Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.02.05 @ 07:44:21 Player: Zach Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (30) 150 Value Destroyed (1006) 1006 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2756 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 288/300 Energy 99/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Advanced Sensor Array Peak State ------------ > --- POWER ------------ Light Ion Engine Improved Ion Engine Light Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Targeting Computer Improved ECM Suite > --- WEAPON ----------- Pulse Rifle Electrolaser Electrolaser Heavy Assault Rifle > --- INVENTORY -------- Titanium Leg Beam Rifle [Rating: 23] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit VTOL Module Utility Improved Light Armor Plating Device Improved ECM Suite Storage Large Matter Pod Processor Terrain Scan Processor Protection Improved Light Armor Plating Weapon Electrolaser Energy Gun Electrolaser Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Plasma Cutter Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 2 | . . 1 1 Propulsion . | . . . . Utility . | . . . . Weapon 2 | . . 1 1 Parts Attached 68 | 6 11 28 23 Power 9 | 2 1 2 4 Engine 8 | 2 1 2 3 Core 1 | . . . 1 Reactor . | . . . . Propulsion 20 | 2 2 10 6 Treads 2 | . . 2 . Leg 13 | 2 . 5 6 Wheel 4 | . 2 2 . Hover . | . . . . Flight 1 | . . 1 . Utility 17 | . 4 6 7 Device 7 | . 1 2 4 Storage 3 | . 2 1 . Processor 3 | . 1 . 2 Hackware . | . . . . Protection 4 | . . 3 1 Artifact . | . . . . Weapon 22 | 2 4 10 6 Energy Gun 12 | 1 . 6 5 Energy Cannon . | . . . . Ballistic Gun 6 | 1 2 2 1 Ballistic Cannon 2 | . 1 1 . Launcher 1 | . 1 . . Special Weapon 1 | . . 1 . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 32 | . 4 9 19 Power 7 | . 1 1 5 Propulsion 10 | . 2 3 5 Utility 4 | . . 1 3 Weapon 11 | . 1 4 6 Highest Loss Streak 17 | . 4 9 17 Average Slot Usage (%) 78 | . 89 79 70 Engine 11 | . 13 7 11 Treads 5 | . . 1 11 Leg 5 | . 4 9 4 Wheel 8 | . 22 8 . Device 4 | . 1 4 6 Storage 3 | . 9 4 . Processor 4 | . 9 4 2 Protection 4 | . . 7 6 Energy Gun 16 | . 2 15 26 Ballistic Gun 6 | . 15 3 1 Ballistic Cannon 2 | . 2 7 . Launcher 2 | . 7 . . Naked Turns 12 | . . . 12 Heaviest Build 29 | 8 13 19 29 Greatest Support 40 | 20 20 40 40 Greatest Overweight (x) 3 | . . 1 3 Average Overweight (x) . | . . . . Largest Inventory Capacity 4 | 4 4 4 4 Average Capacity 4 | 4 4 4 4 Most Carried 4 | 4 4 4 4 Average Carried 2 | 2 3 3 2 Final Capacity 4 | 4 4 4 4 Final Carried 4 | 4 4 3 1 Class Distribution -------------------- 44% | Mutant 28% | Scavenger-Tank 10% | Scavenger-Gunner 9% | Tank 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Tank | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1103 | 262 147 291 403 Remotely . | . . . . Salvage Created 1185 | 50 374 358 403 Parts 62 | 1 19 21 21 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 23 | 1 7 8 7 Melee 2 | . . . 2 Guns 14 | 1 1 7 5 Cannons 3 | . 2 1 . AOE 4 | . 4 . . Classes Destroyed 7 | 1 3 2 1 Builder 2 | . 2 . . Recycler 2 | . 2 . . Operator 1 | . 1 . . Watcher 2 | . . 1 1 Swarmer 1 | . . . 1 Grunt 18 | 1 7 6 4 Sentry 4 | . . 2 2 Best Kill Streak 9 | 1 9 3 3 Combat Bots Only 6 | 1 6 3 3 Max Kills in Single Turn 3 | 1 3 1 1 Gunslinging . | . . . . Exploded 2 | . 2 . . Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 3034 | 12 555 859 1608 Core 902 | . 100 252 550 Absorbed by Shields 37 | . . 25 12 Core Remaining (%) 65 | 100 60 37 . Volleys Fired 90 | 2 36 28 24 Largest 4 | 2 2 3 4 Hottest 212 | 60 65 161 212 Shots Fired 188 | 4 65 57 62 Gun 161 | 4 49 46 62 Cannon 19 | . 8 11 . Launcher 8 | . 8 . . Special . | . . . . Kinetic 74 | 2 42 17 13 Thermal 89 | . . 40 49 Explosive 8 | . 8 . . Electromagnetic 17 | 2 15 . . Robot Hit Streak 10 | 1 10 8 7 Robot Miss Streak 5 | 1 4 3 5 Penetration Max . | . . . . Secondary Targets 2 | . . 