Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.01.14 @ 15:24:09 // Winter2019/RPGLIKE Player: Yog-Sothoth Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (33) 165 Value Destroyed (1260) 1260 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 5845 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 386/750 Matter 4/650 Energy 202/210 System Corruption 1% Temperature Cool (8) Movement Flying (27) Location -5/Garrison Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine Light Fission Core > --- PROPULSION (5) --- Improved VTOL Module Improved VTOL Module Improved VTOL Module Nuclear Pulse Thruster > --- UTILITY (8) ------ Improved Cooling System Improved Matter Compressor Weight Redist. System Enhanced Optical Array Advanced Signal Interpreter Long-range Terrain Scanner Advanced Armor Integrity Analyzer Long-range Tractor Beam > --- WEAPON (3) ------- Enhanced Gauss Cannon Remote Datajack > --- INVENTORY (3) ---- Improved Kinecellerator Reaction Control System Mass Driver Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Improved VTOL Module Improved VTOL Module Improved VTOL Module Nuclear Pulse Thruster > --- UTILITY ---------- Improved Cooling System Improved Matter Compressor Weight Redist. System Enhanced Optical Array Advanced Signal Interpreter Long-range Terrain Scanner Core Analyzer Long-range Tractor Beam > --- WEAPON ----------- Coil Gun Coil Gun Remote Datajack > --- INVENTORY -------- Improved Kinecellerator Recalibrator [Rating: 73] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Improved VTOL Module Wheel Compact Wheel Hover Unit Hover Unit Flight Unit Improved VTOL Module Utility Weight Redist. System Device Weight Redist. System Storage High-capacity Matter Pod Processor Improved Signal Interpreter Weapon Coil Gun Energy Gun Lightning Gun Energy Cannon Ion Cannon Ballistic Gun Coil Gun Ballistic Cannon Advanced Assault Cannon Special Weapon Remote Datajack Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Gar Slots Evolved 14 | 4 . 3 2 2 1 2 . Power 1 | 1 . . . . . . . Propulsion 4 | 1 . 1 1 . . 1 . Utility 7 | 2 . 1 1 2 1 . . Weapon 2 | . . 1 . . . 1 . Parts Attached 87 | 5 8 17 12 17 21 5 2 Power 12 | 2 . 2 2 2 3 1 . Engine 8 | 2 . 2 1 1 2 . . Core 4 | . . . 1 1 1 1 . Reactor . | . . . . . . . . Propulsion 18 | 2 2 3 3 6 2 . . Treads . | . . . . . . . . Leg . | . . . . . . . . Wheel 2 | 2 . . . . . . . Hover 4 | . 2 . 2 . . . . Flight 12 | . . 3 1 6 2 . . Utility 30 | . 5 7 4 3 8 2 1 Device 19 | . 3 4 4 2 6 . . Storage 2 | . 1 . . . . 1 . Processor 9 | . 1 3 . 1 2 1 1 Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 27 | 1 1 5 3 6 8 2 1 Energy Gun 7 | 1 . 4 . 1 1 . . Energy Cannon 1 | . . . . 1 . . . Ballistic Gun 6 | . 1 . . 1 4 . . Ballistic Cannon 7 | . . 1 2 2 1 1 . Launcher . | . . . . . . . . Special Weapon 4 | . . . . . 2 1 1 Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 2 | . . . 1 1 . . . Unidentified Prototypes 7 | . . 2 . 1 3 1 . Parts Lost 1 | . . . . . 1 . . Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility . | . . . . . . . . Weapon 1 | . . . . . 1 . . Highest Loss Streak 1 | . . . . . 1 . . Average Slot Usage (%) 94 | . 92 89 85 99 96 97 87 Engine 10 | . 25 18 14 2 9 5 5 Core 4 | . . . . 10 2 4 5 Wheel 1 | . 15 . . . . . . Hover 2 | . 8 3 6 . . . . Flight 21 | . . 21 19 25 25 23 22 Device 28 | . 12 18 20 37 36 27 22 Storage 1 | . 8 . . . . 1 5 Processor 11 | . 8 15 12 8 12 17 16 Energy Gun 1 | . . 5 . 4 . . . Ballistic Gun 4 | . 12 1 . . 8 8 . Ballistic Cannon 4 | . . 5 9 7 . . 5 Naked Turns . | . . . . . . . . Heaviest Build 37 | 10 16 23 28 34 36 37 37 Greatest Support 37 | 31 31 23 27 36 37 37 37 Greatest Overweight (x) 1 | . . 1 1 . 1 . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 3 | 2 2 2 3 3 3 3 3 Average Capacity 2 | 2 2 2 2 3 3 3 3 Most Carried 3 | 2 2 2 3 3 3 3 3 Average Carried 2 | 1 1 1 1 2 2 2 2 Final Capacity 3 | 2 2 2 3 3 3 3 3 Final Carried 3 | 2 2 2 3 3 3 3 3 Class Distribution -------------------- 64% | Scout 16% | Mutant 12% | Hacker-Scout 4% | Ninja Dominant Class ---------------- Mutant | -10/Materials Scout | -9/Materials Scout | -8/Materials Scout | -7/Factory Scout | -6/Factory Hacker-Scout | -5/Factory Hacker-Scout | -5/Garrison Resources | -11 -10 -9 -8 -7 -6 -5 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Gar Matter Collected 1546 | 250 47 54 331 338 465 30 31 Remotely 988 | . . . 124 338 465 30 31 Salvage Created 1152 | . 47 172 229 170 503 . 31 Parts 73 | . 4 10 12 21 22 . 4 Haulers Intercepted 9 | . 1 3 2 1 2 . . Recyclers Shooed 1 | . . . . . 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Gar Combat Hostiles Destroyed 15 | . . 3 2 3 6 1 . Guns 9 | . . 3 . 1 5 . . Cannons 6 | . . . 2 2 1 1 . Classes Destroyed 9 | . 1 1 2 4 1 . . Worker 1 | . . . . . 1 . . Builder 1 | . . . . 1 . . . Hauler 9 | . 1 3 2 1 2 . . Recycler 1 | . . . . 1 . . . Watcher 6 | . . . 2 1 2 . 1 Grunt 7 | . . 3 . . 4 . . Duelist 1 | . . . . 1 . . . Sentry 5 | . . . 2 1 1 1 . Programmer 2 | . . . . 1 1 . . Best Kill Streak 3 | . 1 3 3 3 3 1 1 Combat Bots Only 3 | . . 2 1 1 3 1 . Max Kills in Single Turn 3 | . 1 1 1 3 1 1 1 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Gar Damage Taken 1060 | . . 42 23 298 248 171 278 Core 838 | . . 35 17 241 192 133 220 Absorbed by Shields 17 | . . . . . . . 17 Redirected to Core 744 | . . 22 17 194 192 133 186 Core Remaining (%) 95 | 100 100 96 93 95 87 . . Volleys Fired 106 | . 2 12 12 17 45 11 7 Largest 2 | . 1 2 2 2 2 1 1 Hottest 103 | . 23 90 88 103 83 57 57 Shots Fired 183 | . 2 24 16 33 90 11 7 Gun 109 | . 2 24 . 12 71 . . Cannon 73 | . . . 16 21 19 11 6 Launcher . | . . . . . . . . Special 1 | . . . . . . . 1 Kinetic 149 | . 2 3 16 21 90 11 6 Thermal . | . . . . . . . . Explosive . | . . . . . . . . Electromagnetic 33 | . . 21 . 12 . . . Robot Hit Streak 24 | . 1 21 7 14 24 17 5 Robot Miss Streak 4 | . 1 1 1 4 2 1 1 Penetration Max 1 | . . . . . 1 . . Secondary Targets . | . . . . . . . . Shots Hit Robots 140 | . 1 22 13 20 69 10 5 Core Hits 56 | . 1 12 6 12 20 3 2 Critical Hits 2 | . . . . . . 2 . Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3114 | . 16 364 306 588 1416 270 154 Guns 1442 | . 16 332 . 140 954 . . Cannons 1520 | . . . 306 328 462 270 154 Explosions 152 | . . 32 . 120 . . . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 2505 | . 16 15 306 328 1416 270 154 Thermal 32 | . . 32 . . . . . Explosive . | . . . . . . . . Electromagnetic 577 | . . 317 . 260 . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 5 | . . . . 4 5 1 1 Average Corruption 2 | . . . . 4 3 1 1 Corruption Purged . | . . . . . . . . Effects 16 | . . . . 11 3 2 . Message Errors 5 | . . . . 3 1 1 . Matter Fused 2 | . . . . 2 . . . Heat Flow Errors 4 | . . . . 3 1 . . Energy Discharges 3 | . . . . 2 . 1 . Data Loss (minor) 1 | . . . . . 1 . . Targeting Errors 1 | . . . . 1 . . . Overload Shots . | . . . . . . . . Overflow Damage 19 | . . . 3 16 . . . Projectiles 19 | . . . 3 16 . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 3 | . . . . . 2 . 1 Impact . | . . . . . . . . Kinetic 3 | . . . . . 2 . 1 Secondary . | . . . . . . . . Self-Inflicted Damage 26 | . . 26 . . . . . Shots 1 | . . 1 . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 234 | . 8 42 18 234 128 . . Average Temperature 49 | . 8 15 6 59 68 . . Received Heat Transfer 375 | . . 12 18 129 135 45 36 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 4 | . . 3 . 1 . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 50 | . . 50 . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . 1 . 1 . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Gar Peak Influence 267 | . 18 120 208 171 267 127 92 Initial 112 | . . 6 . 