Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.23 @ 16:01:00 Player: CONM Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (85) 425 Value Destroyed (2516) 2516 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 6981 Bonus ------- Registered with UFD 300 Cogmind --------- Core Integrity 0/850 Matter 70/300 Energy 93/100 System Corruption 1% Temperature Cool (9) Movement Core (100) Ox1 Location -6/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Enhanced Optical Array Advanced Signal Interpreter Melee Analysis Suite Improved Hacking Suite System Shield > --- WEAPON (4) ------- Makeshift Spear Makeshift Spear > --- INVENTORY (5) ---- Scrap Suit Scrap Suit Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Light Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Machine Analyzer Signal Interpreter Hardlight Generator Shield Generator > --- WEAPON ----------- Improved Assault Rifle Minigun High-powered Shotgun High-powered Shotgun > --- INVENTORY -------- Heavy Ion Engine Deuterium Engine Deuterium Engine Deuterium Engine Deuterium Engine Improved Deuterium Engine Wheel Scrap Suit Scrap Suit Compact Matter Pod EM Disruption Field Field Recycling Unit Improved Assault Rifle High-powered Shotgun High-powered Shotgun Rocket Launcher Rocket Launcher Botcube [Rating: 46] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Flight Unit VTOL Module Utility High-capacity Storage Unit Device Hardlight Generator Storage High-capacity Storage Unit Processor Signal Interpreter Hackware Improved Hacking Suite Protection Medium Armor Plating Weapon Improved Assault Rifle Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Impact Weapon Flail Slashing Weapon Katana Piercing Weapon Makeshift Spear Build | -11 -10 -9 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Slots Evolved 8 | . . 2 2 . . . 4 . Power . | . . . . . . . . . Propulsion 2 | . . . 1 . . . 1 . Utility 4 | . . 1 1 . . . 2 . Weapon 2 | . . 1 . . . . 1 . Parts Attached 82 | 7 4 17 10 10 4 . 22 8 Power 8 | 1 2 2 2 . . . 1 . Engine 3 | 1 . . 2 . . . . . Core 5 | . 2 2 . . . . 1 . Reactor . | . . . . . . . . . Propulsion 17 | 2 . 4 1 3 1 . 6 . Treads 15 | 2 . 4 1 3 1 . 4 . Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 2 | . . . . . . . 2 . Utility 25 | 2 . 5 4 2 . . 10 2 Device 8 | 1 . 1 1 1 . . 3 1 Storage 2 | 1 . 1 . . . . . . Processor 7 | . . . 1 . . . 5 1 Hackware 2 | . . . . . . . 2 . Protection 6 | . . 3 2 1 . . . . Artifact . | . . . . . . . . . Weapon 32 | 2 2 6 3 5 3 . 5 6 Energy Gun . | . . . . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 20 | 2 1 6 2 3 2 . 3 1 Ballistic Cannon 1 | . 1 . . . . . . . Launcher 3 | . . . 1 1 1 . . . Special Weapon . | . . . . . . . . . Impact Weapon 2 | . . . . . . . 1 1 Slashing Weapon 2 | . . . . 1 . . 1 . Piercing Weapon 4 | . . . . . . . . 4 Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . . . Parts Lost 23 | . . 1 1 7 1 . 9 4 Power . | . . . . . . . . . Propulsion 7 | . . . . 3 . . 3 1 Utility 10 | . . 1 1 2 . . 4 2 Weapon 6 | . . . . 2 1 . 2 1 Highest Loss Streak 4 | . . 1 1 4 1 . 3 3 To Critical Strikes 1 | . . . . 1 . . . . Average Slot Usage (%) 94 | . 100 98 95 94 100 100 61 49 Engine 5 | . 3 . 7 9 9 9 1 . Core 3 | . 10 11 1 . . . 1 . Treads 24 | . 28 22 27 24 27 27 12 . Device 7 | . 14 2 5 7 9 9 8 . Storage 9 | . 