Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.21 @ 07:39:44

Player: tokkot

Result: Destroyed by H-66 Slayer with Gauss Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (6)        1200
Robots Destroyed (81)      405
Value Destroyed (3187)     3187
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (227)                227
              TOTAL SCORE: 7059

 Bonus
-------
High Alert Combat Kills    109
Follower Combat Kills      367
Friendly Fire              -249

 Cogmind 
---------
Core Integrity             0/850
Matter                     235/300
Energy                     100/100
System Corruption          15%
Temperature                Cool (0)
Movement                   Core (700) Ox13
Location                   -6/Factory

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (6) ---
                    (None)
>               --- UTILITY (5) ------
  High-capacity Storage Unit
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (20) ---
          Light Angular Momentum Engine
       Improved Heat Sink
       Advanced Heat Sink
       Advanced Heat Sink
          Large Storage Unit
       Advanced Sensor Array
                Energy Filter
                Energy Filter
                Weapon Cycler
        Layered Light Armor Plating
                Plasma Rifle
                Plasma Rifle
                Plasma Cannon
                Plasma Cannon
                Flak Gun
      Precision Assault Rifle
          Heavy Machine Gun
                Assault Cannon
                Gauss Cannon

 Peak State 
------------
>               --- POWER ------------
                Angular Momentum Engine
>               --- PROPULSION -------
                Carbon-fiber Leg
       Improved Carbon-fiber Leg
       Improved Titanium Leg
       Improved Titanium Leg
                Flexi-carbon Leg
        Armored Leg
>               --- UTILITY ----------
       Improved Heat Sink
          Large Storage Unit
  High-capacity Storage Unit
       Advanced Sensor Array
       Advanced Signal Interpreter
>               --- WEAPON -----------
                Gatling Laser
                Thermic Laser
                Flak Cannon
>               --- INVENTORY --------
                Fission Core
                Fission Core
                Fission Core
       Advanced Treads
                Aluminum Leg
       Advanced Targeting Computer
       Advanced Targeting Computer
                Energy Filter
                Energy Filter
                Weapon Cycler
        Layered Light Armor Plating
                Plasma Rifle
                Plasma Cannon
                Plasma Cannon
          Heavy Plasma Cannon
                Flak Gun
      Precision Assault Rifle
                Assault Cannon
                Flak Cannon
                Gauss Cannon
[Rating: 64]

 Favorites 
-----------
Power                      Fission Core
  Engine                   Angular Momentum Engine
  Power Core               Fission Core
Propulsion                 Aluminum Leg
  Treads                   Advanced Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    High-capacity Storage Unit
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Gatling Laser
  Energy Gun               Gatling Laser
  Energy Cannon            Particle Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Flak Cannon

