Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.21 @ 13:07:21 Player: Nebula avali Result: Destroyed by G-50 Soldier with Backup Laser III Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (77) 385 Value Destroyed (2144) 2144 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (117) 117 TOTAL SCORE: 6506 Bonus ------- High Alert Combat Kills 83 Follower Combat Kills 58 Friendly Fire -24 Cogmind --------- Core Integrity 0/850 Matter 175/300 Energy 85/100 System Corruption 1% Temperature Cool (19) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Improved Melee Analysis Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Melee Analysis Suite Improved Melee Analysis Suite Actuator Array Actuator Array Falx Peak State ------------ > --- POWER ------------ Ion Engine Backup Power III > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Huge Storage Unit Heavy Armor Plating Medium Reactive Plating Medium Reactive Plating > --- WEAPON ----------- Enhanced Autogun Improved Grenade Launcher > --- INVENTORY -------- Deuterium Engine Micro Nuclear Core Armored Huge Wheel Armored Huge Wheel Combat Airjet High-capacity Matter Pod Improved Sensor Array Experimental Sensor Array Improved Terrain Scanner Hacking Suite Thief Drone Bay Gauss Rifle Gauss Rifle Gauss Rifle Gauss Rifle Gauss Rifle Gauss Rifle Improved Grenade Launcher Improved Grenade Launcher Remote Datajack Chainsword [Rating: 51] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Improved VTOL Module Utility Targeting Computer Device Hardlight Generator Storage Huge Storage Unit Processor Targeting Computer Protection Heavy Armor Plating Weapon Assault Rifle Energy Gun Small Laser Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Improved Grenade Launcher Slashing Weapon Falx Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Slots Evolved 8 | . . . 2 . 2 2 2 . . Power 1 | . . . . . . 1 . . . Propulsion 2 | . . . 2 . . . . . . Utility 5 | . . . . . 2 1 2 . . Weapon . | . . . . . . . . . . Parts Attached 68 | . 7 4 11 2 5 14 . 9 16 Power 8 | . 1 1 1 . . 3 . 1 1 Engine 7 | . 1 1 1 . . 3 . . 1 Core 1 | . . . . . . . . 1 . Reactor . | . . . . . . . . . . Propulsion 22 | . 2 2 5 . 2 4 . 1 6 Treads 2 | . . 2 . . . . . . . Leg 5 | . . . . . . . . . 5 Wheel 12 | . 2 . 3 . 2 3 . 1 1 Hover . | . . . . . . . . . . Flight 3 | . . . 2 . . 1 . . . Utility 21 | . 2 1 1 1 2 5 . 2 7 Device 1 | . . . . . 1 . . . . Storage 4 | . . 1 1 . . . . 1 1 Processor 6 | . 2 . . . . . . 1 3 Hackware . | . . . . . . . . . . Protection 10 | . . . . 1 1 5 . . 3 Artifact . | . . . . . . . . . . Weapon 17 | . 2 . 4 1 1 2 . 5 2 Energy Gun 2 | . . . 2 . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 6 | . 2 . 1 . 1 1 . . 1 Ballistic Cannon 1 | . . . 1 . . . . . . Launcher 4 | . . . . 1 . 1 . 2 . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 4 | . . . . . . . . 3 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . 1 . 1 1 . . . Parts Lost 45 | . 2 3 9 . 2 9 2 8 10 Power 10 | . 1 1 1 . . 3 1 2 1 Propulsion 17 | . . 2 4 . . 2 . 3 6 Utility 9 | . 1 . . . 1 4 . 1 2 Weapon 9 | . . . 4 . 1 . 1 2 1 Highest Loss Streak 10 | . 2 3 5 . 1 5 2 8 10 To Critical Strikes 2 | . . . . . . . . 2 . Average Slot Usage (%) 75 | . 90 99 62 66 57 72 63 36 43 Engine 10 | . 9 13 8 11 9 11 9 3 2 Treads 8 | . . 19 6 . . . . . . Leg 1 | . 20 . . . . . . . 3 Wheel 9 | . 7 8 7 11 10 19 13 9 5 Storage 10 | . 14 14 11 11 9 7 6 3 5 Processor 8 | . 11 14 11 1 . . . . 17 Protection 4 | . . . . 