Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.08.16 @ 19:38:06 Player: Moperro Result: Destroyed by G-67 Veteran with Electrolaser Performance ------------- Evolutions (7) 3500 Regions Visited (16) 3200 Robots Destroyed (206) 1030 Value Destroyed (8010) 8010 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1611) 1611 TOTAL SCORE: 17451 Bonus ------- High Alert Combat Kills 111 Entered Garrisons 1000 Used RIF Installer 500 Cogmind --------- Core Integrity 0/1300 Matter 46/300 Energy 100/100 System Corruption 14% Temperature Cool (0) Movement Core (50) Location -3/Garrison Parts ------- > --- POWER (5) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ Advanced Signal Interpreter Terrain Scan Processor Improved Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Micro Fission Core Light Antimatter Reactor Advanced Heat Sink Advanced Heat Sink Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Fission Core Micro Fission Core Micro Fission Core Micro Fission Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Advanced Signal Interpreter Terrain Scan Processor Improved Target Analyzer Stasis Canceller Utility Shielding System Restoration Module > --- WEAPON ----------- Gauss Rifle Heavy Machine Gun Heavy Gauss Cannon Linear Accelerator > --- INVENTORY -------- Micro Fission Core Light Antimatter Reactor Armored Medium Treads Advanced Heat Sink Advanced Heat Sink [Rating: 111] Favorites ----------- Power Micro Fission Core Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Flexi-carbon Leg Treads Medium Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Aerolev Unit Flight Unit Flight Unit Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Targeting Computer Hackware Advanced Hacking Suite Protection Utility Shielding Weapon Gauss Rifle Energy Gun Electrolaser Energy Cannon Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Heavy Gauss Cannon Special Weapon Plasma Cutter Build | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Min Mat Sto Gar Fac Gar Fac Gar Fac Gar Fac Fac Res Gar Slots Evolved 15 | . 1 2 . 2 . . 2 . . . 2 . 2 2 2 . Power 4 | . 1 . . 1 . . . . . . 1 . . 1 . . Propulsion 3 | . . 1 . . . . 1 . . . . . . . 1 . Utility 6 | . . 1 . . . . 1 . . . 1 . 1 1 1 . Weapon 2 | . . . . 1 . . . . . . . . 1 . . . Parts Attached 167 | 3 14 10 4 8 15 1 2 7 6 5 21 5 17 44 5 . Power 46 | 1 3 2 1 5 5 1 . 3 3 3 4 1 3 10 1 . Engine 25 | 1 3 2 1 2 4 1 . 1 3 1 3 1 1 1 . . Core 18 | . . . . 3 1 . . 2 . 2 1 . 2 6 1 . Reactor 3 | . . . . . . . . . . . . . . 3 . . Propulsion 39 | . 6 2 1 1 3 . . 2 2 . 8 1 3 8 2 . Treads 17 | . 2 . . . . . . 2 2 . 4 1 2 4 . . Leg 16 | . 2 2 1 1 . . . . . . 4 . . 4 2 . Wheel 1 | . . . . . . . . . . . . . 1 . . . Hover 3 | . . . . . 3 . . . . . . . . . . . Flight 2 | . 2 . . . . . . . . . . . . . . . Utility 33 | 2 1 2 1 1 2 . 2 . . . 5 . 6 10 1 . Device 18 | . . 2 1 1 2 . 1 . . . 3 . 3 4 1 . Storage 2 | 1 1 . . . . . . . . . . . . . . . Processor 7 | 1 . . . . . . . . . . 1 . . 5 . . Hackware 1 | . . . . . . . . . . . . . 1 . . . Protection 5 | . . . . . . . 1 . . . 1 . 2 1 . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 49 | . 4 4 1 1 5 . . 2 1 2 4 3 5 16 1 . Energy Gun 9 | . 1 . . 1 1 . . . 1 . . . 1 4 . . Energy Cannon 3 | . 1 1 . . . . . . . . . . . 1 . . Ballistic Gun 33 | . 2 3 1 . 4 . . 2 . 2 4 3 3 9 . . Ballistic Cannon 3 | . . . . . . . . . . . . . . 2 1 . Launcher . | . . . . . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . . 1 . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . 