Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.09 @ 11:32:52 Player: Nika Jay Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (88) 440 Value Destroyed (1762) 1762 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (484) 484 TOTAL SCORE: 6946 Bonus ------- High Alert Combat Kills 39 Follower Combat Kills 162 Registered with UFD 300 Friendly Fire -17 Cogmind --------- Core Integrity 551/1000 Matter 94/300 Energy 276/300 System Corruption 0% Temperature Critical (665) Movement Treading (1120) Ox12 Location -5/Factory Parts ------- > --- POWER (1) -------- Angular Momentum Engine > --- PROPULSION (4) --- Light Treads Armored Wheel Armored Wheel Armored Wheel > --- UTILITY (10) ----- Scrap Suit Humpback Signal Interpreter Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Insulated Plating Insulated Plating > --- WEAPON (2) ------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY (35) --- Cooled Ion Engine Angular Momentum Engine Angular Momentum Engine Light Treads Light Treads Light Treads Light Treads Compact Wheel Scrap Suit Huge Storage Unit Signal Interpreter Advanced ECM Suite Advanced ECM Suite A0-MCA's Component Scanner Heavy Assault Rifle Flak Gun Coil Gun Coil Gun Coil Gun Coil Gun Heavy Missile Launcher Long-range Missile Launcher Long-range Missile Launcher Long-range Missile Launcher Long-range Missile Launcher CPS Tube (2) CPS Tube (2) CPS Tube (2) CPS Tube (2) DRS Beacon (Ready) Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Light Treads Armored Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- Scrap Suit Humpback Signal Interpreter Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Insulated Plating Insulated Plating > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Cooled Ion Engine Angular Momentum Engine Angular Momentum Engine Light Treads Light Treads Light Treads Light Treads Compact Wheel Scrap Suit Huge Storage Unit Signal Interpreter Advanced ECM Suite Advanced ECM Suite A0-MCA's Component Scanner Heavy Assault Rifle Improved Assault Rifle Flak Gun Coil Gun Coil Gun Coil Gun Coil Gun Heavy Missile Launcher Long-range Missile Launcher Long-range Missile Launcher Long-range Missile Launcher Long-range Missile Launcher CPS Tube CPS Tube CPS Tube CPS Tube DRS Beacon [Rating: 55] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Armored Wheel Treads Light Treads Wheel Armored Wheel Utility Hardened Medium Armor Plating Device Improved Terrain Scanner Storage Huge Storage Unit Processor Signal Interpreter Protection Hardened Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Medium Laser Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -9 -9 -9 -6 -5 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Slots Evolved 10 | . . . 2 . . . 6 2 Power . | . . . . . . . . . Propulsion 2 | . . . . . . . 2 . Utility 8 | . . . 2 . . . 4 2 Weapon . | . . . . . . . . . Parts Attached 62 | 8 9 2 10 17 . 4 9 3 Power 8 | 1 4 1 . 1 . 1 . . Engine 7 | 1 3 1 . 1 . 1 . . Core 1 | . 1 . . . . . . . Reactor . | . . . . . . . . . Propulsion 16 | 2 1 . 1 6 . 1 5 . Treads 11 | 2 1 . 1 4 . . 3 . Leg . | . . . . . . . . . Wheel 5 | . . . . 2 . 1 2 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 23 | 2 1 1 7 4 . 2 4 2 Device 7 | 1 . 1 4 . . . 1 . Storage 4 | 1 1 . . 1 . 1 . . Processor 2 | . . . 1 1 . . . . Hackware . | . . . . . . . . . Protection 10 | . . . 2 2 . 1 3 2 Artifact . | . . . . . . . . . Weapon 15 | 3 3 . 2 6 . . . 1 Energy Gun 2 | 2 . . . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 7 | 1 1 . . 4 . . . 1 Ballistic Cannon 4 | . 