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 --------- Run | Scr Mat Mat Min Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp Fac Res Arm Res Machines Accessed 14 | . 1 1 . 2 4 4 2 . . . . . . . . . . . Terminals 14 | . 1 1 . 2 4 4 2 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Total Hacks 30 | . 2 2 . 7 6 7 6 . . . . . . . . . . . Successful 15 | . . 1 . 4 3 5 2 . . . . . . . . . . . Failed 15 | . 2 1 . 3 3 2 4 . . . . . . . . . . . Catastrophic 6 | . 1 . . 1 2 . 2 . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 23 | . 2 2 . 6 2 . 1 . . . . 2 . . 2 . 6 . Terminals 30 | . 2 2 . 7 6 7 6 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Terminal Hacks 15 | . . 1 . 4 3 5 2 . . . . . . . . . . . Record 2 | . . . . 1 . 1 . . . . . . . . . . . . Open Door 3 | . . . . . . 3 . . . . . . . . . . . . Branch Access Points 2 | . . 1 . . . . 1 . . . . . . . . . . . Alert Level 6 | . . . . 2 2 1 1 . . . . . . . . . . . Unreport Threat 2 | . . . . 1 1 . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 10 | . 1 1 . 2 4 . 2 . . . . . . . . . . . Full Trace Events 4 | . 1 . . 1 1 . 1 . . . . . . . . . . . Feedback Events 1 | . . . . . . . 1 . . . . . . . . . . . Corruption 1 | . . . . . . . 1 . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 ------------ Run | Scr Mat Mat Min Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp Fac Res Arm Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . 3 . . . . . . . . . . . . Programmers 3 | . . . . . . 3 . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . 1 . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -------- Run | Scr Mat Mat Min Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp Fac Res Arm Res Total Allies 16 | . . . 3 . . . . . . 4 . 3 . . 2 . 4 . Largest Group 4 | . . . 3 3 . . . . . 4 4 4 . . 2 . 4 . Highest-Rated Group 248 | . . . 40 40 . . . . . 155 155 248 . . 206 . 156 . Highest-Rated Ally 103 | . . . 16 16 . . . . . 40 40 70 . . 103 . 39 . Zionite Dispatches 3 | . . . . . . . . . . . . 1 . . 1 . 1 . Heavy 1 | . . . . . . . . . . . . . . . 1 . . . Light 1 | . . . . . . . . . . . . 1 . . . . . . Fire 1 | . . . . . . . . . . . . . . . . . 1 . Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 147 | . . . . 49 . . . . . . 45 38 . . 11 . 4 . Total Damage 3135 | . . . . 587 . . . . . . 794 962 . . 726 . 66 . Kills 24 | . . . . 8 . . . . . . 6 5 . . 4 . 1 . Allies Corrupted 2 | . . . . . . . . . . . . . . . . . 2 . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 ------- Run | Scr Mat Mat Min Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp Fac Res Arm Res Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . . . 1 2 1 . . 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . . . . . . . . . 1 . Emergency Access 1 | . . . . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 ------------- Run | Scr Mat Mat Min Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp Fac Res Arm Res Turns Passed 13641 | 64 726 378 394 1137 800 808 1091 1041 679 1006 1189 425 712 249 843 180 1290 629 Spaces Moved 6625 | 42 379 215 225 456 359 285 573 539 364 559 613 207 365 119 349 85 571 320 Core 16 | 13 . . . . . . . . . . . . . . . . . 3 Treads 6609 | 29 379 215 225 456 359 285 573 539 364 559 613 207 365 119 349 85 571 317 Legs . | . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 197 165 170 170 175 180 180 180 183 185 163 145 145 145 Average Speed 172 | 125 160 160 160 182 197 172 170 173 179 180 180 182 183 185 171 179 149 152 Slowest Speed 1200 | 160 160 160 160 200 197 197 170 175 180 180 180 183 185 185 185 183 165 1200 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 36 | 3 70 29 57 48 14 55 18 62 49 64 76 6 56 14 14 4 39 13 Regions Visited 18 Branch Regions 9 Pre-discovered Areas 2 | . . . . . . . . . . 