1 . 3 . . . . . . . . 1 . . Parts Lost 40 | . 1 . . . . . . 2 . . 2 13 2 1 . 19 Power 11 | . . . . . . . . . . . 1 5 . . . 5 Propulsion 12 | . 1 . . . . . . 2 . . . 3 1 . . 5 Utility 9 | . . . . . . . . . . . 1 2 1 . . 5 Weapon 8 | . . . . . . . . . . . . 3 . 1 . 4 Highest Loss Streak 19 | . 1 . . . . . . 2 . . 1 13 1 1 . 19 Average Slot Usage (%) 90 | . 92 95 100 94 99 100 92 87 95 100 95 83 69 89 95 61 Engine 11 | . 24 20 20 14 10 25 21 13 16 16 20 11 1 1 . . Core 9 | . . . . 10 14 . . 7 5 4 2 3 5 19 21 13 Treads 7 | . 4 . . . . . . 7 24 28 15 . 10 7 . . Leg 7 | . 3 26 30 25 1 . . . . . 6 20 1 4 22 12 Hover 2 | . . . . . 23 25 21 8 . . . . . . . . Device 9 | . . 9 10 8 8 8 7 7 7 7 13 10 7 12 9 7 Storage 6 | . 12 10 10 8 8 8 7 7 7 7 6 6 5 5 4 3 Processor 7 | . 12 10 10 8 8 8 7 7 7 7 4 6 2 8 13 13 Protection 4 | . . . . . . . 7 7 7 7 6 6 9 6 4 2 Energy Gun 2 | . 1 . . 3 4 . . . 7 5 . . 1 4 . . Ballistic Gun 16 | . 19 17 20 16 19 25 21 21 14 15 18 15 15 13 10 2 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 84 | 11 26 29 39 48 50 48 49 50 47 53 71 63 65 84 82 82 Greatest Support 145 | 3 40 30 30 30 33 33 33 40 88 88 104 60 121 145 105 105 Greatest Overweight (x) 8 | 3 4 1 1 1 4 1 1 4 1 . 1 1 1 1 . 8 Average Overweight (x) . | 2 1 . . 1 1 1 1 1 . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 8 Most Carried 10 | 8 8 9 10 10 10 8 7 9 9 6 9 7 5 10 7 5 Average Carried 6 | 5 7 7 7 9 8 7 6 6 5 4 5 6 2 6 5 4 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 4 Final Carried 10 | 8 7 7 10 9 7 7 7 6 3 5 7 2 2 7 5 4 Class Distribution -------------------- 24% | Hacker-Gunner 23% | Scavenger-Gunner 17% | Hacker-Mutant 12% | Scavenger-Tank 7% | Scavenger-Mutant 5% | Generator-Tank 4% | Hacker-Tank 3% | Generator-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Hacker-Gunner | -8/Storage Hacker-Gunner | -8/Garrison Hacker-Gunner | -7/Factory Scavenger-Gunner | -7/Garrison Hacker-Gunner | -7/Factory Hacker-Gunner | -7/Garrison Hacker-Gunner | -6/Factory Scavenger-Gunner | -6/Garrison Hacker-Gunner | -5/Factory Scavenger-Tank | -4/Factory Scavenger-Gunner | -3/Research Hacker-Mutant | -3/Garrison Resources | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 ----------- Run | Scr Mat Mat Min Mat Sto Gar Fac Gar Fac Gar Fac Gar Fac Fac Res Gar Matter Collected 5776 | 176 153 284 54 220 572 152 . 439 . 221 783 . 606 1886 230 . Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 8929 | . 189 611 38 459 1041 294 . 517 . 401 1168 327 567 3169 130 18 Parts 484 | . 15 30 2 43 72 29 . 22 . 18 60 15 21 155 2 . Haulers Intercepted 2 | . . 1 . 1 . . . . . . . . . . . . Recyclers Shooed 3 | . . 1 . . . . . . . . 1 . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Min Mat Sto Gar Fac Gar Fac Gar Fac Gar Fac Fac Res Gar Combat Hostiles Destroyed 148 | . 4 7 1 10 21 9 . 11 . 8 17 6 9 42 2 1 Guns 140 | . 4 7 1 10 21 9 . 11 . 8 17 6 9 36 1 . Cannons 7 | . . . . . . . . . . . . . . 6 1 . Classes Destroyed 16 | . 5 4 . 1 1 . . . . . 3 1 1 . . . Worker 17 | . 1 2 . 1 2 . . . . . 4 . . 7 . . Builder 13 | . 1 1 . 1 1 . . . . . 1 . . 8 . . Tunneler 3 | . . . . 2 . . . . . . . . . . 1 . Hauler 2 | . . 1 . 1 . . . . . . . . . . . . Recycler 4 | . . 1 . . . . . . . . . . . 3 . . Mechanic 1 | . . . . . . . . . . . . . 1 . . . Operator 4 | . . 1 . . 1 . . . . . . . 1 1 . . Watcher 14 | . 1 2 . 2 2 . . . . . 4 . . 3 . . Swarmer 33 | . 2 . . 6 5 4 . 5 . . 3 1 . 7 . . Grunt 65 | . 2 4 1 3 9 2 . 2 . 7 10 3 4 16 2 . Brawler 1 | . . . . . 