Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.10 @ 11:36:51 Player: robocop Result: Smashed by cave-in Performance ------------- Evolutions (2) 1000 Regions Visited (8) 1600 Robots Destroyed (65) 325 Value Destroyed (2604) 2604 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (1346) 1346 TOTAL SCORE: 7435 Bonus ------- High Alert Combat Kills 283 Follower Combat Kills 63 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/550 Matter 92/300 Energy 231/240 System Corruption 0% Temperature Cool (3) Movement Treading (225) Ox1 Location -8/Storage Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (3) --- Advanced Treads Advanced Treads Advanced Treads > --- UTILITY (4) ------ High-capacity Storage Unit Improved Signal Interpreter Weapon Cycler Hardened Light Armor Plating > --- WEAPON (3) ------- Ion Cannon Enhanced Autogun Improved Grenade Launcher > --- INVENTORY (20) --- Advanced Treads Advanced Treads Machine Analyzer Improved Sensor Array Improved Sensor Array Advanced Targeting Computer Improved Utility Shielding Hardened Light Armor Plating System Shield System Shield Authchip [R/NC] Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Guided Plasma Cannon Enhanced Autogun Assault Cannon Advanced Assault Cannon Improved Datajack Great Axe Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- High-capacity Storage Unit Improved Signal Interpreter Weapon Cycler Hardened Light Armor Plating > --- WEAPON ----------- Advanced Beam Rifle Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Advanced Treads Machine Analyzer Improved Sensor Array Improved Sensor Array Advanced Targeting Computer Improved Utility Shielding Hardened Light Armor Plating System Shield System Shield Authchip [R/NC] Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Guided Plasma Cannon Improved Assault Rifle Assault Cannon Advanced Assault Cannon Improved Grenade Launcher Improved Datajack Great Axe [Rating: 41] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Modified TNC Protection Light Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Guided Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Improved Grenade Launcher Build | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Sto Slots Evolved 4 | . . . . . 4 . . . Power . | . . . . . . . . . Propulsion 1 | . . . . . 1 . . . Utility 2 | . . . . . 2 . . . Weapon 1 | . . . . . 1 . . . Parts Attached 93 | 6 . 10 2 . 15 29 6 25 Power 9 | 1 . 2 . . 2 3 . 1 Engine 3 | 1 . 2 . . . . . . Core 6 | . . . . . 2 3 . 1 Reactor . | . . . . . . . . . Propulsion 24 | 2 . 3 . . 4 9 2 4 Treads 18 | 2 . 3 . . 4 3 2 4 Leg 6 | . . . . . . 6 . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 20 | 1 . 1 1 . 4 8 3 2 Device 10 | . . 1 . . 2 6 . 1 Storage 3 | 1 . . 1 . . . 1 . Processor 2 | . . . . . 1 1 . . Hackware . | . . . . . . . . . Protection 5 | . . . . . 1 1 2 1 Artifact . | . . . . . . . . . Weapon 40 | 2 . 4 1 . 5 9 1 18 Energy Gun 15 | 2 . 3 . . 2 4 . 4 Energy Cannon 5 | . . . 1 . . 1 . 3 Ballistic Gun 8 | . . 1 . . . 1 . 6 Ballistic Cannon 4 | . . . . . 1 2 . 1 Launcher 8 | . . . . . 2 1 1 4 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . . . . 1 . . 4 Parts Lost 21 | . . 3 . . 1 16 1 . Power 3 | . . 1 . . . 2 . . Propulsion 5 | . . . . . . 5 . . Utility 3 | . . . . . . 3 . . Weapon 10 | . . 2 . . 1 6 1 . Highest Loss Streak 6 | . . 2 . . 1 6 1 . To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 94 | . 