Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.13 @ 19:16:04

Player: KURIIRI

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (200)     1000
Value Destroyed (7676)     7676
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (2487)               2487
              TOTAL SCORE: 14723

 Bonus
-------
High Alert Combat Kills    863
Follower Combat Kills      542
Entered Garrisons          400
Used RIF Installer         1000
Friendly Fire              -318

 Cogmind 
---------
Core Integrity             471/700
Matter                     76/300
Energy                     236/300
System Corruption          16%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -7/Waste

 Parts 
-------
>               --- POWER (1) --------
       Enhanced Nuclear Core
>               --- PROPULSION (4) ---
         Medium Treads
          Heavy Treads (fused)
        Armored Wheel
>               --- UTILITY (6) ------
       Improved Heat Sink
       Improved Heat Sink
                Coolant Injector
  High-capacity Storage Unit
       Advanced Shield Generator
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (20) ---
         Cooled Ion Engine
       Improved Medium Treads
          Heavy Treads
                Hacking Suite
                Relay Coupler [Sentry] (33)
                Relay Coupler [Sentry] (32)
       Advanced Trap Extractor (3/8 Tesla Bomb)
                Rainbow Chip
       Advanced Beam Rifle
                Plasma Cannon
          Heavy Plasma Cannon
          Heavy Phase Cannon
       Improved Remote Datajack
       Improved Remote Datajack
                Great Maul
                Chainsword

 Peak State 
------------
>               --- POWER ------------
       Enhanced Nuclear Core
>               --- PROPULSION -------
          Heavy Treads
          Heavy Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
                Machine Analyzer
       Improved Light Armor Plating
       Advanced Shield Generator
                Relay Coupler [Grunt]
                Relay Coupler [Sentry]
>               --- WEAPON -----------
       Advanced Beam Rifle
                Plasma Cannon
>               --- INVENTORY --------
         Cooled Ion Engine
         Medium Treads
        Armored Wheel
       Improved Heat Sink
       Improved Heat Sink
                Coolant Injector
                Hacking Suite
                Relay Coupler [Sentry]
                Relay Coupler [Sentry]
       Advanced Trap Extractor
                Rainbow Chip
          Heavy Phase Cannon
                Gauss Cannon
                Gauss Cannon
       Improved Remote Datajack
       Improved Remote Datajack
                Great Maul
                Chainsword
[Rating: 65]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Enhanced Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    High-capacity Storage Unit
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Targeting Computer
  Hackware                 Hacking Suite
  Protection               Medium Armor Plating
Weapon                     Advanced Beam Rifle
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Heavy Phase Cannon
  Ballistic Gun            Subdweller Machine Gun
  Ballistic Cannon         Gauss Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Improved Remote Datajack
  Impact Weapon            Great Maul
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -8  -8  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Sub Mat Gar Mat Gar Fac Was 
Slots Evolved              6    | .   .   .   4   .   .   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   .   1   .   
  Utility                  4    | .   .   .   3   .   .   .   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             202  | 4   10  23  49  44  25  14  32  1   
  Power                    8    | .   1   .   3   1   2   .   1   .   
    Engine                 7    | .   1   .   3   1   2   .   .   .   
    Core                   1    | .   .   .   .   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               35   | 2   1   3   11  6   5   2   5   .   
    Treads                 28   | 2   .   2   9   6   4   2   3   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   
    Wheel                  7    | .   1   1   2   .   1   .   2   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  59   | 1   4   8   14  7   10  3   12  .   
    Device                 19   | 1   .   1   4   4   2   1   6   .   
    Storage                3    | .   2   1   .   .   .   .   .   .   
    Processor              2    | .   .   .   1   .   .   .   1   .   
    Hackware               9    | .   .   .   2   .   3   1   3   .   
    Protection             26   | .   2   6   7   3   5   1   2   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   100  | 1   4   12  21  30  8   9   14  1   
    Energy Gun             34   | 1   2   5   10  10  3   2   1   .   
    Energy Cannon          6    | .   .   2   .   .   .   1   3   .   
    Ballistic Gun          8    | .   1   2   5   .   .   .   .   .   
    Ballistic Cannon       23   | .   .   1   3   10  4   1   4   .   
    Launcher               12   | .   1   2   1   2   .   2   3   1   
    Special Weapon         7    | .   .   .   .   1   1   2   3   .   
    Impact Weapon          9    | .   .   .   1   7   .   1   .   .   
    Slashing Weapon        1    | .   .   .   1   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   .   5   .   1   .   1   .   
Parts Lost                 28   | .   .   3   6   10  .   .   6   3   
  Power                    1    | .   .   .   1   .   .   .   .   .   
  Propulsion               5    | .   .   .   1   4   .   .   .   .   
  Utility                  15   | .   .   1   3   5   .   .   5   1   
  Weapon                   7    | .   .   2   1   1   .   .   1   2   
  Highest Loss Streak      5    | .   .   1   2   5   .   .   4   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   99  87  97  93  99  95  83  91  
  Engine                   10   | .   13  14  8   9   9   9   4   .   
  Treads                   23   | .   19  26  23  23  27  22  14  15  
  Wheel                    2    | .   8   1   3   2   .   .   1   7   
  Device                   7    | .   1   2   8   10  14  17  12  30  
  Storage                  6    | .   14  1   9   9   9   9   7   7   
  Hackware                 6    | .   .   .   12  9   10  9   13  .   
  Protection               11   | .   12  13  10  13  11  9   6   6   
  Energy Gun               10   | .   9   15  9   9   11  8   4   .   
  Energy Cannon            1    | .   .   .   .   .   .   3   6   .   
  Ballistic Gun            5    | .   16  10  1   .   .   .   .   .   
  Ballistic Cannon         2    | .   .   .   6   3   5   3   1   14  
Peak Build Rating          65   | 9   13  13  39  38  49  54  65  60  
  Average Rating           28   | 6   9   11  31  32  43  50  60  58  
  On Entrance              28   | 6   9   13  9   37  26  47  54  59  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             78   | 15  58  58  70  66  71  76  78  73  
  Greatest Support         140  | 40  40  40  66  62  84  98  140 98  
  Greatest Overweight (x)  5    | .   3   3   4   4   .   1   5   .   
  Average Overweight (x)   .    | .   1   .   1   1   .   .   .   .   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  20  20  20  
  Average Capacity         14   | 8   15  6   20  20  20  20  20  20  
  Most Carried             20   | 7   20  20  20  20  20  20  20  18  
  Average Carried          13   | 4   12  5   18  19  19  19  18  17  
  Final Capacity           20   | 8   20  20  20  20  20  20  20  20  
  Final Carried            20   | 4   20  15  20  20  19  20  16  17  