1 . . . . . . . . . . . Duelist 1 | . . . . . . . . . . . 1 . . . . . Sentry 26 | . . 3 . 1 6 3 . 4 . 1 1 1 2 4 . . Specialist 1 | . . . . . . . . . . . . 1 . . . . Hunter 7 | . . . . . . . . . . . 1 . 3 3 . . Programmer 14 | . . . . . . . . . . . 1 . . 12 . 1 Best Kill Streak 11 | . 2 6 1 5 8 9 . 4 . 4 5 4 4 11 3 1 Combat Bots Only 9 | . 2 2 1 3 6 9 . 4 . 4 3 4 4 6 2 1 Max Kills in Single Turn 2 | . 1 1 1 2 2 2 . 2 . 2 2 2 1 2 2 1 Gunslinging 1 | . . . . 1 . 1 . 1 . 1 1 1 . 1 . . Exploded . | . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -------- Run | Scr Mat Mat Min Mat Sto Gar Fac Gar Fac Gar Fac Gar Fac Fac Res Gar Damage Taken 11306 | . 333 328 7 149 461 217 . 502 . 576 790 1421 777 2789 201 2755 Core 2224 | . 104 42 . 10 91 28 . 55 . 49 44 235 99 162 14 1291 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Core Remaining (%) 81 | 100 58 . 89 . . 76 . . . 85 . 67 90 85 . . Volleys Fired 417 | . 19 41 2 20 48 16 . 26 . 23 45 19 30 110 7 11 Largest 4 | . 2 2 2 3 3 3 . 3 . 3 3 3 4 4 4 4 Hottest 214 | . 100 43 51 116 116 78 . 78 . 111 90 90 167 214 185 185 Shots Fired 1235 | . 36 82 4 48 141 48 . 78 . 69 128 34 89 430 20 28 Gun 1149 | . 26 82 4 48 141 48 . 78 . 69 128 34 89 383 10 9 Cannon 86 | . 10 . . . . . . . . . . . . 47 10 19 Launcher . | . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . Kinetic 1085 | . 18 82 4 40 123 48 . 78 . 46 128 34 80 356 20 28 Thermal 150 | . 18 . . 8 18 . . . . 23 . . 9 74 . . Explosive . | . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . Robot Hit Streak 54 | . 11 17 6 11 22 14 . 43 . 37 38 15 21 54 5 8 Robot Miss Streak 6 | . 1 2 . 1 3 2 . 1 . 1 5 2 2 6 1 4 Penetration Max 1 | . . . . 1 1 . . . . . 1 . 1 1 1 . Secondary Targets 29 | . . . . 2 6 3 . 3 . 2 3 3 1 6 . . Max Gunslinging Chain 1 | . . . . 1 1 1 . 1 . 1 1 1 1 1 . . Shots Hit Robots 937 | . 25 68 2 38 96 37 . 60 . 61 101 30 76 310 14 19 Core Hits 433 | . 12 24 2 23 43 13 . 25 . 22 83 10 27 141 7 1 Critical Hits 39 | . 2 1 . 1 1 . . 1 . . 2 4 1 25 1 . Critical Kills 13 | . . 1 . . 1 . . . . . 1 2 . 8 . . Critical Parts Destroyed 26 | . 2 . . 1 . . . 1 . . 1 2 1 17 1 . Melee Attacks . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 20370 | . 267 737 33 820 1767 679 . 1029 . 1005 2356 640 1493 8515 429 600 Guns 18149 | . 131 737 33 820 1767 679 . 1029 . 1005 2330 640 1471 7287 134 86 Cannons 2077 | . 54 . . . . . . . . . . . . 1214 295 514 Explosions 81 | . 81 . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . Ramming 63 | . 1 . . . . . . . . . 26 . 22 14 . . Kinetic 18160 | . 55 737 33 742 1627 679 . 1029 . 654 2330 640 1255 7350 429 600 Thermal 2066 | . 130 . . 78 140 . . . . 351 . . 216 1151 . . Explosive 81 | . 81 . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 14 | . . . . . . . . . . . 1 1 . 4 1 14 Average Corruption 2 | . . . . . . . . . . . 1 1 . 2 1 7 Corruption Purged 3 | . . . . . . . . . . . . . . 3 . . Effects 33 | . . . . . . . . . . . 1 2 . 22 . 8 Message Errors 7 | . . . . . . . . . . . . 1 . 5 . 1 Matter Fused 6 | . . . . . . . . . . . . . . 4 . 2 Heat Flow Errors 4 | . . . . . . . . . . . . . . 3 . 1 Energy Discharges 4 | . . . . . . . . . . . . . . 4 . . Data Loss (minor) 2 | . . . . . . . . . . . . . . . . 2 Targeting Errors 9 | . . . . . . . . . . . 1 1 . 5 . 2 Weapon Failures 1 | . . . . . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 115 | . 4 . . . . . . . . . . . . 26 . 85 Projectiles 111 | . . . . . . . . . . . . . . 26 . 85 Explosions 4 | . 4 . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . Knockbacks 24 | . . . . . . . . . . . 1 . 1 12 2 8 Impact 2 | . . . . . . . . . . . 1 . 1 . . . Kinetic 20 | . . . . . . . . . . . . . . 10 2 8 Secondary 2 | . . . . . . . . . . . . . . 2 . . Self-Inflicted Damage 196 | . 191 . . . . . . . . . . . . 5 . . Shots 3 | . 3 . . . . . . . . . . . . . . . Rammed 8 | . 1 . . . . . . . . . 2 . 3 2 . . Targets Rammed 9 | . 1 . . . . . . . . . 2 . 3 3 . . Kicked 1 | . . . . . . . . . . . . . . 1 . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 407 | . 387 26 3 312 388 192 . 198 . 196 72 35 76 407 339 401 Average Temperature 89 | . 127 8 2 102 97 72 . 98 . 129 19 13 28 71 212 211 Received Heat Transfer 3768 | . 87 183 6 54 297 153 . 195 . 498 270 717 261 453 81 513 Effects 16 | . 1 . . . 1 . . . . . . . . 5 4 5 Shutdowns 10 | . 1 . . . 1 . . . . . . . . 3 1 4 Energy Bleed 1 | . . . . . . . . . . . . . . 1 . . Interference 3 | . . . . . . . . . . . . . . . 3 . Matter Decay 2 | . . . . . . . . . . . . . . 1 . 1 Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . 1 . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 10 | . 1 . . . . . . . . 3 . . 1 5 . . Heat Transferred 3940 | . 286 . . 185 259 . . . . 814 . . 333 2063 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Min Mat Sto Gar Fac Gar Fac Gar Fac Gar Fac Fac Res Gar Peak Influence 591 | . 196 318 26 303 570 591 232 490 190 347 311 83 196 358 198 119 Initial 230 | . . 4 6 7 91 216 230 125 190 102 135 48 20 . 139 115 Average 139 | . 67 104 8 149 289 462 230 337 190 238 107 52 69 122 164 71 Maximum Alert Level 2 | . . 1 . 1 2 2 1 2 . 1 1 . . 1 . . Low Security (%) 73 | 100 100 82 100 62 34 . . 9 100 44 75 100 100 77 100 100 Level 1 20 | . . 17 . 37 39 27 100 54 . 55 24 . . 22 . . Level 2 5 | . . . . . 26 72 . 35 . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 26 | . . . 1 1 3 . . . . . 4 . 5 12 . . Investigation 4 | . . . 1 . . . . . . . 1 . 1 1 . . Extermination 7 | . . . . . . . . . . . 1 . 1 5 . . Reinforcement 13 | . . . . 1 1 . . . . . 2 . 3 6 . . Assault . | . . . . . . . . . . . . . . . . . Garrison 2 | . . . . . 2 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . 1 . . 2 . . Haulers Reinforced 2 | . . . . . . . . . . . . . . 2 . . Stealth | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 --------- Run | Scr Mat Mat Min Mat Sto Gar Fac Gar Fac Gar Fac Gar Fac Fac Res Gar Distress Signals 6 | . 1 1 . . 1 . . . . . 1 . 1 1 . . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 226 | . 9 13 2 13 24 8 . 12 . 11 26 13 15 63 2 15 Peak Tracking Total 15 | . 4 4 2 3 5 5 . 4 . 5 4 9 4 11 2 15 Tactical Retreats 13 | . . 1 . . . 1 . 2 . 3 2 . . 2 . 2 Traps | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Min Mat Sto Gar Fac Gar Fac Gar Fac Gar Fac Fac Res Gar Traps Triggered 12 | . . . . . . 1 . . . . 2 3 . 5 1 . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 ---------- Run | Scr Mat Mat Min Mat Sto Gar Fac Gar Fac Gar Fac Gar Fac Fac Res Gar Machines Disabled 22 | . 11 . . . 3 1 . . . . 2 . . 5 . . Max in Single Turn 3 | . 3 . . . 1 1 . . . . 1 . . 1 . . Garrison Relay 1 | . . . . . . 1 . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 --------- Run | Scr Mat Mat Min Mat Sto Gar Fac Gar Fac Gar Fac Gar Fac Fac Res Gar Machines Accessed 23 | . 1 2 1 . 5 . 1 . 1 . 3 . 3 5 1 . Terminals 9 | . 1 2 . . 3 . . . . . . . 2 1 . . Fabricators 2 | . . . . . . . . . . . 1 . . 1 . . Repair Stations 3 | . . . . . 1 . . . . . . . 1 1 . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . . . 1 . . 2 . . Garrison Access 5 | . . . . . 1 . 1 . 1 . 1 . . . 1 . Total Hacks 41 | . 1 3 1 . 7 . 1 . 1 . 6 . 7 13 1 . Successful 38 | . 1 3 1 . 6 . 1 . 1 . 5 . 6 13 1 . Failed 3 | . . . . . 1 . . . . . 1 . 1 . . . Catastrophic . | . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . . . . Terminals 12 | . 1 3 . . 3 . . . . . . . 4 1 . . Fabricators 4 | . . . . . . . . . . . 2 . . 2 . . Repair Stations 7 | . . . . . 2 . . . . . . . 3 2 . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 11 | . . . . . . . . . . . 3 . . 8 . . Garrison Access 6 | . . . . . 2 . 1 . 1 . 1 . . . 1 . Terminal Hacks 13 | . 1 3 1 . 3 . . . . . . . 4 1 . . Record 9 | . 1 3 . . . . . . . . . . 4 1 . . Open Door 2 | . . . 1 . 1 . . . . . . . . . . . Locate Traps 1 | . . . . . 1 . . . . . . . . . . . Dispatch Records 1 | . . . . . 1 . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . . . 2 . . 2 . . Load Schematic 2 | . . . . . . . . . . . 1 . . 1 . . Build 2 | . . . . . . . . . . . 1 . . 1 . . Repair Station Hacks 6 | . . . . . 2 . . . . . . . 2 2 . . Scan Component 3 | . . . . . 1 . . . . . . . 1 1 . . Repair 3 | . . . . . 1 . . . . . . . 1 1 . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer 10 | . . . . . . . . . . . 2 . . 8 . . Insert Component 5 | . . . . . . . . . . . 1 . . 4 . . Analyze 5 | . . . . . . . . . . . 1 . . 4 . . Garrison Access Hacks 5 | . . . . . 1 . 1 . 1 . 1 . . . 1 . Unlock Access 5 | . . . . . 1 . 1 . 1 . 1 . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . 1 . . . . . . . . . . 1 1 . . Used 1 | . . 1 . . . . . . . . . . . . . . Hacking Detections 10 | . . 1 . . 2 . . . . . 3 . 2 2 . . Full Trace Events 2 | . . . . . . . . . . . . . 1 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . . . . . . 1 . . 4 . . Parts Built 4 | . . . . . . . . . . . 2 . . 2 . . Matter 270 | . . . . . . . . . . . 102 . . 168 . . Time 67 | . . . . . . . . . . . 25 . . 42 . . Total Part Build Rating 10 | . . . . . . . . . . . 2 . . 8 . . Parts Repaired 3 | . . . . . 1 . . . . . . . 1 1 . . Time 70 | . . . . . 32 . . . . . . . 13 25 . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . . . . . . . . . . 1 . . 4 . . Part Schematics Acquired 5 | . . . . . . . . . . . 1 . . 4 . . Parts Damaged 1 | . . . . . . . . . . . . . . 1 . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 ------------ Run | Scr Mat Mat Min Mat Sto Gar Fac Gar Fac Gar Fac Gar Fac Fac Res Gar Used RIF Installer 1 | . . . . . . . . 1 . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . 5 . . . . . . . . . . Machine Destruction 5 | . . . . . . 5 . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -------- Run | Scr Mat Mat Min Mat Sto Gar Fac Gar Fac Gar Fac Gar Fac Fac Res Gar Total Allies . | . . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Min Mat Sto Gar Fac Gar Fac Gar Fac Gar Fac Fac Res Gar Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 ------------- Run | Scr Mat Mat Min Mat Sto Gar Fac Gar Fac Gar Fac Gar Fac Fac Res Gar Turns Passed 8539 | 138 706 441 299 337 546 224 23 441 66 345 1185 203 825 2363 209 188 Spaces Moved 4488 | 72 351 236 231 171 299 157 20 245 31 160 631 95 419 1149 144 77 Core 74 | 72 . . . . . . . . . . . . . . . 2 Treads 1956 | . 58 . . . . . . 129 31 160 384 11 419 764 . . Legs 1657 | . 63 236 231 171 21 . . . . . 247 84 . 385 144 75 Wheels . | . . . . . . . . . . . . . . . . . Hover 571 | . . . . . 278 157 20 116 . . . . . . . . Flight 230 | . 