85 89 100 100 92 94 93 98 Engine 3 | . 14 13 14 14 1 . . . Core 6 | . . . . . 7 8 9 8 Treads 22 | . 28 28 28 28 25 16 9 25 Leg 4 | . . . . . . 9 17 1 Device 9 | . . 4 14 14 11 12 4 8 Storage 10 | . 14 14 14 14 9 9 9 9 Processor 6 | . . . . . 7 9 11 9 Protection 3 | . . . . . 4 2 6 9 Energy Gun 8 | . 28 23 3 . . 8 8 5 Energy Cannon 3 | . . . 10 14 9 . . 2 Ballistic Gun 7 | . . 4 14 14 8 3 9 12 Ballistic Cannon 3 | . . . . . . 11 . 1 Launcher 3 | . . . . . 5 1 9 4 Naked Turns . | . . . . . . . . . Heaviest Build 73 | 14 14 14 55 55 69 68 72 73 Greatest Support 66 | 40 40 40 40 40 60 60 40 66 Greatest Overweight (x) 5 | 4 . . 1 1 1 5 5 1 Average Overweight (x) . | 1 . . . 1 . 1 1 . Largest Inventory Capacity 20 | 8 8 8 20 20 20 20 20 20 Average Capacity 17 | 7 8 8 10 20 20 20 20 20 Most Carried 20 | 4 8 8 9 9 20 20 20 20 Average Carried 15 | 2 6 7 7 9 14 18 19 19 Final Capacity 20 | 8 8 8 20 20 20 20 20 20 Final Carried 20 | 4 7 6 9 9 20 20 20 20 Class Distribution -------------------- 39% | Scavenger-Skirmisher 33% | Mutant 20% | Skirmisher 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Garrison Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Storage Resources | -11 -10 -10 -10 -9 -8 -8 -8 -8 ----------- Run | Yrd Mat Min Exi Min Mat Gar Mat Sto Matter Collected 2125 | 238 . 129 . . 295 959 65 439 Remotely . | . . . . . . . . . Salvage Created 2348 | . 20 327 . . 478 1003 80 440 Parts 114 | . 2 17 . . 30 40 5 20 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Sto Combat Hostiles Destroyed 61 | . . 8 . . 8 30 3 12 Guns 22 | . . 8 . . . 9 3 2 Cannons 28 | . . . . . 8 18 . 2 AOE 11 | . . . . . . 3 . 8 Classes Destroyed 10 | . 1 3 . . 1 2 . 3 Worker 2 | . . 1 . . 1 . . . Recycler 1 | . . . . . . . . 1 Watcher 3 | . 1 . . . 2 . . . Swarmer 7 | . . 2 . . . 3 2 . Grunt 41 | . . 6 . . 5 22 . 8 Brawler 1 | . . . . . . . . 1 Duelist 2 | . . . . . . 1 . 1 Protector 1 | . . . . . . . . 1 Sentry 8 | . . . . . 3 3 1 1 Hunter 1 | . . . . . . 1 . . Best Kill Streak 8 | . 1 2 . . 3 5 2 8 Combat Bots Only 8 | . . 2 . . 3 5 2 8 Max Kills in Single Turn 2 | . 1 1 . . 1 2 1 2 Gunslinging . | . . . . . . . . . Exploded 2 | . . . . . . 2 . 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Sto Hostile Shots Fired 331 | . . 61 . . 20 185 42 23 Missed 80 | . . 15 . . 3 42 15 5 Damage Taken 4299 | . 26 665 . . 390 2254 490 474 Core 695 | . 26 94 . . 82 327 14 152 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 76 | 100 . . . 52 . . . . Volleys Fired 191 | . 3 36 . . 21 93 8 30 Largest 3 | . 2 2 . . 1 3 2 3 Hottest 169 | . 90 115 . . 120 169 88 148 Shots Fired 354 | . 6 67 . . 21 193 14 53 Gun 192 | . 6 67 . . . 81 12 26 Cannon 133 | . . . . . 19 105 . 9 Launcher 29 | . . . . . 2 7 2 18 Special . | . . . . . . . . . Kinetic 142 | . . 7 . . . 106 6 23 Thermal 160 | . 3 40 . . 19 80 6 12 Explosive 29 | . . . . . 2 7 2 18 Electromagnetic 23 | . 3 20 . . . . . . Robot Hit Streak 25 | . 3 7 . . 25 12 11 14 Robot Miss Streak 6 | . 1 3 . . . 6 1 4 Penetration Max . | . . . . . . . . . Secondary Targets 3 | . . 3 . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . Shots Hit Robots 194 | . 4 43 . . 19 97 9 22 Core Hits 116 | . 1 18 . . 11 54 4 28 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 7 | . 1 1 . . . 5 . . Burn 4 | . 1 1 . . . 2 . . Blast 3 | . . . . . . 3 . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5842 | . 86 642 . . 674 2736 137 1567 Guns 1744 | . 62 551 . . . 649 137 345 Cannons 2351 | . . . . . 674 1573 . 104 Explosions 1747 | . 24 91 . . . 514 . 1118 Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 1622 | . . 32 . . . 1310 43 237 Thermal 2405 | . 62 451 . . 674 912 94 212 Explosive 1632 | . . . . . . 514 . 1118 Electromagnetic 183 | . 24 159 . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption . | . . . . . . . . . Average Corruption . | . . . . . . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 77 | . . 11 . . . 43 . 23 Projectiles 29 | . . . . . . 29 . . Explosions 48 | . . 11 . . . 14 . 23 Melee . | . . . . . . . . . Knockbacks 20 | . . . . . . 19 . 1 Impact . | . . . . . . . . . Kinetic 18 | . . . . . . 17 . 1 Secondary 2 | . . . . . . 2 . . Self-Inflicted Damage 314 | . 26 63 . . 126 47 52 . Shots 7 | . 1 2 . . 2 1 1 . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 493 | . 42 354 . . 365 406 99 493 Average Temperature 139 | . 20 153 . . 124 141 47 150 Received Heat Transfer 2022 | . . 339 . . 135 1251 45 252 Effects 9 | . . . . . 1 4 . 4 Shutdowns 3 | . . . . . . 1 . 2 Energy Bleed 1 | . . . . . . . . 1 Interference 1 | . . . . . 1 . . . Matter Decay 3 | . . . . . . 3 . . Short Circuit 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 8 | . . 2 . . 4 1 1 . Heat Transferred 5328 | . 235 1223 . . 1520 1758 222 370 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . 1 2 . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Sto Peak Influence 1379 | . 52 119 . . 295 1379 732 430 Initial 672 | . . 19 . . . 67 672 225 Average 279 | . 40 38 . . 96 561 619 219 Maximum Alert Level 4 | . . . . . 1 4 3 2 Low Security (%) 47 | 100 100 100 . 100 73 10 . 30 Level 1 26 | . . . . . 26 32 . 59 Level 2 14 | . . . . . . 22 80 9 Level 3 7 | . . . . . . 22 19 . Level 4 3 | . . . . . . 11 . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 7 | . 2 . . . 1 . 1 3 Investigation . | . . . . . . . . . Extermination . | . . . . . . . . . Reinforcement 5 | . 2 . . . 1 . 1 1 Assault 2 | . . . . . . . . 2 Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Sto Distress Signals 4 | . . . . . 2 . 1 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 90 | . 3 12 . . 13 33 12 17 Peak Tracking Total 9 | . 1 2 . . 5 5 5 9 Tactical Retreats 6 | . . 2 . . . 1 3 . Traps | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Sto Traps Triggered 6 | . . . . . . 6 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -8 ---------- Run | Yrd Mat Min Exi Min Mat Gar Mat Sto Machines Disabled 9 | . 1 . . . 2 1 1 4 Max in Single Turn 2 | . 1 . . . 2 1 1 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Sto Machines Accessed 18 | . . . 2 . 4 4 2 6 Terminals 13 | . . . . . 2 4 2 5 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . . . . . 1 . . 1 Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . Total Hacks 56 | . . . 24 . 7 8 5 12 Successful 38 | . . . 24 . 2 3 2 7 Failed 18 | . . . . . 5 5 3 5 Catastrophic 3 | . . . . . . 1 1 1 Database Lockouts . | . . . . . . . . . Manual 23 | . . . 1 . 7 2 5 8 Terminals 29 | . . . . . 5 8 5 11 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . . . . . 1 . . 1 Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . Terminal Hacks 29 | . . . 24 . . 2 . 3 Record 23 | . . . 23 . . . . . Open Door 2 | . . . . . . . . 2 Level Access Points 1 | . . . . . . . . 