 Class Distribution 
--------------------
 53% | Mutant
 20% | Bothacker-Mutant
 18% | Hacker-Mutant
  6% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Subcaves
    Hacker-Mutant | -8/Materials
    Hacker-Mutant | -8/Garrison
 Bothacker-Mutant | -8/Materials
           Mutant | -8/Garrison
 Bothacker-Mutant | -7/Factory
 Scavenger-Mutant | -7/Waste

 Resources                      | -11  -10  -10  -8   -8   -8   -8   -7   -7   
-----------                Run  | Yrd  Mat  Sub  Mat  Gar  Mat  Gar  Fac  Was  
Matter Collected           4640 | 283  305  764  1109 742  674  304  459  .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            7935 | 153  503  1009 1861 1178 1324 730  1177 .    
  Parts                    414  | 12   42   58   108  48   56   37   53   .    
Haulers Intercepted        10   | .    2    .    6    .    2    .    .    .    
Recyclers Shooed           6    | .    .    .    3    .    3    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      5    | .    .    5    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -8  -8  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Sub Mat Gar Mat Gar Fac Was 
Combat Hostiles Destroyed  150  | .   14  21  29  25  22  17  22  .   
  Melee                    1    | .   .   .   1   .   .   .   .   .   
  Guns                     70   | .   11  16  13  12  8   8   2   .   
  Cannons                  54   | .   .   2   12  5   14  5   16  .   
  AOE                      20   | .   3   3   3   6   .   3   2   .   
Classes Destroyed          19   | 3   5   2   4   2   1   .   2   .   
  Worker                   7    | 1   1   .   4   .   1   .   .   .   
  Builder                  3    | .   .   .   2   .   1   .   .   .   
  Tunneler                 4    | 3   .   .   .   .   .   .   1   .   
  Hauler                   10   | .   2   .   6   .   2   .   .   .   
  Recycler                 7    | 1   .   .   3   .   3   .   .   .   
  Operator                 4    | .   1   .   3   .   .   .   .   .   
  Watcher                  14   | .   3   .   5   .   3   1   2   .   
  Swarmer                  22   | .   9   4   4   .   .   4   1   .   
  Grunt                    57   | .   5   .   14  18  12  4   4   .   
  Brawler                  5    | .   .   .   1   .   1   2   1   .   
  Duelist                  5    | .   .   .   .   1   2   .   2   .   
  Protector                1    | .   .   .   .   .   .   .   1   .   
  Sentry                   22   | .   .   .   8   5   5   4   .   .   
  Demolisher               1    | .   .   .   .   .   1   .   .   .   
  Specialist               7    | .   .   .   .   .   .   .   7   .   
  Hunter                   5    | .   .   .   2   .   1   .   2   .   
  Programmer               9    | .   .   .   .   2   .   3   4   .   
  Artisan                  1    | .   .   1   .   .   .   .   .   .   
  Subdweller               17   | .   .   17  .   .   .   .   .   .   
Best Kill Streak           10   | 2   5   4   7   5   5   4   10  .   
  Combat Bots Only         9    | .   3   4   6   5   4   4   9   .   
Max Kills in Single Turn   2    | 1   2   1   2   2   1   2   2   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   2   1   2   2   .   2   1   .   
  Melee                    1    | .   .   .   1   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -8   -8   -8   -8   -7   -7   
--------                   Run   | Yrd  Mat  Sub  Mat  Gar  Mat  Gar  Fac  Was  
Hostile Shots Fired        849   | .    50   120  146  147  72   80   232  2    
  Missed                   256   | .    17   40   47   33   22   20   77   .    
Damage Taken               8691  | .    323  1344 1469 1856 594  645  2338 122  
  Core                     930   | .    85   149  110  270  35   52   229  .    
  Absorbed by Shields      835   | .    .    .    .    .    215  239  339  42   
  Reduced by Siege Mode    228   | .    .    .    .    .    .    21   207  .    
  Regen/Repaired (Parts)   1341  | .    37   .    119  .    299  .    886  .    
Core Remaining (%)         40    | 100  .    6    .    .    .    15   .    .    
Volleys Fired              731   | 13   54   147  130  112  93   91   84   7    
  Largest                  2     | 2    2    2    2    2    2    2    2    2    
  Hottest                  151   | 60   60   125  122  122  122  151  151  96   
Shots Fired                1243  | 26   103  233  220  195  179  128  147  12   
  Gun                      840   | 26   99   196  135  152  111  84   37   .    
  Cannon                   363   | .    .    34   83   35   65   36   100  10   
  Launcher                 28    | .    4    3    2    8    .    4    5    2    
  Special                  12    | .    .    .    .    .    3    4    5    .    
  Kinetic                  495   | 21   90   107  121  35   65   14   32   10   
  Thermal                  558   | .    .    15   74   147  111  106  105  .    
  Explosive                20    | .    4    3    2    8    .    .    1    2    
  Electromagnetic          158   | 5    9    108  23   5    .    4    4    .    
  Robot Hit Streak         27    | 6    6    19   21   24   12   11   27   6    
  Robot Miss Streak        7     | 2    6    7    4    4    6    3    3    3    
  Penetration Max          1     | .    .    .    1    .    1    .    .    .    
  Secondary Targets        6     | .    .    3    1    2    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    1    1    .    .    .    .    
Shots Hit Robots           769   | 18   54   135  142  127  119  59   109  6    
  Core Hits                328   | 7    34   42   69   58   43   30   44   1    
  Critical Kills           1     | .    .    .    1    .    .    .    .    .    
