Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.30 @ 19:21:51 Player: Arianne Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (0) 0 Regions Visited (1) 200 Robots Destroyed (4) 20 Value Destroyed (149) 149 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 369 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 300/300 Energy 99/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -10/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Ion Engine Light Ion Engine Aluminum Leg Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- (None) > --- WEAPON ----------- Small Laser Light Assault Rifle > --- INVENTORY -------- Ion Engine Light Ion Engine Aluminum Leg [Rating: 7] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility None Weapon Light Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Build | -11 -10 ------- Run | Yrd Mat Slots Evolved . | . . Power . | . . Propulsion . | . . Utility . | . . Weapon . | . . Parts Attached 9 | 6 3 Power 3 | 2 1 Engine 2 | 2 . Core 1 | . 1 Reactor . | . . Propulsion 3 | 2 1 Treads . | . . Leg 3 | 2 1 Wheel . | . . Hover . | . . Flight . | . . Utility . | . . Device . | . . Storage . | . . Processor . | . . Hackware . | . . Protection . | . . Artifact . | . . Weapon 3 | 2 1 Energy Gun 2 | 1 1 Energy Cannon . | . . Ballistic Gun 1 | 1 . Ballistic Cannon . | . . Launcher . | . . Special Weapon . | . . Impact Weapon . | . . Slashing Weapon . | . . Piercing Weapon . | . . Special Melee Weapon . | . . Unidentified Prototypes . | . . Parts Lost 6 | . 6 Power 1 | . 1 Propulsion 2 | . 2 Utility . | . . Weapon 3 | . 3 Highest Loss Streak 4 | . 4 To Critical Strikes . | . . Average Slot Usage (%) 59 | . 59 Engine 6 | . 6 Core 1 | . 1 Leg 24 | . 24 Energy Gun 12 | . 12 Ballistic Gun 13 | . 13 Naked Turns 8 | . 8 Heaviest Build 8 | 8 8 Greatest Support 20 | 20 20 Greatest Overweight (x) . | . . Average Overweight (x) . | . . Largest Inventory Capacity 5 | 5 5 Average Capacity 5 | 5 5 Most Carried 3 | 1 3 Average Carried 1 | . 2 Final Capacity 5 | 5 5 Final Carried 3 | 1 3 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Resources | -11 -10 ----------- Run | Yrd Mat Matter Collected 270 | 263 7 Remotely . | . . Salvage Created 139 | 48 91 Parts 8 | 2 6 Haulers Intercepted . | . . Recyclers Shooed . | . . Parts Field Recycled . | . . Retrieved Matter . | . . Parts Self-Destructed . | . . Prevented . | . . Kills | -11 -10 ------- Run | Yrd Mat Combat Hostiles Destroyed 4 | 1 3 Melee 1 | . 1 Guns 3 | 1 2 Classes Destroyed 1 | 1 . Grunt 4 | 1 3 Best Kill Streak 2 | 1 2 Combat Bots Only 2 | 1 2 Max Kills in Single Turn 1 | 1 1 Gunslinging . | . . Exploded . | . . Melee 1 | . 1 Uniques/NPCs Destroyed . | . . Combat | -11 -10 -------- Run | Yrd Mat Hostile Shots Fired 85 | 5 80 Missed 25 | 3 22 Damage Taken 738 | 24 714 Core 251 | . 251 Absorbed by Shields . | . . Core Remaining (%) 100 | 100 . Volleys Fired 11 | 3 8 Largest 2 | 2 2 Hottest 60 | 60 60 Shots Fired 19 | 6 13 Gun 19 | 6 13 Cannon . | . . Launcher . | . . Special . | . . Kinetic 11 | 3 8 Thermal . | . . Explosive . | . . Electromagnetic 8 | 3 5 Robot Hit Streak 7 | 5 7 Robot Miss Streak 1 | 1 1 Penetration Max . | . . Secondary Targets 1 | . 1 Max Gunslinging Chain 1 | . 1 Shots Hit Robots 15 | 5 10 Core Hits 16 | 2 14 Critical Kills . | . . Critical Parts Destroyed . | . . Critical Strikes . | . . Melee Attacks . | . . Impact . | . . Slashing . | . . Piercing . | . . Sneak Attacks . | . . Combat Hostiles . | . . Follow-up Attacks . | . . Damage Inflicted 275 | 49 226 Guns 146 | 49 97 Cannons . | . . Explosions . | . . Melee . | . . Ramming 129 | . 129 Kinetic 73 | 21 52 Thermal . | . . Explosive . | . . Electromagnetic 73 | 28 45 Impact . | . . Slashing . | . . Piercing . | . . Highest Corruption . | . . Average Corruption . | . . Corruption Purged . | . . Corruption Blocked . | . . Overload Shots . | . . Overflow Damage . | . . Projectiles . | . . Explosions . | . . Melee . | . . Knockbacks . | . . Impact . | . . Kinetic . | . . Secondary . | . . Self-Inflicted Damage 24 | . 