Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 18:35:47 Player: Gertrude Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (73) 365 Value Destroyed (2155) 2155 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (19) 19 TOTAL SCORE: 4459 Bonus ------- High Alert Combat Kills 19 Cogmind --------- Core Integrity 0/550 Matter 72/300 Energy 13/100 System Corruption 5% Temperature Cool (28) Movement Core (150) Ox2 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Component Analysis Suite > --- WEAPON (3) ------- Ion Cannon > --- INVENTORY (5) ---- Light Ion Engine Light Treads Aluminum Leg Datajack Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Improved Aluminum Leg > --- UTILITY ---------- Small Storage Unit Reaction Control System Reaction Control System Component Analysis Suite > --- WEAPON ----------- Medium Laser Medium Laser Heavy Rocket Launcher > --- INVENTORY -------- Light Ion Engine Light Treads Heavy Rocket Launcher Heavy Rocket Launcher Datajack [Rating: 20] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Aluminum Leg Wheel Compact Wheel Utility Heat Sink Device Heat Sink Storage Small Storage Unit Protection Medium Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Heavy Rocket Launcher Special Weapon Plasma Flamer Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power 1 | . . . . 1 Propulsion . | . . . . . Utility 2 | . . 1 . 1 Weapon 1 | . . 1 . . Parts Attached 63 | 5 14 17 1 26 Power 8 | 1 3 1 . 3 Engine 5 | 1 2 1 . 1 Core 3 | . 1 . . 2 Reactor . | . . . . . Propulsion 10 | 2 1 4 . 3 Treads 6 | . . 4 . 2 Leg 1 | . . . . 1 Wheel 3 | 2 1 . . . Hover . | . . . . . Flight . | . . . . . Utility 15 | . 3 7 . 5 Device 8 | . 3 2 . 3 Storage 2 | . . . . 2 Processor . | . . . . . Hackware . | . . . . . Protection 5 | . . 5 . . Artifact . | . . . . . Weapon 30 | 2 7 5 1 15 Energy Gun 9 | 1 . 1 . 7 Energy Cannon 4 | . 1 1 . 2 Ballistic Gun 4 | 1 1 2 . . Ballistic Cannon 6 | . 5 . . 1 Launcher 6 | . . 1 . 5 Special Weapon 1 | . . . 1 . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Parts Lost 26 | . 1 3 . 22 Power 4 | . . 1 . 3 Propulsion 4 | . 1 . . 3 Utility 8 | . . 2 . 6 Weapon 10 | . . . . 10 Highest Loss Streak 8 | . 1 2 . 8 To Critical Strikes . | . . . . . Average Slot Usage (%) 78 | . 93 87 100 59 Engine 6 | . 6 7 11 3 Core 3 | . 7 3 . 3 Treads 9 | . . 17 22 4 Wheel 4 | . 26 1 . . Device 14 | . 24 15 11 11 Storage 3 | . . . . 7 Protection 7 | . . 11 22 3 Energy Gun 9 | . . 5 11 15 Energy Cannon 2 | . 5 4 . 1 Ballistic Gun 4 | . 1 8 11 1 Ballistic Cannon 7 | . 20 11 8 . Launcher 2 | . . 1 . 4 Naked Turns . | . . . . . Heaviest Build 41 | 7 15 28 28 41 Greatest Support 40 | 26 26 40 40 40 Greatest Overweight (x) 6 | . . . . 6 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 15 | 5 5 5 5 15 Average Capacity 6 | 5 5 5 5 7 Most Carried 7 | 2 5 5 5 7 Average Carried 4 | . 4 4 4 4 Final Capacity 5 | 5 5 5 5 5 Final Carried 5 | 2 5 5 5 4 Class Distribution -------------------- 38% | Scavenger-Tank 31% | Mutant 16% | Tank 8% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Tank | -9/Mines Tank | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 1426 | 218 241 478 44 445 Remotely . | . . . . . Salvage Created 1966 | . 440 509 44 973 Parts 114 | . 27 28 5 54 Haulers Intercepted 1 | . . . . 1 Recyclers Shooed 2 | . . . . 