Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.18 @ 20:53:01 Player: sve9 Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (79) 395 Value Destroyed (1713) 1713 Prototype IDs (65) 1300 Alien Tech Used (0) 0 Bonus (3973) 3973 TOTAL SCORE: 14681 Bonus ------- Follower Combat Kills 173 Entered DSFs 500 Aligned with FarCom 300 Win 3000 Cogmind --------- Core Integrity 1600/1600 Matter 280/300 Energy 130/170 System Corruption 0% Temperature Cool (9) Movement Flying (35) Location To Epsilon Eridani Parts ------- > --- POWER (1) -------- Light Antimatter Reactor > --- PROPULSION (5) --- Cooled Nuclear Pulse Thruster Impulse Thruster Array Impulse Thruster Array > --- UTILITY (17) ----- Medium Storage Unit Advanced Weight Redist. System Machine Analyzer Advanced Melee Analysis Suite Advanced Transmission Jammer Improved Propulsion Shielding Layered Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating Improved Hacking Suite Improved Hacking Suite Improved Hacking Suite Advanced Hacking Suite System Shield System Shield Advanced System Shield > --- WEAPON (2) ------- Force Lance > --- INVENTORY (10) --- Light Antimatter Reactor Q-thruster Q-thruster Q-thruster Improved Cloaking Device Powered Armor Powered Armor Improved Hacking Suite Tiamat Missile Launcher Force Lance Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Cooled Nuclear Pulse Thruster Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Medium Storage Unit Advanced Weight Redist. System Machine Analyzer Advanced Melee Analysis Suite Advanced Transmission Jammer Improved Propulsion Shielding Layered Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating Improved Hacking Suite Improved Hacking Suite Improved Hacking Suite Advanced Hacking Suite System Shield System Shield Advanced System Shield > --- WEAPON ----------- Force Lance > --- INVENTORY -------- Light Antimatter Reactor Q-thruster Q-thruster Improved Cloaking Device Powered Armor Powered Armor Powered Armor Improved Hacking Suite Tiamat Missile Launcher Force Lance [Rating: 130] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Improved VTOL Module Utility Improved Hacking Suite Device Seismic Detector Storage High-capacity Storage Unit Processor Machine Analyzer Hackware Improved Hacking Suite Protection Layered Light Armor Plating Weapon Assault Rifle Energy Gun Particle Gun Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Advanced EMP Blaster Impact Weapon Shock Maul Slashing Weapon Chainsword Piercing Weapon Force Lance Build | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac DSF Fac Fac Res Res Acc Slots Evolved 18 | . . . . . 4 2 . 2 . 2 2 2 2 2 Power . | . . . . . . . . . . . . . . . Propulsion 3 | . . . . . 1 . . . . . 1 . 1 . Utility 15 | . . . . . 3 2 . 2 . 2 1 2 1 2 Weapon . | . . . . . . . . . . . . . . . Parts Attached 129 | 8 6 . . 1 41 19 5 1 5 17 10 7 4 5 Power 11 | 2 1 . . . 3 2 . . . 2 1 . . . Engine 7 | 2 1 . . . 3 . . . . 1 . . . . Core 3 | . . . . . . 2 . . . 1 . . . . Reactor 1 | . . . . . . . . . . . 1 . . . Propulsion 36 | 2 1 . . . 13 6 2 1 . 4 3 3 1 . Treads 15 | 2 1 . . . 12 . . . . . . . . . Leg 1 | . . . . . 1 . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 20 | . . . . . . 6 2 1 . 4 3 3 1 . Utility 55 | 2 2 . . . 9 9 3 . 5 8 6 3 3 5 Device 17 | 1 . . . . . 1 1 . 1 3 4 1 1 4 Storage 5 | 1 2 . . . . . . . . 1 1 . . . Processor 6 | . . . . . 1 3 1 . . . . 1 . . Hackware 8 | . . . . . . 2 . . 1 3 1 1 . . Protection 19 | . . . . . 8 3 1 . 3 1 . . 2 1 Artifact . | . . . . . . . . . . . . . . . Weapon 27 | 2 2 . . 1 16 2 . . . 3 . 1 . . Energy Gun 6 | . 2 . . . 4 . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun 10 | 2 . . . 1 7 . . . . . . . . . Ballistic Cannon 2 | . . . . . 2 . . . . . . . . . Launcher 1 | . . . . . 