Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.02 @ 00:47:20 Player: Runagate Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (54) 270 Value Destroyed (1084) 1084 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2754 Bonus ------- None Cogmind --------- Core Integrity 271/400 Matter 289/300 Energy 265/265 System Corruption 3% Temperature Cool (0) Movement Walking (190) Ox1 Location -9/Mines Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg > --- UTILITY (2) ------ Improved Heat Sink Medium Storage Unit > --- WEAPON (3) ------- Beam Cannon Improved Assault Rifle > --- INVENTORY (10) --- Light Ion Engine Large Storage Unit Large Matter Pod (150) Seismic Detector Targeting Computer Light Armor Plating Beam Cannon Beam Cannon Battle Cannon Plasma Cutter Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit > --- WEAPON ----------- Spread Laser Particle Cannon Improved Assault Rifle > --- INVENTORY -------- Light Ion Engine Large Storage Unit Large Matter Pod Seismic Detector Targeting Computer Light Armor Plating Beam Cannon Beam Cannon Plasma Cutter Mining Claw [Rating: 18] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Weapon Beam Cannon Energy Gun Spread Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion 1 | . . . 1 . Utility . | . . . . . Weapon 1 | . . . 1 . Parts Attached 41 | 10 1 9 20 1 Power 7 | 2 . 2 3 . Engine 7 | 2 . 2 3 . Core . | . . . . . Reactor . | . . . . . Propulsion 12 | 2 . 3 7 . Treads 3 | . . . 3 . Leg 9 | 2 . 3 4 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 8 | 3 1 2 1 1 Device 4 | 2 . 2 . . Storage 4 | 1 1 . 1 1 Processor . | . . . . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 14 | 3 . 2 9 . Energy Gun 3 | 1 . . 2 . Energy Cannon 3 | . . 1 2 . Ballistic Gun 8 | 2 . 1 5 . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 2 . Parts Lost 5 | . . 1 2 2 Power 1 | . . . 1 . Propulsion 3 | . . 1 1 1 Utility . | . . . . . Weapon 1 | . . . . 1 Highest Loss Streak 2 | . . 1 1 2 To Critical Strikes . | . . . . . Average Backups 8 | 1 5 9 9 10 Power . | . 1 1 . 1 Propulsion . | . . . . . Utility 4 | . 2 3 4 5 Weapon 3 | . 2 4 2 3 Tool/Special . | . . . . . Unused Backups 12 | . 1 1 2 8 Power . | . . . . . Propulsion 1 | . . 1 . . Utility 5 | . . . 2 3 Weapon 5 | . 1 . . 4 Tool/Special 1 | . . . . 1 Average Slot Usage (%) 98 | . 100 99 98 99 Engine 12 | . 14 14 10 11 Treads 4 | . . . 9 . Leg 25 | . 28 27 22 32 Device 12 | . 14 14 11 11 Storage 12 | . 14 14 11 11 Energy Gun 6 | . 14 1 6 10 Energy Cannon 9 | . . 12 8 11 Ballistic Gun 15 | . 14 14 17 11 Peak Build Rating 18 | 7 7 10 18 16 Average Rating 11 | 5 7 9 14 15 On Entrance 8 | . 7 7 10 16 Naked Turns . | . . . . . Heaviest Build 31 | 15 20 21 31 27 Greatest Support 60 | 20 20 20 60 30 Greatest Overweight (x) 2 | . . 1 2 . Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 10 10 15 10 Average Capacity 9 | 7 9 10 10 10 Most Carried 10 | 3 9 10 10 10 Average Carried 9 | 1 5 9 9 9 Final Capacity 10 | 8 10 10 10 10 Final Carried 10 | 3 9 10 10 10 Class Distribution -------------------- 57% | Scavenger-Gunner 23% | Scavenger-Mutant 19% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Resources | -11 -10 -10 -9 -9 ----------- Run | Yrd Mat Min Mat Min Matter Collected 1230 | 286 47 229 627 41 Remotely . | . . . . . Salvage Created 1614 | 141 47 476 866 84 Parts 105 | 13 4 34 54 . Haulers Intercepted 2 | . . . 2 . Recyclers Shooed 5 | 2 . 1 2 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Combat Hostiles Destroyed 40 | . 3 9 23 5 Guns 28 | . 3 5 17 3 Cannons 10 | . . 3 5 2 Classes Destroyed 11 | 2 1 2 5 1 Worker 4 | . . 2 2 . Builder 1 | . . . 1 . Tunneler 9 | 5 . 4 . . Hauler 2 | . . . 