  Critical Parts Destroyed 1     | .    .    .    1    .    .    .    .    .    
  Critical Strikes         48    | 1    .    4    10   8    14   3    7    1    
    Burn                   18    | .    .    .    1    4    10   1    2    .    
    Destroy                2     | .    .    .    2    .    .    .    .    .    
    Blast                  20    | .    .    .    5    3    4    2    5    1    
    Corrupt                6     | 1    .    4    1    .    .    .    .    .    
    Smash                  1     | .    .    .    .    1    .    .    .    .    
    Sever                  1     | .    .    .    1    .    .    .    .    .    
Melee Attacks              49    | .    .    .    8    40   .    1    .    .    
  Impact                   43    | .    .    .    2    40   .    1    .    .    
  Slashing                 6     | .    .    .    6    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2     | .    .    .    1    1    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    
Damage Inflicted           19952 | 202  845  2415 3694 4016 3000 1719 3549 512  
  Guns                     9636  | 201  600  1834 1691 2356 1560 818  576  .    
  Cannons                  7323  | .    .    353  1673 716  1408 656  2401 116  
  Explosions               2652  | .    232  228  160  819  .    245  572  396  
  Melee                    271   | .    .    .    146  125  .    .    .    .    
  Ramming                  70    | 1    13   .    24   .    32   .    .    .    
  Kinetic                  6916  | 144  521  819  2106 716  1408 318  768  116  
  Thermal                  8561  | .    .    283  1066 2278 1560 1165 2209 .    
  Explosive                1791  | .    232  167  107  819  .    .    70   396  
  Electromagnetic          2343  | 57   79   1146 245  78   .    236  502  .    
  Impact                   125   | .    .    .    .    125  .    .    .    .    
  Slashing                 146   | .    .    .    146  .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
Highest Corruption         16    | .    .    .    .    3    1    1    6    16   
  Average Corruption       2     | .    .    .    .    2    1    1    2    14   
  Corruption Purged        3     | .    .    .    .    2    1    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    
  Effects                  67    | .    .    .    .    24   6    9    22   6    
    Message Errors         14    | .    .    .    .    4    4    2    4    .    
    Matter Fused           17    | .    .    .    .    4    2    5    6    .    
    Heat Flow Errors       9     | .    .    .    .    3    .    .    4    2    
    Energy Discharges      9     | .    .    .    .    6    .    1    2    .    
    Parts Rejected         1     | .    .    .    .    .    .    .    1    .    
    Parts Fused            1     | .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      9     | .    .    .    .    5    .    .    3    1    
    Data Loss (major)      2     | .    .    .    .    1    .    .    1    .    
    Misfires               1     | .    .    .    .    1    .    .    .    .    
    Alerts                 2     | .    .    .    .    .    .    1    1    .    
    Weapon Failures        2     | .    .    .    .    .    .    .    .    2    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    
Overflow Damage            205   | .    .    5    33   .    41   3    123  .    
  Projectiles              189   | .    .    5    20   .    41   .    123  .    
  Explosions               5     | .    .    .    2    .    .    3    .    .    
  Melee                    11    | .    .    .    11   .    .    .    .    .    
Knockbacks                 33    | .    .    .    14   8    6    1    4    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  32    | .    .    .    13   8    6    1    4    .    
  Secondary                1     | .    .    .    1    .    .    .    .    .    
Self-Inflicted Damage      125   | .    2    22   .    36   .    13   .    52   
  Shots                    5     | .    .    1    .    1    .    1    .    2    
  Rammed                   6     | .    4    .    1    .    1    .    .    .    
Targets Rammed             8     | 1    4    .    1    .    2    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    
  Crushed                  2     | 1    .    .    .    .    1    .    .    .    
Highest Temperature        414   | .    52   42   314  327  41   300  414  170  
  Average Temperature      65    | .    13   14   71   65   15   81   112  78   
  Received Heat Transfer   2621  | .    129  174  666  965  258  258  171  .    
  Effects                  1     | .    .    .    1    .    .    .    .    .    
    Damage (minor)         1     | .    .    .    1    .    .    .    .    .    
Siege Activations          4     | .    .    .    .    .    .    1    3    .    
  Total Turns              263   | .    .    .    .    .    .    38   225  .    
  Longest Duration         148   | .    .    .    .    .    .    38   148  .    
Robots Corrupted           1     | .    .    .    .    .    .    .    1    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    1    .    
  Parts Fried              16    | .    .    9    .    2    .    .    5    .    
  Impact Corruptions       1     | .    .    .    .    1    .    .    .    .    
Robots Melted              4     | .    .    .    .    2    .    1    1    .    
  Combat Hostiles          4     | .    .    .    .    2    .    1    1    .    
  Parts Melted             27    | .    .    .    .    11   2    4    10   .    
  Heat Transferred         15145 | .    .    396  2135 4088 3478 1751 3297 .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4     | .    .    2    1    .    .    1    .    .    