2 . . . . . . . . Known Exits Taken 3 | . . 1 . . . . 1 . . . . 1 . . . . . . Unknown Exits Taken 15 | 1 1 . 1 1 1 1 . 1 1 1 1 . 1 1 1 1 1 . Scrap Searched 9 | . . . 1 . . . . 2 2 . 3 . 1 . . . . . Spaces Dug . | . . . . . . . . . . . . . . . . . . . Terrain Destroyed 207 | . . . . 32 4 38 19 . . . 4 1 2 5 62 . 30 10 Melee . | . . . . . . . . . . . . . . . . . . . Projectile 40 | . . . . . . . . . . . 1 1 2 5 14 . 14 3 AOE 167 | . . . . 32 4 38 19 . . . 3 . . . 48 . 16 7 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 --------- Run | Scr Mat Mat Min Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp Fac Res Arm Res Total 7743 | 51 437 234 239 608 402 442 636 586 374 559 654 239 390 130 481 102 778 401 Wait 214 | . 8 . 1 18 11 39 15 12 . . 5 4 15 . 40 . 23 23 Move 6607 | 41 378 214 224 455 358 284 572 538 363 558 612 206 364 118 348 84 570 320 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 185 | 4 10 5 . 31 7 22 10 5 3 1 6 6 2 2 17 2 41 11 Fast Attach 14 | 4 . . 1 2 . . . . . . 1 . . . 2 3 1 . Attach 145 | 2 4 3 . 18 3 23 6 7 2 . 4 3 . 3 13 3 35 16 Detach . | . . . . . . . . . . . . . . . . . . . Swap 36 | . 2 2 . 6 . 1 4 . . . 3 4 . . 7 1 6 . Drop 61 | . 1 2 3 7 2 . 5 1 . . 5 8 2 . 9 5 11 . Fire 470 | . 34 8 10 71 21 73 22 23 6 . 18 8 7 7 45 4 91 22 Melee . | . . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . Crush 11 | . . . . . . . 2 . . . . . . . . . . 9 Escape Stasis . | . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory -7/Storage -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -4/Factory -3/Research -3/Armory -2/Research History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 65 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 378 | -10/Materials | Discovered new exit (range 14) 458 | -10/Materials | Discovered new exit (range 16) 783 | -10/Materials | Discovered new exit (range 6) 791 | -10/Materials | Entered another Materials area 791 | -9/Materials | Evolved 2 slots: Weapon x2 932 | -9/Materials | Identified exit to Mines 1086 | -9/Materials | Build established: Scavenger-Gunner 1169 | -9/Materials | Entered Mines 1521 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1539 | -9/Mines | Discovered new exit (range 13) 1563 | -9/Mines | Entered Materials 1563 | -8/Materials | Accompanied by 3 allies 1563 | -8/Materials | Evolved 2 slots: Utility x2 1853 | -8/Materials | Build established: Scavenger-Tank 1955 | -8/Materials | Lost 6 parts (1p1u4w) 2226 | -8/Materials | Build established: Scavenger-Gunner 2317 | -8/Materials | Lost 3 parts (1p2w) 2640 | -8/Materials | Discovered new exit (range 15) 2700 | -8/Materials | Entered Factory 2700 | -7/Factory | Evolved 2 slots: Utility x2 2988 | -7/Factory | Build established: Scavenger-Tank 3486 | -7/Factory | Discovered new exit (range 7) 3500 | -7/Factory | Entered Storage 3624 | -7/Storage | Lost 6 parts (2u4w) 3758 | -7/Storage | Garrison activated, responded to threat 3867 | -7/Storage | Destroyed 13 combat bots 3873 | -7/Storage | Lost 10 parts (1p1n3u5w) 4143 | -7/Storage | Build established: Scavenger-Gunner 4152 | -7/Storage | Lost 3 parts (2n1w) 4183 | -7/Storage | Discovered new exit (range 14) 4308 | -7/Storage | Entered Factory 4308 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5198 | -6/Factory | Identified exit to Lower Caves 5399 | -6/Factory | Entered Lower Caves 5746 | -6/Lower Caves | Lost 3 parts (1n1u1w) 6004 | -6/Lower Caves | Build