24 Shots . | . . Rammed 15 | . 15 Targets Rammed 87 | . 87 Kicked 72 | . 72 Crushed . | . . Highest Temperature 61 | 26 61 Average Temperature 23 | 14 28 Received Heat Transfer 384 | 12 372 Siege Activations . | . . Robots Corrupted . | . . Combat Hostiles . | . . Parts Fried . | . . Impact Corruptions . | . . Robots Melted . | . . Combat Hostiles . | . . Parts Melted . | . . Heat Transferred . | . . Parts Sabotaged . | . . Parts Stolen . | . . Parts Stripped . | . . Power Chain Reactions . | . . Alert | -11 -10 ------- Run | Yrd Mat Peak Influence 98 | 20 98 Initial 13 | . 13 Average 33 | 11 59 Maximum Alert Level . | . . Low Security (%) 100 | 100 100 Level 1 . | . . Level 2 . | . . Level 3 . | . . Level 4 . | . . Level 5 . | . . High Security . | . . Max Security . | . . Squads Dispatched 1 | . 1 Investigation . | . . Extermination . | . . Reinforcement 1 | . 1 Assault . | . . Garrison . | . . Intercept . | . . Searches Triggered . | . . Construction Impeded . | . . Haulers Reinforced . | . . Active Scanning Responses . | . . Cargo Convoy Interrupts . | . . Stealth | -11 -10 --------- Run | Yrd Mat Distress Signals 1 | . 1 Communications Jammed . | . . Distress Signals . | . . Times Spotted 8 | 1 7 Peak Tracking Total 3 | 1 3 Tactical Retreats 1 | . 1 Traps | -11 -10 ------- Run | Yrd Mat Traps Triggered . | . . Indirectly . | . . Trap Hack Attempts . | . . Triggered . | . . Disarmed . | . . Reprogrammed . | . . Reused . | . . Traps Extracted . | . . Installed . | . . Triggered . | . . Machines | -11 -10 ---------- Run | Yrd Mat Machines Disabled . | . . Max in Single Turn . | . . Machines Repaired . | . . Machines Dismantled . | . . Machines Sabotaged . | . . Overloaded Fab Kills . | . . Hacking | -11 -10 --------- Run | Yrd Mat Machines Accessed 1 | . 1 Terminals 1 | . 1 Fabricators . | . . Repair Stations . | . . Recycling Units . | . . Scanalyzers . | . . Garrison Access . | . . Total Hacks 3 | . 3 Successful 1 | . 1 Failed 2 | . 2 Catastrophic . | . . Database Lockouts . | . . Manual . | . . Terminals 3 | . 3 Fabricators . | . . Repair Stations . | . . Recycling Units . | . . Scanalyzers . | . . Garrison Access . | . . Terminal Hacks 1 | . 1 Record 1 | . 1 Fabricator Hacks . | . . Repair Station Hacks . | . . Recycling Unit Hacks . | . . Scanalyzer . | . . Garrison Access Hacks . | . . Unauthorized Hacks . | . . Terminals . | . . Fabricators . | . . Repair Stations . | . . Recycling Units . | . . Scanalyzers . | . . Garrison Access . | . . Data Cores Recovered . | . . Used . | . . Hacking Detections 1 | . 1 Full Trace Events . | . . Feedback Events . | . . Feedback Blocked . | . . Robot Schematics Acquired . | . . Robots Built . | . . Authchips . | . . Time . | . . Total Robot Build Rating . | . . Part Schematics Acquired . | . . Parts Built . | . . Authchips . | . . Time . | . . Total Part Build Rating . | . . Parts Repaired . | . . Time . | . . Parts Recycled . | . . Recycled Matter . | . . Retrieved Matter . | . . Retrieved Components . | . . Parts Scanalyzed . | . . Part Schematics Acquired . | . . Parts Damaged . | . . Bothacking | -11 -10 ------------ Run | Yrd Mat Used RIF Installer . | . . Robots Hacked . | . . Non-combat . | . . Combat . | . . Robot Hacks Applied . | . . Relay Couplers Released . | . . Fabnet Peak Effective % . | . . Robots Rewired . | . . Allies Hacked . | . . Hacks Repelled . | . . Allies | -11 -10 -------- Run | Yrd Mat Total Allies . | . . Largest Group . | . . Highest-Rated Group . | . . Highest-Rated Ally . | . . Total Orders . | . . Ally Attacks . | . . Total Damage . | . . Kills . | . . Allies Corrupted . | . . Allies Melted . | . . Intel | -11 -10 ------- Run | Yrd Mat Robot Analysis Total . | . . Derelict Logs Recovered . | . . Drone Launches . | . . Drone Recoveries . | . . Exploration | -11 -10 ------------- Run | Yrd Mat Turns Passed 506 | 273 233 Spaces Moved 336 | 239 