 Alert                          | -11  -10  -10  -8   -8   -8   -8   -7   -7   
-------                    Run  | Yrd  Mat  Sub  Mat  Gar  Mat  Gar  Fac  Was  
Peak Influence             1494 | 20   282  .    411  1494 826  940  593  210  
  Initial                  728  | .    16   .    .    137  728  234  493  207  
  Average                  429  | 12   146  .    187  886  549  635  448  204  
Maximum Alert Level        4    | .    1    .    2    4    3    3    2    1    
  Low Security (%)         29   | 100  73   .    53   3    13   .    2    14   
  Level 1                  27   | .    26   .    43   11   13   23   26   85   
  Level 2                  22   | .    .    .    3    23   33   21   71   .    
  Level 3                  15   | .    .    .    .    24   38   55   .    .    
  Level 4                  5    | .    .    .    .    37   .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    
Squads Dispatched          17   | .    2    .    4    .    4    .    7    .    
  Investigation            11   | .    2    .    2    .    3    .    4    .    
  Extermination            3    | .    .    .    .    .    .    .    3    .    
  Reinforcement            2    | .    .    .    2    .    .    .    .    .    
  Assault                  .    | .    .    .    .    .    .    .    .    .    
  Garrison                 1    | .    .    .    .    .    1    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    1    .    

 Stealth                        | -11 -10 -10 -8  -8  -8  -8  -7  -7  
---------                  Run  | Yrd Mat Sub Mat Gar Mat Gar Fac Was 
Distress Signals           9    | .   2   .   3   .   4   .   .   .   
Communications Jammed      56   | .   .   .   .   .   .   .   56  .   
  Distress Signals         56   | .   .   .   .   .   .   .   56  .   
Times Spotted              214  | .   22  22  46  39  29  21  33  2   
  Peak Tracking Total      11   | .   3   4   6   5   3   6   11  2   
  Tactical Retreats        7    | .   1   2   3   .   1   .   .   .   

 Traps                          | -11 -10 -10 -8  -8  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Sub Mat Gar Mat Gar Fac Was 
Traps Triggered            11   | .   .   .   2   3   2   3   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   2    | .   .   .   .   .   .   .   2   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                3    | .   .   .   .   .   .   .   3   .   
  Triggered                2    | .   .   .   .   .   .   .   2   .   
Most Traps Carried         6    | .   .   .   .   6   6   6   6   3   