8 65 112 37 Average 59 | . 10 65 64 61 64 91 55 Maximum Alert Level 1 | . . . 1 . 1 . . Low Security (%) 98 | 100 100 100 97 100 94 100 100 Level 1 1 | . . . 2 . 5 . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 6 | . . . . 1 4 1 . Investigation 2 | . . . . . 1 1 . Extermination 2 | . . . . 1 1 . . Reinforcement 2 | . . . . . 2 . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Gar Distress Signals 1 | . . 1 . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 40 | . . 3 5 12 12 3 5 Peak Tracking Total 4 | . . 2 4 4 3 2 4 Tactical Retreats 7 | . . . 2 2 3 . . Traps | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Gar Traps Triggered 1 | . . . . . . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Gar Machines Disabled 13 | . . . . 11 1 . 1 Max in Single Turn 10 | . . . . 10 1 . 1 Garrison Relay 1 | . . . . . . . 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Gar Machines Accessed 20 | . 3 1 2 5 5 4 . Terminals 15 | . 3 1 2 4 3 2 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 3 | . . . . 1 1 1 . Scanalyzers 1 | . . . . . 1 . . Garrison Access 1 | . . . . . . 1 . Total Hacks 54 | . 8 5 8 10 10 13 . Successful 30 | . 4 2 4 6 2 12 . Failed 24 | . 4 3 4 4 8 1 . Catastrophic 2 | . . . . . 2 . . Database Lockouts . | . . . . . . . . Manual 19 | . 4 1 6 4 2 2 . Terminals 46 | . 8 5 8 9 7 9 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 5 | . . . . 1 1 3 . Scanalyzers 2 | . . . . . 2 . . Garrison Access 1 | . . . . . . 1 . Terminal Hacks 17 | . 3 1 2 3 1 7 . Record 3 | . . . . . . 3 . Robot Analysis 2 | . . . . 1 . 1 . Prototype ID Bank 5 | . 2 . 1 1 . 1 . Emergency Access Points 1 | . . 1 . . . . . Unreport Threat 3 | . . . . 1 . 2 . Locate Traps 2 | . 1 . . . 1 . . Zone Layout 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 3 | . . . . 1 . 2 . Report Inventory 2 | . . . . 1 . 1 . Retrieve Components 1 | . . . . . . 1 . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks 9 | . 1 1 2 2 1 2 . Terminals 9 | . 1 1 2 2 1 2 . Assimilate 2 | . . . . . 1 1 . Botnet 7 | . 1 1 2 2 . 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 17 | . 3 1 1 4 5 3 . Full Trace Events 2 | . . . . . 1 1 . Feedback Events 1 | . . . . . . 1 . Corruption 1 | . . . . . . 1 . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 3 | . . . . . . 3 . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 2 | . . . . . . . 2 Machine Destruction 2 | . . . . . . . 2 Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Gar Total Allies 2 | . . . . . 1 1 . Largest Group 2 | . . . . . 1 2 2 Highest-Rated Group 36 | . . . . . 26 36 36 Highest-Rated Ally 26 | . . . . . 26 26 26 Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Gar Robot Analysis Total 2 | . . . . 1 . 1 . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Gar Turns Passed 3898 | 60 375 528 421 982 1073 319 140 Spaces Moved 3067 | 47 251 376 269 977 671 279 197 Core 1 | 1 . . . . . . . Treads . | . . . . . . . . Legs . | . . . . . . . . Wheels 284 | 46 238 . . . . . . Hover 259 | . 13 78 168 . . . . Flight 2523 | . . 298 101 977 671 279 197 Fastest Speed 26 | 50 56 34 34 26 26 27 27 Average Speed 37 | 87 93 38 54 28 27 27 27 Slowest Speed 120 | 90 100 117 120 34 99 27 27 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 8 | . . 1 . 2 1 2 2 Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 24 | 4 43 31 23 24 17 8 47 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 5 | . . 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 17 | . . 5 . 5 4 3 . Melee . | . . . . . . . . Projectile 10 | . . . . 3 4 3 . AOE 7 | . . 5 . 2 . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Gar Total 5605 | 63 387 732 525 1644 1469 511 274 Wait 2220 | 10 118 307 220 600 708 204 53 Move 3043 | 46 250 373 268 972 668 274 192 Hop 8 | . . 1 . 2 1 2 2 Pick Up 33 | 2 2 5 4 8 6 5 1 Fast Attach 48 | 5 8 11 9 7 6 1 1 Attach 18 | . . 