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 56 | . 11 16 4 25 Guns 23 | . . 5 4 14 Cannons 23 | . 11 11 . 1 AOE 9 | . . . . 9 Classes Destroyed 13 | . 3 3 . 7 Worker 3 | . . . . 3 Builder 3 | . . 1 . 2 Tunneler 1 | . . . . 1 Hauler 1 | . . . . 1 Recycler 3 | . 1 . . 2 Operator 1 | . . . . 1 Watcher 5 | . 1 2 . 2 Swarmer 15 | . . 4 4 7 Grunt 29 | . 11 8 . 10 Brawler 1 | . . . . 1 Sentry 8 | . . 4 . 4 Specialist 2 | . . . . 2 Hunter 1 | . . . . 1 Best Kill Streak 7 | . 3 3 3 7 Combat Bots Only 4 | . 2 3 3 4 Max Kills in Single Turn 4 | . 1 2 1 4 Gunslinging . | . . . . . Exploded 3 | . . . . 3 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 345 | . 27 74 33 211 Missed 86 | . 10 17 3 56 Damage Taken 3513 | . 261 694 246 2312 Core 683 | . 12 78 31 562 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 271 | . 67 99 . 105 Core Remaining (%) 89 | 100 95 . 72 . Volleys Fired 160 | . 24 42 18 76 Largest 3 | . 2 3 3 3 Hottest 179 | . 80 129 179 150 Shots Fired 351 | . 48 120 38 145 Gun 199 | . 4 48 36 111 Cannon 130 | . 44 69 . 17 Launcher 20 | . . 3 . 17 Special 2 | . . . 2 . Kinetic 161 | . 44 76 18 23 Thermal 170 | . 4 41 20 105 Explosive 20 | . . 3 . 17 Electromagnetic . | . . . . . Robot Hit Streak 10 | . 10 8 4 7 Robot Miss Streak 11 | . 5 7 11 7 Penetration Max . | . . . . . Secondary Targets 1 | . . . . 1 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 170 | . 28 67 9 66 Core Hits 112 | . 18 27 4 63 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 6 | . 1 1 . 4 Burn 5 | . . 1 . 4 Blast 1 | . 1 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4846 | . 642 1270 146 2788 Guns 1283 | . 14 412 122 735 Cannons 1479 | . 537 803 . 139 Explosions 2060 | . 91 55 . 1914 Melee . | . . . . . Ramming 10 | . . . 10 . Kinetic 1513 | . 481 747 56 229 Thermal 1263 | . 70 468 80 645 Explosive 2060 | . 91 55 . 1914 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 5 | . 1 . . 5 Average Corruption 4 | . 1 . . 5 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 43 | . 2 . . 41 Message Errors 9 | . 1 . . 8 Matter Fused 8 | . 1 . . 7 Heat Flow Errors 3 | . . . . 3 Energy Discharges 7 | . . . . 7 Parts Fused 1 | . . . . 1 Data Loss (minor) 8 | . . . . 8 Data Loss (major) 5 | . . . . 5 Misfires 1 | . . . . 1 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 61 | . 1 . . 60 Projectiles . | . . . . . Explosions 61 | . 1 . . 60 Melee . | . . . . . Knockbacks 10 | . 7 2 . 1 Impact . | . . . . . Kinetic 9 | . 6 2 . 1 Secondary 1 | . 1 . . . Self-Inflicted Damage 103 | . 59 16 . 28 Shots 6 | . 1 2 . 3 Rammed 2 | . . . 2 . Targets Rammed 2 | . . . 2 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 542 | . 108 163 172 542 Average Temperature 115 | . 35 48 155 149 Received Heat Transfer 1038 | . 114 294 . 630 Effects 22 | . . . . 22 Shutdowns 7 | . . . . 7 Energy Bleed 1 | . . . . 1 Interference 6 | . . . . 6 Matter Decay 2 | . . . . 2 Damage (minor) 2 | . . . . 2 Damage (major) 4 | . . . . 4 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Melted 5 | . . 1 1 3 Heat Transferred 3447 | . 148 1073 228 1998 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Peak Influence 476 | . 328 476 144 426 Initial 144 | . . 94 144 35 Average 202 | . 181 311 117 179 Maximum Alert Level 2 | . 1 2 . 2 Low Security (%) 54 | 100 56 19 100 58 Level 1 39 | . 43 57 . 40 Level 2 6 | . . 22 . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 10 | . 3 4 . 3 Investigation 4 | . 2 2 . . Extermination . | . . . . . Reinforcement 6 | . 1 2 . 3 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 3 | . 1 . . 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 72 | . 14 19 4 35 Peak Tracking Total 5 | . 4 5 4 5 Tactical Retreats 2 | . . 2 . . Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 3 | . 2 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 11 | . 4 2 . 5 Max in Single Turn 2 | . 2 1 . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 18 | . 8 4 . 6 Terminals 13 | . 5 3 . 5 Fabricators . | . . . . . Repair Stations 3 | . 1 1 . 1 Recycling Units 2 | . 2 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 61 | . 21 15 . 25 Successful 37 | . 12 10 . 15 Failed 24 | . 9 5 . 10 Catastrophic 2 | . . 1 . 1 Database Lockouts . | . . . . . Manual 1 | . 1 . . . Terminals 45 | . 12 11 . 22 Fabricators . | . . . . . Repair Stations 10 | . 3 4 . 3 Recycling Units 6 | . 6 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 25 | . 6 6 . 13 Record 5 | . . . . 5 Prototype ID Bank 3 | . 1 1 . 1 Emergency Access Points 2 | . 1 . . 1 Alert Level 3 | . 1 1 . 1 Locate Traps 3 | . . . . 3 Dispatch Records 3 | . 2 . . 1 Patrol Status 1 | . 1 . . . Investigation Status 1 | . . 1 . . Assault Status 1 | . . 1 . . Recall Investigation 1 | . . 1 . . Zone Layout 2 | . . 1 . 1 Fabricator Hacks . | . . . . . Repair Station Hacks 8 | . 2 4 . 2 Scan Component 4 | . 1 2 . 1 Repair 4 | . 1 2 . 1 Recycling Unit Hacks 4 | . 4 . . . Recycle Component 1 | . 1 . . . Process 1 | . 1 . . . Retrieve Matter 1 | . 1 . . . Retrieve Components 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . . 1 Used . | . . . . . Hacking Detections 17 | . 8 4 . 5 Full Trace Events 5 | . 3 2 . . Feedback Events 1 | . 1 . . . Corruption 1 | . 1 . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 4 | . 1 2 . 1 Time 116 | . 32 58 . 26 Parts Recycled 1 | . 1 . . . Recycled Matter . | . . . . . Retrieved Matter 10 | . 10 . . . Retrieved Components 10 | . 10 . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 3646 | 54 575 958 538 1521 Spaces Moved 1814 | 51 469 424 297 573 Core 122 | 10 . . . 112 Treads 973 | . . 391 297 285 Legs 176 | . . . . 176 Wheels 543 | 41 469 33 . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 90 100 160 160 Average Speed 155 | 82 91 155 160 211 Slowest Speed 350 | 90 100 160 160 350 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 45 | 4 92 30 53 50 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 205 | . 22 23 . 160 Melee . | . . . . . Projectile 4 | . . 4 . . AOE 201 | . 22 19 . 160 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 2335 | 62 567 630 321 755 Wait 218 | . 42 132 2 42 Move 1810 | 50 468 423 296 573 Hop . | . . . . . Pick Up 61 | 7 15 12 1 26 Fast Attach . | . . . . . Attach 42 | 5 8 9 . 20 Detach 2 | . . . . 2 Swap 21 | . 6 8 1 6 Drop 19 | . 4 4 1 10 Fire 160 | . 24 42 18 76 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 2 | . . . 