230 . . . . . . . . . . . . . . . Fastest Speed 50 | 50 117 120 120 150 102 102 102 102 162 162 150 120 160 120 120 120 Average Speed 148 | 175 178 129 123 150 106 102 102 147 166 162 156 149 161 155 120 134 Slowest Speed 450 | 200 360 150 150 150 300 102 102 290 180 162 162 180 180 160 120 450 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 25 | 5 60 24 58 18 37 43 1 43 1 36 21 27 10 26 3 27 Regions Visited 16 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . Known Exits Taken 12 | 1 1 1 1 1 1 . 1 . 1 . 1 . 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . . . Scrap Searched 1 | . . . 1 . . . . . . . . . . . . . Spaces Dug 2 | . . . . . . . . . . . . . . 2 . . Terrain Destroyed 95 | . 56 . . . . . . . . . . . 1 24 1 13 Melee . | . . . . . . . . . . . . . . . . . Projectile 39 | . . . . . . . . . . . . . 1 24 1 13 AOE 56 | . 56 . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 --------- Run | Scr Mat Mat Min Mat Sto Gar Fac Gar Fac Gar Fac Gar Fac Fac Res Gar Total 5531 | 85 399 300 240 209 427 191 22 282 47 198 727 132 507 1459 165 141 Wait 193 | . . . . . 43 3 . . . . . . 15 77 2 53 Move 4469 | 71 350 235 230 170 298 156 19 241 30 159 631 93 418 1148 143 77 Hop . | . . . . . . . . . . . . . . . . . Pick Up 140 | 11 9 8 3 6 10 1 1 4 5 6 18 . 16 38 4 . Fast Attach 1 | . . . . . 1 . . . . . . . . . . . Attach 58 | 3 6 2 . 2 1 . 1 1 2 . 6 5 13 14 2 . Detach 7 | . . . . . . . . . . . . . 2 5 . . Swap 108 | . 8 8 4 6 13 1 1 6 4 5 15 . 4 30 3 . Drop 90 | . 6 6 1 5 13 1 . 4 6 4 10 . 6 24 4 . Fire 417 | . 19 41 2 20 48 16 . 26 . 23 45 19 30 110 7 11 Melee . | . . . . . . . . . . . . . . . . . Ram 1 | . 1 . . . . . . . . . . . . . . . Kick 3 | . . . . . . . . . . . 1 . . 2 . . Crush 5 | . . . . . . . . . . . 1 . 3 1 . . Escape Stasis 38 | . . . . . . 13 . . . . . 15 . 10 . . Rewire 1 | . . . . . . . . . . 1 . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials -8/Storage -8/Garrison -7/Factory -7/Garrison (discovered 2 exits: *Fac x2) -7/Factory -7/Garrison -6/Factory (discovered 2 exits: *Low / Gar) -6/Garrison -5/Factory -4/Factory -3/Research -3/Garrison History --------- Turn | Location | Event 61 | -11/Scrapyard | Identified exit to Materials 61 | -11/Scrapyard | Discovered exit to Materials (range 15) 139 | -11/Scrapyard | Entered Materials 139 | -10/Materials | Evolved 1 slot: Power x1 317 | -10/Materials | Build established: Hacker-Mutant 317 | -10/Materials | Identified exit to Materials 317 | -10/Materials | Discovered exit to Materials (range 10) 385 | -10/Materials | Discovered exit to Materials (range 13) 845 | -10/Materials | Entered another Materials area 845 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 973 | -9/Materials | Identified exit to Mines 973 | -9/Materials | Discovered exit to Mines (range 12) 1198 | -9/Materials | Discovered exit to Mines (range 10) 1286 | -9/Materials | Entered Mines 1318 | -9/Mines | Found a hidden stash of uninstalled traps 1400 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1403 | -9/Mines | Found Prototype Device 1404 | -9/Mines | Identified Exp. Sensor Array 1482 | -9/Mines | Build established: Scavenger-Mutant 1505 | -9/Mines | Identified exit to Materials 1505 | -9/Mines | Discovered exit to Materials (range 8) 1529 | -9/Mines | Met a Derelict shopkeep closing up shop 1585 | -9/Mines | Entered Materials 1585 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1586 | -8/Materials | Identified exit to Storage 1922 | -8/Materials | Entered Storage 2023 | -8/Storage | Repaired