 Build                          | -11 -10 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac 
Slots Evolved              8    | .   .   .   2   2   2   2   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   2   1   1   .   
  Utility                  3    | .   .   .   .   1   1   1   
  Weapon                   1    | .   .   .   .   .   .   1   
Parts Attached             144  | 8   4   2   20  10  44  56  
  Power                    16   | 1   .   .   2   .   6   7   
    Engine                 3    | 1   .   .   .   .   1   1   
    Core                   13   | .   .   .   2   .   5   6   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               61   | 4   .   1   9   5   21  21  
    Treads                 3    | 1   .   .   .   .   .   2   
    Leg                    55   | 2   .   1   9   5   19  19  
    Wheel                  3    | 1   .   .   .   .   2   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  34   | 1   3   1   3   3   7   16  
    Device                 18   | .   1   1   1   2   4   9   
    Storage                8    | 1   2   .   2   1   .   2   
    Processor              4    | .   .   .   .   .   1   3   
    Hackware               1    | .   .   .   .   .   1   .   
    Protection             3    | .   .   .   .   .   1   2   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   33   | 2   1   .   6   2   10  12  
    Energy Gun             9    | 2   .   .   .   .   3   4   
    Energy Cannon          8    | .   .   .   2   1   1   4   
    Ballistic Gun          10   | .   1   .   3   1   5   .   
    Ballistic Cannon       6    | .   .   .   1   .   1   4   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   .   .   
Parts Lost                 60   | .   .   .   1   .   29  30  
  Power                    9    | .   .   .   .   .   5   4   
  Propulsion               28   | .   .   .   1   .   14  13  
  Utility                  7    | .   .   .   .   .   2   5   
  Weapon                   16   | .   .   .   .   .   8   8   
  Highest Loss Streak      12   | .   .   .   1   .   12  9   
  To Critical Strikes      1    | .   .   .   .   .   .   1   
Average Slot Usage (%)     89   | .   92  100 96  93  80  89  
  Engine                   2    | .   14  14  1   .   .   1   
  Core                     4    | .   .   .   9   9   5   4   
  Leg                      31   | .   28  28  43  45  27  30  
  Wheel                    2    | .   .   .   .   .   2   2   
  Device                   10   | .   11  14  11  14  6   10  
  Storage                  13   | .   14  14  11  11  15  13  
  Processor                2    | .   .   .   .   .   5   2   
  Hackware                 2    | .   .   .   .   .   .   3   
  Energy Gun               9    | .   21  14  5   .   4   10  
  Energy Cannon            2    | .   .   .   9   5   .   1   
  Ballistic Gun            2    | .   2   14  3   5   6   .   
  Ballistic Cannon         2    | .   .   .   .   .   1   4   
Peak Build Rating          64   | 6   8   9   21  25  43  64  
  Average Rating           36   | 5   6   8   18  21  29  47  
  On Entrance              12   | .   6   8   9   16  18  29  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             93   | 11  17  17  56  58  67  93  
  Greatest Support         110  | 20  20  20  55  60  110 109 
  Greatest Overweight (x)  28   | 1   .   .   1   .   6   28  
  Average Overweight (x)   .    | .   .   .   .   .   2   .   
Largest Inventory Capacity 20   | 8   10  10  20  20  20  20  
  Average Capacity         18   | 7   9   10  19  20  20  20  
  Most Carried             20   | 4   10  10  20  20  20  20  
  Average Carried          17   | 2   7   9   18  18  15  19  
  Final Capacity           20   | 8   10  10  20  20  20  20  
  Final Carried            20   | 4   10  10  20  19  20  19  

 Class Distribution 
--------------------
 50% | Mutant
 15% | Skirmisher
 14% | Scavenger-Skirmisher
  9% | Scavenger-Mutant
  8% | Scavenger-Gunner

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -10/Mines
     Mutant | -9/Materials
     Mutant | -8/Materials
     Mutant | -7/Factory
 Skirmisher | -6/Factory

