Cogmind - Beta 11.1 --- EXPLORER MODE // 2022.07.13 @ 10:22:46 Player: Spark 5.5 Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (62) 310 Value Destroyed (2189) 2189 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (511) 511 TOTAL SCORE: 5710 Bonus ------- High Alert Combat Kills 11 Entered DSFs 500 Cogmind --------- Core Integrity 0/700 Matter 37/300 Energy 425/425 System Corruption 0% Temperature Critical (2326) Movement Core (950) Ox18 Location -7/DSF Parts ------- > --- POWER (3) -------- Ion Engine Deuterium Engine Improved Deuterium Engine > --- PROPULSION (3) --- Carbon-fiber Leg > --- UTILITY (5) ------ Improved Heat Sink Hardened Heavy Armor Plating > --- WEAPON (3) ------- Heavy Laser Light Assault Rifle Missile Launcher > --- INVENTORY (5) ---- Carbon-fiber Leg Heavy Particle Cannon Mining Laser Peak State ------------ > --- POWER ------------ Deuterium Engine Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Hardened Heavy Armor Plating > --- WEAPON ----------- Particle Gun Heavy Laser Light Assault Rifle > --- INVENTORY -------- Hardened Heavy Armor Plating Field Laser Missile Launcher Mining Laser [Rating: 42] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Flight Unit VTOL Module Utility Improved Heat Sink Device Improved Heat Sink Protection Power Shielding Weapon Assault Rifle Energy Gun Medium Laser Ballistic Gun Assault Rifle Launcher Missile Launcher Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac DSF Slots Evolved 7 | . 1 . 2 2 2 . Power 2 | . 1 . . 1 . . Propulsion 1 | . . . . . 1 . Utility 3 | . . . 1 1 1 . Weapon 1 | . . . 1 . . . Parts Attached 44 | 7 9 . 5 10 1 12 Power 8 | 1 2 . . 3 . 2 Engine 6 | 1 1 . . 2 . 2 Core 2 | . 1 . . 1 . . Reactor . | . . . . . . . Propulsion 15 | 2 6 . 2 1 . 4 Treads 4 | 2 2 . . . . . Leg 9 | . 2 . 2 1 . 4 Wheel . | . . . . . . . Hover . | . . . . . . . Flight 2 | . 2 . . . . . Utility 10 | 2 . . 2 3 1 2 Device 3 | . . . 1 1 1 . Storage . | . . . . . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 7 | 2 . . 1 2 . 2 Artifact . | . . . . . . . Weapon 11 | 2 1 . 1 3 . 4 Energy Gun 5 | 1 . . . 2 . 2 Energy Cannon . | . . . . . . . Ballistic Gun 4 | 1 1 . 1 1 . . Ballistic Cannon . | . . . . . . . Launcher 2 | . . . . . . 2 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 8 | . . . . 3 . 5 Power 2 | . . . . 1 . 1 Propulsion . | . . . . . . . Utility 5 | . . . . 1 . 4 Weapon 1 | . . . . 1 . . Highest Loss Streak 2 | . . . . 1 . 2 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 96 | . 98 100 98 98 85 82 Engine 14 | . 22 12 10 13 7 15 Core 7 | . 2 12 10 10 7 4 Treads 4 | . 19 . . . . . Leg 14 | . 3 25 19 16 14 17 Device 8 | . . . 10 16 21 13 Protection 18 | . 25 25 19 15 14 9 Energy Gun 12 | . 12 12 10 14 14 10 Ballistic Gun 12 | . 11 12 20 9 7 7 Naked Turns . | . . . . . . . Heaviest Build 76 | 13 18 18 21 36 32 76 Greatest Support 53 | 40 40 20 34 34 32 53 Greatest Overweight (x) 6 | 2 5 . 6 1 . 3 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 Most Carried 5 | 3 5 4 5 5 3 5 Average Carried 3 | . 1 4 3 4 3 3 Final Capacity 5 | 5 5 5 5 5 5 5 Final Carried 4 | 1 4 4 4 4 3 3 Class Distribution -------------------- 42% | Hacker-Mutant 36% | Hacker-Tank 19% | Scavenger-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Tank | -9/Materials Hacker-Tank | -8/Materials Hacker-Tank | -7/Factory Scavenger-Tank | -7/DSF Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Min Mat Mat Fac DSF Matter Collected 1072 | 218 259 12 236 300 . 47 Remotely . | . . . . . . . Salvage Created 2529 | . 586 33 421 1221 . 268 Parts 137 | . 26 5 34 60 . 12 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . 1 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac DSF Combat Hostiles Destroyed 49 | . 8 2 9 22 . 8 Guns 43 | . 8 2 9 22 . 2 AOE 6 | . . . . . . 