Hvy. Assault Rifle 2305 | -8/Storage | Garrison activated, responded to threat 2467 | -8/Storage | Identified exit to Garrison 2468 | -8/Storage | Entered Garrison 2504 | -8/Garrison | Triggered checkpoint 2545 | -8/Garrison | Build established: Hacker-Gunner 2560 | -8/Garrison | Triggered checkpoint 2589 | -8/Garrison | Destroyed 9 combat bots 2648 | -8/Garrison | Garrison Relay disabled 2681 | -8/Garrison | Identified exit to Factory 2681 | -8/Garrison | Discovered exit to Factory (range 12) 2692 | -8/Garrison | Entered Factory 2692 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2706 | -7/Factory | Identified exit to Garrison 2715 | -7/Factory | Entered Garrison 2794 | -7/Garrison | Triggered checkpoint 2846 | -7/Garrison | Identified exit to Factory 2846 | -7/Garrison | Discovered exit to Factory (range 8) 2864 | -7/Garrison | Triggered checkpoint 3015 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3024 | -7/Garrison | Installed Relay Interface Framework 3080 | -7/Garrison | Triggered checkpoint 3140 | -7/Garrison | Discovered exit to Factory (range 10) 3156 | -7/Garrison | Entered Factory 3201 | -7/Factory | Identified exit to Garrison 3222 | -7/Factory | Entered Garrison 3254 | -7/Garrison | Triggered checkpoint 3344 | -7/Garrison | Triggered checkpoint 3375 | -7/Garrison | Triggered checkpoint 3434 | -7/Garrison | Triggered checkpoint 3434 | -7/Garrison | Triggered checkpoint 3546 | -7/Garrison | Identified exit to Factory 3546 | -7/Garrison | Discovered exit to Factory (range 12) 3567 | -7/Garrison | Entered Factory 3567 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3671 | -6/Factory | Identified exit to Lower Caves 3671 | -6/Factory | Discovered exit to Lower Caves (range 15) 4010 | -6/Factory | Fabricated Lgt. Treads (x2) 4745 | -6/Factory | Build established: Scavenger-Gunner 4752 | -6/Factory | Identified exit to Garrison 4752 | -6/Factory | Entered Garrison 4792 | -6/Garrison | Triggered checkpoint 4834 | -6/Garrison | Spotted B-75 Beast 4870 | -6/Garrison | Triggered checkpoint 4937 | -6/Garrison | Identified exit to Factory 4937 | -6/Garrison | Discovered exit to Factory (range 8) 4955 | -6/Garrison | Entered Factory 4955 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 4966 | -5/Factory | Lost 13 parts (5p3n2u3w) 5332 | -5/Factory | Build established: Hacker-Gunner 5516 | -5/Factory | Repaired Utility Shielding 5674 | -5/Factory | Build established: Hacker-Tank 5678 | -5/Factory | Identified exit to Factory 5678 | -5/Factory | Discovered exit to Factory (range 16) 5780 | -5/Factory | Entered another Factory area 5780 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 6313 | -4/Factory | Repaired Hvy. Machine Gun 6335 | -4/Factory | Build established: Scavenger-Tank 6596 | -4/Factory | Spotted B-86 Titan 6915 | -4/Factory | Fabricated Gauss Rifle (x2) 7216 | -4/Factory | Build established: Generator-Tank 7813 | -4/Factory | Build established: Scavenger-Gunner 8135 | -4/Factory | Identified exit to Research 8135 | -4/Factory | Discovered exit to Research (range 7) 8143 | -4/Factory | Entered Research 8143 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 8347 | -3/Research | Identified exit to Garrison 8352 | -3/Research | Entered Garrison 8449 | -3/Garrison | Spotted B-86 Titan 8464 | -3/Garrison | Triggered checkpoint 8467 | -3/Garrison | System corruption reached 10% 8467 | -3/Garrison | Triggered checkpoint 8511 | -3/Garrison | Core integrity fell below 50% 8529 | -3/Garrison | Core integrity fell below 20% 8537 | -3/Garrison | Lost 19 parts (5p5n5u4w) 8540 | -3/Garrison | Destroyed by G-67 Veteran with Electrolaser Last Messages --------------- 08492_ Mic. Fission Core destroyed. 