14 11 9 9 9 9 2 . Processor 6 | . . . 5 9 9 9 11 20 Protection 9 | . . 17 11 8 9 9 1 . Ballistic Gun 24 | . 25 24 25 20 26 27 11 3 Ballistic Cannon 2 | . 2 8 . . . . . . Peak Build Rating 46 | 9 13 21 27 27 25 28 46 39 Average Rating 23 | 6 11 18 25 25 24 26 28 31 On Entrance 19 | . 9 13 21 27 25 25 28 27 Naked Turns 50 | . . . . . . . 50 . Heaviest Build 78 | 15 17 66 65 70 71 70 78 6 Greatest Support 104 | 40 40 40 60 60 60 60 104 6 Greatest Overweight (x) 3 | . . 1 1 3 1 1 1 1 Average Overweight (x) . | . . . . . 1 1 . . Largest Inventory Capacity 20 | 8 8 20 20 20 20 20 20 5 Average Capacity 17 | 7 8 18 20 20 20 20 12 5 Most Carried 20 | 3 8 20 20 20 14 20 20 5 Average Carried 15 | 2 7 16 19 18 13 17 11 4 Final Capacity 20 | 8 8 20 20 20 20 20 5 5 Final Carried 20 | 3 8 20 20 14 14 20 5 4 Class Distribution -------------------- 46% | Scavenger-Tank 18% | Tank 13% | Scavenger-Skirmisher 12% | Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Mutant | -8/Storage Tank | -8/Recycling Scavenger-Tank | -8/Scraptown Scavenger-Tank | -6/Factory Hacker-Gladiator | -6/Lower Caves Resources | -11 -10 -9 -8 -8 -8 -8 -6 -6 ----------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Matter Collected 2547 | 251 241 726 559 197 210 . 267 96 Remotely . | . . . . . . . . . Salvage Created 3202 | 28 424 859 707 335 477 . 310 62 Parts 175 | 3 28 63 36 19 14 . 8 4 Haulers Intercepted 8 | . 1 4 2 . . . 1 . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled 8 | . . 6 . . . . 2 . Retrieved Matter 26 | . . 17 . . . . 9 . Parts Self-Destructed 4 | . . . . . . . . 4 Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Combat Hostiles Destroyed 60 | . 10 15 9 9 10 . 6 1 Melee 1 | . . . . . . . . 1 Guns 46 | . 10 10 9 7 6 . 4 . Cannons 5 | . . 5 . . . . . . AOE 8 | . . . . 2 4 . 2 . Classes Destroyed 12 | 1 4 2 3 1 1 . . . Worker 5 | . . 5 . . . . . . Builder 2 | . . . . 1 1 . . . Tunneler 2 | 1 . 1 . . . . . . Hauler 8 | . 1 4 2 . . . 1 . Recycler 2 | . . . 2 . . . . . Watcher 6 | . 2 2 2 . . . . . Swarmer 12 | . 3 3 2 3 . . 1 . Grunt 25 | . 7 7 2 2 2 . 4 1 Duelist 2 | . . . 1 . 1 . . . Sentry 16 | . . 5 2 4 5 . . . Hunter 2 | . . . 2 . . . . . Programmer 3 | . . . . . 2 . 1 . Best Kill Streak 5 | 1 4 4 2 5 5 . 3 1 Combat Bots Only 5 | . 3 3 2 4 5 . 3 1 Max Kills in Single Turn 3 | 1 2 1 1 2 3 . 2 1 Gunslinging . | . . . . . . . . . Exploded 2 | . . . . 1 2 . 2 . Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -6 -6 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Hostile Shots Fired 636 | . 38 53 44 88 59 . 319 35 Missed 211 | . 14 14 12 19 14 . 127 11 Damage Taken 4961 | . 267 490 498 906 528 . 1812 460 Core 1260 | . 21 88 45 168 88 . 558 292 Absorbed by Shields 568 | . . . . 4 160 . 404 . Redirected to Shielding 50 | . . 45 5 . . . . . Core Remaining (%) 78 | 100 91 78 . . . 45 . . Volleys Fired 187 | 1 31 54 37 27 24 . 13 . Largest 4 | 2 2 3 3 3 3 . 4 . Hottest 98 | 40 40 85 69 79 81 . 98 . Shots Fired 509 | 2 62 162 103 70 67 . 43 . Gun 448 | 2 62 112 103 67 59 . 43 . Cannon 50 | . . 50 . . . . . . Launcher 11 | . . . . 3 8 . . . Special . | . . . . . . . . . Kinetic 498 | 2 62 162 103 67 59 . 43 . Thermal . | . . . . . . . . . Explosive 11 | . . . . 3 8 . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 20 | 1 9 15 19 20 10 . 11 . Robot Miss Streak 5 | . 