2 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 55 | -11/Scrapyard | Entered Materials 257 | -10/Materials | Discovered new exit (range 10) 314 | -10/Materials | Build established: Mutant 401 | -10/Materials | Discovered new exit (range 12) 401 | -10/Materials | Discovered new exit (range 11) 452 | -10/Materials | Discovered new exit (range 16) 557 | -10/Materials | Repaired Imp. Light Cannon 610 | -10/Materials | Discovered new exit (range 13) 630 | -10/Materials | Entered another Materials area 630 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1210 | -9/Materials | Discovered new exit (range 14) 1239 | -9/Materials | Build established: Scavenger-Tank 1385 | -9/Materials | Repaired Lgt. Armor Plating 1419 | -9/Materials | Repaired Med. Armor Plating 1580 | -9/Materials | Discovered new exit (range 6) 1588 | -9/Materials | Entered Mines 1729 | -9/Mines | Learned location of Recycling (-9) 2005 | -9/Mines | Discovered new exit (range 14) 2016 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2126 | -9/Mines | Entered Materials 2126 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2243 | -8/Materials | Lost 4 parts (1n2u1w) 2947 | -8/Materials | Core integrity fell below 50% 3027 | -8/Materials | Build established: Mutant 3207 | -8/Materials | Repaired Lgt. Treads 3370 | -8/Materials | Discovered new exit (range 9) 3534 | -8/Materials | Build established: Tank 3641 | -8/Materials | Core integrity fell below 20% 3647 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- ALERT: Hostile activity reported, dispatching reinforcements to area. U-05 Engineer lays Concrete. Penetrated by Slug. Imp. Aluminum Leg destroyed. Med. Laser destroyed. Reaction Control System destroyed. K-01 Serf collects debris. U-05 Engineer builds a Wall. Knocked back. K-01 Serf collects debris. U-05 Engineer lays Concrete. Sml. Storage Unit destroyed. Hvy. Rocket Launcher destroyed. K-01 Serf collects debris. U-05 Engineer builds a Wall. Med. Laser destroyed. Electrolysis Chamber disabled. K-01 Serf collects debris. U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????"" "?????????????????? | | ????????????????????????????"" 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[[ % k* ?????? | | ?????????###########; [[ % ?????? | | ???????????????????###;# % # ?????? | | ?????????????????????#### # ### ? ????????? | | ???????????????????????? ## #?### ??????????? | | ????????????????????????#?# #???????????????? | | ??????????????????????????## a###???????????????? | | ??????????????????????????# u #?????????????????? | | ????????????????#####?????## #?????????????????? | | ????????????????# ] #??????# #?????????????????? | | ????????????????# #??????# #?????????????????? | | ????????????????# #??????# #?????????????????? | | ????????????????# #??????# #?????????????????? | | ????????????????# #??????# #?????????????????? | | ????????????????# #??????# #?????????????????? | | ?????????######?# #??????# #?????????????????? | | ?????????# ###+####????# #?????????????????? | | ?????????# #????# #?????????????????? | | ?????????# ^ #????# #?????????????????? | | ??######## ^ #????# #?????????????????? | | ?? # ^ #????# #?????????????????? | | ?? ##^^ """ #????# #?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 59 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- GoHome() Challenges ------------ None Game ------ Seed ContainmentRecyclingArray Manual? 0 Play Time 00:38:11 Cumulative 2.2 hours Start 2024.03.31 @ 18:00:01 End 2024.03.31 @ 18:35:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 7 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a9b084f1-798a-4356-8af7-42d63c01c64e