1 1 5 7 3 1 Detach 5 | . . 1 . 1 2 1 . Swap 22 | . . 5 2 5 9 1 . Drop 64 | . 7 14 9 16 11 6 1 Fire 106 | . 2 12 12 17 45 11 7 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 16 | . . . . . . . 16 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous 22 | . . 2 . 11 6 3 . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -5/Garrison (discovered 1 exit: *Fac) History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Power slot (x1) 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x2) 8 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Discovered new exit (range 16) 328 | -10/Materials | Build established: Mutant 436 | -10/Materials | Entered another Materials area 438 | -9/Materials | Reached level 2 438 | -9/Materials | Reached level 3 438 | -9/Materials | Upgraded with Propulsion slot (x1) 438 | -9/Materials | Upgraded with Utility slot (x1) 438 | -9/Materials | Upgraded with Weapon slot (x1) 739 | -9/Materials | Build established: Scout 961 | -9/Materials | Discovered new exit (range 9) 964 | -9/Materials | Identified exit to Materials 964 | -9/Materials | Entered another Materials area 966 | -8/Materials | Reached level 4 966 | -8/Materials | Reached level 5 966 | -8/Materials | Reached level 6 966 | -8/Materials | Upgraded with Propulsion slot (x1) 966 | -8/Materials | Upgraded with Utility slot (x1) 1325 | -8/Materials | Discovered new exit (range 9) 1379 | -8/Materials | Reached level 7 1385 | -8/Materials | Identified exit to Factory 1385 | -8/Materials | Entered Factory 1387 | -7/Factory | Reached level 8 1387 | -7/Factory | Reached level 9 1387 | -7/Factory | Upgraded with Utility slot (x2) 2174 | -7/Factory | Reached level 10 2351 | -7/Factory | Discovered new exit (range 25) 2366 | -7/Factory | Identified exit to Factory 2367 | -7/Factory | Entered another Factory area 2369 | -6/Factory | Reached level 11 2369 | -6/Factory | Reached level 12 2369 | -6/Factory | Upgraded with Utility slot (x1) 2535 | -6/Factory | Spotted B-75 Beast 3254 | -6/Factory | Reached level 13 3329 | -6/Factory | Found Prototype Processor 3330 | -6/Factory | Identified Exp. Terrain Scan Processor 3403 | -6/Factory | Discovered new exit (range 18) 3434 | -6/Factory | Identified exit to Factory 3440 | -6/Factory | Entered another Factory area 3440 | -5/Factory | Accompanied by 1 ally 3442 | -5/Factory | Reached level 14 3442 | -5/Factory | Reached level 15 3442 | -5/Factory | Upgraded with Weapon slot (x1) 3713 | -5/Factory | Build established: Hacker-Scout 3744 | -5/Factory | Reached level 16 3755 | -5/Factory | Upgraded with Propulsion slot (x1) 3757 | -5/Factory | Identified exit to Garrison 3759 | -5/Factory | Entered Garrison 3759 | -5/Garrison | Accompanied by 2 allies 3846 | -5/Garrison | Garrison Relay disabled 3850 | -5/Garrison | Triggered checkpoint 3857 | -5/Garrison | Triggered checkpoint 3869 | -5/Garrison | Triggered checkpoint 3872 | -5/Garrison | Triggered checkpoint 3884 | -5/Garrison | Discovered new exit (range 24) 3898 | -5/Garrison | Identified exit to Factory 3899 | -5/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3899 | -5/Garrison | Self-destructed Last Messages --------------- 03872_ Field strength at 70. 03873_ Field strength at 65. 03874_ Field strength at 60. 03875_ Field strength at 55. 03876_ Field strength at 50. 03877_ Field strength at 45. 03878_ Field strength at 40. 03879_ Field strength at 35. 03880_ Field strength at 30. 03881_ Penetrated by Slug. 03881_ Field strength at 12. 03882_ Field strength at 7. 03883_ Field strength at 2. 03884_ Stasis field depleted. 03884_ EXIT=FOUND 03887_ Slug penetrates Wall. 03893_ Slug penetrates G-50 Soldier. 03898_ EXIT=IDENTIFIED: FACTORY 03899_ Attempting to access garrison exit controls... 03899_ Remote lockdown engaged. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????