1 . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . . 2 . . . . Slashing Weapon 5 | . . . . . 2 2 . . . 1 . . . . Piercing Weapon 1 | . . . . . . . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . . . 2 . . . . Parts Lost 20 | . . . . . 9 3 5 . 3 . . . . . Power 3 | . . . . . 1 1 . . 1 . . . . . Propulsion 4 | . . . . . 2 . 2 . . . . . . . Utility 9 | . . . . . 3 1 3 . 2 . . . . . Weapon 4 | . . . . . 3 1 . . . . . . . . Highest Loss Streak 3 | . . . . . 2 3 2 . 3 . . . . . To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 95 | . 100 100 100 100 95 97 89 76 88 91 93 86 86 87 Engine 7 | . 14 14 14 14 8 . . . . 3 . . . . Core 1 | . . . . . . 6 7 6 4 1 2 . . . Treads 16 | . 28 28 28 28 26 . . . . . . . . . Flight 7 | . . . . . . 22 23 16 20 16 21 12 13 12 Device 10 | . 14 14 14 14 9 14 7 6 11 7 8 4 4 7 Storage 7 | . 14 14 14 14 9 . . . . . 1 4 4 4 Processor 3 | . . . . . 2 7 7 13 13 8 5 7 8 8 Hackware 9 | . . . . . . 14 15 13 13 23 30 33 30 28 Protection 11 | . . . . . 20 14 19 13 19 19 15 14 17 20 Energy Gun 6 | . 8 14 14 14 8 . . . . . . . . . Ballistic Gun 7 | . 19 14 14 14 7 . . . . . . . . . Slashing Weapon 1 | . . . . . . 14 7 6 6 3 . . . . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 73 | 15 51 51 51 51 73 21 21 15 21 27 35 38 42 47 Greatest Support 60 | 40 40 40 40 40 60 22 22 22 22 28 36 41 47 47 Greatest Overweight (x) 3 | 3 1 1 1 1 1 . . . . . . . . . Average Overweight (x) . | . . 1 1 1 . . . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 5 5 5 10 10 10 10 10 Average Capacity 13 | 7 11 20 20 20 20 5 5 5 5 5 6 10 10 10 Most Carried 20 | 5 14 19 20 20 20 20 5 5 5 5 10 10 9 10 Average Carried 12 | 3 8 15 19 19 19 5 4 5 4 4 6 9 8 7 Final Capacity 20 | 8 20 20 20 20 20 5 5 5 5 5 10 10 10 10 Final Carried 20 | 4 14 19 20 20 20 4 5 5 5 5 10 10 8 10 Class Distribution -------------------- 54% | Mutant 10% | Wizard-Sprinter 10% | Wizard-Mutant 8% | Scavenger-Sprinter 6% | Hacker-Sprinter 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Scavenger-Sprinter | -7/Factory Hacker-Sprinter | -7/Storage Hacker-Mutant | -6/Factory Hacker-Sprinter | -6/DSF Hacker-Mutant | -5/Factory Wizard-Sprinter | -4/Factory Wizard-Mutant | -3/Research Wizard-Mutant | -2/Research Wizard-Mutant | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac DSF Fac Fac Res Res Acc Matter Collected 2523 | 261 508 80 . 31 905 149 110 . . 27 312 4 . 136 Remotely . | . . . . . . . . . . . . . . . Salvage Created 2556 | 46 533 80 . 19 1402 138 30 . . 54 229 . . 25 Parts 141 | 6 29 3 . . 68 12 3 . . 9 8 . . 3 Haulers Intercepted 7 | . 2 . . . 5 . . . . . . . . . Recyclers Shooed 5 | . 4 . . . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac DSF Fac Fac Res Res Acc Combat Hostiles Destroyed 39 | . 9 2 . 2 25 . . . . 1 . . . . Melee 1 | . . . . . . . . . . 1 . . . . Guns 30 | . 9 2 . 2 17 . . . . . . . . . Cannons 7 | . . . . . 7 . . . . . . . . . AOE 1 | . . . . . 1 . . . . . . . . . Classes Destroyed 13 | 1 5 . . 1 5 . . . . 1 . . . . Worker 12 | . . . . . 3 1 1 . . . 6 . . 1 Builder 8 | . . . . . 1 2 1 . . . 3 . . 1 Tunneler 3 | 2 . . . . . . . . . 1 . . . . Hauler 7 | . 2 . . . 5 . . . . . . . . . Recycler 3 | . 1 . . . 1 1 . . . . . . . . Operator 2 | . . . . . 2 . . . . . . . . . Watcher 7 | . 3 . . . 2 . . . . . 2 . . . Swarmer 10 | . 3 . . . 7 . . . . . . . . . Cutter 1 | . . . . . . . . . . 1 . . . . Grunt 17 | . 6 2 . . 9 . . . . . . . . . Sentry 6 | . . . . . 6 . . . . . . . . . Hunter 3 | . . . . . 3 . . . . . . . . . Assembled 2 | . . . . 2 . . . . . . . . . . Best Kill Streak 6 | 2 6 2 . 1 5 2 1 . . 1 2 . . 1 Combat Bots Only 5 | . 5 2 . 1 3 . . . . 1 . . . . Max Kills in Single Turn 2 | 1 1 1 . 1 2 1 1 . . 1 1 . . 1 Gunslinging 1 | . . . . . 