4 5 4 2 5 . 3 . Penetration Max . | . . . . . . . . . Secondary Targets 5 | . 1 . . 2 . . 2 . Max Gunslinging Chain 1 | . 1 . . 1 . . 1 . Shots Hit Robots 350 | 1 40 91 70 55 48 . 33 12 Core Hits 164 | 1 23 36 29 18 34 . 20 3 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 4 | . . 3 . 1 . . . . Critical Strikes 5 | . . 4 . 1 . . . . Destroy 4 | . . 3 . 1 . . . . Blast 1 | . . 1 . . . . . . Melee Attacks 29 | . . . . 1 . . 11 17 Impact 7 | . . . . . . . 7 . Slashing 5 | . . . . 1 . . 4 . Piercing 17 | . . . . . . . . 17 Sneak Attacks 1 | . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . 2 Damage Inflicted 6804 | 15 506 1562 1083 984 1404 . 887 363 Guns 4676 | 15 506 957 1083 821 740 . 554 . Cannons 605 | . . 605 . . . . . . Explosions 1057 | . . . . 163 659 . 235 . Melee 455 | . . . . . . . 98 357 Ramming 11 | . . . . . 5 . . 6 Kinetic 5281 | 15 506 1562 1083 821 740 . 554 . Thermal . | . . . . . . . . . Explosive 1057 | . . . . 163 659 . 235 . Electromagnetic . | . . . . . . . . . Impact 98 | . . . . . . . 98 . Slashing . | . . . . . . . . . Piercing 357 | . . . . . . . . 357 Highest Corruption 1 | . . . . . . . 1 1 Average Corruption 1 | . . . . . . . 1 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 2 | . . . . . . . 2 . Matter Fused 1 | . . . . . . . 1 . Data Loss (minor) 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 26 | . . 15 . . 11 . . . Projectiles 15 | . . 15 . . . . . . Explosions 11 | . . . . . 11 . . . Melee . | . . . . . . . . . Knockbacks 3 | . . 3 . . . . . . Impact . | . . . . . . . . . Kinetic 3 | . . 3 . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 24 | . . . . 22 . . . 2 Shots 1 | . . . . 1 . . . . Rammed 5 | . . . . . 2 . . 3 Targets Rammed 5 | . . . . . 2 . . 3 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 150 | . 7 150 27 76 51 . 138 . Average Temperature 28 | . 2 38 8 22 13 . 48 . Received Heat Transfer 1442 | . 117 177 72 369 147 . 359 201 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred . | . . . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Peak Influence 476 | 5 281 286 154 251 185 . 476 . Initial 37 | . 3 . 26 17 37 . . . Average 114 | 1 117 155 76 84 44 . 173 . Maximum Alert Level 2 | . 1 1 . 1 . . 2 . Low Security (%) 79 | 100 82 64 100 81 100 . 58 . Level 1 19 | . 17 35 . 18 . . 35 . Level 2 . | . . . . . . . 5 . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 7 | . 1 3 . . . . 3 . Investigation 1 | . . . . . . . 1 . Extermination . | . . . . . . . . . Reinforcement 5 | . 1 3 . . . . 1 . Assault 1 | . . . . . . . 1 . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered 1 | . . . . . . . 1 . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Distress Signals 13 | . 2 6 4 . . . 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 130 | . 13 22 22 10 10 . 47 6 Peak Tracking Total 10 | . 4 4 4 6 6 . 10 3 Tactical Retreats 25 | . . 6 1 1 1 . 15 1 Traps | -11 -10 -9 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Traps Triggered 2 | . . 1 . 1 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -6 -6 ---------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Machines Disabled 4 | . . . . 1 . . 3 . Max in Single Turn 2 | . . . . 1 . . 2 . Garrison Access 1 | . . . . . . . 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Machines Accessed 25 | . 