10 8 11 20 10 . Energy Gun 1 | . 23 . 7 . . . . . . Ballistic Gun 12 | . 3 28 2 . 3 10 6 . . Ballistic Cannon 2 | . . . 6 11 2 . . . . Launcher 3 | . . . . 11 9 3 6 8 . Naked Turns 27 | . . . . . . . . 26 1 Heaviest Build 154 | 13 14 49 92 100 116 154 151 149 94 Greatest Support 56 | 20 20 40 40 10 36 56 56 56 39 Greatest Overweight (x) 11 | . 1 2 9 9 11 4 2 2 3 Average Overweight (x) 3 | . . 1 4 9 8 2 2 . 2 Largest Inventory Capacity 25 | . 8 20 25 25 25 25 25 25 25 Average Capacity 21 | . 8 19 22 25 25 25 25 17 23 Most Carried 25 | . 8 17 19 20 25 25 23 23 25 Average Carried 15 | . 6 12 14 18 21 23 22 14 14 Final Capacity 25 | 8 8 20 25 25 25 25 25 5 5 Final Carried 23 | 6 6 17 19 20 23 22 23 5 5 Class Distribution -------------------- 94% | Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Matter Collected 1809 | 200 40 219 202 37 283 436 . 200 192 Remotely . | . . . . . . . . . . Salvage Created 2268 | . 132 277 318 12 335 619 86 189 300 Parts 148 | . 7 27 20 4 32 36 1 . 21 Haulers Intercepted 1 | . . . . . 1 . . . . Recyclers Shooed 1 | . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Combat Hostiles Destroyed 64 | . 3 12 11 3 16 11 2 1 5 Melee 4 | . . . . . . . . . 4 Guns 28 | . 3 12 5 . . 7 . . 1 Cannons 6 | . . . 6 . . . . . . AOE 26 | . . . . 3 16 4 2 1 . Classes Destroyed 16 | . 2 2 1 . 8 2 . 1 . Worker 4 | . 1 . . . 1 2 . . . Builder 3 | . . . . . 1 2 . . . Tunneler 1 | . . . . . 1 . . . . Hauler 1 | . . . . . 1 . . . . Recycler 2 | . . . . . 1 1 . . . Mechanic 1 | . . . . . 1 . . . . Operator 1 | . . . . . 1 . . . . Watcher 1 | . . . . . 1 . . . . Swarmer 26 | . . 8 4 3 11 . . . . Grunt 26 | . 3 3 4 . 3 8 2 . 3 Brawler 1 | . . . . . . 1 . . . Sentry 5 | . . . 3 . 1 . . . 1 Hunter 1 | . . . . . 1 . . . . Programmer 3 | . . . . . . 2 . . 1 Compactor 1 | . . . . . . . . 1 . Assembled 1 | . . 1 . . . . . . . Best Kill Streak 12 | . 2 3 8 3 12 6 2 1 3 Combat Bots Only 11 | . 2 3 8 3 11 4 2 1 3 Max Kills in Single Turn 3 | . 1 2 1 3 3 2 1 1 1 Gunslinging 1 | . . 1 . . . . . . . Exploded 3 | . . . . 3 3 1 1 1 . Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Hostile Shots Fired 743 | . 34 55 160 3 61 205 29 21 175 Missed 231 | . 4 21 51 3 26 65 15 1 45 Damage Taken 8017 | . 411 384 1309 6 447 2037 236 1079 2108 Core 1587 | . 72 103 389 . 31 140 . 279 573 Absorbed by Shields 88 | . . . . . 68 20 . . . Ignored by Resistances 68 | . . . . . . 26 17 25 . Core Remaining (%) 61 | 100 . 30 . 2 94 80 . . . Volleys Fired 171 | . 22 29 34 1 26 41 4 8 6 Largest 2 | . 2 2 2 2 2 2 2 2 1 Hottest 90 | . 90 40 79 75 75 61 61 72 28 Shots Fired 288 | . 44 58 48 2 40 68 7 15 6 Gun 217 | . 44 58 28 . 13 64 4 . 6 Cannon 24 | . . . 20 1 3 . . . . Launcher 47 | . . . . 1 24 4 3 15 . Special . | . . . . . . . . . . Kinetic 183 | . . 58 34 1 16 64 4 . 6 Thermal 58 | . 44 . 14 . . . . . . Explosive 47 | . . . . 1 24 4 3 15 . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 9 | . 6 5 6 . 6 5 5 9 2 Robot Miss Streak 4 | . 4 3 3 . 2 3 2 2 3 Penetration Max 1 | . . . . . . 1 . . . Secondary Targets 2 | . . 2 . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . Shots Hit Robots 180 | . 23 32 30 . 25 40 2 11 17 Core Hits 128 | . 9 17 11 3 32 28 9 8 11 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 . . . Critical Strikes 2 | . . . . . . 1 . . 1 Destroy 1 | . . . . . . 1 . . . Sever 1 | . . . . . . . . . 1 Melee Attacks 17 | . . . . . . . . 1 16 Impact . | . . . . . . . . . . Slashing 17 | . . . . . . . . 