 Resources                      | -11  -10  -10  -9   -8   -7   -6   
-----------                Run  | Yrd  Mat  Min  Mat  Mat  Fac  Fac  
Matter Collected           2699 | 194  137  20   164  186  647  1351 
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            3474 | 28   117  .    143  231  1254 1701 
  Parts                    144  | 1    5    .    12   9    67   50   
Haulers Intercepted        .    | .    .    .    .    .    .    .    
Recyclers Shooed           8    | .    1    .    2    .    2    3    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac 
Combat Hostiles Destroyed  60   | .   4   .   1   2   26  27  
  Guns                     42   | .   4   .   .   1   23  14  
  Cannons                  15   | .   .   .   1   1   3   10  
Classes Destroyed          13   | 1   2   .   2   1   3   4   
  Worker                   2    | .   .   .   .   .   2   .   
  Builder                  2    | .   .   .   .   .   .   2   
  Tunneler                 1    | 1   .   .   .   .   .   .   
  Recycler                 6    | .   .   .   .   1   1   4   
  Operator                 1    | .   .   .   .   .   .   1   
  Watcher                  7    | .   .   .   2   .   3   2   
  Swarmer                  9    | .   2   .   .   .   4   3   
  Grunt                    30   | .   2   .   1   3   14  10  
  Brawler                  1    | .   .   .   .   .   .   1   
  Duelist                  3    | .   .   .   .   .   .   3   
  Sentry                   8    | .   .   .   1   .   4   3   
  Hunter                   1    | .   .   .   .   .   1   .   
  Programmer               10   | .   .   .   .   .   3   7   
Best Kill Streak           6    | 1   2   .   3   3   6   4   
  Combat Bots Only         4    | .   2   .   1   2   4   3   
Max Kills in Single Turn   2    | 1   1   .   2   2   1   2   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -8   -7   -6   
--------                   Run   | Yrd  Mat  Min  Mat  Mat  Fac  Fac  
Hostile Shots Fired        993   | .    60   .    44   17   531  341  
  Missed                   317   | .    18   .    17   3    181  98   
Damage Taken               9035  | .    425  .    403  228  3724 4255 
  Core                     1527  | .    114  .    60   46   447  860  
  Absorbed by Shields      84    | .    .    .    .    .    .    84   
Core Remaining (%)         73    | 100  .    54   85   91   36   .    
Volleys Fired              295   | 5    26   1    31   7    117  108  
  Largest                  3     | 2    2    2    2    2    2    3    
  Hottest                  255   | 90   90   60   136  91   119  255  
Shots Fired                578   | 10   34   2    51   14   198  269  
  Gun                      430   | 10   34   2    24   7    162  191  
  Cannon                   148   | .    .    .    27   7    36   78   
  Launcher                 .     | .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    
  Kinetic                  179   | .    .    1    13   7    104  54   
  Thermal                  399   | 10   34   1    38   7    94   215  
  Explosive                .     | .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    
  Robot Hit Streak         20    | 5    6    .    2    7    20   11   
  Robot Miss Streak        13    | 1    13   3    10   1    9    9    
  Penetration Max          .     | .    .    .    .    .    .    .    
  Secondary Targets        3     | .    .    .    .    .    3    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    1    .    
Shots Hit Robots           383   | 7    13   .    17   10   152  184  
  Core Hits                239   | 1    6    .    4    5    114  109  
  Critical Kills           .     | .    .    .    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    
  Critical Strikes         11    | 1    1    .    .    .    2    7    
    Burn                   9     | 1    1    .    .    .    1    6    
    Blast                  2     | .    .    .    .    .    1    1    
Melee Attacks              .     | .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    
Damage Inflicted           7987  | 80   225  7    360  221  2842 4252 
  Guns                     5357  | 80   214  .    160  98   2123 2682 
  Cannons                  2198  | .    .    .    185  123  580  1310 
  Explosions               366   | .    .    .    .    .    134  232  
  Melee                    .     | .    .    .    .    .    .    .    
  Ramming                  66    | .    11   7    15   .    5    28   
  Kinetic                  2112  | .    .    .    128  98   1066 820  
  Thermal                  5675  | 80   214  .    217  123  1637 3404 
  Explosive                .     | .    .    .    .    .    .    .    
  Electromagnetic          134   | .    .    .    .    .    134  .    
  Impact                   .     | .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    
Highest Corruption         15    | .    .    .    .    .    4    15   
  Average Corruption       5     | .    .    .    .    .    2    7    
  Corruption Purged        .     | .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    
  Effects                  97    | .    .    .    .    .    18   79   
    Message Errors         20    | .    .    .    .    .    3    17   
    Matter Fused           24    | .    .    .    .    .    2    22   
    Heat Flow Errors       12    | .    .    .    .    .    3    9    
    Energy Discharges      14    | .    .    .    .    .    3    11   
    Parts Rejected         2     | .    .    .    .    .    .    2    
    Parts Fused            1     | .    .    .    .    .    .    1    
    Data Loss (minor)      11    | .    .    .    .    .    5    6    
    Data Loss (major)      7     | .    .    .    .    .    1    6    
    Misfires               4     | .    .    .    .    .    1    3    
    Misdirections          1     | .    .    .    .    .    .    1    
    Weapon Failures        1     | .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    
Overflow Damage            204   | .    .    .    8    .    50   146  
  Projectiles              20    | .    .    .    8    .    11   1    
  Explosions               184   | .    .    .    .    .    39   145  
  Melee                    .     | .    .    .    .    .    .    .    
Knockbacks                 28    | .    .    .    .    .    1    27   
  Impact                   1     | .    .    .    .    .    1    .    
  Kinetic                  27    | .    .    .    .    .    .    27   
  Secondary                .     | .    .    .    .    .    .    .    
Self-Inflicted Damage      337   | .    .    .    .    .    136  201  
  Shots                    6     | .    .    .    .    .    4    2    
  Rammed                   1     | .    .    .    .    .    1    .    
Targets Rammed             11    | .    2    1    3    .    3    2    
  Kicked                   10    | .    2    1    3    .    2    2    
  Crushed                  .     | .    .    .    .    .    .    .    
Highest Temperature        711   | 150  416  .    288  207  238  711  
  Average Temperature      148   | 80   230  .    92   105  78   187  
  Received Heat Transfer   2544  | .    177  .    54   135  1200 978  
  Effects                  45    | .    6    .    1    .    .    38   
    Shutdowns              11    | .    3    .    .    .    .    8    
    Energy Bleed           5     | .    .    .    .    .    .    5    
    Interference           10    | .    2    .    1    .    .    7    
    Matter Decay           3     | .    1    .    .    .    .    2    
    Short Circuit          3     | .    .    .    .    .    .    3    
    Damage (minor)         3     | .    .    .    .    .    .    3    
    Damage (major)         10    | .    .    .    .    .    .    10   
Siege Activations          .     | .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    
  Parts Fried              1     | .    .    .    .    .    1    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    
Robots Melted              3     | .    .    .    .    .    .    3    
  Combat Hostiles          3     | .    .    .    .    .    .    3    
  Parts Melted             30    | 2    1    .    1    .    7    19   
  Heat Transferred         12208 | 297  656  .    408  222  3022 7603 
Parts Sabotaged            .     | .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    1    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac 
Peak Influence             482  | 5   150 58  482 272 481 346 
  Initial                  203  | .   3   58  22  203 123 163 
  Average                  212  | .   81  58  209 231 338 198 
Maximum Alert Level        2    | .   .   .   2   1   2   1   
  Low Security (%)         42   | 100 100 100 50  .   8   43  
  Level 1                  51   | .   .   .   35  100 64  56  
  Level 2                  6    | .   .   .   14  .   27  .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          23   | .   1   .   1   .   8   13  
  Investigation            2    | .   .   .   .   .   1   1   
  Extermination            7    | .   .   .   .   .   1   6   
  Reinforcement            8    | .   1   .   1   .   3   3   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 6    | .   .   .   .   .   3   3   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -6  
---------                  Run  | Yrd Mat Min Mat Mat Fac Fac 
Distress Signals           4    | .   .   .   1   .   1   2   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              121  | .   15  .   22  4   35  45  
  Peak Tracking Total      8    | .   8   .   4   3   5   4   
  Tactical Retreats        6    | .   .   .   .   .   3   3   