 Machines                       | -11 -10 -10 -8  -8  -8  -8  -7  -7  
----------                 Run  | Yrd Mat Sub Mat Gar Mat Gar Fac Was 
Machines Disabled          17   | .   1   1   2   6   1   1   5   .   
  Max in Single Turn       3    | .   1   1   1   1   1   1   3   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   
  Garrison Relay           4    | .   .   .   .   3   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -8  -8  -8  -8  -7  -7  
---------                  Run  | Yrd Mat Sub Mat Gar Mat Gar Fac Was 
Machines Accessed          54   | .   11  2   13  4   11  3   10  .   
  Terminals                36   | .   8   .   9   4   9   3   3   .   
  Fabricators              1    | .   .   .   .   .   .   .   1   .   
  Repair Stations          5    | .   1   .   2   .   1   .   1   .   
  Recycling Units          6    | .   2   .   .   .   .   .   4   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   
  Garrison Access          3    | .   .   .   1   .   1   .   1   .   
Total Hacks                153  | .   35  5   41  8   35  6   23  .   
  Successful               99   | .   21  5   30  2   20  3   18  .   
  Failed                   53   | .   14  .   10  6   15  3   5   .   
    Catastrophic           12   | .   1   .   3   2   4   2   .   .   
  Database Lockouts        1    | .   .   .   1   .   .   .   .   .   
  Manual                   100  | .   33  .   28  1   21  3   14  .   
  Terminals                115  | .   30  .   33  8   28  6   10  .   
  Fabricators              1    | .   .   .   .   .   .   .   1   .   
  Repair Stations          19   | .   2   .   4   .   6   .   7   .   
  Recycling Units          7    | .   3   .   .   .   .   .   4   .   
  Scanalyzers              3    | .   .   .   3   .   .   .   .   .   
  Garrison Access          3    | .   .   .   1   .   1   .   1   .   
Terminal Hacks             33   | .   7   5   11  2   4   3   1   .   
  Record                   4    | .   .   4   .   .   .   .   .   .   
  Robot Analysis           8    | .   6   .   2   .   .   .   .   .   
  Prototype ID Bank        2    | .   .   .   2   .   .   .   .   .   
  Open Door                2    | .   .   .   .   1   .   1   .   .   
  Terminal Index           2    | .   1   .   1   .   .   .   .   .   
  Alert Level              2    | .   .   .   2   .   .   .   .   .   
  Unreport Threat          6    | .   .   .   2   .   3   .   1   .   
  Recall Investigation     1    | .   .   .   1   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   1   .   .   .   
  Zone Layout              1    | .   .   .   1   .   .   .   .   .   
  Garrison Registry        2    | .   .   .   .   1   .   1   .   .   
  Patrol Navigation        1    | .   .   .   .   .   .   1   .   .   
  Derelict Proto ID Bank   1    | .   .   1   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   1   .   
  Network Status           1    | .   .   .   .   .   .   .   1   .   
Repair Station Hacks       18   | .   2   .   4   .   6   .   6   .   
  Scan Component           9    | .   1   .   2   .   3   .   3   .   
  Repair                   9    | .   1   .   2   .   3   .   3   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 3    | .   .   .   3   .   .   .   .   .   
  Insert Component         2    | .   .   .   2   .   .   .   .   .   
  Analyze                  1    | .   .   .   1   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   1   .   1   .   1   .   
  Unlock Access            2    | .   .   .   1   .   1   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         41   | .   12  .   11  .   9   .   9   .   
  Terminals                35   | .   10  .   11  .   9   .   5   .   
    Assimilate             4    | .   2   .   1   .   1   .   .   .   
    Botnet                 8    | .   2   .   3   .   2   .   1   .   
    Disrupt                1    | .   .   .   1   .   .   .   .   .   
    Operators              4    | .   1   .   1   .   1   .   1   .   
    Skim                   18   | .   5   .   5   .   5   .   3   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          6    | .   2   .   .   .   .   .   4   .   
    Tunnel                 6    | .   2   .   .   .   .   .   4   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       3    | .   1   .   2   .   .   .   .   .   
  Used                     1    | .   .   .   1   .   .   .   .   .   
Hacking Detections         36   | .   9   .   6   4   10  3   4   .   
  Full Trace Events        1    | .   .   .   .   .   1   .   .   .   
  Feedback Events          1    | .   .   .   .   .   1   .   .   .   
    Corruption             1    | .   .   .   .   .   1   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             9    | .   1   .   2   .   3   .   3   .   
  Time                     425  | .   26  .   93  .   138 .   168 .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   1   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  -8  -8  -8  -7  -7  
------------               Run  | Yrd Mat Sub Mat Gar Mat Gar Fac Was 
Used RIF Installer         2    | .   .   .   .   1   .   1   .   .   
  Signal Jammer            1    | .   .   .   .   .   .   1   .   .   
Robots Hacked              7    | .   .   .   .   .   1   3   3   .   
  Non-combat               2    | .   .   .   .   .   1   .   1   .   
  Combat                   5    | .   .   .   .   .   .   3   2   .   
Robot Hacks Applied        9    | .   .   .   .   .   3   3   3   .   
  parse_system             1    | .   .   .   .   .   1   .   .   .   
  find_chute               1    | .   .   .   .   .   .   .   1   .   