97 Core 57 | 44 13 Treads . | . . Legs 279 | 195 84 Wheels . | . . Hover . | . . Flight . | . . Fastest Speed 50 | 50 50 Average Speed 108 | 107 110 Slowest Speed 120 | 120 120 Overloaded Moves . | . . Propulsion Burnouts . | . . Robots Hopped . | . . Cave-ins Triggered . | . . Exploration Rate (%) 10 | 9 12 Regions Visited 1 Branch Regions . Pre-discovered Areas . | . . Known Exits Taken . | . . Unknown Exits Taken 1 | 1 . Scrap Searched . | . . Spaces Dug . | . . Terrain Destroyed . | . . Melee . | . . Projectile . | . . AOE . | . . Terrain Rammed . | . . Walls Destroyed . | . . Machines Disabled . | . . Actions | -11 -10 --------- Run | Yrd Mat Total 442 | 247 195 Wait . | . . Move 335 | 238 97 Hop . | . . Pick Up . | . . Fast Attach 6 | 5 1 Attach . | . . Detach . | . . Swap 3 | 1 2 Drop . | . . Fire 11 | 3 8 Melee . | . . Ram 15 | . 15 Kick 72 | . 72 Crush . | . . Escape Stasis . | . . Rewire . | . . Trap . | . . Miscellaneous . | . . Route ------- -11/Scrapyard -10/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 103 | -11/Scrapyard | Discovered new exit (range 8) 274 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 446 | -10/Materials | Core integrity fell below 50% 494 | -10/Materials | Core integrity fell below 20% 507 | -10/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Slammed into G-34 Mercenary. G-34 Mercenary destroyed. [Achievement: Fist Fight] Connecting with Terminal... >>Query(Garrison Access) Heavy doorways serving as points of entry and exit from [Garrison] corridor networks. To ensure safe passage of response squads entering a potential hostile fire zone, the installation itself is reinforced against explosives and kinetic weaponry that might otherwise inflict excessive collateral damage. Corresponding defensive measures have rendered it somewhat weak against thermal attacks. For emergency situations where an area has been overrun, or a garrison has been infiltrated, the entrance and inner tunnel may be permanently sealed to prevent passage and contain the threat. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | ??????????######################??????????????? | | ??????????# # """ #??????????????? | | ??????????# """ # "T" #??????????????? | | ??????????# """ # """ """ #??????????????? | | ??????????# """ # """ """ #??????????????? | | ??????????# # """ """ #??????????????? | | ??????????# # #??????????????? | | ??????????####+######+##########??????????????? | | ??????????# %%%%%%% # ##?????????????? | | ??????????# %% %%%%%T #?????????????? | | ??????????# %%%%%# #?????????????? | | ??????????############%%%#? #?????????????? | | ?????????????????????#%%%#?? #?????????????? | | ?????????????????????#@%%#???? #?????????????? | | ???????????????????? +%% ### ####?????????????? | | ???????????????????" # ??????? | | ??????????????????Y" # ??????? | | ???????????????? """?# ??????? | | ????????????????###??##r##### #######???????? | | ??????????????????????# #????? g#?????????????? | | ??????????????????????#+#?????? #?????????????? | | ?????????????????????? #???????#?????????????? | | ?????????????????????? #?????????????????????? | | ??????????????????????| +?????????????????????? | | ?????????????????????!| #?????????????????????? | | ?????????????????????!| #?????????????????????? | | ????????????????????? ??????????????????????? | | ????????????????????? ??????????????????????? | | ???????????????????? = ???????????????????????? | | ???????????????????? ???????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- First Step to Greatness Fist Fight Uninvited Guest Challenges ------------ None Game ------ Seed CoolantImpactTrap Manual? 0 Play Time 00:23:25 Cumulative 0.3 hours Start 2024.03.30 @ 18:41:09 End 2024.03.30 @ 19:21:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 0 Achievement% 1 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 48/Smallcaps++ Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 8f31f3b7-36f9-45ee-9c38-57103df8d05e