5 4 4 . 2 3 6 1 Terminals 17 | . 4 4 2 . 2 . 5 . Fabricators 1 | . . . . . . . 1 . Repair Stations 1 | . 1 . . . . . . . Recycling Units 1 | . . . 1 . . . . . Scanalyzers 1 | . . . 1 . . . . . Garrison Access . | . . . . . . . . . Total Hacks 51 | . 9 8 8 . 2 13 10 1 Successful 35 | . 3 6 6 . 1 13 5 1 Failed 16 | . 6 2 2 . 1 . 5 . Catastrophic 4 | . 1 1 1 . . . 1 . Database Lockouts . | . . . . . . . . . Manual 11 | . 3 3 1 1 . . 3 . Terminals 27 | . 7 8 3 . 2 . 7 . Fabricators 3 | . . . . . . . 3 . Repair Stations 2 | . 2 . . . . . . . Recycling Units 1 | . . . 1 . . . . . Scanalyzers 4 | . . . 4 . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 24 | . 2 4 1 . 1 13 2 1 Record 15 | . . . . . 1 13 1 . Open Door 1 | . . . . . . . . 1 Branch Access Points 2 | . . 1 1 . . . . . Maintenance Status 1 | . 1 . . . . . . . Transport Status 1 | . . 1 . . . . . . Hauler Manifests 1 | . . 1 . . . . . . Registered Components 2 | . 1 1 . . . . . . Zone Layout 1 | . . . . . . . 1 . Fabricator Hacks 2 | . . . . . . . 2 . Load Schematic 1 | . . . . . . . 1 . Build 1 | . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . Report Inventory 1 | . . . 1 . . . . . Scanalyzer 4 | . . . 4 . . . . . Insert Component 2 | . . . 2 . . . . . Analyze 2 | . . . 2 . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 4 | . 1 2 . . . . 1 . Terminals 4 | . 1 2 . . . . 1 . Botnet 4 | . 1 2 . . . . 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 18 | . 5 4 3 . 1 . 5 . Full Trace Events 1 | . . . . . . . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . Parts Built 1 | . . . . . . . 1 . Authchips . | . . . . . . . . . Time 49 | . . . . . . . 49 . Total Part Build Rating 2 | . . . . . . . 2 . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -6 -6 ------------ Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 . Machine Destruction 3 | . . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -6 -6 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -6 -6 ------------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Turns Passed 9459 | 155 812 2055 1217 453 928 2795 915 129 Spaces Moved 4916 | 55 433 787 480 140 350 1161 1302 208 Core 123 | 2 . . . . . . 115 6 Treads 3597 | 53 433 787 480 140 350 1161 193 . Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 1196 | . . . . . . . 994 202 Fastest Speed 35 | 50 160 160 160 160 240 240 35 40 Average Speed 170 | 156 160 226 217 238 240 240 55 41 Slowest Speed 400 | 160 160 240 240 400 240 240 160 100 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 3 | . . . . . . . 3 . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 42 | 4 66 40 36 26 69 68 43 26 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . . 1 . . . . Known Exits Taken 5 | . . . 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . Scrap Searched 1 | . . . . . . . . 1 Spaces Dug 10 | . . . . . . . 10 . Terrain Destroyed 132 | . . 3 . 34 55 . 40 . Melee 10 | . . . . . . . 10 . Projectile 3 | . . 3 . . . . . . AOE 119 | . . . . 34 55 . 30 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Total 5566 | 119 493 948 574 200 382 1172 1440 238 Wait 262 | 54 12 48 33 21 3 4 87 . Move 4902 | 54 432 786 479 139 349 1160 1295 208 Hop 3 | . . . . . . . 3 . Pick Up 54 | 3 8 24 7 1 . 6 4 1 Fast Attach 29 | 7 1 1 3 1 . . 10 6 Attach 18 | . . 