1 . . . . . . . . . Exploded 1 | . . . . . 1 . . . . . . . . . Melee 1 | . . . . . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac DSF Fac Fac Res Res Acc Hostile Shots Fired 485 | . 42 13 . 6 153 2 168 . 72 . 6 9 9 5 Missed 200 | . 3 . . 3 45 2 93 . 37 . 2 7 6 2 Damage Taken 4308 | . 474 160 . 75 1637 198 903 . 530 . 86 107 72 66 Core 704 | . 79 50 . . 163 . 252 . 119 . 19 . 22 . Absorbed by Shields 82 | . . . . . . . . . 82 . . . . . Redirected to Shielding 332 | . . . . . 181 . 3 . 64 . . 56 15 13 Ignored by Resistances 4 | . . . . . 4 . . . . . . . . . Regen/Repaired (Parts) 25 | . . . . . . . . . . 25 . . . . Core Remaining (%) 86 | 100 . . . 48 70 . 64 . 86 100 98 100 98 100 Volleys Fired 157 | 2 49 8 . 7 91 . . . . . . . . . Largest 2 | 2 2 2 . 2 2 . . . . . . . . . Hottest 89 | 40 85 85 . 85 89 . . . . . . . . . Shots Fired 290 | 4 97 16 . 14 159 . . . . . . . . . Gun 266 | 4 97 16 . 14 135 . . . . . . . . . Cannon 20 | . . . . . 20 . . . . . . . . . Launcher 4 | . . . . . 4 . . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 196 | 4 91 8 . 7 86 . . . . . . . . . Thermal 43 | . 6 8 . 7 22 . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . Electromagnetic 51 | . . . . . 51 . . . . . . . . . Robot Hit Streak 17 | 2 17 7 . 6 12 . . . . . . . . . Robot Miss Streak 4 | . 3 3 . 3 4 . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 1 | . . . . . 1 . . . . . . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . . . . . . Shots Hit Robots 244 | 2 63 10 . 8 130 9 4 . . 2 11 1 1 3 Core Hits 140 | 2 27 5 . 4 91 3 2 . . 1 3 . . 2 Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed 4 | . . 1 . . 1 . . . . . 2 . . . Critical Strikes 8 | . 1 2 . . 3 . . . . . 2 . . . Burn 4 | . 1 1 . . 2 . . . . . . . . . Destroy 2 | . . 1 . . 1 . . . . . . . . . Smash 2 | . . . . . . . . . . . 2 . . . Melee Attacks 190 | . . . . . 3 42 46 . 1 5 47 13 12 21 Impact 47 | . . . . . . . . . . . 47 . . . Slashing 97 | . . . . . 3 42 46 . 1 5 . . . . Piercing 46 | . . . . . . . . . . . . 13 12 21 Sneak Attacks 22 | . . . . . . 5 3 . . 2 9 . . 3 Combat Hostiles 1 | . . . . . . . . . . 1 . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 6162 | 27 765 136 . 124 2612 600 273 . . 174 1065 42 61 283 Guns 3053 | 27 765 136 . 124 2001 . . . . . . . . . Cannons 332 | . . . . . 332 . . . . . . . . . Explosions 279 | . . . . . 279 . . . . . . . . . Melee 2498 | . . . . . . 600 273 . . 174 1065 42 61 283 Ramming . | . . . . . . . . . . . . . . . Kinetic 2239 | 27 749 74 . 26 1363 . . . . . . . . . Thermal 543 | . 16 62 . 98 367 . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . Electromagnetic 882 | . . . . . 882 . . . . . . . . . Impact 1065 | . . . . . . . . . . . 1065 . . . Slashing 1047 | . . . . . . 600 273 . . 174 . . . . Piercing 386 | . . . . . . . . . . . . 42 61 283 Highest Corruption 10 | . . . . . . 6 10 . . . . . . . Average Corruption 7 | . . . . . . 6 7 . . . . . . . Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 11 | . . . . . . . 11 . . . . . . . Message Errors 3 | . . . . . . . 3 . . . . . . . Matter Fused 3 | . . . . . . . 3 . . . . . . . Heat Flow Errors 3 | . . . . . . . 3 . . . . . . . Data Loss (minor) 1 | . . . . . . . 1 . . . . . . . Alerts 1 | . . . . . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 852 | . . . . . 7 50 84 . . 46 627 . 26 12 Projectiles . | . . . . . . . . . . . . . . . Explosions 7 | . . . . . 7 . . . . . . . . . Melee 845 | . . . . . . 50 84 . . 46 627 . 26 12 Knockbacks 11 | . . . . . 7 . . . . . 4 . . . Impact 4 | . . . . . . . . . . . 4 . . . Kinetic 7 | . . . . . 7 . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 170 | . . . . . 170 . . . . . . . . . Shots 4 | . . . . . 4 . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 401 | . 