1 16 Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8254 | . 279 409 554 194 1967 1444 383 2359 665 Guns 2012 | . 279 409 249 . 93 830 66 . 86 Cannons 327 | . . . 305 . 22 . . . . Explosions 5299 | . . . . 194 1852 582 317 2354 . Melee 579 | . . . . . . . . . 579 Ramming 37 | . . . . . . 32 . 5 . Kinetic 1994 | . . 409 488 . 115 830 66 . 86 Thermal 345 | . 279 . 66 . . . . . . Explosive 5299 | . . . . 194 1852 582 317 2354 . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing 579 | . . . . . . . . . 579 Piercing . | . . . . . . . . . . Highest Corruption 2 | . . . . . . 2 . . 1 Average Corruption 1 | . . . . . . 1 . . 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 5 | . . . . . . 3 . . 2 Matter Fused 1 | . . . . . . . . . 1 Energy Discharges 2 | . . . . . . 1 . . 1 Parts Rejected 1 | . . . . . . 1 . . . Data Loss (minor) 1 | . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 84 | . . . . . 59 . 12 6 7 Projectiles . | . . . . . . . . . . Explosions 77 | . . . . . 59 . 12 6 . Melee 7 | . . . . . . . . . 7 Knockbacks 4 | . . . 4 . . . . . . Impact . | . . . . . . . . . . Kinetic 4 | . . . 4 . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 353 | . . . . 6 143 15 . 189 . Shots 16 | . . . . 1 7 . . 8 . Rammed 8 | . . . . . . 2 . 6 . Targets Rammed 8 | . . . . . . 2 . 6 . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 451 | . 352 14 96 9 62 451 73 63 66 Average Temperature 103 | . 176 4 41 6 17 139 33 22 23 Received Heat Transfer 3256 | . 255 162 537 . 45 1177 102 . 978 Effects 8 | . 2 . . . . 6 . . . Shutdowns 4 | . . . . . . 4 . . . Energy Bleed 4 | . 2 . . . . 2 . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | . 2 . . . . . . . . Heat Transferred 869 | . 719 . 150 . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Peak Influence 595 | . 95 276 303 133 595 493 350 180 153 Initial 270 | . . 36 . 39 . 270 225 115 70 Average 124 | . 59 57 124 68 311 347 292 142 88 Maximum Alert Level 2 | . . 1 1 . 2 2 1 . . Low Security (%) 72 | . 100 84 61 100 31 . . 100 100 Level 1 20 | . . 15 38 . 16 66 100 . . Level 2 6 | . . . . . 51 33 . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 19 | . 2 . 3 . 3 6 1 . 4 Investigation 9 | . 1 . 2 . 1 2 . . 3 Extermination 1 | . . . . . . 1 . . . Reinforcement 8 | . 1 . 1 . 2 3 1 . . Assault . | . . . . . . . . . . Garrison 1 | . . . . . . . . . 1 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 3 | . . . . . . 3 . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Distress Signals 9 | . . . 4 . 3 1 1 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 121 | . 7 24 15 3 24 22 9 6 11 Peak Tracking Total 18 | . 2 18 10 3 6 7 6 5 5 Tactical Retreats 5 | . . . 1 . 1 2 1 . . Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Traps Triggered 2 | . 1 . . . . . 1 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Machines Disabled 7 | . . . 1 1 3 1 1 . . Max in Single Turn 2 | . . . 1 1 2 1 1 . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Machines Accessed 17 | . 3 . 2 1 2 4 2 . 3 Terminals 13 | . 3 . 2 . 2 2 1 . 3 Fabricators 1 | . . . . . . 1 . . . Repair Stations 2 | . . . . . . 1 1 . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 49 | . 6 . 7 1 10 10 3 . 12 Successful 18 | . 2 . 2 1 3 4 2 . 4 Failed 31 | . 4 . 5 . 7 6 1 . 8 Catastrophic 10 | . . . 1 . 4 2 . . 3 Database Lockouts . | . . . . . . . . . . Manual 42 | . 6 . 5 . 10 7 2 . 12 Terminals 42 | . 6 . 7 . 10 5 2 . 12 Fabricators 3 | . . . . . . 