6 Classes Destroyed 11 | . 3 1 2 3 . 2 Worker 1 | . . . . 1 . . Builder 1 | . . . . 1 . . Recycler 4 | . 3 . . 1 . . Watcher 7 | . 3 . 2 2 . . Swarmer 6 | . . 2 2 2 . . Grunt 28 | . 8 . 3 12 . 5 Brawler 1 | . . . . 1 . . Duelist 1 | . . . 1 . . . Sentry 10 | . . . 3 7 . . Specialist 2 | . . . . . . 2 Heavy 1 | . . . . . . 1 Best Kill Streak 8 | . 2 2 4 8 . 5 Combat Bots Only 6 | . 2 2 2 6 . 5 Max Kills in Single Turn 2 | . 1 1 2 2 . 2 Gunslinging 1 | . . . 1 . . . Exploded 2 | . . . . . . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac DSF Damage Taken 2492 | . 267 5 267 585 . 1368 Core 879 | . 55 5 9 63 . 747 Absorbed by Shields . | . . . . . . . Redirected to Shielding 78 | . 7 . 8 27 . 36 Core Remaining (%) 90 | 100 . 76 97 88 . . Volleys Fired 160 | . 46 2 31 58 . 23 Largest 3 | . 2 2 3 3 . 3 Hottest 154 | . 70 70 90 148 . 154 Shots Fired 398 | . 85 4 93 157 . 59 Gun 386 | . 85 4 93 157 . 47 Cannon . | . . . . . . . Launcher 12 | . . . . . . 12 Special . | . . . . . . . Kinetic 212 | . 41 2 62 84 . 23 Thermal 174 | . 44 2 31 73 . 24 Explosive 12 | . . . . . . 12 Electromagnetic . | . . . . . . . Robot Hit Streak 25 | . 18 1 14 21 . 25 Robot Miss Streak 3 | . 1 1 3 1 . 1 Penetration Max . | . . . . . . . Secondary Targets 10 | . . . 3 7 . . Max Gunslinging Chain 1 | . . . 1 1 . . Shots Hit Robots 325 | . 72 2 73 132 . 46 Core Hits 139 | . 29 2 19 62 . 27 Critical Kills 1 | . . . . 1 . . Critical Parts Destroyed 2 | . . . 1 1 . . Critical Strikes 13 | . 5 . 3 5 . . Burn 10 | . 5 . 2 3 . . Destroy 3 | . . . 1 2 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4971 | . 895 23 912 1777 . 1364 Guns 4099 | . 895 23 912 1777 . 492 Cannons . | . . . . . . . Explosions 872 | . . . . . . 872 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 1951 | . 422 23 587 789 . 130 Thermal 2148 | . 473 . 325 988 . 362 Explosive 872 | . . . . . . 872 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 3 | . . . . . . 3 Projectiles . | . . . . . . . Explosions 3 | . . . . . . 3 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 2326 | . 509 78 81 164 . 2326 Average Temperature 209 | . 158 40 28 47 . 744 Received Heat Transfer 1092 | . 303 . 186 396 . 207 Effects 62 | . 11 . . . . 51 Shutdowns 18 | . 2 . . . . 16 Energy Bleed 4 | . 2 . . . . 2 Interference 8 | . 4 . . . . 4 Matter Decay 5 | . . . . . . 5 Short Circuit 4 | . 1 . . . . 3 Damage (minor) 10 | . . . . . . 10 Damage (major) 7 | . 2 . . . . 5 Damage (core) 6 | . . . . . . 6 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 12 | . 3 . 3 6 . . Heat Transferred 6327 | . 1776 . 1110 2701 . 740 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac DSF Peak Influence 422 | . 167 50 217 422 34 258 Initial 31 | . . . 13 28 31 18 Average 91 | . 35 12 95 149 31 153 Maximum Alert Level 2 | . . . 1 2 . 1 Low Security (%) 81 | 100 100 100 79 70 100 49 Level 1 16 | . . . 20 22 . 50 Level 2 2 | . . . . 7 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Sterilizations 1 | . . . . . . 1 Squads Dispatched 7 | . . . 1 4 . 2 Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 4 | . . . 1 1 . 2 Assault . | . . . . . . . Garrison 3 | . . . . 3 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac DSF Distress Signals 5 | . 1 . 2 2 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 62 | . 13 2 12 25 . 10 Peak Tracking Total 6 | . 3 2 2 5 . 6 Tactical Retreats 3 | . . . . . . 3 Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac DSF Traps Triggered 1 | . 1 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 3 | . . . 3 . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Min Mat Mat Fac DSF Machines Disabled 2 | . . . . 1 . 1 Max in Single Turn 1 | . . . . 1 . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac DSF Machines Accessed 10 | . 5 . 2 2 1 . Terminals 10 | . 