Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.21 @ 07:39:44 Player: tokkot Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (81) 405 Value Destroyed (3187) 3187 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (227) 227 TOTAL SCORE: 7059 Bonus ------- High Alert Combat Kills 109 Follower Combat Kills 367 Friendly Fire -249 Cogmind --------- Core Integrity 0/850 Matter 235/300 Energy 100/100 System Corruption 15% Temperature Cool (0) Movement Core (700) Ox13 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Light Angular Momentum Engine Improved Heat Sink Advanced Heat Sink Advanced Heat Sink Large Storage Unit Advanced Sensor Array Energy Filter Energy Filter Weapon Cycler Layered Light Armor Plating Plasma Rifle Plasma Rifle Plasma Cannon Plasma Cannon Flak Gun Precision Assault Rifle Heavy Machine Gun Assault Cannon Gauss Cannon Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit High-capacity Storage Unit Advanced Sensor Array Advanced Signal Interpreter > --- WEAPON ----------- Gatling Laser Thermic Laser Flak Cannon > --- INVENTORY -------- Fission Core Fission Core Fission Core Advanced Treads Aluminum Leg Advanced Targeting Computer Advanced Targeting Computer Energy Filter Energy Filter Weapon Cycler Layered Light Armor Plating Plasma Rifle Plasma Cannon Plasma Cannon Heavy Plasma Cannon Flak Gun Precision Assault Rifle Assault Cannon Flak Cannon Gauss Cannon [Rating: 64] Favorites ----------- Power Fission Core Engine Angular Momentum Engine Power Core Fission Core Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Build | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Slots Evolved 8 | . . . 2 2 2 2 Power . | . . . . . . . Propulsion 4 | . . . 2 1 1 . Utility 3 | . . . . 1 1 1 Weapon 1 | . . . . . . 1 Parts Attached 144 | 8 4 2 20 10 44 56 Power 16 | 1 . . 2 . 6 7 Engine 3 | 1 . . . . 1 1 Core 13 | . . . 2 . 5 6 Reactor . | . . . . . . . Propulsion 61 | 4 . 1 9 5 21 21 Treads 3 | 1 . . . . . 2 Leg 55 | 2 . 1 9 5 19 19 Wheel 3 | 1 . . . . 2 . Hover . | . . . . . . . Flight . | . . . . . . . Utility 34 | 1 3 1 3 3 7 16 Device 18 | . 1 1 1 2 4 9 Storage 8 | 1 2 . 2 1 . 2 Processor 4 | . . . . . 1 3 Hackware 1 | . . . . . 1 . Protection 3 | . . . . . 1 2 Artifact . | . . . . . . . Weapon 33 | 2 1 . 6 2 10 12 Energy Gun 9 | 2 . . . . 3 4 Energy Cannon 8 | . . . 2 1 1 4 Ballistic Gun 10 | . 1 . 3 1 5 . Ballistic Cannon 6 | . . . 1 . 1 4 Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . Parts Lost 60 | . . . 1 . 29 30 Power 9 | . . . . . 5 4 Propulsion 28 | . . . 1 . 14 13 Utility 7 | . . . . . 2 5 Weapon 16 | . . . . . 8 8 Highest Loss Streak 12 | . . . 1 . 12 9 To Critical Strikes 1 | . . . . . . 1 Average Slot Usage (%) 89 | . 92 100 96 93 80 89 Engine 2 | . 14 14 1 . . 1 Core 4 | . . . 9 9 5 4 Leg 31 | . 28 28 43 45 27 30 Wheel 2 | . . . . . 2 2 Device 10 | . 11 14 11 14 6 10 Storage 13 | . 14 14 11 11 15 13 Processor 2 | . . . . . 5 2 Hackware 2 | . . . . . . 3 Energy Gun 9 | . 21 14 5 . 4 10 Energy Cannon 2 | . . . 9 5 . 1 Ballistic Gun 2 | . 2 14 3 5 6 . Ballistic Cannon 2 | . . . . . 1 4 Peak Build Rating 64 | 6 8 9 21 25 43 64 Average Rating 36 | 5 6 8 18 21 29 47 On Entrance 12 | . 6 8 9 16 18 29 Naked Turns . | . . . . . . . Heaviest Build 93 | 11 17 17 56 58 67 93 Greatest Support 110 | 20 20 20 55 60 110 109 Greatest Overweight (x) 28 | 1 . . 1 . 6 28 Average Overweight (x) . | . . . . . 