3 . . . Repair Stations 3 | . . . . . . 2 1 . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 5 | . . . 2 1 1 . . . 1 Record 1 | . . . 1 . . . . . . Open Door 1 | . . . . 1 . . . . . Branch Access Points 3 | . . . 1 . 1 . . . 1 Fabricator Hacks 1 | . . . . . . 1 . . . Network Status 1 | . . . . . . 1 . . . Repair Station Hacks 2 | . . . . . . 1 1 . . Refit 2 | . . . . . . 1 1 . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 10 | . 2 . . . 2 2 1 . 3 Terminals 9 | . 2 . . . 2 1 1 . 3 Botnet 9 | . 2 . . . 2 1 1 . 3 Fabricators 1 | . . . . . . 1 . . . Overload 1 | . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 15 | . 3 . 2 . 2 4 1 . 3 Full Trace Events 8 | . 1 . 2 . 1 1 . . 3 Feedback Events 1 | . . . . . . . . . 1 Corruption 1 | . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Total Allies 5 | . . 5 . . . . . . . Largest Group 5 | . . 5 2 . . . . . . Highest-Rated Group 86 | . . 86 31 . . . . . . Highest-Rated Ally 31 | . . 31 16 . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks 21 | . . 13 8 . . . . . . Total Damage 229 | . . 134 95 . . . . . . Kills 3 | . . 2 1 . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Turns Passed 5045 | . 179 1907 516 775 327 521 133 193 494 Spaces Moved 2410 | 1 97 798 221 357 122 285 93 161 275 Core 119 | . . . . . . . . 77 42 Treads 420 | . . 375 45 . . . . . . Legs 54 | 1 47 . . . . . . . 6 Wheels 1817 | . 50 423 176 357 122 285 93 84 227 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 120 80 80 130 215 131 116 130 50 50 Average Speed 160 | 120 99 168 183 215 208 131 130 89 127 Slowest Speed 360 | 120 120 240 240 215 245 150 130 130 360 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 . Exploration Rate (%) 34 | 2 21 102 28 70 21 13 3 75 10 Regions Visited 9 Branch Regions 2 Pre-discovered Areas 2 | . . 2 . . . . . . . Known Exits Taken 2 | . . . 1 . 1 . . . . Unknown Exits Taken 5 | 1 1 1 . 1 . 1 . . . Scrap Searched 5 | . . 2 . 3 . . . . . Spaces Dug 19 | . . . . . . . . 19 . Terrain Destroyed 234 | . . . . 13 112 14 7 88 . Melee 1 | . . . . . . . . 1 . Projectile 1 | . . . . . 1 . . . . AOE 232 | . . . . 13 111 14 7 87 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Total 3299 | . 135 1306 283 364 159 385 101 191 375 Wait 526 | . 2 461 9 1 . 11 3 . 39 Move 2401 | . 96 797 220 356 121 284 93 159 275 Hop . | . . . . . . . . . . Pick Up 70 | . . 14 6 2 4 16 1 4 23 Fast Attach 33 | . 7 . 4 . 4 4 . 5 9 Attach 33 | . . 3 6 2 1 10 . 4 7 Detach 12 | . 4 . 2 2 . 4 . . . Swap 2 | . . 1 1 . . . . . . Drop 23 | . 4 1 1 . 3 11 . 3 . Fire 171 | . 22 29 34 1 26 41 4 8 6 Melee 17 | . . . . . . . . 1 16 Ram 8 | . . . . . . 2 . 6 . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 1 | . . . . . . . . 1 . Rewire 2 | . . . . . . 2 . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -6/Waste -6/Factory (discovered 2 exits: Low x2) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 168 | -10/Materials | Discovered new exit (range 13) 180 | -10/Materials | Entered Mines 217 | -10/Mines | Core integrity fell below 50% 325 | -10/Mines | Build established: Mutant 326 | -10/Mines | Discovered new exit (range 15) 431 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 685 | -10/Mines | Assembled infested the area 690 | -10/Mines | Assisted by a Guerilla fighting off Assembled 727 | -10/Mines | Learned location of Storage (-7) 776 | -10/Mines | Lost 3 parts (1p2n) 882 | -10/Mines | Discovered new exit (range 14) 903 | -10/Mines | Learned location of