08496_ P-80 Master resets G-67 Veteran, system corruption cleaned. 08500_ Penetrated by Slug. 08500_ Slug penetrates Wall. 08503_ Penetrated by Slug. 08503_ Slug penetrates Wall. 08504_ System corrupted: Component data lost. 08506_ Lrg. Storage Unit destroyed. 08506_ Penetrated by Slug. 08506_ Slug penetrates Wall. 08510_ Penetrated by Slug. 08510_ Slug penetrates Wall. 08511_ B-86 Titan activates siege mode. 08513_ Knocked back. 08516_ P-80 Master resets G-67 Veteran, system corruption cleaned. 08522_ System corrupted: Matter fused (-9). 08527_ B-86 Titan exits siege mode. 08537_ System corrupted: Matter fused (-7). 08537_ P-80 Master resets G-67 Veteran, system corruption cleaned. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????? ????????????????????????????????????????? | | ??????# ????????????????????????????????????????? | | ?????## ##""""######????????????????????????????? | | ???### ???????????????????????????? | | ???? ???????????????????????????? | | ????? ????????????????????????????? | | ?????# ## ## #????????????????????????????? | | ?????# ## ## ###??????????????????????????? | | ?????" #??????????????????????????? | | ?????" #??????????????????????????? | | ?????" #??????????????????????????? | | ?????" ???????????????????????????? | | ?????# "" ;; #???###??????????????????????? | | ###### "; #; #####;####???????????????????? | | BB p #???????????????????? | | BBg@g #???????????????????? | | ###g###g #???????????????????? | | ########### ## ##?# ?????#???????????????????? | | ??????????# ## #??#??????????????????????????? | | #### ####?####### #?????????????????????????????? | | ????# #?????????????????????????????? | | "### #??????????# #?????????????????????????????? | | ##??????????????# #?????????????????????????????? | | #???????????????# #?????????????????????????????? | | ????????????????# #?????????????????????????????? | | ????????????????# ?????????????????????????????? | | ????????????????# ?????????????????????????????? | | ????????????????####?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 100 Coolant Potential 65 Energy Generation 73 Energy Capacity 580 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 30 Terrain Scan Density 85 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 66 Utility Shielding 33 Weapon Shielding 33 Evasion (%) 40 Targeting Accuracy 5 Target Analysis 6 Recoil Reduction 4 Stasis Canceling 1 Offensive Hacking 34 Item Schematics ----------------- Lgt. Treads | -6/Factory | Scanalyzed Neutrino Core | -4/Factory | Scanalyzed Imp. Treads | -4/Factory | Scanalyzed Flexi-carbon Leg | -4/Factory | Scanalyzed Gauss Rifle | -4/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Lgt. Treads | x2 | -6/Factory Gauss Rifle | x2 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- 10k Club Dangerous Findings Dynamic Key Gun Specialist Infiltrator Respectable Loadout Challenges ------------ None Game ------ Seed BlastHeatTearclaws Manual? 0 Play Time 02:11:36 Cumulative 13.6 hours Start 2021.08.15 @ 20:07:18 End 2021.08.16 @ 19:38:06 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 16 Rogue 5 Adventurer 3 Explorer 8 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 17 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b33ec07e-c53b-463c-8533-3ea99c2a61e5