2 . Largest Inventory Capacity 20 | 8 10 10 20 20 20 20 Average Capacity 18 | 7 9 10 19 20 20 20 Most Carried 20 | 4 10 10 20 20 20 20 Average Carried 17 | 2 7 9 18 18 15 19 Final Capacity 20 | 8 10 10 20 20 20 20 Final Carried 20 | 4 10 10 20 19 20 19 Class Distribution -------------------- 50% | Mutant 15% | Skirmisher 14% | Scavenger-Skirmisher 9% | Scavenger-Mutant 8% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Skirmisher | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Matter Collected 2699 | 194 137 20 164 186 647 1351 Remotely . | . . . . . . . Salvage Created 3474 | 28 117 . 143 231 1254 1701 Parts 144 | 1 5 . 12 9 67 50 Haulers Intercepted . | . . . . . . . Recyclers Shooed 8 | . 1 . 2 . 2 3 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Combat Hostiles Destroyed 60 | . 4 . 1 2 26 27 Guns 42 | . 4 . . 1 23 14 Cannons 15 | . . . 1 1 3 10 Classes Destroyed 13 | 1 2 . 2 1 3 4 Worker 2 | . . . . . 2 . Builder 2 | . . . . . . 2 Tunneler 1 | 1 . . . . . . Recycler 6 | . . . . 1 1 4 Operator 1 | . . . . . . 1 Watcher 7 | . . . 2 . 3 2 Swarmer 9 | . 2 . . . 4 3 Grunt 30 | . 2 . 1 3 14 10 Brawler 1 | . . . . . . 1 Duelist 3 | . . . . . . 3 Sentry 8 | . . . 1 . 4 3 Hunter 1 | . . . . . 1 . Programmer 10 | . . . . . 3 7 Best Kill Streak 6 | 1 2 . 3 3 6 4 Combat Bots Only 4 | . 2 . 1 2 4 3 Max Kills in Single Turn 2 | 1 1 . 2 2 1 2 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Hostile Shots Fired 993 | . 60 . 44 17 531 341 Missed 317 | . 18 . 17 3 181 98 Damage Taken 9035 | . 425 . 403 228 3724 4255 Core 1527 | . 114 . 60 46 447 860 Absorbed by Shields 84 | . . . . . . 84 Core Remaining (%) 73 | 100 . 54 85 91 36 . Volleys Fired 295 | 5 26 1 31 7 117 108 Largest 3 | 2 2 2 2 2 2 3 Hottest 255 | 90 90 60 136 91 119 255 Shots Fired 578 | 10 34 2 51 14 198 269 Gun 430 | 10 34 2 24 7 162 191 Cannon 148 | . . . 27 7 36 78 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 179 | . . 1 13 7 104 54 Thermal 399 | 10 34 1 38 7 94 215 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 20 | 5 6 . 2 7 20 11 Robot Miss Streak 13 | 1 13 3 10 1 9 9 Penetration Max . | . . . . . . . Secondary Targets 3 | . . . . . 3 . Max Gunslinging Chain 1 | . . . . . 1 . Shots Hit Robots 383 | 7 13 . 17 10 152 184 Core Hits 239 | 1 6 . 4 5 114 109 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 11 | 1 1 . . . 2 7 Burn 9 | 1 1 . . . 1 6 Blast 2 | . . . . . 1 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7987 | 80 225 7 360 221 2842 4252 Guns 5357 | 80 214 . 160 98 2123 2682 Cannons 2198 | . . . 185 123 580 1310 Explosions 366 | . . . . . 134 232 Melee . | . . . . . . . Ramming 66 | . 11 7 15 . 5 28 Kinetic 2112 | . . . 128 98 1066 820 Thermal 5675 | 80 214 . 217 123 1637 3404 Explosive . | . . . . . . . Electromagnetic 134 | . . . . . 134 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 15 | . . . . . 4 15 Average Corruption 5 | . . . . . 2 7 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 97 | . . . . . 18 79 Message Errors 20 | . . . . . 3 17 Matter Fused 24 | . . . . . 2 22 Heat Flow Errors 12 | . . . . . 3 9 Energy Discharges 14 | . . . . . 3 11 Parts Rejected 2 | . . . . . . 2 Parts Fused 1 | . . . . . . 1 Data Loss (minor) 11 | . . . . . 5 6 Data Loss (major) 7 | . . . . . 1 6 Misfires 4 | . . . . . 1 3 Misdirections 1 | . . . . . . 1 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 204 | . . . 8 . 50 146 Projectiles 20 | . . . 8 . 11 1 Explosions 184 | . . . . . 39 145 Melee . | . . . . . . . Knockbacks 28 | . . . . . 1 27 Impact 1 | . . . . . 1 . Kinetic 27 | . . . . . . 27 Secondary . | . . . . . . . Self-Inflicted Damage 337 | . . . . . 136 201 Shots 6 | . . . . . 4 2 Rammed 1 | . . . . . 1 . Targets Rammed 11 | . 2 1 3 . 3 2 Kicked 10 | . 2 1 3 . 2 2 Crushed . | . . . . . . . Highest Temperature 711 | 150 416 . 288 207 238 711 Average Temperature 148 | 80 230 . 92 105 78 187 Received Heat Transfer 2544 | . 