Zion (-6) 1155 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1162 | -10/Mines | Found Prototype Device 1784 | -10/Mines | Discovered new exit (range 7) 2087 | -10/Mines | Entered Materials 2087 | -9/Materials | Accompanied by 2 allies 2087 | -9/Materials | Evolved 2 slots: Propulsion x2 2196 | -9/Materials | Lost 3 parts (1p2w) 2256 | -9/Materials | Core integrity fell below 50% 2283 | -9/Materials | Core integrity fell below 20% 2302 | -9/Materials | Lost 5 parts (3n2w) 2307 | -9/Materials | Destroyed 8 combat bots 2372 | -9/Materials | Identified exit to Mines 2603 | -9/Materials | Entered Mines 3133 | -9/Mines | Discovered new exit (range 12) 3137 | -9/Mines | Learned location of 1 exit from Materials 3210 | -9/Mines | Found the Drone Emporium 3224 | -9/Mines | Found Prototype Device 3378 | -9/Mines | Entered Materials 3378 | -8/Materials | Evolved 2 slots: Utility x2 3379 | -8/Materials | Identified exit to Factory 3511 | -8/Materials | Destroyed 11 combat bots 3679 | -8/Materials | Discovered exit to Factory (range 15) 3705 | -8/Materials | Entered Factory 3705 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4039 | -7/Factory | Lost 5 parts (2p1n2u) 4201 | -7/Factory | Discovered new exit (range 14) 4226 | -7/Factory | Entered another Factory area 4226 | -6/Factory | Evolved 2 slots: Utility x2 4359 | -6/Factory | Sucked down chute 4359 | -6/Factory | Entered Waste 4370 | -6/Waste | Spotted C-40 Crusher 4370 | -6/Waste | Spotted C-40 Crusher 4383 | -6/Waste | Spotted C-40 Crusher 4392 | -6/Waste | Destroyed C-40 Crusher 4395 | -6/Waste | Spotted C-40 Crusher 4410 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 4445 | -6/Waste | Spotted C-40 Crusher 4446 | -6/Waste | Spotted C-40 Crusher 4478 | -6/Waste | Crushed by Compactor (0 parts destroyed, 2 dropped) 4481 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 4485 | -6/Waste | Crushed by Compactor (1 part destroyed) 4486 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 4495 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 4508 | -6/Waste | Crushed by falling debris 4519 | -6/Waste | Crushed by Compactor (1 part destroyed) 4535 | -6/Waste | Discovered new exit (range 14) 4550 | -6/Waste | Lost 8 parts (2p3n1u2w) 4552 | -6/Waste | Entered Factory 4944 | -6/Factory | Identified exit to Lower Caves 4973 | -6/Factory | Core integrity fell below 50% 5018 | -6/Factory | Core integrity fell below 20% 5025 | -6/Factory | Garrison activated, responded to threat 5044 | -6/Factory | Released all parts (6) 5046 | -6/Factory | Destroyed by G-50 Soldier with Backup Laser III Last Messages --------------- 05036_ M-28 Smith repairs Adv. Heat Sink. 05036_ Slug penetrates P-60 Hacker. 05036_ P-60 Hacker destroyed. 05037_ M-28 Smith repairs G-50 Soldier. 05038_ M-28 Smith repairs Carbon-fiber Leg. 05038_ R-10 Processor collects Imp. Heat Sink. 05040_ Slug penetrates Wall. 05041_ Critical hit (Burn: +37). 05042_ R-10 Processor collects Imp. Heat Sink. 05042_ Slug penetrates G-50 Soldier. 05042_ Hrd. Medium Armor Plating destroyed. 05042_ Critical hit (Burn: +37). 05044_ Released Enh. Optical Array. 05044_ Released Adv. Salvage Targeting Computer. 05044_ Released Huge Storage Unit. 05044_ Released Hrd. Medium Armor Plating. 05044_ Released Imp. Light Armor Plating. 05044_ Released Gauss Rifle. 05044_ R-10 Processor collects Gravmag System. 05045_ Acquired Imp. Melee Analysis Suite. 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