1 Emergency Access Points 1 | . . . . . . 1 . . Security Stations 1 | . . . . . . 1 . . Derelict Proto ID Bank 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . Unlock Access 1 | . . . . . 1 . . . Unauthorized Hacks 8 | . . . . . 1 1 2 4 Terminals 7 | . . . . . 1 1 2 3 Botnet 7 | . . . . . 1 1 2 3 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 Recyclers 1 | . . . . . . . . 1 Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 9 | . . . . . 3 3 2 1 Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------------ Run | Yrd Mat Min Exi Min Mat Gar Mat Sto Used RIF Installer 1 | . . . . . . 1 . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Sto Total Allies 5 | . . 3 . . . . . 2 Largest Group 2 | . . 2 . . . . . 2 Highest-Rated Group 62 | . . 45 . . . . . 62 Highest-Rated Ally 31 | . . 31 . . . . . 31 Total Orders . | . . . . . . . . . Ally Attacks 28 | . . 17 . . . . . 11 Total Damage 401 | . . 168 . . . . . 233 Kills 5 | . . 4 . . . . . 1 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Sto Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------------- Run | Yrd Mat Min Exi Min Mat Gar Mat Sto Turns Passed 10813 | 89 319 1553 742 154 2520 2772 891 1773 Spaces Moved 3625 | 43 140 733 426 65 536 1009 289 384 Core 24 | 24 . . . . . . . . Treads 2993 | 19 140 733 426 65 536 542 148 384 Legs 608 | . . . . . . 467 141 . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 240 160 160 190 145 Average Speed 204 | 180 160 160 173 240 228 229 217 223 Slowest Speed 470 | 250 160 160 240 240 240 470 470 240 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 Exploration Rate (%) 45 | 5 26 95 77 16 38 86 26 40 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . 1 1 . . . . . Known Exits Taken 2 | . . . . . 1 . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug 30 | . . . . . 7 . 9 14 Terrain Destroyed 319 | . . 11 . . 47 49 20 192 Melee . | . . . . . . . . . Projectile 3 | . . . . . . . . 3 AOE 316 | . . 11 . . 47 49 20 189 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Sto Total 6743 | 52 231 1046 431 64 1810 1296 541 1272 Wait 2710 | . 78 260 . . 1204 134 226 808 Move 3617 | 42 139 732 425 64 536 1008 288 383 Hop . | . . . . . . . . . Pick Up 63 | 4 7 4 3 . 22 12 3 8 Fast Attach 30 | 6 . 2 . . 1 8 4 9 Attach 29 | . . 3 . . 9 11 1 5 Detach 8 | . . 1 . . 3 2 2 . Swap 34 | . . 5 2 . 5 10 1 11 Drop 49 | . 4 3 1 . 9 6 8 18 Fire 191 | . 3 36 . . 21 93 8 30 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 12 | . . . . . . 12 . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 4 exits: [*Mat x2] / *Exi / [*Sub]) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 4 exits: *Mat x4) -8/Materials -8/Storage (discovered 1 exit: Fac) History --------- Turn | Location | Event 35 | -11/Scrapyard | Discovered new exit (range 15) 90 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 390 | -10/Materials | Discovered new exit (range 11) 409 | -10/Materials | Entered Mines 511 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 715 | -10/Mines | Discovered new exit (range 9) 729 | -10/Mines | Learned location of Zion (-7) 1526 | -10/Mines | Discovered new exit (range 6) 1813 | -10/Mines | Discovered new exit (range 5) 1933 | -10/Mines | Received a Mining Laser from a helpful Derelict 1955 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1955 | -10/Mines | Discovered new exit (range 