177 . 54 135 1200 978 Effects 45 | . 6 . 1 . . 38 Shutdowns 11 | . 3 . . . . 8 Energy Bleed 5 | . . . . . . 5 Interference 10 | . 2 . 1 . . 7 Matter Decay 3 | . 1 . . . . 2 Short Circuit 3 | . . . . . . 3 Damage (minor) 3 | . . . . . . 3 Damage (major) 10 | . . . . . . 10 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . . 1 . Impact Corruptions . | . . . . . . . Robots Melted 3 | . . . . . . 3 Combat Hostiles 3 | . . . . . . 3 Parts Melted 30 | 2 1 . 1 . 7 19 Heat Transferred 12208 | 297 656 . 408 222 3022 7603 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . 1 . Alert | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Peak Influence 482 | 5 150 58 482 272 481 346 Initial 203 | . 3 58 22 203 123 163 Average 212 | . 81 58 209 231 338 198 Maximum Alert Level 2 | . . . 2 1 2 1 Low Security (%) 42 | 100 100 100 50 . 8 43 Level 1 51 | . . . 35 100 64 56 Level 2 6 | . . . 14 . 27 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 23 | . 1 . 1 . 8 13 Investigation 2 | . . . . . 1 1 Extermination 7 | . . . . . 1 6 Reinforcement 8 | . 1 . 1 . 3 3 Assault . | . . . . . . . Garrison 6 | . . . . . 3 3 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Distress Signals 4 | . . . 1 . 1 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 121 | . 15 . 22 4 35 45 Peak Tracking Total 8 | . 8 . 4 3 5 4 Tactical Retreats 6 | . . . . . 3 3 Traps | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Traps Triggered 8 | . . . 2 . 1 5 Indirectly 1 | . . . . . 1 . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Machines Disabled 13 | . . . 4 . 6 3 Max in Single Turn 4 | . . . 1 . 4 3 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Machines Accessed 18 | . 4 1 1 . 2 10 Terminals 7 | . 4 . . . . 3 Fabricators 2 | . . . . . 1 1 Repair Stations 2 | . . . . . . 2 Recycling Units 3 | . . . . . . 3 Scanalyzers 3 | . . . 1 . 1 1 Garrison Access . | . . . . . . . Total Hacks 49 | . 10 1 11 . 4 23 Successful 31 | . 4 1 10 . 4 12 Failed 18 | . 6 . 1 . . 11 Catastrophic 2 | . . . . . . 2 Database Lockouts . | . . . . . . . Manual 6 | . 2 . . . . 4 Terminals 16 | . 10 . . . . 6 Fabricators 4 | . . . . . 2 2 Repair Stations 6 | . . . . . . 6 Recycling Units 5 | . . . . . . 5 Scanalyzers 17 | . . . 11 . 2 4 Garrison Access . | . . . . . . . Terminal Hacks 9 | . 4 1 . . . 4 Record 5 | . 1 . . . . 4 Open Door 1 | . . 1 . . . . Branch Access Points 1 | . 1 . . . . . Maintenance Status 1 | . 1 . . . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks 3 | . . . . . 2 1 Network Status 1 | . . . . . . 1 Load Schematic 1 | . . . . . 1 . Build 1 | . . . . . 1 . Repair Station Hacks 3 | . . . . . . 3 Scan Component 2 | . . . . . . 2 Repair 1 | . . . . . . 1 Recycling Unit Hacks . | . . . . . . . Scanalyzer 16 | . . . 10 . 2 4 Insert Component 9 | . . . 6 . 1 2 Analyze 7 | . . . 4 . 1 2 Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . . . . 1 . 1 Used . | . . . . . . . Hacking Detections 15 | . 3 . 1 . 2 9 Full Trace Events 3 | . 1 . . . 1 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 7 | . . . 4 . 1 2 Parts Built 2 | . . . . . 2 . Authchips . | . . . . . . . Time 51 | . . . . . 51 . Total Part Build Rating 2 | . . . . . 2 . Parts Repaired . | . . . . . . . Time 22 | . . . . . . 22 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 7 | . . . 4 . 1 2 Part Schematics Acquired 7 | . . . 4 . 1 2 Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Total Allies 5 | . . 5 . . . . Largest Group 5 | . . 5 5 2 . . Highest-Rated Group 82 | . . 82 82 35 . . Highest-Rated Ally 31 | . . 31 31 22 . . Total Orders . | . . . . . . . Ally Attacks 87 | . . . 80 7 . . Total Damage 1082 | . . . 