Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.11.28 @ 10:56:34 Player: TheSlyFawkes Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (119) 595 Value Destroyed (2982) 2982 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (151) 151 TOTAL SCORE: 5728 Bonus ------- High Alert Combat Kills 151 Cogmind --------- Core Integrity 248/550 Matter 453/500 Energy 280/280 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (3) ------ Large Storage Unit High-capacity Matter Pod > --- WEAPON (5) ------- (None) > --- INVENTORY (10) --- Cooled Ion Engine Cooled Ion Engine Light Treads Improved Heat Sink Advanced Visual Processing Unit Advanced Targeting Computer Transmission Jammer Propulsion Shielding Heavy Armor Plating Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Improved Treads > --- UTILITY ---------- Large Storage Unit High-capacity Matter Pod Signal Interpreter > --- WEAPON ----------- Heavy Laser Heavy Assault Rifle Improved Assault Rifle Improved Assault Rifle Minigun > --- INVENTORY -------- Light Nuclear Core Improved Heat Sink Advanced Visual Processing Unit Improved Targeting Computer Propulsion Shielding Heavy Armor Plating [Rating: 27] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility High-capacity Matter Pod Device Terrain Scanner Storage High-capacity Matter Pod Processor Signal Interpreter Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Heavy Laser Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Special Weapon Welding Torch Impact Weapon Great Maul Build | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion . | . . . . . Utility 1 | . . . . 1 Weapon 3 | . . 2 . 1 Parts Attached 59 | 7 5 23 3 21 Power 8 | 1 . 4 . 3 Engine 5 | 1 . 2 . 2 Core 3 | . . 2 . 1 Reactor . | . . . . . Propulsion 9 | 2 . 3 . 4 Treads 9 | 2 . 3 . 4 Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 12 | 1 3 3 1 4 Device 1 | . . . . 1 Storage 7 | 1 2 . 1 3 Processor 1 | . . 1 . . Hackware . | . . . . . Protection 3 | . 1 2 . . Artifact . | . . . . . Weapon 30 | 3 2 13 2 10 Energy Gun 2 | 1 . . . 1 Energy Cannon . | . . . . . Ballistic Gun 21 | 2 1 10 . 8 Ballistic Cannon . | . . . . . Launcher 5 | . 1 3 1 . Special Weapon 1 | . . . 1 . Impact Weapon 1 | . . . . 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . 1 . 1 Parts Lost 11 | . . 1 . 10 Power 1 | . . 1 . . Propulsion 1 | . . . . 1 Utility 1 | . . . . 1 Weapon 8 | . . . . 8 Highest Loss Streak 3 | . . 1 . 3 Average Slot Usage (%) 95 | . 94 98 100 89 Engine 7 | . 14 7 . 6 Core 3 | . . 3 11 2 Treads 21 | . 27 20 22 17 Storage 12 | . 14 8 10 17 Processor 4 | . . 2 11 7 Protection 6 | . 9 10 . . Ballistic Gun 30 | . 24 32 33 31 Launcher 6 | . 3 10 10 1 Naked Turns . | . . . . . Heaviest Build 45 | 12 17 30 34 45 Greatest Support 43 | 40 40 43 43 43 Greatest Overweight (x) 1 | . . 1 . 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 6 6 4 10 10 Average Capacity 6 | 5 4 4 9 10 Most Carried 10 | 4 4 4 4 10 Average Carried 4 | 1 2 3 4 6 Final Capacity 10 | 6 4 4 10 10 Final Carried 10 | 1 4 4 4 10 Class Distribution -------------------- 37% | Tank 21% | Mutant 20% | Gunner 18% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Gunner | -9/Mines Scavenger-Gunner | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Scr Mat Mat Min Mat Matter Collected 2913 | 171 440 994 174 1134 Remotely . | . . . . . Salvage Created 3683 | . 460 1241 279 1703 Parts 251 | . 32 99 22 98 Haulers Intercepted 5 | . 1 1 . 3 Recyclers Shooed 2 | . 2 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Combat Hostiles Destroyed 82 | . 7 34 10 31 Guns 69 | . 5 24 10 30 AOE 12 | . 2 10 . . Classes Destroyed 12 | . 8 3 . 1 Worker 10 | . 1 3 1 5 Builder 3 | . 1 2 . . Tunneler 1 | . 1 . . . Hauler 5 | . 1 1 . 3 Recycler 2 | . 1 . . 1 Operator 5 | . . 3 . 2 Watcher 11 | . 3 5 . 3 Swarmer 28 | . 3 11 7 7 Grunt 37 | . 4 13 3 17 Brawler 1 | . . 1 . . Duelist 1 | . . . . 1 Sentry 15 | . . 9 . 6 Best Kill Streak 13 | . 4 13 5 4 Combat Bots Only 11 | . 3 11 4 4 Max Kills in Single Turn 3 | . 2 3 2 2 Gunslinging 1 | . . . 1 1 Exploded 2 | . 2 2 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Damage Taken 3261 | . 289 882 280 1810 Core 474 | . 53 82 37 302 Absorbed by Shields . | . . . . . Core Remaining (%) 82 | 100 78 . 70 . Volleys Fired 212 | . 35 73 16 88 Largest 5 | . 2 4 3 5 Hottest 163 | . 40 102 69 163 Shots Fired 653 | . 65 213 48 327 Gun 626 | . 63 191 48 324 Cannon . | . . . . . Launcher 27 | . 2 22 . 