2 . 2 . . . . . Launcher 2 | . . . . 2 . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . 1 1 . . . . Parts Lost 6 | . 1 . . 2 . . 2 1 Power 1 | . 1 . . . . . . . Propulsion 1 | . . . . . . . 1 . Utility 3 | . . . . 2 . . 1 . Weapon 1 | . . . . . . . . 1 Highest Loss Streak 2 | . 1 . . 1 . . 2 1 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 96 | . 99 100 99 99 100 95 85 87 Engine 10 | . 8 14 11 11 11 11 6 5 Treads 10 | . 28 28 22 12 11 7 3 5 Wheel 12 | . . . . 9 11 14 22 17 Device 3 | . 14 14 14 4 . . 6 5 Storage 10 | . 14 14 11 11 11 11 6 5 Processor 9 | . . . 10 11 11 11 6 5 Protection 15 | . . . 7 16 22 18 19 28 Ballistic Gun 17 | . 20 . . 14 22 22 13 11 Ballistic Cannon 3 | . 4 28 22 6 . . . . Peak Build Rating 55 | 9 12 11 23 23 23 32 50 55 Average Rating 25 | 5 10 10 17 21 22 26 48 54 On Entrance 19 | . 9 10 11 21 22 23 32 50 Naked Turns . | . . . . . . . . . Heaviest Build 253 | 14 32 30 42 110 110 227 242 253 Greatest Support 48 | 40 40 40 40 40 12 24 48 36 Greatest Overweight (x) 9 | 1 . . 1 9 9 9 6 7 Average Overweight (x) 6 | . . . . 4 9 8 5 7 Largest Inventory Capacity 35 | 8 15 15 15 25 25 35 35 35 Average Capacity 25 | 7 14 15 15 17 25 28 35 35 Most Carried 35 | 5 12 15 15 18 19 35 34 33 Average Carried 22 | 2 8 13 14 15 18 25 30 31 Final Capacity 35 | 8 15 15 15 25 25 35 35 35 Final Carried 35 | 3 11 15 15 18 19 35 34 31 Class Distribution -------------------- 60% | Mutant 29% | Hauler-Mutant 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Mutant | -9/Scraptown Hauler-Mutant | -6/Factory Hauler-Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -9 -9 -6 -5 ----------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Matter Collected 2495 | 284 231 119 564 751 80 30 436 . Remotely . | . . . . . . . . . Salvage Created 3825 | 128 634 264 425 1264 175 . 617 318 Parts 208 | 6 43 9 20 86 8 . 30 6 Haulers Intercepted 7 | . 2 . 3 2 . . . . Recyclers Shooed 11 | 1 1 3 1 1 1 . 3 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -9 -6 -5 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Combat Hostiles Destroyed 42 | . 8 2 2 21 . . 6 3 Guns 29 | . 8 . . 12 . . 6 3 Cannons 13 | . . 2 2 9 . . . . Classes Destroyed 13 | 2 7 . 1 1 . . 2 . Worker 3 | . 1 . . 1 . . 1 . Builder 3 | . 1 . . 1 1 . . . Tunneler 4 | 1 . 1 1 1 . . . . Hauler 7 | . 2 . 3 2 . . . . Recycler 21 | 1 3 3 5 4 2 . 2 1 Mechanic 1 | . . . 1 . . . . . Operator 3 | . 1 . . 2 . . . . Watcher 4 | . 1 . 1 2 . . . . Swarmer 12 | . 3 2 1 6 . . . . Grunt 19 | . 5 . 1 8 . . 2 3 Brawler 1 | . . . . . . . 1 . Sentry 8 | . . . . 7 . . 1 . Programmer 2 | . . . . . . . 2 . Best Kill Streak 6 | 2 6 2 3 5 2 . 2 3 Combat Bots Only 5 | . 3 2 1 5 . . 2 2 Max Kills in Single Turn 1 | 1 1 1 1 1 1 . 1 1 Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -9 -6 -5 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Hostile Shots Fired 336 | . 71 4 17 83 . . 120 41 Missed 74 | . 18 . 1 24 . . 30 1 Damage Taken 3960 | . 567 33 178 752 . . 1242 1188 Core 788 | . 122 6 6 154 . . 51 449 Absorbed by Shields . | . . . . . . . . . Ignored by Resistances 54 | . . . . . . . 54 . Regen/Repaired (Parts) 152 | . . . . . . . 152 . Core Remaining (%) 75 | 100 . 48 . . . 60 94 . Volleys Fired 317 | 4 76 14 46 91 4 . 55 27 Largest 2 | 2 2 2 2 2 2 . 2 2 Hottest 88 | 60 70 70 88 88 46 . 46 46 Shots Fired 621 | 8 152 28 92 178 8 . 110 45 Gun 449 | 8 144 . . 134 8 . 110 45 Cannon 168 | . 8 28 92 40 . . . . Launcher 4 | . . . . 4 . . . . Special . | . . . . . . . . . Kinetic 594 | 4 133 28 92 174 8 . 110 45 Thermal 19 | . 