1015 67 . . Kills 22 | . . . 21 1 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Turns Passed 7173 | 69 382 362 682 224 1387 4067 Spaces Moved 3676 | 37 256 277 317 142 586 2061 Core 11 | 6 . . . . . 5 Treads 1 | 1 . . . . . . Legs 3473 | 23 256 277 317 142 402 2056 Wheels 191 | 7 . . . . 184 . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 124 120 121 Average Speed 156 | 108 120 120 162 124 163 166 Slowest Speed 1450 | 190 120 120 196 124 540 1450 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 Exploration Rate (%) 35 | 3 47 66 47 23 16 49 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 1 | . 1 . . . . . Unknown Exits Taken 5 | 1 . 1 1 1 1 . Scrap Searched 3 | . . 3 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 15 | . . . . . . 15 Melee . | . . . . . . . Projectile 7 | . . . . . . 7 AOE 8 | . . . . . . 8 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Total 4546 | 53 296 309 436 178 811 2463 Wait 230 | . . 15 23 1 23 168 Move 3670 | 36 255 276 316 141 585 2061 Hop . | . . . . . . . Pick Up 108 | 2 6 6 23 10 30 31 Fast Attach 40 | 8 2 . 6 . 7 17 Attach 56 | . 1 . 4 4 27 20 Detach 14 | 2 2 . 3 . 1 6 Swap 48 | . 1 2 10 6 10 19 Drop 69 | . 1 8 17 9 8 26 Fire 295 | 5 26 1 31 7 117 108 Melee . | . . . . . . . Ram 1 | . . . . . 1 . Kick 10 | . 2 1 3 . 2 2 Crush . | . . . . . . . Escape Stasis 5 | . . . . . . 5 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 70 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 324 | -10/Materials | Identified exit to Mines 452 | -10/Materials | Entered Mines 487 | -10/Mines | Met a Derelict bent on vengeance 493 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 600 | -10/Mines | Learned location of Recycling (-9) 707 | -10/Mines | Found the Drone Emporium 712 | -10/Mines | Found Prototype Device 777 | -10/Mines | Found DCF Scrap (16 items) 792 | -10/Mines | Discovered new exit (range 8) 814 | -10/Mines | Entered Materials 814 | -9/Materials | Accompanied by 5 allies 814 | -9/Materials | Evolved 2 slots: Propulsion x2 819 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1480 | -9/Materials | Identified Bomb Drone Bay 1483 | -9/Materials | Discovered new exit (range 6) 1496 | -9/Materials | Entered another Materials area 1496 | -8/Materials | Accompanied by 2 allies 1496 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1709 | -8/Materials | Discovered new exit (range 11) 1720 | -8/Materials | Entered Factory 1720 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2156 | -7/Factory | Lost 4 parts (1p2n1w) 2227 | -7/Factory | Lost 3 parts (3n) 2382 | -7/Factory | Lost 12 parts (1p6n1u4w) 2709 | -7/Factory | Core integrity fell below 50% 2747 | -7/Factory | Garrison activated, responded to threat 2780 | -7/Factory | Lost 5 parts (2p1n1u1w) 3039 | -7/Factory | Fabricated Aluminum Leg? 3084 | -7/Factory | Build established: Scavenger-Mutant 3099 | -7/Factory | Discovered new exit (range 5) 3107 | -7/Factory | Entered another Factory area 3107 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3472 | -6/Factory | Build established: Scavenger-Gunner 4221 | -6/Factory | Build established: Scavenger-Skirmisher 5387 | -6/Factory | Build established: Skirmisher 5947 | -6/Factory | System corruption reached 10% 6185 | -6/Factory | Core integrity fell below 50% 6413 | -6/Factory | Lost 3 parts (2n1w) 6487 | -6/Factory | Build established: Mutant 6489 | -6/Factory | Lost 3 parts (1p1n1w) 6692 | -6/Factory | Noticed a derelict Sapper rigging charges 6853 | -6/Factory | Crushed by falling debris 6870 | -6/Factory | Lost 9 parts (1p3n3u2w) 7145 | -6/Factory | Core integrity fell below 20% 7174 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 07144_ Penetrated by Slug. 07148_ Slug penetrates Terminal. 