#???????#??##??##?#?#???##?#?##???#?##?# | | ?????????????#???#?##??###?#?#?#?#?#?###?###?##??? | | ?????????????####?????#?#???#?#???#?##????##???#?? | | ??????????#??#?#?####?##?#???##?##?###?????##?#??# | | ??????????#?????###??#?#??#??#???#####?#######?#?? | | ???????????????###?##??#??#?#??####?#######??#?### | | ??????????#??##????#?#??####?####?#####?#########? | | ?????????????????#??#??##?####?##?????#?##?####?## | | ????#???#?#####?????##?#?#?#?#?###?###?#?#??####?# | | ???????#?????#?###?#??##?###?###???###?######?#?## | | ????????####?##??#?????########?####?####?##?####? | | ??????#?#?###?#??##??#?##@ ###?#???########?##? | | ???????###???????##?###?# < ###?##?#?#?#?####### | | ???????#?#???#??#??###### ##?##??###??######?# | | ???????####?##?##?####??### #?######?####?###?#? | | ??????#####?#???###?####### ############?#?##### | | ????????##?##??##?###?##### #####??#########?### | | ??????#??#?#??#########?### ####?############## | | ???????###?####??#?######## #?################# | | ???????####?##?############ ##?#############??# | | ??????#?????#########?##### ################### | | ???????###############??### ################### | | ?????#?#?######?######?#### ####?########?##### | | ????????##########?######## ################### | | ??????#####?###??#??#####?# ###########?####### | | ???????######?############# ####?############## | | ???????########?#?##?#?#### ################### | | ?????###?#########?######## ####?############?# | | ??????########?############ #######?########### | | ??????##??##?##?##?###?#### ################### | | ?????#?###?############?### ##?################ | | ???????###?#???#####?###### ##########?######## | | ???????#?##??##??######?#?# #########?######### | | ?????###?################## ################### | | ??????###### + ######## | | ?????????### + ? ?? ######## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 82 Energy Generation 46 Energy Capacity 460 Matter Stores 300 Matter Capacity 650 Sight Range 26 Robot Scan Range 35 Terrain Scan Range 24 Terrain Scan Density 510 ECM Strength 4 Additional Mass Support 6 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 64 Targeting Accuracy 8 Core Analysis 6 Armor Integrity Analysis 66 Offensive Hacking 25 Defensive Hacking 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Use The Force Challenges ------------ None RPGLIKE | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Gar Levels Raised 15 | . . 2 4 3 3 3 . XP Earned 27388 | 4000 35 3814 5235 5127 4803 3524 850 XP Spent 26480 | 4000 . 2920 5300 3700 6015 4545 . Upgrades 57 | 14 . 7 9 2 11 14 . Power Slot 1 | 1 . . . . . . . Propulsion Slot 4 | 1 . 1 1 . . 1 . Utility Slot 7 | 2 . 1 1 2 1 . . Weapon Slot 2 | . . 1 . . . 1 . Core Integrity 3 | . . . . . . 3 . Heat Dissipation 5 | . . 2 . . 2 1 . Energy Generation 3 | 1 . . . . 2 . . Matter Storage 1 | . . . . . . 1 . Mass Support 1 | 1 . . . . . . . Inventory Capacity 3 | 2 . . 1 . . . . Sight Range 4 | . . 2 2 . . . . Sensor Range 11 | 5 . . 4 . 2 . . Terrain Scan Density 5 | 1 . . . . 1 3 . Ranged Accuracy 3 | . . . . . 3 . . Hack Attack % 3 | . . . . . . 3 . Hack Defense % 1 | . . . . . . 1 . Protomatter Created 370 | . . 98 . 140 110 22 . Integrity Restored 479 | . . 17 . 255 141 66 . Core 474 | . . 12 . 255 141 66 . Parts 5 | . . 5 . . . . . Protomatter Decayed 199 | . . 91 . 45 63 . . Game ------ Seed DisruptorPointRailgun Manual? 0 Play Time 01:31:34 Cumulative 40.0 hours Start 2021.01.14 @ 09:50:08 End 2021.01.14 @ 15:24:09 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode Winter2019/RPGLIKE Game No. 47 Rogue 0 Adventurer 43 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 39 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/SmallcapsGlow Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: de571e02-71f7-4d42-9e42-3ea8790e8b1a