Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.11.27 @ 20:48:23

Player: Demise

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (22)      110
Value Destroyed (288)      288
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1198

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     165/300
Energy                     100/100
System Corruption          7%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -9/Mines

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (2) ---
            (None)
>       --- UTILITY (2) ------
            (None)
>       --- WEAPON (2) -------
            (None)
>       --- INVENTORY (4) ----
  Small Storage Unit
  Large Matter Pod (150)
        Mining Laser

 Peak State 
------------
>           --- POWER ------------
  Makeshift Power Source
>           --- PROPULSION -------
            VTOL Module
            VTOL Module
>           --- UTILITY ----------
   Improved Terrain Scanner
            Seismic Analyzer
>           --- WEAPON -----------
      Light Assault Rifle
      Light Assault Rifle
>           --- INVENTORY --------
      Small Storage Unit
      Large Matter Pod
            Grenade Launcher
            Mining Laser
[Rating: 13]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 VTOL Module
  Wheel                    Wheel
  Flight Unit              VTOL Module
Utility                    Seismic Analyzer
  Device                   Improved Terrain Scanner
  Processor                Seismic Analyzer
Weapon                     Light Assault Rifle
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             17   | 9   2   .   3   3   
  Power                    2    | 1   .   .   1   .   
    Engine                 2    | 1   .   .   1   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               4    | 2   2   .   .   .   
    Treads                 .    | .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  2    | 2   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 2    | .   2   .   .   .   
  Utility                  3    | 3   .   .   .   .   
    Device                 2    | 2   .   .   .   .   
    Storage                .    | .   .   .   .   .   
    Processor              1    | 1   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   8    | 3   .   .   2   3   
    Energy Gun             .    | .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          6    | 3   .   .   1   2   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               2    | .   .   .   1   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 10   | .   .   1   .   9   
  Power                    2    | .   .   1   .   1   
  Propulsion               2    | .   .   .   .   2   
  Utility                  2    | .   .   .   .   2   
  Weapon                   4    | .   .   .   .   4   
  Highest Loss Streak      9    | .   .   1   .   9   
Average Slot Usage (%)     91   | .   100 85  94  33  
  Engine                   10   | .   14  .   8   7   
  Wheel                    8    | .   25  .   .   .   
  Flight                   17   | .   2   28  28  7   
  Device                   13   | .   14  14  14  4   
  Processor                13   | .   14  14  14  4   
  Ballistic Gun            21   | .   28  28  20  4   
  Launcher                 4    | .   .   .   7   4   
Naked Turns                36   | .   .   .   .   36  
Heaviest Build             9    | 7   6   6   9   9   
  Greatest Support         20   | 20  20  10  10  10  
  Greatest Overweight (x)  1    | 1   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 4    | 4   4   4   4   4   
  Average Capacity         4    | 4   4   4   4   4   
  Most Carried             4    | 4   4   4   4   4   
  Average Carried          3    | 3   3   4   3   3   
  Final Capacity           4    | 4   4   4   4   4   
  Final Carried            4    | 4   4   4   4   3   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Scr Mat Min Exi Min 
Matter Collected           756  | 416 136 .   190 14  
  Remotely                 42   | 42  .   .   .   .   
Salvage Created            562  | 247 86  .   188 41  
  Parts                    35   | 21  6   .   4   4   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           1    | .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Combat Hostiles Destroyed  14   | .   2   .   4   8   
  Guns                     2    | .   2   .   .   .   
  AOE                      12   | .   .   .   4   8   
Classes Destroyed          7    | 3   1   .   1   2   
  Worker                   2    | 2   .   .   .   .   
  Tunneler                 5    | 5   .   .   .   .   
  Recycler                 1    | 1   .   .   .   .   
  Swarmer                  2    | .   .   .   .   2   
  Grunt                    5    | .   2   .   3   .   
  Hunter                   1    | .   .   .   1   .   
  Assembled                6    | .   .   .   .   6   
Best Kill Streak           8    | 7   2   .   2   8   
  Combat Bots Only         8    | .   2   .   2   8   
Max Kills in Single Turn   4    | 1   1   .   1   4   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 4    | .   .   .   1   4   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  
--------                   Run  | Scr Mat Min Exi Min 
Damage Taken               780  | .   186 37  .   557 
  Core                     275  | .   21  10  .   244 
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         100  | 100 .   .   .   .   
Volleys Fired              66   | 19  18  .   24  5   
  Largest                  2    | 2   2   .   1   2   
  Hottest                  50   | 40  40  .   30  50  
Shots Fired                107  | 38  36  .   24  9   
  Gun                      78   | 38  36  .   .   4   
  Cannon                   .    | .   .   .   .   .   
  Launcher                 29   | .   .   .   24  5   
  Special                  .    | .   .   .   .   .   
  Kinetic                  78   | 38  36  .   .   4   