19 . . . . . . . Explosive 4 | . . . . 4 . . . . Electromagnetic 4 | 4 . . . . . . . . Robot Hit Streak 14 | 6 11 5 8 14 6 . 13 9 Robot Miss Streak 6 | . 4 4 6 4 1 . 4 3 Penetration Max . | . . . . . . . . . Secondary Targets 3 | . 2 . . . . . . 1 Max Gunslinging Chain 1 | . 1 . . . . . . 1 Shots Hit Robots 394 | 6 93 15 53 117 5 . 71 34 Core Hits 136 | 3 36 6 11 41 3 . 23 13 Critical Kills 3 | . . . . 1 . . 1 1 Critical Parts Destroyed 6 | . 2 . . 2 . . 1 1 Critical Strikes 12 | . 5 . . 3 . . 2 2 Burn 3 | . 3 . . . . . . . Destroy 9 | . 2 . . 3 . . 2 2 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6208 | 70 841 286 1344 1960 86 . 1111 510 Guns 4065 | 70 788 . . 1500 86 . 1111 510 Cannons 2135 | . 53 279 1343 460 . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Ramming 8 | . . 7 1 . . . . . Kinetic 5976 | 16 671 279 1343 1960 86 . 1111 510 Thermal 170 | . 170 . . . . . . . Explosive . | . . . . . . . . . Electromagnetic 54 | 54 . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 1 | . . . . . . . 1 . Average Corruption 1 | . . . . . . . 1 . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 58 | . . 13 45 . . . . . Projectiles 58 | . . 13 45 . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 12 | . . 3 6 3 . . . . Impact . | . . . . . . . . . Kinetic 12 | . . 3 6 3 . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 63 | . . . . 63 . . . . Shots 2 | . . . . 2 . . . . Rammed 2 | . . 1 1 . . . . . Targets Rammed 2 | . . 1 1 . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 667 | 20 206 27 264 117 . . 308 667 Average Temperature 88 | 15 39 11 80 34 . . 109 245 Received Heat Transfer 1314 | . 243 . 45 234 . . 414 378 Effects 31 | . . . 1 . . . 3 27 Shutdowns 4 | . . . . . . . . 4 Energy Bleed 7 | . . . 1 . . . 2 4 Interference 1 | . . . . . . . . 1 Matter Decay 2 | . . . . . . . 1 1 Short Circuit 3 | . . . . . . . . 3 Damage (minor) 3 | . . . . . . . . 3 Damage (major) 8 | . . . . . . . . 8 Damage (core) 3 | . . . . . . . . 3 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 3 | . 3 . . . . . . . Heat Transferred 740 | . 740 . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -9 -6 -5 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Peak Influence 511 | 10 198 154 229 511 163 . 135 79 Initial 156 | . 6 67 59 15 156 . . 24 Average 137 | 1 97 121 92 345 69 . 37 28 Maximum Alert Level 2 | . . . 1 2 . . . . Low Security (%) 79 | 100 100 100 95 15 100 . 100 100 Level 1 10 | . . . 4 40 . . . . Level 2 10 | . . . . 44 . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 11 | . 5 . . 4 . . 2 . Investigation 6 | . 4 . . 1 . . 1 . Extermination 1 | . . . . . . . 1 . Reinforcement 4 | . 1 . . 3 . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -9 -6 -5 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Distress Signals 5 | . 1 1 1 2 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 67 | . 14 2 8 33 . . 7 3 Peak Tracking Total 6 | . 3 3 4 6 . . 3 3 Tactical Retreats 7 | . . 1 1 4 . . 1 . Traps | -11 -10 -10 -9 -9 -9 -9 -6 -5 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Traps Triggered 5 | . 1 . . 2 . . 2 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -9 -6 -5 ---------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Machines Disabled 3 | . . . . 3 . . . . Max in Single Turn 1 | . . . . 1 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 -6 -5 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Machines Accessed 33 | . 4 1 4 8 6 6 4 . Terminals 20 | . 4 . 3 8 3 . 2 . Fabricators 1 | . . . . . . . 1 . Repair Stations 1 | . . . . . . . 