3 Special . | . . . . . Kinetic 601 | . 63 191 48 299 Thermal 25 | . . . . 25 Explosive 27 | . 2 22 . 3 Electromagnetic . | . . . . . Robot Hit Streak 29 | . 7 11 11 29 Robot Miss Streak 4 | . 4 4 3 4 Penetration Max . | . . . . . Secondary Targets 22 | . 2 6 5 9 Max Gunslinging Chain 2 | . 1 1 1 2 Shots Hit Robots 415 | . 38 124 29 224 Core Hits 203 | . 29 73 14 87 Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks 6 | . . . . 6 Impact 6 | . . . . 6 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 2 | . . . . 2 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 7211 | . 690 2557 433 3531 Guns 5431 | . 506 1443 433 3049 Cannons . | . . . . . Explosions 1498 | . 184 1114 . 200 Melee 282 | . . . . 282 Ramming . | . . . . . Kinetic 5112 | . 506 1443 433 2730 Thermal 319 | . . . . 319 Explosive 1498 | . 184 1114 . 200 Electromagnetic . | . . . . . Impact 282 | . . . . 282 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . 2 2 . Average Corruption 2 | . . 2 2 . Corruption Purged . | . . . . . Effects 16 | . . 6 10 . Message Errors 6 | . . 1 5 . Heat Flow Errors 3 | . . 2 1 . Energy Discharges 4 | . . 1 3 . Data Loss (minor) 3 | . . 2 1 . Overload Shots . | . . . . . Overflow Damage 129 | . 2 20 . 107 Projectiles . | . . . . . Explosions 22 | . 2 20 . . Melee 107 | . . . . 107 Knockbacks 1 | . . . . 1 Impact 1 | . . . . 1 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 56 | . . 26 . 30 Shots 2 | . . 1 . 1 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 432 | . 19 304 139 432 Average Temperature 70 | . 8 49 37 102 Received Heat Transfer 1197 | . 147 222 90 738 Effects 3 | . . . . 3 Damage (minor) 3 | . . . . 3 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 2 | . . . . 2 Impact Corruptions 4 | . . . . 4 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 629 | . . . . 629 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Peak Influence 648 | . 170 648 321 504 Initial 231 | . . 6 231 44 Average 222 | . 36 274 202 298 Maximum Alert Level 2 | . . 2 1 2 Low Security (%) 56 | 100 100 55 55 27 Level 1 19 | . . 6 44 42 Level 2 23 | . . 38 . 30 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 6 | . . 3 . 3 Investigation 1 | . . . . 1 Extermination . | . . . . . Reinforcement 5 | . . 3 . 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Distress Signals 4 | . 1 1 . 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 114 | . 12 47 10 45 Peak Tracking Total 6 | . 3 6 4 4 Tactical Retreats 2 | . . 1 . 1 Traps | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Traps Triggered 2 | . . 1 . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Scr Mat Mat Min Mat Machines Disabled 7 | . 1 5 . 1 Max in Single Turn 1 | . 1 1 . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Machines Accessed 33 | . 10 12 . 11 Terminals 20 | . 7 7 . 6 Fabricators . | . . . . . Repair Stations 5 | . 1 2 . 2 Recycling Units 6 | . 2 2 . 2 Scanalyzers 2 | . . 1 . 1 Garrison Access . | . . . . . Total Hacks 99 | . 35 38 . 26 Successful 64 | . 21 24 . 19 Failed 35 | . 14 14 . 7 Catastrophic 3 | . 1 1 . 1 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 68 | . 26 25 . 17 Fabricators . | . . . . . Repair Stations 13 | . 2 7 . 4 Recycling Units 13 | . 7 4 . 2 Scanalyzers 5 | . . 2 . 3 Garrison Access . | . . . . . Terminal Hacks 40 | . 15 15 . 10 Record 16 | . 6 5 . 5 Robot Analysis 2 | . 1 1 . . Prototype ID Bank 4 | . 1 2 . 1 Branch Access Points 1 | . 1 . . . Emergency Access Points 2 | . . 2 . . Alert Level 1 | . . . . 1 Locate Traps 4 | . 3 . . 1 Hauler Manifests 1 | . 1 . . . Registered Components 1 | . . 1 . . Zone Layout 8 | . 2 4 . 2 Fabricator Hacks . | . . . . . Repair Station Hacks 10 | . 1 5 . 4 Scan Component 6 | . 1 3 . 2 Repair 4 | . . 2 . 2 Recycling Unit Hacks 9 | . 5 2 . 2 Process 1 | . 1 . . . Report Inventory 5 | . 2 1 . 2 Retrieve Matter 1 | . 1 . . . Retrieve Components 2 | . 1 1 . . Scanalyzer 5 | . . 2 . 3 Insert Component 2 | . . 1 . 1 Analyze 3 | . . 1 . 2 Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 28 | . 9 10 . 9 Full Trace Events 1 | . . . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . 1 . 1 Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 4 | . . 2 . 2 Time 94 | . . 52 . 42 Parts Recycled . | . . . . . Recycled Matter 166 | . 166 . . . Retrieved Matter 234 | . 234 . . . Retrieved Components 18 | . 9 9 . . Parts Scanalyzed 2 | . . 1 . 1 Part Schematics Acquired 2 | . . 1 . 