5 . 2 2 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 15 | . 7 . 3 4 1 . Successful 13 | . 5 . 3 4 1 . Failed 2 | . 2 . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 15 | . 7 . 3 4 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 13 | . 5 . 3 4 1 . Open DSF 1 | . . . . . 1 . Level Access Points 1 | . . . . 1 . . Emergency Access Points 3 | . 1 . 1 1 . . Locate Traps 1 | . . . 1 . . . Reprogram Traps 1 | . . . 1 . . . Recall Investigation 1 | . . . . 1 . . Recall Assault 1 | . 1 . . . . . Registered Components 1 | . 1 . . . . . Zone Layout 3 | . 2 . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 4 | . 3 . . 1 . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Min Mat Mat Fac DSF Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac DSF Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac DSF Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Min Mat Mat Fac DSF Turns Passed 3757 | 184 871 386 717 1188 8 403 Spaces Moved 2152 | 113 465 317 378 679 6 194 Core 30 | 23 2 . 5 . . . Treads 449 | 90 359 . . . . . Legs 1656 | . 87 317 373 679 6 194 Wheels . | . . . . . . . Hover . | . . . . . . . Flight 17 | . 17 . . . . . Fastest Speed 50 | 50 120 120 120 125 125 120 Average Speed 147 | 150 154 120 160 145 125 158 Slowest Speed 350 | 160 300 120 350 200 125 330 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 45 | 7 64 69 27 36 . 68 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 6 | 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . Scrap Searched 1 | . . 1 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 50 | . . . . . . 50 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 50 | . . . . . . 50 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac DSF Total 2420 | 127 536 318 419 763 6 251 Wait . | . . . . . . . Move 2146 | 112 464 316 377 678 5 194 Hop . | . . . . . . . Pick Up 43 | 8 12 . 4 9 . 10 Fast Attach 5 | . . . 1 3 . 1 Attach 39 | 7 9 . 4 7 1 11 Detach 4 | . . . . . . 4 Swap . | . . . . . . . Drop 23 | . 5 . 2 8 . 8 Fire 160 | . 46 2 31 58 . 23 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / Min) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/DSF History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 23 | -11/Scrapyard | Identified exit to Materials 23 | -11/Scrapyard | Discovered exit to Materials (range 15) 185 | -11/Scrapyard | Entered Materials 185 | -10/Materials | Evolved 1 slot: Power x1 301 | -10/Materials | Build established: Hacker-Mutant 1032 | -10/Materials | Identified exit to Mines 1032 | -10/Materials | Discovered exit to Mines (range 12) 1056 | -10/Materials | Entered Mines 1125 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1344 | -10/Mines | Learned location of 1 exit from Materials 1390 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1419 | -10/Mines | Learned 4 Materials zone layouts 1430 | -10/Mines | Identified exit to Materials 1430 | -10/Mines | Discovered exit to Materials (range 8) 1442 | -10/Mines | Entered Materials 1442 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1443 | -9/Materials | Identified exit to Materials 1444 | -9/Materials | Identified exit to Mines 2121 | -9/Materials | Discovered exit to Materials (range 15) 2159 | -9/Materials | Entered another Materials area 2159 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2180 | -8/Materials | Build established: Hacker-Tank 2238 | -8/Materials | Garrison activated, responded to threat 3130 | -8/Materials | Identified exit to Factory 3347 | -8/Materials | Entered Factory 3347 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3353 | -7/Factory | Identified exit to DSF 3355 | -7/Factory | Entered DSF 3419 | -7/DSF | Additional patrols routed to DSF 3623 | -7/DSF | Sterilization system engaged 3643 | -7/DSF | Ambient heat levels rising (+10) 3658 | -7/DSF | Ambient heat levels rising (+10) 3673 | -7/DSF | Ambient heat levels rising (+10) 3688 | -7/DSF | Ambient heat levels rising (+10) 3703 | -7/DSF | Ambient heat levels rising (+10) 3718 | -7/DSF | Ambient heat levels rising (+10) 3729 | -7/DSF | Core integrity fell below 50% 3733 | -7/DSF | Ambient heat levels rising (+10) 3748 | -7/DSF | Ambient heat levels rising (+10) 3756 | -7/DSF | Core integrity fell below 20% 3759 | -7/DSF | Core destroyed Last Messages --------------- 03747_ Power failure, Deuterium Engine shutdown. 