1 . Recycling Units 1 | . . . . . 1 . . . Scanalyzers 1 | . . . 1 . . . . . Garrison Access . | . . . . . . . . . Total Hacks 139 | . 16 1 12 20 37 47 6 . Successful 100 | . 6 1 10 3 28 47 5 . Failed 39 | . 10 . 2 17 9 . 1 . Catastrophic 9 | . 1 . 1 4 2 . 1 . Database Lockouts . | . . . . . . . . . Manual 30 | . . . 3 12 12 . 3 . Terminals 61 | . 16 . 10 20 11 . 4 . Fabricators 1 | . . . . . . . 1 . Repair Stations 1 | . . . . . . . 1 . Recycling Units 1 | . . . . . 1 . . . Scanalyzers 2 | . . . 2 . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 94 | . 6 1 8 3 26 47 3 . Record 77 | . . . 4 . 24 47 2 . Robot Analysis 1 | . 1 . . . . . . . Prototype ID Bank 2 | . 1 . 1 . . . . . Open Door 3 | . . 1 . 2 . . . . Open DSF 1 | . . . . . . . 1 . Branch Access Points 2 | . 1 . . . 1 . . . Alert Level 1 | . . . 1 . . . . . Locate Traps 3 | . 1 . 1 1 . . . . Maintenance Status 1 | . 1 . . . . . . . Transport Status 1 | . 1 . . . . . . . Zone Layout 1 | . . . 1 . . . . . Release Object 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . Report Inventory 1 | . . . . . 1 . . . Scanalyzer 2 | . . . 2 . . . . . Insert Component 1 | . . . 1 . . . . . Analyze 1 | . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 3 | . . . . . 1 . 2 . Terminals 1 | . . . . . 1 . . . Botnet 1 | . . . . . 1 . . . Fabricators 1 | . . . . . . . 1 . Haulers 1 | . . . . . . . 1 . Repair Stations 1 | . . . . . . . 1 . Patch 1 | . . . . . . . 1 . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . Used . | . . . . . . . . . Hacking Detections 17 | . 4 . 3 6 3 . 1 . Full Trace Events 6 | . 3 . . 1 2 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 -6 -5 ------------ Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -6 -5 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Total Allies 3 | . . 3 . . . . . . Largest Group 3 | . . 3 2 . . . . . Highest-Rated Group 40 | . . 40 24 . . . . . Highest-Rated Ally 16 | . . 16 16 . . . . . Total Orders . | . . . . . . . . . Ally Attacks 36 | . . 7 29 . . . . . Total Damage 348 | . . 23 325 . . . . . Kills 9 | . . 1 8 . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -9 -6 -5 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Robot Analysis Total 1 | . 1 . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -9 -6 -5 ------------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Turns Passed 12336 | 96 782 398 955 1380 934 6492 1091 208 Spaces Moved 5403 | 46 333 213 397 587 410 2868 486 63 Core 5 | 5 . . . . . . . . Treads 1029 | 41 333 213 397 45 . . . . Legs . | . . . . . . . . . Wheels 4369 | . . . . 542 410 2868 486 63 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 135 225 210 165 195 Average Speed 204 | 151 160 160 193 167 225 224 173 195 Slowest Speed 320 | 160 160 160 240 320 225 225 180 195 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 2 | . . . . . . 2 . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 39 | 4 43 45 23 60 69 96 11 4 Regions Visited 8 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 5 | . 1 . . 1 1 1 1 . Unknown Exits Taken 3 | 1 . 1 1 . . . . . Scrap Searched 6 | . . 1 . . . 5 . . Spaces Dug 9 | . . . . 9 . . . . Terrain Destroyed 54 | . . . 11 43 . . . . Melee . | . . . . . . . . . Projectile 21 | . . . 11 10 . . . . AOE 33 | . . . . 33 . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 -6 -5 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Total 6127 | 63 454 242 502 807 414 2917 625 103 Wait 215 | . 24 10 14 92 . . 65 10 Move 5391 | 45 332 212 396 586 409 2863 485 63 Hop 2 | . . . . . . 