1 Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Scr Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Robot Analysis Total 2 | . 1 1 . . Derelict Logs Recovered 2 | . . . 2 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Scr Mat Mat Min Mat Turns Passed 7805 | 58 1562 3073 1006 2106 Spaces Moved 4123 | 41 803 1707 589 983 Core 19 | 19 . . . . Treads 4104 | 22 803 1707 589 983 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 160 Average Speed 159 | 109 160 160 160 161 Slowest Speed 180 | 160 160 180 160 180 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 76 | 3 99 98 100 83 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 2 | . . . 2 . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched 1 | . . . 1 . Spaces Dug . | . . . . . Terrain Destroyed 182 | . 18 133 . 31 Melee . | . . . . . Projectile . | . . . . . AOE 182 | . 18 133 . 31 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Total 4881 | 52 1022 1898 617 1292 Wait 400 | . 169 72 7 152 Move 4119 | 40 802 1706 588 983 Hop . | . . . . . Pick Up 44 | 4 7 7 . 26 Fast Attach 19 | 4 . 10 3 2 Attach 19 | 2 2 4 . 11 Detach 1 | . . . . 1 Swap 21 | 1 3 9 . 8 Drop 40 | 1 4 17 3 15 Fire 212 | . 35 73 16 88 Melee 6 | . . . . 6 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 59 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 359 | -10/Materials | Discovered new exit (range 15) 359 | -10/Materials | Identified exit to Mines 1167 | -10/Materials | Discovered new exit (range 12) 1294 | -10/Materials | Discovered new exit (range 12) 1592 | -10/Materials | Discovered new exit (range 15) 1621 | -10/Materials | Entered another Materials area 1621 | -9/Materials | Evolved 2 slots: Weapon x2 1964 | -9/Materials | Build established: Tank 1996 | -9/Materials | Discovered new exit (range 11) 2372 | -9/Materials | Discovered new exit (range 16) 2683 | -9/Materials | Repaired Grenade Launcher 2740 | -9/Materials | Repaired Assault Rifle 3229 | -9/Materials | Discovered new exit (range 8) 3487 | -9/Materials | Destroyed 11 combat bots 3861 | -9/Materials | Discovered new exit (range 7) 4167 | -9/Materials | Identified exit to Materials 4252 | -9/Materials | Discovered new exit (range 8) 4269 | -9/Materials | Identified exit to Mines 4694 | -9/Materials | Entered Mines 4730 | -9/Mines | Learned location of Zion (-7) 4935 | -9/Mines | Discovered exit to Materials (range 6) 5036 | -9/Mines | Build established: Gunner 5459 | -9/Mines | Discovered exit to Materials (range 9) 5700 | -9/Mines | Entered Materials 5700 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 5994 | -8/Materials | Repaired Hcp. Matter Pod 6177 | -8/Materials | Repaired Imp. Treads 6625 | -8/Materials | Build established: Scavenger-Gunner 6733 | -8/Materials | Discovered new exit (range 15) 6767 | -8/Materials | Identified exit to Factory 7330 | -8/Materials | Discovered exit to Factory (range 4) 7433 | -8/Materials | Lost 3 parts (1n1u1w) 7804 | -8/Materials | Core integrity fell below 50% 7806 | -8/Materials | Self-destructed Last Messages --------------- Acquired 7 matter. K-01 Serf destroyed. K-01 Serf collects debris. Acquired 7 matter. U-05 Engineer builds a Door. Acquired 7 matter. Acquired 5 matter. K-01 Serf cleans the Electrolysis Chamber. K-01 Serf destroyed. K-01 Serf collects debris. Acquired 9 matter. K-01 Serf collects debris. O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." ALERT: Hostiles spotted, dispatching reinforcements to Terminal M011. O-16 Technician destroyed. W-25 Informer sends out distress signal. Lgt. Assault Rifle destroyed. Hvy. Assault Rifle destroyed. U-05 Engineer builds a Door. Hvy. Assault Rifle destroyed. 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""" # ## | | ???????????????????????????????????# """ # | | ???????????????????????????????????# """ # | | ???????????????????????????????????# / "" | | ???????????????????????????????????# "" / # "" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 18 Energy Capacity 280 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- Propulsion Shielding | -9/Materials | Scanalyzed Minigun | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WarpDeliveryChip Manual? 0 Play Time 01:16:16 Cumulative 15.1 hours Start 2021.11.28 @ 09:43:44 End 2021.11.28 @ 10:56:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 18 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 16 Achievement% 20 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: e235f1ca-66db-4a80-8d22-1bd9b5030f33