  purge_threat             2    | .   .   .   .   .   2   .   .   .   
  reboot_system            1    | .   .   .   .   .   .   1   .   .   
  overwrite_iff            1    | .   .   .   .   .   .   1   .   .   
  formatsys_high           3    | .   .   .   .   .   .   1   2   .   
Relay Couplers Released    18   | .   .   .   .   15  .   3   .   .   
  Machine Destruction      18   | .   .   .   .   15  .   3   .   .   
  Attached                 6    | .   .   .   .   .   2   1   3   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             7    | .   .   .   .   7   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -8   -8   -8   -8   -7   -7   
--------                   Run  | Yrd  Mat  Sub  Mat  Gar  Mat  Gar  Fac  Was  
Total Allies               14   | .    1    .    .    7    1    3    2    .    
  Largest Group            7    | .    1    1    .    7    1    3    1    1    
  Highest-Rated Group      176  | .    10   10   .    176  10   42   32   32   
  Highest-Rated Ally       39   | .    10   10   .    39   10   31   32   32   
Total Orders               28   | .    4    1    .    3    3    16   1    .    
  STAY                     16   | .    2    1    .    2    1    9    1    .    
  FOLLOW                   12   | .    2    .    .    1    2    7    .    .    
Ally Attacks               96   | .    .    .    .    70   .    19   2    5    
  Total Damage             2010 | .    .    .    .    1393 .    234  110  273  
  Kills                    19   | .    .    .    .    16   .    3    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -8  -8  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Sub Mat Gar Mat Gar Fac Was 
Robot Analysis Total       8    | .   6   .   2   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -8   -8   -8   -8   -7   -7   
-------------              Run   | Yrd  Mat  Sub  Mat  Gar  Mat  Gar  Fac  Was  
Turns Passed               18487 | 105  1547 6380 3667 1923 1533 1426 1824 82   
Spaces Moved               8633  | 39   857  3095 1699 799  623  709  776  36   
  Core                     .     | .    .    .    .    .    .    .    .    .    
  Treads                   6797  | 28   304  2728 1075 578  623  709  716  36   
  Legs                     11    | 11   .    .    .    .    .    .    .    .    
  Wheels                   1825  | .    553  367  624  221  .    .    60   .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    
  Fastest Speed            100   | 120  145  100  145  145  160  160  160  160  
  Average Speed            157   | 148  150  158  154  167  160  160  160  160  
  Slowest Speed            305   | 160  160  240  240  305  160  240  165  160  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       59    | 3    99   78   91   75   61   79   20   27   
  Regions Visited          8
    Branch Regions         1
  Pre-discovered Areas     8     | .    3    .    .    .    1    .    4    .    
  Known Exits Taken        4     | .    1    1    1    .    1    .    .    .    
  Unknown Exits Taken      1     | 1    .    .    .    .    .    .    .    .    
Scrap Searched             13    | .    .    13   .    .    .    .    .    .    
Spaces Dug                 49    | .    .    2    8    30   4    1    1    3    
Terrain Destroyed          272   | .    30   29   51   85   27   10   18   22   
  Melee                    33    | .    .    .    2    30   .    1    .    .    
  Projectile               95    | .    .    10   34   1    27   8    10   5    
  AOE                      144   | .    30   19   15   54   .    1    8    17   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -8   -8   -8   -8   -7   -7   
---------                  Run   | Yrd  Mat  Sub  Mat  Gar  Mat  Gar  Fac  Was  
Total                      12160 | 62   1023 4352 2524 1102 978  869  1204 46   
  Wait                     2242  | .    65   1025 558  40   219  39   296  .    
  Move                     8628  | 39   856  3094 1699 798  623  707  776  36   
  Hop                      .     | .    .    .    .    .    .    .    .    .    
  Pick Up                  127   | 2    23   24   42   16   6    4    8    2    
  Fast Attach              26    | 1    2    8    5    1    3    1    5    .    
  Attach                   42    | 1    .    3    10   12   4    2    9    1    
  Detach                   11    | .    .    2    1    5    .    2    1    .    
  Swap                     134   | 2    8    12   34   31   18   11   18   .    
  Drop                     101   | 4    11   22   36   9    10   5    4    .    
  Fire                     731   | 13   54   147  130  112  93   91   84   7    
  Melee                    49    | .    .    .    8    40   .    1    .    .    
  Ram                      1     | .    1    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    
  Crush                    6     | .    3    .    1    .    2    .    .    .    
  Escape Stasis            6     | .    .    .    .    .    .    6    .    .    
  Rewire                   38    | .    .    .    .    38   .    .    .    .    
  Trap                     3     | .    .    .    .    .    .    .    3    .    
  Miscellaneous            15    | .    .    15   .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / *Sub)
-10/Subcaves (discovered 3 exits: *Mat x2 / *Rec)
-8/Materials (discovered 6 exits: *Fac x3 / *Sto x2 / Gar)
-8/Garrison (discovered 4 exits: *Mat x4)
-8/Materials (discovered 4 exits: *Fac / *Sto x2 / Gar)
-8/Garrison (discovered 3 exits: *Fac x3)
-7/Factory (discovered 2 exits: Fac / Low)
-7/Waste