2 . . Pick Up 76 | 4 7 2 15 10 1 28 9 . Fast Attach 15 | 7 3 . 3 . . 2 . . Attach 18 | 1 . 1 3 3 . . 7 3 Detach 7 | 1 2 1 1 1 . 1 . . Swap 29 | . 6 1 4 14 . 2 2 . Drop 54 | 1 4 . 19 10 . 18 2 . Fire 317 | 4 76 14 46 91 4 . 55 27 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 2 | . . 1 1 . . . . . Escape Stasis . | . . . . . . . . . Rewire 1 | . . . . . . 1 . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials -9/Storage (discovered 2 exits: *Mat / *Rec) -9/Recycling -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory -5/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 97 | -11/Scrapyard | Entered Materials 158 | -10/Materials | Identified exit to Mines 308 | -10/Materials | Build established: Mutant 769 | -10/Materials | Discovered new exit (range 11) 879 | -10/Materials | Entered Mines 895 | -10/Mines | Found the Drone Emporium 904 | -10/Mines | Found Prototype Device 1010 | -10/Mines | Core integrity fell below 50% 1036 | -10/Mines | Learned Materials security intel 1047 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1255 | -10/Mines | Discovered new exit (range 6) 1277 | -10/Mines | Entered Materials 1277 | -9/Materials | Accompanied by 2 allies 1277 | -9/Materials | Evolved 2 slots: Utility x2 1392 | -9/Materials | Identified Decoy Drone Bay 1575 | -9/Materials | Build established: Scavenger-Skirmisher 1875 | -9/Materials | Build established: Scavenger-Mutant 2119 | -9/Materials | Discovered new exit (range 12) 2232 | -9/Materials | Entered Storage 2826 | -9/Storage | Discovered new exit (range 16) 2866 | -9/Storage | Build established: Mutant 2926 | -9/Storage | Identified exit to Materials 3603 | -9/Storage | Used back door to open Recycling access 3603 | -9/Storage | Discovered new exit (range 5) 3609 | -9/Storage | Identified exit to Recycling 3612 | -9/Storage | Entered Recycling 3613 | -9/Recycling | Met a Zionite searching for Scraptown 4444 | -9/Recycling | Scanned before Scraplab entrance 4483 | -9/Recycling | Entered Scraplab 4532 | -9/Recycling | Discovered new exit (range 3) 4534 | -9/Recycling | Identified exit to Scraptown 4546 | -9/Recycling | Entered Scraptown 5067 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 5360 | -9/Scraptown | Visited Junk Repository 5490 | -9/Scraptown | Discovered new exit (range 5) 5499 | -9/Scraptown | Identified exit to Factory 5704 | -9/Scraptown | Visited Cyclists 5780 | -9/Scraptown | Visited Spacefarers 6544 | -9/Scraptown | Visited TADAMA 6614 | -9/Scraptown | Visited Shadow of the Wyrm 6791 | -9/Scraptown | Visited Red Mages 6989 | -9/Scraptown | Visited IN-MT5's Study 7167 | -9/Scraptown | Visited UFD Registry 7167 | -9/Scraptown | Registered with UFD as "Kinetihead" 7304 | -9/Scraptown | Entered Cyclist Reading Room 7588 | -9/Scraptown | Visited LU-1G1's Boring Crew 7707 | -9/Scraptown | Visited Scrapoid Research Area 7794 | -9/Scraptown | Visited Junk Repository 7881 | -9/Scraptown | Visited Cartography Club 8306 | -9/Scraptown | Visited Abandonware Association 8326 | -9/Scraptown | Learned abandonware demo "OVRCLOCK.EXE" 8398 | -9/Scraptown | Visited Supply Room 8502 | -9/Scraptown | Visited A0-MCA Data Center 8518 | -9/Scraptown | Given a B+ rating by A0-MCA 8525 | -9/Scraptown | Found A0-MCA's Component Scanner 9013 | -9/Scraptown | Build established: Hauler-Mutant 9313 | -9/Scraptown | Visited Curators Association 9401 | -9/Scraptown | Visited Derelict Rescue Squad 9414 | -9/Scraptown | Found DRS Beacon 9469 | -9/Scraptown | Visited Supply Room 10461 | -9/Scraptown | Discovered exit