 Traps                          | -11 -10 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac 
Traps Triggered            8    | .   .   .   2   .   1   5   
  Indirectly               1    | .   .   .   .   .   1   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -6  
----------                 Run  | Yrd Mat Min Mat Mat Fac Fac 
Machines Disabled          13   | .   .   .   4   .   6   3   
  Max in Single Turn       4    | .   .   .   1   .   4   3   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -6  
---------                  Run  | Yrd Mat Min Mat Mat Fac Fac 
Machines Accessed          18   | .   4   1   1   .   2   10  
  Terminals                7    | .   4   .   .   .   .   3   
  Fabricators              2    | .   .   .   .   .   1   1   
  Repair Stations          2    | .   .   .   .   .   .   2   
  Recycling Units          3    | .   .   .   .   .   .   3   
  Scanalyzers              3    | .   .   .   1   .   1   1   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                49   | .   10  1   11  .   4   23  
  Successful               31   | .   4   1   10  .   4   12  
  Failed                   18   | .   6   .   1   .   .   11  
    Catastrophic           2    | .   .   .   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   6    | .   2   .   .   .   .   4   
  Terminals                16   | .   10  .   .   .   .   6   
  Fabricators              4    | .   .   .   .   .   2   2   
  Repair Stations          6    | .   .   .   .   .   .   6   
  Recycling Units          5    | .   .   .   .   .   .   5   
  Scanalyzers              17   | .   .   .   11  .   2   4   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             9    | .   4   1   .   .   .   4   
  Record                   5    | .   1   .   .   .   .   4   
  Open Door                1    | .   .   1   .   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   
  Maintenance Status       1    | .   1   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   2   1   
  Network Status           1    | .   .   .   .   .   .   1   
  Load Schematic           1    | .   .   .   .   .   1   .   
  Build                    1    | .   .   .   .   .   1   .   
Repair Station Hacks       3    | .   .   .   .   .   .   3   
  Scan Component           2    | .   .   .   .   .   .   2   
  Repair                   1    | .   .   .   .   .   .   1   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 16   | .   .   .   10  .   2   4   
  Insert Component         9    | .   .   .   6   .   1   2   
  Analyze                  7    | .   .   .   4   .   1   2   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   1   .   1   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         15   | .   3   .   1   .   2   9   
  Full Trace Events        3    | .   1   .   .   .   1   1   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   7    | .   .   .   4   .   1   2   
  Parts Built              2    | .   .   .   .   .   2   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   51   | .   .   .   .   .   51  .   
  Total Part Build Rating  2    | .   .   .   .   .   2   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     22   | .   .   .   .   .   .   22  
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           7    | .   .   .   4   .   1   2   
  Part Schematics Acquired 7    | .   .   .   4   .   1   2   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -6  
------------               Run  | Yrd Mat Min Mat Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -8   -7   -6   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Fac  Fac  
Total Allies               5    | .    .    5    .    .    .    .    
  Largest Group            5    | .    .    5    5    2    .    .    
  Highest-Rated Group      82   | .    .    82   82   35   .    .    
  Highest-Rated Ally       31   | .    .    31   31   22   .    .    
Total Orders               .    | .    .    .    .    .    .    .    
Ally Attacks               87   | .    .    .    80   7    .    .    
  Total Damage             1082 | .    .    .    1015 67   .    .    
  Kills                    22   | .    .    .    21   1    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   -6   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  Fac  Fac  
Turns Passed               7173 | 69   382  362  682  224  1387 4067 
Spaces Moved               3676 | 37   256  277  317  142  586  2061 
  Core                     11   | 6    .    .    .    .    .    5    
  Treads                   1    | 1    .    .    .    .    .    .    
  Legs                     3473 | 23   256  277  317  142  402  2056 
  Wheels                   191  | 7    .    .    .    .    184  .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  124  120  121  
  Average Speed            156  | 108  120  120  162  124  163  166  
  Slowest Speed            1450 | 190  120  120  196  124  540  1450 
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    1    
Exploration Rate (%)       35   | 3    47   66   47   23   16   49   
  Regions Visited          6
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    1    .    .    .    .    
  Known Exits Taken        1    | .    1    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    .    1    1    1    1    .    
Scrap Searched             3    | .    .    3    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          15   | .    .    .    .    .    .    15   
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               7    | .    .    .    .    .    .    7    
  AOE                      8    | .    .    .    .    .    .    8    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -7   -6   
---------                  Run  | Yrd  Mat  Min  Mat  Mat  Fac  Fac  
Total                      4546 | 53   296  309  436  178  811  2463 
  Wait                     230  | .    .    15   23   1    23   168  
  Move                     3670 | 36   255  276  316  141  585  2061 
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  108  | 2    6    6    23   10   30   31   
  Fast Attach              40   | 8    2    .    6    .    7    17   
  Attach                   56   | .    1    .    4    4    27   20   
  Detach                   14   | 2    2    .    3    .    1    6    
  Swap                     48   | .    1    2    10   6    10   19   
  Drop                     69   | .    1    8    17   9    8    26   
  Fire                     295  | 5    26   1    31   7    117  108  
  Melee                    .    | .    .    .    .    .    .    .    
  Ram                      1    | .    .    .    .    .    1    .    
  Kick                     10   | .    2    1    3    .    2    2    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            5    | .    .    .    .    .    .    5    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines
-9/Materials
-8/Materials
-7/Factory
-6/Factory