 History 
---------
  Turn | Location      | Event
     1 | -11/Scrapyard | Discovered new exit (range 2)
   106 | -11/Scrapyard | Entered Materials
   195 | -10/Materials | Discovered new exit (range 11)
   326 | -10/Materials | Build established: Mutant
   788 | -10/Materials | Discovered new exit (range 15)
  1014 | -10/Materials | Discovered new exit (range 4)
  1045 | -10/Materials | Discovered new exit (range 15)
  1186 | -10/Materials | Learned location of 2 exits from Mines
  1246 | -10/Materials | Identified exit to Subcaves
  1336 | -10/Materials | Learned location of 1 exit from Recycling
  1344 | -10/Materials | Repaired Ion Engine
  1389 | -10/Materials | Learned location of 1 exit from Storage
  1452 | -10/Materials | Learned Storage stockpile data
  1653 | -10/Materials | Entered Subcaves
  1653 | -10/Subcaves  | Accompanied by 1 ally
  1654 | -10/Subcaves  | Identified exit to Recycling
  1742 | -10/Subcaves  | Disturbed a concealed Subdweller
  1933 | -10/Subcaves  | Core integrity fell below 50%
  2264 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
  2524 | -10/Subcaves  | Visited Clippyterm
  2529 | -10/Subcaves  | Identified exit to Materials
  2529 | -10/Subcaves  | Learned Factory trap positions
  3069 | -10/Subcaves  | Disturbed a concealed Subdweller
  3070 | -10/Subcaves  | Disturbed a concealed Subdweller
  3339 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
  3390 | -10/Subcaves  | Learned location of 2 exits from Materials
  3429 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Monowheel
  3437 | -10/Subcaves  | Shifting Twisted Machinery released Battle Rifle
  3455 | -10/Subcaves  | Shifting Twisted Machinery released Flamer
  3521 | -10/Subcaves  | Core integrity fell below 20%
  3625 | -10/Subcaves  | Shifting Twisted Machinery released Battle Rifle
  3668 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Power Source
  6652 | -10/Subcaves  | Ambushed by Subdwellers from Twisted Machinery
  6783 | -10/Subcaves  | Visited 4L-MR0's lab
  6802 | -10/Subcaves  | Found Rainbow Chip
  8033 | -10/Subcaves  | Entered Materials
  8033 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x3
  8034 | -8/Materials  | Identified exit to Factory
  8253 | -8/Materials  | Discovered new exit (range 16)
  8580 | -8/Materials  | Build established: Scavenger-Mutant
  9118 | -8/Materials  | Build established: Mutant
  9165 | -8/Materials  | Central database locked down
  9463 | -8/Materials  | Build established: Hacker-Mutant
  9806 | -8/Materials  | Learned Factory trap positions
  9883 | -8/Materials  | Learned Storage trap positions
  9951 | -8/Materials  | Learned Storage trap positions
 10010 | -8/Materials  | Learned location of 1 exit from Storage
 10061 | -8/Materials  | Learned Storage non-interactive machine intel
 10104 | -8/Materials  | Learned location of 1 exit from Recycling
 10136 | -8/Materials  | Learned Factory security intel
 10227 | -8/Materials  | Learned Recycling recycling unit intel
 10285 | -8/Materials  | Learned 2 Storage zone layouts
 11068 | -8/Materials  | Discovered new exit (range 5)
 11266 | -8/Materials  | Repaired Med. Armor Plating
 11364 | -8/Materials  | Repaired Broken Mak. System Restoration Module
 11700 | -8/Materials  | Identified exit to Garrison
 11700 | -8/Materials  | Entered Garrison
 11750 | -8/Garrison   | Triggered checkpoint
 11787 | -8/Garrison   | Discovered new exit (range 5)
 11996 | -8/Garrison   | Triggered checkpoint
 12194 | -8/Garrison   | Triggered checkpoint
 12292 | -8/Garrison   | Core integrity fell below 50%
 12351 | -8/Garrison   | Lost 5 parts (3n1u1w)
 12500 | -8/Garrison   | Discovered new exit (range 12)
 12503 | -8/Garrison   | Triggered checkpoint
 12528 | -8/Garrison   | Triggered checkpoint
 12634 | -8/Garrison   | Garrison Relay disabled
 12855 | -8/Garrison   | Triggered checkpoint
 12868 | -8/Garrison   | Triggered checkpoint
 12913 | -8/Garrison   | Lost 3 allies
 12941 | -8/Garrison   | Installed Relay Interface Framework
 12962 | -8/Garrison   | Garrison Relay disabled
 13042 | -8/Garrison   | Triggered checkpoint
 13180 | -8/Garrison   | Build established: Scavenger-Mutant
 13189 | -8/Garrison   | Discovered new exit (range 69)
 13189 | -8/Garrison   | Discovered new exit (range 5)
 13189 | -8/Garrison   | Discovered new exit (range 64)
 13189 | -8/Garrison   | Discovered new exit (range 80)
 13235 | -8/Garrison   | Spotted B-75 Beast
 13251 | -8/Garrison   | Allies destroyed B-75 Beast
 13610 | -8/Garrison   | Build established: Bothacker-Mutant
 13623 | -8/Garrison   | Entered Materials
 14196 | -8/Materials  | Learned location of 1 exit from Lower Caves
 14242 | -8/Materials  | Learned location of 1 exit from Recycling
 14276 | -8/Materials  | Learned 2 Storage zone layouts
 14310 | -8/Materials  | Learned Storage emergency access door positions
 14313 | -8/Materials  | Learned 2 Storage zone layouts
 14328 | -8/Materials  | Learned Factory security intel
 14353 | -8/Materials  | Identified exit to Storage
 14386 | -8/Materials  | Learned 12 Factory zone layouts
 14406 | -8/Materials  | Discovered exit to Factory (range 10)
 14824 | -8/Materials  | Repaired Adv. Shield Generator
 14869 | -8/Materials  | Repaired Gauss Cannon
 14908 | -8/Materials  | Repaired Hrd. Medium Armor Plating
 15100 | -8/Materials  | Garrison activated, responded to threat
 15116 | -8/Materials  | Discovered exit to Storage (range 9)
 15156 | -8/Materials  | Identified exit to Garrison
 15156 | -8/Materials  | Entered Garrison
 15156 | -8/Garrison   | Accompanied by 1 ally
 15225 | -8/Garrison   | Triggered checkpoint
 15428 | -8/Garrison   | Triggered checkpoint
 15485 | -8/Garrison   | Triggered checkpoint
 15530 | -8/Garrison   | Triggered checkpoint
 15622 | -8/Garrison   | Core integrity fell below 20%
 15671 | -8/Garrison   | Discovered exit to Factory (range 10)
 15720 | -8/Garrison   | Build established: Mutant
 15752 | -8/Garrison   | Rescued a captive Derelict
 15773 | -8/Garrison   | Garrison Relay disabled
 15786 | -8/Garrison   | Triggered checkpoint
 16002 | -8/Garrison   | Discovered exit to Factory (range 7)
 16085 | -8/Garrison   | Spotted B-75 Beast
 16141 | -8/Garrison   | Expanded RIF knowledge: Signal Jamming
 16372 | -8/Garrison   | Discovered exit to Factory (range 66)
 16372 | -8/Garrison   | Discovered exit to Factory (range 50)
 16372 | -8/Garrison   | Discovered exit to Factory (range 12)
 16582 | -8/Garrison   | Entered Factory
 16582 | -7/Factory    | Accompanied by 1 ally
 16582 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 16583 | -7/Factory    | Identified exit to Lower Caves
 16583 | -7/Factory    | Identified exit to Factory
 16584 | -7/Factory    | Loaded intel: 90 trap records
 16811 | -7/Factory    | Build established: Bothacker-Mutant
 17389 | -7/Factory    | Cargo convoy interrupted
 17476 | -7/Factory    | Destroyed 9 combat bots
 17480 | -7/Factory    | Lost 4 parts (3u1w)
 18027 | -7/Factory    | Repaired Hvy. Treads
 18098 | -7/Factory    | Repaired Hvy. Treads?
 18193 | -7/Factory    | Repaired Adv. Shield Generator?
 18406 | -7/Factory    | Sucked down chute
 18406 | -7/Factory    | Entered Waste
 18411 | -7/Waste      | 1 allies followed down the chute
 18421 | -7/Waste      | EMP discharged
 18421 | -7/Waste      | System corruption reached 10%
 18466 | -7/Waste      | Spotted C-40 Crusher
 18475 | -7/Waste      | Spotted C-40 Crusher
 18476 | -7/Waste      | Crushed by Compactor (1 part destroyed)
 18487 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 18488 | -7/Waste      | Self-destructed