to Factory (range 5) 10518 | -9/Scraptown | Found Scrap Suit 10527 | -9/Scraptown | Found Scrap Suit 11038 | -9/Scraptown | Entered Factory 11038 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x4 11198 | -6/Factory | Identified exit to DSF 12113 | -6/Factory | Discovered new exit (range 10) 12127 | -6/Factory | Identified exit to Factory 12129 | -6/Factory | Entered another Factory area 12129 | -5/Factory | Evolved 2 slots: Utility x2 12337 | -5/Factory | Self-destructed Last Messages --------------- 12321_ G-50 Soldier suffers critical hit (Destroy). 12321_ G-50 Soldier destroyed. 12322_ Scrap Suit broken. 12322_ Overheating: Short circuit. 12324_ Overheating: Arm. Wheel damaged (-1). 12324_ Overheating: Broken Imp. Assault Rifle damaged (-28). 12324_ Overheating: Humpback damaged (-35). 12326_ Overheating: Arm. Wheel damaged (-1). 12326_ R-10 Processor collects Adv. Heat Sink. 12327_ R-10 Processor destroyed. 12328_ Overheating: Energy bleed (-58). 12330_ Power failure, Angular Momentum Engine shutdown. 12331_ Overheating: Broken Scrap Suit damaged (-81). 12333_ Signal Interpreter broken. 12333_ Overheating: Short circuit. 12335_ Overheating: Core damaged (-150). 12335_ G-50 Soldier destroyed. 12336_ Power failure, Angular Momentum Engine shutdown. 12336_ Overheating: System interference. 12336_ Imp. Assault Rifle temporarily disabled. Map ----- +----------------------------------------------------+ | ???# ????????????????????? | | ???# ???????????????????? | | ???# #??????????????????? | | ???# ################ #??????????????????? | | ???# #??????????????# #??????????????????? | | ???# #??????????????# #??????????????????? | | ???# #??????????????# #??????????????????? | | ???# #??????????????# #??????????????????? | | ???# ##########?????# #??????????????????? | | ???# # #?????# ##############?????? | | ???# # """ #?????# # #?????? | | ???# # """ #?????# # #?????? | | ???# # """ #?????# # #?????? | | ???# + ####### # #?????? | | ???# # """ + # #?????? | | ???# # """ ####### + #?????? | | ???# # """ #?????# # #?????? | | ???# # !#?????# # #?????? | | ???# ################ # #?????? | | ???# ? # #?????? | | ???+ ? # #?????? | | ???# ? # #?????? | | ???# ? ##############?????? | | ???# ? %* #??????????????????? | | ???#######??#+############+#######???????????????? | | ????????????????????# @%% #???????????????? | | ????????????????????# ** #???????????????? | | ????????????????????# #???????????????? | | ????????????????????# #???????????????? | | ????????????????????# #???????????????? | | ????????????????????# #???????????????? | | ????????????????????# #???????????????? | | ????????????????????# #???????????????? | | ????????????????????# #???????????????? | | ????????????????????# #???????????????? | | ????????????????????# #???????????????? | | ????????????????????# #???????????????? | | ????????????????????##############???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 975 Resistance: EM 15 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- Arm. Wheel | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Brute Force Packrat True Hacker \\IAMDERELICT Challenges ------------ None Game ------ Seed ContainmentAblativeMonowheel Manual? 0 Play Time 02:04:01 Cumulative 35.4 hours Start 2024.08.08 @ 13:52:10 End 2024.08.09 @ 11:32:52 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 21 Adventurer 2 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 29 Achievement% 30 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bc984072-7671-40b8-97f1-e32fc3e89430