2 2 6 1 . 5 2 Detach . | . . . . . . . . . Swap 35 | . 3 14 5 3 3 . 7 . Drop 44 | . 6 19 8 1 . 2 5 3 Fire 187 | 1 31 54 37 27 24 . 13 . Melee 27 | . . . . 1 . . 11 15 Ram 3 | . . . . . . . . 3 Kick . | . . . . . . . . . Crush 2 | . . . . . 2 . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials (discovered 3 exits: [*Fac] / *Sto x2) -8/Storage -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory -6/Lower Caves History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 156 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 458 | -10/Materials | Discovered new exit (range 7) 681 | -10/Materials | Discovered new exit (range 7) 968 | -10/Materials | Entered another Materials area 968 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1112 | -9/Materials | Identified exit to Mines 1315 | -9/Materials | Build established: Scavenger-Skirmisher 1790 | -9/Materials | Build established: Tank 2098 | -9/Materials | Build established: Scavenger-Tank 2736 | -9/Materials | Build established: Tank 2929 | -9/Materials | Discovered new exit (range 16) 3023 | -9/Materials | Entered another Materials area 3023 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3872 | -8/Materials | Build established: Scavenger-Skirmisher 4039 | -8/Materials | Identified exit to Storage 4160 | -8/Materials | Discovered new exit (range 11) 4240 | -8/Materials | Entered Storage 4549 | -8/Storage | Learned location of Armory (-4) 4565 | -8/Storage | Lost 4 parts (2n2w) 4640 | -8/Storage | Lost 3 parts (1n2u) 4685 | -8/Storage | Used back door to open Recycling access 4685 | -8/Storage | Discovered new exit (range 4) 4690 | -8/Storage | Identified exit to Recycling 4693 | -8/Storage | Entered Recycling 5011 | -8/Recycling | Discovered new exit (range 9) 5134 | -8/Recycling | Build established: Tank 5447 | -8/Recycling | Core integrity fell below 50% 5556 | -8/Recycling | Scanned before Scraplab entrance 5558 | -8/Recycling | Build established: Scavenger-Tank 5592 | -8/Recycling | Entered Scraplab 5614 | -8/Recycling | Discovered new exit (range 3) 5616 | -8/Recycling | Identified exit to Scraptown 5621 | -8/Recycling | Entered Scraptown 6069 | -8/Scraptown | Discovered new exit (range 7) 6388 | -8/Scraptown | Visited UFD Registry 6398 | -8/Scraptown | Registered with UFD as "Macechassis" 6561 | -8/Scraptown | Visited Botcube Research 6580 | -8/Scraptown | Found Botcube 6639 | -8/Scraptown | Visited Supply Room 6744 | -8/Scraptown | Discovered new exit (range 3) 6802 | -8/Scraptown | Found Scrap Suit 6805 | -8/Scraptown | Found Scrap Suit 7140 | -8/Scraptown | Visited Curators Association 7188 | -8/Scraptown | Visited Scrapoid Pod Storage 7400 | -8/Scraptown | Visited Scrap Suit Storage 8005 | -8/Scraptown | Visited Infowarlord's Domain 8076 | -8/Scraptown | Visited Research Penetration Think Tank 8138 | -8/Scraptown | Visited Chapter 10 8414 | -8/Scraptown | Identified exit to Factory 8416 | -8/Scraptown | Entered Factory 8416 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 8656 | -6/Factory | Fabricated Imp. Assault Rifle? 