2 . Recycler 2 | 1 . 1 . . Watcher 1 | . . . 1 . Swarmer 15 | . 3 3 9 . Grunt 11 | . . 6 5 . Duelist 1 | . . . 1 . Sentry 8 | . . . 8 . Assembled 5 | . . . . 5 Best Kill Streak 7 | 3 3 3 7 4 Combat Bots Only 4 | . 3 3 4 4 Max Kills in Single Turn 2 | 1 1 2 2 1 Gunslinging 1 | . . . 1 . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Min Hostile Shots Fired 155 | . 13 50 74 18 Missed 32 | . 4 8 17 3 Hits 123 | . 9 42 57 15 Melee 7 | . . . 1 6 Projectile 116 | . 9 42 56 9 AOE 2 | . . . . 2 Critical Strikes 3 | . . 1 2 . Damage Taken 1605 | . 74 493 661 377 Core 228 | . 15 84 70 59 Absorbed by Shields . | . . . . . Core Remaining (%) 80 | 100 . 60 . . Volleys Fired 134 | 16 6 49 51 12 Largest 3 | 2 2 2 3 3 Hottest 156 | 70 70 80 156 139 Shots Fired 321 | 32 12 98 148 31 Gun 234 | 32 12 59 112 19 Cannon 87 | . . 39 36 12 Launcher . | . . . . . Special . | . . . . . Kinetic 157 | 16 6 49 74 12 Thermal 164 | 16 6 49 74 19 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 27 | 8 8 11 27 6 Robot Miss Streak 17 | 3 1 5 17 2 Penetration Max . | . . . . . Secondary Targets 3 | . 2 . 1 . Max Gunslinging Chain 1 | . 1 . 1 . Shots Hit Robots 202 | 22 9 58 94 19 Core Hits 111 | 7 3 25 66 10 Critical Kills 2 | . . 1 1 . Critical Parts Destroyed . | . . . . . Critical Strikes 3 | . 1 1 1 . Burn 1 | . 1 . . . Meltdown 2 | . . 1 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2961 | 284 103 788 1524 262 Guns 1944 | 284 103 333 1071 153 Cannons 1008 | . . 455 447 106 Explosions . | . . . . . Melee . | . . . . . Ramming 9 | . . . 6 3 Kinetic 1209 | 173 52 246 614 124 Thermal 1743 | 111 51 542 904 135 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . . . 3 3 Average Corruption 3 | . . . 3 3 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 12 | . . . 7 5 Message Errors 2 | . . . . 2 Matter Fused 4 | . . . 3 1 Heat Flow Errors 2 | . . . 1 1 Parts Fused 1 | . . . 1 . Data Loss (major) 1 | . . . 1 . Misfires 1 | . . . 1 . Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 16 | . . . 5 11 Projectiles 16 | . . . 5 11 Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed 3 | . . . 2 1 Kicked 3 | . . . 2 1 Crushed . | . . . . . Highest Temperature 294 | 72 45 198 294 194 Average Temperature 59 | 30 20 55 73 66 Received Heat Transfer 434 | . . 237 177 20 Effects 2 | . . . 2 . Energy Bleed 1 | . . . 1 . Interference 1 | . . . 1 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 2 | . . 1 1 . Combat Hostiles 2 | . . 1 1 . Parts Melted 10 | . 1 . 9 . Heat Transferred 3466 | 333 222 1221 1394 296 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Maximum Alert Level 1 | . . . 1 . Low Security (%) 78 | 100 100 100 54 100 Level 1 21 | . . . 45 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 304 | 10 70 96 304 114 Initial 114 | . . 1 24 114 Average 77 | 1 20 21 137 51 Influence Increases 1086 | 30 74 270 697 15 Destroy 0b10 Robot/C 700 | . 60 180 460 . Destroy 0b10 Robot/NC 95 | 30 . 35 30 . Destroy Leader 186 | . 10 40 136 . Successful Hack 23 | . 4 . 19 . Disable Machine 15 | . . 15 . . Destroy Structure 7 | . . . 7 . Lose Combat Pursuer 60 | . . . 45 15 Influence Decreases 1086 | 30 70 211 467 308 Entered New Map 221 | . . 3 39 179 Time Decay 835 | 30 70 198 408 129 Lost Part 30 | . . 10 20 . Squads Dispatched 5 | . 1 . 4 . Investigation 2 | . 1 . 1 . Extermination . | . . . . . Reinforcement 3 | . . . 3 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Distress Signals 2 | . . . 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 61 | . 4 9 32 16 Peak Tracking Total 10 | . 3 2 5 10 Tactical Retreats 5 | . . . 2 3 Traps | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Traps Triggered 1 | . . . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Yrd Mat Min Mat Min Machines Disabled 1 | . . 1 . . Max in Single Turn 1 | . . 1 . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Machines Accessed 10 | . 3 . 7 . Terminals 10 | . 3 . 7 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 28 | . 8 . 20 . Successful 12 | . 3 . 9 . Failed 16 | . 5 . 11 . Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual 21 | . 6 . 15 . Terminals 28 | . 8 . 20 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 4 | . 1 . 3 . Prototype ID Bank 2 | . . . 2 . Locate Traps 1 | . 1 . . . Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 8 | . 2 . 6 . Terminals 8 | . 2 . 6 . Botnet 8 | . 2 . 6 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 9 | . 3 . 6 . Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Yrd Mat Min Mat Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Min Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Active Infowar (turns) 711 | 55 239 132 285 . Seismic 711 | 55 239 132 285 . Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . . . 1 Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Yrd Mat Min Mat Min Turns Passed 2793 | 154 239 801 1314 285 Spaces Moved 1600 | 74 174 415 739 198 Core 4 | 4 . . . . Treads 217 | . . . 217 . Legs 1379 | 70 174 415 522 198 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 136 | 116 120 152 138 120 Slowest Speed 260 | 120 120 190 260 120 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 41 | 6 22 66 66 47 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 3 | . . 1 . 2 Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Total 1931 | 105 192 497 917 220 Wait 111 | 5 3 12 86 5 Move 1596 | 73 173 414 738 198 Hop . | . . . . . Pick Up 18 | 1 7 4 5 1 Fast Attach 9 | 7 . 1 1 . Attach 3 | . . . 3 . Detach . | . . . . . Swap 36 | 3 1 8 23 1 Drop 21 | . 2 9 8 2 Fire 134 | 16 6 49 51 12 Melee . | . . . . . Ram . | . . . . . Kick 3 | . . . 2 1 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat / [*Sub]) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Mines (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 155 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 309 | -10/Materials | Discovered new exit (range 16) 394 | -10/Materials | Entered Mines 478 | -10/Mines | Met a Derelict bent on vengeance 851 | -10/Mines | Build established: Scavenger-Mutant 893 | -10/Mines | Discovered new exit (range 9) 1189 | -10/Mines | Discovered new exit (range 5) 1195 | -10/Mines | Entered Materials 1195 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1518 | -9/Materials | Build established: Scavenger-Gunner 2222 | -9/Materials | Discovered new exit (range 8) 2472 | -9/Materials | Discovered new exit (range 14) 2509 | -9/Materials | Entered Mines 2556 | -9/Mines | Learned Materials trap positions 2597 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2614 | -9/Mines | Discovered new exit (range 11) 2659 | -9/Mines | Assembled infested the area 2794 | -9/Mines | Self-destructed Last Messages --------------- 02687_ as-98247 destroyed. 02687_ as-75453 destroyed. 02689_ D-53 Grenadier destroyed. 02689_ as-74569 destroyed. 02689_ as-32174 destroyed. 02690_ as-58762 destroyed. 02698_ MPD 7GEX08PI45A5YJLCSYCXGM8 02720_ K-01 Serf collects debris. 02752_ Kicked T-07 Excavator out of the way. 02762_ as-53544 destroyed. 02766_ as-29712 destroyed. 02772_ System corrupted: Beam Rifle failed to cycle. 02773_ OWUKDS:LALJ I9 MX WQAF 8I1L6DMNUAHN 02781_ Beam Rifle destroyed. 02781_ Aluminum Leg destroyed. 02782_ as-60140 destroyed. 02791_ Destroyed Asb. Hover Unit. 02791_ as-98846 destroyed. 02792_ Acquired 12 matter. 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