72 279 . 96 204 . 401 . . . . . . 1 Average Temperature 92 | . 21 148 . 45 50 . 218 . . . . . . 1 Received Heat Transfer 1017 | . 216 87 . . 477 . 204 . 24 . . . . 9 Effects 3 | . . . . . . . 3 . . . . . . . Energy Bleed 1 | . . . . . . . 1 . . . . . . . Matter Decay 1 | . . . . . . . 1 . . . . . . . Short Circuit 1 | . . . . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 17 | . . . . . 5 . . . . . 12 . . . Impact Corruptions 20 | . . . . . . . . . . . 20 . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . 1 . . . . . . . . . Heat Transferred 1432 | . 111 222 . 222 877 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . 4 . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac DSF Fac Fac Res Res Acc Peak Influence 379 | 10 229 80 . . 336 239 379 171 125 132 163 137 104 214 Initial 167 | . 6 . . . . 136 9 167 119 54 2 85 29 30 Average 88 | 3 42 49 . . 149 101 157 170 119 49 70 45 46 91 Maximum Alert Level 1 | . 1 . . . 1 1 1 . . . . . . 1 Low Security (%) 89 | 100 99 100 . 100 74 90 59 100 100 100 100 100 100 98 Level 1 10 | . . . . . 25 9 40 . . . . . . 1 Level 2 . | . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 28 | . . 1 . . 5 3 3 . 1 5 6 2 1 1 Investigation 10 | . . 1 . . 1 2 . . . 3 3 . . . Extermination 7 | . . . . . . 1 1 . . 1 2 1 . 1 Reinforcement 10 | . . . . . 3 . 2 . 1 1 1 1 1 . Assault . | . . . . . . . . . . . . . . . Garrison 1 | . . . . . 1 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac DSF Fac Fac Res Res Acc Distress Signals 12 | . 1 . . . 5 2 . . . 1 . 2 . 1 Communications Jammed 1 | . . . . . . . . . . . 1 . . . Distress Signals 1 | . . . . . . . . . . . 1 . . . Times Spotted 160 | . 16 2 . 3 48 10 16 . 8 6 17 15 8 11 Peak Tracking Total 8 | . 6 2 . 1 4 4 7 . 7 5 4 7 8 4 Tactical Retreats 21 | . . . . . 1 2 6 . 1 1 4 4 . 2 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac DSF Fac Fac Res Res Acc Traps Triggered 19 | . 2 . . . 3 1 . . 3 1 8 . 1 . Indirectly 1 | . . . . . 1 . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed 6 | . . . . . . . . . . . . 6 . . Reused 3 | . . . . . . . . . . . . 3 . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . . . . 3 . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac DSF Fac Fac Res Res Acc Machines Disabled 8 | . . 1 . . 5 . 2 . . . . . . . Max in Single Turn 2 | . . 1 . . 2 . 1 . . . . . . . Garrison Access 5 | . . . . . 1 1 . . . . . 1 . 2 Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac DSF Fac Fac Res Res Acc Machines Accessed 77 | . 7 1 3 . 8 11 7 1 . 10 13 7 4 5 Terminals 55 | . 7 . . . 6 7 7 1 . 5 11 5 3 3 Fabricators 7 | . . . . . . 2 . . . 3 2 . . . Repair Stations 1 | . . . . . . . . . . 1 . . . . Recycling Units 1 | . . . . . . . . . . 1 . . . . Scanalyzers 3 | . . . . . 1 . . . . . . 1 1 . Garrison Access 6 | . . . . . 1 2 . . . . . 1 . 2 Total Hacks 309 | . 15 1 33 . 21 27 17 1 . 31 75 54 19 15 Successful 202 | . 10 1 33 . 11 14 10 1 . 21 36 41 14 10 Failed 107 | . 5 . . . 10 13 7 . . 10 39 13 5 5 Catastrophic 16 | . 1 . . . . 1 2 . . . 8 2 1 1 Database Lockouts . | . . . . . . . . . . . . . . . Manual 168 | . 13 . 1 . 17 15 13 . . 9 46 30 14 10 Terminals 229 | . 15 . . . 18 17 17 1 . 15 70 49 15 12 Fabricators 22 | . . . . . . 6 . . . 11 5 . . . Repair Stations 3 | . . . . . . . . . . 3 . . . . Recycling Units 2 | . . . . . . . . . . 2 . . . . Scanalyzers 9 | . . . . . 2 . . . . . . 3 4 . Garrison Access 10 | . . . . . 1 4 . . . . . 2 . 3 Terminal Hacks 145 | . 7 1 33 . 4 7 7 1 . 10 27 34 8 6 Record 40 | . . . 32 . 2 . . . . . 3 3 . . Part Schematic 7 | . . . . . 2 1 . . . 1 2 1 . . Robot Schematic 1 | . . . . . . . . . . . . 1 . . Robot Analysis 2 | . . . . . . . . . . . . 2 . . Prototype ID Bank 21 | . 4 . . . . . . . . 1 3 13 . . Open Door 4 | . . 