5) 1962 | -10/Mines | Entered Exiles 2002 | -10/Exiles | Met 8R-AWN 2030 | -10/Exiles | Met EX-HEX 2073 | -10/Exiles | Met EX-BIN 2095 | -10/Exiles | Aligned with FarCom system 2097 | -10/Exiles | Given EX-Vault access code 2134 | -10/Exiles | Opened EX-Vault 2145 | -10/Exiles | Found Gui. Plasma Cannon 2156 | -10/Exiles | Found Modified TNC 2192 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2237 | -10/Exiles | Met EX-DEC 2470 | -10/Exiles | Visited The Gauntlet 2673 | -10/Exiles | Discovered new exit (range 14) 2704 | -10/Exiles | Stole two prototypes: Gui. Plasma Cannon, Modified TNC 2704 | -10/Exiles | Entered Mines 2841 | -9/Mines | Discovered new exit (range 7) 2858 | -9/Mines | Entered Materials 2858 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 3807 | -8/Materials | Build established: Skirmisher 4746 | -8/Materials | Build established: Scavenger-Skirmisher 4941 | -8/Materials | Discovered new exit (range 16) 5378 | -8/Materials | Identified exit to Garrison 5378 | -8/Materials | Entered Garrison 5434 | -8/Garrison | Triggered checkpoint 5584 | -8/Garrison | Triggered checkpoint 5766 | -8/Garrison | Lost 6 parts (1p2n1u2w) 6035 | -8/Garrison | Build established: Skirmisher 6116 | -8/Garrison | Triggered checkpoint 6278 | -8/Garrison | Discovered new exit (range 8) 6543 | -8/Garrison | Triggered checkpoint 6684 | -8/Garrison | Discovered new exit (range 12) 6826 | -8/Garrison | Triggered checkpoint 6909 | -8/Garrison | Core integrity fell below 50% 6949 | -8/Garrison | Lost 6 parts (1p2n1u2w) 7020 | -8/Garrison | Discovered new exit (range 5) 7236 | -8/Garrison | Triggered checkpoint 7340 | -8/Garrison | Learned Materials security intel 7480 | -8/Garrison | Triggered checkpoint 7508 | -8/Garrison | Build established: Scavenger-Skirmisher 7717 | -8/Garrison | Discovered new exit (range 12) 7832 | -8/Garrison | Triggered checkpoint 7867 | -8/Garrison | Installed Relay Interface Framework 7988 | -8/Garrison | Identified exit to Materials 8150 | -8/Garrison | Entered Materials 8937 | -8/Materials | Discovered new exit (range 16) 9039 | -8/Materials | Identified exit to Storage 9041 | -8/Materials | Entered Storage 9152 | -8/Storage | Met a pair of Derelict thieves 9265 | -8/Storage | Core integrity fell below 20% 9292 | -8/Storage | Destroyed 8 combat bots 9425 | -8/Storage | Identified exit to Factory 10381 | -8/Storage | Build established: Skirmisher 10814 | -8/Storage | Crushed by falling debris 10814 | -8/Storage | Smashed by cave-in Last Messages --------------- Open spaces previously occupied by now-destroyed walls and earth have a slight glow to them. Consecutive moves through these unstable areas may cause a cave-in, but only if doing so for extended periods. Tunneling a short distance between rooms is safe unless the area was destabilized by an explosion. 10635_ U-05 Engineer lays Concrete. 10647_ The unstable cave ceiling collapses. 10660_ U-05 Engineer builds a Wall. 10800_ U-05 Engineer lays Concrete. 10801_ The unstable cave ceiling collapses. 10801_ U-05 Engineer lays Concrete. 10806_ The unstable cave ceiling collapses. 10806_ U-05 Engineer lays Concrete. 10809_ U-05 Engineer builds a Wall. 10810_ U-05 Engineer lays Concrete. 10813_ U-05 Engineer builds a Wall. 10814_ The unstable cave ceiling collapses. 10814_ Crushed by falling debris. 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