1 1 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 110 | 2 42 33 33 Core Hits 57 | 2 21 12 22 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1996 | 33 900 549 514 Guns 1141 | 33 179 443 486 Cannons 199 | . 93 106 . Explosions 628 | . 628 . . Melee . | . . . . Ramming 28 | . . . 28 Kinetic 494 | 8 215 167 104 Thermal 834 | . 70 382 382 Explosive 558 | . 558 . . Electromagnetic 82 | 25 57 . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . . . 2 Average Corruption 2 | . . . 2 Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 15 | . 15 . . Projectiles . | . . . . Explosions 15 | . 15 . . Melee . | . . . . Knockbacks 2 | . . 2 . Impact . | . . . . Kinetic 1 | . . 1 . Secondary 1 | . . 1 . Self-Inflicted Damage 73 | . 64 . 9 Shots 2 | . 2 . . Rammed 12 | . . . 12 Targets Rammed 15 | . . . 15 Kicked 3 | . . . 3 Crushed . | . . . . Highest Temperature 831 | 10 168 614 831 Average Temperature 215 | 7 62 210 320 Received Heat Transfer 1390 | 6 270 348 766 Effects 54 | . . 17 37 Shutdowns 14 | . . . 14 Energy Bleed 5 | . . . 5 Interference 5 | . . 2 3 Matter Decay 6 | . . 2 4 Short Circuit 7 | . . 3 4 Damage (minor) 3 | . . 2 1 Damage (major) 11 | . . 5 6 Damage (core) 3 | . . 3 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 4 | . 1 . 3 Heat Transferred 1830 | . 100 852 878 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | . 2 . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 253 | 20 180 253 158 Initial 76 | . 13 76 28 Average 72 | 4 64 121 59 Maximum Alert Level 1 | . . 1 . Low Security (%) 94 | 100 100 77 100 Level 1 5 | . . 22 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 7 | . 4 2 1 Investigation 4 | . 3 . 1 Extermination . | . . . . Reinforcement 3 | . 1 2 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded 1 | . . 1 . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 3 | . 1 . 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 40 | 1 11 13 15 Peak Tracking Total 6 | 1 4 4 6 Tactical Retreats 3 | . 1 1 1 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered 1 | . 1 . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 6 | . 3 . 3 Max in Single Turn 2 | . 1 . 2 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 6 | . 4 . 2 Terminals 3 | . 2 . 1 Fabricators . | . . . . Repair Stations 2 | . 1 . 1 Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 23 | . 16 . 7 Successful 18 | . 14 . 4 Failed 5 | . 2 . 3 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 13 | . 8 . 5 Fabricators . | . . . . Repair Stations 6 | . 4 . 2 Recycling Units 4 | . 4 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 8 | . 6 . 2 Record 4 | . 3 . 1 Emergency Access Points 1 | . 1 . . Alert Level 1 | . 1 . . Maintenance Status 1 | . 1 . . Registered Components 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks 6 | . 4 . 2 Scan Component 3 | . 2 . 1 Repair 3 | . 2 . 1 Recycling Unit Hacks 4 | . 4 . . Recycle Component 1 | . 1 . . Process 1 | . 1 . . Report Inventory 2 | . 2 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 5 | . 4 . 1 Full Trace Events 4 | . 3 . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 3 | . 2 . 1 Time 78 | . 52 . 26 Parts Recycled 1 | . 1 . . Recycled Matter 2 | . 2 . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1815 | 119 486 447 763 Spaces Moved 1096 | 97 346 271 382 Core 91 | 25 . 5 61 Treads 260 | . . 21 239 Legs 296 | 72 32 110 82 Wheels 449 | . 314 135 . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 80 50 50 Average Speed 111 | 101 83 102 146 Slowest Speed 200 | 120 120 160 200 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 18 | 7 27 12 29 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 83 | . 83 . . Melee . | . . . . Projectile . | . . . . AOE 83 | . 83 . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1539 | 113 484 398 544 Wait 131 | . 63 8 60 Move 1093 | 96 345 270 382 Hop . | . . . . Pick Up 89 | 9 19 36 25 Fast Attach . | . . . . Attach 46 | 5 6 14 21 Detach 1 | . . 1 . Swap 22 | 1 5 14 2 Drop 52 | . 10 27 15 Fire 90 | 2 36 28 24 Melee . | . . . . Ram 3 | . . . 