1 . . . . 2 . . . . . . 1 Open DSF 5 | . . . . . . 1 . 1 . 1 1 . 1 . Level Access Points 5 | . . . . . . . . . . 1 1 1 1 1 Branch Access Points 4 | . 1 . . . . 1 . . . 1 1 . . . Emergency Access Points 1 | . . . . . . . . . . . . 1 . . Machine Index 2 | . . . . . . . . . . . 1 . 1 . Terminal Index 6 | . . . . . . 1 1 . . . 1 1 1 1 Fabricator Index 3 | . . . . . . 1 . . . . 1 1 . . Unreport Threat 12 | . . . . . . 1 2 . . . 5 2 1 1 Locate Traps 6 | . . . . . . . . . . . 1 2 2 1 Reprogram Traps 1 | . . . . . . . . . . . . 1 . . Security Status 1 | . . . . . . . . . . . . 1 . . Patrol Status 3 | . . . . . . . 1 . . . 1 . 1 . Transport Status 1 | . 1 . . . . . . . . . . . . . Recall Investigation 7 | . . . . . . 1 . . . 3 2 1 . . Recall Extermination 5 | . . . . . . . . . . 1 2 1 . 1 Recall Reinforcements 1 | . . . . . . . . . . 1 . . . . Hauler Manifests 3 | . . . . . . . 1 . . . 1 1 . . Registered Components 1 | . . . . . . . . . . . 1 . . . Registered Prototypes 1 | . . . . . . . . . . . . 1 . . Zone Layout 1 | . 1 . . . . . . . . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . . Fabricator Hacks 15 | . . . . . . 4 . . . 6 5 . . . Load Schematic 7 | . . . . . . 2 . . . 3 2 . . . Build 8 | . . . . . . 2 . . . 3 3 . . . Repair Station Hacks 2 | . . . . . . . . . . 2 . . . . Scan Component 1 | . . . . . . . . . . 1 . . . . Repair 1 | . . . . . . . . . . 1 . . . . Recycling Unit Hacks 2 | . . . . . . . . . . 2 . . . . Report Inventory 1 | . . . . . . . . . . 1 . . . . Retrieve Matter 1 | . . . . . . . . . . 1 . . . . Scanalyzer 7 | . . . . . 1 . . . . . . 2 4 . Insert Component 4 | . . . . . 1 . . . . . . 2 1 . Analyze 3 | . . . . . . . . . . . . . 3 . Garrison Access Hacks 5 | . . . . . 1 1 . . . . . 1 . 2 Seal Access 5 | . . . . . 1 1 . . . . . 1 . 2 Unauthorized Hacks 25 | . 3 . . . 5 2 3 . . 1 4 3 2 2 Terminals 25 | . 3 . . . 5 2 3 . . 1 4 3 2 2 Assimilate 7 | . . . . . 2 1 1 . . 1 1 1 . . Botnet 18 | . 3 . . . 3 1 2 . . . 3 2 2 2 Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 59 | . 6 . . . 8 9 5 . . 10 11 6 1 3 Full Trace Events 8 | . . . . . . 2 . . . 3 3 . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . . . . 1 . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 8 | . . . . . 2 1 . . . 1 2 1 1 . Parts Built 12 | . . . . . . 2 . . . 4 6 . . . Authchips . | . . . . . . . . . . . . . . . Time 607 | . . . . . . 174 . . . 190 243 . . . Total Part Build Rating 48 | . . . . . . 6 . . . 12 30 . . . Parts Repaired 1 | . . . . . . . . . . 1 . . . . Time 22 | . . . . . . . . . . 22 . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . 1 . Part Schematics Acquired 1 | . . . . . . . . . . . . . 1 . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Exi Min Mat Fac Sto Fac DSF Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac DSF Fac Fac Res Res Acc Total Allies 11 | . . . . 3 2 1 3 . . 1 . 1 . . Largest Group 3 | . . . . 3 3 1 3 . . 1 . 1 . . Highest-Rated Group 72 | . . . . 40 40 10 72 . . 26 . 26 . . Highest-Rated Ally 31 | . . . . 16 26 10 31 . . 26 . 26 . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 47 | . . . . 2 36 . 9 . . . . . . . Total Damage 531 | . . . . 31 417 . 83 . . . . . . . Kills 6 | . . . . 1 4 . 1 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac DSF Fac Fac Res Res Acc Robot Analysis Total 2 | . . . . . . . . . . . . 2 . . Derelict Logs Recovered 1 | . . . . 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac DSF Fac Fac Res Res Acc Turns Passed 11210 | 113 1423 629 1171 548 2972 998 360 20 68 656 1162 502 156 432 Spaces Moved 11156 | 54 679 251 487 214 1089 1819 617 56 113 1431 2115 1014 319 898 Core 12 | 12 . . . . . . . . . . . . . . Treads 2762 | 42 679 251 487 214 1089 . . . . . . . . . Legs . | . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 8382 | . . . . . . 1819 617 56 113 1431 2115 1014 319 898 Fastest Speed 30 | 50 160 240 240 240 160 30 30 30 30 30 31 32 35 35 Average Speed 79 | 151 177 240 240 240 230 31 30 32 30 32 31 36 35 35 Slowest Speed 245 | 200 240 240 240 240 245 32 34 34 30 35 32 42 35 35 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . 1 1 . . . . . . . Exploration Rate (%) 44 | 5 89 53 90 32 77 41 81 1 86 27 40 22 7 23 Regions Visited 14 Branch Regions 4 Pre-discovered Areas 1 | . . . 1 . . . . . . . . . . . Known Exits Taken 8 | . 1 . . . . 1 1 1 . 1 1 1 1 . Unknown Exits Taken 5 | 1 . 1 1 1 1 . . . . . . . . . Scrap Searched 2 | . . . . 2 . . . . . . . . . . Spaces Dug 136 | . . . . . 3 23 34 . 1 3 36 12 7 17 Terrain Destroyed 156 | . . . . . 23 23 34 . 1 3 36 12 7 17 Melee 136 | . . . . . 3 23 34 . 1 3 36 12 7 17 Projectile 1 | . . . . . 1 . . . . . . . . . AOE 19 | . . . . . 19 . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac DSF Fac Fac Res Res Acc Total 12956 | 78 802 263 492 237 1387 2198 722 56 144 1616 2523 1128 338 972 Wait 961 | 10 49 . 1 11 112 281 48 . . 129 206 68 3 43 Move 11141 | 53 678 250 486 213 1088 1818 616 55 112 1430 2114 1013 318 897 Hop . | . . . . . . . . . . . . . . . Pick Up 108 | 5 12 5 3 2 26 7 5 . 3 8 15 12 . 5 Fast Attach 44 | 6 2 . . 1 12 5 2 1 3 7 1 3 1 . Attach 45 | 1 . . . . 13 10 2 . 2 5 3 4 3 2 Detach 3 | . . . . . . 1 . . . . . 1 1 . Swap 40 | 1 4 . . . 16 4 1 . . 5 6 . . 3 Drop 100 | . 8 . 2 3 26 19 2 . 2 12 11 14 . 1 Fire 157 | 2 49 8 . 7 91 . . . . . . . . . Melee 183 | . . . . . 3 35 46 . 1 5 47 13 12 21 Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 174 | . . . . . . 18 . . 21 15 120 . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / *Min x2) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 5 exits: *Fac / *Sto x2 / *Low x2) -7/Storage -6/Factory -6/DSF -5/Factory (discovered 6 exits: *Fac x4 / *Upp x2) -4/Factory (discovered 6 exits: *Res x4 / *Upp x2) -3/Research (discovered 3 exits: *Res x3) -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 114 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 596 | -10/Materials | Identified exit to Mines 809 | -10/Materials | Discovered new exit (range 14) 990 | -10/Materials | Discovered new exit (range 16) 1153 | -10/Materials | Discovered new exit (range 7) 1537 | -10/Materials | Entered Mines 1556 | -10/Mines | Core integrity fell below 50% 1572 | -10/Mines | Met a Derelict bent on vengeance 1855 | -10/Mines | Discovered new exit (range 5) 1990 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1990 | -10/Mines | Discovered new exit (range 5) 2063 | -10/Mines | Met a Derelict shopkeep closing up shop 2166 | -10/Mines | Entered Exiles 2224 | -10/Exiles | Met 8R-AWN 2265 | -10/Exiles | Met EX-HEX 2334 | -10/Exiles | Met EX-BIN 2368 | -10/Exiles | Aligned with FarCom system 2370 | -10/Exiles | Given EX-Vault access code 2433 | -10/Exiles | Opened EX-Vault 2455 | -10/Exiles | Found Gui. Plasma Cannon 2507 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2574 | -10/Exiles | Met EX-DEC 2598 | -10/Exiles | Learned location of Zion (-7) 2690 | -10/Exiles | Visited The Gauntlet 3306 | -10/Exiles | Discovered new exit (range 14) 3337 | -10/Exiles | Left Exiles lab with Gui. Plasma Cannon 3337 | -10/Exiles | Entered Mines 3338 | -9/Mines | Assembled infested the area 3343 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3357 | -9/Mines | Learned 2 Materials zone layouts 3578 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3628 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3746 | -9/Mines | Discovered new exit (range 4) 3758 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3885 | -9/Mines | Entered Materials 3885 | -8/Materials | Accompanied by 3 allies 3885 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 3955 | -8/Materials | Garrison activated, responded to threat 4690 | -8/Materials | Build established: Scavenger-Mutant 4793 | -8/Materials | Discovered new exit (range 10) 5020 | -8/Materials | Build established: Mutant 5436 | -8/Materials | Discovered new exit (range 7) 6768 | -8/Materials | Build established: Scavenger-Mutant 6857 | -8/Materials | Entered Factory 6857 | -7/Factory | Accompanied by 1 ally 6857 | -7/Factory | Evolved 2 slots: Utility x2 6953 | -7/Factory | Identified exit to DSF 7122 | -7/Factory | Identified exit to Storage 7122 | -7/Factory | Identified exit to Lower Caves 7146 | -7/Factory | Build established: Scavenger-Sprinter 7334 | -7/Factory | Fabricated Imp. VTOL Module? 7336 | -7/Factory | Discovered new exit (range 11) 7344 | -7/Factory | Identified exit to Factory 7742 | -7/Factory | Fabricated Imp. VTOL Module (x1) 7812 | -7/Factory | Crushed by falling debris 7843 | -7/Factory | Lost 3 parts (1p1u1w) 7855 | -7/Factory | Entered Storage 7855 | -7/Storage | Accompanied by 1 ally 7962 | -7/Storage | Met a pair of Derelict thieves 8012 | -7/Storage | Lost 3 allies 8104 | -7/Storage | Crushed by falling debris 8104 | -7/Storage | System corruption reached 10% 8126 | -7/Storage | Build established: Hacker-Sprinter 8210 | -7/Storage | Discovered exit to Factory (range 16) 8215 | -7/Storage | Entered Factory 8215 | -6/Factory | Evolved 2 slots: Utility x2 8216 | -6/Factory | Identified exit to DSF 8235 | -6/Factory | Entered DSF 8256 | -6/DSF | Additional patrols routed to DSF 8299 | -6/DSF | Discovered new exit (range 14) 8303 | -6/DSF | Entered Factory 8303 | -5/Factory | Evolved 2 slots: Utility x2 8323 | -5/Factory | Lost 3 parts (1p2u) 8364 | -5/Factory | Repaired Xenon Bombardment Thruster 8422 | -5/Factory | Discovered new exit (range 16) 8434 | -5/Factory | Fabricated Imp. VTOL Module? 8521 | -5/Factory | Fabricated Imp. VTOL Module (x1) 8708 | -5/Factory | Identified exit to Upper Caves 8708 | -5/Factory | Identified exit to Factory 8736 | -5/Factory | Fabricated Adv. Weight Redist. System (x2) 8869 | -5/Factory | Build established: Hacker-Mutant 8959 | -5/Factory | Entered another Factory area 8959 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8990 | -4/Factory | Discovered new exit (range 14) 9080 | -4/Factory | Identified exit to DSF 9143 | -4/Factory | Identified exit to Upper Caves 9164 | -4/Factory | Identified exit to Research 9257 | -4/Factory | Build established: Wizard-Sprinter 9269 | -4/Factory | Fabricated Lyr. Light Armor Plating? 9657 | -4/Factory | Fabricated Lgt. Antimatter Reactor (x2) 9746 | -4/Factory | Fabricated Lyr. Light Armor Plating? 10121 | -4/Factory | Entered Research 10121 | -3/Research | Evolved 2 slots: Utility x2 10131 | -3/Research | Identified exit to Research 10342 | -3/Research | Spotted B-86 Titan 10357 | -3/Research | Found Fusion Bomb Launcher 10437 | -3/Research | Build established: Wizard-Mutant 10623 | -3/Research | Entered another Research area 10623 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 10636 | -2/Research | Identified exit to DSF 10655 | -2/Research | Identified exit to Access 10779 | -2/Research | Entered Access 10779 | -1/Access | Evolved 2 slots: Utility x2 11091 | -1/Access | Found Powered Armor 11092 | -1/Access | Found Powered Armor 11094 | -1/Access | Found Powered Armor 11184 | -1/Access | Identified exit to Surface 11211 | *** | Escaped! Last Messages --------------- Terminal linked with 1 system. Awaiting botnet instructions. >>Index(Terminals) Found 21 terminals. Downloaded coordinate data. >>Access(Main) Found 1 level access point to Surface: (83,228) Map updated. >>Traps(Locate) Found 4 traps in 1 array: 4x Segregator Trap Map updated. >>Alert(Purge) Purged threat record, alert level lowered. 