 Last Messages 
---------------
18447_ Slug penetrates Wall.
18450_ System corrupted: Gauss Cannon jammed.
18454_ System corrupted: Heat flow error (+283).
18467_ C-40 Crusher Antimatter Reactor blasted
  off.
18468_ Antimatter Reactor crushed.
18469_ System corrupted: Hvy. Treads fused.
18474_ 4 Matter crushed.
18476_ Gauss Cannon crushed.
18476_ Critical hit (Destroy).
18476_ Imp. Light Armor Plating destroyed.
18482_ Guardian 4c Flak Gun crushed.
18482_ Guardian 4c Lgt. Treads crushed.
18482_ Guardian 4c destroyed.
18482_ System corrupted: Gauss Cannon jammed.
18484_ System corrupted: Component data lost.
18485_ Imp. Light Armor Plating crushed.
18487_ Lgt. Treads crushed.
18487_ Gauss Cannon crushed.
18487_ Prc. Grenade Launcher crushed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????????????????#?????????????????????? |
| ??????????????????????????? ?????????????????????? |
| ?????????????????????????##"###??????????????????? |
| ?????????????????????????#    #??????????????????? |
| ???????????############??#    #??????????????????? |
| ???????????#          #??#    #??????????????????? |
| ???????????#          #??#    #?????????  ???????? |
| ???????????#          ####    ########    ???????? |
| ???????????#                              #??????? |
| ???????????#                   %          #??????? |
| ???????????#                              #??????? |
| ???????????#                              #??????? |
| ???????????#          ##       #######    ???????? |
| ???????????#          ##       #?????????????????? |
| ???????????#          ##  CC  ##?????????????????? |
| ???????????############   CC   #?????????????????? |
| ???????????????????????#  CC   #?????????????????? |
| ???????????????????????#  CC=% #?????????????????? |
| ???????????????????????# @  !  #?????????????????? |
| ???????????????????????#      ##?????????????????? |
| ???????????????????????#      #??????????????????? |
| ???????????????????????###    #??????????????????? |
| ?????????????????????????#    #??????????????????? |
| ?????????????????????????#    #??????????????????? |
| ?????????????????????????#    #??????????????????? |
| ?????????????????????????#    #??????????????????? |
| ????????????????????????      #??????????????????? |
| ???????????????????????#      #??????????????????? |
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| ?????????????????????????##"#"#??????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           62
Coolant Potential          65
Energy Generation          23
Energy Capacity            800
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             900
Evasion (%)                50
Targeting Accuracy         5
Recoil Reduction           4
Offensive Hacking          10
Defensive Hacking          10
Relay Coupler Types        2
Relay Coupler Value        56
Trap Extractor Capacity    8

 Item Schematics 
-----------------
 Mak. System Restoration Module | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ArmoredBoltCannon
  Manual?         0
Play Time         02:04:33
  Cumulative      288.0 hours
  Start           2025.02.13 @ 04:59:27
  End             2025.02.13 @ 19:16:04
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          241
  Rogue           205
  Adventurer      36
  Explorer        0
Win Type          -
  Total           4
  Types           2/0/0/1/0/0/0/1/0
Lore%             60
Gallery%          70
Achievement%      61
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              48/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 010e4f16-3989-4282-89c1-d3824d81dc39