3 Kick 12 | . . . 12 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 59 | -11/Scrapyard | Discovered new exit (range 8) 120 | -11/Scrapyard | Entered Materials 237 | -10/Materials | Lost 4 parts (1p2n1w) 317 | -10/Materials | Build established: Mutant 354 | -10/Materials | Repaired Wheel 380 | -10/Materials | Repaired Assault Rifle 602 | -10/Materials | Discovered new exit (range 4) 606 | -10/Materials | Entered another Materials area 606 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 776 | -9/Materials | Core integrity fell below 50% 820 | -9/Materials | Lost 9 parts (1p3n1u4w) 1009 | -9/Materials | Discovered new exit (range 16) 1053 | -9/Materials | Entered another Materials area 1053 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1248 | -8/Materials | Repaired Aluminum Leg 1251 | -8/Materials | Build established: Scavenger-Tank 1732 | -8/Materials | Core integrity fell below 50% 1783 | -8/Materials | Lost 17 parts (4p5n2u6w) 1801 | -8/Materials | Core integrity fell below 20% 1812 | -8/Materials | Discovered new exit (range 10) 1816 | -8/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 01743_ Titanium Leg destroyed. 01745_ Slammed into G-47 Trooper. 01746_ Kicked G-47 Trooper out of the way. 01748_ Lgt. Nuclear Core destroyed. 01749_ Aluminum Leg destroyed. 01752_ R-06 Scavenger collects Imp. Heat Sink. 01752_ Aluminum Leg destroyed. 01755_ Acquired Lgt. Deuterium Engine. 01758_ Atomic Centrifuge disabled. 01760_ Acquired Hardlight Generator. 01783_ Hardlight Generator destroyed. 01807_ Acquired Adv. Sensor Array. 01808_ Lgt. Deuterium Engine destroyed. 01809_ Slammed into S-10 Pest. 01810_ Destabilizing: System corrupted (+2). 01811_ Slammed into S-10 Pest. 01811_ S-10 Pest destroyed. 01812_ Acquired 19 matter. 01812_ EXIT=FOUND [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ??????# ??????????????????????? | | ??????# ??????????????????????? | | ??????# ??????????????????????? | | ??????# ??????????????????????? | | ??????# ####################### | | ??????# | | ??????+ | | ??????# "" | | ??????# ##### ###########/## " | | ??????# #???# #?????# # " | | ??????# #####/#####?# """ # | | ??????# # #?# "" # | | ??????# # "" #?# " # "" | | ??????# # "Y #?# # " | | ??????# # "" #?# # " | | ??????# / * #?####+### | | ??????# s#= """ #????# #?#] | | ??????# s# """ #????# #?# "" | | ??????# # """ ######+### " | | ??????# ########### # | | ??????# #?????????#""""" # | | ??????# #?????????#""""" # | | ??????# @#?????????#""""" # | | ??????# #??????????""""" / | | ??????# < #??????????""""" # | | ??????# #??????????""""" # # | | ??????#####??????????""""" # # | | ????????????????????? # # | | ????????????????????########## # | | ????????????????????# ## # | | ????????????????????# """ ## # | | ????????????????????# """ ## # | | ????????????????????# """ ## # | | ????????????????????# ## # | | ????????????????????####+##+## # | | ???????????????????????# # | | ???????????????????????# | | ???????????????????????# | | ???????????????????????# | | ???????????????????????#+######+## | | ???????????????????????# ! | | ???????????????????????# [ """ | | ???????????????????????# """ | | ???????????????????????# """ | | ??????????????????????# "T" | | ??????????????????????############ | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 26 Energy Capacity 330 Matter Stores 300 Matter Capacity 500 Sight Range 16 Terrain Scan Density 85 ECM Strength 2 Armor Coverage 300 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Crack Shot First Step to Greatness Fist Fight One Hack Too Far Part-time Mechanic Party Time Storm Trooper Uninvited Guest Challenges ------------ None Game ------ Seed PulseMinesnifferHumpback Manual? 0 Play Time 01:41:31 Cumulative 3.3 hours Start 2022.02.05 @ 05:41:59 End 2022.02.05 @ 07:44:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 3 Achievement% 3 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 28b8bd28-90db-4e2d-9178-e8708bd05391