07151_ Slug penetrates Wall. 07151_ Slug penetrates Terminal. 07151_ Carbon-fiber Leg destroyed. 07154_ Slug penetrates Terminal. 07154_ Fission Core destroyed. 07154_ Slug penetrates Wall. 07157_ Discarded Adv. Targeting Computer. 07157_ Slug penetrates Terminal. 07158_ Terminal collapses. 07158_ Terminal disabled. 07161_ Penetrated by Slug. 07164_ Slug penetrates Terminal. 07164_ Penetrated by Slug. 07167_ Carbon-fiber Leg destroyed. 07167_ Penetrated by Slug. 07171_ Slug penetrates Wall. 07174_ Penetrated by Slug. 07174_ Fission Core destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ########?????????????????????????????????????????? | | ! ? #?????????????????????????????????????## | | ! " " " #?????????????????????????????????????# | | ! " " " #?????????????????????????????????????# | | " " " #?????????????????????????????????????# | | " " " #?????????????????????????????????????# | | " " " #?????????????????????????????????????# | | " " " #?????????????????????????????????????# | | " " " #?????????????????????????????????????# | | " " " #?????????????????????????????????????# | | " " " #?????????????????????????????????????## | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | ########+##??????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????############ | | ??????????????????????????????????????# # | | ??????????????????????????????????????# + | | ??????????????????????????????????????# # | | ??????????????????????????????????????# ## | | ??????????? ?????????????????################### | | ??????????? ##+############ #??????# | | ???????????"" h "" ######## """" | | ???????????"" h + """" | | ???????????"" @ ### #### """" | | ?????????? #####+####### #?# #??# """" | | ?????????????????????????????#####+###?# #??# """" | | ?????????????????????????????# #??# #??# """" | | ?????????????????????????????# #### #### | | ?????????????????????????????# # # | | ?????????????????????????????# # # | | ?????????????????????????????# "T" # # ? | | ?????????????????????????????#! # # ? | | ?????????????????????????????######## # ?? | | ????????????????????????????######### # ?? | | ????????????????????? # | | ????????????????????? # | | ????????????????????? ###### | | ??????????????????????###### | | ???????????????????????????# | | ???????????????????????????# * | | ???????????????????????????# | | ???????????????????????????+ | | ???????????????????????????# | | ???????????????????????????#** | | ??????????????????##########** | | ????????????????? ** | | ## ?????????????? | | ????????????? ^ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 25 Energy Capacity 510 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 110 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 8 Offensive Hacking 10 Item Schematics ----------------- Shotgun | -9/Materials | Scanalyzed Aluminum Leg | -9/Materials | Scanalyzed Imp. Assault Rifle | -9/Materials | Scanalyzed Assault Rifle | -9/Materials | Scanalyzed Com. Battery | -7/Factory | Scanalyzed Imp. Hardlight Generator | -6/Factory | Scanalyzed Imp. Light Armor Plating | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Aluminum Leg | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! I Spy Challenges ------------ None Game ------ Seed BackupAntimissileArchive Manual? 0 Play Time 02:07:31 Cumulative 11.7 hours Start 2024.10.20 @ 19:08:50 End 2024.10.21 @ 07:39:44 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 12 Achievement% 14 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3c136afb-e55d-4289-966f-a9fb31e21ffc