03748_ Overheating: Lgt. Assault Rifle damaged (-8). 03748_ ALERT: Ambient heat levels +10. 03749_ Overheating: Energy bleed (-63). 03749_ A-02 Transporter heat damages Transport Network Coupler. 03750_ A-02 Transporter heat spikes uncontrollably. 03751_ Power failure, Ion Engine shutdown. 03751_ Overheating: Ion Engine damaged (-15). 03752_ Overheating: Matter decay (-8). 03753_ Overheating: Core damaged (-133). 03754_ Overheating: Ion Engine damaged (-2). 03754_ A-02 Transporter heat damages Ion Engine. 03755_ A-02 Transporter heat damages Lgt. Treads. 03756_ Overheating: Core damaged (-77). 03756_ A-02 Transporter heat damages Med. Storage Unit. 03758_ Carbon-fiber Leg broken. 03758_ Overheating: Short circuit. 03758_ A-02 Transporter heat damages Ion Engine. 03759_ Power failure, Deuterium Engine shutdown. 03759_ Overheating: Core damaged (-140). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ??????????????????????######???????????????????? | | ??????????????????????!!!!==???????????????????? | | ??????????????????????!!!!==???????????????????? | | ?????????????????????? ????????????????????? | | ?????????????????????? ????????????????????? | | ??????????????????????# #????????????????????? | | ?????????????????????## ###??????????????????? | | ?????????????????????]] !!#??????????????????? | | ??????????????????????] !!#??????????????????? | | ??????????????????????] !!???????????????????? | | ????????????????????### ###??????????????????? | | ????????????????????#!! !!#??????????????????? | | ????????????????????#!!@ !!#??????????????????? | | ????????????????????#!! !!#??????????????????? | | ??????################# ###?###??????????????? | | ?????## [ ##///# # ##?!!!#??[#??????????? | | ?????#"! ! ///# # =! %##!!!#[[[##?????????? | | ?????## ! ????????? | | ?????# [ ^ ????????? | | ?????# = =% ????????? | | ?????##= [[[ !!!## a##!!!# ##?????????? | | ?????##= [[[#!!!### ##?!!!#?? #??????????? | | ?????# # ######## ###?###??????????????? | | ?????### [ # #????#!! !!#??????????????????? | | ???????# ! #????#!! !!#??????????????????? | | ???????#! ###????#!! !!#??????????????????? | | ?????? #??????##" ###??????????????????? | | ?????? #??????#]][ //#??????????????????? | | ????? ??????#] ! //#??????????????????? | | ????? # #%%# ########]] //#??????????????????? | | ?????? ##! #!!!### ###??????????????????? | | ????### # #!!!###^^^###??????????????????? | | ????"""" = ^^^ #??????????????????? | | ????"##"" % #??????????????????? | | ??????#"""""##%!#!!!#% #??????????????????? | | ??????#"""""######### #??????????????????? | | ??????####"##???????#####"###??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 76 Energy Generation 34 Energy Capacity 615 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 1200 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 33 Evasion (%) 55 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NSS Cyberiad Manual? 1 Play Time 00:45:10 Cumulative 8.0 hours Start 2022.07.13 @ 09:37:38 End 2022.07.13 @ 10:22:46 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 16 Rogue 2 Adventurer 10 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 14 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 86437b23-c0ea-41a2-8a7e-d289ff9f54ec