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 15)
   70 | -11/Scrapyard | Entered Materials
  309 | -10/Materials | Build established: Mutant
  324 | -10/Materials | Identified exit to Mines
  452 | -10/Materials | Entered Mines
  487 | -10/Mines     | Met a Derelict bent on vengeance
  493 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  600 | -10/Mines     | Learned location of Recycling (-9)
  707 | -10/Mines     | Found the Drone Emporium
  712 | -10/Mines     | Found Prototype Device
  777 | -10/Mines     | Found DCF Scrap (16 items)
  792 | -10/Mines     | Discovered new exit (range 8)
  814 | -10/Mines     | Entered Materials
  814 | -9/Materials  | Accompanied by 5 allies
  814 | -9/Materials  | Evolved 2 slots: Propulsion x2
  819 | -9/Materials  | Led the pair of lost Derelicts to an unsafe place
 1480 | -9/Materials  | Identified Bomb Drone Bay
 1483 | -9/Materials  | Discovered new exit (range 6)
 1496 | -9/Materials  | Entered another Materials area
 1496 | -8/Materials  | Accompanied by 2 allies
 1496 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1709 | -8/Materials  | Discovered new exit (range 11)
 1720 | -8/Materials  | Entered Factory
 1720 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2156 | -7/Factory    | Lost 4 parts (1p2n1w)
 2227 | -7/Factory    | Lost 3 parts (3n)
 2382 | -7/Factory    | Lost 12 parts (1p6n1u4w)
 2709 | -7/Factory    | Core integrity fell below 50%
 2747 | -7/Factory    | Garrison activated, responded to threat
 2780 | -7/Factory    | Lost 5 parts (2p1n1u1w)
 3039 | -7/Factory    | Fabricated Aluminum Leg?
 3084 | -7/Factory    | Build established: Scavenger-Mutant
 3099 | -7/Factory    | Discovered new exit (range 5)
 3107 | -7/Factory    | Entered another Factory area
 3107 | -6/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 3472 | -6/Factory    | Build established: Scavenger-Gunner
 4221 | -6/Factory    | Build established: Scavenger-Skirmisher
 5387 | -6/Factory    | Build established: Skirmisher
 5947 | -6/Factory    | System corruption reached 10%
 6185 | -6/Factory    | Core integrity fell below 50%
 6413 | -6/Factory    | Lost 3 parts (2n1w)
 6487 | -6/Factory    | Build established: Mutant
 6489 | -6/Factory    | Lost 3 parts (1p1n1w)
 6692 | -6/Factory    | Noticed a derelict Sapper rigging charges
 6853 | -6/Factory    | Crushed by falling debris
 6870 | -6/Factory    | Lost 9 parts (1p3n3u2w)
 7145 | -6/Factory    | Core integrity fell below 20%
 7174 | -6/Factory    | Destroyed by H-66 Slayer with Gauss Rifle