established: Hauler-Gunner 6287 | -6/Lower Caves | Lost 4 parts (1p2u1w) 6335 | -6/Lower Caves | Learned Factory security intel 6374 | -6/Lower Caves | Discovered new exit (range 15) 6440 | -6/Lower Caves | Entered another Lower Caves area 6458 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6486 | -6/Lower Caves | Learned Factory terminal intel 6525 | -6/Lower Caves | Build established: Scavenger-Gunner 6536 | -6/Lower Caves | Adv. Treads stolen by Master Thief 6549 | -6/Lower Caves | Gauss Rifle stolen by Master Thief 6602 | -6/Lower Caves | Discovered new exit (range 14) 6780 | -6/Lower Caves | Learned Factory emergency access door positions 7097 | -6/Lower Caves | Discovered new exit (range 8) 7119 | -6/Lower Caves | Entered Zion 7179 | -6/Zion | System corruption cleaned by Quarantine Array 7247 | -6/Zion | Received a visual enhancement algorithm 7429 | -6/Zion | Learned location of Quarantine (-2) 7569 | -6/Zion | Found CR-A16's Pointy Stick 7765 | -6/Zion | Imprinted 7767 | -6/Zion | Declared Zion's savior 8022 | -6/Zion | Learned location of Warlord (-5) 8100 | -6/Zion | Discovered new exit (range 11) 8125 | -6/Zion | Entered Proximity Caves 8125 | -5/Proximity Caves | Accompanied by 4 allies 8408 | -5/Proximity Caves | Spotted B-75 Beast 8428 | -5/Proximity Caves | Allies destroyed B-75 Beast 9035 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9293 | -5/Proximity Caves | Discovered new exit (range 11) 9314 | -5/Proximity Caves | Entered Factory 9314 | -5/Factory | Accompanied by 1 ally 9314 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 9315 | -5/Factory | Identified exit to Upper Caves 9318 | -5/Factory | Loaded intel: 18 terminal locations 9361 | -5/Factory | Zion Light squad teleported in 9703 | -5/Factory | Discovered exit to Upper Caves (range 10) 9738 | -5/Factory | Found Prototype Protection 9739 | -5/Factory | Entered Upper Caves 10151 | -5/Upper Caves | Learned Factory interactive machine intel 10441 | -5/Upper Caves | Discovered new exit (range 4) 10451 | -5/Upper Caves | Entered another Upper Caves area 10651 | -5/Upper Caves | Lost 3 parts (1u2w) 10676 | -5/Upper Caves | Discovered new exit (range 8) 10700 | -5/Upper Caves | Entered Factory 10700 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10701 | -4/Factory | Loaded intel: 48 interactive machine locations 10858 | -4/Factory | Lost 3 parts (1n2w) 10961 | -4/Factory | Garrison activated, responded to threat 11137 | -4/Factory | Zion Heavy squad teleported in 11440 | -4/Factory | Lost 4 parts (1p1u2w) 11520 | -4/Factory | Discovered new exit (range 15) 11543 | -4/Factory | Entered Research 11543 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 11657 | -3/Research | Discovered new exit (range 12) 11723 | -3/Research | Entered Armory 11743 | -3/Armory | Zion Fire squad teleported in 11829 | -3/Armory | Build established: Scavenger-Executioner 12035 | -3/Armory | Retrieved Zion intel report: Emergency Access 12131 | -3/Armory | System corruption reached 10% 12134 | -3/Armory | Identified Zio. Weapon Casing 12185 | -3/Armory | Lost 11 parts (2p6u3w) 12191 | -3/Armory | Destroyed 9 combat bots 12341 | -3/Armory | Destroyed 9 combat bots 12349 | -3/Armory | Lost 7 parts (1u6w) 12611 | -3/Armory | Lost 4 parts (1n2u1w) 12732 | -3/Armory | Lost 3 parts (3w) 12970 | -3/Armory | Lost 4 parts (2u2w) 12973 | -3/Armory | First assault squad dispatched 13009 | -3/Armory | Discovered new exit (range 3) 13013 | -3/Armory | Entered Research 13013 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 13278 | -2/Research | Destroyed 7 combat bots 13306 | -2/Research | First assault squad dispatched 13389 | -2/Research | Lost 6 parts (4u2w) 13422 | -2/Research | Found Prototype Processor 13511 | -2/Research | Lost 12 parts (1p2n4u5w) 13621 | -2/Research | Spotted B-90 Cyclops 13628 | -2/Research | Core integrity fell below 50% 13636 | -2/Research | Core integrity fell below 20% 13642 | -2/Research | Destroyed by B-90 Cyclops with Nova Cannon Last Messages --------------- U-05 Engineer destroyed. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. Imp. Heavy Treads destroyed. Slug penetrates Wall. Adv. Heat Sink destroyed. B-90 Cyclops activates siege mode. Med. Matter Pod destroyed. Mic. Fission Core destroyed. Slug penetrates Wall. System corrupted: Matter fused (-9). U-05 Engineer builds a Wall. Hcp. Storage Unit destroyed. Slug penetrates Wall. U-05 Engineer builds a Wall. Slug penetrates Particle Synthesizer. Slug penetrates Wall. Slug penetrates Particle Synthesizer. Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ??????????????????????????????????# ??# ### | | ??????????????????????????????????# # #?# | | ??????????????????????????????????# + #?# | | ??????????????????????????????????#= # #?? | | ??????????????????????????????????########### ### | | ???????????????????????????????????######## = # | | ???????????????????????????????????# # | | ???????????????????????????????????# # | | ???????????????????????????????????# + | | ???????????????????????????????????# # | | ???????????????????????????????????# ### # | | ???????????????????????????????????# #?######## | | ????????????????????????????####+### #????????? | | ????????????????????????????# #????????? | | ??????????????? ????????????# #????????? | | ???????????????? ???????????# |= #????????? | | ???????????????? ########### *%! #????????? | | ????????????????? BB# !####+######?????? | | ????????????????? BB# #?? #?????? | | ???????????? ? ;;# # #?????? | | ??????????? 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""T"" #""" #?????? | | ?????????? #??" ] #?????? | | ?????????? w #???? ????????? | | ?????????? ########???????????????? | | ?????????? ==] @#??????????????????????? | | ????????????""""" ==] #??????????????????????? | | ??????????????""" ==] #??????????????????????? | | ??????????????""" #??????????????????????? | | ?????????????? #??????????????????????? | | ???????????? #??????????????????????? | | ???????????? !]! #??????????????????????? | | ????????????""""" ]! #??????????????????????? | | ??????????????""" ]! #??????????????????????? | | ???????????????"" ???????????????????????? | | ??????????????? ???????????????????????? | | ??????????????? ???????????????????????? | | ???????????????? ???????????????????????? | | ??????????????????#### ???????????????????????? | | ?????????????????????# ???????????????????????? | | ??????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 167 Coolant Potential 65 Energy Generation 45 Energy Capacity 520 Matter Stores 300 Matter Capacity 400 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 825 Resistance: KI 20 Core Shielding 20 Propulsion Shielding 33 Weapon Shielding 100 Evasion (%) 50 Targeting Accuracy 14 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DerelictShrapnelStorage Manual? 0 Play Time 02:16:16 Cumulative 102.7 hours Start 2021.05.10 @ 16:45:43 End 2021.05.10 @ 19:19:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 175 Rogue 173 Adventurer 2 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 52 Gallery% 48 Achievement% 43 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 58db1838-e02c-43a9-a782-92a88b2c3613