8730 | -6/Factory | Spotted B-75 Beast 8857 | -6/Factory | Released all parts (9) 8887 | -6/Factory | Lost 3 parts (1n1u1w) 9116 | -6/Factory | Search patrols dispatched 9295 | -6/Factory | Core integrity fell below 50% 9323 | -6/Factory | Discovered new exit (range 16) 9330 | -6/Factory | Identified exit to Lower Caves 9331 | -6/Factory | Entered Lower Caves 9339 | -6/Lower Caves | Lost 3 parts (1n1u1w) 9446 | -6/Lower Caves | Core integrity fell below 20% 9460 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 09391_ Connecting with WAR.Sys... >>Open Door Sealed Heavy Doors opened. 09393_ Acquired Mak. Spear. 09394_ Dropped Power Maul. 09409_ Dropped Hpw. Shotgun. 09411_ Acquired Mak. Spear. 09416_ Dropped Mak. Spear. 09432_ Xenon Bombardment Thruster destroyed. 09435_ G-67 Veteran destroyed. 09437_ Acquired 62 matter. 09441_ Lgt. Antimatter Reactor fries itself beyond repair. 09441_ Mak. Spear follow-up attack on G-50 Soldier. 09443_ Mak. Spear destroyed. 09444_ Slammed into G-50 Soldier. 09449_ Microactuators destroyed. 09450_ Flexi-carbon Leg fries itself beyond repair. 09452_ Field Laser fries itself beyond repair. 09453_ Acquired Mak. Spear. 09459_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????####????####???? | | ?????????????????????????????????## ##??## ##??? | | ?????????????????????????????????# #### #### | | ?????????????????????????????????# ## ## | | ??????????????????????????????#### ## | | ?????????????????????????????## | | ????????????????????#####???## ##### | | ????????????????????#!!!##### ##???? | | ????????????????????#!!!! X#### #????? | | ????????????????????# g##?## ## #????? | | ????????????????????#!! /@g ### ## #????? | | ????????????????????#!! ### [ ## #????? | | ????????????????????#####?### ## ##????? | | ????????????????????????????# ##### ##?????? | | ????????????????????????????# ##??## #??????? | | ????????????????????????????# #???# #??????? | | ????????????????????????????## #???# ###??????? | | ?????????????????????????????# ##### #????????? | | ?????????????????????????????# ## #????????? | | ?????????????????????????????# # #????????# | | ?????????????????????????????# ## ## ### # | | ?????????????????????????????# ######] | | ?????????????????????????????####????# | | ????????????????????????????????????# ## | | ???????????????????????????????????# ##? | | ?????????????????????????????????? #?? | | ????????????????????????????????? #? | | ????????????????????????????????"" # | | ??????????????????????????????? "#" ## | | ??????????????????????????????##### ## #? | | ??????????????????????????????????### #####? #? | | ????????????????????????????????????#####?????? #? | | ????????????????????????????????????????????????#? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 300 Weapon Shielding 33 Melee Speed Boost 20 Evasion (%) 63 Melee Accuracy 12 Recoil Reduction 4 Offensive Hacking 12 Defensive Hacking 10 Item Schematics ----------------- Imp. Assault Rifle | -8/Materials | Scanalyzed Field Recycling Unit | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Assault Rifle | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ScanDecoderDevice Manual? 0 Play Time 01:20:39 Cumulative 86.0 hours Start 2024.09.17 @ 17:20:56 End 2024.09.23 @ 16:01:00 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 113 Rogue 113 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 38 Achievement% 39 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 66x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 55e2b604-2ca2-4430-91ee-90ef96a1322a