11209_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 11210_ The Access Shell folds into the floor. [Achievement: Epsilon Run] Map ----- +----------------------------------------------------+ | ??????????????????????????# ""##### #????????? | | ??????????????????????????########???# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# ########## | | ?????????????????????????????????????# # " # | | ??????????????????????????#######????# # """ # | | ????????????????????????? ????# # """ # | | ????????????????????????? ???# # " # | | ????????????????????????# ???# + # | | ????????????????????????+ ??# # = # | | ????????????????????????# ??# # # | | ????????????????????????# ?# # # | | ????????????????????????# ?# # # | | ????????????????????????# # ########## | | ????????????????????????# # #????????? | | ????????????????????????# / #????????? | | ????????????????????????# # #????????? | | ????????????????????????# # #????????? | | ????????????????????????############?# #????????? | | ?????????????????????????????###?????# #????????? | | ????????????????????########## #######A #????????? | | ????????????????????" #????????? | | ??????????????BB????" #????????? | | ??????????????BB????" #????????? | | ????????????????????" #????????? | | ????????????????????" 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"""T""" #????????? | | ????????????????????########## ####### #????????? | | ???"?????????????????????????###?????#w #????????? | | ??"""????????????????????????????????# #????????? | | ?"""?????????????????????????????????? #????"???? | | ??"??????????????????????????????????? #???"""??? | | ?????????????????????????????????????? +??"""???? | | ?????????????????????????????????????? #???"????? | | ??????????????????????????????????????? #????????? | | """?"""???????????????????????????????? ?????????? | | """T"""??????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 21 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 210 Jamming Range 16 Cloak Strength 3 Additional Mass Support 9 Armor Coverage 600 Resistance: TH 10 Core Shielding 20 Propulsion Shielding 66 Evasion (%) 64 Targeting Accuracy 8 Melee Accuracy 8 Recoil Reduction 3 Offensive Hacking 50 Defensive Hacking 34 Item Schematics ----------------- VTOL Module | -8/Materials | Hacked Hacking Suite | -8/Materials | Hacked Imp. VTOL Module | -7/Factory | Hacked Adv. Weight Redist. System | -5/Factory | Hacked Lyr. Light Armor Plating | -4/Factory | Hacked Imp. Force Field | -4/Factory | Hacked Adv. Force Field | -3/Research | Hacked Q-thruster | -2/Research | Scanalyzed Robot Schematics ------------------ S-43 Plague | -3/Research | Hacked Fabricated ------------ Imp. VTOL Module | x1 | -7/Factory Imp. VTOL Module | x1 | -7/Factory Imp. VTOL Module | x1 | -5/Factory Imp. VTOL Module | x1 | -5/Factory Adv. Weight Redist. System | x2 | -5/Factory Lyr. Light Armor Plating | x2 | -4/Factory Lgt. Antimatter Reactor | x2 | -4/Factory | Preloaded Lyr. Light Armor Plating | x2 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- Epsilon Run Everything Is Under Control Hey, That's Mine! I Survived The Infestation Maximum Efficiency Production Line System Compromised root@ Challenges ------------ None Game ------ Seed EnergyShadeTerminator Manual? 0 Play Time 03:08:32 Cumulative 7.8 hours Start 2024.04.18 @ 13:20:29 End 2024.04.18 @ 20:53:01 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type 0 Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 13 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 54x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 232c1bdb-effa-4bf6-87e1-de4727bf2074