 Last Messages 
---------------
07144_ Penetrated by Slug. <x2>
07148_ Slug penetrates Terminal. <x2>
07151_ Slug penetrates Wall.
07151_ Slug penetrates Terminal.
07151_ Carbon-fiber Leg destroyed.
07154_ Slug penetrates Terminal.
07154_ Fission Core destroyed.
07154_ Slug penetrates Wall.
07157_ Discarded Adv. Targeting Computer.
07157_ Slug penetrates Terminal.
07158_ Terminal collapses.
07158_ Terminal disabled.
07161_ Penetrated by Slug. <x2>
07164_ Slug penetrates Terminal.
07164_ Penetrated by Slug. <x3>
07167_ Carbon-fiber Leg destroyed.
07167_ Penetrated by Slug. <x4>
07171_ Slug penetrates Wall.
07174_ Penetrated by Slug. <x2>
07174_ Fission Core destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ########?????????????????????????????????????????? |
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|    " " "  #?????????????????????????????????????#  |
|    " " "  #?????????????????????????????????????#  |
|    " " "  #?????????????????????????????????????## |
|           #??????????????????????????????????????? |
|           #??????????????????????????????????????? |
| ########+##??????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????????????????????????????############ |
| ??????????????????????????????????????#         #  |
| ??????????????????????????????????????#         +  |
| ??????????????????????????????????????#         #  |
| ??????????????????????????????????????#         ## |
| ???????????   ?????????????????################### |
| ???????????      ##+############     #??????#      |
| ???????????""       h            ""  ######## """" |
| ???????????""                          h    + """" |
| ???????????""            @           ### #### """" |
| ??????????         #####+#######     #?# #??# """" |
| ?????????????????????????????#####+###?# #??# """" |
| ?????????????????????????????#      #??# #??# """" |
| ?????????????????????????????#      #### ####      |
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| ?????????????????????????????#  "T" #       #  ?   |
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| ??????????????????????######                       |
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| ???????????????????????????#    *                  |
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| ???????????????????????????+                       |
| ???????????????????????????#                       |
| ???????????????????????????#**                     |
| ??????????????????##########**                     |
| ?????????????????           **                     |
| ## ??????????????                                  |
|   ?????????????   ^                                |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           65
Energy Generation          25
Energy Capacity            510
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Range         14
Terrain Scan Density       110
Armor Coverage             225
Evasion (%)                55
Targeting Accuracy         8
Offensive Hacking          10

 Item Schematics 
-----------------
                  Shotgun | -9/Materials | Scanalyzed
             Aluminum Leg | -9/Materials | Scanalyzed
       Imp. Assault Rifle | -9/Materials | Scanalyzed
            Assault Rifle | -9/Materials | Scanalyzed
             Com. Battery | -7/Factory   | Scanalyzed
 Imp. Hardlight Generator | -6/Factory   | Scanalyzed
 Imp. Light Armor Plating | -6/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Aluminum Leg | x2 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Hey, That's Mine!
I Spy

 Challenges 
------------
None

 Game 
------
Seed              BackupAntimissileArchive
  Manual?         0
Play Time         02:07:31
  Cumulative      11.7 hours
  Start           2024.10.20 @ 19:08:50
  End             2024.10.21 @ 07:39:44
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          11
  Rogue           11
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          12
Achievement%      14
Wizard Run        0

 Options 
---------
Layout            0
ASCII             1
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3c136afb-e55d-4289-966f-a9fb31e21ffc