  Thermal                  .    | .   .   .   .   .   
  Explosive                29   | .   .   .   24  5   
  Electromagnetic          .    | .   .   .   .   .   
  Robot Hit Streak         15   | 3   15  .   7   1   
  Robot Miss Streak        3    | 3   1   .   1   2   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   
Shots Hit Robots           64   | 17  31  .   14  2   
  Core Hits                48   | 9   5   .   16  18  
  Critical Hits            1    | .   1   .   .   .   
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed 1    | .   1   .   .   .   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           1693 | 173 254 .   759 507 
  Guns                     436  | 173 254 .   .   9   
  Cannons                  .    | .   .   .   .   .   
  Explosions               1257 | .   .   .   759 498 
  Melee                    .    | .   .   .   .   .   
  Ramming                  .    | .   .   .   .   .   
  Kinetic                  436  | 173 254 .   .   9   
  Thermal                  .    | .   .   .   .   .   
  Explosive                1257 | .   .   .   759 498 
  Electromagnetic          .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         7    | .   .   .   .   7   
  Average Corruption       6    | .   .   .   .   6   
  Corruption Purged        .    | .   .   .   .   .   
  Effects                  2    | .   .   .   .   2   
    Data Loss (minor)      1    | .   .   .   .   1   
    Targeting Errors       1    | .   .   .   .   1   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            2    | .   .   .   .   2   
  Projectiles              .    | .   .   .   .   .   
  Explosions               2    | .   .   .   .   2   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      52   | .   .   .   .   52  
  Shots                    2    | .   .   .   .   2   
  Rammed                   .    | .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        73   | .   12  1   3   73  
  Average Temperature      16   | .   7   1   1   36  
  Received Heat Transfer   183  | .   102 21  .   60  
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Peak Influence             128  | 40  128 64  .   50  
  Average Influence        45   | 19  68  54  .   16  
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          1    | .   1   .   .   .   
  Investigation            1    | .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Distress Signals           1    | .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              25   | .   5   2   .   18  
  Peak Tracking Total      10   | .   4   2   .   10  
  Tactical Retreats        2    | .   1   .   .   1   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Scr Mat Min Exi Min 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Machines Accessed          4    | .   4   .   .   .   
  Terminals                3    | .   3   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                10   | .   10  .   .   .   
  Successful               6    | .   6   .   .   .   
  Failed                   4    | .   4   .   .   .   
    Catastrophic           1    | .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   10   | .   8   .   2   .   
  Terminals                9    | .   9   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             3    | .   3   .   .   .   
  Part Schematic           1    | .   1   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   
  Report Inventory         1    | .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         7    | .   7   .   .   .   
  Terminals                2    | .   2   .   .   .   
    Botnet                 2    | .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         3    | .   3   .   .   .   
  Full Trace Events        1    | .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   1    | .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Scr Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Scr Mat Min Exi Min 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  
-------------              Run  | Scr Mat Min Exi Min 
Turns Passed               906  | 161 240 12  434 59  
Spaces Moved               1232 | 108 235 33  804 52  
  Core                     75   | 35  .   .   .   40  
  Treads                   .    | .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   
  Wheels                   270  | 73  197 .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   887  | .   38  33  804 12  
  Fastest Speed            37   | 50  37  37  37  37  
  Average Speed            48   | 79  73  37  37  48  
  Slowest Speed            100  | 100 80  37  37  100 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            2    | .   .   .   2   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       31   | 4   37  11  90  16  
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        1    | .   1   .   .   .   
  Unknown Exits Taken      3    | 1   .   1   1   .   
Scrap Searched             1    | .   .   1   .   .   
Spaces Dug                 11   | .   .   .   11  .   
Terrain Destroyed          84   | .   .   .   48  36  
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      84   | .   .   .   48  36  

 Actions                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Total                      1447 | 147 277 32  915 76  
  Wait                     110  | .   15  .   79  16  
  Move                     1224 | 107 234 32  799 52  
  Hop                      2    | .   .   .   2   .   
  Pick Up                  16   | 9   3   .   4   .   
  Fast Attach              9    | 5   2   .   1   1   
  Attach                   4    | 3   .   .   .   1   
  Detach                   .    | .   .   .   .   .   
  Swap                     4    | 1   .   .   2   1   
  Drop                     12   | 3   5   .   4   .   
  Fire                     66   | 19  18  .   24  5   
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines

 History 
---------
 Turn | Location      | Event
   14 | -11/Scrapyard | Discovered new exit (range 15)
  162 | -11/Scrapyard | Entered Materials
  301 | -10/Materials | Build established: Mutant
  326 | -10/Materials | Identified exit to Mines
  402 | -10/Materials | Entered Mines
  406 | -10/Mines     | Discovered new exit (range 11)
  412 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  413 | -10/Mines     | Discovered new exit (range 5)
  414 | -10/Mines     | Entered Exiles
  414 | -10/Exiles    | Found Exiles lab destroyed
  664 | -10/Exiles    | Discovered new exit (range 15)
  844 | -10/Exiles    | Discovered new exit (range 14)
  848 | -10/Exiles    | Entered Mines
  849 | -9/Mines      | Assembled infested the area
  872 | -9/Mines      | Core integrity fell below 50%
  879 | -9/Mines      | Core integrity fell below 20%
  884 | -9/Mines      | Destroyed 8 combat bots
  902 | -9/Mines      | Lost 9 parts (1p2n2u4w)
  907 | -9/Mines      | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
00869_ Acquired Lgt. Assault Rifle.
00869_ C-30 ARC bursts open, deploying its payload.
00869_ D-53 Grenadier unfolds itself. <x2>
00869_ as-13592 destroyed.
00869_ Lgt. Assault Rifle destroyed.
00869_ VTOL Module destroyed.
00871_ as-40853 destroyed.
00871_ Mak. Power Source destroyed.
00871_ as-96779 destroyed.
00871_ as-38093 destroyed.
00871_ as-58638 destroyed.
00871_ as-54021 destroyed.
00871_ Acquired 11 matter.
00886_ A derelict emerges from the shadows: "What are you doing alone down here?"
00886_ as-17536 destroyed.
00888_ BM-5BW(g): "Well, at least you look like you can take care of yourself!"
00890_ BM-5BW(g): "I have the funny feeling that things are about to get a lot
  worse around here, see you around!"
00890_ BM-5BW(g) slips back into the shadows.
00904_ System corrupted: Component data lost.

 Map 
-----
+----------------------------------------------------+
|          ??#???#????#                #???????????? |
|          ???#???????#                #??#????????? |
|          ??????????##                #???????????? |
|          ???????????#               ##?#?????????? |
|          ???????????##             ##????????????? |
|          ????????????#     #     ###?????????????? |
|          ???#????????#      ######??#????????????? |
|          ????#??????## ######???#????????????????? |
|          ?????#?##?##  ###???????????????????????? |
|          ??????#??##     ##?#????????????????????? |
|          ?????????#       ##????##???????????????? |
|          ????????##        ##?#???#??????????????? |
|          ?????????##   "    #????????????????????? |
|          ??????????#        ##?#?????????????????? |
|          ??????????##        ###?????????????????? |
|          ??????????#   %       #####?????????????? |
|          ??????????#               #?????????????? |
|          ??????????#           ### #?????????????? |
|          ??????????##         ##?????????????????? |
|          ???????????##    #####??????????????????? |
|          ????????????#  ###??????????????????????? |
|          ????????????#  #????????????????????????? |
|          ????????????#  #????????????????????????? |
|          ????????????#  #####????????????????????? |
|          ????????????#  #   ###??????????????????? |
|          ???????????##  d@    ##?????????????????? |
|          ???????????#          #?????????????????? |
|          ???????????#          #?????????????????? |
|          ???????????#          #?????????????????? |
|          ???????????##    ##  ##?????????????????? |
|          ????????????######?###??????????????????? |
|          ????????????????????????????????????????? |
|          ????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          15
Energy Capacity            170
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       60
Evasion (%)                62

 Item Schematics 
-----------------
 Sml. Storage Unit | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HardcellGyrokineticClaws
  Manual?         0
Play Time         00:14:35
  Cumulative      130.8 hours
  Start           2019.11.27 @ 20:33:48
  End             2019.11.27 @ 20:48:23
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          174
  Rogue           163
  Adventurer      11
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             44
Gallery%          58
Achievement%      40
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              12/Terminus
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3247c1c8-f26e-4b42-ad9c-b0fd0d5e9769